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ATHLETE
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:l^|^ ATHLETE
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Webelos enjoy games and enjoy participating in them. Many games should not necessarily have "best winner", but should be geared toward personal betterment. The Webelos book and attachments have a number of good suggestions. Use simple games and easy-to-obtain materials.
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If your -meeting place is large enough,
dedicate one meeting
entirely to games. Put together a series of games and allow the scouts to participate as teams or individually (depending on the number of scouts). Use such activities as relay races; obstacle courses; tossing activities; run, crawl, roll feats; etc.
The game most requested to play at camp is called "Steal the Bacon". Ask your Boy Scout Den Chief to outline and supervise the game.
WEBELOS - ATHLETE
tr.
HOMEMADE EXERCISE EQUIPMENT
C
JUMP ROPE:
c
ends
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Use a 5-6 foot length of heavy-duty sash cord.
Keep the ends
from unravelling by either taping the ends (Wolf Achievement'8), whipping the (Bear Achievement
3)
or dipping
into
thick
paint,
to
include
cut 2 six-inch lengths of broom handle or a 3/4 or 1 inch deep. the hole and force
rope into the handle.
Secure
Place glue in
by fastening with screw or
small nails.
BARBELLS:
pound top.
Depending on
coffee
can.
Pill
the weight desired - use a #10 can, a 1, 2, or
the
container
with wet
ready-mixed concrete
P h
to
Then insert a broom handle or dowel into the center of the can.
to harden and repeat with a second filled can the following week.
C
handles,
3
the
Allow
To help the
broom handle stay in the concrete, place nails into it first before putting in concrete.
A quicker method,
but
not as stable, is
jugs and hang them from a broomstick.
to use filled plastic milk
A gallon of water weighs a little over
8 pounds, sand much more.
DUMBBELLS:
Fill plastic bleach bottle or milk jugs with water or sand.
Have
Scouts do various lifts or arm length exercises with them.
PUNCHING BAG:
Stuff a pillow
case with
rags,
tie at
top and
hang
from
doorway,' ceiling rafter, etc.
WRIST BUILDER:
Tie a length of cord around a brick (fancy building bricks
with holes in them make it easier) and tie the other end to center of a piece
of broomstick (staple cord to broomstick to keep from slipping).
With cord
fully extended, raise and lower brick by twisting broomstick.
STRETCHERS:
tube.
Use 2-inch strips cut from auto inner tubes or a bicycle inner
(Want roughly a circle of tube - if you cannot get a continuous circle,
tie strips together with a square knot).
The circle should be large enough
for the Scout to put ftis foot on the tubing and it reaches between his chest and waist.
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Stretching is accomplished by Scout having ono foot on the tube and1 .
pulling it upward or outward, over the head, or sideways.
ono under each foot, many variations of stretching can be accomplished.
See
Figure page for more ideas.
GAMES
YARN
BALL:
Materials
- Skein of_/e?r*V
(multi-colored),
cardboard, string or
wire.
Construction diameter. cardboard
o
Using 2* tubes -j
Wrap
-
1.
Cut
a
Cut hole
circles.
two 1
2.
large
1/2 Place
the yarn tightly around
to
2
the
cardboard inches circles
in
circles
diameter
together
the two circles
about 3
one
to allow a string to pass
with
MAKE
cardboard and fluff into a round ball.
on
center of
top
3.
inches
of
the
in the
other.
nearly full.
Cut yarn around
Slide the two circles apart only enough
between them.
STRONG STRING OR WIRE.
the
4
until the holes are
You can cut 8-10 foot lengths off the skein to do this. the outside edge of the 4 inch circle.
in
to
Tie
the
SURE IT
yarn TIGHTLY
IS
TIGHT.
Trim as needed.
4.
in the center
Cut away
the
See figure page for
illustrations.
SCOOPER:
Cut half-gallon plastic bleach bottle or milk boitle to form a scoop.
This can be used as a catcher or thrower for playing games with whiffle balls, yarn balls, or tennis balls.
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BALLOON STEEPLEACHASS:
few
extra,
an
area
layout a race course.
with
You need an inflated balloon for each Scout plus a
obstacles
around,
over
or
through
which
you
can
Each player receives a balloon at the starting line.
On
signal to go, all players begin running the course while batting their balloons in the air. obstacle. course.
If the balloon hits the ground, If
the
balloon
bursts,
he
gets
a
the player must repeat the last new
one
and
continues
on
the
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GAMES
Most games
used
by
recent leaders
are
simple
and
use items found
around the house. A.
':
Physical Dexterity
1.
