Kid's World

Page 1

Tuesday • March 27, 2012 — D1

The Sentinel at www.cumberlink.com Kathryn Doud Copy Editor Phone 240-7161

Kids World

Fax 243-3121 Email kdoud@cumberlink.com

When kids speak out, The Sentinel listens

Kids Speak Out

My least favorite chore is .... My least favorite chore is the laundry — dun, dun, dun. Do you know why? You have to touch all that dirty underwear and socks. The only good part is the clothes I am wearing are the cleanest clothes there ever will be. Eve Hornick, 8 St. Patrick School Second grade My least favorite chore is cleaning my toy room. It’s so messy, I drown in my toys! It takes me one year to find my way out. Now, don’t ask me what I eat or drink. Trust me, you don’t want to know! There are about 1,000 toys including my brother’s super hero comics, AND his Star Wars light sabers, AND his ninja masks, AND his scary movies, AND his Harry Potter books! I could go on and on 60 more times, but I guess I might as well not tell you. Samantha Gatuz, 8 (WINNER) St. Patrick School Second grade My least favorite chore is giving my T-Rex a bath. He is so big he will not even fit in my bathtub. I have to go into my backyard and give him a bath. I have to take buckets and buckets of heavy water and a thousand bars of soap. First, I have to dump all of the buckets of water onto him. Then I have to scrub him all over with bars of soap. Everywhere! Then I have to rinse him again. My arms are so tired they can’t carry any more buckets, so I use a hose. After that, I take a nap. That is my least favorite chore. Annie Hyde, 9 (WINNER) Highland Elementary School Third grade My least favorite chore is to clean my room. I do not like to clean my room because there are toys all over the room and they are all over the place! When my mom tells me to clean my room, I just smack my head. Then I clean my room and if I clean up half of my room my dad will help me with the rest, then my room will be sparkling clean! But then my friend and I try to keep it clean. I like my room! Madison Engle, 6 (WINNER) Shaull Elementary School My least favorite chore is putting out the laundry because the machine is so scary. The machine keeps on turning around. When Mom and I do laundry, I do washing and Mom does the drying. Giuseppe, 7 (WINNER) Shaull Elementary School My least favorite chore is when I have to put my clothes away because it takes too long. In fact, I have a huge pile of clothes waiting for me when I get off the bus today at home. My little sister is lucky because she doesn’t have to put that many clothes away. But I’m older and more responsible so that is probably why I get more clothes. But I still don’t like putting clothes away. It’s the worst chore I have ever had, but I’m going to have to do it over and over again so I better get used to it. Laila Moore Newville Elementary School Second grade

Go to our website: www.4Kids.org/askamy Or write: Ask Amy, 236 J.R. Pearson Hall, 1122 West Campus Rd., Lawrence, KS 66045

A Sufi tale

My least favorite chore is bringing the laundry up. It’s because the hamper is really heavy. Every time I bring the laundry up it takes me awhile. When I pick it up it feels like a bowling ball. That’s what I don’t like to do. Claude Beaden, 8 Hillside Elementary School Second grade My least favorite chore is scooping up poop. It stinks very bad. Then flies come. Then I smashed them. Then I ran inside. Ethan Hollinger, 7 Hillside Elementary School Second grade My least favorite chore is making my bed because I never can get it started because my covers are too big. Hailey Dengler, 7 Newville Elementary School First grade My least favorite chore is unloading the dishwasher. I don’t like unloading the dishwasher because I don’t know where everything goes. Owen Kaun, 9 Fishing Creek Elementary School Fourth grade My least favorite chore is cleaning my room. It would be much more entertaining if I had a TV in my room. Or Miranda Lambert singing in my room. Emma, 7 Bellaire Elementary School Second grade

Amy answers your questions about the World Wide Web at www.4Kids.org/askamy

Mail Systems

Tell us what you think at www.4Kids.org/ Systems at Work, postal speakout museum.si.edu/systemsat work, is an inside look at the progress and innovative technologies at work in our postal service. Enter the Exhibit to set off on the extraordinary journey that began in 1792 when letters were delivered to central post offices by private stagecoach. All Systems at Work follows the route of a letter in today’s system. In Catalysts of Change, To complete the Kid read how postage stamps and ZIP Codes revoluQuest Challenge: tionized the delivery of mail. View photos of early Visit the websites postal scales in Objects. featured in this issue, find the answers to our questions, then go to www.4Kids.org/ kidquest

The water of madness

What does the Unblinking Mechanical Eye do?

