Tectonic Grounds 2016

Page 1



Tectonic Grounds 2016.02.08-2016.02.19


Special thanks to our critics, guests and supporters Grimshaw Megara United Make Alan Pert Vitto Andreas FabLab MSD Events and Exhibitions Team Melbourne School of Design


TUTORS

STUDENTS

Jannette Le Mond Qu Denis Vlieghe

Shang Wen Koh Amelia Caroline Ware Miles Ritzmann-Williams Justin John Milesi Thomas Alexander Mitton Anne-Marie Christine Randall Ying Chen Sarah Tess Lam Po Tang Ravi Surya Bessabava Stanley Zhi Wei Yeoh Tiffany Natasha Santoso Ellie Bai Brian Wei Zufan Abay Laisze Li Mitchell James Ransome Siyu Lei Yihan Zhang Yujia Chen Boxuan Shao Ming Yuet Vivien Au Matthew William Greenwood Wenqian Shi

Yi Wang Yidong Zhao Zhenzhen Fu Jia Guo Qingyou Wang Thi Hai Ly Ly Adrian Patricio Beltran Muyan Liu Yien Hsiu Niu Sze Lok Chan Yuan Chang Gexi Ji Sebastian Noguera Cuevas Chaorong Lei Zhiren Isaac Chen Richard Douglas Mcdonald Moore Liang Gao Wenjie Cao Lisa Katharina Andreasson



TECTONIC GROUNDS 2016

kabuto

Tectonic Grounds is an exploration of digital fabrication techniques, physical computing and rapid (laser-cut) 1:1 prototyping to deliver a 1:1 folly. The subject has an emphasis on hands-on exploration of spatial and creative processes and challenges the role of drawing, making and construction skills within today’s technology. This installation uses skill learn over a 2-weeks intensive to build an interactive structure.


Andrew Lee King Fun Gallery

MSD Ground Floor

The Folly that we are required to design is in the Andrew Lee King Fung Gallery. It is located in the North-West corner of MSD building, ground floor. It covers an area of approximately 154 square meters and has 2 exits attracting people from 3 main entrances.


CONTENTS PHASE 1 Process & Development All teams proposals : magenta, red, orange, yellow, green, blue, black

PHASE 2 Selected modules: further progress and development

PHASE 3 Kabuto is born


SCHEDULE DIAGRAM

$ 2016.02.08 Stage 1 2016.02.12

WINNER

Coding & lighting

Project Management

Fabrication


FINAL EXHIBITION

2016.02.19

2016.02.16 Stage 2

Stage 3

$



PHASE 1 This subject will be exploring digital fabrication techniques, physical computing and rapid (laser-cut) prototyping to deliver a 1:1 folly. We will be exploring the possibilities of interactivity and data within installations, as well as possibilities in the technologies such as Firefly and Arduino. The subject will have an emphasis on hands-on exploration of spatial and creative processes that will challenge the role of drawing, making and constructing skills within today’s technology. Tectonic Grounds will involve teamwork and will be focused on creating an interdisciplinary approach to utilise computing tools (digital + physical) for architectural design. Phase 1 is about gathering as much ideas as possible. The whole class is divided into teams of black, green, blue, yellow, orange, magenta and red. Each team will brainstorm and present their proposals at the end of week 1. Voting will then be set up to select the best proposal which the whole class will investigate further the following week.



PANDORA’S DOUGHNUTs



PANDORA’S DOUGHNUTs YUEQING BAI GEXI JI SHANG KOH SIYU LEI MUYAN LIU JIANYANG WEI

CONTENTS

CONCEPT IDEAS Concept Evolution Basic Form Evolution ITERATIONS Precedent Studies Iterations ARCHITECTURAL DRAWING Project Plan Project Front Elevation Project Back Elevation Project Section Project Module Size JOINT DETAIL CONSTRUCTION PROCESS ARDUINO THEORY Interactive Method Interaction Interaction Logic Flow Single LED Coding Concept LIGHTING BUDGET


CONCEPT IDEAS

CONCEPT EVOLUTION

When Pandora opened the box which was given by Zeus, disease, poverty, misery, sadness and death came out from the box. All that remained in the box was Hope. In our concept, we want to redefine the Pandora’s box and encourage every participant to play the role of god and show their wishes, hopes and desires that they want to put into the Pandora’s box, and “let Pandora reopen it” and bring the positive aspects of influencing our world or even the universe. During the exhibition, we can accumulate the participants’ thoughts via this interactive design, and at the end of show we will see the majority of participants’ thoughts.


BASIC FORM EVOLUTION

Our aim is to create a form made by modules opposite to Pandora’s box. Instead of using the cube shape which has limitation, we changed the modules to cylinder. Moreover we want to use polypropylene’s flexible materiality that provides opportunities to form various structure.


ITERATIONS

PRECEDENT SITE: open grass field, northern california ucb graduate digital seminar, spring 11 INSTRUCTOR: lisa iwamoto TEAM: justin jiang, tiffany kwong, john kim

The form of this two-person outdoor pavilion is based on a study of structural precedents and material properties. The relevance of a column, arch-like openings,and redundancy of units are the basis of the structural system.


SURFACE CREATION

CURVE EXTRACTION

SUPERIMPOSE ELEMENTS

The form of our structure is based on a surface which is intended to create an intimate and interactive space as mentioned in our design concept. It resembles a shelter where visitors are able to walk through the structure and interact with it. Once the surface is developed, curves are extracted to act as the framework for our structure. Next, the single elements are superimposed onto the curves to create an arch.


