AIR
Algorithmic Sketchbook
2015, SEMESTER 2, Caitlyn Parry Tania Putri Kanadi
Page 1
Contents
Page 2
Content
2
Week 1
4
Week 2
16
Week 3
24
Week 4
Non-Teaching Period
48
Week 5
56
34
Page 3
Page 4
Week 1
Page 5
Exploration of Curves
Using only 2 curves did not enable a very flexible design. In some of the renders, the lines were showing. However it also means that it is a hyperbolic structure. Because of that it will be easy to fabricate.
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3 curves made smoother structures. The downside is that it cannot be fabricated using straight lines anymore. The last two show a better iteration, since they are not very rectangular and it shows the use of varying the length of the curves.
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Using 5 curves, the form becomes easier to manipulate. In the image above I was trying to form a car. The image on the left showed that a closed loft of a complicated form would sometimes cause the surface to intersect.
Here, I was experimenting with folds and generating a fabric-like surface.
Page 8
This was an experiment to form a wave. I think this form and the fabric were the most successful as they as very dynamic and similar to the real thing.
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Triangulation
Porosity
2/5
Aesthetic 2/5 Complexity
1/5
Porosity
3/5
Aesthetic 3/5 Complexity
2/5
The octree function was fun to play with because it creates this minecraft-like landscape for you. But I this the component did not produce unique results.
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Porosity
2/5
Aesthetic 3/5 Complexity
1/5
Like the octree, I feel like the voronoi as well do not have potential to create something unique. I still like the form, its very architectural and many have used this in existing buildings. But that’s all the more reason for me not to use it too explicitly.
Voronoi 3D
Octree
Page 11
Porosity
5/5
Aesthetic 3/5 Complexity
3/5
The voronoi is very useful in creating landscapes. In this example I used a radial grid to create the points for the voronoi to act from. The result was similar to that of a stained glass window arrangement.
Page 12
Porosity
5/5
Aesthetic 4/5 Complexity
4/5
I continued with the circular arrangement and tried to make tiers to create intersecting shadows.
Page 13
Porosity
0/5
Aesthetic 1/5 Complexity
2/5
I tried something simple first which is creating a landscape with delaunay edges. The surface was created with delaunay mesh.
Porosity
5/5
Aesthetic 1/5 Complexity
Page 14
2/5
Porosity
5/5
Aesthetic 3/5 Complexity
3/5
I am trying to do the same here with the tiered circles but with delaunay edges. The result I was hoping was that the delaunay will warp around and create a tilted cliif like form, but the delaunay lines jumps up and down. But the result is still stunning in my view.
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Week 2
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Boxmorph
Porosity
4/5
Aesthetic 1/5 Complexity
1/5
Porosity
4/5
Aesthetic 2/5 Complexity
Page 18
1/5
Porosity
4/5
Aesthetic 2/5 Complexity
1/5 The boxmorph function was pretty handy because it fills up the whole surface. The overall form however was boring. The grids are very easy to see and after a while its just a matter of how you design the geometry that will fit inside.
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Mesh
Porosity
1/5
Aesthetic 2/5 Complexity
2/5
The mesh was a bit complicated. The smoothing function would not work. This version is the welded vertices. It resembles a sofa.
Page 20
Porosity
1/5
Aesthetic 2/5 Complexity
4/5
Here, the final result was a mess of spikes. The smoothing function did not work as planned, which is to smoothen the whole octree Brep as a whole and create an oval with dents.
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Page 22
Porosity
1/5
Aesthetic 2/5 Complexity
4/5
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Week 3
Page 25
Culling
Spaces
4/5
Aesthetic 2/5 Complexity
Page 26
2/5
Spaces
2/5
Aesthetic 2/5 Complexity
2/5
The shelf is made from a radial grid and then culled. The triangles in the center was too concentrated. I wanted to cull more of those inside using distance but it did not work.
Page 27
Spaces
3/5
Aesthetic 4/5 Complexity
2/5
This produces a well arranged shelf. I used image sampler to assist in culling process.
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Image Sampler
Porosity
0/5
Aesthetic 2/5 Complexity
1/5
The image sampler was a great way to visualise things. I’m using spheres because I wanted it to be 3D. The image symbolises community, which is what I think Ceres represents best.
Page 30
Porosity
3/5
Aesthetic 4/5 Complexity
2/5
The image sampler was a great way to visualise things. I’m using spheres because I wanted it to be 3D. The image symbolises community, which is what I think Ceres represents best.
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Page 32
Porosity
5/5
Aesthetic 3/5 Complexity
2/5
The image sampler was a great way to visualise things. I’m using spheres because I wanted it to be 3D. The image symbolises community, which is what I think Ceres represents best.
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Week 4
Page 35
Field Charge
Aesthetic 5/5 Complexity
3/5
The image sampler was a great way to visualise things. I’m using spheres because I wanted it to be 3D. The image symbolises community, which is what I think Ceres represents best.
Page 36
Aesthetic 4/5 Complexity
2/5
Page 37
Page 38
Aesthetic 4/5 Complexity
3/5
Page 39
Fractals
Porosity
2/5
Aesthetic 2/5 Complexity
2/5
The fractals produced very beautiful results but they are very repetitive. In my rhino as well, after the geometries are trimmed the holes were not capped properly nor can i cap it using grasshopper. Because of that the results were a bit restricted.
Page 40
Porosity
2/5
Aesthetic 4/5 Complexity
2/5
I like how the bottom of this fractal turns out. It resembles a snowflake.
Page 41
Porosity
0/5
Aesthetic 1/5 Complexity
1/5
Here I was trying to create fractals with 2 geometries joined together. It turns out interesting.
Page 42
Porosity
5/5
Aesthetic 1/5 Complexity
1/5
Page 43
Panelling
Color distribution
3/5
Aesthetic 3/5 Complexity
2/5
The panelling is great for fabrication to see whether or not everything is planar. In this section though I am experimenting with the degree of curviness to create interesting combinations of color.
Page 44
Color distribution
1/5
Aesthetic 3/5 Complexity
2/5
It was interesting to see the color combination when the surface just almost intersect itself. The colours are more erratic.
Page 45
Color distribution
1/5
Aesthetic 3/5 Complexity
Page 46
3/5
Page 47
Page 48
Non-Teaching Period
Page 49
Field Lines Exploration
Page 50
Porosity
5/5
Aesthetic 5/5 Complexity
4/5
I find field lines very amusing. It creates very delicate designs and are very complex although the process was quite simple.
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Page 52
Porosity
4/5
Aesthetic 3/5 Complexity
5/5
The extruded version of the curves created a spider-web like labyrinth.
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Page 54
Porosity
1/5
Aesthetic 2/5 Complexity
3/5
It was hard to loft the curves because not all field lines would work.
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Week 5
Page 57
Tree Statistics
Grafting the datas made each points have their own branches. The points are listed very long. Simplifying the surface takes away the similar traits of all the data. So the {0;0} in the data is erased. Flattening it make them all become points under the same branch, which is why the points are all listed as 0.
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Tree Menu
Porosity
5/5
Aesthetic 1/5 Complexity
1/5
The tree menu made it possible to create planar patterns that can represent a curvilinear surface.
Page 60
Porosity
1/5
Aesthetic 5/5 Complexity
2/5
I was trying to use a different surface. The cone turns out like a christmas tree. The scales that it produced looks like the leaves.
Page 61
Porosity
1/5
Aesthetic 5/5 Complexity
Page 62
4/5
Path Mapper The difference between culling the points were almost neglibible.
Page 63
Changing the combinations of the path mapper results in the most changes.
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