PROJECTA Non-Digital Game Design
Proposal
ITGM 705 Visual Interface and Information Design Summer 2010 | Professor David Meyers
Š 2010, All Rights Reserved. Intellectual Property of Tim Putt
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
1
table of contents 3 Project Details 5 Proposal 6 Game Instructions 13 Board Game Testing 18 Game Testing Analysis 19 Supply Piece Creation 20 Long-Term Mission Cards 23 Short-Term Mission Cards 26 The Situation Card 39 Supply Depot 45 Currency 46 Final Game Instructions 50 Game Instruction Booklet Photos 55 Game Board Digital Version 56 Final Game Photos
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
2
project details |
Midterm Project, Non-Digital: Board Game
OBJECTIVE Design and produce a non-digital interactive game, story, information system, or artwork. The topic and area of exploration is up to you, although it is recommended that you select a topic related to your interests and your intended degree focus. PROCESS Part 1: Proposal, Due: End of Unit 2 Write a one- or two-page proposal that describes the topic you’ve chosen to investigate and the product you intend to design. Your proposal should articulate the concept, design direction, and significance of your chosen project and must include all of the following elements: Design Statement: This section should answer the question, “What problem are you trying to solve?” Audience and Context: This section should define the context in which your project will be consumed and the audience for whom you will create it.
Motivation: This section should describe your motivation for choosing the project you’ve selected. It should also describe the motivations that will draw your intended audience to the project. Part 2: Visualization and Conceptualization, Due: End of Unit 3 Begin realizing your project through visualization and conceptualization. Depending upon the nature of your project, this phase may involve creating any of the following: • storyboards • wireframes • flow diagrams • initial designs of game cards or your game board • any other suitable means of giving initial form to your project. Part 3: Prototype, Due: End of Unit 4 Develop a prototype for your project. Depending upon the nature of your project, this might take the form of any of the following: a playable gamea series of interface sketches suitable for paper testing any other “rough” format
Non-Digital Game
ITGM 705
that will facilitate user testing. Run at least one test session of your prototype. Test it with at least five different people within your target audience. You are encouraged to use a feedback form to help you collect data and focus audience feedback. Given the feedback received, prepare a brief report addressing the key issues raised, key areas of success, and any design decisions to address key issues. Part 4: Final, Due: End of Unit 5 Develop a polished final version of your project. Post sketches or photographs of your work-inprogress (as a single PDF file) to the appropriate Unit 5 discussion forum by Day 3 of Unit 5. Review feedback provided by your professor and peers and make any desired revisions to your work. Update your proposal to reflect any changes to the original plan, including your rationale for these revisions. Feedback gathered during the testing should be included as well, particularly as it impacted your design decisions. Add description(s) for use or game rules to your original proposal document.
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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project details |
Midterm Project, Non-Digital: Board Game
Evaluation Criteria
• Your proposal should define a project appropriate in scope for a four-week graduate project.
• Your proposal should speak to an appropriate audience and context for use, given the focus of the project.
• Your revised proposal should accurately reflect the final state of your project and should logically discuss any major design changes made between the initial proposal and the final product.
• Your proposal should clearly introduce the use and experience of your project to someone who has never encountered the project before.
• Your proposal should be well written and free from grammatical and typographic errors.
• Your final project should be polished and fully realized. This means that, for the purposes of this project, visual design is as important as interactive design.
• Your project should be appropriate to the medium of choice and the experience level of your intended users.
• Your project should be based on interaction model(s) beyond well-known examples.
• Your project should show development and refinement as you move through the production phases.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
4
proposal |
Midterm Project, Non-Digital: Board Game
Design Statement The goal is to create a family friendly game that does not promote violence or war, but instead a culture of humanitarian support. By reinforcing concepts and processes of humanitarian aid, players will become acquainted with real-life situations but more importantly methods and strategies to address global issues.
Motivation Growing up, I always enjoyed games of strategy that required big picture logistics. Solving problems and overcoming obstacles can be an important lesson taught by such games and thus my goal is to create a game that utilizes tactical decision making. It seems that war games are most common in this genre of games so creating a game with a positive focus was my intention. Being raised by parents involved with relief agenAudience and Content cies and humanitarian work I often played The audience for the board game is both imaginary aid-worker type games. Helping male and female for ages 12 and up. It is a people requires a similar amount of planstrategic game of moving supplies, people and funds over continents and across borders ning, strategy and mobilization of supplies and people as war games. Children have a by land, air and sea. It requires players to way unique way of seeing needs—they often collect support for their causes and spend wonder why more is not being done. This funding to mobilize aid convoys. The end game encourages the development of these goal is to help people through the missions inclinations rather than letting them ignore they are challenged with. To win players those instincts. must out play opponents by moving their supplies and people in place first
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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early game instructions | Point of the Game This is a strategic game of raising funds, moving aid supplies (food and medicine), and coordinating volunteers. The board displays a map of the world which is divided by country boundaries but connected by transit lines. Each Player represents a Relief Agency with individual missions to accomplish. Setting up the Board Place the Player Agency pieces (up to six teams) at the starting point at the United Nations in New York City. Set the Situation Card and Supplies Card decks in place. Roll a die to determine who is going to campaign first. The player who scores the lowest score gets to campaign first. Campaigning involves each player placing Support Rings on cities with available space on their Pillars. Each player places N rings before the player to the left follows suit and so on. When all the Support Rings have been placed, each player pulls a Call to Mission and play begins.