SURFACE CREATION

CURVE EXTRACTION

SUPERIMPOSE ELEMENTS

The form of our structure is based on a surface which is intended to create an intimate and interactive space as mentioned in our design concept. It resembles a shelter where visitors are able to walk through the structure and interact with it. Once the surface is developed, curves are extracted to act as the framework for our structure. Next, the single elements are superimposed onto the curves to create an arch.


Furthermore, the number of elements were reduced to lower the cost of the structure and the width of each element is increased to add to stability. The further iterations attempts to address the different views of the structure and to add some interest particularly from the sides of the structure.


ARCHITECTURAL DRAWING

PLAN


FRONT ELEVATION


BACK ELEVATION


SECTION


PROJECT MODULE SIZE


JOINT DETAIL

SEMI-TRANSPARENT POLYPROPYLENE TAB RIVET HOLES

2.

1.

4.

3. BLACK POLYPROPYLENE

4.

2. 3. RIVET HOLES 1.

RIVETS



STANDARD MODULE

RIVETS RIVET HOLES


CONSTRUCTION PROCESS


ARDUINO THEORY

INTERACTIVE METHOD

As human beings’ needs and satisfaction normally are divided into 5 aspects and refer to a hierarchy. However, we suppose that different people will have different views about what is the most important part of our mankind. For example, some people may consider love is the most important thing in the whole world but others may think self-esteem is more important than others because of some personal reasons. Therefore,make every part equally important and let people vote for their own wishes. When people vote for a certain part to a certain volume, the related colourful LED light will turn on and more people vote for it, quicker light blink.


INTERACTION

We primarily use sand or soil as weights, representing people’s wishes, and put 5 containers that are linked to the Arduino, representing the 5 aspects, near our structure to let participants put a certain amount weights to their desired aspects. We consider that actions of participants putting the weights into the containers are the actions of showing their wishes to influence our world. The translucent polypropylene stands for people’s curiosity, hesitation and limited knowledge about the universe.


SINGLE LED CODING CONCEPT

We primary use 5 pieces of 3kg load sensor and 5 colours of LED strip to connect to the Arduino. Each person can only put 100g weights into only one particular container. In terms of coding, we remap the sensor’s value from 3kg to 30 equal volumes, which means that when a participant put 100g soil or sand to a container,the AnalogRead value will be 1.

In this logic, we conclude that when a sensor’s value is below or equal to 5 (the weight of soil or sand in container is below or equal to 500g) the related LED strip is off; when a sensor’s value is higher than 5 and below 20 (the weight of soil or sand in container is higher than 500g and below 2000g) the related LED strip is on but blinks slowly; when a sensor’s value is higher than or equal to 20 (the weight of soil or sand in container is higher than 2000g) the related LED strip is on and blinks quickly.


LIGHTING LIGHTING




Habitat 68



Habitat 68 Liang Gao Yi Wang Lei Chao Rong Chen Ying Wen Cao Mitchel Ransome Tiffany Natasha Santoso

CONTENTS

SITE ANALYSIS CONCEPT Habitat 68 ITERATIONS Concept Model Iterations MAKING Folding Method Rivets Detail Joining Method FITTINGS Light & Fan Fittings BUDGET

PHOTOGRAPHS


SITE ANALYSIS

The space is panelled with glass glazing on its three exposed walls. This is obviously evident when we walk into the site. Thus, we want to make use of the natural light. Our site analysis focuses on lighting. We were looking at sun path, taking notes of the light that is cast on the room depending on the time of the day. We want to make use of this to create various shadows.

Entrance to Andrew Lee King Fun Legend 3 bars flourescent ceiling light


Sunset

Daytime light

Sunrise


CONCEPT

Based on our site analysis, the scheme we want to incorporate into our design is a habitable space that is an artificial reaction of nature. Habitat 68 is a smart sculpture that act as a shade structure and casts shadows based on the sun path. Our iterations of joints were influenced by nature. Our main aim is to give life to stagnant spaces/objects, letting people interact with it. Through the experiments with Arduino we want incorporate interactive senses that directly communicates with the users of the site. This is expressed in the way it responds with the users through the motion reactive light and fans to simulate an artificial breathing.



ITERATIONS

Explorations on the modular systems. The model on the top image was not showing enough structural strength, whereas the bottom image shows a rigid structure but lacking strength in the joints.


Explorations on the weaving system, the hollow ‘leafs’ are good storage for wires, LEDs, fans, etc. However the weaving with polypropylene as the material shows no structural integrity except with a bracing system.


Brainstorming for a modular system with similar aesthetic qualities as the weaving system - leaf/diamond shaped cutouts. This module shape has structural integrity and good compressive strength in a small scale of 3-4 modules. However, when joining a larger span at a larger height, it lost its structural integrity.


The shape of our final module design is a combination of our previous iterations (the first trial and the third trial). We felt that triangle as a module in itself has a good compressive strength and tensile strength. Folding it and making the corner flats also helps to increase its strength.


FOLDING METHOD

FOLDING METHOD WITH RIVETS DETAIL


JOINING SURFACE WITH RIVETS



LIGHT FITTINGS The organization of the light fittings, is designated by the three corners of the triangular form. We aim to place a potential 6 LED lights in the larger modules and 3 LED lights in the smaller modules. This enables even distribution of light through the modules. The lighting will be motion sensitive via the kinect wired through the Arduino boards, and will fade in and out depending on the proximity of the users experiencing the sculpture.