Fun Gardening My First Garden, urbanext.illinois.edu/first garden, will help you discover how fun it is to build your own amazing garden. Create a sun chart in Show Me the Basics to find the sunniest spot in your yard. You become the ruler in Gardening FUNdamentals, using your hands and feet to measure planting depth and distance between seeds and rows. Did you know that flowers will grow in old shoes, a tire or even a piece of gutter? Planning My Garden describes the type of soil and fertilizer you’ll need to grow a plant in your own unique container. What is the best time to plant pumpkins in your area?

Dear John: Mars is a long way from Earth, with a distance that varies from 36 million miles, the closest point to Earth in its orbit, to over 250 million miles. Despite the extreme distance and challenges, sending astronauts to Mars is one of NASA’s longterm goals. NASA’s first step in preparing to visit Mars is sending exploration crews from the International Space Station to closer destinations, such as the moon and near-Earth asteroids. These shorter missions will allow astronauts to test new technologies and prepare for longer journeys. To learn more about NASA’s upcoming missions, visit the Global Exploration Roadmap at open.nasa. gov/exploration-roadmap. Dear Amy: Which college should I go to? — Olivia, Annapolis, Md.

Hear a Story Science, history, civics and more capture your attention in the interactive online library of nonfiction books available at Listen and Read, teacher.scholastic.com/commclub. There are 54 illustrated books to choose from in eight subject areas. In Animals, discover how a baby kangaroo develops in A Joey Grows Up and learn the survival secrets of the Arctic fox. Would you rather be a pediatrician or the mayor? These and other jobs are featured in Community Club to help you decide. Follow the journey of a boy who grew up to be president of the United States in The Path of a President.

Dear Amy: When will humans be able to go to Mars? — John, St. Louis, Mo.

What is a traditional Navajo home called?

Dear Olivia: College may be years away, but it never hurts to start thinking about where you might like to go to school or what you want to study. When you’re ready to start researching colleges, check out Tips for Choosing the Right College at teenink.com/ college_guide/college_articles/article/3107/ Tips-For-Choosing-The-Right-College.

How you can get involved with Kids Speak Out Want To See Your Name Here?

Hey, kids! How would you like to get your story published in Kids Speak Out? Just write a short story on one of our prompts and send it to The Sentinel. You can also draw a picture to go with your story. Each week, The Sentinel will publish some of the stories we receive in KidsWorld and on www.cumberlink.com. Only the top three essay writers, published on this page, will receive KidsWorld T-shirts. To claim T-shirts, visit The Sentinel during normal business hours. You must be 5 to 13 years old to enter. Stories must be 150 words or less. Be sure to include your full name, age, address, school and grade. Mail your entry to “Kids Speak Out,” The Sentinel, 457 E. North St., Carlisle, PA 17013, drop it off at either Sentinel office or mail it to frontdoor@cumberlink.com with the subject “KidsWorld.”

Upcoming Topics Due March 30 The best April Fool’s prank I pulled was... Due April 6 I woke up and saw a dinosaur in my back yard... Due April 13 My favorite pet is... Due April 20 I was visiting the moon when.... Due April 27 I was cooking dinner for my family when...

Copyright @2012 4Learners Associates, Inc. Distributed by Universal Uclick 03/25/12

What is your dream job?

