Issue XXII

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Inside This Week's Issue Facul t y Grid, t he Bant ams, and Rugby

Vol . 41, Issue XXII

The Student Newspaper of St. Joseph's Prep

April 28, 2016

Principal Zazyczny '90 t o St ep Down By Marco Sammart ino '18 As Principal at the Prep, Mr. Jason Zazyczny '90 is known for his hospitality and openness. Recently, Mr. Zazyczny announced that he would be stepping down from his current role of principal after the 2016-2017 school year. He has served as principal for 4 years at the Prep. Before he was principal, Zazyczny served as director of admissions since 2004. He is also a member of the class of 1990, worked as a history teacher at the

school from 1996 to 1999, and was even a novice in the Jesuit Order for a time before deciding to take another career path. Zazyczny explained why he ultimately chose to step down. ?My love for teaching and having a direct impact on the students by being in the classroom outweighed my current love for administrative role,? he says. He went on to say: ?I also felt that it was an appropriate time to transition back into teaching after many years of not being involved

Principal Jason Zazyczny '90 will step down after the 2016-17 school year. in the classroom as the Maryland much as I wanted Province Novitiate to.? in Syracuse, New York to pursue a Zazyczny was of life in the Jesuit course a history teacher at the Prep Order. After spending a year in for 3 years before Syracuse, Mr. he chose to enter

Zazyczny decided to come back to the Prep in 2001 after a brief stint at Devon Prep. ?I loved my time here, and I just wanted to get back

into it, the lifestyle, the culture, the community. I really loved the environment here so getting back into Continued on page 3.

Sl it her.io Banned on Prep Servers

By Pat Ryan '16 ?Pretty much any class I had the Chromebook out, I would try to play,? said Max Pesot ?16 about computer game, Slither. Within days of its discovery, the game exploded in popularity at the Prep.

The goal of the game is to get big, by destroying other snakes, and to reach the top of the scoreboard. Every time the player wants to get bigger, they must risk their snake?s life. This creates quick intense games that are usually less than a few minutes.

?I would say it was an addiction,? Pesot said about his gameplay.

keeping them for long sessions. The setup is similar to the slot machine: Slither?s addictive flashy neon colors, quick high energy design is nothing new. It?s been used sessions, and the easy ability to play in many mobile games. The games again. All of this creates a super focus more on keeping players for engaged state. a high numbers of The game is not sessions instead of beatable. A player

can reach the top spot, but they will never have the fulfillment of winning.

then more at home.

They will always end up dying and be sent right back to the start screen, where it only takes one click to play again.

Along with the game?s setup, its targeted demographic, teenagers, also helped to promote its addictive nature.

The short, high-paced games combined with the very quick restart times lock the player into an extended period of compulsive playing.

Teenagers are much more susceptible to addiction. The frontal lobe, the area that controls decision making and judgment, is not fully developed until around 25.

Unfortunately, a lot of Prep students were caught in this cycle during class. Kyle Cissone ?16 usually played three periods a day,

He said, ?I was always chasing number one. Never got to it, though?.

During these years of development, Continued on page 2.


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Issue XXII by St. Joe's Prep - The Hawkeye - Issuu