World Relief Agency: The Board Game
Player may move their agency, convoys or Playing the Game both the amount shown on the die The Call to Mission game card informs each Travel from one node to the next is conplayer of the two individual missions they sidered “One Stop� must accomplish in order to achieve success and must be kept secret from the other agen- 3. The Player may purchase Supplies recruit Volunteers, collect Support Rings or purcies. The card will indicate target quantities chase additional Travel Stops during his/ of Funding, Volunteers and Supplies required her turn. for delivery to each destination before an4. Mark the end of the turn by placing 3 nouncing success. Although each set of new support markers on the board from missions are unique, the challenges remain the Support Bank. equally difficult. The player who led out on the campaign trail always plays first. Support Rings 1. Player picks up a Situation Card and Support Rings may be collected by traveling follows the instructions on it. and stopping in map locations where a sup2. Player then rolls three of the four dice: port tower holds rings. Upon stopping at a Green die determines land travel pillar of support, the Player must roll the red Blue die determines water travel die to determine the maximum number of Yellow is determines air travel rings they may collect. Rings are then traded Red die adds to either of the other dice in to receive funding. The first set of rings being rolled to be traded in receives N in funding. The - the number on the dice determines subsequent amounts are determined on the maximum travel stops allowed board Funding Chart.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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game instructions | Travel Stops Travel lines correlate with the color of die being thrown. The Green Line is for travel by land and costs an additional 2,000 per stop. The Blue Line is for travel by sea and costs an additional 5,000 per stop. The Yellow Line for travel by air and costs an additional 10,000 per stop. Crossing the Border Countries charge taxes to allow supplies to pass through. The amount is indicated on the map border and must be paid for entrance. If no money is available player may stay in the closest Travel Stop on the line. Supplies Card Supplies may be purchased only during a players turn. Upon purchasing Supplies, a Supplies Card is pulled to determine which port they will originate from. Blocking Convoys Supply Crates may be “abandoned” should an agency want to slow down another. Other
World Relief Agency: The Board Game (continued)
agency’s must stop along transit lines where supplies have been left. The following round they may collect the donated Crate as there own and carry on.
Money Values Each player begins the game with $20,000. If for some reason a player is out of money they must sell supplies and volunteers.
Agency Trading Trades may take place between players only when their agency’s have stopped at the same travel stops. The Situation Card: Examples The Situation Card an be either a blessing or a curse as it will either speed things up set relief work back. It must be picked up at the beginning of the turn prior to rolling the dice. Several Travel Stops across the board also allow a Situation Card to be pulled. Here are some examples of Situation Cards: • e xtra help from the local government collect 4 Support Rings Non-Digital Game
ITGM 705
• bad weather has set you back, your envoy will not be moving for one round • Dishonest assistant has sent you back to headquarters for questioning, end turn early. • Volunteers turn out big support, collect 10 Volunteers. • Mechanical problems have slowed progress, pay 12,000. • Congress passes bill, collect 20,000 in funding grants for your cause. • Government red tape is getting in the way, pay 6,000 to move forward. • Documentary created highlighting your cause: collect 2 donated supplies from each agency. • The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account. • Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops. • Drop everything and fly to Moscow for emergency meeting. • Certificate of request: Receive 5 supplies from any Agency.
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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wire frames |
Game Board and Cards
Cropped version of board with dummy pieces, scaled to 100% to check legibility. Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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wire frames | Unexpected help from the local government collect 4 Support Rings.
Mechanical problems have slowed progress, pay 12,000.
Situation Cards
Bad weather has set you back, your envoy will not be moving for one round
Congress passes bill, collect 20,000 in funding grants for your cause.
Documentary created highlighting your cause: collect 2 donated supplies from each agency.
Dishonest assistant has sent you back to headquarters for questioning, end turn early.
The Agency has had a tremendous year, donate 1 support ring, or $1,000 to each Agency out of your account.
Government red tape is getting in the way, pay 6,000 to move forward.
Cropped version of board with dummy pieces, scaled to 100% to check legibility. Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
9
wire frames | Drop everything and fly to Moscow for emergency meeting.
Congress passes bill, collect 20,000 in funding grants for your cause.
Situation Cards
Certificate of request has been approved: Receive 5 supplies from any Agency.
Government red tape is getting in the way, pay 6,000 to move forward.
Non-Digital Game
Mechanical problems have slowed progress, pay 12,000.
Documentary created highlighting your cause: collect 2 donated supplies from each agency.
ITGM 705
Visual Interface & Info Design
Talks go well with donors. Collect 4 Volunteers and enjoy 4 Air Stops.
Drop everything and fly to Moscow for emergency meeting.
Spring 2010
Professor David Meyers
10
wire frames |
Situation Cards
Certificate of request: Receive 5 supplies from any Agency.
News media block communications and bring your operations to a halt. Only move one die roll.
High winds at sea. Your seabound convoys are stranded in position.
Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.
Strong campaign wins support from other causes. Receive 2 support tokens donations from each player.
Air travel is grounded due to severe weather. Use air roll as land transit if desired.
Clinics in Nairobi save 36 cabinet members lives. Collect $6,000 for government support.
The rainy season yields healthy crops. Receive loan payments for last years micro-loans of $3,000.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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research |
Wallmart Game Display
Finished Box sizes is an important aspect to study as department stores have limited shelf space around specifications
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
12
wire frame |
Board Game Testing
A rough draft of the board was created and posts were inserted to hold “support� pieces. Dummy pieces, paper Situation cards, Supply cards and Call to Mission cards where created on the fly as each was discussed for the importance of each piece and their interaction. Money values, and costs for additional moves and purchasing of supplies was fine-tuned.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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wire frame |
Card Design Drafts
Build wind turbine farm in Monrovia, Liberia.
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Unexpected help from local government.
Collect 4 Support.
