Swansea College of Art Summer Shows 2016

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Catalogue

Summer Shows 2016

Volume 1 - Issue 1



Catalogue

Summer Shows 2016



Foreword

As Dean of the oldest and most distinctive Art College in Wales it is my privilege to introduce you to our biggest ever Summer Show. This year’s event is a true Festival of Art, Design and Media; a celebration of the creativity, innovation and amazing hard work of our graduates. I am constantly amazed at the diverse body of work produced by our students. Our summer show is more than simply a collection of exhibitions it is a milestone on a journey or rather hundreds of journeys. This Summer Show 2016 catalogue allows us to peer through the College of Art’s creative windows to witness the emergence of a body of graduates from a wide range of disciplines who have combined the highest standards of knowledge and skill to create works of outstanding artistry and design. The work of each graduate is unique yet they are interwoven to create a rich creative tapestry. Each project on display represents the culmination of countless hours of hard work by the graduates themselves and the dedicated tutors and technicians who have supported and guided them over three or four years of study. I hope you enjoy this showcase of some of the best Art, Design and Media talent in the UK. I encourage you to visit each exhibition at our venues across the city to see for yourselves the emerging talent on display. Dr Ian Walsh Dean of Art & Design Swansea College of Art (UWTSD)

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Our Courses 5

04 - 09

Foundation

10 - 15

Fine Art

16 - 25

Photography

26 - 31

Advertising and Brand Design

32 - 37

Graphic Design

38 - 43

Illustration

44 - 49

Glass

50 - 55

Surface Pattern Design

56 - 61

Automotive & Transport Design

62 - 65

Product Design

66 - 71

Film & TV Production

72 - 75

Animation

76 - 79

Computer Games Design

80 - 83

Digital Arts

84 - 85

Music Technology

86 - 93

Masters

94 - 99

Artists in Residence



Art & Design Foundation _ Foundation Art & Design is an introduction to study within art and design and encountering, for the first time, studio based teaching and learning. The course enables student progression through production of a portfolio of practical and visual work, examples of written work and a final exhibition. Students are introduced to specialist study areas including: Fine Art, Visual Communication, Lens-based Media, 3D Design, Fashion and Textiles. Students will specialise further and progress onto courses of study including: Fine Art, Painting and Drawing, Illustration, Graphic Design, Advertising and Brand Design, Games Design, Digital Arts, Animation, Film and Video, Photography, Automotive, Furniture, Interior, Product, Production and Theatre Design, Architecture, Fashion and Jewellery Design, Textiles and Surface Pattern.

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_ Space and Place

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When I decided to step out of the field of architecture, my first impulse was not to add to the city, but more to absorb what was already there, to work with the residues, or with the negative spaces, the holes, the spaces in between.

Francis Alys


_ Foundation Art & Design students worked from a wide range of references to examine the issues and ideas around Space & Place: From physical and social geography to psychogeography; borders and migration; membership of the EU; liberty, equality, fraternity; language and ethnicity; domestic space; personal space; cultural erosion; walking; town planning; urban decay; the flâneur(and the flâneuse!); the drift or derive… Bella Kerr Programme Director Foundation Art & Design




Fine Art _ Swansea’s Fine Art course: Studio, Site and Context provides a stimulating, creative and challenging environment within which you can locate and develop a confident and individual visual language, critically informed by contemporary arts practice and debates. Students are encouraged to experiment with different processes and gain technical expertise in a range of media so that ideas are expressed by appropriate means and often in innovative ways. We talk a lot here about having a flexibility of approach in realising ideas so that a work may evolve and express different nuances according to changing circumstances. This approach very much echoes the reality of a professional life. At Swansea our studios are lively places where all media from painting, drawing and sculpture through to video, performance and relationalism are considered equal. For us, there is no hierarchy of medium. This is when art making gets exciting.

Luke Pinfield-Stroud - Untitled

Fundamental to this notion is a heightened awareness of the time and place within which we live and work. Through various tutorials and seminar sessions we remind ourselves that the cultural and political worlds are not outside our studio walls but that they breathe and reverberate within them. In addition, art history is taught as an interpretive resource and quality marker within the ever-evolving and challenging field of contemporary visual arts. The students’ exhibition this year very much reflects the times in which we live, their work touching on issues of identity, community and dislocation, as well as explorations of materials and processes. ‘Rebel Rebel’ is the chosen title for their degree show exhibition and in part this is a homage to one of the most energised and creative minds of recent decades, David Bowie. He was one of us. But it is also appropriate as fine art invites us to question, challenge, invent and rebel – with no stone left unturned. Tim Davies Professor of Fine Art

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Kerry Challis Thomas Kerry Challis Thomas - Self-Transformation

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Through a series of performative actions and twodimensional pieces Kerry explores the semiotic effects of grief, illness and personal trauma upon the body and self-identity. His performances sometimes appear extreme but this he feels necessary in order as he says “to immerse myself within abjection and recreate a territory and identity that is not bound by symbolic and social order but is free of anxiety, fear and repulsion�.

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Evelyn Wolstenholme - Light #1

Evelyn Wolstenholme

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Eve’s work investigates the potential of the domestic object and material to contain the imprint of memory. Placing her materials through a series of sculptural gestures and suspended arabesques Eve teases out remaining poetic evocations in her words “by taking off the rose tinted spectacles and by deconstructing an object I examine the memories of my girlhood.”

Harriett Simcock

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Harriett explores the physcial and psychological effects of surgery upon her body over several years. She attempts to find a visual and viseral equivalent with which to express these experiences through her passion of painting. Of this she has said “My process depicts a journey of pain, frustration and anger that I’ve endured... and I want the viewer to witness every fold, surface bump and wrinkle... reflecting both the emotion and the distorted remnants of the past.”


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Harriet Simcock - Death of Flesh



Photography _ The production of photographic imagery has become a visual phenomenon that dominates all areas of communication within our society as digital technology has created a world where everyone is now a mobile image-maker. Students of Photography in the Arts and Photojournalism & Documentary Photography have had the opportunity over the past three years to explore the implications of this ocularcentric world, their place within it and the medium of photography itself, in a contemporary and progressive manner. The shared philosophy of the photography courses at Swansea College of Art is to encourage students to realise the fascinating possibilities inherent within contemporary photographic practice. Along with a core belief in personal development and expression, we also see it as our students’ responsibility - as emerging practitioners - to interrogate and challenge existing processes and to cultivate new strategies for photojournalism and photographic art. The work in this exhibition displays a rich diversity and a level of innovation and expertise through which the department philosophy is beautifully reflected: the exploration of the subjective individual leading to the attainment of a unique voice within lens-based communication.

Ole Nesset

On behalf of all the staff within the photography department, we would like to congratulate the students for producing such innovative and engaging work and to wish them all much success with their future endeavours. Hamish Gane & Paul Duerinckx Programme Directors for Photography in the Arts & Photojournalism & Documentary Photography

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Daniela Jara

Daniela Jara

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Daniela Jara’s practice primarily focuses on patriarchy, the male gaze and the representation of women, from historical fine art painting through to contemporary advertising. The images are intended to subvert the male gaze within sexualised images of women, in which they pose in submissiveness to the viewer. By disrupting the picture plane in such a way, Jara references the historical implications of weaving, regarded in ancient Greece as a core female activity, a form of communication, and a substitute for women’s lack of verbal expression.


Dafydd Williams

Dafydd R. Williams

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As for the World, let it be angered by us, Or tender, what can its gestures signify? Let it make us a target, or let it caress us. Paul Verlaine

Those who oppose homosexuality claim that the LGBT community pose a threat to tradition, and more specifically, traditional religious ideologies of male/ female gender roles.

