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Section title
Animated Trash
by Jing Jia
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Animated Trash
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CSA Research Report
Project Details Project Lead:
Design Participants:
Lucy Jones, MA course Leader
UCA MA Architecture Students, UCA MA Interior Design Students
Title:
Animated Trash
Type:
Interactive installation
Location:
UCA Canterbury campus
Project Dates:
1 June - 30 July, Project design 31 July - 17 August, Bulding and testing on site 24 August - 31 August, Installation open to public
Design Period:
06/2018 - 09/ 2018
Budget:
ÂŁ400
Scale:
3.7m x 3.3m x 3m
Support:
UCA
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Animated Trash
Research Agenda and Process Overview The aim of this installation is to draw attention to issues in terms of the behavior of trash discarding without thinking and to consider the feasibility of reuse. The project started with my research topic in this school year - ‘‘ biodegradable’’ . And follow-up research on the stuff of trash. So I think about how the installation and space design can motivate people to think more about the behavior of individual’s trash generation. And consider designing an interactive space that consists of trash elements The project tries to complete the design of some funny image through visual illusion, trash collage and kinetic test, then let people understand the design concept through participants and its interaction. The final prototype enable participants to feel funny interactions and visual changes after entering the space. The movements of the ani-
Research Questions 1.
How to realize the interactive design of visitors and installation?
2. How can the serious trash problem to be combined with humour and dramatic item? 3. How to make the interaction between people and objects enrich the entire space?
Research Statement
Significance and Contribution This project takes a different approach to both interaction design and spatial change compared to normal motionless exhibitions. This design encourages participants to consider the reusability of each item on a daily basis as much as possible, minimizing random trash disposal instead of throw them away without thinking. Therefore, but rather to face the participants to let the trash no longer be hidden in the trash can, facing the participants is the starting point of the design.
Methodologies 1.
Prototype design and test a series of experiments with how I can make the collage trash walk. This will be done through model making and kinetic testing.
2. Prototype ways in which participants respond to, and that turn trash animate. Those prototypes will be triggered by ultrasonic sensor and arduino programmes. 3. Test the effects of visual illusions in space by drawing and observing 4. Critically reflect on findings, and developent of final piece.
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Animated Trash
Design Proposal In this project I will explore following concepts: Interactivity, Interesting atmosphere,Spacial design. I will use recyled board package and other reusable waste to create a series of animal images that can be animated. They may be hidden in other garbage dumps in space and may face the audience directly.
recyclable and exploitable trash may prompt them to think of that own trash-generating behavior, and even more unexpected will be the ‘animals’ that may appear suddenly in some corners, they are also made up of some trash that is often neglected. Considering the way of interaction, I am going to implement a variety of sensors, such as ultrasonic, light and sound etc.
When the participants enter All of these will make the space the space, they see that a lot of looks very interesting.
Key technological outcomes of proposal 1.
To develop a series interactive display installation - termed the ‘animated trash’.
2. To make a animated trash with functioning movements by gears, stepper motors, and arduino programme. 3. To write and edit functioning programme codes for specific movements of the animated trash. And use a variety of sensors to trigger kinetic response. 4. To connect the processing programme with the arduino system successfully via computer.
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Proposal & Context
Design Research Context Field of Work
Work by others
This project is designed through autonomous feelings, changes, and explorations where participants enter the space, and discusses the interaction between people and daily trashes that probably could be reused. It focuses on influencing people's feelings and emotional changes in space. Many researchers and artists have used trash or bionic image to infect people associating their daily behaviors and memories, so that people more reflect on the perception of space and change in life.
There is a brilliant project by Jason Bruges Studio called Panda Eyes. A commission by WWF raise awareness of climate change. By using the charity’s iconic Panda collection boxes, the loveable bears rotate to follow the presence of visitors, moving in a beautifully choreographed yet surprising fashion, they help to reinforce the message that they cannot be ignored.(Refer to Fig 01)
Fig.01 ( below ) Panda Eyes - Jason Bruges Studio, 2012
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Animated Trash
Design Methodologies This project is dedicated to will find that their actions will several main aspects those need inadvertently cause some trash to to be mastered so as to perfect an dance. spacial interactive installation: In order to let the animals The project begins with a dance and regain their original documentary of the amount of appearance when people leave, trash produced daily. Throughout considering their trajectory and the process, I found that treating structure, I used a DC motor and a trash in new ways will inhibit laser-printed wooden stick to form the individual’s trash making a push-pull structure. behavior, which is to record and observe the trash produced A large of number of testing and rather than simply throw them developing the structure stability, thus fixing the animated trash in away. front with scrap wire, animated Space is considered to fill the trash are hand made from a variety space with a lot of trash and of recycled waste. some pictures, so that people can understand this theme from the Finally, a variety of sensors are used to implement arduino visual sense. programming to achieve When visitors enter this space interaction throughout the space. observing each trash, they
Critical Design Elements 1.
