Architectural Computing Graduation Project 2011 Never Stand Still
Faculty of Built Environment
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NISSA BETTESS CHARLIE CHHAY JONATHAN CHONG BRIAN CULLA MICHAEL DIEDRICKS CAMERON GAGE CHRISTOPHER GALEA CHRISTOPHER HEARD PATRICK HESPE LILI HINH MATTHEW HUNTER MICHAEL KHALIL CHOR YAN TIFFANY LAU WILSON LE ERIC LEE
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SAM YAO LING LI MATHEW LO WARREN MEYER ROUHIEH NAZARI SARAH PASSARELLI JAY PATEL LLOYD RAMSAY JENNIFER LYNN SALCEDO ROSALIND SKINNER LACHLAN STANTON BILLY TRAN BRANDAN VILLATORA KEYANG (MIKE) XIA ADLEY YUEN
Fwd: Thinking 17-19th November TAP Gallery, 278 Palmer St Darlinghurst architecturalcomputing.com/grad2011 Front cover: Chor Yan Tiffany Lau, Interactive Visualisation Presentation
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MESSAGE FROM THE DEAN
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INTRODUCTION
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MESSAGE FROM THE PROGRAM DIRECTOR
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2011 GRADUATION PROJECTS
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ACKNOWLEDGEMENTS
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ALUMNI PROFILE
MESSAGE FROM THE DEAN FACULTY OF BUILT ENVIRONMENT UNSW Built Environment (BE) is focused on research and education relevant to the design, delivery and management of the 21st century city and the elements within it. This catalogue presents selected projects from our final year students in Architectural Computing. The unprecedented level of urban growth and associated urban issues of critical significance provides the global context and distinctive knowledge framework of the UNSW BE curriculum. A distinguishing feature of our student experiences comes from our capability to focus on design, research, teaching and learning from perspectives that place emphasis on the stewardship of the built environment and the interdisciplinary dimensions from which it is formed. The strategic direction of UNSW BE is based on a Faculty commitment to deliver high impact research and graduates equipped with the knowledge and practical skills required to realise sustainable urban environments of enduring cultural value. New research initiatives undertaken in the last twelve months build on the faculty’s strengths concentrating on themes that include sustainable design and development, urban typologies, people and places and emergent digital technologies. Each degree program integrates relevant research methods and outcomes to ensure our students understand and value lifelong learning and possess intellectual skills to enable successful future careers in a global context. The design studio is central to the curriculum of many of our degree programs. Our academics collaborate with leading design professionals to create learning experiences around issues of local and international relevance, Our students work is often presented or exhibited to the public, enhancing the connection of our teaching and learning programs with real world experiences. These experiences contribute to the highly developed professional skills of our graduates and help to foster future career opportunities. International relations are of great importance at UNSW BE. We provide opportunity for international engagement in our teaching, learning and research through established collaborative relationships with leading universities around the world. Our students often choose to undertake part of their degree program in another country through our established network of international relationships. Our worldwide alumni play an important role, providing points of contact for our graduates. We continue to foster our relationships with them through regular alumni events both at home and abroad. Your student experiences, hard work and skills are in many ways reflected in summary form by the quality of work contained within this catalogue. On behalf of the faculty I congratulate all the students who have completed their degree program and now become our alumni. We wish you every success in your chosen field of endeavour. In many respects, our relationship is just beginning as we look forward to your ongoing participation in the life of our university through the many events and activities that we undertake to support research and the education of future generations of built environment graduates. Professor Alec Tzannes Dean UNSW Built Environment 5
INTRODUCTION ARCH1393 GRADUATION PROJECT This catalogue displays the diverse and exciting range of projects undertaken by the Architectural Computing students this year. The Architectural Computing Graduation Project starts with the students deciding on a particular concept or technology that they wish to investigate, this is often followed by the students finding a client with which they can work. The students then spend the rest of the semester investigating their chosen area and producing a project demonstrating an innovative application of their chosen topic area. In 2011, we introduced a number of innovations into Graduation Project including requiring the students to research and present three project options at the start of the semester. This encouraged the students to reflect carefully on what they have learnt over the previous three years and led to a more thoughtful selection of projects being undertaken. Another innovation this year was the inclusion of all the Architectural Computing academic staff as tutors; this gave the students a much greater tutorial choice and allowed them to more easily consult with the academic staff. I would like to congratulate the students on their achievements this year; not only in the Graduation Project but also in the other courses that they have completed with considerable distinction. Finally, I want to give my heartfelt thanks to the students’ Clients, who have unstintingly given their time and energy to students.
