VOL. CLXXIV NO.172
RAIN
THURSDAY, FEBRUARY 1, 2018
HANOVER, NEW HAMPSHIRE
Application pool for Class of 2022 totals 22,005
CAUTION, WET PAINT
HIGH 38 LOW 17
By THE DARTMOUTH SENIOR STAFF 20,504 and 20,675 applicants,
MICHAEL LIN/THE DARTMOUTH STAFF
The stairs in Baker-Berry Library have been cordoned off as the paint is retouched.
ARTS
STUDENT SPOTLIGHT: CONNOR LEHAN ’18 PAGE 8
OPINION
BARTLETT: LEARNING THE ART OF THE DEAL PAGE 7
SHAH: SKINS ON SKINS PAGE 7
CHENG: UNDERUTILIZED TALENT PAGE 6
CHUN: WE DO NOT GO TO COLLEGE PAGE 6
FOLLOW US ON
TWITTER @thedartmouth COPYRIGHT © 2018 THE DARTMOUTH, INC.
Fraternities extend 16 bids for winter recruitment
By LILY JOHNSON The Dartmouth
With the conclusion o f w i n t e r f r at e r n i t y recruitment last week, t h e f r at e r n i t i e s t h at participated in this rush have begun to integrate
their new members and settle back into regular activities with completed new member classes. Interfraternity Council recruitment chair Robert Stackhouse ’18 wrote in an email statement that four houses held winter rush
and a total of 16 bids were extended. This past fall, 341 bids were extended and last winter rush after Beta Alpha Omega fraternity’s suspension was lifted, 49 bids were given out. SEE FRATERNITIES PAGE 3
The College received a total of 22,005 applications for the Class of 2022, the highest number in the past five years and the fourth-highest in the College’s history. The pool, which includes both early decision and regular decision applicants, represents a 9.8 percent increase over last year’s pool of 20,034. Both the early and regular decision pools saw increases, from 1,999 to 2,270 — 13.5 percent — for early-decision and from 18,022 to 19,735 — 9.5 percent — for regular decision. This year’s early-decision pool was also the largest in the College’s history, and the first such pool with over 2,000 applicants. The Classes of 2019 and 2020 received
respectively. In the College’s press release, vice provost for enrollment and dean of admissions and financial aid Lee Coffin attributed the increase in applicants to expanded recruitment efforts and the College’s new communications plan, which emphasizes the College’s commitment to teaching. The College publicly announced the plan on its website on Jan. 21. Coffin also noted that the applicant pool has increased qualitatively as well as quantitatively, though the press release did not provide statistics on applicants’ GPAs or standardized test scores. D e c i s i o n s fo r re g u l a r decision applicants will be released on March 28.
Three alumni Game designer Mary Flanagan named on Forbes speaks at economic forum 30 Under 30 list By LEX KANG
The Dartmouth Staff
By ALEX RIVLIN The Dartmouth
Three Dartmouth alumni have been included in the 2018 edition of the Forbes 30 Under 30 list, which profiled 30 successful figures under 30 years of age across 20 different fields. Charlie Friedland ’10 works as an investing partner at Geodesic Capital, a venture capital firm that invests in U.S. technology companies and helps them expand to Asian markets. Molly Grear ’11 Th’12 , a Ph.D. candidate at the
University of Washington set to graduate this summer, is studying the environmental impacts of renewable energy sources in the ocean, specifically, underwater turbines. Sourav Sinha ’12 is the chief executive officer and co-founder of Oncolinx, which develops antibody-drug conjugates to mitigate many side effects of chemotherapy. Each alumni attributed some of their success to taking a variety of classes while at Dartmouth and SEE FORBES PAGE 2
From Jan. 23 to Jan. 26, world leaders traveled to Davos, Switzerland to attend the World Economic Forum. At the forum, Dartmouth film and media studies professor Mary Flanagan gave a presentation titled “Game Changers: Playing Games for Good.” Flanagan also sat on three different panels about design, the future of the work force in relation to artificial intelligence and experiential education. Flanagan said her talk was largely based on her
research on games being used not only as a source of entertainment, but also as a medium to create s o c i a l a n d b e h av i o r a l c h a n g e. A c c o r d i n g t o F lanagan, games are a reliable platfor m for social intervention because of the comfortable and approachable atmosphere games can create, allowing the intervention to feel natural rather than forced or intrusive. “Games are really good at approaching difficult topics because people are open when they play a game — people are free,” Flanagan said. “That’s a key
factor in addressing difficult challenges. How can you go in a difficult subject area and not feel talked down to, or told what to think?” The power of games a s m e d i u m s fo r s o c i a l intervention is the main s u b j e c t o f F l a n a g a n’s research with her colleagues and team of student re s e a rch e r s at h e r l a b Tiltfactor, which she founded in 2003. Though Flanagan founded Tiltfactor prior to coming to Dartmouth, the lab is now located in the Digital Humanities Suite of the Black Family Visual Arts Center. SEE FLANAGAN PAGE 5