Tell Me A Story

Adapted by Amy Friedman Illustrated by Jillian Gilliland

Once upon a time there lived a mysterious prophet and saint called Khidr. He rescued many from danger. He performed many miracles. They say the sea and sky obeyed his will and that he could appear anywhere and everywhere at the same time. His immortality came from the Water of Life. He used the shining jewel brought to Earth from paradise to find this water. When he found it, he dived in and his body and clothing turned green. After this, wherever his feet touched, the Earth turned green. Khidr offered guidance to many of the prophets of this Earth, among them Moses. One day when Moses was preaching, someone asked him who was the wisest man of all. When Moses answered that he was the wisest one, God revealed to him that there was someone wiser. This was Khidr. But long before the day Khidr met Moses, he came to his people with a warning. He explained that soon all the water in the world would disappear and would be renewed with different water. “The new water will drive you mad,” Khidr told the people. “To save yourselves, you must hoard all the water here on Earth. Save it, and you will be saved.” But only one man listened to Khidr’s advice. This man began right away to collect all the water he could. He went to rivers and streams, lakes and waterfalls, and ponds and pools. Using jars and bottles, barrels and buckets, and pots and pans, he collected water. He stored the water in a secret cave. He told no one about his cave, and no one ever knew where it was. And then one day, just as Khidr had warned, the streams stopped flowing. The lakes and wells and waterfalls dried up. Soon every riverbed was dust, and no matter where people turned, there was no water. The man who had listened to Khidr secretly crept off to his hiding place. He was careful to make sure no one saw him, and then he sat inside and drank his hoarded water. From his dark, quiet cave he watched the sky, waiting for the new water to fall. Sure enough, before long the new water came, and the lakes and rivers and wells were once again flowing. Waterfalls tumbled riotously over the rocks. Everywhere there once had been water, there was water again. The people were overjoyed, and they began to drink and drink. The man in the cave, confident that everything was fine again, walked outside to return to his people. When he saw them drinking heartily from great buckets drawn from their wells, he approached and called, “Hello.” But no one responded. Very soon the man discovered that his people had gone mad. They spoke an entirely different language from the language they had once spoken. They had no memory of the time before. No one knew anything of the way the world had been before the new water. They seemed to recall no warning from Khidr, to know nothing of the days of the past. The man tried to tell them, but when he talked, no one could understand him. And there was something worse he saw: They thought that he was the one who had gone mad! He tried to argue with them. “You see that lake there? It was a desert. And that riverbed was only rocks and dust. Your well was dry.” They only stared. “What is he saying?” they asked, but they asked this in a language he did not understand, and so he had no idea what they were saying. But he did understand their faces. They looked at him as if he were the one who was mad. They shook their fists. They shouted. Before long he was afraid. He could see they would never understand what he was trying to say. They would never remember the world as it had once been. And so he ran away, back to the safety of his cave and back to his secret water. He refused to drink this new water that drove everyone mad. No, he would stay in the safety of his world, with his own water. But as time passed, he became more and more lonely. He had no family. He had no friends. He had no one to talk to. Sometimes, late at night, he crept out of his cave and stole to the village and wandered the streets; when he heard people talking together and laughing, his heart ached. He wished he could join them in their madness. At long last he made a decision. He would drink this new water and become like all the others. He too would be mad. That very day, he walked to the well that had once been his, and he drew up a bucket of water. Thirsty for friendship, he drank. In just one moment he understood the language the others were speaking, and when his old friends passed by, he joined them, and he forgot all about the past. He forgot his cave and his water. His friends embraced him and cried, “You were mad, but you have been restored to sanity!” And because he no longer remembered, he did not argue.


D2 — The Sentinel at www.cumberlink.com Kathryn Doud Copy Editor Phone 240-7161

Tuesday • March 27, 2012

Kids World

Fax 243-3121 Email kdoud@cumberlink.com

When kids speak out, The Sentinel listens 12-1 (12)

release dates: March 24-30

Mini Spy . . .

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-INI 3PY AND HER FRIENDS ARE ENJOYING A VIDEO GAME CONCERT 3EE IF YOU CAN FIND s EXCLAMATION MARK s TOOTH s NUMBER s CANDY CANE s FUNNY FACE s FISH s TEACUP s LEMON s NUMBER s WORD -).) s HEART s NUMBER s LETTER 4 s ICE CREAM CONE s TURTLE s CARROT s COWBOY HAT s MAN IN THE MOON s NUMBER

Š 2012 Universal Uclick from The Mini Page Š 2012 Universal Uclick

Composing for New Worlds

This is a scene from “The Legend of Zelda: Twilight Princess.� In the Nintendo Entertainment System, for which the first Zelda game was designed, the early computer chip made a sound like a flute. The composer took advantage of this to create the Zelda theme, which appears in all the Zelda games.

Musical quest

Changing with the action

Composing music for video games offers special challenges. For example, a movie needs about two hours of music. But composers might create 40 to 50 hours of music for one game. In movies, the music is usually in the background and people are speaking over it. In video games, there is not usually much speech. The music drives the story. In movies, the story follows in a regular order. The composer knows what will happen from minute to minute. But in video games, the player changes things all the time. Many moods of music need to fit together.