Michelangelo’s Sistine Chapel with its muscular, nude men; the provocative glance and body posture of Caravaggio’s Boy With a Basket of Fruit; the poems of Paul Verlaine and Arthur Rimbaud; all of these historical artworks reference Worldwide governments have introduced homosexuality and its resistance to time laws to silence, discriminate and criminalise and traditional values. By highlighting these homosexuality, which they consider to artists, homosexuality is acknowledged be a new phenomenon introduced by as being timeless, whilst also reflecting Western media and imagery. Williams’ the connection between these paintings, work challenges this idea by referencing the religious figures they depict and the the works of classical artists who were institutions they were painted in. -apparently - actively homosexual.

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Henriette Heimdal

Henriette Heimdal

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Henriette Heimdal is a nocturnal drifter with a camera, drawn to the mysterious darkness of the forest or the city, looking for something that may be unattainable, a way out or a new way of seeing. Influenced by the Nordic folklore of her childhood, in this work Heimdal drifts through the woods by night, searching for the earthbound souls from those ancient tales. Referencing the uncanny psychological phenomenon of pareidolia - the imagined perception of a pattern or meaning where it does not actually exist -

her work explores the contrasting extremes between the graceful nature of the forest and the uncanny creatures that hide in the shadows. German philosopher Friedrich Schelling once stated, “the uncanny is what ought to have remained secret and hidden, but has come to light” and Heimdal says of this work, “I’m searching the darkness for the secrets that are hidden around us, and once I find them and shine my light on them, they become creatures of the uncanny”.


Ole Nesset

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For myself, I must confess that I once belonged to this great, poor army of killers, though happily, a bad shot, a most fatigable collector, and a poor half-hearted bungler, generally. But now that I have watched birds closely, the killing of them seems to me as something monstrous and horrible; and, for every one that I have shot, or even only shot at and missed, I hate myself with an increasing hatred. I am convinced that this most excellent result might be arrived at by numbers and numbers of others, if they would only begin to do the same; for the pleasure that belongs to observation and inference is, really, far greater than that which attends any kind of skill or dexterity, even when death and pain add their zest to the latter. Let anyone who has an eye and a brain (but especially the latter), lay down the gun and take up the glasses for a week, a day, even for an hour, if he is lucky, and he will never wish to change back again. He will soon come to regard the killing of birds as not only brutal, but dreadfully silly, and his gun and cartridges, once so dear, will be to him, hereafter, as the toys of childhood are to the grown man. Edmund Selous

Ole Nesset

In this work, Ole Nesset employs deer and their antlers as a metaphor for masculinity, femininity and androgyny. The process of growth, expansion, calcification, dramatic shedding of the velvet and eventual loss of the antlers themselves, reverts the deer back to a place which lies between states.

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Using the idea of these secondary sex characteristics as an analogy of human behaviour and the transgender state of mind, Nesset explores the limits of our own expressions and what is deemed socially viable and acceptable.


Jack Clark

Jack Clark

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In his body of work, Farmer, Jack Clark explores skateboarding subculture from the inside out. By turning his attention to a single protagonist, Clark is attempting to meld a personal, individual response to a more straightforward, story-driven documentary template: to say something of his experience with the eponymous subject. This is combined with the ‘actual’: how does he live his life, how does his absorption in skate culture reflect who he is, how he relates to friends, how he relates to the photographer who also happens to

be a friend? Although intensely diaristic, the images possess a formal distance too, through, for example, the photographer’s utilisation of light – a created or co-opted atmosphere is very important to this work. Farmer provides a concentration of scrutiny and rejection of self-regard, that succeeds in separating the photographer from the photographed despite the evident intimacy.


Elinor Moore

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Rather than imposing a bias in favour or against, a confirmed critique of either the buildings themselves or their environmental impact, Moore creates images that are - with an open-ended formality and enigmatic combination of bleakness and beauty - open to conjecture. Opinion is reliant on interpretation, depending on the viewers’ stance, just as the views of Influenced by the New Topographic movement in landscape photography, Elinor the people who live with these quotidian sculptures everyday, treat them with various has travelled around Britain seeking out sites of energy production, commenting on combinations of indifference, reliance, how the surrounding communities contend contempt and admiration. with the dominance of these structures. Elinor Moore’s work explores our complex relationship with the industrial landscape; more specifically, how power stations seem to dominate their often urban and suburban hinterlands, both as agents of economy and architectural form.

Elinor Moore

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Advertising and Brand Design _

Rum & Raspberry Exhibition Branding - Ethan Rawlins

Rum and Raspberry is a space-themed showcase of all of the projects that the students have been working on during this last year. The work being exhibited, explores the contemporary mix of platforms available to the advertising and brand design professional. Examples of digital and social media campaigns can be seen alongside corporate identities, logos, app ideas, posters, moving image and animation. The spectacular result is a comprehensive and exciting mix of advertising and brand design work that really is out of this world. “The skills that we have acquired during this course have given us a huge boost in confidence as we have learnt to present to a professional standard. We had the opportunity to work with successful businesses as we developed our creative and technical skills. This then allowed us to gain success in awards such as D&AD which is the benchmark for the creative industry. We were invited to the ceremony in London and left with two D&AD pencils, which was absolutely brilliant. Being recognised at an international level for our work is evidence that our professional approach is just what the industry is looking for.� Tom Pinfield Year 3 Angela Williams Programme Director Advertising and Brand Design

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D&AD Toms Ethan Rawlins and Ashleigh Pritchard

D&AD Monotype Ross Weaver

D&AD Desperados Danielle Hall

D&AD Design Bridge - Dan Lovell

D&AD Desperados Ashley Anderson

_ Some of the work featured on these pages are the D&AD New Blood Award entries for 2016. The Advertising and Brand Design course is a member of the D&AD Education Network. Students take part in the annual award competition briefs. This year students will exhibit at the D&AD New Blood Festival 2016, which takes place at the Truman Brewery, London from Tuesday 5 July – Thursday 7 July.

D&AD aims to cultivate new talent, ensuring the next generation of creatives get off to a flying start. Winning a D&AD New Blood Award puts people under 24 on the path to the brightest of creative futures with the ultimate industry leg-up. In 2015 students from the Advertising and Brand Design course won a wood and graphite pencil.


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Personal Project- Ethan Rawlins

D&AD TOMS - Ethan Rawlins and Ashleigh Prichard

Personal Project - Ciaran Roberts


D&AD John Lewis - Ottilie Baker

D&AD John Lewis - Jordan Tench

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Graphic Design _ The BA and Integrated Masters in Graphic Design provides our students with a broad and flexible education in the multifarious role of the Graphic Designer. This enables an exploration of individual interests, whether in the fields of corporate graphics, brand identity, website, publishing, design for print, packaging or interactive digital-based design. Driven by industry standards and supported by state-of–the-art technologies, we produce highly employable graduates. Ongoing links with business and industry are an essential ingredient of the programme and are maintained and developed through ‘live’ projects, work placements and visiting industry designers. In addition, we also host an annual dynamic ‘Design Week’ which involves intensive workshops and presentations by leading professionals from a variety of Art and Design fields.