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Visual Interface & Info Design
Spring 2010
Professor David Meyers
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game testing |
Game Testing Session II
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Visual Interface & Info Design
Spring 2010
Professor David Meyers
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game testing |
Game Testing Session II
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Visual Interface & Info Design
Spring 2010
Professor David Meyers
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game testing |
Session Two: Analysis
The second session of game testing was absolutely necessary for game refinement. Instead of trying to figure out if the concept would actually work and be fun, the focus of the practice rounds was to fine tune the game flow and interactive aspects of the game. Everything was monitored, from setup time to each players turn. Important observations were made regarding game play that will be addressed in the Game Instructions accompanying each game set. During this second round of testing two players unfamiliar to the game were introduced. Without a set of instructions with visual diagrams it was a challenge to explain how the game worked. While the game is complex with many different aspects of game play it is quite manageable once it can be explained. It is the type of game that must be shown to fully understand. After one round the game-play became more clear to the newcomers. Setup took a little less than 10 minutes. The first round players took about 4 minutes for each move. As subsequent rounds became more complex (with more activity around the board such as supply movement and trading in supply rings) turns took up to 10 minutes. In all 3 rounds of play with five players lasted for 1 hour and 32 minutes. The map had been thoroughly traversed and several players had begun mobilizing Supplies although none were close to approaching a complete mission. Three key additions were made to the game upon observations made at the second testing session. It was clear that in order to get the game moving right away players needed to start with a larger amount of money. Money is the key to moving supplies and traveling for support just as it is in real life situations. To increase the cash flow another element was added to the Support Ring feature. Trading in 5 Support always provided you with $5,000 x 5 Rings = $25,000. Now in addition, a Gold Ring will be added to the Agency Pawn indicating that they have traded in in the past. At the beginning of a turn the player receives “Ongoing Support” of $3,000 per Gold Ring they have collected— prior to pulling The Situation Card.
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game piece fabrication |
Supply Crates, Support Rings and Support Cities
Supply Crates and Support Rings and Plastic Storage Bins
Support City Towers for Game Board Non-Digital Game
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Long-Term Mission
1
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Long-Term Mission
Start children’s school initiative located in Bol, Chad.
Build wind turbine farm in Monrovia, Liberia.
Open children’s school in Kabul, Afghanistan.
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63
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31
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65
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68
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30
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26
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$100K
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$110K
Provide Braille training to children in Dar Es Salam, Tanzania.
Dig wells for a desperate community in Yaounde, Cameroon.
Hold AIDS health fair in Bangalore, India.
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72
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28
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$100K
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$108K
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$100K
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Long-Term Mission
Provide sanitation to a war-torn village in Maputo, Mozambique.
Tsunami victims in Jakarta, Indonesia need relief.
Provide a lifeline for flood victims in Kolkata, India.
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64
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60
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68
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31
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28
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$114K
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$120K
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$105K
Send health workers to teach clinics in Antananarivo, Madagascar.
Bring warm clothes, food and job training to Surgut, Russia.
Encourage fair trade in Ulan Bator, Mongolia through jobs training.
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73
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64
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63
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26
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31
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$115K
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$112K
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$118K
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Short-Term Mission 1
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Short-Term Mission
Work with local government to develop urban gardens in San Francisco, USA.
Take hygiene kits to disaster in Sucre, Bolivia.
Devastating mudslides strike El Salvador.
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$37K
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$46K
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$39K
Storms knock out power across Newfoundland. Setup relief response in St. John’s, Canada.
Fund and organize medical missions to Guatemala.
Setup adult literacy school in Osorno, Chile.
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10
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$42K
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$47K
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$46K
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Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
24
Short-Term Mission
Work with local government to develop urban gardens in San Francisco, USA.
Take hygiene kits to disaster in Sucre, Bolivia.
Devastating mudslides strike El Salvador.
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26
=
21
=
29
=
10
=
10
=
11
=
$37K
=
$46K
=
$39K
Storms knock out power across Newfoundland. Setup relief response in St. John’s, Canada.
Fund and organize medical missions to Guatemala.
Setup adult literacy school in Osorno, Chile.
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23
=
20
=
21
=
9
=
10
=
10
=
$42K
=
$47K
=
$46K
2
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
25
The Situation Card 1
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
26
The Situation Card
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Dishonest assistant sends you back to headquarters for questioning. End turn early, place campaign Support immediately.
Unexpected help from local government.
Bad weather has set your team back.
Collect 4 Support.
Agency stays put this round.
Mechanical problems have slowed progress. Pay $12,000 before moving any Supplies.
Congress passes bill. Collect $20,000 in funding grants for your cause.
2
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
27
The Situation Card
Government red tape is getting in the way.
Documentary created highlighting your cause.
Pay $6,000 to move forward.
Each Agency donates 2 Support to you.
Talks go well with donors.
Drop everything and fly to Moscow for emergency meeting.
Collect 4 support and travel up to 4 transit stops of any type.
You may collect Support, but do not roll for travel.
The Agency has had a tremendous year. Donate 1 Support to each Agency.
Certificate of need has been approved. Receive 5 Supplies from Agency of your choice.
4
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
28
Shipping error sent supplies to the wrong Agency.
The Situation Card
Challenge Agency to the left. Roll 2 dice against their 1. The highest die collects that amount from opponents supplies.
A mudslide has struck Mexico. Travel to Mexico City to provide immediate assistance. You may collect Support, but do not roll for travel.
Army ants infest food Supply. Lose 2 Supplies.
Structural Adjustment Programs strain local government finances.
Hospital in Mexico opens doors to medical missions.
A coup d’Êtat in Belize causes civil unrest.
Lose $5,000.
Collect 5 Support.
Lose 2 Support in city riots.
6
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
29
City-wide power outage hits New York knocking out the connection with headquarters.
The port is closed due to a hurricane.
News media block communications bringing your operations to a halt.
No sea travel this turn. Miss one turn.
The Situation Card
Lightning storms ground all air travel. No air travel permitted.
Roll one die only.
Strong campaign wins backing from other causes. Receive 2 Support donations from each Agency.
Rain storm destroys cargo. 5 Supplies are lost.
