codelab_a

Page 1

PHASE 1 _ DATA COLLECTION


1 Plaza Lesseps Plaza Lesseps is located in Barcelona, in between Gracia and SarriĂ -Sant Gervasi districts. Historically, Plaza Lesseps has been amended on numerous occasions, now resulting in an urban space that fails to materialize divided between scale. The lack of urban quality we attribute, in part, to the surrounding buildings. Specifically the walls and facades that are in an unfinished condition. Plaza Lesseps

Plaza Lesseps


2 The Unfinished Undefined walls that build the urban environment. Each wall is defined by its position, height, width and by its area and/ or volume.

unbuilt volume

blind facade

blind wall


3 Transferring analog to digital data After mapping all the blind walls of the surroundings, to quantify them, they were digitally processed to treat them as objects of information.

Sourroundings buildings that defines the Plaza

Unfinished walls in the sourroundings

Unfinished walls


In orther to structure the unfinished walls information, the following rules were created: - Each unfinished wall will be representing as a point in its site position. - The X,Y will be in the center and the Z coordinate in the highest position. - The diameter will be the surface square meters value.

Conversion of the Unfinished walls in DataPoints. Sphere: x, y, z = space coordinates diameter = wall square meters

B

Unfinished wall

A

B

L01

D

C

Diameter = Surface

Height = Surface

C One Unfinished wall = One DataPoint


Unfinished walls area visualization The image below shows the total amount of all the unfinished walls areas. The intensity of the color tells us the area with the highest amount of unfinished surface, this followed as to analyze the internal space of the plaza, this basic visualization was made in Processing.

Highest density

Highest density


4 Visual Analysis In order to undestand the incidence of the Unfinished square meters on the Plaza, this has been divided in a grid of 300 points (new dataPoints), and the Unfinished walls have been organized per orientation (North, South, East and West). After this, we calculated how many square meters per orientation are incident in each datapoint. This process was made with Ecotect Visualization Analisys, where a spreadsheet with the points and values data was exported to Processing.

NORTH EAST

Diameter = Unfinished wall view amount

Height = Unfinished wall view amount WEST

SOUTH


NORTH

SOUTH

NORTH

EAST

WEST


SOUTH FACADE

NORTH FACADE

Highest values

Highest values

EAST FACADE

WEST FACADE

Highest values

Highest values


5 Unfinished wall position + Visual Analysis In order to categorize, organize and clean the values, a process to generate what is defined as Nodes was done based in the following rules: - Each Unfinished wall point generates, per orientation, a 50 meters ratio. - Each Unfinished wall point connects with a DataPoint that has at least one other connection with other Unfinished wall point. - The DataPoints with an area less than 2 are not considered (The squared meters of each DataPoints where previously Remaped from 1 to 8). - The Height of each DataPoint is the addition of the square meters incidence per orientation. Unfinished wall point / 50 meters radious/ DataPoint conections

Data = >2 stroke Data = >2 stroke

Connectin with points with 2 or more connections

1

Data = >2 stroke

1 1

2

2

2 2

2 2

2

2 2

1

1 1

Height = Norht + South + East + West square meters

Data = >2 stroke

Data Height = North + South + East + West Data Height = North + South + East + West


APPLYED RULES THAT GENERATES THE NODES


NODES DATASCAPE

High density of unfinished wall Medium density of unfinished wall Low density density of unfinished wall zero value


NODES



PHASE 2 _ ARCHITECTURAL PROGRAM


1 Plaza Lesseps equipments and uses To buid a relationship between the given architectural program* and Plaza Lesseps programatic context, the Plaza was analyzed in three different program types: - Public - Semi- Public - Private * architectural program given by the Studio

Municipal Library Bus Stop Primary Education Parking Restaurant Farmacy Vocational Training Metro L3

Public programs distributed around the Plaza

Public uses

Semi-Public uses

Private uses


2 Plaza Lesseps and DataScape analysis The relationship of the actual public uses of Plaza Lesseps with the Nodes DataScape, creates a tendency of wich are the areas that might have a tendency for being densified. The densification is divided in three categories depending on the type of program.

public uses semi-public uses private uses

low density position medium density position high density position


3 Architectural program re-organization The given architectural program was divided in three layers: - Private - Semi- Public - Public. SPECIFIC PROGRAM Given from Studio

PROGRAM RELATIONSHIP (DIRECT & INDIRECT)

LAYER 1

LAYER 2

LAYER 3

(PUBLIC 1,900 m2)

(SEMIPUBLIC 3,900 m2)

(PRIVATE 3,500 m2)

1_ Studio single

HOUSING

1_ Studio single

2_ Sheltered housing

2_ Sheltered housing

3_ Two Bedroom

3_ Two Bedroom

4_ Three Bedroom

4_ Three Bedroom

5_ Loft

5_ Loft

(4,000 m2)

1_ Work Studios

1_ Work Studios

2_ Workshops

2_ Workshops

3_ Music room

3_ Music room

POLIVALENT (2,700 m2)

4_ Exhibition area

4_ Exhibition area 5_ Meeting rooms

5_ Meeting rooms

COMMUNITY (2,600)

1_ Multipurpose room

1_ Multipurpose room

2_ Bar

2_ Bar

3_ Hall

3_ Hall

4_ Kindergaten 5_ Auditorium

4_ Kindergaten 5_ Auditorium


In order to relate the programs in terms of functions and with Plaza Lesseps context, they were reorganized through the creation of new and support program relationships .