The music has to work no matter how the player changes the action. For example, if the music is peaceful, happy music, it has to change when a dragon flies over. It has to sound good whether it turns into dragon-fighting music or to running-away music. The composer doesn’t know ahead of time what the player will do. Composer Tommy Tallarico asks, if you were a musician and you wanted to have your music heard, would you compose for video games or for movies? “I’ve always said, if Beethoven were alive today, he’d be a video game composer,� Tommy said.

Seth and Michelle Sternberger are the MUSICIANS AND COMPOSERS IN h "IT 7EAPON v They use early video game consoles and computers as the instruments to play their “chip music.â€? Seth and Michelle, who are married, also compose music for video games. 7HEN HE WAS IN THE THIRD GRADE 3ETH S teacher taught him about computers and brought games for kids to play. Seth started taking music classes in JUNIOR HIGH (E SAID h) WAS ALWAYS INTERESTED IN ELECTRONIC MUSIC WAY MORE THAN CONVENTIONAL INSTRUMENTS ) JUST LIKE HOW EVERY SOUND COULD BE UNIQUELY CREATED WITH SYNTHESIZERS v -ICHELLE TOOK GUITAR LESSONS IN JUNIOR HIGH AND WAS IN DRUM LINE in high school. She played drums in several garage bands. She SAID h.OWADAYS ) PROGRAM DRUMS ON MY 'AME "OY AND ALSO ON MY COMPUTER v 3HE ALSO COMPOSES ELECTRONIC MUSIC FOR A SOLO PROJECT CALLED #OMPUTE(ER from The Mini Page Š 2012 Universal Uclick

from The Mini Page Š 2012 Universal Uclick

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Birthdate: 8-23-88 Hometown: Palo Alto, Calif.

*UST A FEW WEEKS AGO *EREMY ,IN WAS AN UNKNOWN NAME TO MANY BASKETBALL FANS .OW HE S ONE OF THE BEST KNOWN names in the game. 'IVEN A CHANCE TO START AT POINT GUARD WHEN INJURIES HIT THE .EW 9ORK +NICKS ,IN SURPRISINGLY SOARED FROM SUB TO STAR )N ONE FIVE GAME SPAN THE FORMER (ARVARD STANDOUT AVERAGED POINTS AND ASSISTS CREATING h,IN 3ANITYv IN .EW 9ORK )T S A FAIRY TALE JOURNEY FOR A YEAR OLD WHO DIDN T RECEIVE A COLLEGE SCHOLARSHIP OFFER AND WASN T DRAFTED BY AN ."! TEAM Lin, whose other interests include listening to music and attending CHURCH IS PREPARED FOR LIFE AFTER HOOPS WITH HIS (ARVARD DEGREE "UT THE WAY IT LOOKS NOW HE MIGHT STAY IN THE ."! ˆ PERHAPS FOR A LONG TIME

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Rookie Cookie’s Recipe

Lemon Dill Cucumbers You’ll need: s 1 4 cup white vinegar s TABLESPOONS WHITE SUGAR s TABLESPOON LEMON JUICE s 1 2 teaspoon salt s 1 2 teaspoon dill s DASH OF PEPPER s MEDIUM TO LARGE CUCUMBERS PEELED AND SLICED What to do: #OMBINE VINEGAR SUGAR LEMON JUICE AND SPICES IN A MEDIUM BOWL !DD CUCUMBERS AND TOSS WITH LIQUID MIXTURE 3. Chill for 2 hours and serve. You will need an adult’s help with this recipe. from The Mini Page Š 2012 Universal Uclick

Composing With Few Notes Bleeps )N THE EARLY GAMES OF THE S game designers put in special computer chips to make sounds. But early sound chips were very limited, with only one to three sounds. Designers had only a few notes to use for sound effects or music. The first games with any sound at all usually had only chirping, mechanical-sounding bleeps and short melodies.

Electronic sound

Supersport: Jeremy Lin

from The Mini Page Š 2012 Universal Uclick

from The Mini Page Š 2012 Universal Uclick

Meet Seth and Michelle Sternberger

Height: 6-3 Weight: 200

In “Earthworm Jim,� sound engineer and composer Tommy Tallarico and his team combined special effects, music and voices. This created a realistic environment of sounds. This was unusual in 1994. In the game, an evil crow, Psy-Crow, drops a spacesuit. A worm crawls into it and is transformed into a superhero.