Stephen Peter Course Convener Tutors: ›› ›› ›› ›› ››
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Jeremy Harkins Russell Lowe Tam Nguyen Stephen Peter Jim Plume
I WOULD LIKE TO CONGRATULATE THE STUDENTS ON THEIR ACHIEVEMENTS THIS YEAR; NOT ONLY IN THE GRADUATION PROJECT BUT ALSO IN THE OTHER COURSES THAT THEY HAVE COMPLETED WITH CONSIDERABLE DISTINCTION.
MESSAGE FROM THE PROGRAM DIRECTOR BACHELOR OF ARCHITECTURAL COMPUTING The Fwd: THINKING Exhibition and this accompanying catalogue celebrate the distinctive graduation projects of 2011 final year students in the Bachelor of Architectural Computing degree. A distinguishing feature of these imaginative Architectural Computing graduation projects is that they investigate, speculate and realise ideas and propositions that attend to research and practice questions and issues. Guided by Course Convener Stephen Peter, student interests were aligned with the research endeavours of Architectural Computing academics and architectural practice in the areas of: ›› ›› ›› ›› ›› ››
visualization sensate architectures and urban environments repurposing computer gaming technology augmented reality systems realtime environments and photogrammetry building information modelling
Special mention should be made of the contributions of Ben Doherty of Bligh Voller Nield (BVN) and Sam Yasseen of Yasseen VU & Associates who connected students with Architects, real projects and clients. PhD students Josh Harle and Vinh Nugyen also contributed guidance and expertise to the student’s projects. This interactive approach demonstrates how UNSW student research projects contribute to advancing understanding of Architectural Computing’s contribution to imagining and realising our Built Environment. The Architectural Computing degree program, with the Bachelor of Architectural Studies and Master of Architecture forms the Architecture Program community at UNSW. The graduation projects represented in this catalogue affirms our distinctive Built Environment studio. This approach celebrates the mutuality of student’s creative vitality and technical capability in concert with demonstrating the qualities of academic excellence, commitment and community identified with UNSW graduating students of Architecture. Congratulations to the 2011 Architectural Computing Graduand Students on their achievements and best wishes for a rewarding and successful career of contribution to the thoughtful making of our Built Environment.
Ann Quinlan Architecture Program Director
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NISSA BETTESS Email nkbettess@live.ca
Educational Energy System Educational Energy System’ is a research based project that focuses on the idea of providing educational feedback to homeowners to encourage a sustainable house while giving the incentive to save money. The goal of this project is to present a concept of an energy consumption system designed around behavioural modification, user interface design and energy efficient technology research. This concept would be displayed within households and placed near the main access to encourage homeowners to turn off power not needed while they are not home. The simulation produced is presented in Flash using the techniques and design suggestions gathered during research that further proves the simulation gives valuable feedback to those who use it. This project has allowed me to pursue an interest in sustainability while allowing for the growth of skills and knowledge in scripting and research, and as a result has combined two ideas into a unique concept.
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A. Activity awareness menu showing active or inactive appliances B. The year 2011 Energy Consumption and Cost data C. Activity awareness menu showing location of appliances D. Real Time Cost Menu showing some appliances ‘off’ E. Real Time Consumption Menu showing some appliances ‘off’
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CHARLIE CHHAY Email charlie.chhay@hotmail.com URL www.charliechhay.com Phone 0424 177 404
An Interactive Virtual Tour An interactive Virtual Tour was developed for the Beauty Point House for Sam Crawford Architects with a set focus on a creative visualisation presentation. Upon receiving documentation, the design was developed into a 3D BIM model. Following that, the model was then extrapolated into a detailed visualisation model that provided the basis for creating the interactive virtual tour which consisted of panoramas and renders. Having had the creative responsibility of collectively fitting the spaces and presentation of the building, this project reflects on the skills learnt throughout this degree and developing those to an industry professional standard. Being able to work alongside a client in preparation for future endeavours, not only was an understanding developed in the client needs, but also what the client wanted to reflect and how expressively the qualities and characteristics of the design can be communicated creatively.
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Exterior View Entertainment Area Master Bedroom Ensuite Bathroom Guest Bedroom
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JONATHAN CHONG Email Jlchong07@hotmail.com Phone 0429 097 293
Renderer Comparison This project is a study of the use 3D renderers used in Architectural Visualisation and a comparison between them. In a visual, aesthetic field such as Architecture where design is viewed subjectively it is important that we are able to produce the best results for a render or animation. Good renderers make it easy to produce photorealistic lighting, shadows and textures. Currently the most common practice or standard software for 3D artists / architects is use a 3D modelling program then to export it to a external renderer or plug-in renderer, the most commonly used is Autodesk 3D Studio Max combined with the Vray plugin. The aim of this comparison study is to compare other renderers and software packages to see if there is a renderer that can deliver better results and efficiency. At the same time this study allows for a deeper understanding of the mechanics involved with 3D rendering by the study and comparison.
