SkillsBootcampin GamesDesign
SCHEDULEUNTIL29NOVEMBER2024
LEARNERINFORMATION ATTENDINGSESSIONS
Learner Information
We hope you ' re excited to start learning with our Skills Bootcamp in Games Design. There's a lot in store for you over the next 12 weeks so here's an easy to follow guide on your upcoming course schedule.
There's a few rules you'll need to follow when booking in your study sessions so please make sure of the following when looking at your timetable and sequence list: THEUNITSINEACHSECTIONMUSTBE COMPLETEDINNUMERICALORDER.
This means that each week you can choose between the available unit sessions shown on the timetable but you must complete each section in numerical order.
Thereareatotalof40sessionstocomplete.Youshouldaimtocompleteatleast3-4 sessionsperweek.
We'llberecordingallofourlivesessionsandyou’llhaveaccesstotheseonceyou’ve attendedlivesoyoucanreferbacktothemshouldyouneedto.
STEPTWO
TakealookattheUnit
SequenceListonpage4-5
Let’stakealookathowyoucouldplanyour sessionsusingtheexampletimetableontheleft.
Week1
StarttheSkillsBootcamponMonday at12.30withA1
1
Youcouldthenstudy: D1toD4onTuesdaytoFriday A2&A3onTuesdayandWednesday
Youwouldn’tbeabletostudyJ1&J2yetasyouneed tocompleteFtoIfirst. Thesewillappearagainlaterinthescheduleforyou.
Week2
Youcanstudy: B1toB2onThursdayandFriday K1onFriday F1,G1,H1&H2onMondaytoThursday
IfyoucompletedA2&A3inweek1youcoulddo: A4toA6onMondaytoWednesday
Thisisjustanexample-takealookatourlive timetableonpage6onwardstoplanyoursessions.
UNITSEQUENCE
TIMETABLE COURSE
every 2 weeks with unit A1
TIMETABLE COURSE
withintheIndustry) CreatinganOnlinePortfolio
MovingPlatforms IdeaGeneration
IntroductiontoUnreal Engine5
SculptingTerrainand PaintingMaterialsPart1
SculptingTerrainand PaintingMaterialsPart2 GameDesignDocument (GDD)
Thisisarollingschedule,further datesfollowingasimilarpatternwill bereleasedonaregularbasis
AddingAssets Actors,HealthPickupand DamageTestwithParticles