FAN FITTINGS Like the lighting above we plan to activate the breathing component of our concept. We plan to link in small 5V computer fans and drill them into the perforated module linking in a plastic bag. When people move around the space,through motion activated interaction the fans will inflate the plastic bags mimicking a breathing alive sculpture.






distortion



Distortion Ravi Bessabava Isaac Chen Stanley Yeoh Chan Sze-Lok, Reed Sarah Lam Po Tang Yien Hsiu Niu

CONTENTS

CONCEPT Distortion Of Senses STRATEGY Conceal & Reveal Site Mapping PRECEDENT STUDIES

DESIGN DEVELOPMENT Module Types & Iterations Material Testing Assembly Of Modules Wiring & Equipment Integration

BUDGET MODEL PHOTOGRAPHS


Concept Distortion

The Andrew Lee King Fun Gallery at Melbourne University comprises of a singular entrance/exit corridor. The conventional circulation through the space is a counter-clockwise motion with the low possibility of diversion off a straight course.


LEGEND

POWER SOCKET POTENTIAL COVERED AREA ENTRY/EXIT GREEN LED PATH RED LED PATH CAPACITIVE SENSOR LINE OF PATH COMMUNICATION ZONE POINT OF CONTACT

site plan SITE MAPPING


Strategy

conceal & reveal Contrary to a rigid path, we hope to create deviations that triggers disruption both physically and ephemerally; the human senses. The way our minds perceive things is an indirect result of how the body senses and responds to the surroundings. We see disruption as a method of actively encouraging interactions between users within a particular space.


AT THIS POINT, THE STRUCTURE CONCEALS THE COMMUNICATION ZONES

USER IN COMMUNICATION ZONE A USER IN COMMUNICATION ZONE B

LINE OF VISION OFFERS TWO POINTS OF ENTRY

site plan conceal & reveal


Precedent

Autumn Leaves, LCD Beijing

The 2d panels were the starting point which explored strength in tension and compression through folding and bending of the material. This also tested the optimal amount of arms which would result in the most rigid geometry.

Autumn leaves installation, LCD Beijing


Module Iteration Study, LCD Beijing


Preliminary Prototyping Modular experiments



Preliminary Prototyping Modular experiments

Geometry Experimentation Angle & length Of arm


Prototyping parameters

modular Variables

MT TT

BR

BR = BASE RADIUS MT = MID THICKNESS TT = TAB THICKNESS

General findings

As tab thickness increases, Curvature is resultantly greater Greater curvature = maximal rigidity Equal angles transfer loading uniformly


ITERATIONS/ SPECIFICATIONS

BASE RADIUS: 100 MID THICKNESS: 10 FILLET RADIUS: 350 TAB THICKNESS: 20

MODULAR UNIT

OBSERVATIONS

CENTRE WIDTH IS TOO THIN INADEQUATE TO SUSTAIN SUBSTANTIAL WEIGHT

I SPE

BAS MID FILL TAB

CONSIDER INCREASING MID THICKNESS

BAS MID FILL TAB BASE RADIUS: 100 MID THICKNESS: 20 FILLET RADIUS: 350 TAB THICKNESS: 20

SLIGHTLY MORE STRUCTURAL RIGID SMALL BASE RADIUS RESULTS IN SMALLER MODULAR SIZE CONSIDER INCREASING MID THICKNESS

BAS MID FILL TAB

BASE RADIUS: 100 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 20

STRUCTURALLY RIGID SMALL BASE RADIUS RESULTS IN SMALLER MODULAR SIZE SMALL MODULAR SIZE ALLOWS FOR INCREASED FLEXIBILITY IN STRUCTURE'S CURVATURE

BAS MID FILL TAB


N

ITERATIONS/ SPECIFICATIONS

BASE RADIUS: 100 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 10

MODULAR UNIT

OBSERVATIONS

THINNER TAB RESULTS IN LESS CURVATURE LESS CURVATURE = LESS RIGIDITY

CKNESS

BASE RADIUS: 100 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 15

IGID TS E

CKNESS

BASE RADIUS: 100 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 20

LTS

S FOR IN

BASE RADIUS: 100 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 30

AS TAB THICKNESS INCREASES, CURVATURE IS RESULTANTLY GREATER GREATER CURVATURE = MAXIMAL RIGIDITY


MODULAR DIAGRAMS ITERATIONS/ SPECIFICATIONS

MODULAR UNIT

BASE RADIUS: 150 MID THICKNESS: 20 FILLET RADIUS: 350 TAB THICKNESS: 20

OBSERVATIONS

x y

z

STRUCTURAL RIGIDITY RELIES HEAVILY ON THE CORRELATION BETWEEN BASE RADIUS, MID & TAB THICKNESS

I SPE

ORI

NO P

BASE RADIUS: 150 MID THICKNESS: 30 FILLET RADIUS: 350 TAB THICKNESS: 20 THE INCREMENT OF THE MID THICKNESS ENHANCES THE LOAD BEARING CAPABILITIES OF THE OVERALL STRUCTURE