Ideation - Nickolas Briz

This year’s exhibition ‘Ideation’ shows a diverse and exciting collection of traditional and unexpected styles in response to ‘What is Graphic Design?’ The theme is based on the notion that everyone has their own unique interpretation of what good design should be. As designers we have our own ideas and visions. ‘Ideation’ is the formation of these separate ideas, concepts and creative energy coming together to form a connected circle that represents the graduating Graphic Design students as a group. On behalf of all the staff in Visual Communication we would like to congratulate the students on their alternative and vibrant approaches that are shaping contemporary Graphic Design. Donna Williams Programme Director Graphic Design

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Morwenna Chapman

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Morwenna’s drive and creativity has enabled her to produce professional and alternative responses to the notion of Graphic Design, always pushing the briefs further and expanding her outcomes. She is influenced and inspired by the sea, colour and the outdoors. By embracing all of the excellent facilities Morwenna has gained additional skills from a variety of departments that have enabled the production of a wide range of different and exciting design outcomes in response to industry and personal projects. Morwenna loves the challenge of the creative process; seeing a job from the initial brainstorming through to final print, and specialising in contemporary and traditional print based finishes. Her aim is to convey a coherent message creatively, stylishly and thoughtfully.

Morwenna Chapman What’s Your Flavour? Graphic Design Exhibition Poster Chapman Healthcare Branding Penguin Book Jacket Competition


Jordan Budd - New Generation

Jordan Budd

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Jordan’s creative design work integrates Illustration, Typography and Graphics, leading to a diverse and exciting response to the various project briefs. He is one of those extremely fast designers developing the skills of making his complex craft look easy. His ‘New Generation’ poster illustrates the three year safety cycle or ‘bubble’ experience for design students, that somewhat, protects them from the real life industry. 35

The design represents graduates breaking through this academic cycle and offering a handshake to potential employers or clients. As a designer Jordan enjoyed producing adventurous outcomes that involve a lot of his illustrative skills. Although his designs often appear bright and colourful their intention is to focus on the substance of the idea that needs to be conveyed.


Leigh Johnston

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Leigh Johnston’s idea was to re-brand the Barr range of drinks and was inspired by watching an advert for Irn-Bru. Referencing a care free childhood attitude. Leigh wanted to create something that would stay loyal to the countries that have ‘adopted’ the product and creating a design anchor, based on national flags. Leigh’s creative focus is to always try to add character and personality to his design work. Leigh Johnston - Barr Soft Drinks Packaging Concept

Dane Phelps

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Dane Phelps’ inspiration for Finn Surfing co. originated from a dream to design and share with the world surf fashion and graphics.

Dane Phelps - Finn Surfing co.

Finn Surfing co. has become his passion, an evolving design challenge which is part of his current life journey.


subline swansea

Stewart Miller

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Stewart Miller’s Subline presents a ‘family day out’ Submarine Club based in Swansea. The name derives from a subtle play on the words ‘Sublime’ and ‘Submarine’, to evoke a sublime vision of sinking to the depths of the ocean. Stewart thrives on developing neat, playful and clear brand identities for his clients.

Stewart Miller - Subline

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Call us on: 01792 677892

Book online at www.sublineswansea.com

Jo Green - Tesco Vitamin Range Packaging Concept

Jo Green

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Jo Green is an enthusiastic Graphic Designer who loves combining traditional methods of design with new and modern techniques. She has designed and created a series of triangular boxes as part of a re-design on Tesco’s vitamin range. She chose to use a very clean and structured layout for the design to reflect the molecular structures of the specific vitamins within the packaging. 37



Illustration _ The title of this year’s Graduate Illustration Exhibition is Continuum, located at the Grand Theatre, Swansea City Centre. As the title suggests, our students have embraced the ever-evolving and expanding nature of illustration and what it can be: at once both a specialist skilled profession, but also interdisciplinary – a visual language inherent within the arts and creative industries. In the long-standing spirit of the Illustration programme here at Swansea College of Art, our students have developed individual practices and pathways within their discipline. The exhibition showcases a diverse range of both striking and subtle illustration. From well-established and traditional pursuits such as storytelling in picture books and graphic novels, to progressive and experimental works that explore large-scale 3D installations, filmmaking and animation processes.

Illustration Year 3, 2016 Group Project

Ideas, community, communication and collaboration are at the heart of this year’s show. Subtle narratives about the places we inhabit are captured in a range of reportage, online blogs and editorials, while other-worldly, imaginary characters and landscapes are captured in concepts for games that are equally broad in style, from retro low-fi to highly detailed artworks. Our students are very much part of this year’s emerging talent in the UK. The exhibition showcases how Illustration at Swansea College of Art is embraced as both a skilled discipline and an artful medium generative of persuasive narrative and visionary ideas. Derek Bainton Head of School Visual Communication

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Ashley Plant

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Ashley Plant explores and comments upon a range of social topics in his work, with a focus on gender equality and how it is used within public media. He explores how the notion of the family can be reinterpreted through either the house or household items. He has used various objects, colour and light to focus on ‘stairs’ as a representation of the transient space within a house, a point where family members travel through without ownership. Ashley’s most recent body of work focuses on bikes to explore the breaks in nuclear families. This sensitive approach to the family group is represented using cultural symbols of gender and status.


Hannah Morgan

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Hannah Morgan’s Illustrations attempt to capture snippets of life, with a particular emphasis on lifestyle and fashion. Her work encapsulates culture, fashion, overheard conversations and patterns found on location. She strives to achieve a sense of character and charm with an informal whimsical style, full of identity. She especially loves to record the shoes people are wearing, and then takes these images to play with their designs. This recent piece of work was developed using the Risograph printing processes that provides the images with such a vibrant colour scheme, yet also a hand made quality. 41


Emily Leeson

Emily Leeson

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Emily Leeson’s Illustrative practice focuses upon narrative, children’s illustration and editorial work. She takes inspiration from the natural world to produce work that is experimental in both process and media. Emily uses ink, bleach and pen to incorporate the industrial landscape, wildlife and botanical illustrations, elements that are sometimes merged or transformed into unrealistic, imaginary scenes and spaces. The effects of using these media present enhanced atmospheres and effects, revealing an illuminating glow or magical quality to the imagery.


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Emily Leeson



Glass _ Celebrating the up and coming graduates from ‘Glass’ this exhibition demonstrates the skills and experiences gained from both site specific projects and personal investigation into the use and materiality of glass. Using traditional techniques and cutting edge technology we strive to protect and preserve hand skills and making whilst developing innovative uses for glass in the future. With strong themes of pattern and up cycling, the glass graduates of 2016 work to harness different qualities of light through their glass works. Fabrication includes a broad range of techniques including water jet cutting, acid etching, laser engraving, sandblasting, screen printing, cutting and polishing, demonstrating specialist skills and knowledge in the use of glass.

Olivia Lochhead

Their self-initiated areas of research have encompassed the projection and absorption of light, reflection and shadow, the language of decoration and the sensory effects of glass. Sitespecific design work has been influenced by the students’ personal interests and informed by location, client, audience and the function of the glass within that environment and space. Catherine Brown Programme Director Glass: Contemporary Practice

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Olivia Lochhead

Olivia Lochhead

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Her work explores optical illusion, asymmetrical pattern and spontaneous art, that grows in a natural autonomic way, often inspired by nature and marine imagery. Spontaneous work occurs as a result of a sudden impulse without predetermination. She explores Mihaly Csikszentmihalyi’s concept of ‘Flow’ through experimentation with drawing methodologies which are then transferred onto glass using a variety of techniques and processes.

Elisabeth Rebecca Griffiths

Olivia Lochhead is interested in the process, psychology and symbolism associated with the making of patterns.


Elisabeth Rebecca Griffiths

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Elisabeth Rebecca Griffiths intends to create original artworks that capture the onlooker’s imagination. The aim is for the artwork to be both inviting and captivating, whilst instilling a magical personal reaction from the viewer.

She uses an assortment of decorative glass processes including warm glass, surface pattern and especially glass painting techniques in order to create distinctive and absorbing glass work.

The glass work is site specific and its design is informed by its location. Elisabeth builds up intricate pattern work and design which takes its influence from the nature of the locality, its myths and legends, the function and position of the artwork.

