Luminocity 2023 Exhibition Catalogue

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LUMINOCITY 2023

THE ANNUAL UNSW ARTS, DESIGN & ARCHITECTURE UNDERGRADUATE EXHIBITION CATALOGUE

ACKNOWLEDGEMENT OF COUNTRY

Dharug

Ngalawadyingun Bediagal Dharug

Ngurrawa

Wingaradyingun Bediagal Dharug

Ngurrawa

Ngalu ngurrabirang.

Bimal wayangagu

Burra biyangagu

Badugu

Bayangun budyari Dharug warunggad yiyuragu baranyiin yagu baribugu.

Bayangun budyari Aboriginal and Torres Strait Islander yiyuragu Ngurra

bimalgu

Yanma muday Ngurrawa.

English

We stand here on Bediagal Dharug Country.

We learn on Bediagal Dharug Country. We belong to Country, To Mother Earth, To Father Sky, To the waters.

We speak well of Dharug Elders yesterday, today and tomorrow.

We speak well of all Aboriginal and Torres Strait Islander Peoples and their homelands.

Walk softly on Country

Courtesy of Anissa Jones, Faculty of Arts, Design and Architecture, UNSW
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

LUMINOCITY 2023

Luminocity is UNSW Arts, Design and Architecture’s annual exhibition that celebrates the undergraduate student work across six of our programs –Architectural Studies, City Planning, Construction Management and Property, Design, Interior Architecture and Landscape Architecture.

Across these degrees we work with our students and award-winning industry professionals to explore how we can make buildings, cities and design better – for both people and planet. We explore how we can plan and design more inclusive cities, buildings and landscapes, and how creativity and cutting-edge digital skills can reimagine everyday products, services and spaces. Sustainability is central to everything we do. We have a commitment to ensuring all our graduates are equipped to take meaningful climate action in their future careers, be it through designing biodiverse landscapes, reusing waste materials in innovative ways or designing buildings that are in tune with the natural environment and minimise greenhouse gas emissions.

As you take a tour around the exhibition, and this accompanying catalogue, you will see the breadth of our students’ work – their creativity, empathy and passion. You’ll see completed projects, communicated through physical models, drawings and even virtual reality. But you’ll also see the process behind these projects – the sketches, process models and design thinking our students have used to develop and test their ideas over weeks and months.

You will see how Sydney is our laboratory – the city we call home, and where we put our ideas to the test. But you’ll also see our students’ global outreach through our courses in Austria, Cambodia, China, Indonesia, India, Italy and more. These experiences have helped our graduates establish their careers not only in Australia, but also in cities around the world.

I hope you enjoy Luminocity 2023, and I look forward to welcoming you back to UNSW Sydney in the near future.

UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION
ARCHITECTURE INTERIOR ARCHITECTURE LANDSCAPE ARCHITECTURE INTEGRATED DESIGN INDUSTRIAL DESIGN COMPUTATIONAL DESIGN CITY PLANNING CONSTRUCTION MANAGEMENT AND PROPERTY DESIGN FUTURES LAB INTERNATIONAL COURSES AND EXPERIENCES CREDITS 9 18 29 39 47 57 66 73 77 81 85 UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION
CONTENTS

ARCHIT ECTURE

LUMINOCITY

ARCHITECTURE

The UNSW Bachelor of Architectural Studies is a three-year degree when studied full time. Here, you will learn to design buildings and their surrounds to meet the needs of the people who use them. Taking sustainability, culture and the economy into consideration – you’ll participate in design studio sessions and lectures that cover a range of engaging topics and academic subjects.

These include everything from architectural design to architectural communications, architectural history and theory, architectural science, the built environment and technologies, and architectural construction and structures.

When combined with the UNSW Master of Architecture, this degree will give you the qualification to practice as a registered architect, and a strong head start in contemporary and multidisciplinary design practice.

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UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

NGUMBAAYDYIL

The Wiradjuri Nation utilised the Murray River as a central resource provider and natural boundary, fostering a sense of belonging and welcome to all communities. Parralleling the significance of Wiradjuri kinship within the notion of ‘meeting or gathering place,’ Bungambrawatha Community Centre invites residents and visitors to utilise spaces as a delicate balance between revitalising Wiradjuri culture at its forefront, and providing contemporary spaces that educate, connect and support the community’s diversity and growth. The project follows two distinct zones of the site - the urban and the cultural - where both can intimately intertwine, whilst also providing a controlled level of distinction and sensitivity to the activities occurring on their respective ‘gathering site’.

LUMINOCITY
SARAH IBANEZ CRUZ
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 11
Cultural Building Render Model - Cultural Building Model - Top Down Model - Urban Building Model Details Overall Site Plan Cultural Building Render

BUNGAMBRAWATHA COMMUNITY CENTRE

The primary objective of this project is to safeguard and revive the area’s ecology while preserving its cultural heritage. Our goal is to foster a sense of community and facilitate ongoing activities around the site, establishing a community centre that embraces diverse experiences. The centre will provide a multitude of activities and services, including educational programs, and art workshops, catering to individuals from various age groups and backgrounds. This will create valuable opportunities for families and individuals to actively participate in the local community actively, fostering a profound sense of belonging to Albury Wodonga. Situated near the Union Bridge, which connects New South Wales and Victoria, the project will leverage its strategic location to transform it into a holiday destination for tourists and travellers, creating a place of exchange in a broader context.