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A. Nox Diffuse and Reflective Material B. Xenodream models rendered with Maxwell 2.5 C. Nox Materials D. Caustics Sample E. LuxRender Sample
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BRIAN CULLA Email brianculla@gmail.com Phone 0402 052 989
BI[M]+FM- SYDNEY OPERA HOUSE Jorn Uzton’s Sydney Opera House is one of the most demanding performing arts centres in the world, containing seven different theatres and hosting over 2,000 events each year; facilities management is a significant aspect of the building. The aim of this project was to address and solve current issues which the Sydney Opera House Trust had in regard to facilities management, in particular changing the current process used to read and understand existing 2D pdf documents. Using existing building information of the Sydney Opera House, a 3D BIM interface concept has been developed which is capable of wide distribution and, unlike current FM programs, is not software specific. What makes this concept unique is that it provides the ability to help maintain and develop agreed services that support and improve the performance of the Sydney Opera House, not only from a desktop computer, but from the palm of your hands.
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Sydney Opera House’s exterior Sydney Opera House The Studio Facilities Management Facilities management in the palm of your hands
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MICHAEL DIEDRICKS Email michael.diedricks@gmail.com URL www.michaeldiedricks.com Phone 0403 484 240
Reflective Visualisation Reflective Visualisation is a project that set out to find better ways to create architectural visualisation with the hope of developing images that are not necessarily more real, but more accurately communicate the emotion and character of the architecture in question. The idea was to gather a greater vocabulary of tools and techniques from other forms of visualisation such as caricature and digital concept painting and inject them into the architectural visualisation workflow. The intention was to gain a better understanding of visualisation itself, without the influence of architecture, and then reapply what is learned to depict architecture with more eloquence and clarity. The visualisation of achitecture is, itself, an art form and must be understood before it can be properly executed at a professional level.
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A. Wireframe model in 3D Studio Max B. Final production image C. Work-flow diagram D. Raw render E. Colour-corrected image
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CAMERON GAGE Email cam@animi.com.au URL www.animi.com.au Phone 0409 192 931
Using multi-sensory strategies to re-engage with unused spaces This project looks at how unused spaces can be re-invigorated using multi-sensory strategies. Unused spaces exist in every form of architecture. Utilising sensors and actuators, these unused spaces can dynamically become attractive to the human senses. These carefully designed arrays of systems are known as interactive interventions. Interactive or sensory spaces are greatly increasing in number throughout the world; these are spaces that display interactive art or contain interactive spatial interventions. These interventions allow people to have a greater connection with the space as they relay information about the surrounding environment. The interventions proposed by this project redistribute people throughout the space and create a more comfortable and enjoyable experience for the occupants, as well as optimise the architecture. Media such as lights, sounds, smells and images are triggered accordingly by data fed from sensors placed in the space.
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A. UV Light – Sounds of Silence Intervention B. Chest – Sounds of Silence Intervention C. Camera – Purgatory Intervention D. LEDs – Moths to Flame Intervention E. Fragrance – Moths to Flame Intervention
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CHRISTOPHER GALEA Email chrisgalea@live.com URL www.chrisgalea.net Phone 0432 115 991
LMA Lakemba Mosque Master Plan 2020 This project focuses on using interactive real time environments to visualise the LMA Lakemba Mosque Master Plan designed by architect Dale Jones Evans. The program contains a series of interactive environments which allow users to investigate the proposed campus master plan in various ways. The program delivers a fly-through around the environment showing a representation of the different development stages of the campus. It also contains a series of environments which poetically represent the daily Muslim prayers which are linked to different events held around the campus. The final aspect of the program allows users to walk around the entire campus freely allowing for exploration and interaction with the proposed campus design. It is easily distributable as a PC and Mac application as well as a streamed web version which aim to increase public awareness, create community engagement and increase support.
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A. Aerial View Menu Screen of Environment B. Interacting with Proposed Building Designs C. Representation of Use of Space D. Interacting with Proposed Building Designs E. Interactive Elements such as Traffic and Pedestrians
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CHRISTOPHER HEARD Email cheard89@gmail.com URL www.christopherheard.com.au Phone 0423 263 380
Augmented Reality for Scale and Form Feedback. This project aims to test the appropriateness of Augmented Reality technology for providing size, location and form feedback for architectural communication. In collaboration with Dale-Jones Evans architects, the conceptual project “Tower Tao” was used as an architectural subject to research and explore the possibilities presented by the technology. “Tower Tao” is proposed as a gigantic 2-3km skyscraper, comprised of two leaning towers, creating retail, residential and commercial spaces within. The project involved the technical setup and management of a Point of Interest server for the LayAR application, available on smart-phones. Through the application, a user can visualise the location, size and impact that a proposed design will have, from their current location. The project culminated in a complete multimedia presentation, including video, static visualisation, web, marker, and augmented reality elements, to present a coherent design communication.