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Garry Maguire

Garry Maguire

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Garry Maguire is continually inspired by the surrounding environment, its structure and shape, texture and geometric pattern and the potential for unique interpretation, symbolism and meaning. Research into pattern and its application to glass brings a more experimental textured and tactile form through the making of 2D and 3D artworks. The potential and intention to produce architectural products and surfaces that play with light and shadow is central to his practice.

This body of work explores the development of pattern and texture through selected glass processes such as sandblasting, acid etching and water jet cutting, while comparing and contrasting the qualities of different glass types and other materials such as rusted steel, plastics and paint.


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Garry Maguire



Surface Pattern Design _ Our multi-disciplinary Surface Pattern Design programme provides the framework for students to develop dynamic and innovative ideas realised through a highly creative experience of material study covering traditional and digital disciplines, hard and soft materials, engaging with textiles in the broadest sense. Textiles sits at the core of the Surface Pattern cluster of courses; Textiles for Fashion, Textiles for Interiors, Fashion Object and Maker. Through live projects, placements and focused personal enquiries the students are poised to graduate with confidence in their own creative voice, industry-relevant experience and a targeted opportunity to find employment. We are pleased to offer yet another diverse and stimulating exhibition from the Surface Pattern Design final year students 2016, and for the first time a combination of 3rd year BA(Hons) graduates and 4th year integrated MDes(Hons) graduates will be exhibiting.

Lizzie Barnes

The exhibition offers a highly imaginative and creative conclusion to the students’ programme of study. Included is a wide and challenging use of materials, concepts and approaches. The exhibition will be testament to their skill and passion; promising to be pattern rich, with sumptuous colour and high impact motifs, achieved through a dedication to drawing and the pursuit of a distinctly individual visual language. Georgia McKie Programme Director Surface Pattern Design

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Catrin Thomas

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Catrin is firmly rooted in the Maker pathway with a strong interest in exploring the narrative of her identity and family history through her multi disciplinary textiles practice. She responds to space, memory and object in her degree show body of work and interprets her responses through a breadth of material enquiry. This includes exquisite, analytical drawing from deeply personal and unique starting points, developed through screen printing, dyeing, stitch, laser engraving and cutting technologies applied to hard and soft materials.

The end result promises to be evocative and intriguing, boasting her mastery of material manipulation and story telling. Catrin is pursuing a career in teaching, a direction she has been committed to for much of her time spent with us on SPD. She has taken part in many community projects, school based work placements, and in house mentoring and team based activities. With her breadth of art and design skills and her excellent communication skills she is well placed to thrive at Post Graduate level and beyond.


Daisy Jenkins

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Daisy has had a whirlwind year having fitted in a three month placement at the H&M Headquarters in Stockholm Sweden before returning to complete her third and final year on Surface Pattern Design. The opportunity came to pass when after New Designers 2015 the programme team were contacted by H&M to invite current students to apply to their placement scheme as they had been so impressed by the work on show by the SPD graduates of 2015. The whole programme felt the benefit of Daisy’s success when we were contacted again by H&M asking if they could visit us in Swansea - so impressed had they been by Daisy and the graduates they had encountered. Two H&M designers visited from Stockholm in November. They interviewed students and returning graduates and enjoyed a tour around our studios and workshops. Daisy continues to flourish in the studio, focusing back in her pathway specialism of Interiors having had a brief dalliance with Fashion. She is now keen to produce a contemporary interiors collection of wallpapers and textiles, plus patterns across unexpected surfaces such as lino, wood and other hard materials. The work looks set to have a great impact at the degree show with a powerful tropical interpretation, a rich palette featuring dramatic, accomplished drawings – a beautiful contemporary textiles for interiors collection. 53


Ciara Long

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Focusing on producing work for a diverse application to stationery, paper goods, print and books Ciara explores the world around her through drawing and printmaking. The outcomes promise to be highly energetic, distinctly idiosyncratic, playful and beautifully finished using a combination of traditional, contemporary and innovative methods. The most unexpected of her current innovations, and a first for the Surface Pattern programme, is Ciara’s printmaking with a pasta machine that she found in a charity shop and has adapted in the workshops of the School of Design and Applied Arts! Ciara has been a champion of collaborative working during her time on SPD – she has fearlessly sought collaborations with others

and produced books, films and prints with fellow students. She has supported a visiting artist from the Netherlands, Jan Koen Lomans, on his visit to Swansea College of Art to use our Graphiscan Laser Engraver and also in Utrecht where she and a peer supported him in the installation of his exhibition. She has undertaken several placements in a variety of art and design related contexts, some gained independently and some after her success in the live projects she has taken part in on our programme. As a result of her success in the live project with Tigerprint (Hallmark) in her third year, and an awarded placement in the summer break to follow, Ciara has since been signed up as a freelance illustrator and designer for the Hallmark brand whilst completing her final year with us.


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Automotive and Transport Design _ This year’s exhibition is a celebration of final design proposals from up and coming graduates from the MDes Automotive & MA Transportation design courses. The projects are initiated and directed by the students with a bias towards personal interests and their future career ambitions. The exhibition demonstrates the experience and skills gained from internal and externally sourced project briefs whilst studying at Swansea College of Art. Using traditional clay, manual model making and drawing techniques along with cutting edge digital design and modelling, our students have a firm footing in core design skills and approaches whilst being challenged with new and future advancements. Our vision is to produce design professionals with a high level of skills, creativity, cultural and aesthetic awareness with sensitivity towards sustainable future. The programmes explore the changing nature of transportation in all its forms. Students address the visual and physical elements of new vehicle design in relation to emerging social, economic and cultural trends. Emphasis is placed on developing a high standard of creative thinking, aesthetic sensitivity and visualisation skills. Students are encouraged to generate next generation or radical vehicle concepts that challenge established conventions but not at the expense of fundamental human and technological needs. Projects range from next generation coupes, supercars and cafe racers to Mars explorers and a vehicle for the nomadic. Paul Morrow Programme Director Transport Design

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Alexander McCreath _

Brough Superior is the Rolls Royce of motor cycles and Alexander McCreath’s task was to design a catalogue of aftermarket lifestyle products that encapsulated the brand values of high quality and detailed craftsmanship. This work was then applied to a detailed design proposal for a premium pedal cycle that presented the core values of Brough Superior.

Brough Superior – Life Style Products - Alexander McCreath


Ruben De Belle – Lotus Evade

Ruben De Belle _

Ruben De Belle’s project intends to pose Chapman’s philosophy of “simplify, then add lightness” to a new vehicle for Lotus that would boost market prominence and sales. His concept explores the philosophy visually using a shrink wrapped athletic form. Whilst being a track day car it aims to capture the drama of Formula 1 and a jet fighter fuselage with an organic overtone. 59


Giorgio Mazzitelli

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“VEEMENZA” in Italian means violence, an overwhelming rush of passion. As Giorgio Mazzitelli notes this is a powerful name that symbolises the philosophy of the Alfa Romeo brand, something that helped it to become a symbol of passionate Italian soul.

James Coyle-King – Bring Back the Beauty

Giorgio Mazzitelli – Alfa Romeo Veemeza


James Coyle-King

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James Coyle-King is interested in what makes a car beautiful? In this project he has investigated multiple theories, influences and cultures to discover what people instinctively found beautiful.

James also looked at why iconic cars are revered to reveal if this had any bearing on notions of beauty. James then designed a concept using this research with ideas and influences to create what he feels is a car of beauty.

