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ATHLETE


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:l^|^ ATHLETE

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Webelos enjoy games and enjoy participating in them. Many games should not necessarily have "best winner", but should be geared toward personal betterment. The Webelos book and attachments have a number of good suggestions. Use simple games and easy-to-obtain materials.

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If your -meeting place is large enough,

dedicate one meeting

entirely to games. Put together a series of games and allow the scouts to participate as teams or individually (depending on the number of scouts). Use such activities as relay races; obstacle courses; tossing activities; run, crawl, roll feats; etc.

The game most requested to play at camp is called "Steal the Bacon". Ask your Boy Scout Den Chief to outline and supervise the game.


WEBELOS - ATHLETE

tr.

HOMEMADE EXERCISE EQUIPMENT

C

JUMP ROPE:

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ends

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Use a 5-6 foot length of heavy-duty sash cord.

Keep the ends

from unravelling by either taping the ends (Wolf Achievement'8), whipping the (Bear Achievement

3)

or dipping

into

thick

paint,

to

include

cut 2 six-inch lengths of broom handle or a 3/4 or 1 inch deep. the hole and force

rope into the handle.

Secure

Place glue in

by fastening with screw or

small nails.

BARBELLS:

pound top.

Depending on

coffee

can.

Pill

the weight desired - use a #10 can, a 1, 2, or

the

container

with wet

ready-mixed concrete

P h

to

Then insert a broom handle or dowel into the center of the can.

to harden and repeat with a second filled can the following week.

C

handles,

3

the

Allow

To help the

broom handle stay in the concrete, place nails into it first before putting in concrete.

A quicker method,

but

not as stable, is

jugs and hang them from a broomstick.

to use filled plastic milk

A gallon of water weighs a little over

8 pounds, sand much more.

DUMBBELLS:

Fill plastic bleach bottle or milk jugs with water or sand.

Have

Scouts do various lifts or arm length exercises with them.

PUNCHING BAG:

Stuff a pillow

case with

rags,

tie at

top and

hang

from

doorway,' ceiling rafter, etc.

WRIST BUILDER:

Tie a length of cord around a brick (fancy building bricks

with holes in them make it easier) and tie the other end to center of a piece

of broomstick (staple cord to broomstick to keep from slipping).

With cord

fully extended, raise and lower brick by twisting broomstick.

STRETCHERS:

tube.

Use 2-inch strips cut from auto inner tubes or a bicycle inner

(Want roughly a circle of tube - if you cannot get a continuous circle,

tie strips together with a square knot).

The circle should be large enough

for the Scout to put ftis foot on the tubing and it reaches between his chest and waist.


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Stretching is accomplished by Scout having ono foot on the tube and1 .

pulling it upward or outward, over the head, or sideways.

ono under each foot, many variations of stretching can be accomplished.

See

Figure page for more ideas.

GAMES

YARN

BALL:

Materials

- Skein of_/e?r*V

(multi-colored),

cardboard, string or

wire.

Construction diameter. cardboard

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Using 2* tubes -j

Wrap

-

1.

Cut

a

Cut hole

circles.

two 1

2.

large

1/2 Place

the yarn tightly around

to

2

the

cardboard inches circles

in

circles

diameter

together

the two circles

about 3

one

to allow a string to pass

with

MAKE

cardboard and fluff into a round ball.

on

center of

top

3.

inches

of

the

in the

other.

nearly full.

Cut yarn around

Slide the two circles apart only enough

between them.

STRONG STRING OR WIRE.

the

4

until the holes are

You can cut 8-10 foot lengths off the skein to do this. the outside edge of the 4 inch circle.

in

to

Tie

the

SURE IT

yarn TIGHTLY

IS

TIGHT.

Trim as needed.

4.

in the center

Cut away

the

See figure page for

illustrations.

SCOOPER:

Cut half-gallon plastic bleach bottle or milk boitle to form a scoop.

This can be used as a catcher or thrower for playing games with whiffle balls, yarn balls, or tennis balls.

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BALLOON STEEPLEACHASS:

few

extra,

an

area

layout a race course.

with

You need an inflated balloon for each Scout plus a

obstacles

around,

over

or

through

which

you

can

Each player receives a balloon at the starting line.

