02830 Advanced Project in Digital Media Engineering SJournal - a part of SensibleDTU Ulrik Uhre Brink s081830 mail@ulrikuhrebrink.dk
Kristian Michael Clarkson s072660 the.kc114@gmail.com
ABSTRACT
The main problem that our application will address is, that it can be difficult to remember certain events; such as where the user was last week and who the user talked to last night at work. This project will search to solve the problems concerning remembering places and interactions with other people. Our application will try to solve the problem while allowing the user to go through the data by giving them a simple and intuitive interface and only present the most relevant data. Combining gathered data and a great looking interface, we will be able to give the students at DTU a prototype of a mobile application, that will make it easier to gain insight about their places and interactions.
Figure 1. Vision of SJournal described in only 140 characters
Author Keywords
more and more interesting. Cultural trends shows that logging your every move is getting more socially acceptable[8] and with devices like the JawBone Up[15], FitBit[16] and mobile tracking applications like Moves, it gets easier to track yourself and therefore even more popular[9]. Life logging is about digging in to the data gathered and getting an insight of what and when certain events occurred.
Interface; Quantified Self; Android; User Centered Interface (UI); User Experience (UX); Lifelogging INTRODUCTION
The prototype application, SJournal, is part of the SensibleDTU program and in this project try to come up with a improved version of the existing Android application SensibleJournal[4].
Besides our motivation for data and self tracking, we have been working on a project in collaboration with Glostrup Hospital concerning people diagnosed with MCI[7]. These people are having trouble remembering daily tasks, and lifelogging would in a near future be an assistance to them. During interviews they have specifically asked for a way of logging their daily routines and help them remember earlier occurred events.
Our vision for improving on the existing application is to create a whole new way of presenting the same gathered data. In order to improve it, we will look at the market and see how similar applications are presenting their data. The prototype application will allow the users get an easy overview of their collected data and allowing them to gain more insight of the data. Since only students at DTU are allowed access to the data, it would be interesting to allow them to see who they interact with and in what context they interact. SJournal can be described in a tweet (140 characters) which is illustrated in Figure 1.
As we are working under a restricted time frame we will not be able to both design and implement a vertical prototype[11]. We have chosen to go in depth with, what we believe is the most important aspect, the user interface. To get a feeling of what kind of data is available from the SensibleDTU we will also develop a prototype application including a JSON-parser. This will allow us to gather the most relevant data and test if it is feasible to solve the problem concerning remembering places and interactions with other people.
Our motivation for doing this project is our deep curiosity about gaining self knowledge of our activities through data collected from different sensors. The technology behind lifelogging has evolved the past year and lifelogging is getting
The report is build up around the prototype including related work which includes a market analysis on similar applications, methods on how we did the project, results from our work, discussion and evaluation on our results and a conclusion including future development.
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