Character Focus
Player’s Name:
MATCH TYPE
Blade Bound DeadLands Face-to-Face Obsfucation
MATCH LAWS No SideKicks Panic Law Steal the Roll Radiance
Movement
Round
Start
End
Character Name:
Main Hand:
Team’s Name:
Off-Hand:
Date of Play:
15
20
Unlimited Other: MAP ELEMENTS LOCATIONS
Shadow Bound Simple Movement Spell Bound
BattlePoints
MY BATTLE POINTS
LINE OF SIGHT
MATCH LENGTH IN ROUNDS 10
PassCards™
Initiative
Vision/Distance:
BONUS
MODIFIERS
Perception:
Enter Map Coordinates
Movement
SAVING THROWS Fortitude:
Reflex:
SPEED(S)
Will:
DM TalkBack
1
MODIFIERS
AC Buffs
Abbreviations: AK (Attack) CT (Casted) CH (Charge) M (Move) FR (Free Action) RDY (Ready) ST (Standard) SW (Swift) STH (Stealth)
Actions
BATTLE POINT CAP
Abbreviations: c= Competence ci = Circumstance co= Competence d= Deflection dg= Dodge e= Enhancement i= Insight lk= luck n= Natural m= Morale p= Profane sa= Sacred sh= Shield sz=Size AC
Touch
Flat-footed
Combat Effects: 2 Combat Effects: 3 Combat Effects: 4 Combat Effects: 5 Combat Effects:
6
Scratch Pad # Hit Points
Combat Effects:
Max HP
7
Current HP
Combat Effects: 8 Combat Effects: 9 Combat Effects: 10 Combat Effects: 11 Combat Effects: 12 Combat Effects: 13 Combat Effects: 14 Combat Effects: 15 Y
Combat Effects: PassCards™ Version 1.0
©CONFLICT GAMES, LLC. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY.
Match Victory e s
!
N
o p e
www.ConflictRoleplaying.com
Good game, LOSER!
<Fold>