8
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
30
Clinics in Nairobi save 36 cabinet members lives and gains government assistance.
Mechanical problems. Pay $10,000.
Donate $14,000 to the agency of your choice.
The Situation Card
Collect $6,000.
The rainy season yields healthy crops. Receive loan payments for last years micro-loans.
5K walk is a huge success. Collect 4 Support.
Collect $3,000.
Volcano ash cloud suspends air travel. Spend $5,000 to organize alternative transportation roll or Wait one turn for ash cloud to dissipate.
10
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
31
Guerillas have taken 3 supporters.
The Situation Card
Roll 2 die against Agency to the left’s 1 die to negotiate their release or lose 3 Support.
Raise money for urban gardens in Romania for income generation. Collect $4,000.
Rainy season slows land travel. Divide ground travel roll by 2.
Natural disaster leaves thousands in need of emergency medical aid. Donate 5 Supplies to the Agency nearest to you in ground travel.
Help a woman start a business in Indonesia. Donate 2 supplies.
Provide a lifeline for flood victims in Bangladesh. Donate 4 Supplies.
12
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
32
Provide training in tree crops, nutrition and health, and marketing skills. Farmers will soon create income by selling the surplus. Donate 2 Supplies, but find $15,000 from last years surplus.
The Situation Card
Billionaire finally returns your call. Roll die and multiply by $1,000 to collect donation.
You have been asked to speak at a conference in Germany. Travel to Berlin immediately. You may roll for Support, but not for additional travel.
Earthquake in Los Angeles. Send 5 Support.
Advance to the nearest city with at least one Support. Win Nobel Peace Prize! Roll to collect Support and roll for travel after collecting support.
Collect Global Fund.
14
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
33
A fire engulfs your home-base. Media attention gives your cause a surprising boost.
The Situation Card
Collect $2,00 from each player.
Hollywood actors rally around your relief effort. Collect $19,000.
A feature article in the New York Times highlights your cause and generates funds.
Local farmer donates 5 Supplies for your efforts.
Collect $11,000.
International airline donates 4 free flights. Play this card to advance up to 4 air stops.
Hospital donates Medical Staff and Supplies. Collect 4 Supplies.
16
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
34
Redesign of website attracts younger audiences.
The Situation Card
Collect $8,000.
Cruise line donates boat. Your Agency is now setup to be a traveling hospital.
Dictator dies and borders open.
Farms yield more than expected.
Cross closest international border.
Collect 5 Supplies. Donate 1 Supply to Agency of your choice.
Education is a key to ending poverty. Building schools in Ethiopia gets attention from scholarship foundation.
Honduran school kit program gains support from US aid program. Collect $3,000.
Collect 6 Supplies. Collect $5,000.
18
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
35
The Situation Card
Bicycle ambulance program in Malawi gains good press.
Computerized inventory system saves time and Supplies.
Collect 5 Support.
Collect $7,000.
After a disaster, water sources quickly become contaminated. Receive aid from Agency who rolls the lowest number die.
School in Africa agrees to teach locals how to grow crops. Collect 5 Support.
Urban garden program started. Collect 4 Support.
Land becomes available to dig wells. Collect 5 Support.
20
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
36
The Situation Card
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
Submit this card anytime to the Agency of your choice to receive donation of $4,000.
22
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
37
The Situation Card
Win Nobel Peace Prize!
Win Nobel Peace Prize!
Win Nobel Peace Prize!
Collect Global Fund.
Collect Global Fund.
Collect Global Fund.
Win Nobel Peace Prize!
Win Nobel Peace Prize!
Win Nobel Peace Prize!
Collect Global Fund.
Collect Global Fund.
Collect Global Fund.
24
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
38
1
Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
39
2
Dunedin
San Francisco
Houston
Tulsa
New Zealand
United States of America
United States of America
United States of America
Jacksonville
Cleveland
Anchorage
Winnipeg
United States of America
United States of America
United States of America
Canada
Halifax
Calgary
Belize
Panama
Canada
Canada
Caracas
Porto Velho
Salta
Mar del Plata
Venezuela
Brazil
Argentina
Argentina
Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
40
4
Concepcion
Lima
Reykjavik
Dublin
Chile
Peru
Iceland
Ireland
Glasgow
Birmingham
Stockholm
Tampere
Scotland
England
Sweden
Finland
Oulu
Murmansk
Minsk
Kiev
Finland
Russia
Belarus
Ukraine
Sofia
Bratislava
Athens
Ankara
Bulgaria
Slovakia
Greece
Turkey
Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
41
6
Naples
Lisbon
Barcelona
Madrid
Italy
Portugal
Spain
Spain
Jeddah
Tripoli
Rabat
Nouakchott
Saudi Arabia
Libya
Morocco
Mauritania
Dakar
Monrovia
Freetown
Luanda
Senegal
Liberia
Sierra Leone
Angola
Cape Town
Maputo
Antananarivo
Nairobi
South Africa
Swaziland
Madagascar
Kenya
Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
42
8
Mogadishu
Khartoum
Yaounde
Port Elizabeth
Somalia
Sudan
Cameroon
South Africa
Alexandria
Damascus
Muscat
Baku
Egypt
Syria
Oman
Azerbaijan
Islamabad
Karachi
Colombo
St. Petersburg
Pakistan
Pakistan
Sri Lanka
Russia
Astrakhan
Magadan
Petropavlovsk Kamchatskiy
Shanghai
Russia
Russia
Russia
China
Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
43
Hong Kong
Tokyo
Osaka
Seoul
China
Japan
Japan
South Korea
Manila
Ho Chi Minh City
Bangkok
Kuala Lampur
Philippines
Vietnam
Thailand
Malaysia
Darwin
Perth
Brisbane
Madang
Australia
Australia
Australia
New Guinea
Wellington New Zealand
10 Supply Depot Cards
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
44
currency |
values and colors
1
110 Call to MISSION
currency
$1K
CallCall to to MISSION MISSION
currency currency
1
All rights reserved 2010
1 2
$10 1K K
