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ERASMUS + and KEY COMPETENCES

We had a very interesting introduction about Erasmus + programme and then some participants with previous experiences told us what was happening in their projects. Miruna, Artan, Lili, Nikola, Donato, Anna that were in other exchanges in Romania shared their experiences then some of the leaders

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Alexej, Daniel and Bilal took the floor to make people understand what is their role in a project.

Here are main features we discovered about Erasmus + and key competences:

ERASMUS+ budget is estimated at EUR 26.2 billion. This amount is almost double the funding received by the previous program (2014-2020).The 2021-2027 program places a strong emphasis on social inclusion, the green and digital transition, and the promotion of youth participation in democratic life.

Youthpass is a certificate that emphasizes the value of non-formal and informal learning experiences. It is based on a European Council resolution and was drafted between 2005 and 2007 on behalf of the European Commission. Unlike formal learning, which takes place in traditional educational institutions such as schools or universities, non-formal learning experiences can take place anywhere, for example in sports clubs, summer camps, exchange programs or in everyday life. . Youthpass aims to recognize and validate these experiences across Europe.

It supports the priorities and activities defined in the context of the European Education Area, the Digital Education Action Plan and the Agenda for Skills in Europe. At the same time, the program supports the European Pillar of Social Rights,implements the EU Youth Strategy 2019-2027 and develops the European dimension in the field of sport.

Erasmus + offers opportunities for mobility and cooperation in higher education, education and training, school education (including care and early education), adult education, youth sector and sports.

We spent 2 days to discuss and understand the key competences and to practice to get new skills, attitudes and knowledge useful for future infopreneurs and european citizens.

Key competences are those which all individuals need for personal fulfilment and development, employability, social inclusion and active citizenship. They are developed in a lifelong learning perspective, from early childhood throughout adult life, and through formal, non-formal and informal learning.

We have been put to numerous different challenges in this project to help us discover ourselves and grow as much as possible. Each of us has gained new abilities; some have learnt to work better in teams, interact with others, handle pressure, and so on; but most significantly, each of us has learned to know himself and develop as much as possible on all aspects.

We can say that everyone has gained a better understanding of key competencies. Each day began with a recap of the eight key competencies, followed by a discussion of their value in entrepreneurship. We were able to accumulate knowledge about them and practice them in a non-formal way by following numerous procedures.

Activities and methodology were so various so keep us engaged and focused on every part of it. They combined very serious working with funny moments that also generated efficient learning.

We used role plays, theater and improvisation to understand some key competences as STEM, citizenship, multilingual, literacy and tests like Kolb and Honey Mumford to discover the most appropriate ways of learning: pragmatic, reflector, activist, the

“Tolea and his team were amazing. Everything was very good with nice accommodation , good activities and important outcomes for all participants.” (Bilal – group leader Turkey)

“World café” was a new method for most of participants and jumping from one table to another where our moderators did a great job, everyone could understand the most important aspects of infopreneurship before, during and after pandemic era, strategies to be applied for safety of on line business, laws and regulations in virtual business In this world cafe, the participants learned to interact better with each other. Each with different opinions and conceptions, they learned to listen and understand the opinions of others, strengthening the relations between them. Participants divided the tasks between drawing and writing some ideas about the topic presented. In the end, everyone was satisfied and proud of the effort

What we got from our moderators:

The keys in the security and the safety of the virtual business are: to have the math and technical knowledge, to have good protected VPN, to save your data on offline pc, some people say it's better if you use Linux as an operating system, you can collaborate with other security companies, to use the order/receive/check/pay in place technique,to put tracking on your products.

In the topic virtual businesses before, during and after the pandemic we've seen a rose of online business and a big change from physic to online, we've seen that crypto currency got an "explosion" and also the delivery companies that don't activate online but all the online businesses in order to deliver they're products uses the delivery service. For the online market place the pandemic was helpful and after the pandemic "the online" maintain its level

Some tips were really main things like to make a good quality product, to promote yourself on the social medias such as Facebook, Instagram, Twitter and to have aesthetic and easy to work with website. There were also a small details that could help like to personalize the product, to offer more clear view of the process and even to turn on the good senses of the clients with good smelling products. When you are in the friendly and open environment it's way easier to come up with the good ideas.

The most enjoyable session about key comeptences was the one that combined “Plot case” and “Island Game”.

In first one we were supposed to solve a problem of municipality in teams and was very tricky. E had to develop our skills in negociation, finance and planning a budget, teamwork. Some of us were real “sharks” on the market others were more flexible, but in the end, that’s how it is in real life.

Continuing to explore how to negociate in business, how to manage the risks and how to cooperate in the market, “Island game” challenged us to create an island where every member of the team should build a business. That was not so complicated but when the challenges started: invasions, explosion of volcanoes, conflicts everything become more complicated but in the end everything went smooth and visiting the other islands we could start to make businesses among our companies.

