Tulika Shrivastava | 2018
EDUCATION
LANGUAGES
High School (9.4 gpa)
2010
Hindi
Higher Secondary School (84%)
2012
English
Bachelors in Acrhitecture
2014
at Kendriya Vidhyayla
at Kendriya Vidhyayla
at University School of Architecture and Planning
Mother tongue
Professional Proficiency
PROJECTS Email: tulikashrivastava95@gmail.com
Pod Design | 2014 Residence Design | 2015 Chandni Chowk Documentation | 2015
ACHIEVEMENTS
Primary School Design | 2015
ANDC, NASA 2016-17 Shortlisted Top 50
Haat Design | 2016 Architecture College Design | 2016
Shortlisted in Top-13 entries in South Asia
The Unbox Project | 2016-17
National Architecture Competition
Gsen Trophy NASA | 2016-17
Core Team Member Core Team Member
Urban Design Project | 2017 Dissertation | 2017
PROFESSIONAL SKILLS
TECHNICAL SKILLS Adobe Photoshop
AutoCAD
Adobe Illustrator
SketchUp
Conceptualizing
Adobe Indesign
Revit
Model Making
Microsoft Office
Hand Drafting
Sketching
Team Work
Typography
INTERESTS Reading
Typography
Baking
Photography
Dancing
Graphic Design Writing
1 Urban Design Project | 2017 07
2 Dissertation | 2017 12
3
The Unbox Projec | 2016-17 16
ct
4 Gsen Trophy NASA | 2016-17 20
5 Architecture College Design | 2016 24
6
7
Chandni Chowk Documentation | 2015
Residence Design | 2015
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31
1
URBAN DESIGN PRJOECT A Mixed Use Skill Generative City Planning Targetting the Millenial Population A team work of 5 students
India being worlds youngest country with 64% of its population in the age-group 15-64, the vision aims at a development process that strives for sustainable urban development and economic prosperity by providing and enabling an environment that facilitates exchange of ideas, and the posibility to turn these ideas into products, services, and innovative solutions to urban problems.
BY Creating environments that foster and enable intensive, on going, rich, diverse and complex knowledge moments for all and ensure the following: The conservation and development of the cultural, aesthetic and ecological values that give cities their character to attract knowledge workers. A key dimension of sustainable urban economic growth. social tension and conflicts such as social exclusion and unemployment discourage both knowledge workers and investing firms away from a region of percieved danger.
Cosmopolite atmosphere, accepting others with. Open channels for communication and knowledge exchange.
Easily approachable, well connected, regional transport and information technology infrastructure.
City of opportunist Creating environments that foster and enable intensive, on going, rich, diverse and complex knowledge moments for all.
A fine network of streets that provides choice of routes for all modes, reducing distances between places by designing each non-motorised block of not more than 250mx 250m. Heirarchy of roads:
Mixed use typology An optimal mix of housing, commercial uses, incomes and services planned at the neighbourhood level, to reduce dependency on private vehicle and shift short trips from private vehicles to walking, cycling, cycle-rickshaw or public transport.
What would it be like to let yourself free To dare to step out of regulars What would it be like when “they” don’t exist anymore When you are no more tangled in expectations To feel freely with an infinite intensity To embrace the scars they leave upon How would it feel to let life happen To detangle from everything that is And everything that is not.
2
RESEARCH PAPER Study of commercial signages on commercial strees and how it affects user perception and cognition of the built environment
The architectural character of a street is an effort of each unit (building) of the street to stay in with the one next to it and very vitally still project the statement it was designed for. With commercial signs today being observed to be having a dominating role in creating spatial and visual quality of a space, user experience gained in streets has changed, the study investigates their role in spatial quality of a place. A comparative study of signage, their physical characteristics and concentration in the street, and surveys carried out to understand how signage play a vital role in user perception and cognition of the built environment. Reseach Question
1) 2) 3)
when does signage in built environment start to damage the visual quality of that place? What can be the design considerations that can help in enhancing visual quality of a place? Does signage, amount and design, impact in better user evaluation of a commercial street?
Due to increased branding and commercialization of places, signages have started taking over the building facades. Even after the regulations by delhi outdoor advertising policy(2008) on designing of signage taking care of the built surrounding and design of signage to enhance user experience, not much has been brought into practice in the last 10 years. Where cleverly planned and placed signage can enhance user experience of any built environment, on the other hand, uncontrolled or poorly planned, out of context signage can degrade the spatial quality of the same.