BASE RADIUS: 150 MID THICKNESS: 35 FILLET RADIUS: 350 TAB THICKNESS: 25

BASE RADIUS: 200 MID THICKNESS: 60 FILLET RADIUS: 350 TAB THICKNESS: 30

HOWEVER, EXCESSIVE INCREMENTS WOULD RESULT IN THE BUCKLING OF THE CENTRAL TRIANGULATORY CORE

SL

SI

THEREFORE, TO COMPENSATE FOR THE LOAD THE TAB THICKNESS HAS TO INCREASE SIMULTANEOUSLY TO MAINTAIN STRUCTURAL RIGIDITY

PL AN EXCESSIVE INCREMENT MAY RESULT IN THE WASTAGE OF POLYPROPYLENE WHICH INTR AFFECTS THE BUDGET AND


ITERATIONS/ SPECIFICATIONS

ORIGINAL MODULE NO PLEATS/NO FOLDS

S

LD RAL

SLICED MODULE SINGULAR SLIT MID OF TAB

MODULAR UNIT

OBSERVATIONS

WE CONSIDERED METHODS OF INCREASING THE ANGLE OF THE ARC (3D) BY IMPLEMENTING SLITS WITHIN THE TABS, THIS POTENTIALLY RESOLVES THE NEED FOR MULTIPLE ANGULAR MODULES WHERE THE FORM BENDS

HOWEVER THE CREATION OF SLITS GREATLY DAMPENS THE STRUCTURAL CAPABILITIES OF THE MODULES AS THE COMPRESSION CAPABILITIES ARE NULLIFIED & COMPLETELY CHANNELED TO THE TRIANGULAR CORE

OAD E RAL

PLEATED MODULE IN H INTRODUCING PLEATS AND FOLDED TABS

ALTHOUGH THE FOLDS AND PLEATS MAYBE SLIGHTLY STRONGER THAN THE GENERIC SLIT - EVEN AFTER RIVETING THE FOLDS, IT IS STILL STRUCTURALLY INCAPABLE OF CARRYING A GREATER LOAD


material conditioning modular Variables

The curvature and contraction of a single module was studied to assist in understanding material behavior. When the tabs are folded, the modules becomes stiff however the geometry changes. For a module of a 150mm radius, a 22.5mm contraction of each arm and a central lift of 65mm was observed when the tabs were folded.


Material behavior testing

Bending and Shear tests

Each module was tested in twisting and folding to find the limitations and restrictions that the shape and material possess.


panel - component - module assembly sequence

PANEL TO COMPONENT

Each component, consists of 4 panels which are riveted together, bending the panels to create a component strong in tension and compression. These components are prefabricated 3-piece and 5-piece modules which are used to construct the overall form.


3-PIECE MODULE

5-PIECE MODULE


1 RIVET BOTTOM

2 INTER LOCK

connection detail riveting sequence

First the components are riveted on the inner hole to secure the panels together. The second component is then slotted within the triangular joint and riveted together within the intermediate perforation to form a module.

3 RIVET TOP


Interactive Equipment wiring schematic

ACTIVATION PANEL WITH CAPACITY SENSOR COMPUTER CONDUCTIVE INK/ ALUMINUM FOIL

ARDUINO

240 V POWER SOURCE

LED LED LED


indicitive elevation scale 1:50

ACTIVATION PANEL

PRE-FAB MODULES

CAST PLASTER

footing detail

Plaster is cast into the joints of the base model for stability. The conventional use of concrete is impractical for casting in polypropylene due to the heat produced when curing.


site plan conceal & reveal

In order to achieve the form, a hexagonal base was implemented and tessellated to follow our input curve which was driven from the creation of two interstitial space whilst conforming to site conditions and concealing/allowing access to power points. These hexagonal cells act as a set-out grid to align the subsequent modules.





LEAVES



Leaves Zhenzhen Fu Thi HaI Ly Ly Boxuan Shao Wenqian Shi Yidong Zhao

CONTENTS SITE ANALYSIS CONCEPT Logic Model Fabrication Detail SITE PLAN CONCEPT INTERACTIVE DESIGN BUDGET


Site Analysis


The gallery surrounded with trees. These 3 good views can be made better with our pavillion. The shadow of pavilion will match with the shadows of outside trees.

Exploring the great view through the trees, our pavilion creates connection between the outside and the inside related to the concept of falling leaves.


Concept

The Texture of the Leaf

Hexagon Logic

Hexagon


The Shape of the Leaf

Leaf Grid Logic

Leaf Grid


The Connection of the Leaf

Unite

‘‘Y” Shape Connection


Logic

Unites Assembled as a row


Size

Angle

B

B1

A1

C1

C2

B2

A2 C


Angle Detail Calculate


Model Detail

Scale 1:1 Model

Structure Weak Area

Scale 1:5 Model

Scale 1:5 Model

Scale 1:5 Model


Plan Concept

Interactive Design

Catch the color of the nearest person, then the LED light will change the color as same as the color which had caught.



peter



peter Miles Ritzmann-Williams Anne-Marie Randall Lisa Andreasson Thomas Mitton Amelia Ware

CONTENTS CONCEPT PRECEDENTS INITIAL SKETCHES ITERATIONS MAKING AND DETAILS SITE PLAN BUDGET


We have created a structure that offers a different experience to the visitor based upon their encounter, whether it is from outside, inside or time of day. It possesses a ‘mood’, which is presented in the form of coloured lighting within the structure, reacting to visitor interaction and temporal conditions. The form has been created through the use of a modular system of hexagons and ribs that offer the structural rigidity to the materials we had on offer, rivets and polypropylene, to create an enclosure you can walk into.