PUBLIC USES

LOW DENSITY POSITION

SEMI-PUBLIC USES

MEDIUM DENSITY POSITION

PRIVATE USES

HIGH DENSITY POSITION

SURFACE LAYER 3 (4,300 M2) (500 m2) Sheltered housing (1000 m2) Two Bedroom (1000 m2) Three Bedroom (1000 m2) Loft (800 m2) Support Program

SURFACE LAYER 2 (4,800 M2) (500 m2) Studio single (1000 m2) Work Studios (1000 m2) Workshops (300 m2) Music room (100 m2) Meeting rooms (1000 m2) Auditorium

SURFACE LAYER 1(2,900 M2)

(300 m2) Exhibition area (1000 m2) Multipurpose room (200 m2) Bar (100 m2) Hall (300 m2) Kindergaten (1000 m2) Support Program

(900 m2) Support Program

S S U CAR ACCESS U (Parking lots...) P P P CLOSE SPACES P O O (Cellars, storage room...) R R T T OPEN SPACES

S CAR ACCESS U (Parking lots...) P P CLOSE SPACES O (Cellars, storage room...) R T OPEN SPACES

(Garden, Free spaces, terraces...)

P P R R O O G G R R A A M M

PEDESTRIAN ACCESS (Hall, entries, pedestian path...)

RECREATION (Coffee, Restaurant, stores...)

S CLOSE SPACES U (Cellars, storage room...) P P OPEN SPACES O (Garden, Free spaces, terraces...) R T PEDESTRIAN ACCESS

(Garden, Free spaces, terraces...)

P R O G R A M

PEDESTRIAN ACCESS (Hall, entries, pedestian path...)

RECREATION (Coffee, Restaurant, stores...)

(Hall, entries, pedestian path...)

P R O G R A M

PUBLIC SERVICE (Bathroom, Mobility..)

RECREATION (Coffee, Restaurant, stores...)



PHASE 3 _ POPULATION


1 Generative process: Population rules After the site uses in relation with the Nodes DataScape and the new program relationships and square meteres analysis, in order to intervening the site for further development to achieve volumetric and spatial morphologies, three population rules were created in a generative process with Processing to generate Point Clouds over the Nodes DataScape.

Rule 1 Population for Private uses.

bonus= 300 + 100 + 100 bonus= 300 + 100 value 10

10 m

With this rules, the agents will locate in the highest areas of the DataScape.

40 m

ts

ts

value 5

bonus= 100 + 100 value 0 10 mts

Rule 2 Population for Semi Public uses.

bonus= 100 + 100 bonus= 300 + 100 value 10

10 m

With this rules, the agents will locate in the medium areas of the DataScape.

value 7

40 m

ts

ts

value 5

bonus= 300+ 100 + 100

value 2 value 0

10 mts

Rule 3 Population for Private uses.

bonus= 100 + 100 bonus= 100 value 10

10 m

With this rules, the agents will locate in the lowest areas of the DataScape.

40 m

ts

ts

value 5

bonus= 300 + 100 + 100 value 0 10 mts


POPULATION 1 200 random points over the site 300 bonus to points between values 10 (top) and 5 of the Nodes 100 bonus to points with a 20 mts distance between them 100 bonus to points with a 10 mts distance from the sourroundings Keep the best 25 Points

Best population for Private uses

POPULATION 2 200 random points over the site 300 bonus to points between values 7 and 2 of the Nodes 100 bonus to points with a 20 mts distance 100 bonus to points with a 10 mts distance from the sourroundings 100 bonus to points with a 10 mts distance from the sourroundings Keep the best 25 Points

Best population for Semi Public uses

POPULATION 3 200 random points over the site 300 bonus to points below value 5 of the Nodes 100 bonus to points with a 20 mts distance 100 bonus to points with a 10 mts distance from the sourroundings 100 bonus to points with a 10 mts distance from the sourroundings Keep the best 25 Points

Best population for Public uses


Populations catalog parameters but changing their values.


The resulting population points are exported to Rhino. This process is not linear, is a back foward process between Processing and Rhinoceros, where all the clouds are tested with several ways of connecting the points and evaluate them in square meters in orden to accomplish the program requirements. Public program Final Point Clouds

Private program

Semi- Public program



PHASE 4 _ DIGITAL TECTONICS


1 Generative process: Population rules After evaluating the previous generated points, 5 rules of how to connect this points were created in order to define Polystructures. Per Polystructure, nine different tectonics were created, each one was evaluated in terms of program requierements and spatial conditions.