Design and test the movement of the location of the animated trash and its various bearings.
2. Bespoke and functioning hanging shelves and partition. 3. Well-calculated distance of wires. 4. Interactive system controlled by arduino, various sensors andprocessing.
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Process & Methods
Prototyping and testing As you see, Firstly, I tried to make a small animal that can walk on a slope. I use wood to make its legs in the wood studio. As the same time I repeatedly calculated the distance between the legs and the slope of the ground while installing, but unfortunately it is not walked well. ( Refer to Fig 02
Therefore, the B plan is launched, I consider adding a point to support my animal, providing power through the motor, using some structure to make the animal move. Then I tried to painted a rabbit image with fusion 360 ( Refer to Fig 03 ).
Making a pig by plastic bottle . Next, I tried to do another test with a paper tube and plasticine, Fix the bottom of the animal with wire and control the but the effect is still not well. movement of its head by I have done other tests, although pushing and pulling。 they can move successfully, but they are not the best choice in the Test and set the speed of the motor. interactive experience of space.
Fig.02 ( below ) Panda Eyes - Jason Bruges Studio, 2012
Collecting recyclable trash continuously, filling my space with stacking and hanging.( Refer to Fig 04 ).
Fig.03 Rabbit schematic made with Fusion 360
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Animated Trash
04e
prototyping
prototyping
prototyping
prototyping
04a
prototyping
prototyping
prototyping
prototyping
prototyping
04c
prototyping
prototyping
04f
prototyping 04d
prototyping
prototyping
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Process & Methods
testing
testing
Testing the wire to fix the lower part of the animated trash.
04g
04j Fig.04 Collecting trash
04h
04l 04i
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Animated Trash
Fabrication Techniques Connect the DC motor ( 9v/ 185RPM) shaft with 3 sticks of different lengths, so that the structure can push and pull the front and back of a point to make the animated trash move.
The lower end of the animated trash is fixed by using waste wire. Both the motor and the animated trash are fixed on a single board for easy placement.
Laser cutting some sticks and gear from MDF board.
Secure the motor with some tripods and some recycled packaging.
Connect the animated trash and the stick with a glue gun between it and the push-pull structure.
Fig.05 DC motor working diagram
Fig.06 Installation structure diagram
Process & Methods
09a Laser cutting the sticks in the structure with a A2-2 millimeter MDF and painting them in blue
Testing organize sticks and testing them on the animated trash
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Animated trash support with a tripod
Animated Trash
Animated trash support with a recycling package box
When the motor rotates, the connecting sticks can realize the animated trash ‘s back and forth movement.
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Process & Methods
Control Systems The installation in this space detect different environmental changes through various sensors
range is sensed to >900, the corresponding animated trash will move.
There are 6 animated trash devices in the space, which are triggered by 6 different sensors, which are implemented by inputting programs to 2 Arduino main boards and connecting sensors and animated trash respectively.
When the sound sensor value range is >200, the corresponding animated trash will move.
There are 3 ultrasonic sensors, and when the visitor enters the space distance sensor less than 50cm, each sensor will move to the animated trash. When the light sensor value
When the touch sensor is touched, the corresponding animated trash will move. The code used will be explained in the Appendix section. The animated trash moved by the rotation of DC motor. The motors and main board are connected by motor lines. The sensors and main board are connected by RJ25 lines.
Fig.07 Diagram of control system
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Animated Trash
Occupation and Interaction This spcial design and installtion desire to attract people’s attention to save the trash that could be reused.
corresponding animated trash will move. The second is that as the visitors approach the light sensor and adjusts the brightness of the light, then the sensor will be trigger and the corresponding animated trash will move.
The interactions between participants and this installation have 4 different situations:
The third is that as the visitors approach the sound sensor and adjusts sound volume, then the sensor will be trigger and the corresponding animated trash will move.
The first one is that when people walk through the space, the ultrasonic sensor will detect the distance, if the distance < 50cm between visitor and the sensor, the
The final one is that as the visitors approach the touch sensor and touch it, then the sensor will be trigger and the corresponding animated trash will move.
