The Dartmouth 03/02/15

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VOL. CLXXII NO. 41

CLOUDY HIGH 31 LOW 1

MONDAY, MARCH 2, 2015

HANOVER, NEW HAMPSHIRE

“3 Day Startup”promotes creativity Organizers prep

for Dartmouth’s first hackathon By EMILIA BALDWIN The Dartmouth Staff

University of Texas in 2008 to “make entrepreneurship ubiquitous at the university level,” according to the national program’s website. “3 Day Startup” functions as “a lab for entrepreneurship,” student organizer Ryan

Seventy college students, including students from Massachusetts Institute of Technology and California Institute of Technology, have signed up for HackDartmouth — Dartmouth’s first annual hackathon — since registration opened last week, student organizer Colby Ye ’16 said. The College-sponsored, student-run event, which will be held this coming April, is financially sponsored by Facebook, Google, Ionic Security, the Neukom Digital Arts Leadership and Innovation Lab, Palantir, Namecheap and Major League Hacking. Ye said that a hackathon is an event in which a group of people work together for a period, usually 24 hours, to develop a piece of software or hardware. “We’re trying to think of cool, original solutions to problems,” he said. He added that though technology corporations have been holding hackathons for years, university-supported hackathons have only started in the past few years. In light of College President Phil Hanlon’s initiative to “move Dartmouth forward” in all aspects of life at the College, Ye said that he believes that this is an optimal time for Dartmouth to host its first hackathon. “I think the vision for this event was to build on

SEE DEN PAGE 3

SEE HACKATHON PAGE 2

SPORTS

MEN’S HOCKEY SWEEPS WEEKEND PAGE SW 3

OPINION

SMITH: PUSHING FOR PERFORMERS PAGE 4

ARTS

STORYTELLING IN ROMEO AND JULIET PAGE 8

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Students attended the “3 Day Startup” to generate ideas and learn about entrepreneurship.

B y PARKER RICHARDS The Dartmouth Staff

A group of young entrepreneurs from the Dartmouth community gathered at the Dartmouth Entrepreneurial Network on Friday evening with a purpose: to share, innovate and explore

their own ideas and, in 72 hours, put those concepts into a distributable form before a panel of judges with experience in entrepreneurship. The event was organized through a DEN-sponsored program called “3 Day Startup,” a program originally formed by students at the

Professor designs board game for social change B y SARA MCGAHAN The Dartmouth Staff

Monarch — a soon-to-beproduced board game created by film and media studies professor Mary Flanagan — transports its players into a pan-cultural fantasy world where sisters, all heirs to the throne, vie to become queen. A strategy game for both gamers and families, Monarch features strong female characters, a feature typically uncharacteristic of board games. “It shouldn’t be a shock, in this day in age, to play as a female character, but in fact, I have had some

pushback on that — from board game publishers, for example,” Flanagan said. This project has been in progress for at least four years, Flanagan said. According to the Kickstarter page, the game is set to come out in August, although Flanagan said that she is currently focused on simply getting the game manufactured and seeing how people like playing it. Funding for this project will come in part from a Kickstarter campaign, a popular crowdfunding website for independent creative projects. One of the reasons FlaSEE GAME PAGE 5

BUST A MOVE

CHERRY HUANG/THE DARTMOUTH STAFF

A member of Street Soul performs at the Pan-Asian Council’s nightfall cafe on Friday.


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