design workshop toni pringle
A. A1. A2. A3.
INTRODUCTION DESIGN WORKSHOP
DESIGN THINKING AND AGENDAS
DESIGN SPRINTS
COMMUNICATING DESIGN IDEAS
Reflection of Mineral / Atelier Tekuto
In my first year of my bachelor's degree I was strongly discouraged to design with triangular shapes due to their awkward and excluding form - I think this is why I like this building so much, because somehow the architect has made awkward and excluding work! The surprising, geometric facade emerges from the street corner in an area where one building is hard to differentiate from another, exciting me as to what lies behind. The interior, as carefully designed as the exterior, too, explores extreme geometric form combined with surprising practicality. Pictured to the left is an explorative model I made during the design studio where I delved into design and triangles. Fortunately I concluded the semester having ‘proved my tutor wrong’, gaining courage in my design and teaching myself to stick to my guns when it comes to my designs.
Paper Garden / Anouk Vogel
I was drawn to this garden simply because of how different it is to any other garden I have seen before. The Paper Garden by Anouk Vogel in Japan explores so much more than a typical garden, depicting messages of peace as well as delving into reflection of an ancient Japanese Legend. The thought and time gone into creating such amazing architecture alone is inspiring to me, however my favorite part of this garden is the message concealed - world peace!
Farnsworth House Mies van der Rohe
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Farnsworth house has always been a favorite and inspiring piece of architecture to me. The simplicity and rawness of materials juxtaposed against its lush surrounds, allow this work to stand alone as more a piece of art rather than a 'house'. I enjoy the lightness Mies has given to the structure; almost as though the house is floating above the ground making no impact to the environment in which it is placed.
What is design workshop...? I was slightly confused as to what this subject entailed when first semester commenced, I had never really heard of it, therefore I had NO idea of what to expect. After the first lecture I believe I had a pretty good idea that this subject will teach me a lot about, ME! Who I am as a designer, and what tools will assist me to design better. In this journal I will explore the learnings from each week and combine them into a ‘Design Task’ suitable to aid how I will approach future and current: learnings, designs briefs, and designerly thinking. I hope that from this subject my approach to all aspects of design and learning will escalate, allowing me to succeed in ways I had never hoped or imagined.
Approaches and Methods: How to get there, and the tools to get there! With only the subject overview in week ones learnings and been given the task to design a ‘personal logo’ I felt slightly concerned. Looking over my notes I realized I had actually already received a number of tools that could aid this design task. The first exercise of the lecture to complete quick sketches is how I commenced the design. I then combined a number of my sketches in more sketches,
PRINGLE
DESIGN TASK 1.
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Where are the problems that require precedent studies?
Sketch precedent studies to allow yourself to fully comprehend the design
Establish Brief:
Sketch:
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Explore precedents relating to problems derived from brief using the following sources:
Fill in the following, exploring how or if the precedent is suitable
Find Precedent: Magazine: Journal: Book: Internet: Excursion:
How:
How does it relate to my design? How was it construction? What is successful about the design? What wasn’t?
A1.
Buildings that look the way they perform? Gregg Pasquarelli of SHoP Architects’ lecture was a standout not only this week but, lectures in general. The generative thinking he spoke of reminded me so much of Le Corbusier’s during the modern movement. The combination of technological developments and its marriage with architecture wreaked with similarities to Le Corb. The thought and effort of design Gregg and his colleagues at SHoP possessed was inspiring; designing for on site assemblage and standardized sizes and still producing works beyond the what any other architecture firm is.
“A house is a machine for living in.” Le Corbusier
Visual Learner: •
Easily distracted by sound and movement.
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Will watch something if become bored.
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Understand and remember by sight.
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Must: avoid distractions whilst studying.
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Sit near front of classroom, use flashcards, write down key words, draw pictures to explain concepts.
The Deans Lecture/Gregg Pasquarelli •
Buildings that look the way they work - Performance based design.
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Look into new emergence of aesthetics with technological developments – from aerospace to art.
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Thinking about HOW machines would work in order to create and build – time where labor was expensive.
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Direct to the supplier for detailed knowledge of how the building will be built – letting the building technique drive the design.
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Thinking of on-site assembling – how many people can lift it OR does it require specialist equipment.
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Reduce costs with in depth material research.
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Making the most of technology – limiting need of ‘working drawings’ by creating diagrammed details of construction and connections .
Where good ideas come from / Steven Johnson •
Slow hunch: breakthrough of ideas taking long time to evolve - years to
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mature/becoming successful.
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Partial hunch: lots of ideas coming together to create idea over time.
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What does the Internet do to our brains? -is it altering our creative thoughts
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- allows us to borrow and combine others ideas more easily.