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A. Example of model being viewed on a smartphone B. A visualisation of the Tower Tao C. Testing an international layer on the LayAR website D. DJE’s original sketch of Tower Tao E. QR codes to connect with more information
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PATRICK HESPE Email p.hespe@gmail.com Phone 0424 197 692
Tuning Space The ‘tuningSpace’ project encapsulates the topics of architectural acoustics, digital signal processing and parametric driven design. It touches on these concepts varying levels of depth and complexity. This project aims to draw a conclusion to whether it is possible to develop a system with the ability to ‘tune’ itself to enhance acoustic performance and experience of a space. A number of 3d models of an acoustic system were created parametrically through the use of McNeel Rhinoceros and Grasshopper (a programming platform for Rhinoceros). Autodesk Ecotect was used to conduct ray-tracing and acoustic response algorithms upon these models. The majority of the time devoted to this project was revolved around research and development of a physical model. This involved configuring microphones and microcontrollers to pick up sound and use frequencies to inform and manipulate a surface through triggering pneumatic cylinders to move panels and expose underlying materials of varying acoustic properties.
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A. Rhinoceros/Grasshopper Parametric Model B. Physical model solenoid and microcontroller C. Perspective of physical model D. Rear perspective of physical model
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LILI HINH Email lilihinh@hotmail.com Phone 0431 040 238
3D Visualisation through Multimedia Presentation This project demonstrates the use of multimedia in 3D visualisation. The process involves taking a look at different multimedia that aids the visualisation process of an unbuilt design and then creating an interactive 3D visualisation multimedia presentation showcasing Mayden House. By further developing the skills acquired from the Architectural Computing degree, a deeper understanding of 3D visualisation and modelling has been gained. Exploration and investigations were made into finding the best possible way to help the audience visualise Mayden House effectively. The presentation showcases Mayden House through high quality still renders that have been carefully composed to make sure the audience can effectively visualise the house and the spaces within it. It also includes panoramas that have been put together to ensure a comprehensive virtual tour. All of which are integrated into an interactive presentation that allows the viewer to explore and visualise Mayden House easily and effectively.
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A. Exterior view of Mayden House B. Panoramic view of family room, kitchen and dinning area C. Formal living room D. Masterbedroom E. Study
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MATTHEW HUNTER Email contact@matthewhunter.org URL www.matthewhunter.org Phone (+614) 50 130 003
Adaptable Space The Adaptable Space project is an investigation into analytic environments with the capacity to adapt to the changing demands of their occupants. Two mechanical prototypes were developed during the course of this project. These prototypes propose to develop an Architecture capable of sensing and perceiving human movements and social interactions, with the objective of encouraging social dynamism. The prototypes aim to recognise and anticipate for social interactions between 2 to 6 occupants. The conducted experiments and research examine studies and methods for collecting and interpreting computer vision sensory data. The skeleton tracking capabilities of Microsoft Kinect is employed to develop a system capable of analysing components of human movement, and deriving data such as the occupants’ centre of mass and velocity. The architecture responds to further prompt and stimulate social interactions through adjusting its spatial configuration to manipulate the circulation of its occupants.
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A. Prototype grasshopper model translating surface to physical model B. Prototype 1.0 C. Prototype 1.0 - Rack and Pinion Gear D. Prototype 2.0 E. Prototype 2.0
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MICHAEL KHALIL Email khalil_michael@yahoo.com.au Phone 0406 870 970
11 Anvil Rd Industrial/Commercial Development I have aimed to explore in this project the use of building information modelling tools in conjunction with Visualisation programs as an aid to produce photorealistic style visualisations and a Real-time based animation in order to demonstrate and showcase a large scale industrial/commercial development with different design options to my client and facilitate for a near realistic sense of the spaces as possible; utilising architectural packages and Real-time programs. Located in Seven Hills is a 2000 sqm. vacant land where my client has requested photorealistic style visualisations and a short walkthrough animation for the industrial development containing a warehouse/factory area on the ground level and office spaces above; in order to support and illustrate their design ideas to their client creating different design options using different materials selected through the design process of pre-construction.
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Admin Area 11 Anvil Rd. Exterior view Undercover Car park / Main Entry Waiting Area Reception Area
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CHOR YAN TIFFANY LAU Email contact@tiffanylau.net URL www.tiffanylau.net Phone 0424 511 321
Interactive Visualisation Presentation ‘Interactive Visualisation Presentation’ utilises the combination between rendered visualisations and flash-based interactive interfaces to explore a different and distinctive method of presenting the unique apartment design project, ‘68 Phillip Street’. The projects’ focus is to develop high quality visualisations ranging from emotive still renders to 360degree panoramas and then combining the outputs into a flash-based presentation that would be interactive, informative and more importantly user-oriented. It is designed with the goal of effectively showcasing the architect’s design intention through a creative method that goes beyond the standard still renders and predefined virtual tours. Ultimately, this project seeks to refine and build upon the fundamental skills gained through the previous years of the Architectural Computing degree. Ranging from creating BIM and detailed 3D models, to photorealistic renders and flash-based presentations, this project has become a platform in which a wide variety of the skills and abilities could be showcased and presented.