On

signal to go, all players begin running the course while batting their balloons in the air. obstacle. course.

If the balloon hits the ground, If

the

balloon

bursts,

he

gets

a

the player must repeat the last new

one

and

continues

on

the


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GAMES

Most games

used

by

recent leaders

are

simple

and

use items found

around the house. A.

':

Physical Dexterity

1.

I

Target

Toss

games:

Try

to

toss

a

ball

(tannia,

rubber,

or

homemade yarn ball) through or into a target. Ez.

frcm a set line bounce the ball once on the floor into a bos

cr trash can.

2.

Relay racss:

perform a taam relay raca and include some activity

cr task into the game.

QEs.

make up a closed circle of ropes which locssly fita ovar the ■

students.

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Pair o£f into teams.

15-20 feet aT,ray.

Eave start line and ropes in circle

Players have to go to circle, work rope over

bodies (head to toe or vise-varsa) return to line, and nest player proceeds*

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B.

Mental Dexterity

1.

Dot-to-dot Game:

time.

[

left to connect.

2.

Matris 628 dots.

If line completes squaro, initialise, continue until no dots Person with most squaros wins.

Ridiculous Chai^ades: 3z,

Player3 connect 2 dots at a

2 person teaas with 1-S minute time limit

Dog chases mailEian 52epi?.anc xaoving a leg.

3.

Descriptive words or Phasas:

Present a unusual picture of a

word.

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C .i.nes iike the ones on these pact (Sam's Jumping Game)

. :i :.\;rc •>! l an it culture lor .l-

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re tun to play, but they're also :

iect

for building the strength.

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endurance, eonccntrai ion and ability necessary ; n

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i tie

dori'i.

Lie down on your back with your feet flat against the wall. Put a pencil on the floor at your head to mark your body length.

Get up, crouch down with your

back to the wall and try to leap out to the pencil on the floor. XauUtii, develops lower

body strength.

(Thong Game) Sit with your legs straight and your feet against your opponent's.

Using a strong leather belt looped around two

short poles, try to pull your opponent up off the ground. SV/ R-i'i develops strength in your arms.

TiruMi!.H;twt

\c|ii[)iutanin (Kneel Reach)

Kneel on the floor and ask a friend to sit on your feet. With one hand behind your back, place a block on the floor in front of you — as far away as you can reach. Return to an

upright position. N.B. You're not allowed to touch the floor with your hands .U any time. l':r\>-,":.;/ut I'/ufir,- ;nn devriops strength and endurance in your tin nk

11111 1< iwcr bodv.


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Tiliraginik

o

Qiriqtagtut

(Jump Through Stick)

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Hold a stick in front of you

with your hands the width of your

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shoulders apart.

Jump over the stick without

getting it go and

h

Ift land on both feet, ;well balanced. .epeat the jump iackwards. uiraginik Qiriqtagtut

jfevelops flexibility.

r [ These exercises

are like any others —

don't overdo them.

Build Iu Nu Miu (The Backpush)

Mark a line on the floor. Sit back to back with your opponent, so that the line runs between you. The

object of the game is to be the first to cross over the line. You can

use your hands and feet only for balance and leverage. Tu Sfu Mi i develops strength and endurance

in the trunk, legs and lower bodv.

your

strength

gradually and ifyou've got

neck or back problems, get

permission to

do them from your doctor.

RS. Warm upfirst.


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IN

Inuit Games Havefun and stay fit the In >

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6 Ask OWL OWL answers more of your u

10

Dr. Zed's Magnetic Hill

.his is

Sitturtaq — an Inuit game in which you squat down and stick one leg straight out

in front of you. Then as fast and as many times as you can,

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alternate your outstretched leg.

idMBuflJHNewYork

It's just one

of the several Inuit games in this issue that can help you build your muscles for your favourite sports...


?Q33ib1.3 ten Qsmes

the following are oooe ids as you nay wish to use for den or pack meetings.