LUMINOCITY
HEWIT NGAI
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 13
Community Centre Render Peninsula Sketch Sectional Model Internal Space Sketch Initial Planning Hand-drawn Sketches Final Studio Model

RE-WILD

Re-Wild represents a triptych of residences as an extension of the neighboring park, the form of which takes its inspiration from the patch work of forms which compose the urban fabric of Wilson St and Georgina St. The planning splays generously toward the opposing parklands which bleed into the landscaping of the site and create a permeable boundary between the two urban layers. The intensive re-wilding of the site itself similarly flows into the residences creating corridors with outdoor areas at either end. The ground floor planning of all three residences is dedicated to sleeping and washing, framed by minimal openings and a linear plan. The thick blade wall which travels the length of the lower level creates division between semi private and private as well as providing housing to all fixtures for the apartment.

The abutting apartments make their presence known in the three residences, the overlapping pattern providing a place for circulation toward the open plan upper level. Here the openings are maximised giving generous views of the park. West facing brick screened winter gardens give a shaded place for retreat within the open plan and over time these too will become shaded by the unwieldy ground level planting

LUMINOCITY
NOAH SUNDERLAND
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 15 7am Render Ground Floor Plan 8am Render First Floor Plan 5pm Render 7:30am Render
Rendering
External

THE CROSSING

Located on the bank of the Murray River, a vein that has connected people across time and place, the Bungambrawatha Community Centre is a place to gather, in a space that encourages members of the community and visitors to connect with one another and with the land. the built form takes cues from the character of the site, the urban fabric and the architectural forms of this rural landscape.

The abutting apartments make their presence known in the three residences, the overlapping pattern providing a place for circulation toward the open plan upper level. Here the openings are maximised giving generous views of the park. West facing brick screened winter gardens give a shaded place for retreat within the open plan and over time these too will become shaded by the unwieldy ground level planting.

LUMINOCITY
KATE OASTLER
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 17
Site Plan
Building Internal Render
Centre Render
Overall
Overall
Community

INTERIOR ARCHIT ECTURE

LUMINOCITY

INTERIOR ARCHITECTURE

The Bachelor of Interior Architecture (Honours) at UNSW is a four-year fulltime degree, where you’ll learn how to improve the interior environments in which we live, work and play.

Through a combination of creative thinking and making, you’ll study and work within a design community that collectively reimagines and reshapes the interior environments within our homes, workspaces and cities.

From the manipulation of the spatial, material and structural elements of a space to exploring interior architecture through theory and practice – you’ll graduate with the confidence and work experience you need to take the next step in your interior architecture journey.

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ARCHITECTURE
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

MA-TT-ER MUSEUM

In partnership with European-based research company ‘Ma-tt-er’, the proposal for White Bay Power Station (W.B.P.S) is to adapt the facility into their first flagship laboratory, interactive museum and education space to become a cyclic, co-dependent and resilient ‘machine’.

From its inception within the industrial revolution, to the lingering bi-products following its decomissioning, the impacts of W.B.P.S on the environment and surrounding community has been one of depletion and degredation. By instead drawing on the innate ability of our body be able to heal from damage, the proposal draws on this cyclic framework by overlaying each of its former functions in a way that now co-dependenly function to return the environment and community to a homestaticlike state. As you journey through the museum, notice how our relationship begins to shift with our discarded waste.

LUMINOCITY
KAITLIN GORDON
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 21
Discarded Dinner Render Alchemy Lab Exterior Everyday Objects Alchemy Lab Interior Exhibition Entry Wasteland Experience Render Symbiotica Walkway Render

NOPLANETB

As of today we will need 1.8 planets to provide enough resources to sustain our current rate of consumption as well as absorb the waste humanity is generating. Yet despite the multitude of scientific evidence that confirms humanity’s detrimental impact on the planet, our capitalist political climate has driven notions of deniability into the minds of the public. Australia has the 3rd largest percentage of human induced climate change deniers. Thus, NOPLANETB was born out of the necessity to disable this notion of deniability and aim to provoke action.

La Perouse is a coastal community dominated by its vast landscape and is situated at the intersection of multiple future climate change projections that could occur as early as 2050. This includes the threat of sea level rise, erosion of vital coastal dunescapes, a loss of biodiversity that is deeply rooted in the historic identity of Botany Bay, all of which is exacerbated by the high levels of carbon emissions from the nearby airport and industrial zone.

NOPLANETB seeks to educate and inform visitors about each of these projected climactic issues through a series of dynamic installations that have a direct relationship to real time environmental data. Through creating physical and tangible experiences that animate this numeric data an emotional and visceral response is evoked. However, the perpetually accumulating live data that drives the dynamism of each space creates a quantifiable experience that reminds the visitor that time is running out.