“This project was truly amazing. Through this project not only I learned about entrepreneurship and infopreneurship, but also about so many different cultures. The diversity of participant countries was excellent. This project helped me to develop my communication and teamwork skills. The activities were really helpful to see and learn about future possibilities in the field of the topic. On this project I met so many amazing people, so I’m really thankful for this experience. (Eva – LV)”

Description: each group has to invent and present using different materials(clay, balloons,coloured paper etc) their ideal infopreneur. There is almost no limitation in the type of idea, except that it is in virtual space. Each member of the group must participate, with the team deciding whether to share tasks or work on everything together.

At first, the task seemed easy because we had a lot of freedom to work. However, for the first few minutes we wondered what exactly to do. After we decided that we would create something to combine seriousity with fun and that’s what most of us did – working with pleasure, discussing about key competences and potential businesses and learn easy from a “kindergarden” method. We liked that we used some recyclable materials provided by organizers or brought from home by some participants.

In the end it did not turn out to be as easy as we thought. We had to recreate our idea in an understandable and attractive way for others. And everyone enjoyed the exhibition and presentations. Teamwork was not a problem, everyone had ideas and everyone participated in modeling. All the models seemed to be alive and they were exposed in activities

“I really enjoyed the activities and the organization of this project. I particularly liked the activity where we built the perfect infopreneur from different materials. Overall I met some amazing people and had a lot of fun on this project.” – (Ana Marija – MK)

Idea: the app for cooking

Slogan: Enjoying food better than before!!!

Main features:

● User can choose receipt for a dish or cocktail based on existing ingredients

● User can buy the absent ingredients online

● Videos explaining receipts

● User feedbacks (texts, videos, photos)

● User can share his own receipts

Storytelling:

Once upon a time, there were three roommates struggling with food. They didn’t have anything barely. Then they opened the fridge and didn’t know what to do with what they had left.

Then out of nowhere came COOKIFY !!

The Cookify.app helped them to find 4 recipes to cook something from existing ingredients.

At this time Edo was staying at home in Bolognia and trying to cook pizza. He had everything for it except the only right cheese. Cookify.app helped him to find this cheese in one of 20 online shops and order a delivery of it.

At the same time, Nieves cooked a very-very magnificent pie in Malaga on her own recipe. And she wanted to share it with everyone. Well, Cookify.app helped her to do it. Nowadays this pie named Nieves Cherry is included in the list of pies and you can enjoy it.

So… Use Cookify and enjoy food better than before!!

Target audiences

● Students

● Low mobility or old people

● People that don't know how to cook and people that are willing to learn

● Singles and busy people

● Party organizers

Resources:

● employees (what kind of specialists do we need?

● about the site and app, we need front end developers, backend ones, delivery guys, call center ones

● when second week after starting

● how much time 2 weeks for the app at most

● money (how much and when do we need it? where to get it? we need 200 000 euros, we collect them , Chefs can donate money and there recepipes

Money

Where is an income?

- User gets 30-days trial period

- After 30 days he pays about 4.99 euros per month

- upgrade for drink recipes +2.99 euros per month

We’d like to get starting money from the most popular crowdfunding platform - KickStarter.

Money for start (needies)

- app programming - programmers

- starting promotion

- collecting recipes for the start database (about …. recipes) - editors / old books

- establishing of first contacts with products providers (marketing people)

Monthly fees after start:

- programmers - supporting existing app and adding new features

- system administration - for servers support

- editors - adding new recipes and video reviews, editing UCG

- marketing - contacts with products providers

People

People (human resources & company structure)

- CEO

- Tech department (programmers and system administrator)

- Marketing department (for promotion and work with ingredient sellers)

- content department (to work with recipes,

- financial (bookkeepers etc)

- customer support

Marketing

One important thing before you start to do something is a marketing research. You have to know your audience. One of the way how to do it - simple survey as a set of interviews. For example, your audience are students. Then you go to campus and ask them some questions.

Answers on these questions will help you to understand you client, minimize your risks if you have wrong ideas, make some important decisions related to your product and understand the advantages and disadvantages to promote it properly.

We took a little survey for our Cookify application too.

Survey questions:

1. How often do you find yourself in a situation not knowing what to cook with the ingredients you have at home?

2. How often do you go to restaurants usually?

3. How often do you find yourself without a basic ingredient for your meal? What do you do in this case?

4. Do you prefer quick unhealthy meals or taking 20 minutes in doing a homemade healthy meal?

5. Do you like to share the results of your work with other people?

“In this project I’ve learned that people will learn things and connect with each other if you do it in the most fun way. I had a lot of fun especially when me and my team had to do the final workteam and by that I mean creating our company and our video. The work connected us which it was very surprising cause our team was really random and before that we didn’t even talked to each other, but at the end of the project we were closer than we ever expected.” ( Miruna – RO)

Idea Explanation

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