Uncontrolled signage is mainly seen as a result of the mixed use typology of buildings emerging all over the world, each floor of the building is assigned with varied function which is not communicated through architectural facades. Commercial signs are hung on building exteriors to communicate the function to the pedestrian. This mostly ends up damaging the visual outdoor aesthetics with each floor having its own branding as signs and disproportioned poorly planned aesthetics and placement in the hurry compete with each other to attract users.
Red is not just a colour, its a feeling, an emotion. Actually, a chaos of emotions altogether. Its the heat in your cheeks when you think about that one person and it’s the fear in your eyes of losing the same. It’s the rush of blood through your veins when things seem to fall out of control and it’s the happiness in the eyes when everything is just perfect. It’s the butterflies you feel in your stomach when that moment hits again, but it’s also the feeling when your stomach drops as reality hits. It’s the nervousness with your shaking hands, it’s your eyes burning with passion, it’s your tear socked pillow and its also your happiest phone call. It’s the sunrise and the sunset and everything in between. It’s the essence of life sometimes.
3
THE UNBOX PROJECT GRE Y AT Connaught Place – Centre of centre. (GREY) Middle Circle– Disused ring in the Centre. Empty Hose Boxes– Acting as catalyst, reinventing the potential Disused urban space. The Box– Compact Multi utility box to Socialize, Play, Generate. (GRE Y AT) Intent– Reminiscence, a romance between the user and the long lost culture and heritage via this Centre.
A team work of 4 students
DESIGN SOLUTION AND THE INTENT
The Box– Compact Multi utility box to Socialize,Play,Generate. Transforming the empty tin boxes to human-powered charging stations with the incentive of conver energy by incorporation of mechanical flipbook and kinetic pattern generator.
Catalyst design: A folding table subtends out of the box with Kinetic Pattern generator on it and also sitting that com under the table. A mechanical flipbook is there on the rear face of the metal box. SITE IDENTIFICATION Connaught Place - Centre of centre (GREY) Middle Circle - Disused ring in the Centre. The intention is to transformorgify the Middle Circle, which in contrast to the colonnadded whole lies disused, utilized only as route connecting the blocks however the presence of hooligans in the inadequately lit ring make it a dead stretch and unfrequented by most.
www.unboxproject.com
You Plug your cell phones to the sockets embedded on the edge of the table. And thereby, charge you You rotate the crank and create interesting patterns on the table using the kinetic installation mean “mechanical flipbook”, that makes you go through the old forgotten panchtantra tales. This, mechanical energy along with solar energy from the solar panels installed on the table charges plug in his phone. Furthermore, this electricity gets used up at night to provide lighting in that area. Thus called ‘PLUG POWER PLAY’.
mes along with it, folded inside
On site prototype testing
rting mechanical to electrical
Majnu ka Tila, Delhi
ur phone. nwhile you also flip through a the battery for the next user to
Majnu ka Tila, Delhi
Connaught Place, Delhi
Connaught Place, Delhi
Connaught Place, Delhi
Connaught Place, Delhi
Everyone is suffereing with something, reach out;
letting go;
Acting like you don’t care does not equate to letting go.
4
ARCHITECTURE COLLEGE DESIGN An interaction based design for college of architecture by staggering floors for visual porosity
Open to sky common areas for creating a light and casual atmosphere and connection with nature
Common areas at studio entrances for forced interaction between students of different years
Informal learning areas
Staggering of floors aro visual interaction amon also encouraging curios
ound a void for ng students, thus sity
North sky light in studios for minimum requirment from articial sources
Informal sit-out spaces for peer-peer interaction and learning Common studio spill-out spaces for forced interaction
The design focuses on vertical interaction between different years by creating spaces for both accidental and forced interaction. Floors on landings promote vertical space efficiency and visual porosity among different floors.
Visual Porosity
5
GSEN TROPHY 2016-17 Skill as a threshold to bridge the gap between rich and poor by creating a virtual connect with reality.
DESIGN INTENT What we intend to do is to stitch communities across the globe via a virtual network. A hologram of an individual in the community at one end is projected at the other end aiding in the transparent system of learning and educating. While being at the two ends, they can still connect and be a part of each other’s fraternity, observe their lifestyle and have a convenient interaction.
