Virtual Reality to teach Virtual Reality
Collage of the many VR and AR projects developed in the Virtual Reality course (2019/2020 edition)
The project
Other relevant information
This pedagogical innovation project introduced “active learning” techniques into the Virtual Reality course (offered by CSE Department) and funded the acquisition of virtual and augmented reality equipment. Equipped with VR and AR headsets, students were able to develop functional VR/AR prototypes that were ideated based on scientific papers published in renowned international venues.
Several students were very satisfied with an open themed project and, more importantly, they deeply appreciated the possibility to express their creativity and design knowledge to tackle such open challenges. In fact, the quality of some written reports has a strong potential to be published in international conferences. The students were also pleased to have access to state-of-the-art virtual reality technology and to be able to make oral presentations next to their colleagues and teachers.
What was done
Daniel Simões Lopes (daniel.lopes@inesc-id.pt) Department of Computer Science and Engineering
Each group was responsible for selecting, reading and dissecting a scientific paper of their choosing. Oral presentations about the scientific papers and idea pitching sessions were held. Afterwards, each group was entrusted to list a series of commitments and tasks. Weekly follow-ups allowed faculty to keep track on their progress. Several paper prototypes, storyboards, models and functional prototypes were designed. By the end of the semester, students performed live demos and wrote ‘short papers’ about their work.
UC: Virtual Reality
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