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Product Design _ Product Design by its very nature, is all about fulfilling humanity’s imagination by creating a blueprint for the desired future. It defines the world around us, giving it form and material quality, making our lives meaningful and sensible. Product Designers are core to driving consumer experiences, without them, life would cease as we know it! To do this is a challenge of intellectual endeavour that requires a delicate balance between design articulation, innovation and technological understanding. This year’s exhibition opens up your mind to the future possibilities of product evolution, with a dynamic range of conceptual design solutions for now and the future. The students have taken on everyday products and re-defined their engagement, what you see is a culmination of intensive research, testing, evaluation, realisation and tears. The final year students have had a journey in realising their design outcomes. They have had to master multiple industrial recognised skill sets, from immersive state-of the-art digital tools and 3D printing, to the more traditional attributes of intellectual inquisition and justification. Both Product Design pathways facilitate such opportunities to explore and self-express ideas and theories that address product development. Each programme’s philosophy and vision is to produce design professionals that can ably reflect and respond to society’s needs through innovative application of their knowledge gained whilst studying here at Swansea College of Art. We hope you find the exhibition as interesting and inspiring as we do. Matt Archer - Programme Director Product Design & Technology Dr Pete Spring - Programme Director BA(Hons) Product Design

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Hannah Anderson

Hannah Anderson

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Hannah Anderson’s Furniture Project was inspired by contemporary rustic influences and reflects an understanding of material dynamics by utilising the traditional methodology of joint craftsmanship. Each element has been hand crafted from 150 year old oak, taken from a barn in Carmarthen. The supporting project demonstrates her design diversity and is a Communication Drone for futuristic society.


Aiden Jones

Aiden Jones

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Alden Jones is a designer who believes that sustainability is becoming a growing problem. His design exploration focuses on the upcycling of ready available materials.

Helen Donnelly

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Helen Donnelly believes that landfill is being exhausted with predominately useable resources. Helen Donnelly

Her design ethos shows how good design can utilise these materials to produce quality artefacts, removing the stigmatism associated with recycled products. 65



Film & TV Production _ This showcase of various projects across different genres – from music videos and fashion films, to drama, documentary and TV pilot trailers – is a celebration of the talents of the Digital Film & Television Production graduates and a demonstration of their skills and experiences.

Plentyn - Luke and Lewis Williams

In their films, students explore approaches to different genres with personal voices, bringing together their technical skills of production, cinematography, screenwriting, editing and other disciplines. The films reflect the importance of using digital technology alongside the traditional idea of storytelling. The course promotes storytelling and narrative as something that is not only important to many forms of contemporary filmmaking, but also it allows us to contemplate. Narrative is there to help us reflect on our past, understand the present and prepare for our futures. Rob Jones Programme Director Film & TV Production

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Narrative Film

Title here Olivia Lochhead

Plentyn Written and Directed by Luke and Lewis Williams A bullied and ignored boy is taken on a road trip by the kindly stranger who has killed the child’s mother, in Luke and Lewis Williams’ affecting story of innocence, guilt and deliverance.

Innocence Lost Written and Directed by Kerry Norton, Produced Nick Perry

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Documentary Echoes of Fear 2016

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Echoes of Fear is a short documentary that examines the psychological aftermath of the Charlie Hebdo terror attack. Personal images unfold against a backdrop of interviews of Parisians attempting to comes to terms with the tragic events of January 2015.

TV Production These Celtic Noir taster trailers provide a critical and practical exploration of the popular TV genre. They demonstrate students’ abilities to develop story and associated visual aesthetics, suitable for long form television drama.

Paradise

Spiral


Where Have You Gone - Directed by Glyn Rainer

Commercials and Music Videos

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Animation _ The BA/MArts (Hons) 3D Computer Animation students are immersed in the highly creative world of animated design and visual storytelling.

The Sandman by Michal Hagovsky, Gareth Lewi Joseph Long & Kane Morris.

Within their virtual environments they forge imaginative new characters and scenes to a backdrop of bold visionary lands and visual effects. The digital illusions are all tempered in fiery sparks of cinematography and a need to adhere to strong design principles. This mix of classic animation with new technology creates a new digital alchemist that can blend the traditions of anatomy, form and motion, narrative and film within the digital realms of 3D modelling and animation. This year all of the students have been engrossed in the realisation and representation of dynamic scenes and situations. The 3DCA graduates from 2016 have produced a wide, eclectic mix of short animations that vary from the reflective and subtle to the madcap and comedic. We have dystopian visions, fighting warriors and furious skeletons, duelling chefs, rival race cars and more. In watching all of these final year pieces it is important to recognise that in creating these personal digital expressions the students do everything - from writing the original synopsis and shot list - all the way through to the final weeks of calculating deadline render times and editing. Phil Organ Programme Director 3D Computer Animation

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Butterfingers - Stuart Lindsay

Stuart Lindsay

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Following in the tradition of PIXAR’s Ratatouille, Favreau’s Chef - or even the success of the British Bake-Off we have Stuart’s short film that sees the inexperienced Chef Fusilli cook a dish under the watchful eye of Michelin Star Chef Roux. It is an age-old comedic set-up that has always served animation well, the conflict of the clumsy vs the suave, the buffoonish clown that needs to deliver the dish of the day for the sophisticated Head Chef.

Stuart has taken a lot of time to achieve the look and the detail of a professional kitchen in 3D and in the orchestration of shots and actions between the pair, bringing nuanced flavourings of character and appeal that lead to that final dish.


Raj Joshi

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A conflict of another kind and one that mirrors Aesop’s Tortoise and the Hare as the old model meets the new faster sports car for a secret, clandestine race at night. Through an iterative procees of selection and design the cars were crafted to convey a particular look and style. The character animation at play here is very much within the simulation of speed and suspension with Raj devising his own rigs to provide wheel spins, hidden weapons and power-ups. The 3DCA degree continues to showcase the students’ own passions and interests in animation driven by a desire to evoke life. One of the hardest aspects of animating is to create believable motions and The Rivalry creates this sense of magic and sentient life on a fuel-injected stage. The Rivalry - Raj Joshi

Chris Rees

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Where some students relish the challennge of dramatic gestures and dynamic visuals Chris manipulates the 3D software to conjure an emotional aesthetic where the environment is very much a character in its own right. As with all of these animations the students are tasked to incorporate ideas of the filmic mise-en-scene - and what is set under the proscenium arch whilst utilisng the technology of 3D art. The aim with this short animation from Chris is to convey the effects of time and age in a familair setting - a child’s bedroom. In a short evocative piece we see a female adult drawn to these surroundings imbued with notions of loss all frozen in a Sleeping Beauty image of trailing ivy, rotting plaster and dusty forgotten toys. Through this short animated sequence we are left to ponder on this lonely drifter - and the spirit of a child that returns only in her memories now. 75



Computer Games Design _ The 2016 graduating cohort of the Marts/BA Creative Computer Games Design present the production quality design and development that has been a core feature of the course for over twelve years. The course introduces students to the essential skills and practices used within the Games Industry along with the ability to academically analyse and evaluate their own game ideas and designs. The students work within production teams throughout their time on the course to develop game-related content using simulated development cycles. Adam Thacker-Pugsley

The results of three years of design, research and development are represented here as the students move onto their related fields within the industry or to a higher level of study on the newly validated MArts. John Carroll Programme Director Creative Computer Games Design

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Jenna Lane

Adam Thacker-Pugsley

Michael Hunter

Jenna’s focus has been on the concept design and sculpting of the characters. As the Character artist on the Jurassic Kart development team, Jenna has been responsible for all character concepts, design, sculpting and texturing allowing Michael to create the animations for each dinosaur on the project.

Adam is the Environment artist on the Jurassic Kart game project. Adam has developed extensive knowledge in the Unreal 4 environmental asset placement and landscape development tools.

Michael has focused on character animation and rigging throughout his time on the course. He has developed his skills in character skeletal rigging, skeletal skinning, character animation and implementation for the Unreal 4 game engine.