Phantasy Star IV , 1994, T. Yoshida, original story plan. SEGA Genesis, Š SEGA. All Rights Reserved.

The Legend of Zelda: Twilight Princess, Shigeru Miyamoto, executive producer; Eiji Aonuma, director; Satoru Takizawa, art director; Eiji Aonuma, Satoru Iwata, producers, Nintendo Wii, 2006, Nintendo of America, Inc.

Did you know that some of the world’s best composers create music for video games? Thousands of people attend concerts of video game music. Even people who don’t play video games are fans of the music. The Mini Page talked with a video game composer to learn more. The Mini Page also talked with the curator, or expert in charge, of the Smithsonian American Art Museum exhibit, “The Art of Video Games.�

Earthworm Jim, Doug TenNapel, original concept, character designer and voice actor; Tommy Tallarico, composer; Steve Crow, lead artist; David Luehmann, producer, SEGA Genesis, 1994, Š 1994 Interplay Entertainment Corp. Earthworm Jim, the Earthworm Jim logo, Interplay, the Interplay logo, and “By Gamers. For Gamers.â€? are trademarks or registered trademarks of Interplay Entertainment Corp. in the U.S. and other countries. All Rights Reserved.

Video Game Music

)N THE LATE S chips could handle a few more sounds. But all the music sounded electronic. It didn’t sound like a piano or a human voice. It did sound something like music. Because the music had to be programmed, the composers were not usually musicians. They were computer programmers. The music was often simple and basic.

In “Phantasy Star IV,� the sound effects matched the environment in the game. The music changed when the player changed actions. For example, it sped up during battle scenes. The music was composed by Izuho Takeuchi. The music in this series is performed in many concerts.

Repeating notes

Musicians take over

7HEN MUSIC BEGAN TO BE PLAYED during the whole game, it was set on a loop. The same few notes of the melody played over and over again. For example, in “Space Invaders,� the four-note music looped about every two seconds until you died in the game. For the first time, the music did react to what was going on in the game. It sped up or got louder when there was more action.

)N THE LATE S AND EARLY S true musicians began working with programmers to compose for computers, game consoles and arcade* machines. By this time, the technology was giving them many more notes to work with. Music did not often play through the whole game as it does today. It was used mostly at the start of the game and between game levels. *Arcades are places people go to play video games.

from The Mini Page Š 2012 Universal Uclick

from The Mini Page Š 2012 Universal Uclick

Games Burst Into Song Music choices grow

This is a scene from “Super Mario Brothers 3,� which is a reactive game. This game, which came out in 1990, broke ground with its music. The music changed to set the tone for different levels. It ranged from music with a full orchestra to 1700s-type dance music.

The Mini Page thanks video game music composer and “8 Bit Weapon� band musician Seth Sternberger; and Chris Melissinos, curator, “The Art of Video Games,� for help with this issue. “The Art of Video Games� exhibit runs through Sept. 30 at the Smithsonian American Art Museum in Washington, D.C. After that, it will travel to several other places in the United States.

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Rez, Tetsuya Mizuguchi, producer; Jun Kobayashi, director; Katsumi Yokota, art director and lead artist, SEGA Dreamcast, 2001, Š SEGA. All Rights Reserved.

Super Mario Brothers 3, Shigeru Miyamoto, Takashi Tezuka, Hiroshi Yamauchi, directors; Satoru Iwata, executive producer; Konji Kondo, composer, Nintendo Entertainment System, 1990, Nintendo of America, Inc.

In the 1990s, CDs came along. Video game composers could use any instruments and compose music that did not sound electronic. They might use symphony orchestras, choirs, or combinations of instruments. Composers no longer needed to work around the small amount of choices computer chips allowed.

In “Rez,� the player is inside a computer system fighting a virus. “Rez� was the first game that made it possible for the player to interact meaningfully with the music. It made the music part of the gaming experience. The player’s actions built the soundtrack. There were no sound effects, just the music that the player made by battling viruses.

