PassCards™

Page 1

Character Focus

Player’s Name:

MATCH TYPE

Blade Bound DeadLands Face-to-Face Obsfucation

MATCH LAWS No SideKicks Panic Law Steal the Roll Radiance

Movement

Round

Start

End

Character Name:

Main Hand:

Team’s Name:

Off-Hand:

Date of Play:

15

20

Unlimited Other: MAP ELEMENTS LOCATIONS

Shadow Bound Simple Movement Spell Bound 

BattlePoints

MY BATTLE POINTS

LINE OF SIGHT

MATCH LENGTH IN ROUNDS 10

PassCards™

Initiative

Vision/Distance:

BONUS

MODIFIERS

Perception:

Enter Map Coordinates

Movement

SAVING THROWS Fortitude:

Reflex:

SPEED(S)

Will:

DM TalkBack

1

MODIFIERS

AC Buffs

Abbreviations: AK (Attack) CT (Casted) CH (Charge) M (Move) FR (Free Action) RDY (Ready) ST (Standard) SW (Swift) STH (Stealth)

Actions

BATTLE POINT CAP

Abbreviations: c= Competence ci = Circumstance co= Competence d= Deflection dg= Dodge e= Enhancement i= Insight lk= luck n= Natural m= Morale p= Profane sa= Sacred sh= Shield sz=Size AC

Touch

Flat-footed

Combat Effects: 2 Combat Effects: 3 Combat Effects: 4 Combat Effects: 5 Combat Effects:

6

Scratch Pad # Hit Points

Combat Effects:

Max HP

7

Current HP

Combat Effects: 8 Combat Effects: 9 Combat Effects: 10 Combat Effects: 11 Combat Effects: 12 Combat Effects: 13 Combat Effects: 14 Combat Effects: 15 Y

Combat Effects: PassCards™ Version 1.0

©CONFLICT GAMES, LLC. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY.

Match Victory e s

!

N

o p e

www.ConflictRoleplaying.com


Good game, LOSER!

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