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Jurassic Kart is a dinosaur racing game with a cartoon style design aesthetic. Each player chooses a different dinosaur at the beginning of the game to race around prehistoric themed tracks. “As the environment artist for Jurassic Kart, I am in charge of the concept and development of the environment assets and sculpting the world terrain within the Unreal 4 Game Engine. The exaggerated cartoon art style that was created for this game concept meant we could explore different ways to stylise the environment. The final game concept track consists of four environment themes: the Beach, an active Volcano, the barren Salt Flats and the lush Jungle area.”

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“As the animator on Jurassic Kart it was my job to develop the dinosaur movement sets and convey the individual personality of each dinosaur through animation. I used a combination of quadruped and bipedal animal references as research throughout the development of the animation. Each individual animation set, around ten for each of the three characters, was then implemented into a character blend within Unreal 4. I have learnt a lot from my studies throughout the three years on this course as I came in with virtually no knowledge of how to make games or animate. I feel that I will only develop further when I move onto the masters level next year.”


Jonathan Webster

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Jonathan Webster has developed into a skilled character modeller and texture artist over his time on the Creative Computer Games Design course. He is currently the Character artist on The Four Norsemen game project. The Four Norsemen is a team-based strategy game where the player controls four Vikings who each give the player a unique gameplay experience : The Shieldmaiden, Skirmisher, Pyromancer and Archer.

Each character was developed with a design pipeline starting with traditionally drawn concepts and reference, Zbrush to sculpt the detail of the 3D character model, Autodesk Maya for re-topology in order to prepare the character model for the in-game animations. The model was then texture painted within Substance Painter using PBR (Physcally Based Rendering) shaders and then applied into the Unreal 4 Game Engine Environment.�

Four Norsemen - Jonathan Webster

“My role was to design and sculpt the characters and bring them to life using real historical references and research blended with elements of fantasy and mythological legends.

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Digital Arts _ The work on show from our graduates marks a significant moment in the development of the BA Digital Arts programme. Students have been free to blend technology and arts based approaches, into something that is part personal exploration, part social communication and part compelling visual statement. Themes of mediation, process and engagement permeate the work on show and celebrate the contribution of the individual artist to the global collective of digital content. The Internet is the palette for our Digital Arts graduates. In becoming a digital artist in one of the only pivotal industries of this extraordinarily progressive era means that they will be party to social, cultural and political changes worldwide. These graduates have made opportunity for themselves - the opportunity to expand and enrich the progress of global culture and citizenship.

Henry Derby-Cook - Elongation Poem

The work on show is varied and embraces drawing, compositing, storytelling, coding, animation and visualisation. It brings to bear a range of traditional processes and places them in new and challenging contexts, raising fundamental questions about the role of the digital artist in the twenty first century. The graduates hope you enjoy the show and that you leave with a renewed vision of how a contemporary digital artist can surprise, delight, contribute and inform. John Hill Programme Director Digital Arts

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Hannah Louise Davies

Jodie Brown

The ideas of engaging the viewer through a well crafted narrative and creating an immersive experience has informed Hannah Louise Davies’ major project from its inception to how you experience it now.

Exploring ideas, developing concepts and putting them into practice, is something that has helped Jodie Brown to realise her final major project.

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She is interested in a filmic approach to her work, supplemented by a re-imagining of how drawing can come alive to express an idea or emotion. This work has led to a re-evaluation of how people view artworks and to think more clearly about who sees the work and on what scale – local or global. Hannah is interested in placing the viewer at the centre of the experience and describing simple events in a visually rich manner.

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The idea was developed hand in hand with the visuals using narrative, visualisation, ideas development, responsive coding and audience consideration. Jodie’s work embraces an entrepreneurial spirit, a technical soundness and an artistic treatment. This work also focuses on her passion for a contemporary delivery platform that can be built, developed and controlled.

Hannah Louise Davies

The digital domain offers the chance to make the means of dissemination as much a part of the process as image making and narrative.


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Title here - Jodie Brown



Music Technology _ Music Technology students will be exhibiting their work in the studios and spaces at the BBC building. The show will have a range of audio activities, including sound installations, compositions, interactive software demonstrations and listening posts, culminating in a concert of spatial diffusion compositions, held in the department’s new “Octophonic Loft.” The event will showcase and celebrate the diverse specialisms of the students on the Music Technology programme. Throughout the three year duration of the course, students get the opportunity to specialise in Game Audio, Studio Composition, Music Theory, Music Business and Sound for TV and Film Production, as well as core modules in Music System Programming and Audio PostProduction. The exhibition will celebrate the creative, artistic and technical flair of the students. Simon Kilshaw Programme Director Music Technology

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Masters _ MADE, Masters Art and Design Exhibition, celebrates the work of a diverse range of creative practitioners completing their MA, MArts and MDes awards as part of our dynamic, multidisciplinary postgraduate platform at Swansea College of Art. The exhibition in the Volcano space includes work from students situated on the following courses and pathways: Advertising and Brand Design, Fine Art, Graphic Design, Illustration, Photography and Textiles. It demonstrates a wide range of approaches, proposals and research outcomes which includes digital formats, installation, sculpture, painting, photographic print, video and drawing, together with interdisciplinary and multidisciplinary outcomes making this an exciting and expansive exhibition.

Alyson Greening

For the majority of these artists there is a common central drive across these disciplines to question and push perceived parameters within personal practices and at the edges of discipline specific endeavors. The outcome is a series of research led propositions which momentarily offer resolutions and/or pose further questions. Catrin Webster Programme Director MA Contemporary Dialogues Portfolio

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Kate Bell - Thin place -Ice Portal 1

Kate Bell MA Fine Art-Contemporary Dialogues

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In ancient European Folklore Thin place was believed to be a threshold place, a portal between this world and the next. Anomalies in the landscape were indicative of possible portals into other worlds. The Ice image as portal - only open for a short while – becomes a transitional space, a liminal zone, Brush marks dissolve becoming an expression of a moment literally frozen in time. On ice the notion of temporality is emphasised. There is a juxtaposition of the ephemeral and the preserved in the landscape.


Dominika Gotycka MArts Photography in the Arts

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Dominika’s work is concerned in particular with the Polish diaspora, but more than that in the general condition of feeling ‘out of place’, both geographically and culturally.

Dominika Gotycka

This can be a disorienting experience involving new perspectives and perhaps inducing the dizziness of vertigo. In an effort to explain these often alienating experiences Dominika concentrates on the experience of travel across lands and the comfort of food from home, meals that might seem exotic in their new circumstance but link her experience back to ’home’.

John Slater MA Photography Contemporary Dialogues

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John’s work is concerned equally with ecological issues as it is with photography and representation. John has attempted to find a visual methodology akin to the Japanese Haiku form of poetry to allow me explore the subtleties and nuances of nature as an object of vision.

John Slater

Through much visual experimentation he has attempted to locate objects of nature such as the bee and the orchid into a wider frame of vision that dissolves the entity into its surround in order to emphasise the connectedness of natural systems and their ability to correspond to to our impositions of meaning beyond categorisation. 89


Melissa Seddon MDes Graphic Design

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Melissa has always been fascinated by the psychology of design but never before had an opportunity to fully explore the subject. Her study quickly developed on to the subject of mental health, currently focussing on ways to manage and help sufferers.

Rhi Stacey

Melissa Seddon

The assignments leading up to the Major project allowed Melissa to compile a solid base of research with which to construct her outcomes. Utilising this new knowledge in her Graphic Design work, she has been concentrating on creating an awareness campaign.