LUMINOCITY
HANNAH MEGAHED
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 23
Memorial Eroding Dune
Time Keeper Tower Extinction Tunnel Plastic Poison Interiors Plastic Poison Interiors
Location Artistic Visualisation

THE PARAMORPH

The ever-increasing rental prices within Sydney’s central creative hubs mean there is a huge, unmet demand for affordable, flexible studio spaces. As a result, artists are being forced out of our city’s creative districts, diminishing not only the experiences of these areas but the overall experience of Sydney as a city. Our urban landscape is becoming increasingly dominated by private, business-oriented design over that of accessible, communal spaces. With its long history of residential, commercial, and industrial proposals by the state government White Bay Power Station sits as the perfect example. A ‘paramorph’ is something that has the same chemical composition as its host - it takes from the host, adapts, and then forms something entirely new. Therefore, Paramorphism emerges as a modern design philosophy toward public space and suggests that we reclaim the public spaces within our city for the creative community.

The Paramorph punctures into and latches onto the existing structure of the powerhouse. It steals the site’s materiality, reforming it into small scale artist ‘studio pods’ that proliferate throughout the site. It creates an open, inviting, free-to-use creative space where artists occupy the studio pods rent-free for short to long term residences. In return for the rent-free work space, the artists give back to the community through complimentary lessons within the site’s various exhibition and performance spaces.

LUMINOCITY
HARDCASTLE
TANDIA
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 25
Coal Shed Dining Render Adaptive Desks Process Journal Exhibition Space Render Interior Render - Studio Pods

ARTS_AU_CTR

The overarching design intent of my proposal stems from the lack of cultural infrastructure surrounding the briefed site of White Bay Power Station. Through research, a second associated concern was identified. One of the biggest barriers to culture in Australia being financial accessibility. Thus, through the culmination of both key issues and the strategy of ‘creative expression’, my proposal aims to address the financial accessibility of emerging artists through the voids and spaces created by the requirements outlined in the Cultural Infrastructure Plan.

In summary my design strategy aims to foster the creative expression of emerging artists in the spaces that lie in between. Ultimately arts_au_ctr is a developmental hub that caters to the demographic of the emerging artist. Understanding the constraints of young emerging artists and the geographic necessities of the White Bay Precinct, my project appropriates the guidelines provided by the Conservation Management Plan, using programmatic masses as the medium to create bespoke spaces that lie in-between the voids and overlaps of each space.

LUMINOCITY
DANIEL SEUNGHWAN BYUN
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 27
Exhibition Space
Architectural Strategy Circulation Design Overall Building
Circulation Ramps Community Hub & Bookstore

LAND SCAPE ARCHI

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LANDSCAPE ARCHITECTURE

The Bachelor of Landscape Architecture (Honours) is a four-year full-time degree.

Have you always wanted to design beautiful and sustainable environments that inspire and change the way people engage with the outside world around them? As a landscape architect, you’ll use the best combination of art and science to plan, design and manage environments that regenerate ecological systems and celebrate cultural values. Think of yourself as a creative problem solver equipped with the skills and knowledge to work effectively with cities, landscapes and communities around the world. In designing open spaces for the future, you’ll consider historically unknown issues such as urbanisation, sustainability, and climate change in your work – ensuring each project leaves the world looking and feeling that little bit better than before.

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UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

LOOKING BACK

The body of water at the edge of Callan Park and the land are foci elements that hold a rich architectural heritage and remnants of natural bushland and wildlife habitat. The chosen form and orientation inspired by the indigenous concentric circles blend seamlessly into the landscape. Each zone accommodates different leisure activities -- From scuba diving, lap swimming, and bird watching on floating plant islands and intertidal zone to strolling on the water and learning about plant species that help our ecosystem. By introducing native aquatic plants and reclaimed materials– such as Iron wood timber to the design, helps strengthen the overall concept aim.

LUMINOCITY
KELLY QUACH

Artistic Visualisation

Overall Visualisation

Design Iterations

UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 31
Overall Site Plan Sketch Site Study

DUWEE OF THE BAYS

Duwee is a D’harawal word meaning ‘Spirit’. My design strategy aims to shift the focus of The Bays Precinct from an ego-centric industrial space toward a more eco-centric design strategy, by placing the living, breathing entity of Country as my client. The development of my topic has been informed by First Nations culture and knowledge, which has sustainably managed the land, sea, and sky Country for tens of thousands of years. I ask, how can environmental, social and economic regeneration of the Bays Precinct encourage the healing and reanimation of Country? Using the process of time as a design tool, my project heals and reanimates Gadigal/Wangal Country through thoughtful design interventions, prioritising the non-human systems, resources, flora, and fauna on site.

The keys processes of phytoremediation, adaptive reuse, user wellbeing/interaction, reintroduction of locally native ecologies embracing cultural education and expression, and elevating First Nations led sustainable industries have been explored and tested within my focus site. This results in a multifunctional scheme which provides a plethora of ecosystem services and is resilient to the potential climatic stressors of coastal sites. My design exploration opens opportunities to act as a precedent for other industrial waterfront sites in reconnecting visitors to Country and creating opportunities for First Nations led industries, cultural expression, and education in the built environment.

