An old tweed jacket and a deerstalker rules fastaval 2014

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Rules / Daniel Skjold Pedersen / Fastaval 2014

An Old

Tweed Jacket and a Deerstalker ~ 2-­‐5 players / Ages 6 and above / 15 minutes ~

~ In An Old Tweed Jacket and a Deerstalker players are 18th century British nobles who compete to be the most successful deer hunter by first hitting five deer meeples. Unfortunately, hunting is not the most skilled pastime among nobles who tend to fire at will at any moving target. Luckily for you, you do not care and the hunting season has just begun. Put on your old tweed jacket and a deerstalker and aim for victory. But be careful, as hitting horses, cows and goats will turn the local peasants against you. ~ CONTENTS 5 bags 95 animal meeples 25 yellow deer

20 green cows

20 white horses

5 red foxes

20 blue goats

5 black hunting dogs

PREPARING THE HUNT Each player takes a bag and seeds it with 17 animal meeples: 5 yellow deer, 4 white horses, 4 green cows and 4 blue goats. (The red foxes and black hunting dogs are used for the variants on page 2.) The player who has most recently been hunting (or who won the last game) is start player and is first to hunt (see ”Hunting” below). HUNTING Players take a turn hunting alternately until a winner is found (see “End of the game”). On his turn a player must (A) continue firing at animal meeples until he (B) decides to end his hunt successfully, or (C) upsets the peasants and is forced to end the hunting and flee to his castle. Then a new turn begins for the next player in clockwise order. A) Firing at animal meeples To hunt a player draws animal meeples out of his bag one animal at a time. Players are not allowed to look into their bags during the game. B) Successful hunt The hunt is successful if the player decides to end his turn before upsetting the peasants. Deer meeples drawn during the turn, if any, are stored in front of the player in a personal pool of prey. The prey is now safe and shall not be returned to the bag in later turns. The player puts all drawn horse, cow and goat meeples into the bag of any one other player of his choice.

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