Rhi Stacey MDes Advertising and Brand Design

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Rhi’s major project has been designed to help students with their well-being and mental health throughout their university experience. Her idea was to design a booklet that would be available to all students each term. The booklet is called ‘Make Lemonade’ and would provide tips and information about coping with the variety of challenges that students can face.

This could be anything from performance anxiety to social anxiety. The aim is to provide suitable grounding techniques that can help remove stress during these periods. Each booklet has been inspired by current trends within the design industry and have been devised to engage the audience by using popular distraction therapies such as colouring, word searches, etc.

These activities could help students take a break from their current projects and help them to relax and de-stress. Working in conjunction with the booklets will be a website that will have a downloadable version of each booklet with additional distraction methods, helpful information and materials.


Matt Jenkins MDes Illustration

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Matt’s practice explores the communicative power of emotion. Defying language and transcending intellectual standing, Matt believes emotion is the common ground we all share. An exploratory painter and drawer, his works contain dominating emotive elements. Matt has developed an extensive process of material experimentation and mark making which has led him to incorporate copper and employ traditional processes of printmaking and etching. Matt believes that whilst an accurate line may portray the skill of an individual, an ambiguous line employs far more imagination and bears exciting potential. This is particularly potent in language. Matt’s interest in language and literature is evident throughout his works.

Matt Jenkins

He explores areas of publishing, writing, picture books, narrative illustration, character design and more. It is still within this liminal space of ambiguity, between definition and intention, which Matt explores. The difference not only between what is said and what is not said, but also between what is meant and what is perceived.

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Jax Robinson

Jax Robinson

Sharon Cooper

MArt Fine Art - Studio, Site and Context

MA Textiles - Contemporary Dialogues

These paintings explore the omnipresence of plastics in our environment through abstract depictions that reflect the immersive experience of being in the Welsh landscape.

This body of work is developed from an enthusiasm to meddle with broken objects and tools. The broken object has been fixed. The ‘fixing’ has become a metaphor to ‘repair’ oneself and others.

Soils, stones, discarded plastic bottles, wire and wood, combined with artificial pigments found in nature, (such as sheep dye) are applied directly onto the canvas to create a dialogue between the painted surface and the landscapes they were collected from.

Our relationship to objects is intriguing, attachment is considered to be ‘obstruction’ (The Gift, Mauss, M), so the social experiment to “gift” or give things away has emerged.

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By using a wide range of substances there is an embedded equality in the hierarchy of materials which reflects both the beauty and negativity of plastics. Furthermore, found items have their own histories and latent connotations and this allows connections between pasts and futures and acknowledges the ephemerality of nature.

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Ma Bodge it ‘make does and mends’, embracing eastern philosophies related to Boro textiles and Kintsugi as quiet contemplative meditations born out of necessity, whilst acknowledging contemporary arts confessions. The girl shed has become an offering in itself - a self-reflective commentary on the bodge it mentality and as a contemplative public celebration of Imperfection.


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Make do ‘or’ Mend (Meddle Enthusiastically No D’esired outcome) - Sharon Cooper



Artists in Residence _ AiR 2016 presents a vibrant exhibition of creative work by the current Swansea College of Art Artists in Residence. This group of recent graduates has been employed by Swansea College of Art during this academic year to provide valuable support for our staff and students and also to allow them the space to continue to cultivate their creative practices. The AiR role is highly prized as it offers a wonderful opportunity to continue to develop as a creative artist, whilst also acquiring valuable learning and teaching experience. These artists make full use of the facilities and resources of Swansea College of Art to further explore their art or design work. During the year they have enhanced their technical knowledge and, as a result of collaboration throughout the team, acquired new processes and skills that will prove extremely useful in their future careers. The AiRs also occupy a unique position as both very recent graduates and as new members of staff. Hence, their role offers a pertinent connection for our applicants at marketing events and also informed support for the learning activities of our current students within each subject area. Eifion Sven-Myer

This exhibition presents the creative culmination to their academic year and through its diversity and innovation illustrates the artistic values of Swansea College of Art. Mark Cocks Assistant Dean

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Dan Westbury Illustration

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Westbury is an Artist and Illustrator whose work largely focuses on nature and organic form, experimenting in many different medias. The exploration of both visual and conceptual elements often depicts mythology and legend, paired with personally contrived projects and themes. Working in a figurative and surreal fashion; he focuses on shape and form and their effect as visual language.

Karen Richardson Foundation

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mundane a. belonging to this world. earthly; matter-of-fact. Collins English Gem Dictionary, 1964, printed in Great Britain by Collins Clear-Type Press


Harry Gammer-Flitcroft Photography

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‘The Absence of Knowledge in an Abundance of Information’ visually explores the idea of a Societal Panopticon, facilitated by digital technologies. The Snowden leaks revealed the blueprints of a Digital Panopticon, constructed by the American and British Governments. It consists of tapping submarine internet cables, mass storage centres and thousands of employees. It is global and all encompassing, or more importantly, it is perceived to be this way.

Kathryn Partridge Graphic Design

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Kathryn’s work focuses on incorporating bold colours with typography, whereas previous work has been structured with a monotone palette. Over the last year the aim has been to use the facilities to benefit Kathryn’s practice and remove her from her comfort zone. 97


Samantha Chorley Surface Pattern Design

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Samantha is a lifestyle textile designer specialising in knit and stitch. With a distinctive bohemian style, Samantha’s lively ethnic collections and tonal palettes demonstrate her passion for colour and surface texture. During her residency at Swansea College of Art, Samantha has continued to develop her practice into a product range with the aim to start her own business.

Eifion Sven-Myer Fine Art

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Eifion Sven-Myer creates both standalone artefacts as well as installation artworks. They concern melding two dimensions with three, warping space and imagery into a kind of visual experience that is intended to be a heightened form of seeing. The feeling of motion is key to the composition and meant to move the viewers eye around the visual occurrences. He works intuitively and often recycles previously worked-on objects, effectively re-regurgitating them into new visual amalgamations.


Stewart Hardie Photography

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What are we if not stuck between Shadows and Light? Palid reflections of our species endeavour, Never quite sure if progression or regression is preferable. Idealism is wonderful until the talons of critique and volition flay its fragile skin. For those who live in light cannot find their way in darkness, As those who live in darkness are sickened by the light, A perfect storm of love and hate, Of violence and sex, Of Nihilism and philanthropy, Of pro-lifer death penalty advocates, Of the submissive and the strong, Of five star hotels and piss stained mattresses. We grow like moss on a gravestone, Like mushrooms in fecal matter, Or like anger in the hearts of the innocent, Chaos and disorder gives rise to the sublime, The creative, and the kind, This world is a ceremony of opposites, A storm of ideals worn and torn, A perfect storm,

Nathan Collins Printmaking

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Nathan’s work is often strongly linked with graphic novels and literature aimed at a younger audience. He likes to convey a sense of playfulness and create imagery with a feeling of naivety; Alice in wonderland’s imaginative adventure has always been an inspiration to him and he wanted to capture the iconic surreal story through traditional printmaking processes. 99



Our Students

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Foundation Shayma Abdulqader Jennifer Alderton Tony Alexander Janet Allen Hannah Ashour Emily Botting Katie Anne Brown Chloe Brown Jessica Burtonshaw Kay Byrne Danielle Churchill Gabriella Clarke Maeve Cosovic Charlotte Davies Cara Davies Emily Diamond Joanne Ellis Elaina Febbraro Kira Flowers Anouska Gane Adele Gerke Elizabeth Goodall Natasha Goss Jennifer Graham Lewis Gunning Rebekah Hall Rhys Hall Daniel Hancock Alex Harrendence Hannah Harris Laura Harris Helen Haydn-Jones Kelly Hohmann Elyse Hopkins Janet Hopkins Rowen Jones Seren Jones Rebecca Jones Simon Jones Suchanya Jones Lauren Leacher Jade Miles Ellie Morgan Janet Mullins Seren Noel Emily Owen Jane Pagler Alyx Partridge Amber Patterson Charlotte Pendrick-Case