LUMINOCITY
CALEB WRIGHT
33 Caleb Wright z5115617 3 Plan: EMBRACE 0m 20 40 100 200 LEGEND Sydney Freshwater Wetland Mangrove Swamps Seagrass Meadow Coastal Sandstone Foreshores Forest Swamp Oak Floodplain Forest Coastal Sandstone Gully Forest Predicted Sea Level 22201 Kangaroo Seed Flour Storage Silos
Bush Tucker Garden White Bay Recreation
1. 2. 3.
1. 2.
<https://coastalrisk.com.au/viewer> Waterway Visualisation Flora Site Plan Artistic Visualisation Site Visualisation z5115617 LAND2413 Project 3 Phase 1 Plan: PREPARE 0m 20 40 100 200 LEGEND #203 #201/203 #202/203 #204/203 #205/203 #206/203 #208/203 #209/203 Sydney Metro ‘The Bays Station’ VENM Wetland Edge White Bay NCIE Campus Terraced Intertidal Edge 1. 2. 3. 1. 2. 3. Glebe Island Silos (aggregate storage) Elevated Boardwalk (reused materials) Phyto Meadows Caleb Wright z5115617 LAND2413 Project 3 LAND2413 Project 3 Locally Native Ecologies Sydney Freshwater Wetlands Fauna: 0m 0.4 0.8 2 4
3.

SPLASH.INSPIRE. EDUCATE

This is my concept design proposal for Callan Park. The concept of “SPLASH. INSPIRE. EDUCATE” originated from my visit to the Inspirational Lake in Hong Kong when I was small. When people visit Callan Park, they can enjoy spending time with nature and forget all the worries they have in life. By creating a multifunctional deck, it provides visitors with more opportunities to interact with water and develop a close relationship with nature and animals. When kids are enjoying the splash pool, they can learn and understand the Indigenous culture and marine biology of Callan Park. Kids can learn while they are having fun. It is a place where people will feel welcomed and warm when they arrived.

LUMINOCITY
EUNICE YAN HEI CHOW
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 35 Site Location Splash Pool Section Artistic Visualisation Overall Visualisation

SHADE WE SHALL NEVER SIT IN

White Bay is a highly contaminated and politically contested landscape. The proposed design and accompanying planning framework envisions more than an ecological solution to White Bays toxic underground. For remediation to be realised, facilitating a territorial local community becomes critical. Collectively, local residents hold the ability to stabilise the political influences which have wrestled for their own ambitions at White Bay over recent decades. As this narrative unravels over time, rising sea level presents an additional challenge in managing the toxic landscapes of White Bay and Greater Sydney Harbour. Before tides rise to infiltrate and unearth the most concentrated areas of toxicity, contaminant levels must be reduced considerably.

The predicted environmental problem casts a shadow over the typical brownfield remediation practice in Sydney of “Capping” contaminated material. This suggests it is a short-term solution, which doesn’t deal with the real underlying issue - particularly at waterfront sites. “Shade we shall never sit in” proposes an alternative, long-term, in-situ remediation approach to manage the politically contested and contaminated landscape of White Bay into the future, whilst allowing residents to reconnect with the rich industrial history of the place - with their many hands.

LUMINOCITY
PARSONS-O’MALLEY
LOUIS
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 37
Structure Plan 2.0 Lifespans Flora Diagrams Lifespan Design Sketches Structure Plan 0.0 Lifespans Overall Visualisation

INTE GRATED DESIGN

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INTEGRATED DESIGN

This specialisation offers an interdisciplinary approach to design in which the skills and knowledge of a number of studio areas are brought together, whether integrated as an individual designer or as a design team. In a rapidly changing world, this approach to design equips you for complex and creative problem solving across diverse industries, as well as developing a unique and individual design career.

Integrated design at UNSW is a studio based and research-led university experience. You will develop skills in concept development, making, critical thinking, technology, research, and management, leading you to a diverse range of careers. Your innovation, problem-solving skills, technological capability and agility will find you in demand, and prepare you for the following career pathways:

· Design: including graphic design and illustration, web design, experience design, object design, textile design, jewellery design, furniture design, animation, industrial or product design, and service design.

· Communications and marketing: including digital marketing, advertising, media production, public relations, corporate communications, and social media.

· Technology: including user interface development, game development, app development, and virtual or augmented reality.

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TRUST ME?

The year 2020 marked a rise in Instagram wellness influencers using feminine-coded aesthetics to spread COVID-19-related conspiracy theories. Informed by inoculation theory, Trust Me? is a digital game designed to equip social media users with the critical thinking skills to assess the trustworthiness of online information. In a simulated social media feed, players are exposed to fictional wellness posts and are invited to choose responses from the options provided. Upon completing the game, players can share an infographic on social media about acquired skills such as checking the author, tone, and online information source. The game’s visual identity is designed to appeal to young women who are significant participants in the online wellness community. By preexposing individuals to common methods used to spread misinformation, Trust Me? is an engaging alternative to other fact-checking tools which are limited in scope in the face of high volumes of rapidly spreading misinformation.

LUMINOCITY
CLAIRE METCALFE

Advertisement Imagery

Advertisement Imagery

Computer Interface

Logic Point System

Trust Me Graphics

UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 41

JOU4 & JOU6

The rise of popular culture and modernity has encumbered intangible cultural heritage to withstand the passages of time and to be preserved, such as Cantonese opera. Cantonese opera is an ancient art form and multidisciplinary performance that is on the verge of extinction due to a failure to expand its audience and a general lack of interest among young people. Research shows that, in general, young people are uninterested in Cantonese opera because they are unfamiliar with the genre and culture. “Jou6” is a collection of jewellery forms that educates and informs young people about Cantonese opera’s dance moves. This collection also serves as a fun, dynamic, and engaging educational method to facilitate both children and young people to understand the art of Cantonese opera.

