At its heart, Conflict® is like any other roleplaying game. You have stats that determine what your character can do, you determine his actions, and you roleplay his exchanges with the world. The difference is that Conflict® focuses on tactical combat versus other players and teams. Driving the combat are clearly defined objectives and your team will to win. Characters’ classes, abilities, feats and your choices on how to use them are not limited in anyway. In Conflict, the only thing that limits your character is your team’s ability to execute a strategic plan and of course, the opposing team.
This system is fully compatible with the Pathfinder® Roleplaying Game Core Rulebook™. This book also contains the framework needed for GMs to create their own clever Conflict designs.