Molly Pickering Amelia Picton-Jones Roberto Pierri James Price Luke Randall Melissa Redman Lauren Rees Rhiannon Rees Jessica Regan Lucy Roberts Elizabeth Robb Menna-Clare Samuel Alexander Sheldon Judith Sked Michelle Smith Stacey Smith Sebastien Stone Georgia Thomas Georgia Rose Thomas Natasha Thomas Emily Turnbull Tracy Walmsley Catrin Walsh Kelly Ann Whitcombe Stephanie Wilson Joseph Williams Lowri Williams Rosemary Williams Rebecca Young Advertising and Brand Design Ashley Anderson Ottilie Baker Stephen Brown Paige Chering Hannah Davies Tennyson Gonorashe Nathan Ellis Danielle Hall Kyle Hogarth Esther Jenkins Lucy Johns Daniel Lovell Cai Pearson Thomas Pinfield Ashleigh Pritchard Ethan Rawlins Ciaran Roberts Jordan Tench Ross Weaver

Illustration Sarah Adams Robert Anstey Kai Batoctoy Adam Birch Joseph Bougourd Amanda Buggey Lisa Burge James Edmonds Nicole Graham Lydia Green Dewi Griffiths Katie Harris Thomas Harry Nikita Hicks Rachel Iliffe Brandon Inch Christopher Jones Lewis Jones Michael Jones Sophie Jones Emily Leeson Rhosanna Lowe Hannah Morgan Katie O’hanlon Joshua Palmer Chloe Phillips Ashley Plant Eloise Prentice Michael Reeves Nathan Robertshaw Claire Scott Lauren Shill Samuel Smith Luc Thomas Margaret Tse Sinead Vaughan Phillipa Williams Glass Colin Cribb Elisabeth Griffiths Olivia Lochhead Garry Maguire David Llewellyn


Automotive & Transport Design Jonathan Arvid Jaeger Ruben Aly De Belle Aaron Duvigneau Archibald Graham Christopher King Munyaradzi Kuhl Giorgio Mazzitelli Benjamin Wong James Coyle-King Alexander Kibble Alexander McCreath James Alexander Shaw Photography Holli Abraham Daniela Jara Caitlin Davies Callum Latham Sophie McCabe Georgina Milner Jadey Morgan Morgan Motherway Oline Gjerde Myklebust Savannah Needham Ole Martin Nesset Georgia Roach Aimee Mae Turner Rhys Williams Rayhannah Ali Dafydd Williams Lucy Bason Lewis Broad Claudia Cannon Jack Clark Rebekah Earl Elinor Moore Poppy Wilkins Dafydd Williams David Carey Rachel Alderman Shannon Chapman Charlotte Clothier Henriette Heimdal Jordan Thomas Jed Williams

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Digital Arts

Fine Art

Jodie Brown Hannah Davies Christopher Cyrus Friend Jayne Anne Caudle Henry Darby-Cook

Leah Eddie Rachel Evans Anna Leyshon Scott Mackenzie Mary McCrae Rebecca Owen Luke Pinfield-Stroud Lynette Pratt Harriet Simcock Anna Stenina Jenna Adam Maria Bridger Richard Florence Jayne Harding Kieren Perkins Jacqueline Phillips Khaya Rees Kerry Challis Thomas Evelyn Wolstenholme Angela Davies

Computer Games Design Aidan Cadogan Aaran Griffiths Kyle Jenkins Alwyn Jones Richard Langridge Adam Thacker-Pugsley Jonathan Webster Rhys Bevan Michael Hunter Jenna Lane Paul Long Daniel Smith

Product Design Animation Alexander Allen Trevor Braden Jacob Clapham Eno Esin Greg John Raj Joshi Stuart Lindsay Kevin Muhirwa Christopher Rees Jack Reeves Oshada Weihena Piotr Nowak Omid Sohrabi

Helen Donnelly Jac Edwards Alexander Rennie Jody Thomas Leigh John Aiden Jones Hannah Anderson Gabrielle Jones Mathew Lancey Kyly Phillips Gareth Armstrong David Orija Gareth Wyn Thomas Mathew Thomas Joshua Lomax Ryton Dzimiri


Graphic Design Bethan Allen Lloyd Arlotte Ikram Benkadi Thomas Boote Nickolas Briz Jordan Budd Morwenna Chapman Alexander Ganley Joanna Green Madeleine Froyen Hellerod Charlotte Holder Leigh Johnston Jonathan Jones Naiomi Jones Ryan Jones Joynal Abden Miah Stewart Miller Kieran Nicholls Nuree Gulshanara Dane Phelps Evangeline Redford Daniel Richards Kerry Ann Roberts Louis Stephenson Shannan Xu Michael Youde Jacob Younessi

Surface Pattern Design Alaina Banfield Lauren Burden April Raven Suhaeli Begum Chloe Evans Rowann Gorvett Emma Jenkins Jeris Spencer Lizzie Barnes Molly Grainger Jade Price Nia Rist-Morgan Shelby Thomas Carla Pattemore Chloe Storey Molly Thirtle Catrin Nia Thomas Alana Thomas

Rebecca Turner Kirsty Bevan Emily Calladine Emma Cook Rachael Cullimore Daisy Jenkins Sarah Main Rachel Rosser Rhiannon Harley Jemma Howell Hayley Norcliffe Katherine Wibmer Gemma Blair Ciara Long Jasmine Violet Thomas Natasha Amy McHugh Carys Wyn Thurlow Michelle Francesca McBrid Grace Moseley Naomi Melissa France Frances Dixon Hayley Norcliffe Katherine Wibmer

Music Technology Sunnie Davies Rhys Dennis Shauna Joseph Luke Mogford David Thomas Leigh Ayres Brynach Batin Tom Canton Alexander Chidzoy Thomas Clifford Michael Dando Mazzen Darwich Stephen Davies Jordan Evans Adam Howell Michael James-Twist Adrianne Jones Nathan Launchbury-Jones Timothy McGrath Williams Jordan Mehegan Luke Richards Phillip Owen Smith Richard Phillip Thomas Adam Lloyd

Film & TV Production Jessica Blake John Blewitt Dewi Cripps Emmet Cummins Joseph Fitzpatrick Conor Hardiman Mikalina Ivanova Kimberly Latcham Nicholas Long Rachel Mason Ciaran McCallion Cameron Morris Ieuan Peake Glyn Rainer Rebecca Thomas Thomas John Barker Rhodri Geraint Davies Brian Marijena Masters Isabel Arrowsmith Catherine Bell Jessica Carey Terence Gare Caroline Harris Amanda Lane Eulonwy Riley Mark Stephenson Gerald Thomas Christopher Grant Bowen Alyson Greening Vesa Sakari Makinen John Henry Slater Carys Haf Williams-Morgan Sharon Cooper Sarah Mooney Alice Humphries Hollie Pilliner Jacqueline Robinson Kathryn Trussler Catherine Williams Dominika Brygida Gotycka Jenelle Evans Kate Lloyd Rhiannon Stacey Conor Stephens Casey Dumayne Maxwell Horstead

Melissa Seddon Shauni Adekoya Connor Cooper Emma Eley Naomi George Jodie Griffiths Sarah Gurmin Abigail Henderson Daniel Jagger Matthew Jenkins Kirsty Jones Samuel Lurcook Claire Moore Elizabeth Taylor


01792 481285

@ArtSwansea

artanddesign@uwtsd.ac.uk

/swanseacollegeofart

www.uwtsd.ac.uk



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