The collection consists of two jewelry series. The first series, “hand patterns,” consists of wired jewelry forms that capture and mimic the hand movements in Cantonese opera into which the audience can slide their hands, and they can develop an understanding of the finger placement of the opera hand gestures. The “footwork” series is a collection of interactive kinetic 3d printed jewelry forms inspired by the motion of the opera footwork movements. It aims to educate users on the dance steps of the selected movements.

LUMINOCITY
JUSTIN KONG

Final Rings

UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 43
Render Ring 2 Render Ring 1 Render Ring 2 Hand Pattern and Study

INTERACTIVE CHILDREN’S WEBSITE

The Window Kids is an interactive website that combines storytelling and web-based technology to teach children about cultural diversity. The phrase that “Students need not just mirrors but also windows”, forms the conceptual direction of this project as it focuses on showcasing the power and agency of culturally diverse individuals to open new ‘windows. Rather than being limited to only one ‘mirrored’ perspective of our own culture.

‘Anaya Cooks with Mum’ is one of the many stories hosted on The Window Kids. The story celebrates the uniqueness of Pakistani cuisine and is a personal experience of mine. Yet, it resonates with many second-generation Australians that have found a connection with their culture through its cuisine. The Window Kids aims to achieve more inclusive and culturally liberated societies for future generations through the simple art of storytelling.

LUMINOCITY
HIBA REHMAN
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 45
Design Sketches Example of Storytelling Example of Storytelling Web Interface Developing Imagery

INDUS TRIAL DESIGN

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INDUSTRIAL DESIGN

Industrial design is the professional practice of designing the products we use every day. Sometimes known as product designers, industrial designers explore solutions to make sure products meet their marketing, manufacturing, and functional requirements.

Industrial design combines designthinking, knowledge of materials, production technologies, human factors, and sustainability to create products that lead to a better quality of life.

When you study Industrial Design at UNSW, you’ll be inspired and challenged to use insightful and strategic product design for the good of people and the planet.

Through practical studio classes and theoretical courses, you’ll explore design thinking and methodologies. With an ethical and sustainable approach, you’ll develop professional design skills in drawing, ideation,

making, and prototyping as you learn about manufacturing technology, materials, sustainability, user interaction and more.

As part of our creative Arts, Design & Architecture community, you’ll be encouraged to collaborate across disciplines, gain professional experience, and take advantage of programs that support entrepreneurship and innovation. Through our strong industry links, you’ll be able to gain real-world professional experience and connect with design leaders. As a graduate of Industrial Design, you’ll also be eligible for membership with the Design Institute of Australia (DIA).

Industrial design sets you up for diverse careers that combine innovation and creativity, with technology, manufacturing, and business. Your understanding of and experience across the breadth of the design process will set you up for successful and diverse careers.

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UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

RHYTHMA

Undiagnosed and untreated ADHD could be detrimental to a person’s everyday life. Rhythma was designed with the aim to help adults with ADHD regulate their sensory sensitivity better. The desired outcome of these experiences is a tranquil mind space that could help the user reduce emotional dysregulation and put an end to the mind’s restlessness. Rhythma is a multisensory device that provides a metronome beat that has a range from 40 BPM up to 90 BPM, followed by vibration and light pulses to help create a peaceful state of mind especially when in distress. There are three main features of Rhythma that incorporate three basic human senses that are most easily stimulated. A malleable skin on an organic shape provides tactioception (touch), a voronoi pattern with pulsing lights underneath the skin provides visual perception (sight), and a vibration that responds to the metronome rhythm stimulates auditory sensations (hearing).

LUMINOCITY
CECILIA JUSUF
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 49
Design Sketches Final Prototype Model 3D-Printed Prototypes Product Breakdown Final Render

CINH BENCH

Motivated by sustainability and the aspiration to repurpose discarded resources, innovative design presents an outdoor modular bench crafted from recycled non-woven polypropylene, once disregarded as hospital waste. Embracing the principles of the circular economy, this project strives to breathe new life into these materials, transforming them into functional and aesthetically pleasing seating solutions for hospital outdoor spaces. Through meticulous engineering and thoughtful design, the CinH bench exemplifies the seamless integration of eco-consciousness and functionality.

By repurposing non-woven polypropylene, the CinH bench aims to reduce environmental impact and promote responsible consumption in the healthcare industry. The bench’s modular nature offers versatility and adaptability, allowing hospitals to create diverse seating arrangements to suit their outdoor environments. This design not only addresses the urgent need for sustainable practices but also encourages others to explore innovative ways of utilizing reclaimed materials for a greener and more sustainable future.

LUMINOCITY
JUNWON KIM
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 51
Bench Detail Top Down View of Bench Design Sketches Final Prototype Model Render of Bench

SOOZE

Keratoconus is a progressive corneal eye disease that causes protrusion and thinning in patients’ cornea, further leads to irregular astigmatism that can only be corrected with customized rigid contact lenses, and they are extremely uncomfortable to wear. Besides, recent study shows that 1 in every 84 Australian 20-year-olds might be experiencing Keratoconus and 80 percent of them report issues beyond vision loss such as dry eye, tired eye, irritation and foreign body sensation.