POINTS SELECTION

1

2

3

4

1- height_ total points / 4 levels 2- boundaries_ exterior points per side 3- edges_ vertical organization of exterior point per level 4- ground points_ vertical proyection to level 0 of the first level points 5- structure_ delanunay edges

1- height_ total points / 4 levels 2- boundaries_ 2 exterior points per side 3- edges_ vertical organization of exterior point per level 4- ground points_ vertical proyection to level 0 of the first level points 5- structure_ vertical edges

1- height_ 4 levels: 0 to 5 / 5 to 10 / 10 to 15 / 25 to 20 2- boundaries_ 2 exterior closets points per side 3- edges_ vertical organization of exterior point per level 4- ground points_ vertical proyection to level 0 of the first level points 5- structure_ delanay vertical edges

1- height_ 4 levels: 0 to 5 / 5 to 10 / 10 to 15 / 25 to 20 2- boundaries_ all exterior points 3- edges_ closest points between horizontal - vertical boundaries 4- ground points_ vertical proyection to level 0 of the first level points 5- structure_ vertical edges

POLYSTRUCTURE


TECTONIC


OPTION 1

POLYSTRUCTURE

POINTS SELECTION RULES height_ total points / 4 levels boundaries_ exterior points per side edges_ vertical organization of exterior point per level ground points_ vertical proyection to level 0 of the first level points structure_ delanunay edges

90%

POROSITY 50%

10%

1

TOPOLOGY 2

3


OPTION 2

POLYSTRUCTURE

POINTS SELECTION RULES height_ total points / 4 levels boundaries_ 2 exterior points per side edges_ vertical organization of exterior point per level ground points_ vertical proyection to level 0 of the first level points structure_ vertical edges

90%

POROSITY 50%

10%

1

TOPOLOGY 2

3


OPTION 3

POLYSTRUCTURE

POINTS SELECTION RULES height_ 4 levels: 0 to 5 / 5 to 10 / 10 to 15 / 25 to 20 boundaries_ 2 exterior closets points per side edges_ vertical organization of exterior point per level ground points_ vertical proyection to level 0 of the first level points structure_ delanay vertical edges

90%

POROSITY 50%

10%

1

TOPOLOGY 2

3


OPTION 4

POLYSTRUCTURE

POINTS SELECTION RULES height_ 4 levels: 0 to 5 / 5 to 10 / 10 to 15 / 25 to 20 boundaries_ all exterior points edges_ closest points between horizontal - vertical boundaries ground points_ vertical proyection to level 0 of the first level points structure_ vertical edges

90%

POROSITY 50%

10%

1

TOPOLOGY 2

3



PHASE 5 _ RULES APPLICATION


From the previous catalog, the rules 3.3 were selectected. In order to understand the global context of the Plaza in relation with a further morphological development, the rules were applyed to all the PointClouds. As each PointCloud have their own boundaries, the parametric process is adapted in order to work properly.

RULES 3.3 height_ 4 levels: 0 to 5 / 5 to 10 / 10 to 15 / 25 to 20 boundaries_ 2 exterior closets points per side edges_ vertical organization of exterior point per level ground points_ vertical proyection to level 0 of the first level points structure_ delanay vertical edges

PLACEMENT


Selection _one volume to work with


1_ Points Cloud _processing agents _levels organization

level 3 level 2 level 1

2_ Points selection _2 exterior points per level


3_ Polystructure _points triangulation between edges

4_ Surface _delanunay surface between edges points


5_ Structure/ Skin _porosity in the surface without triangulated tension _first level points projected to z= 0 coordinate

6_ Final Volume


Sections

structural stars as connection between nodes

diagonal slabs change to horizontal

4,5 mts height ~

geometric slabs difference generates different interior spatial conditions


Rules modification After evaluating the previous morphology, the spatial quality, capacity of create interior spaces and the porosity of the volume had to be revised. In order to increase the complexity, some rules should be eliminated, modified and created.

height_ total points /3 levels boundaries_ 2 exterior closets points per side edges_ vertical organization of exterior point per level ground points_ vertical proyection to level 0 of the first level points profile_ from clouds higest point to level perimeter division_ of the profile depending on the distance to a unfinished wall projection_ of the profiles division points structure_ triangulation between prjected and edges division points porosity_ mesh between triangulation


1_ Point Cloud _from Processing

2_ Points Selection _closest points to cloud perimeter per level

Level 3

Level 2

Level 1

Level 0


3_ Profile

Higest Point

4_ Division _profiles divided in relation with the proximity to unfinished walls


5_ Points projection _division points projected to 0 level

6_ Triangulation _between projected points with division points


7_ Smooth _mesh triangulation

8_ Morpholohy






PHASE 6 _ LANDSCAPE Rules definitions


1_ Perimeter _ Plaza definition

2_ Blind walls _center point position


3_ Projection _blind walls points to perimeter

4_ Axis projection _ from buildings


5_ Subdivision _ axis

6_ Triangulation _ from blind walls to subdivided points


7_ Paths

8_ Surface _ final Landscape


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