POO DASH ( or use aoma appropriate animal)

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s starting lina and another point (chair/lies) sbout 20 faat away* Form 2 teams cf equal number of players« Ehe players hAve £c go from one line to the other on hand* and feet* Cn the signal go the first playar rushes to the far point on all fours when he crosses the point, he wags his tail 3 tines while saying Bark-1, 3ark-2,

Baric-3* He then returns to the starting point on all fours. He faoos the next team member and barks 3 more tomes* On the third bark, the next playsr does the same thinge First team done it) the winner.

PIflG POKQ RACE

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( 2 teane)

Ha?e a starting point and a siadliar point abcut 20 Jfoot *waya Place a pingpong ball at the starting point9 On tha signal to 3tart, plajors sust blow the ball down to acd across the opposite lir.o and than return th® ball to th« starting line* Players may not usa their handa or bed?" to guide ths bail at any tiaa* Coatlsue the race aa a relaz and the first tosa done Is the winner o

FRIS3SS OR KXygBALL TOSS

soss cbject as the target ( box. hmiylng tire, zuarbxid circle, trashcan),

the 0073 ans^s toss a frisbea cr football throagh or into the -oarget from soma distance which j<sti conaider appropriate* Yon aiay wi3h to start ac a short distance and then

langthaa tiia di3taccea Jen csa csa frisbses, football ( raal or aoi-f), coffas nan lids

or aliaawnin pie

CLOTHES PIN PICXIJP

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2 lines marfcsd abcut 20 faet Apart* Indicate 02© .13 the starting line*

Co t*ie Jecorxi Una place 10 - 20 clothaapiia or see© other cbjact3o Eacicg is don<9

by boys nxening to the cLotheapina, pi^x up 1 arid retain to -She start line* The second aamb^r it tha taaia thca doss tfco sssna thlrg until all piss aro re«oTarodo Winnar can ce dat:*radaed by vti.ch taczn geta all the objacts *>ack to the starting

line firat cr ^et a tins IS art, t and the winner ia the taaa vrtrich haa returned th8

objects within the tiaa framec This gsssa can bo done as a torsi gsse or for individual races. BHISQB PASS

-*«ass*3 tfiussd HO £s*b sport ^xn a level sarfasao One acoat is tha

Tha othar acsas ia tho «,«atei;er. Use a t.acntJ bell jr scootScLsg siailiar, the bowl(sr will roll tha bill ao that it p*s2eo th^ongh the sctchar's sjraad Lsgs-, lie catcher who siiumcLs vjith ids back to she bowler j banda over asxd jaaat sateh tiia ball before 1* paaaea betsteea his sprs^d logs a Award 1-3 point* to tha bowler If the «at«her falla sued Tta«-yersa<, Set total pdata at vbatevez* li*aita you BQPNCg SKILL GAMS

s. box or mstriKtaoa 10 Taut f?cn a eturtiUag lin©o Boys mist get * robber

ball or tennis ball into the ban: or cau wtha ans bor,a»« aa ths floor.,


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CH&a&DES

( 2 person tsama : 1 minute tine limit )

aat oat their aharade* Winner is gr*riar&l.ly teaa wfc$sa charada is gnesaed tha laatst

1 „ Dog chases mail ran o

2« Two Idttana play with

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of tablo tennis <> erfcohaa aeeta

6» Ballfighl&r aud the Bnll

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7« Ccagsxtur aact^ robot o do Two fliparea c& « amaia

An altttm&tiTQ to thia ia to baro t2is boys ehcssa tha nasu» of scza tolao! frca a ysp^r saoko Tha boy acaat pscfom tha sliarsda and let tli« other boys goaso

FGCTtfORS

yra s-fcart faoisg iiay dlr««tlon with thoir feet tcgavhsro Ca tha word nQCn playor arc»33o3 bia right foot orcr his left# and &*sna aligiitly to tho laft

D until his right foot or tea ia fii» onough to allow hi3 l«^t ?oot to ba lifted and e

pl&cad s3.a2g3±da hia right ^ooto Iffiis ia rcr>«s'b<5d nntil tho player toes cooplately aroissdo Do this oeco gI.ouLj ^ith ht-3 boyo so tha'fe oYorycK© laidar^tsndds TSien start

[ tha gaaa whora

ths iTirat scout to turn srcTsad tvlca idaau To s»ka tha s«ja a light turn followed by a laft t^im iToiloifcd by a rLzfrt t

THB CG4PASS

Hark a drsla 2-3 fa«"u in diasso-bur en a asooth^ Slat cntsio Uraif a 3 ir.ch circlo ia hhe ooater of tlio larger «ir«le.> Hark tho other cir»la with N,S9SyW for

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points.