Presenting Sooze, a modular eye care device designed for Keratoconus patients. Addressing eye discomfort through non-invasive, low level electricity neurostimulation, this device seeks to provide relief when they are awake and asleep. Additionally, a detachable visor module enhances patients’ vision via retinal projection after their removal of contact lenses.

As the focus of my honours year capstone project, Sooze remains in development until the end of November.

LUMINOCITY
MAOXIN YUAN
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 53
Design Render Keratoconus Diagram Design Prototypin Design Render

LUMIO

LUMIO is a monitoring night lamp designed for new mothers in night time infant care. As new parents welcome the magical addition to their lives, they often set superhuman expectations of themselves and become incredibly fatigued from the intensity of early parenthood, and this is especially apparent in night wakings, where the mother feels sleep deprived, uncertain, and lonely. LUMIO targets these challenges and provides care, company, and informational support at night to simplify the care-giving experience. LUMIO remotely and non-invasively collects and displays vital signs of the baby, to provide certainty and track health data. Using this information, lighting is automated during the baby’s night wakings, to ease the parent in and out of bed. The ring light detaches and docks onto the baby’s cot to accompany the mother where she needs it. LUMIO cares for the mother and cares with the mother, to protect her silently through the night.

LUMINOCITY
AMY FENG
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 55
Render of Model Detail Final Model Design Sketches Product Breakdown Render of Final Product

COMPUT ATIONAL DESIGN

LUMINOCITY

COMPUTATIONAL DESIGN

Computational design uses digital technologies to enhance and optimise design processes. Through algorithms and cutting-edge technologies computational designers develop creative, technical and aesthetic solutions to solve challenges of the 21st century.

When you study Computational Design at UNSW, you’ll learn to approach challenges differently through design-thinking. You’ll gain handson experience with cutting-edge technologies, including 3D modelling, digital geometry and parametric design, responsive environments, AR and VR, and robotic and digital fabrication using 3D printers and laser cutters.

Through design thinking and computational design theory, you’ll hone critical-thinking and communication skills to create inclusive designs for diverse contexts. As part of our supportive Arts, Design & Architecture community, you’ll be encouraged to collaborate across disciplines, gain professional experience, and take

advantage of programs that support entrepreneurship and innovation. You’ll have the opportunity to work on reallife projects set by UNSW’s partners in the built-environment, architecture and design industries such as Cox, Arup, Hassell, BVN, Bates Smart, PTW Architects, Grimshaw, Mott McDonald, and Aurecon.

Working at the intersection of design and technology, computational designers are in-demand. Your skills and ways of thinking will set you up for exciting career paths that move with the digital future. Careers in computational design include:

· Architectural and urban design specialist

· Software solutions developer

· Smart cities consultant

· Urban data analyst

· Design technology manager

· Digital fabrication and smartmanufacturing specialist

· Gaming environment developer

· Building information model implementer

· Computational Designer

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ARTS, DESIGN
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VISUALISING SYDNEY’S URBAN GREEN

A detailed understanding of complex spatiotemporal changes to urban vegetation is imperative for built environment professionals as they devise new strategies to mitigate environmental effects and improve urban liveability. Despite this, there have been few attempts by researchers to provide these insights in a clear, concise and intuitive manner. The aim of this research project was to explore the possibilities of using Google Earth Engine to create a multidisciplinary web application for monitoring and mapping vegetation coverage in the Greater Sydney area between 1992 and 2022.

A machine learning model was constructed to accurately classify a sequence of satellite imagery, providing detailed information about the magnitude, spatial-configuration and period of vegetation loss.

The final outcome is a fully-functional platform that allows immediate comparison of land surface temperature, true colour and land cover maps within an interactive web environment. Explore the interface to view Sydney’s urban expansion and vegetation extent like never before!

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AARO LAHTINEN
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Outer South West Land Cover Webpage Interface Homepage Blacktown Urban Heat Island Outer South West Land Cover

CLIMATE CONTROL

Within this speculative fiction lies a glimpse into a potential future, where humanity thrives sheltered within a climate-controlled community. As the world sits on the edge of a major climate crisis, an entirely indoor world may seem idyllic — a haven from the harsh and unruly elements. This short story forces us to see beneath this utopian facade and see ourselves in a future severed from nature. From this we must question what consequences arise from a life devoid of weather.

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DOHERTY
MAEGHAN

“The sun rose, but no heat was felt. Another mild day, the temperature never exceeding 25 degrees.

“Mum, why can’t we change the weather?”, Emma asked.

“Oh Honey, if only you would realise how much better you have things now. It’s easier this way.” “Why is it easier?”, she exclaimed. She thought to herself that perhaps one day, she would be able to move out and experience things on her own. Before she could say anything, the clock struck and she realised she had to head to school.

Emma’s first class for the day was history. Learning about the way in which the world used to exist was exciting, but knowing that at home, it was being kept a secret from her was confusing. The school was regulated to stay at 25 degrees so as to not make for an uncomfortable learning environment, but there was no one except her parents stopping her from experiencing a different climate at home.