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A. Exterior View of 68 Phillip Street B. Panoramic view of Apartment One C. Panoramic view of Apartment Two D. Bedroom of Apartment One E. Apartment Three’s Lounge
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WILSON LE Email wilson.le@live.com Phone 0404 552 556
Talara Apartments – Time-Based Visualisation The project which was based on a new development of apartments called the Talara Apartments which is proposed to be built in Gymea. The design of the apartments was in the process of being completed so it could be sent off to the local council – Sutherland Shire Council in order to get it approved. The aim of this project was to aid in providing extra information in time for submission to council. A time-based visualisation of the both the exterior and interior of the apartments was made to showcase the building and shadow diagrams were investigated which would be used to show the council the impact the new development may impose on neighbouring buildings. Architectural Computing provides the essential building blocks to providing high quality 3-dimensional computer modelling and rendering skills which will be convenient in the future for a career in architectural visualisation.
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A. A Close-up of apartments B. Exterior view of Talara Apartments C. Kitchen/Living Room D. Western facade E. Entrance to apartments
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ERIC LEE Email eric@iamericlee.com URL www.iamericlee.com www.remarch.org
REMARCH REMARCH is a project that researches the idea of collecting information; creating awareness; and seeing how individuals respond as a result. Due to the broadness of the idea, there were many possibilities in which this project could have been undertaken. As a preliminary experiment, the project has taken the medium of a website. The project focuses on the communication process of Facilities Management (FM) at the University of New South Wales (UNSW) when an architectural fault arises within university grounds. At the moment, FM has 3 ways of being contacted in case a fault arises. This includes the mediums of emailing, phone and an online web form. By researching these mediums, a problem found was that all 3 means excluded everyone but FM and the reporter from the information accounted. The purpose of REMARCH aims to add another solution to the existing means that creates awareness to everyone of issues in a particular space within UNSW. REMARCH is only a preliminary project in researching people’s responses from the awareness of certain information provided.
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A. Information. Awareness. Response. B. REMARCH homepage C. REMARCH posting page D. Computer/Laptop accessible E. Mobile Phone accessible
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SAM YAO LING LI Email sylli85@gmail.com Phone 0431 166 716
Wave – an exploration of sound and parametric modelling. The aim of this research based project is to examine the possible use of audio files in conjunction with Grasshopper 3D (a 3D parametric modelling plugin for Rhinoceros) to generate or manipulate geometry. The main focus of the project is on experimenting using different software to express the audio file in a visual form, methods of extracting information from the audio file for later use or streaming the data in real-time while the audio file is playing to Grasshopper 3D and finally importing the extracted data from the audio into Grasshopper 3D. All these experiments combine will allow me to use Grasshopper 3D as a platform to create a parametric model of a generic roof or ceiling system (since this is a research project using a generic system is adequate to demonstrate the results) with its form controlled by the data extracted from an audio file.
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A. Result from experiment number 2 (with VVVV) B. Roof, resting state C. Roof, active state D. Result from experiment number 4 (importing data) E. Failed result from experiment number 5 (importing data)
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MATHEW LO Email mathew.lo@gmail.com
2-4 Sturt St 3D Visualisation The focus of this project was to create photorealistic images and animations using 3D visualisation to explore an architectural space. The purpose of creating animations was to increase the scope of visualisation and encompass the architectural space passing the limitations of a still render. The challenge of this project involved taking the BIM model provided by my client and integrating it with 3D visualisation software to create my animations and still renders. The project I was assigned by my client was a block of apartments in Kingsford. The output required by the client for marketing purposes and to submit to council for approval ncluded exterior and interior animations and still renders. This project puts into practice all the skills we have learnt in 3D visualisation and it has showed me it’s uses in the workforce.