TRANSFORMATION: COMMONS Commons, i.e. the spaces inclusive to the public and designed with the intent of community usage, have sadly been degraded to a feeble echo of what they were intended to be. They are now voids that are suspended in limbo for the lack of activity, use and desirable human traffic.
CONTEXTUALITY The design alludes to a Koch Curve, much like an algebraic equation, where by inserting a value for X es, we are rewarded with a satisfying result every time. The principle being that if every person inserts into the equation his talent with the same earnestness and zeal as the next, then the overall product shall mirror the success of the input to yield a programme that pleases a wide range of audiences by delivering to them a catalogue of ranges to choose from.
THRESHOLD Since major communication occurs virtually in society today, there is an ignorance that breeds in today’s youth. The irony, though, is that the youth is ignorant of the very existence of the threshold of ignorance. Thus, aiming to bring to the youth’s notice the vast, bottomless chasm that spans across them and those who are in possession of remarkable skills, but lack the resources to showcase and further hone them.
LIMITATION OF PHYSICAL INSTITUTIONS
-LIMITATIONS OF NGO'S ETC. -COMMON PLATFORM FOR ALL INSTITUTIONS -MULTIPLICITY -WIDER SPECTRUM -TRANSPARENT PROCESS -DEMOCRATIC
WHY VIRTUAL? Designing a space where the actual and the possible could exist as parallels, and not in a linear fashion in time, thus, nullifing the possibility of a spacevoid being created since the space’s existence is a paradox, i.e. it is not while its being is infinite.
DESIGN ANALYSIS
LIMITATION OF PHYSICAL INSTITUTIONS
-LIMITATIONS OF NGO'S ETC. -COMMON PLATFORM FOR ALL INSTITUTIONS -MULTIPLICITY -WIDER SPECTRUM -TRANSPARENT PROCESS -DEMOCRATIC
LIMITATION OF PHYSICAL INTERVENTION - MAINTENANCE FREE -COST EFFECTIVE IN LONG RUN -DYNAMIC -FLEXIBLE -ITS NOT RESOURCE /TIME/COST/ LABOUR INTENSIVE
LIMITATION OF PHYSICAL INTERVENTION - MAINTENANCE FREE -COST EFFECTIVE IN LONG RUN -DYNAMIC -FLEXIBLE -ITS NOT RESOURCE /TIME/COST/ LABOUR INTENSIVE
VIRTUAL MEMORY NEVER MISS OUT -DECONSTRUCTING NOTION OF -PHYSICAL SPACE OR EVENT -REPRODUCING SPACE+TIME+EVENT
VIRTUAL MEMORY NEVER MISS OUT -DECONSTRUCTING NOTION OF -PHYSICAL SPACE OR EVENT -REPRODUCING SPACE+TIME+EVENT
VIRTUAL MEMORY NEVER MISS OUT -DECONSTRUCTING NOTION OF -PHYSICAL SPACE OR EVENT -REPRODUCING SPACE+TIME+EVENT
The design is an amalgamation of virtual and augmented reality which provides the opportunity for memories being stored by one user to be available for perusal by another and/or himself again at time in the future in the form of holographic projections.
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CHANDNI CHOWK DOCUMENTATION Mental mapping of Ballimaran ad Jogiwara streets of Chandni Chowk to understand the streetscape of Delhi 6 as a part of Ist year Urban Isuues studio A group work of 5 students
Over 120 sketches were sketched of Ballimaran and Jogiwara streets of Chandni Chowk to represent a linear motion of a passerby along these lanes.
Sketches were compiled into a book, representing a tourist guide to the lanes of chandni chowk.
Where memories resurface as whispers.
Heart of a city lies in what’s forgotten
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RESIDENCE DESIGN A home for a family of 6 with 3 generations living under one roof. Emphasis was made to connect residents with nature in today’s lifestyle.
Two courtyards are planned within the residence such that every room has an opening into them for achieving proper ventilation and reduce dependency on artificial sources of light and wind. Private spill outs or gardens have been planned with every room to give privacy.
GROUND FLOOR PLAN
FIRST FLOOR PLAN
CONTACT tulikashrivastava95@gmail.com +91-9654100901