Playing to music

Crossing boundaries

In today’s video games, music acts in two ways. The music might be reactive REE !+ TIVE 4HAT MEANS IT REACTS to the level you are playing in the game. The music is always the same at a certain level, no matter who is playing. The player does not affect the music. For example, when you are at the dragon level, the dragon music PLAYS 7HEN YOU ARE AT THE DUNGEON level, the dungeon music plays. Most games have reactive music. The other type of music is interactive IN TUR !+ TIV 4HE players interact with, or change, the MUSIC 7HAT THE PLAYER DOES AFFECTS the music. For example, in “Flower,� when a player adds petals, more instruments JOIN IN 4HE MUSIC CHANGES

Many musicians compose music for different media, working on movies, TV shows and video games. Composers are releasing CDs of their video game music. Fans are flocking to concerts of this music. Video game composers Tommy Tallarico AND *ACK 7ALL created a tour of concerts called Video Games Live, where video game scenes run on screens as a symphony plays. /THER GROUPS ARE PUTTING ON SIMILAR concerts. Last year, a song from the game h#IVILIZATION )6v BECAME THE FIRST video game music to win a Grammy Award. This year, for the first time, the Grammys officially added video game music to the awards for “visual media.�

Next week, The Mini Page is about kites.

The Mini Page Staff Betty Debnam - Founding Editor and Editor at Large Lisa Tarry - Managing Editor Lucy Lien - Associate Editor Wendy Daley - Artist

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<j^YZ id i]Z 8dchi^iji^dc The popular nine-part series on the Constitution, written in collaboration with the National Archives, is now packaged as a colorful 32-page softcover book. The series covers: s the preamble, the seven articles and 27 amendments s the “big ideas� of the document s the history of its making and the signers

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!LL THE FOLLOWING JOKES HAVE SOMETHING IN COMMON Can you guess the common theme or category? Billy: 7HAT HAPPENS WHEN YOU CROSS A boomerang with a gift you don’t like? Bob: You get gifts that return themselves! Barry: 7HAT SHOULD YOU CALL A BOOMERANG THAT doesn’t come back when you throw it? Barra: A stick! Bethany: 7HAT PIECE OF JEWELRY WILL ALWAYS BE returned to your ďŹ nger? Brianna: A boomer-ring! from The Mini Page Š 2012 Universal Uclick

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Video Game Music

try ’n find

Words that remind us of video game music are hidden in the block below. Some words are hidden backward or diagonally. See if you can find: BLEEPS, CHIP, CHOIRS, COMPOSER, COMPUTER, ELECTRONIC, GAME, HERO, INSTRUMENTS, INTERACTIVE, LEVELS, LOOP, MUSIC, MUSICIAN, NOTES, ORCHESTRA, PLAY, REACTIVE, STORY, VIDEO. What’s your favorite game music?

C O M P U T E R Y

M V L C H I P E R

S U I O L K S M O

R E S D O V T A T

I V Y I E P N G S

O I A O C O E A C

H T L R E N M R I

C C P E V A U T N

S A S H I I R S O

L E V E R E T N P E E L S E T O T C A E C I S U T S N I E H C R R T C E

L I B N R M K O L

C O M P O S E R E

from The Mini Page Š 2012 Universal Uclick

ready resources The Mini Page provides ideas for websites, books or other resources that will help you learn more about this week’s topics. On the Web: s AMERICANART SI EDU TAOVG s YOUTUBE COM WATCH V N*TU#! VQ G s YOUTUBE COM WATCH V &7Q' !5NT- FEATURE RELATED s YOUTUBE COM WATCH .2 V ' 1 # -% FEATURE ENDSCREEN s YOUTUBE COM WATCH V U?%7ZMV) % FEATURE RELATED46 s BITWEAPON COM s YOUTUBE COM WATCH V %QQ0C 8LFO1 s YOUTUBE COM WATCH V & B"/&+ *15

To order, send $9.95 plus $3.50 postage and handling for each copy. Send check or money order (U.S. funds only) payable to: Andrews McMeel Universal, P.O. Box 6814, Leawood, KS 66206 or call toll-free 1-800-591-2097. Please send ______ copies of The Mini Page Guide to the Constitution (Item #0-7407-6511-6) at $13.45 each, total cost. (Bulk discount information available upon request.) www.smartwarehousing.com Name: ________________________________________________________________________ Address: _______________________________________________________________________ City: _________________________________________ State: _________ Zip: ________________

Please include all of the appropriate registered trademark symbols and copyright lines in any publication of The Mini PageÂŽ.


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