Call Call to to MISSION MISSION
currency currency
110
All rights All rights reserved reserved 2010 2010
1 210 25 Call to MISSION Call to
MISSION currency currency
$ $1 2KK
CallCall to to MISSION MISSION Call Call to to
MISSION MISSION currency currency currency currency
1 2
All rights reserved 2010 All rights reserved 2010
1 2 5 Call to MISSION Call to
All rights reserved 2010 All rights reserved 2010 All rights reserved 2010
$ 1 $ $2 5KKK
CallCall to to MISSION MISSION Call Call to to
1 2 5
$ 1 $10 25 2KK KK
Call Call to to MISSION CallMISSION to
1 210 25
cu
10 100
100
$ 100 K $$10 25 KK
cu
10 100 25
All rights All rights reserved reserved 2010 2010 All rights reserved 2010
100 10 25 50
$ 10 1 $ 2 $25 50 5KKK KKK
Call Call to to MISSION CallMISSION to
MISSION Call to currency currency MISSION currency currency
1 10 2 525 50
All rights All rights reserved reserved 2010 2010 All rights All rights reserved reserved 2010 2010 All rights All rights reserved reserved 2010 2010
110
$$10 100 KK
All rights All rights reserved reserved 2010 2010
MISSION currency currency currency
All rights All rights reserved reserved 2010 2010 All rights All rights reserved reserved 2010 2010
MISSION MISSION Call Call to to currency currency MISSION MISSION currency currency currency currency
100
100 10 25
10 1 2 525 50 MISSION Call to currency MISSION currency currency
1 2 5
100 10
2 Non-Digital Game 525 50
ITGM 705
100
$ $10 100 K K $ K $25 50 K
All rights All rights reserved reserved 2010 2010 All rights reserved 2010 All rights reserved 2010
100 10
25 Visual Interface & 50Info Design
Spring 2010
cu
10 100 25 50
Professor David Meyers
100
45
final game instructions Call to Mission: Introduction This is a strategic game of raising funds, moving aid supplies and coordinating support. Each Player represents a Relief Agency with a unique missions to accomplish. Tactical maneuvering and timing all play a part in real word relief as it does in this Call to Mission. Game Equipment: · 1 Tri-fold game board · 6 Agency Pawns · 4 Dice: 1 green, 1 blue, 1 yellow, 1 red · 6 Sets of Supply Crates, each a different color · 260 Support Rings · 75 Gold Support Rings · Deck of 12: Long-Term Mission Card · Deck of 12: Short-Term Mission Card · Deck of 60: The Situation Card · Deck of 77: Supply Depot cards
Winning the Game: To be the fastest responder to complete the outlined missions as indicated on the LongTerm and Short-Term Mission Cards. Setup 1. Place the game board on an even surface. 2. Shuffle “The Situation Card” and the “Supply Depot” decks and place them face down in their respective positions on the board. 3. Place 3 Support Rings on every Support City pillar. 4. Place all Agency pawns in New York at headquarters. 5. Place $25,000 in the World Funds location on the board. 6. Supply each agency with monetary funding: 1-$25,000, 2-$10,000, 4-$5,000, 5-$2,000 and 10-$1,000.
Non-Digital Game
ITGM 705
Determining Game Length A full Call to Mission game consists of pulling both the Short-Term and Long-Term Mission Cards. However it if a shorter game is desired either one of the cards can be left out. Full Game: 4 hours Long-Term Mission: 2.5 hours Short-Term Mission: 1.5 hours Playing THE GAME The goal of your Agency is to collect Support (Support Rings) which can be converted into money and then used to purchase Supplies (Supply Crates) and additional travel to mobilize both your Agency Pawn and Supplies. Each of your turns consist of 4 steps, in this order: 1. Picking up a Situation Card and following the instructions 2. Rolling 3 of the 4 dice to determine travel.
Visual Interface & Info Design
Spring 2010
Professor David Meyers
46
final game instructions (continued) 3. Agencies have the option each turn to: - Move Agency Pawn along travel routes - Move Supplies along travel routes - Roll for Support in Support Cities - Purchase Supply Depots - Purchase Supplies - Cash in Support Rings for Funding - Purchase additional Travel 4. Campaign for Support. Mark the end of your turn by placing 3 Support on the cities of your choice. Mission Cards Mission Cards determine each players specific task to complete before they can announce success. Players do not need to inform opponents of their Mission until they have been completed. At the beginning of the game players determine how many Missions are required to win. Approximate game length can be determined by the amount of mission cards. A full game consists of both long and short term missions, although choosing one mission can make for a shorter game.
The Situation Card The Situation Card is either a blessing or a hindrance. Players are to pickup The Situation Card before rolling the dice. Additional Situation Cards can be drawn if a player chooses to stop at one of the two locations on the board showing a mini Situation Card. Rolling the Travel Dice You may roll up to 3 of the 4 dice after pulling the Situation Card. The color of die being thrown correlates with the color of die being thrown. The dice indicate how many travel nodes can be made in that turn according to the die color and intended travel route. Once a die has been used to move either a player piece or a set of supplies it may no longer be used. Stopping or transferring travel methods renders any previously used travel rolls dead. Green Die: Land Travel Blue Die: Water Travel Yellow Die: Air Travel Red Die: Travel Extender (may be added Non-Digital Game
ITGM 705
to any method of transportation when it is played. Example: Player rolls green 5, blue 3 and red 6. Option 1: Player chooses to go 7 by land travel and then 3 by water. Once the Player stops all three dice are now unusable. Option 2: Player chooses to go 4 by land and stops to Gather Support. Upon stopping their land travel die is “dead�. Once the player has rolled to determine how much Support will be collected they still have their water travel available for use. The same travel rules apply to both Player pieces (Agencies) and to Supply convoys. When travel dice have been used up, additional travel can be purchased. Purchased travel is limited to one continuous movement of one type of transportation.