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Exterior Side Exterior Front Exterior Back Living 1 Living 2
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WARREN MEYER Email warrenmy@gmail.com URL www.warrenmeyer.com
BIM4VIZ Emerging technologies present unprecedented opportunities for design visualisation. In urban centres ‘smart-devices’ are commonplace, digital networks and clouds are ubiquitous. Users of these devices are seeking more intuitive and deliberate ways to engage in their environments through new media, becoming conditioned to expect a degree of data-rich augmentation about their world. Conventional architectural visualisation is undergoing rapid paradigm shift. Architects are now empowered to present their work using high-end software, the exclusive domain of visual craftsman barely a decade ago, and publish to vast audiences practically instantaneously. The seemingly universal uptake of BIM enabled software as a tool for design authoring propagates avenues for data and design visualisation to become synonymous. One can imagine layered data-sets tailored to the individual needs of personnel from defence, security, facility management, or fire-fighting streams. Geometric and semantic data that augment their functions in real-time, as ‘dynamic photo-montages’. This project leverages a BIM for a Conventional Architectural Visualisation, an Image Tracked Augmented Reality Model, and a Geo-located Dynamic Photo-montage, surveying the territory of the very near future.
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A. Conventional Visualisation of BIM, Autodesk 3ds Max Design B. Augmented Reality visualisation, AR-Media plugin for Google SketchUp C. ‘Dynamic Photomontage’, Limitless Computing Sightspace3D smart-phone app D. Conventional Construction Drawings extracted from BIM E. BIM as viewed in Autodesk Revit Architecture 2012
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ROUHIEH NAZARI Email r.nazari@student.unsw.edu.au Phone 0420 909 016
REALTIME ARCHITECTURAL ENVIRONMENT Realtime architectural environment allows us to exhibit and explore an architectural proposal in a three-dimensional virtual reality. With my years of experience in architectural filed I find out clients always want to see and explore their project, which crysis gives this opportunity to make this happen. Allowing the user to experience architectural proposals from a first person perspective using a mouse and keyboard to navigate the virtual environment, The utilization of 3D game development tools allows interactive models to be used by a much wider audience of people, anyone who has access to a computer with the Windows operating system is able to engage with an interactive model using a keyboard, mouse and a computer monitor. My focus for this project was to create a BIM models from my client projects and then create small sburb in crisis environment. I want to present the best architectural environment to so audience could feel the relationship between the different volumes and spaces of rooms; and to understand the architectural design concept and design ideas in a new and distinctive way.
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Exterior view of business centre Exterior view of Castle cove Project Exterior view of Springdale project Street view of The Suburb interior view from Anderson project
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SARAH PASSARELLI Email sarah_passarelli@hotmail.com
School for Thought. Unity Grammar College is a Primary and Secondary School in Austral, Sydney. It is a private school based around Muslim beliefs with an incorporation of Australian culture. The Austral campus is first of many to be erected around Sydney. The client brief was to produce a promotional video displaying the current Campus and additions, the video provided the College with an informative presentation to display to the parents and boards members, as well as a promotional video and renders for the College Website with a style of renders intended to appear as the design was in the sketch stage. The project required the use of Cad Modelling, a Visualisation Rendering Program for the renders and flythrough, video editing as well as liaison with various Design Consultants. The project allowed me to obtain project management skills, further develop my ability in 3D Visualisation and provided a different technique in producing visualisations.
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A. Pre-School Room. Ages 3-5 years. B. Facade of Proposed Preschool & Additional Classrooms Building. C. Exterior of Proposed Preschool Building. D. Proposed Additional Classrooms. E. Walkway between Courtyard & Proposed Building.
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JAY PATEL Email jay@the10thletter.com URL www.the10thletter.com Phone 0403 893 696
NUI: a case study of natural user interfaces and their implementation This case study includes a combination of gestural interaction along with voice recognition and 3D projection. Natural user interfaces are built on the premise of natural motions and gestures in order to make them easy to learn. For example tapping and pointing are elementary movements that we learn at a young age that are being utilised for input methods. This study discusses combining the previously mentioned technologies to create a scenario that tests the user’s ability to problem solve in 3D space. The aim of the test is to determine which method users are more inclined to use between a physical model, a computer mouse paradigm and natural user interfaces then systematically rate them.
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3D Projection via Head Tracking Physical Paradigm User Test Touch Screen Interface Complete Set of Puzzle Solutions Solved Puzzle #10
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LLOYD RAMSAY Email lloydramsay@hotmail.com URL www.lloydramsay.blogspot.com Phone 0406 601 903
DVD to 3D - Photogrammetric Modelling When detailed information and drawings are unavailable, photographs become an important tool in documenting a building. With an interest in photography and image manipulation, I have been researching photogrammetry in an effort to recreate scenes from a combination of sources including movies, home videos, news clips, and stock footage. Using Photosynth and the Photosynth Toolkit, I have extracted images from these sources to create meshes and ultimately 3D models of sites from around the world. These include prominent landmarks such as The Pantheon, The Colosseum and The Statue of Liberty to more organic forms such as Mount Rushmore. With development of this technology, 3D models of entire cities or states could be automatically generated by collecting images from Google, online photo collections, news footage and film. With the development of 3D models, a deeper understanding of the space can be gained.