PRECEDENTS // DRAGON SKIN

PRECEDENTS

// CONSTRUCTIVE GEOMETRY PAVILION

PRECEDENTS

// ICD + ITKE RESEARCH PAVILION


PRECEDENTS

// KURF PAVILION

PRECEDENTS

// VOROMORO + VORODUO

PRECEDENTS

// SHELLSTAR PAVILION



We were interested in creating a structure that was enclosed from outside the gallery; however once you walked into the gallery it closed off your view of the outside to create a different experience.


Due to the nature of this project, our materials limited to only rivets and polypropylene, we did a lot of material research and testing of the material to create a module for a self-supporting structure to achieve a space we could walk into. To keep to budget, we also had to consider a module that would make the most economical use of the material. Having looked into structure that used stacking properties of a shape (veromodo & Veroduo by NAADA, Kurf Pavilion) and interlocking systems (Dragon Skin Pavilion) we agreed the most appropriate way to address these issues was a hexagonal structure, due to its ability to create a rigid structure with polypropylene that the other methods could not offer.




The face hexagons face inward to work in compression to form an arch, and are supported by ribs in tension on the outside to control the shape of the form.


To tie the structure and to create a solid base, rib will terminate when it hits the floor, and will thicken/pyramid to create a container in which can fill with concrete or sand for added rigidity


The structure would possess a mood dependent on time of day & interaction produce a different response, demonstrated through coloured LEDs and a projector. We thought of this ‘mood’, maybe being comparable to that of a toddler(or fetus) , in that it can get tired throughout the day, or get excitable in the right conditions, or even lonely. In keeping with this idea, the structure would be programmed based on time of day to determine firstly its overall ‘mood’. The structure would be lit up according to its mood using a projector.


Secondly, the structure would be responsive to the visitor, which would also elicit a response that is reflective of its ‘mood’. In select panels across the structure there would be panels lit up by an LEDs located next to a light sensor. When a visitor shines their iPhone light at this panel, another panel in a different location will light up. The next panel could have the same response, therefore guiding the visitor around the space. these moods would be generated from colours we typically associate with them, ie red for angry, blue for lonely, green for happy etc etc.All might light up and in multiple colours for ‘party’ mood.


GSEducationalVersion GSEducationalVersion

GSEducationalVersion

The structure will be located in the middle of the gallery, with its opening facing inwards towards the main building, concealing it from view from outside of the gallery. The rib structure and outer side will only be visible, and also the colour of its ‘mood’.




THE CAVE



The cave Adrian Beltran Ethan Zhang Jessica Li Matthew Greenwood Richard Moore Sebastian Noguera

CONTENTS SITE & FORM PRECEDENTS LAYOUT STRUCTURE DETAILS LIGHT INTERACTION


SITE & FORM

Andrew Lee King Fun Gallery is surrounded by public open space and Union Lawn which both include lots of vegetation. Due to the high visibility of the gallery to sunlight, it provides a great opportunity to integrate the indoor and outdoor space by creating an interactive landscape through nature-inspired light installation. The Cave is designed with the following elements: (1) Form of ‘Cave’ landscape created with interlocking modules (2) Interactive light effect (3) Contrast between open and enclosed space


(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9)

(10)

(11)

(12)

(a)

(b)

(c)


Module Development (1-4) Folded triangular geometry provides flexibility to the form but without rigidity to support the structure. (5-8) These triangular geometry requires glue or staples to create the shape as a module. It provides rigidity but fixings will be required to compose bigger structure. (9-11) Brick-like module can create ‘stacking’ effect and solid structure. However, it does not provide the organic form for the ideal landscape effect. (12) Interlocking cylinder system is chosen as ‘stalactite’ due to its circular shape, flexibility to stack and legit structure. ‘Stalactite’ Details (a-c) The cylinder is rolled and secured by tab and cut system. Only one tab and cut cannot hold the cylinder shape well since the ends of material lack of security. Single sided tab and cut can hold the shape but still lack of rigidity. Double sided tab and cut can provide both security and strength to the ‘stalactite’, which builds the rigidity by increasing the quantity of it interlocking to one another. Interlocking Example & Concept Sketch


PRECEDENTS

Basalt Columns & Stalagmites


The BVLGARI b.lounge and Pavilion for Abu Dhabi Art 2012 in collaboration with NaNA (Not a Number Architects)


Basalt Column & Stalagmite These two natural landforms inspire ‘The Cave’ to be column-like structure. The module of the interlocking structure system is called stalagmite. The BVLGARI b.lounge and Pavilion Stalactite structure of this pavilion demonstrates that ‘The Cave’ will be able to be. Our design does not include any fixings but its own interlocking system with the building material, which creates neat appearance to the design.


LAYOUT

stalagmites layout journey

1. Create topography

2. Create centre piece

3. Diffusing crowd effect

4. Enhance visibility between outdoor green space


CAFE ACCESS STALAGMITE

‘THE CAVE’ POWERPOINT ALLOW ACCESS TO CUPBOARD & LIGHT SWITCHES

GALLERY ACCESS


1:20 MODEL ALTERNATIVE STACKING SYSTEM

This stacking system is eliminated due to its high flexibility which may lead to collapse of the structure.


1:20 MODEL NW PERSPECTIVE

EAST ELEVATION


1:20 MODEL ENTER ‘THE CAVE’


1:20 MODEL EXIT FROM ‘THE CAVE’


STRUCTURE STRUCTURE A

Rolling Polypropylene into tubes provides this geometric form, which is very strong when dealing with compression loading.


RIVET VS. TAB & CUT

By using interlocking joints we have gained an advantage over the standardised use of rivets. 1. Our modular design & tectonic joint allows flexibility of form for future installations in other locations. 2. Second by not using rivets our modular system can be flat packed for storage and transport, whereas rivets would have solidified our form and increased storage requirements.