An efisy torsion, of tliia gasio «cni/i3t3 of csio ssont standing; -.tzi tha Inner

circlo f-adag M^rtii.. Ha ifl tha aarks? or arrcu of the ccu^asso Ac^ther b«jy stands afcoat 6 faet &u*y asd 3.3 tha sailor<, Thd «a3JL<^r salla cut tars direatiGO* oca ES the 6ttspa3a (IS^sk^I^: Hor-ch & lfest)o 2ha uiarkar shaold then ^009 09 acd ca» foot at tha aorth pusitdoti and tha etSzor f*ro« at tha Tltsst thi.2 phass of the gamo 1^ asstsred. -aar> tjia ciz-tar «ir-^.lo nith pc&itioaa

for Uor^^.«fc {3B)> Socthoaat (33) > vJortlnxrsgt* (ffrf) ,Scathweat (Stf)* Stirs the

Aftar each jxcro tha sarkar r^piaeoa h±3 faet on ths inner cirol f&oisg Northo

After 3 errors or Loading balanca, tha boys srtfi

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*"*r ««- aaquare of 6 ,iot-j acroea by 5 dct* down. Two tfn ta!c« turn.* cwn-cMiu 2 cats at a tin*. £f a line fcrias i ^square, f.h*a that play«T plac** fcia initial ia th« squ-rc aad -■«♦ s

£"otJi*r turr.. The g*.*,> la cossets* *rh«a all dots hav« b«*a connecte * WAnn«r i* the .a.Uv-«r with ^h« nest initials in tr.« boxes.

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APRA

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^ T^'O playors. «tand facijR* each ot.fc«r at ar«is i*cgth. Touch pa~ C4.9se fth«ip «ya*. Hold *hi.a poaitiou for about 10 seconds, »-ag: eyas do^asti, drop hand* dawn to *h«£r aids and both oeoola

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OSSCRIFTXVS

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CARNIVAL TYPE GAMES

BASKETBALL

.

1. Cut the bottom off of a grocery bag and tape to a wall or doorway. 2. For a ball, uae rolled up paper, aluminum foil, Nerf ball, etc.

3. The ball is moved by passing from player to piayer on the same team. If the ball is pa dropped on a pass, the ball goes.to the opposite team.

[ BAG GAME

1. Open up 2 lunch bags and place on opposite ends of a table.

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2. The object of this game is to blow the bags and slide them across the table. If the bag falls over, the player must start again.

BLYING SAUCERS

1. Bend a caat hanger into a circle and hang from a doorway with a string.

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2. Glue 2 small paper plates together to make the saucer ( need 3 for contests) 3. To play, players take turns trying to fly the saucers through the circle from a distance. Score as appropriate.

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BOTTLE TOSS

,

1. Place 3 plastic bottles, on a stand or floor ( 2 green and 1 clear). 2. Players toss tennis balls (2-3) and try to knock them over. 3. Score 10 points for clear and 5 points for green bottles.

DISC TOSS

1. Use as a target, a box, grocery bag, or area marked on the floor. 2. Use as discs: paper plates, aluminum plates, coffee can lids, etc. 3t From 8-10 feet, have players toss discs trying to land in or on target. 4. Score 1 point for each successful attempt. RING TOSS

1. Target: Plumber's Helper ( plunger)

2. Rings: 5-6 rings cut from the outer part of a plastic coffeee can lid. 3. Players from a distance of 5-10 feet toss the rings so that they land over ( encircle) the wooden handle of the plunger. Score 1 point for each, BOUNCE GAME

1. Target: Waste can or small - medium size box.

2. Players from 5- 10 feet away must get a rubber ball into the target by making it bounce at least once on the floor. 5 points for 1 bounce, 10 points for 2 bounces.

3. To make this more difficult, raise the target on a chair.


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