Her parents explained the way the world worked before the bubbles, but she could never understand their reluctance to change their conditions. They had all the power in the world at their fingertips. The ability to experience every season in a day, but they never used it. Change in temperature had only been used as a threat when she was doing badly in school, but it didn’t seem like one. How could experiencing the natural world be anything but good?”

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Artwork 03
02
Artwork 01
Artwork

SHIFTING HORIZONS

Shifting Horizons is speculative fiction which creates and communicates a near future mega city called The Circle, designed and constructed around the main concept of impermanent architecture. Hugo, the main character plays an important role in distinguishing potentinal positives and negatives around the concept as well as diving into moral discrepancies in a project such as The Circle. In present day we see large conceptual mega cities on social media and the news as well as The Line which just started construction, understanding the issues that may arise through these technologically advanced mega structures and cities that use ai infrastructure do hold alot of concerns and Shifting Horizons is a clear example of what these cities could hold for us.

*Full Short Story on Luminocity Website*

The images shown here were created using a mix of Bing’s Image AI Creation tool and Photoshop generative fill tool. These were the two prompts used.

Prompt: create a near future city that replicates the shape of the apple headquarters similar to a donut shape with a central tower in the centre of the circular city. Make it eco friendly but keep the arid desert theme

Prompt: A huge mega city in construction in the shape of a circle on the ground sectioned into parts on huge hydraulic

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JAMES PETRY

“Hugo had always dreamed of becoming an architect in Saudi Arabia, the lead country of innovation and urban modernism. It wasn’t just the gargantuan skylines and mega projects that intrigued him, it was an opportunity, an opportunity for a more promising future that always sat at the edge of his mind. This curiosity became a reality with The Circle. The Circle was Saudis latest mega project, a city entirely built within the form of a circle with many critics pointing to Apple’s California headquarters for inspiration.

His ambition and talent led him to secure a job offer in the city, an adaptable architectural role working in collaboration with the procedural 3D printing construction team, a position that Hugo felt confident in excelling in although the new position posed many questions. This was due to the bleeding edge technologies associated with the role including the impermanent architectural design choices allowing for a physically modular infrastructure.”

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Mega City Render Character - Hugo Mega City Render

VOLUMETRIC SHADOW MAPPING

According to the New South Wales apartment design guidelines as part of the SEPP, living rooms and private open spaces of at least 70% of apartments in a building must receive a minimum of 2 hours direct sunlight between 9am and 3pm at mid-winter. Current sunlight analysis practices for compliance in architectural offices do not consider that the structural form of a building may alter as the design develops, commonly resulting in the design failing to meet the necessary solar access requirements to comply. The aim of my project is to assist architects and designers by providing them with a ‘volumetric shadow map’ in the form of a visual model represented in Grasshopper. This will guide architects and designers from the initial stage of a project and inform them to make efficient design decisions.

The shadow map can display the volumetric shadows of obstructions from the six analysis hours in mid-winter and can allow apartment blocks to be effectively placed in areas that will meet the minimum sunlight requirements.

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SASVARY
GABRIELLA

Iteration 1

Iteration 2

Iteration 3

Iteration 4

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Test Site Shadow Distribution Test Site Shadow Distribution Test Site Shadow Distribution

CITY PLAN NING

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CITY PLANNING

The UNSW Bachelor of City Planning is a four-year, full-time honours degree that shows you how to shape the future of built environments to benefit residents, businesses and communities alike. Because cities and regions need to be more than efficient and convenient – they need to adapt to foster a sense of connection, create new ways of living, and make sure we can sustainably grow.

Learn to thrive at the intersection of development, land use, environment and urban design. At the same time, gain the knowledge and skills to turn your creativity and critical thinking into solutions. From protecting our natural and heritage-built environments to working with communities in cultivating fair, equitable and inclusive neighbourhoods – you can make real change.

This planning degree gets to the heart of what makes great places tick. Shape the future of our cities and regions and make your mark on what urban and regional planning will be capable of for years to come.

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REIMAGINING GOULBURN

This project is an urban design framework and planning proposal that aims to elevate Goulburn as a strategic regional gateway on the Southern Inland High Speed Rail Corridor. The proposal seeks to create a new and vibrant mixed-use precinct that supports inter-state connectivity, protects the value of heritage and cultural sites, and increases desire for regional lifestyle. Framed by five site-specific design principles, the proposal’s outcome will increase amenity and liveability through a south-west extension of the existing town centre, deliver an uplift of 295 new dwellings, and create over 21,000square metres of public open space.

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NATALIE THAI

Existing Planning Controls

Master Plan

Design Options

Mass-Modelling of Site

Preferred Design Option 4

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WAGGA WAGGA STATION

PLAN4002 Plan Making Studio required us to create an urban design framework for a regional city served by a potential high speed rail station. Wagga Wagga, as the largest inland centre in New South Wales, is ripe for urban renewal and densification - and particularly so within a rejuvenated station precinct. Oriented northsouth, Baylis Street is Wagga Wagga’s primary commercial strip - though activation ends at its intersection with the Sturt Highway. Extending activity to the station and re-introducing the railway to the city is a key principle of this urban design framework, for locals andvisitors alike, creating both an exciting mixed-use precinct and a welcome worthy of an emerging regional centre.