Steven Holl Interview: Not a ‘Signature Architect’ / Andrew Caruso •
Architecture reflecting its purpose – reflecting religiosity in a chapel
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Each project is unique – deep exploration to find something to inspire and drive the design process
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Architecture changes the way we live….. especially today
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Design concepts with water colour paints – allows one to introduce light, colour, texture, shade, etc.
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Winston Churchill - “First we shape our buildings and then they shape us.”
TED talk / Elizabeth Gilbert •
Why people have concerns for creatives – reputation of mental health
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How to help creative peoples ‘design anxiety’ – looking at ancient Greek and Romans
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Creativity not from humans but ‘daemons’ – supernatural being
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The concept of humans being the creatives was where we went wrong
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Go back to how ancients thought of creative being not within but like a magical ‘fairy’
DESIGN TASK 2. 1.
Visual Learner: Set goals appropriate to my learning style to aid productivity 1.
Always start with a clean work area to decrease distractions
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Set goals to increase focus time: set a timer for focus time and take breaks between each interval, then slowly increase focus time
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Sketch, diagram, and highlight key obstacles outlined in design
brief - allowing main issues to stand out throughout design process
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Design Agenda:
Project design ambition = design agenda 1st most important issue Project Brief
2nd most important issue 3rd most important issue
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ALWAYS:
Try to tease out what is possible even if it is strange at first - THEN choose
How do you think the design will respond to this??
A2.
#1. Framing design problems: 1. Identify and prioritize the most outstanding issues in the brief 2. Precedent studies: successful/unsuccessful - why? 3. Site analysis: social context - who, what, where?
#2. Exploring design ideas: 1. Problems list - mind map! 2. Quick sketched - crazy nines. Complete 9 drawing in a time limit, do as many sets as necessary - combine ideas
#3. Deciding design ideas: 1. Analyze ideas: Select “Best Shot” Ideas - ideas that can be moved forward and respond best to the brief
#4. Developing design ideas: Draw
Write
• Writing allows a stronger description of the design and spacial qualities
#5. Testing design ideas: 1. Validate the project and thinking
Model
DESIGN TASK 3. Design Sprints
I really enjoyed the design sprints method. Its realistic approach to a design brief within a time frame seems so suited to a distracted and indecisive person like myself. The crazy nines ‘quick sketch tool’ is something I will definitely adopt into my design approach. The method of having people critique my work is something i have never actually done and DEFINITELY need to incorporate immediately as i think it could have immensely improved many of my past works.
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Phase ONE: UNDERSTAND Discover: problem, business, customer
Identify: biggest risks and plan HOW to reduce them Avoid: investing time and money in unknowns and assumptions
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Phase TWO: DIVERGE
Generate insight and potential solutions – as many ways possible regardless of feasibility “How might we…”. Complete quick, small sketches
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Phase THREE: CONVERGE
Take all possible design sketches (eliminating impractical/unworkable ones) and hone in on most feasible
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Phase FOUR: PROTOTYPE Build a prototype that can be tested with existing AND potential customers
A prototype is a very low cost way of gaining valuable insights about what the product needs to be
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Phase FIVE: TEST AND LEARN Test prototype with existing AND potential customers
Phase TWO from previous design studios: Generating designs through form finding quick/simple models
A3.
“Architecture is the thoughtful making of space” louis kahn
Diagrams: tools for thinking •
Visualizing figures with diagrams – easily displays results rather than just seeing numbers
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Explore with eyes
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Subconscious sight to design
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Capture ideas and give them form
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Consolidate data into a possibility
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Explore options
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Explaining design
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“Data is the new soil” – fertile creative medium
“Data is the new soil” This quote discussed in David McCandless’ TED Talk: The beauty of data visualization allowed me to realize the mistakes I had made of representing data in the past. A past assignment for the subject ‘Changing Melbourne’ required me to display pedestrian flows within an area at certain times throughout the day; I chose pie charts to display these. After watching David’s talk and how he explored the beauty of data and its requirement for design I chose to re-create my diagram into something one can explore with just their eyes
Designing with diagrams initially seemed a bizarre and new method to me, until I realized I have always designed using Parti Diagrams. Matthew Frederick’s 101 Things I learned in Architecture School explores these diagrams at number 15. The diagrams allow the designer to explore: spacial hierarchy, site relationship, circulation, public/private zoning, and many other solutions. I have found this form of diagramming incredibly useful for all of the design briefs I have attempted, weather they be hand drawn or computational. The Parti diagram is a useful technique to start the design process and idea flow.
DESIGN TASK 4. IDEAS
CONTEXT
PRECEDENT
PROGRAM
PROCESS
FABRIC
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Explore design options
2.
Capture ideas
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Combine data into a possibility
4.
Explaining design
Diagramming
TONI PRINGLE 83404530 SUBMISSION A
DESIGN WORKSHOP