DETAILS MODULE PROTOTYPE SIDE TAB & CUT SYSTEM FOR FORMING A TUBE

VERTICAL TAB & CUT FOR STACKING

END TABS HAVE TO BE SECURED FOR BETTER APPEARANCE

MODULE LOST ITS SHAPE BY THIS SYSTEM

PROTOTYPES OF VARIOUS SIZES AND TAB & CUT SYSTEMS


MODULE #1 SIDE TAB & CUT

RING DETAILS

CUT TAB



MODULE #1

VERTICAL TAB & CUT

TAB CUT


MODULE #2

MODULE #1

MODULE #1

LIGHT

MODULE #1

LIGHT DIFFUSING TUBE ATTACHED TO THE RING

MODULE #1


LIGHT INTERACTION


Three principles for lighting interaction 1. When people come closer to the lights, the lights will turn up and others will turn off. 2. When people approaching the lights, it turns off and the others turn up. 3. Instead of turning lights up and off simply by approaching, the Kinect installed on the top works as the camera to capture the real-time movement happened inside the “The Cave”. Through using Firefly and Arduino, the lights can be used to record the real flow of people.

LIGHT RESPONSE TO PROXIMITY #1

LIGHT RESPONSE TO PROXIMITY #2

THE CLOSER THE PERSON THE BRIGHTER THE LIGHT

THE CLOSER THE PERSON THE BRIGHTER THE LIGHT




FIFTY SHADES



FIFTY SHADES Zufan Abay Ming Yuet Vivien Au Yujia Chen Jia Guo Qingyou Wang Yuan Chang

CONTENTS

PRELIMINARY CONCEPT Site Analysis Precedent Conceptual Progress Plan&Space Planning Digital Renderings DETAILS Base Detail Assembly Detail Structural Integrity Pattern & Material Subtraction Arch/Catenary Model & Distribution of Forces Wiring/Equipment Integration BUDGET


SURROUNDING ANALYSIS

The installation that we are required to design is in the Andrew Lee King Fung Gallery. It is located in the northern-western corner of MSD building, ground floor,a place where many people gather and pass by.


GALLERY ANALYSIS

According to our measurements, the gallery covers an area of approximately 154 square meters and has 2 exits attracting people from three main entrances. Three large French casements are installed in the three faces of the room, which makes sunlight and shadows in the gallery change during the day, especially on sunny days.


SUNLIGHT INTENSITY ANALYSIS

The light intensity data retrieved from the photocell sensor on Arduino provided the data for form generation in Grasshopper.


As a result, we record the changes of the sunlight and shade during one day by photos and Sun calculator. After that, we used light sensors to present the light intensity in this room and export data to Grasshopper in order to visualize it. According to the data that we collected, it can be seen that the central part has the least light, so we plan to put our installation in the centre of the gallery so that more artificial lights are required.


PRECEDENT

The precedent that we chose is the digital origami window installation by lava. referenced from coral reef, the sculpture was made with 1500 recycled cardboard molecules and plays with spatial arrangements by climbing up walls and arching over to create coral caves.


CONCEPTUAL PROGRESS

The concept of our proposal, Fifty Shades, is visualizing natural sunlight in patterns and hues. These components have variations in height in correspondence to the amount of light and shadow, such that shading components are stacked high where light is strong to maximize occupant comfort. Lighting patterns are shown through perforated panels.


Data captured using Arduino, written in Firefly, and imported into Grasshopper are further translated into points and curves to create a tangible form. The tessellation was generated by mathematical rule, which would stabilize the form and make future generations predictable.


Prototyping using dodecahedrons and revised using the Weaire Phalem rule.



PLAN & SPACE PLANNING


The idea of Fifty Shades is to provide a visual experience for the user upon entering the space. The experience is a visual representation of the site data collected through solar analyses, which is then translated into patterned shadows and LED lights of changing colours. We have the fortune of having an extremely transparent and bright site, with a very visually appealing view towards the neighbouring landscape and surrounding trees and pedestrian paths. This is something that we take advantage of in our proposal - with sufficient transparency, we attempt to frame the views of our visitors and bring them excitement through interactive components. This is done using lighting circuits and sensing equipment. The space itself maintains its non-intrusive quality and remains uncluttered despite the addition of this project. We hope that Fifty Shades would lure visitors in with its visual appeal, and convince them to stay within the gallery for an extended amount of time. The sculpture is not only a standing stack, but an interactive component that would engage the visitors and the surrounding environment. From form generation to its interactive component, it is a creation that reflects its surroundings and beckons visitors to watch its changing effects.




BASE DETAIL

Base Unit The zigzag folding polypropylene components staple on the undersurface of the basement cell divide the dodecahedron in to 4 triangles which make the base heavier, rigid and steady.


The structure of the sculpture can be regard as transformative polyhedron spatial frame that follows form physics theory. All the edges of dodecahedron are able to bear and conduct the dead load to the basement. To improve structural rigidity. The L shape folded polypropylene components are used to connect adjacent surfaces and then join together to form the beams. In this way, the double layer edges and beams performs better on bending resistance. The angle bars are also used to fasten beams and support intersection points. The height of the beam in different cells: Base 1/6 length of the longest span 2nd and 3rd layer 1/8 length of the longest span Top layer 1/12length of the longest span

53mm 40mm 25mm

In this way, the centre of the gravity will be lower and the dead load will be smaller.


