2 minute read
CRAAP Method
While trying to evaluate sources Sarah Blakeslee and her team have developed the CRAAP Method that can be used to check the trustworthiness of a source. To do this, five steps were created that can help us determine if a source can be trusted or not – it can be used for checking fake news, one of our daily sources.
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In this activity, the facilitators asked the big group to divide into small groups and gave all groups a photo that represents a real person, situation or platform: climate change, Kanye West, TikTok, Game of Thrones, vaccines, UFO and 5G. Through the role-playing technique, the different groups had to represent a situation related to the topic in the atmosphere of the TV news.
"It has been possibly learned to make the unconscious process a conscious one= (Beatriz from Spain). "Have been reflecting on that and will definitely use it in my life when seeing news to evaluate them, whether they are true or false. Also in my career, because I work with citations and different news sources= (Madara from Latvia).
Six Thinking Hats
The Six Thinking Hats was a tool developed by de Bono (1999) to aid practical discussions and thinking. One of the issues with groups of people trying to think creatively is that individuals will criticize the ideas of others and derail creative thinking by aligning everyone in one of six states of mind.
It is very easy when considering a subject to jump to your preferred conclusion. Dr Bono's six thinking hats give you a systematic way of considering the subject from different perspectives (using different perspectives to think about the problem and also the solutions) and in doing so be more complete and effective.
Dr. de Bono proposes that there are five (five or six) distinct states of the brain each with its own distinctive chemical state. In each state, the brain will focus on different aspects of the subject being discussed (no evidence of the brain states was presented).
Using The Six Thinking Hats was <an excellent opportunity for simulation in various groups= (Kristijan from North Macedonia) and an <amazing method to learn from each perspective and actually had a conversation (...) to see something from a different angle= (Klara from Croatia).
Theatre cases & solutions: Cyberbullying through theatre
Cyberbullying is bullying through digital technologies, social media, messaging platforms, gaming platforms and mobile phones. It is repeated behaviour, aimed at scaring, angering or shaming those who are targeted (Unicef, 2020).
Eight groups created role-playing performances based on real situations that were made in the context of cyberbullying. There were two plays: 1) the given story with a dramatic end and 2) the same story but with an alternative, happy ending.
<I learnt that there’s always a way to prevent a disastrous ending as long as we don’t act just as bystanders that let things happen. I loved everything from coming up with the different characters' personalities to the making of the props. The creative process was super rewarding and fun, everyone got to shine and participate" (Daniela from Portugal).
"The feelings that I had were mixed, from the one hand I felt anger because the victim was suffering and no one was helping but after that solution was presented I felt relief that the victim found a better way. All the information I gained from this activity made me confident on recognizing categories of people when a situation of bullying occurs. Never stay silent or neutral beacause you're becoming a bully too!" (Efthimis from Greece).
The theatres were represented in various ways such as common theatre or mute role-playing.