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LOUIS BROADFIELD
UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION 71 Opportunity Mapping Mass-Modelling of Site Preferred Design Option 4 Built Form Plan Overall Site

CONSTRUC TION MGMT AND PROPERTY

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CONSTRUCTION MANAGEMENT AND PROPERTY

The UNSW Bachelor of Construction Management and Property is a threeyear degree when studied full time. Equipping you with the skills and connections to turn your passions into a tangible and meaningful career, this degree is one of Australia’s most respected in its field. Throughout the world, our most iconic structures wouldn’t exist without inspired planning and execution.

Complex construction projects need leaders who can meet the demands of a constantly evolving industry. During your study, you’ll develop the skills and knowledge needed for the management of property development, construction sites, projects, and quantity surveying. We place a strong emphasis on construction and property economics and management skills, including cost, time, human resources, organisational behaviour, risk management and information technology.

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Construction Students Using Cutting-edge Technology Construction Students Using Cutting-edge Technology Construction Students Using Cutting-edge Technology
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Virtual Reality of Construction Sites Virtual Reality of Construction Sites Construction Students Using Cutting-edge Technology

DESIGN FUTURES LAB

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DESIGN FUTURES LAB

Design Futures Lab is a teaching and research lab and a very hands-on environment. Making is integral to all the disciplines of the Built Environment through the creation of physical artefacts that support the analysis, understanding and design of our environment.

UNSW is creating the largest network of connected makerspaces and workshops in Australia. A network of genuine collaboration and shared values. These values are centered on the principle of barrier free access to tools and tech for all Students, Staff and External Partners.

The UNSW Makerspace Network supports the University’s strategic goal of cross faculty collaboration, projectbased learning, course integration of student led projects, industry engagement and building as an entrepreneurial ecosystem.

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Large-scale Robotic 3D Printing CNC Machining 3D Printing Lab Shredding Plastic Waste Clay 3D printing Robotics Redback Racing Student Project
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Design Futures Lab Staff Members Preparing Plastic Sheets Forming Recycled Plastic Timber Site Model Timber Site Model

STUDY INTER NATION ALLY

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INTERNATIONAL COURSES AND EXPERIENCES

At UNSW Built Environment, we offer all our students exciting and impactful learning opportunities in cities around the world. Students can take a term, or even a whole year, on exchange at our many partner institutions, or take a summer intensive course for a few weeks.

In these courses students learn to analyse, document and interpret the local urban condition and design novel responses that address social, cultural and environmental factors. Site and construction visits allow interaction first-hand with technologies, culture, methods, techniques and practices within a local context.

During these courses students have the opportunity to work collaboratively with their peers from international universities, and with local architects, designers, builders, planners and communities to tackle global challenges, and make a positive impact on cities around the world.

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Study Tour to Hong Kong, 2019 Study Tour to Shanghai, China 2020 Study Tour to Kyoto, Japan 2018 Study Tour to Vienna, Austria 2020 Study Tour to Hong Kong, 2016 Study Tour to Wuhan, China 2017
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Study Tour to Surabaya, Indonesia 2020 Study Tour to Cambodia, 2022 Study Tour to Seoul, South Korea 2022 Study Tour to Songdo, South Korea 2022 Study Tour to Cambodia, 2022

CARBON STATEMENT

At UNSW Built Environment we recognise that all our actions have an impact on the environment. Knowing this, steps have been taken to reduce the environmental impact of Luminocity.

Cardboard has been sourced locally, and the cardboard plinths will be reused after the exhibition for future School events. Off-cuts of cardboard will be donated to the Design Futures Lab and used by students to make future models. Printed panels will continue to be used as part of a permanent exhibition of student work within the School. We are also piloting student model recycling, where models that are no longer wanted are donated to local childcare centres to provide materials for arts and crafts.

An estimate of the carbon footprint (materials and transport) of Luminocity is:

- Cardboard plinths and stands = 2,007 kgCO2e

- Catalogues = 1,654 kgCO2e

- Posters and decals = 55 kgCO2e

- Total = 3,716 kgCO2e

This is the equivalent to the greenhouse gas emissions caused by driving a conventional gasoline-powered car 15,000km.

The impact of on-site electricity used in Luminocity will be negligible as UNSW sources all electricity from the Sunraysia Solar farm as part of a Power Purchase Agreement.

CREDITS

Exhibition Team

Exhibition Curators: Charlotte Firth, Associate Lecturer, UNSW Arts, Design, and Architecture

Gonzalo Portas, Associate Lecturer, UNSW Arts, Design, and Architecture

Exhibition Design and Development: James Hargrave, ABSTRACT8

Videography:

Gosia Sum

Branding and Graphic Design: Tom Douglas, Tom Douglas Design

Suppliers

LiteCorp: Cardboard supply and design consultation

Photomart Printing and Framing: Material cutting and manufacture

Carbon8: Exhibition print material

Thank you to all the students who were slected and contributed their work to this year’s Luminocity exhibition.

UNSW ARTS, DESIGN & ARCHITECTURE EXHIBITION

LUMINOCITY 2023

COPYRIGHT 2023

UNSW ARTS, DESIGN & ARCHITECTURE

UNSW SYDNEY

WWW.LUMINOCITY.COM.AU

ISBN 978 0 7334 3999 5

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