ASSEMBLY DETAIL

Assembly Details: For the single unit, make connection between surface and ridge, ridge and ridge. The corners and edges are supported by threedimensional structures. Use rivets and nails for assembling between unit and unit.



STRUCTURAL INTEGRITY

Make the Structure Stronger: Make the form more stable with six base units. Add transition from the bottom units to the top units. The upper ones have more transparency, need less material and have less weight. Different assembling method for the parts which bear the heaviest modules. In special case, two units share the surfaces cut from the same polypropylene. This way, the force can be transferred to stronger part.



PATTERN & MATERIAL SUBSTRACTION

Perforations as patterns and for material reduction, to reduce the dead weight that the sculpture has to carry. Additional panels act as shades.


CATENARY MODEL & DISTRIBUTION OF FORCES

LIGHT UNITS small tabs + perforations

MODERATE UNITS moderate tabs + perforations

HEAVY BASE UNITS big tabs + heavy ridges


DISTRIBUTION OF FORCES: Unit weight dispersed through external skeletons to the bottom flats of the lowest units, subsequently to ground.


WIRING INTEGRATION

As for the lighting, we planned to arrange LED wires along the edges of each component in order to illustrate the shape of this installation. At this stage, we tested 2 circuits to show the how does LED lights work. One is connecting the light sensor to one LED and the frequency of blinking changed when sun light intensity changed. We found some videos online and show that if we connect varister to RGB LED, colour changes as resistor value changes. So we did another plan which is connecting RGB LED to photo resistance so that colour changes as the light intensity changes.


LED light wires attached along inner ridges.


Team Blue

team orange

Form

Modules

Kabuto


PHASE 2

Phase 2 is a progress and development stage towards the final outcome. Two teams, team orange and team blue, were voted to have the best proposals. From there, the entire class was divided into 3 teams: project management team, fabrication team and the coding team to work on the final proposal together. The final proposal is inspired by the overall cave form of the blue team, while developing the component/module of the orange team further. The aim is to obtain a design which has a form that supports the modular components and vice versa.



component module form


Blue

BRIEF EXPLORATION


LIGHT

Form

MODULE #1

LIGHT DIFFUSING TUBE ATTACHED TO

Lighting

Brief further exploration on blue team’s components. During this phase we looked at how to implement a rib system into the tubes to increase its strength and also the joining of each tube components into one another. Components


Orange

EXTENDED EXPLORATION


Footing

Components

Modules

Iteration on the panels to component structure: testing on the bending/ compressive and shear strength of the component.

Testing how the components behave towards one another as a module. Finding the right modular shape to obtain the most rigid geometry. Hexagonal module was decided to have the best rigidity.

Structure to ground detail exploration/ footing





Lighting system exploration


LIGHTING SYSTEM EXPLORATION

Exploration on the cabling connection and placement on the housing and how it connects to the Arduino.

Exploration on how the light will look visually behind the different colours of polypropylene housing: black and transparent, how it creates different effects of glow.


This experiment was a test on how the movement can affect the number of LED that light up. Through the web cam, the movement and proximity of the hand is detected and which transfers it to the Arduino in the computer which then give power to the LED to light up.



Movement data ANALYSIS


MOVEMENT DATA ANALYSIS Movement outside the structure

Time Line Movement within the structure

Scope & Limitation

3.6M

4M

Movement testing within the gallery

4M

Kinect Testing


CIRCULATION DIAGRAM



LIGHT INTENSITY ANALYSIS


LIGHT INTENSITY DATA ANALYSIS 10 AM

12 AM

4 PM

6 PM

8:30 PM



DATA INPUT

USER INTERACTIONS MOVEMENTS

KABUTO

OUTPUT LED LIGHTS


PHASE 3 KABUTO IS BORN!


KABUTO


Kabuto is a creature that is currently dwelling inside the Andrew Lee King Fun gallery. It expresses its pulse through constant blinking lights. This creature loves human interaction! It’s interest is to watch as humans move closer around it. Excited and energized by nearby movement, it flickers excitedly when new friends are nearby.

BIRTH DATE 19/02/16 HABITAT Andrew Lee King Fun CHARACTER Attention Seeker INTEREST Examining human movements ABILITIES Interact with humans Always love to interact with the humans Glowing with happiness when humans move around it

SIZE (H) 3 m X (W) 5 m DNA COMPOSITION Movement mapping data BODY COMPOSITION 216 sheets polypropylene 41 472 pieces rivets ORGANIC COMPONENTS LED light indicators Web cam Load bearing cells Wires


Kabuto

Footing Footing uses extra structural strength from extra skeleton and sand bags.


Panels that are connected together to create a strong component using rivets. Connection between components are strengthen with the addition of corner flap tabs. Thus creating a strong hexagonal module.

Component

Joint

Connecting one component to another by interlocking the tabs of two components and riveting them together.