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A. Statue of Liberty - 3D Model (3DS Max) B. Mount Rushmore point cloud C. St Georges Presbyterian Church, Castlereagh Street, Sydney D. Images collected - Sydney Opera House E. Camera Positions – 3DS Max
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JENNIFER LYNN SALCEDO
Architectural Communication Using Augmented Reality The structure of collaborative spaces currently plays a crucial role in the progression of many design projects. As a result of this, a number of traditional and effective communication tools have been abandoned with its implementation. This project identifies the current issues of collaborative design spaces and aims to address them using augmented reality technology based on a portable device platform. As Augmented Reality has only recently been immersed into society, its possibilities have yet to be explored and established. The potential advantages and uses of the emerging technology in regards to a collaborative environment were explored in this report, with feasible, real world applications becoming evident. Through the project’s development, augmented reality was able to close the gaps on many existing communication issues.
Email salcedo.jenniferlynn@gmail.com URL www.thesalcedocollective.com Phone 0435 170 041
A. Acuar logo B. Proposed Acuar marker for BVN Project Number 6000 C. Conceptual design of the communication tool using AR D. Demonstrating the multilayer capabilities of Acuar A
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ROSALIND SKINNER Email ros.skinner@gmail.com URL www.thisss.net Phone 0405 126 285
Bending Convention: An Investigation of Walls in Digital Culture A wall can be defined as something that divides or outlines a space; a boundary that encloses a space. The project aims to explore the understanding of architecture within digital culture, and specifically investigates the changing definition of the wall. The properties of walls are divided into concepts of boundary, solidity, porosity, materiality and function. Through an analysis of these properties, the definition of the wall, within the digital culture, is redefined and can potentially ‘bend’ convention. Does digital technology effect the relationship we have with architecture? Within this climate of ubiquitous technology, is there a need for greater levels of interaction surroundings? This will inform a broader theoretical investigation of the role of digital culture in architecture. Through the use of sensors, microcontrollers and actuators, a dynamic wall structure will be constructed to investigate ideas of changing conventions of the architectural language by demonstrating concepts of wall properties.
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A. Schematic of the responsive wall prototype B. Structure of wall prototype (polypropylene sheet) C. Tessellation paper pattern of the wall D. Arduino, PING (sensor) and servo E. Responsive wall prototype
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LACHLAN STANTON Email lachlanstanton@gmail.com URL www.desig-n8.com Phone 0416 360 244
Architecturally Controlled Occupancy The architecturally controlled occupancy project is an investigation into differing environmental results found between the design and construction phases of a building. The project proposes that even if a building has high green star ratings, it’s the occupants within that decide whether or not that building operates efficiently. Beginning with a breakdown of the rating system and categories that must be satisfied for a building to be considered “green”, this project attempts to understand why there are such great discrepancies between results in different stages of the buildings life-cycle. The LOWY Cancer Research Centre at UNSW is the subject of experimentation and testing, with a BIM being analysed to achieve a set of design based results that can be compared against data taken from the physical structure. This project proposes that for a building to be truly green occupants must not control the architecture, architecture much control the occupants.
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Street View LOWY Cancer Research Centre Front Facade EcoTect Environmental Analysis ArchiCAD Building Information Model
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BILLY TRAN Email bravo.tango.02@hotmail.com
Real Time Environment in Stereoscopic 3D Based on a real world environment and using the intense power of modern technology and electronic gaming, this project is a step up what has been done previously in the field of real time environments. While the use of electronic gaming is great for such a purpose, this project takes it one step further by engaging with stereoscopic technology. Through the use of nVidia’s 3D Vision glasses and compatible technology, the aim of this project is to present a real time environment in a whole new perspective. The real world environment this project is based on is the emergency department of Bankstown Hospital. It specifically focusses on the main ward where patients are first attended to by hospital staff after being rushed over by ambulance. The intent of a small area as opposed to creating a larger space is to focus on quality to make it as realistic as possible.
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A. Early development of the environment B. As it appears in Crysis 2 C. The CryEngine Sandbox 3 workspace D. Individual models completed in 3ds Max E. Environment mod option in Crysis 2
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BRANDAN VILLATORA Email brandan.villatora@gmail.com Phone 0412 409 223
Embodied Perception and exploration outside the orthodox engagement with space The embodied perception of a space is largely influenced by film and more recently video games. Taking inspiration from films such as ‘The Matrix’ embodied perception is altered through the unorthodox engagement of a space which are presented through scenes of physically impossible feats. Video games have also played a part in altering people’s perception of re-created spaces. Video games allow players to explore outside the box of what is considered humanly possible and without the constraints of physics, laws and the environment. My project deals with the photorealistic reconstruction of the public space in a video game engine which will allow testing and exploration of the space in an unorthodox manner. This includes the free running sport of ‘parkour‘. Players will then get a chance to test the environment and discuss how the video game environment has altered or left their perceptions unchanged.