Fig.08 Interactive diagram 06
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01 02
04 The participant interact with the animated trash by light sensor 05 The participant interact with the animated trash by sound sensor
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01/02/03 The three participants interact with the animated trash by ultrasound sensors
06 The participant interact with the animated trash by touch sensor
Review of Outcomes
Dissemination and Future Work In the future, I think everyone should pay more attention to the earthâ&#x20AC;&#x2122;s garbage problem. This installation may allow people to experience more of the amount of trash they produce each day. This topic is very suitable for combination with documentary. If it be uploaded to the internet, we can let more people remind themselves to reduce the generation of trash, and give them a few more lives to give more thought in re-using & recycling.
Fig.09 From 5gyres Instagram, let people imagie what a plastic ocean must look like for fish.
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Animated Trash
Appendix Annotated Arduino Code Excerpts #include <Arduino.h> #include <Wire.h> #include <SoftwareSerial.h> #include <MeOrion.h> double angle_rad = PI/180.0; double angle_deg = 180.0/PI; MeTouchSensor touchSensor_6(6); MeDCMotor motor_9(9); MeSoundSensor soundsensor_7(7); MeDCMotor motor_10(10); MeLightSensor lightsensor_8(8); MeDCMotor motor_1(1); MeUltrasonicSensor ultrasonic_4(4); MeDCMotor motor_2(2); void setup(){ } void loop(){ if(touchSensor_6.touched()){ motor_9.run(-50); }else{ motor_9.run(0); } if((soundsensor_7.strength()) > (200)){ motor_10.run(-50); }else{ motor_10.run(0); } if((lightsensor_8.read()) > (950)){ motor_1.run(50); }else{ motor_1.run(0); } if((ultrasonic_4.distanceCm()) < (40)){ motor_2.run(50); }else{ motor_1.run(0); } }
_loop();
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Appendix
void _delay(float seconds){ long endTime = millis() + seconds * 1000; while(millis() < endTime)_loop(); } void _loop(){ }
#include <Arduino.h> #include <Wire.h> #include <SoftwareSerial.h> #include <MeOrion.h> double angle_rad = PI/180.0; double angle_deg = 180.0/PI; MeUltrasonicSensor ultrasonic_6(6); MeDCMotor motor_9(9); MeUltrasonicSensor ultrasonic_7(7); MeDCMotor motor_10(10); void setup(){ } void loop(){ if((ultrasonic_6.distanceCm()) < (40)){ motor_9.run(50); }else{ motor_9.run(0); } if((ultrasonic_7.distanceCm()) < (40)){ motor_10.run(50); }else{ motor_10.run(0); } _loop(); } void _delay(float seconds){ long endTime = millis() + seconds * 1000; while(millis() < endTime)_loop(); } void _loop(){ }
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Animated Trash
Materials and Suppliers List Fabrication: MDF board (from workshop UCA, Canterbury) 1230 x 2440 x18mm 420 x 594 x2mm Timber (from workshop UCA, Canterbury) 710 x 460 x 2400mm PSE timber battens Technical System: Arduino ORION (from Amazon,UK www.amazon.co.uk) DC motor (from Amazon,UK www.amazon.co.uk) Motor line (from Taobao, www.taobao.com) RJ 25 Line (from Taobao, www.taobao.com) Ultrasonic sensor (from Amazon,UK www.amazon.co.uk) Light sensor (from Amazon,UK www.amazon.co.uk) Sound sensor (from Amazon,UK www.amazon.co.uk) Touch sensor (from Amazon,UK www.amazon.co.uk) Other sundries: Wood screw 5 x 80mm, UCA workshop
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Appendix
Bibliography Bishop, C. (2005) Installation art : a critical history. London: Tate.
Image Credits All figures are copyright the author unless noted as follows: Figure 01: Panda Eyes - Jason Bruges Studio, 2012 At: https://www.telegraph.co.uk/news/2017/07/22/pictures-day22-july-2017/michael-gove-studies-panda-eyes-art-installation-jasonbruges/ (Accessed on 2 August 2018) Figure 09: copyright AKT 2 Consulting Engineers Posted on 5gyres instagramďź&#x152;At: https://www.instagram.com/p/BjvWeEHR0F/ (Accessed on 3 August 2018)
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Animated Trash
Credits MA Architecture Course Leader: Lucy Alice Jones MA Architecture Design Tutor: Lucy Alice Jones Owain Caruana-Davies Kim Trogal Anna Holder Luke
Section title
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Animated Trash