Visual Interface & Info Design
Spring 2010
Professor David Meyers
47
final game instructions (continued) Gathering Support Players may choose to stop in any city with support rings. Players roll the fourth, unused die to determine the maximum amount of Support they can collect. Two players may not reside in the same city at any one time. Trading in Support Support may be redeemed for cash. A set of 5 rings is awarded with $25,000 and an Ongoing Support gold ring. Players may collect $1,000 for every Ongoing Support piece in their possession at the beginning of their turn.
ship their supplies for a flat fee $1,000 per transaction. When a Supply Depot is paid for, the agency draws the card to determine its location. Supplies Supplies may be purchased for $1,000 per crate. Crates marked with a V indicate a quantity of five as the X’s indicate ten. Supplies can be purchased any time during a players turn, but must originate from a Supply Depot.
Campaign for Support Players mark the end of their turn by Campaigning for Support which means placing three support rings where ever they choose. Supply Depot Supply Depot’s allow Agencies to ship Supplies. Purchasing a supply depot costs $20,000 and is owned by that agency to ship supplies, or to allow other agencies to Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
48
instruction booklet |
Folded size 5.5”x8.5”
CALL TO MISSION: INTRODUCTION This is a strategic game of raising funds, moving aid supplies and coordinating support. Each Player represents a Relief Agency with a unique missions to accomplish. Tactical maneuvering and timing all play a part in real word relief asCARDS it does in this Call to Mission. MISSION
DETERMINING GAME LENGTH A full Call to Mission game consists of pulling both the Short-Term and Long-Term Mission Cards. However it if a shorter game is desired either one of the cards can be left out.
Full Game: 4 hours Mission Cards determine each players specific task to complete before Option 2: Player chooses to go 4 by land and stops to Gather SupGAME EQUIPMENT: they can announce Long-Term Mission: port. 2.5 hours success. Players do not need to inform opponents Upon stopping their land travel die is “dead”. Once the player · 1 Tri-fold game board Short-Term Mission:has 1.5rolled hoursto determine how much Support will be collected they still of their Mission until they have been completed. At the beginning of · 6 Agency Pawns the game players determine how many Missions are required to win. have their water travel available for use. · 4 Dice: 1 green, 1 blue, 1 yellow, 1game red length can be THE GAME Approximate determined by the amount of PLAYING mis· 6 Sets of Supply Crates, erent color The goal of your Agency is to collect sioneach Support cards.a diff Rings)pieces A full The same which(Agencies) and to travel rules game apply(Support consists of both long and short term missions, to both Player · 260 Support Rings although choosing moneyconvoys. and then used to purchase Supplies one mission can make for a shorter game. can be converted intoSupply · 75 Gold Support Rings (Supply Crates) and additional travel to mobilize both your Agency · Deck of 12: Long-Term Card Pawn and Supplies. When travel dice have been used up, additional travel can be purTHE Mission SITUATION CARD · Deck of 12: Short-Term Mission Card chased. Purchased travel is limited to one continuous movement of The Situation Card is either a blessing or a hindrance. Players are to · Deck of 60: The Situation EACH OF YOUR TURNS oneCONSIST type of transportation. OF 4 STEPS, IN THIS ORDER: pickup Card The Situation Card before rolling the dice. Additional Situa· Deck of 77: Supply tion Depot cards Picking up a Situation Card and following the instructions Cards can be drawn if a player chooses to stop at one of the 1. two 2. GATHERING Rolling 3 of the 4 dice to determine SUPPORT locations on the board showing a mini Situation Card. travel. 3. Agencies have thePlayers to stop in any city with support rings. Players roll optionmay eachchoose turn to: OBJECTIVE OF THE GAME: the fourth, unused - Move Agency Pawn die to determine the maximum amount of Supalong travel ROLLING THE TRAVEL DICE routes To be the fastest responder to complete missions as indiport travel canroutes collect. Two players may not reside in the same city at You may roll up tothe 3 ofoutlined the 4 dice after pulling the Situation Card. - Move Supplies alongthey cated on the Long-Term Short-Term Mission any one time. Players must Theand color of die being thrownCards. correlates with the color of die being - Roll for Support in Support Cities be located in one of the cities Th referenced on theirhow Mission - Purchase Supply Depots thrown. e dice indicate manyCards. travel nodes can be made in that TRADING IN SUPPORT FOR ONGOING SUPPORT turn according to the die color and intended travel route. Once a die- Purchase Supplies SETUP may be redeemed for cash. A set of 5 rings is awarded with Rings for Funding has been used to move either a player piece or a set of supplies it may- Cash in SupportSupport 1. Place the game board $25,000 on anbe and an Ongoing Support gold ring. Players may collect even surface. no longer used. Stopping or transferring travel methods renders - Purchase additional Travel 2. Shuffle “The Situation $1,000 for every Card” and the Support “Supply piece Depot” in their 4. Campaign for Support. Mark the Ongoing any previously used travel end of your turn by placing 3 possession at the rolls dead. decks and place them face down in their respective positions on the board. beginning their turn. Support on the cities of yourofchoice. 3. Place 3 Support Rings on every Support City pillar. Green Die: Land Travel CAMPAIGN FOR SUPPORT 4. Place all Agency pawns in New York at headquarters. Blue Die: Water Travel Players mark the end of their turn by Campaigning for Support 5. Place $25,000 in Yellow the World location on the board. Die:Funds Air Travel which means placing three support rings where ever they choose. 6. Supply each agency funding:(may be Redwith Die:monetary Travel Extender added to any method of transpor1-$25,000, 2-$10,000, 5-$2,000 and 10-$1,000. tation 4-$5,000, when it is played. SUPPLY DEPOT Supply Depot’s allow Agencies to ship Supplies. Purchasing a supply Example: depot costs $20,000 and is owned by that agency to ship supplies, or Player rolls green 5, blue 3 and red 6. to allow other agencies to ship their supplies for a flat fee $1,000 per Option 1: Player chooses to go 7 by land travel and then 3 by water. transaction. When a Supply Depot is paid for, the agency draws the Once the Player stops all three dice are now unusable. card to determine its location.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
49
game instruction booklet |
Photos
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
50
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
51
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
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Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