Structure & mechanism


OVERALL CONCEPT DIAGRAMS

MODULE

STRUCTURE INNER SHELL

lighting lighting

lighting

STRUCTURE OUTER SHELL

lighting

BASE


WIRING LAYER 1

WIRING LAYER 2

lighting

lighting

lighting

lighting

WIRING LAYER 3

WIRING LAYER 4


LIGHTING & WIRING

lighting


VARIATIONS IN MOVEMENT Input

MOVEMENT SENSOR

Webcam detects movement near structure

COMPUTER

Computer delivers a constant beat

ARDUINO

Output EXCITABLE STATE

CONSTANT ‘PULSE’

Excited by nearby movement, the constant pulse is interrupted and fluctuates according to movement

LEDs blink predictably across model to simulate the ‘pulse’ of Kabuto

LED

16 enclosure modules 48 Lights



SET OUT PLAN


SET OUT PLANS

6099

3097 3000 2968 3003 3108

8

122 6

3763

5484

placement & size

4043 3736 3471 3256 3097 3000 2968 3003 3108

o

4900

20

3361

8

173

7

167

6099

136

152

6

213

8

4043 3736 3471 3256

5484

3361

2041

axis dimensions

611

outer shell dimensions


4776 4350 3905 3462 3032 2628 2265 1952 1706

2738 2613 2570 2608 2723 2911 3167 3485 3855

3097 3000 2968 3003 3108

4043 3736 3471 3256

2738 2613 2570 2608 2723 2911 3167 3485 3855

4043 3736 3471 3256 3097 3000 2968 3003 3108

6099

3361

4628 4274 3905 3531 3168 2828 2522 2265 2041

611 835 1092 1398 1738 2101 2475 2844 3198

outer shell dimensions

276 522 835 1198 1602 2032 2475 2920 3346

inner shell dimensions



Fabrication


ASSEMBLING KEY









PRODUCTION MANAGEMENT


MODULE ASSEMBLY


FOOTING ASSEMBLY


LIGHTING ASSEMBLY


Building Kabuto














detail


ASSEMBLY DIAGRAM

One Module Rivets 288 Polypropylene Sheets 8 Total Kabuto rivets 41,742 Total Kabuto polypropylene Sheets 216


KABUTO’S cells are made of black polypropylene. It is composed of multiple triangular pieces that are connected together with rivets. The form itself was influenced by the structural analysis of the components as well as the hexagonal composition of the components.


COMPONENT DETAIL

Interlock tab

A

A

Corner supporting flap tab

Panel

C C

B

B

COMPONENT DETAIL 2

COMPONENT TO COMPONENT DETAIL

A

C

24 Rivets

B

Component 1 0.75 Polypropylene sheet

Tab interlock system

Component 2


FOOTING DETAIL

Module Component

Skeleton

Skeleton

Footing Component



coding


CODING OVERALL DIAGRAM

DATA INPUT

USER INTERACTIONS MOVEMENTS

KABUTO

OUTPUT LED LIGHTS


VARIATIONS IN MOVEMENT Input

MOVEMENT SENSOR

Webcam detects movement near structure

COMPUTER

Computer delivers a constant beat

ARDUINO

Output EXCITABLE STATE

CONSTANT ‘PULSE’

Excited by nearby movement, the constant pulse is interrupted and fluctuates according to movement

LEDs blink predictably across model to simulate the ‘pulse’ of Kabuto

LED

16 enclosure modules 48 Lights


WIRING AND LED LAYER 1

a1 a1 a1 a2a2 a2

Arduino Board Layer_1


WIRING AND LED LAYER 2

a6a6 a6 a5a5 a5

a4a4 a4

a3 a3 a3

Arduino Board Layer_2


WIRING AND LED LAYER 3

a11 a11 a11

a10 a10 a10

a12 a12 a12

a9 a9 a9 a8 a8 a8

a7 a7 a7

Arduino Board Layer_3


WIRING AND LED LAYER 4

a16 a16 a16 a15 a15 a15

a14 a14 a14

a13 a13 a13

Arduino Board Layer_4


WIRING AND LED ALL OVERALL LAYERS

a5 a5 a5 a12 a12 a12

a11 a11 a11

a2 a2 a1 a1 a2 a1 3 a3aa3 a6 a6 a6 a10 a10 a10

a4 a4 a4

a7a7 a7

a8 a8 a8

a9 a9 a9

a15 a15 a15 a16 a16

a14 a14 a14 a13 a13 a13

Arduino Board Layer_1 Layer_2 Layer_3 Layer_4 a1 a2

a3

3Lights/ Housing


LIGHTING STRUCTURE

o

83 Tier 1

Tier 2

Tier 3 Tier 4

Input

Light

Input

Cam

Output

Ard

Output

Com Arduino

Computer


LED AND WIRING HOUSING

Main facade module of main structure

LED Panels Interlock Tabs LED Opening Wiring Opening

Interlock Tabs

Capping Piece


CODING WIRING DIAGRAM

P2a

P2a

I

P2a

II

P2a

III

P2b

I

P4a

P4a

P2b

I

P4a

II

P4a

III

P3a

P3a

II

II

P3b

I

P4c

P4Input

P4c

III

P4c

P3b

I

P3d

II

II

P3b

P2

Input

P3d

III

III

P3e

P1a

I

P1a P1a

P1Output

P1Input

II

I

P3e

P3c

I

P1b

P3f

I

P4d

II

P3c

II

III

P3c

III

P4

Output

III

I

II

P1b

P3f

P1b

III

P2c

I

P2c

II

III

P2d

I

P2d

P2d

II

P2d

III

Commonboard

P3e

P1b

P2c

P2Com P1Com

P3Input

P3e

III

P3b

P2c

P4Com P3Com

I

II

P3c III

P4d

P1 P2 P3 P4 Arduino 5v

P3d

II

P4d

P4d

P3Input

I

P4c

P1a

P3a

III

P4b

P3d

I

I

P4b

II

P2b

III

P3a

P4b

P4b

P2b

P2Output

P3f

II

P3f

III

P3Output



kabuto













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