VOL. CLXXIII NO.134
SHOWERS
FRIDAY, OCTOBER 21, 2016
HANOVER, NEW HAMPSHIRE
Yale criticized for use of Dartmouth Indian images
HARFEST AT CLASS OF 1953 COMMONS
HIGH 70 LOW 52
By KRISTINE JIWOO AHN The Dartmouth
On Oct. 8, Yale University’s program covers for the 100th Yale-Dartmouth football game featured Native American imagery that immediately drew sharp criticism. This year’s cover featured images of eight covers from past years, several of which contained illustrations of Native Americans including Dartmouth’s unofficial former mascot, the Indian. Throughout this season, Yale’s game programs have included images of historic covers for all home games.
SPORTS
CLEVELAND ’16 GOES TO LOUISVILLE PAGE 8
PAULA MENDOZA/THE DARTMOUTH STAFF
Shaun Harper to lead Inclusive Excellence group
By MICHAEL QIAN
The Dartmouth Senior Staff
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WU REVIEWS HIDDEN GEMS OF 2016 PAGE 7
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HASSINGER READS IN SANBORN PAGE 7
OPINION
VERBUM: HILLARY CLINTON FOR PRESIDENT PAGE 6 READ US ON
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SEE YALE PAGE 2
Students lining up for local food on Thursday evening.
On Monday, the Executive Committee on Inclusive Excellence sent out a campus-wide email announcing that University of Pennsylvania professor Shaun Harper will join Dartmouth to lead the Inclusive Excellence action plan’s external review committee. Harper, an author of 12 books, currently serves as the founder and executive director of Penn’s Center for the Study of Race
and Equity in Education. His research — which focuses on race and higher education, masculinity and college environments, among other topics — has been cited in over 4,000 publications, according to his faculty page. Harper also serves as president-elect of the Association for the Study of Higher Education and serves on editorial boards for several peer-reviewed journals. The Inclusive Excellence action plan seeks to increase diversity across a range of offices
and groups of people. Its website outlines six main initiatives and multiple subinitiatives to reach these goals. The external review committee will report to the College’s Board of Trustees to hold Dartmouth accountable for its commitments. The email also called the current American climate “one of the most divisive times in our history — a time rife with social injustice, polarizing speech from political candidates, senseless violence and considerable fear and unrest in our
communities.” In light of these circumstances, the College will open up Rollins Chapel every Tuesday from noon to 2 p.m. as a space for reflection. The Executive Committee of Inclusive Excellence is comprised of College President Phil Hanlon, Provost Carolyn Dever, Executive Vice President Rick Mills and Vice President for Institutional Diversity and Equity Evelynn Ellis. The external review committee, headed by Harper, will meet for the first time in the spring of 2017.
Professors develop app to generate election enthusiasm By ALEX FREDMAN The Dartmouth
With two presidential candidates possessing historically low approval ratings, the tone of the 2016 election has been less cordial than usual. As a result, many Americans have grown frustrated with this election, which pundits fear will depress voter turnout. Government professor Joseph Bafumi and Russian professor Mikhail Gronas are trying to reverse this trend through their new app called “HillaryDonald Go,” an electionthemed augmented reality game.
“One purpose is to get more people excited about and involved in the election,” Bafumi said. He added that he hopes the app will generate excitement among younger people about participating in the election. The free app, loosely based on the popular game “Pokémon Go,” became available on the App Store last week. Upon launching the game, the player’s geographic location is placed on a map. Then, several “booths” appear on the map near the player’s location. “There are about one million booths around the country, in
locations such as cafes, university buildings, Wal-Mart stores, parks, bridges [and] various landmarks,” Gronas said. On campus, booths can be found at places like Rauner Library, Wilder Hall, Parkhurst Hall and Alumni Gym. As players enter within a 50-meter radius of a booth, a large green button appears. After pressing the button, the players’ cameras turn on, and augmented reality versions of candidates Hillary Clinton and Donald Trump appear on the screen. Players then choose their favorite candidate by touching that candidate on the screen. The selected
candidate’s figure increases in size and says a quote from the campaign trail, such as Trump saying “wow” or Clinton saying “thank you very much.” Players then have the opportunity to show their level of enthusiasm for that candidate. Players have 10 seconds to send positive “vibes” to their candidate by shaking their phone. The more they shake their phone, the more positive vibes are sent. “Sending vibes is essentially analogous to voting; sort of a ‘gamified’ voting,” Gronas said. He added SEE APP PAGE 2