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Non-Digital Game
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game board | 180˚
165˚
A
150˚
r c t
i
135˚
c
O
c
120˚
e
a
Digital Version
105˚
90˚
75˚
60˚
45˚
30˚
15˚
0˚
15˚
30˚
45˚
60˚
75˚
105˚
n
A
r c t
120˚
i
c
O
Kara Sea
c
e
a
150˚
165˚
180˚
n
Laptev Sea
Greenland Sea
Greenland
135˚
75˚
75˚
Barents Sea
Baffin Bay
Beaufort Sea
East Siberian Sea
Chukchi Sea
Tromso
Norwegian Sea
Noril'sk Murmansk Vorkuta
Finland
Bodo
Sweden Fairbanks
Oulu
Iceland
Godthab
Anchorage
Vaasa
C a n a d a
Norway
Hudson Bay
Gulf of Alaska
U. K.
Labrador Sea
Edmonton
Hamburg
Vancouver
Ottawa
Saint Paul Boise
United States
Reno
Denver
San Francisco
Wichita
Kansas City
Portugal
New York
Lisbon
Azores
Memphis
Albuquerque
Los Angeles
Austin Hermosillo
North Atlantic Ocean
Charlotte Dallas
Tucson
Atlanta Jacksonville
Spain
Naples
Houston
Mexico Culiacan
Saltillo
Gulf of Mexico
Honduras
Puerto Rico
St Lucia Barbados
Trinidad & Tobago
Medellin Merida
Georgetown Bogota
Guyana
Suriname French Guiana
Monrovia
Cayenne
Guinea
Burkina Faso Ghana Cote d'Ivoire
Benin Togo
Nigeria
Cameroon
Accra
Sao Luis Teresina
Pucallpa Porto Velho
Namibia
Tonga
Paraguay
Chile
30˚
Supply Depot: Supplies: Support:
$20,000 $1,000 5 = $25,000
Funds
For Purchasing Supplies/Travel
Asuncion
Santiago Concepcion
Osorno
National Capitals International Boundaries Lakes
0 0
750 750
Sao Paulo
Cordoba
Porto Alegre
Botswana
Gaborone
Ho Chi Minh City
South China Sea Singapore
Malaysia
Cape Town
Montevideo
Palau
Brunei
Kuala Lumpur 0˚ Banjarmasin
Jakarta
Surabaja
East Timor
Comoros Mozambique
Madang
New Guinea
Dili
Lae
Papua New Guinea
Port Moresby
Solomon Islands
Darwin
Pemba
Lilongwe
15˚
Majunga
Harare
Antananarivo Madagascar
Coral Sea Mauritius
Reunion
Fiji
Vanuatu
I n d i a n O c e an
Pretoria
A u s t r a l i a
Maputo
Brisbane
Lesotho
30˚
Maseru
Perth
Whyalla Mildura
Sydney
Port Elizabeth Adelaide
Canberra Hamilton
Melbourne
Tasman Sea
Mar del Plata
Neuquen
15˚
Catarman
Marawi
East London
Uruguay
Buenos Aires
Philippines
Manila
Vietnam
Swaziland
Bloemfontein South Africa
Argentina
Vientiane
Cambodia
Sumatra
Dar es Salaam
Bulawayo
Windhoek
South Atlantic Ocean
Rio De Janeiro
San Miguel de Tucuman
Land Travel - $1,000 Sea Travel - $2,000 Air Travel - $5,000
45˚
Londrina
Hong Kong
Laos
Indonesia
Kashiba
Zimbabwe
North P a c i fi c Ocean
Taiwan
Hanoi Burma
Bangkok
Phnom Penh Sri Lanka
Nairobi
Malawi
Belo Horizonte
Madurai
30˚
Taipei
Guiyang
Tanzania
Zambia
Lusaka
Cuiaba
Tokyo
Osaka
Borneo
Lubumbashi
Brasilia Bolivia
Sucre
Hiroshima
East China Sea
Thailand
Addis Ababa
Dodoma
Salvador
La Paz
Japan
Pusan
Kunming
Yangon
Bangalore
Colombo
Angola
Lima
15˚
Bhutan India Bangladesh Kolkata (Calcutta)
I n d i a
Kenya
Rwanda Burundi
Kinshasa
Luanda
Recife
B r a z i l
Chongqing
Hyderabad
Mogadishu
Uganda
Kampala Dem. Republic of Congo
Fortaleza
Peru
Dijbouti
Ethiopia
Bangui
Yaounde Gabon
Mumbai (Bombay)
Arabian Sea
Somalia
Congo
Libreville
Kathmandu Bhopal
Yemen
Singa
Sudan
Central Africa Republic
Liberia
Oman
Seoul
Yellow South Korea Sea
Zhengzhou
Ahmadabad
Aden
Akita Jinan
Lanzhou
Nepal
New Delhi Karachi
San'a
45˚
Pyongyang
Shanghai
Abu Dhabi
Qatar
Muscat
Red Sea Eritrea
El Obeid
N'Djamena
Abuja
Equatorial Guinea
Manaus
Machala
Somoa
Shiraz Bahrain
Riyadh
Medina
Khartoum
Chad Bol
Ouagadougou
Sierra Leone
Belem
Trujillo
Egypt
s
nd
Isla
Sapporo
Sea of Japan
North Korea
Pakistan
Kerman Kuwait
Djado
Niamey
Bamako
Colombia Ecuador
Piura
Amman
Xining
C h i na
Islamabad
Kabul
Baghdad
Jilin
Shijiazhuang
Dushanbe
Afghanistan
Iran
Iraq
U.A.E.