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Central Eddy Avenue at Night in Crysis engine Grand Concourse submerged in water Grand Concourse entry gates Eddy Avenue forecourt
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KEYANG (MIKE) XIA Email ky.xia@Hotmail.com Phone 0415 055 471
Interactive CRYSIS Cave Automatic Virtual Environment There has being a real lack of really fast and efficient way of producing life like visualisations for architects. The conventional method of using 3Ds Max accompanied with Vray or Mentalray plugins may produce high quality still renders and animations, but is extremely time consuming ( and is very inefficient when changes need to be made to the design. But by utilising the latest CryEngine 3, Sandox Editor 3 and a cost efficient custom made CAVE automatic virtual environment you will not only be able to visualise and modify the architecture with a few presses of a button in real time, you will be able to explore and edit as you go and feel like you are immersed in the virtual environment.
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A. Crysis 2, Sandbox Editor 3 B. Virtual Crysis environment C. Virtual Crysis environment night time, retextured D. CAVE setup E. Inside the CAVE
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ADLEY YUEN Email adleyyuen@gmail.com Phone 0415 196 416
Interactive Guide Having primarily used 3Ds Max throughout the Architectural Computing course, it has helped recreate and layout modelling. 3D’s Max is also able to produce photo-realistic renders and so, combining the elements of a PDF guide and also the attachments and links you can have in a PDF document, producing an interactive guide to using the program is what my Graduation Project is about. The project itself is mainly directed to people who have slight knowledge about 3D modelling software and to help people get to the final product, the language chosen has been more informal and easier read but at the same time it gets to the point. Keeping it simple has the benefits of allowing people to know things and allows the end user explore the program. The guide starts from scratch and the outputs are a final model and renders.
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Title Page of Guide Bedroom render Bathroom render Excerpt of guide Excerpt of guide
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ACKNOWLEDGMENTS Architecture Program Community Academic Staff ›› Ann Quinlan, Architecture Program Director ›› Stephen Peter, Architectural Computing Degree Convener ›› Jeremy Harkins ›› Russell Lowe ›› Tam Nguyen ›› Jim Plume
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›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ››
Dr. Ainslie Murray Andrew Macklin Dr. Catherine de Lorenzo Catherine Lassen Professor Deo Prasad Dr. Dijana Alic Graham Bell Associate Professor Harry Margalit Maryam Gusheh Dr. Paul Hogben Dr. Peter Kohane Peter Murray Dr. Peter Graham John Carrick Dr. Stan Fung Steve King Professor Xing Ruan Dr. Yinong Xu
Industry, Professional and Postgraduate Student Sessional Staff ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ›› ››
Andrea Harrison Andrea Zheng Andrew Wallace Carla Middleton Chivonda Lam Danny Nguyen David Butterworth David Marchant Dean Utian Jack Zhao Jackey Tran Jacky Yuen John Mitchell Joshua Harle Julian Cromarty Justin Clayden Lily Tandeani Matt Day Melody Williams Michael Bao Peter Chivers Reny Varshney Robert Walsh Rosamond Kember Rui Wang Ryan Townsend Stephen Davey Surabhi Chaturvedi Susanne Chan Tania Tobin Vahid Tehrani Vinh Nguyen
In 2011 administrative assistance and support for the Architecture Program Community was provided by Claudia Maroun and Dr Nico Wanandy. Faculty Student Centre support was provided by Brendan Harrison and Li San Chew guided by Monica McNamara and Julia Wibowo.
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ALUMNI PROFILE DANIEL CAMPBELL-WILLIAMS Gradated 2008 Degree Architectural Computing Position Interactive Manager at a boutique advertising and marketing firm One of the biggest achievements in my career so far is successfully getting the first job I was interviewed for. The interviewers were thoroughly impressed with the large skillset I had developed during my studies. Other highlights include designing and building websites for multimillion dollar property developments as well as international e-commerce sites. “The program’s assessments are designed and marked in a way which drives you to achieve what I now know to be a professional level of web-development. “Highlights of my time at UNSW are attending lectures by leading Australian architects, who were a great source of inspiration and knowledge and working in a semi-professional environment during my graduation course.”
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CREDITS
Cover: 250gsm Sovereign Double coated A2 Sourced from Hankuk Mill, Korea FSC, ECF, ISO 14001 Internal pages: 150gsm Titan Double coated A2 Sourced from Hansol Mill, Korea Certified for HP Indigo Digital printing FSC, ECF, ISO 14001
Concept and production Tonic Connective www.tonicconnective.com 75
Faculty of Built Environment The University of New South Wales UNSW Sydney NSW 2052 Australia Web Phone Email
www.fbe.unsw.edu.au +61 2 9385 4799 fbe@unsw.edu.au