Niger Senegal
Conakry
Venezuela
Cali
S o u t h P a c i fi c O c e a n
Dakar
Uzbekistan
Ashgabat
Damascus
ril
Ku
Shenyang
Beijing
Tajikistan
Tehran
Syria
Jeddah
Mali
Mauritania
Nouakchott Cape Verde
Dominica
Caracas
Quito
0˚
Turkmenistan
Saudi Arabia Djado
Libya
Antigua & Barbuda
St Kitts & Nevis
St Vincent & the Grenadines Grenada
Panama
Costa Rica
Dom. Rep.
Haiti
Caribbean Sea
Nicaragua
Azerb.
Harbin
Hami
Urumqi
Kyrgyzstan
Baku
Safi
Cuba Jamaica
Belize
Hegang
Bishkek
Tbilisi
Armenia
Jordan
Algeria Western Sahara
Qiqihar
Mongolia
Kizil-Tal
Stavropol'
Cyprus Lebanon
Cairo
(Occupied by Morocco)
Bahamas
Guadalajara
Guatemala El Salvador
Safi
Khabarovsk
Ulan Bator
Astrakhan'
Alexandria
Petopavlovsk Kamchatskiy
Sakhalin
Qaraghandy
Turkey
Athens
Mediterranean Sea
Tripoli
Irkutsk
Astana
Georgia
Ankara
Izmir
Canary Islands
Miami
Havana
Mexico City 15˚
Morocco
Odesa
Istanbul
Malta Tunisia
60˚
Sea of Okhotsk
Biysk
Orenburg
Kazakhstan
Bucharest Black Sea
Greece
Tunis Algiers
Casablanca Safi
Chelyabinsk
Oufa
Penza
Bulgaria
Sofia
Mace.
Albania
Magadan
a
Novosibirsk
Romania
Bosnia & Serbia & Herz. Mont.
Madrid
Tulsa
North P a c i fi c Ocean
Mold.
Budapest
Croatia
Italy
Rome
Barcelona
Washington
Hungary
Slovenia
France
Halifax
Cleveland
i
B e r i n g S ea
Voronezh
Ukraine
Slovakia
Austria
Liech. Switz.
Bern
Montreal
Toronto Detroit Chicago
Omaha
30˚
Vienna
s
Krasnoyarsk
Ryazan'
Minsk
Kiev
Czech Rep.
Paris
Seattle
Eugene
Vilnius
Belarus
Warsaw
Prague
Lux.
St. John’s
Portland
45˚
Germany
Belgium
s
Kostroma
Moscow
Poland
Berlin Neth.
London
u
Perm
Latvia
Lithuania
Denmark
Ireland
Winnipeg
Regina
Estonia
Riga
Copenhagen
Manchester
Dublin
Calgary
Tallinn
Stockholm
Aberdeen North Sea
Glasgow
Londonderry
R
St. Petersburg
Stavanger
Yakutsk
Surgut
Helsinki
Oslo
Noyabr'sk
Troitsko-Pechorsk
Petrozavodsk
Tampere
Whitehorse
60˚
B e r i n g S ea
Archangel
Umea
Trondheim
Reykjavik
New Zealand
Wellington
Hobart
Christchurch
45˚ Dunedin
1,500 Miles
1,500 KM Falkland Islands South Georgia Tierra Del Fuego
180˚
165˚
150˚
135˚
120˚
105˚
90˚
75˚
60˚
45˚
30˚
15˚
0˚
Non-Digital Game
15˚
30˚
ITGM 705
45˚
60˚
75˚
105˚
Visual Interface & Info Design
120˚
135˚
Spring 2010
150˚
165˚
180˚
Professor David Meyers
55
final game photos
Game Board prior to setup.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
56
Board Game contents— without container box.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
57
Game pieces ready to be distributed.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
58
Game components before setup.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
59
Game components before setup.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
60
Game Board ready for play.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
61
Agency (Player) pieces around board.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
62
Agency (Player) pieces around board.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
63
Agency (Player) pieces around board.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
64
Supply Depot and Situation Card game decks.
The Reference List is a legend to remind players of important game options.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
65
Long-Term and Short-Term Mission cards.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
66
Game setup with currency laid out.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
67
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
68
Yellow Agency piece showing that it has traded in 10 Support pieces for 2 Ongoing support pieces as well as 2 regular Support pieces.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
69
Blue Agency piece showing that it has traded in 10 Support pieces for 2 Ongoing support pieces (gold) as well as 2 regular Support pieces (silver).
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
70
Showing Supply envoys.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
71
The Global Fund holds all the money that Agency’s are required to pay as deemed by Situation Cards. When it is collected, it is automatically replenished with $25,000.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
72
Showing Support pieces on city posts.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
73
Yellow Agency showing how the piece can cover up Support cities when stopped.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
74
Yellow Agency showing how the piece can cover up Support cities when stopped.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
75
Yellow Agency showing how the piece can cover up Support cities when stopped.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
76
Green and Orange Agency pieces showing that they have traded in 5 Support pieces for 1 Ongoing support piece.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
77
The Situation Card sample.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
78
Supply Depot showing that the player picked Port Elizabeth.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
79
Game decks ready for play.
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
80
Non-Digital Game
ITGM 705
Visual Interface & Info Design
Spring 2010
Professor David Meyers
81