I
Target
Toss
games:
Try
to
toss
a
ball
(tannia,
rubber,
or
homemade yarn ball) through or into a target. Ez.
frcm a set line bounce the ball once on the floor into a bos
cr trash can.
2.
Relay racss:
perform a taam relay raca and include some activity
cr task into the game.
QEs.
make up a closed circle of ropes which locssly fita ovar the ■
students.
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Pair o£f into teams.
15-20 feet aT,ray.
Eave start line and ropes in circle
Players have to go to circle, work rope over
bodies (head to toe or vise-varsa) return to line, and nest player proceeds*
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B.
Mental Dexterity
1.
Dot-to-dot Game:
■
time.
[
left to connect.
2.
Matris 628 dots.
If line completes squaro, initialise, continue until no dots Person with most squaros wins.
Ridiculous Chai^ades: 3z,
Player3 connect 2 dots at a
2 person teaas with 1-S minute time limit
Dog chases mailEian 52epi?.anc xaoving a leg.
3.
Descriptive words or Phasas:
Present a unusual picture of a
word.
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C .i.nes iike the ones on these pact (Sam's Jumping Game)
. :i :.\;rc â&#x20AC;˘>! l an it culture lor .l-
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re tun to play, but they're also :
iect
for building the strength.
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endurance, eonccntrai ion and ability necessary ; n
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i tie
dori'i.
Lie down on your back with your feet flat against the wall. Put a pencil on the floor at your head to mark your body length.
Get up, crouch down with your
back to the wall and try to leap out to the pencil on the floor. XauUtii, develops lower
body strength.
(Thong Game) Sit with your legs straight and your feet against your opponent's.
Using a strong leather belt looped around two
short poles, try to pull your opponent up off the ground. SV/ R-i'i develops strength in your arms.
TiruMi!.H;twt
\c|ii[)iutanin (Kneel Reach)
Kneel on the floor and ask a friend to sit on your feet. With one hand behind your back, place a block on the floor in front of you â&#x20AC;&#x201D; as far away as you can reach. Return to an
upright position. N.B. You're not allowed to touch the floor with your hands .U any time. l':r\>-,":.;/ut I'/ufir,- ;nn devriops strength and endurance in your tin nk
11111 1< iwcr bodv.
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o
Tiliraginik
o
Qiriqtagtut
(Jump Through Stick)
CO
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Hold a stick in front of you
with your hands the width of your
>
H
shoulders apart.
Jump over the stick without
getting it go and
h
Ift land on both feet, ;well balanced. .epeat the jump iackwards. uiraginik Qiriqtagtut
jfevelops flexibility.
r [ These exercises
are like any others â&#x20AC;&#x201D;
don't overdo them.
Build Iu Nu Miu (The Backpush)
Mark a line on the floor. Sit back to back with your opponent, so that the line runs between you. The
object of the game is to be the first to cross over the line. You can
use your hands and feet only for balance and leverage. Tu Sfu Mi i develops strength and endurance
in the trunk, legs and lower bodv.
your
strength
gradually and ifyou've got
neck or back problems, get
permission to
do them from your doctor.
RS. Warm upfirst.
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IN
Inuit Games Havefun and stay fit the In >
JU
6 Ask OWL OWL answers more of your u
10
Dr. Zed's Magnetic Hill
.his is
Sitturtaq â&#x20AC;&#x201D; an Inuit game in which you squat down and stick one leg straight out
in front of you. Then as fast and as many times as you can,
-â&#x20AC;˘30340. :
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alternate your outstretched leg.
idMBuflJHNewYork
It's just one
of the several Inuit games in this issue that can help you build your muscles for your favourite sports...
?Q33ib1.3 ten Qsmes
the following are oooe ids as you nay wish to use for den or pack meetings.
POO DASH ( or use aoma appropriate animal)
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s starting lina and another point (chair/lies) sbout 20 faat away* Form 2 teams cf equal number of players« Ehe players hAve £c go from one line to the other on hand* and feet* Cn the signal go the first playar rushes to the far point on all fours when he crosses the point, he wags his tail 3 tines while saying Bark-1, 3ark-2,
Baric-3* He then returns to the starting point on all fours. He faoos the next team member and barks 3 more tomes* On the third bark, the next playsr does the same thinge First team done it) the winner.
PIflG POKQ RACE
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( 2 teane)
Ha?e a starting point and a siadliar point abcut 20 Jfoot *waya Place a pingpong ball at the starting point9 On tha signal to 3tart, plajors sust blow the ball down to acd across the opposite lir.o and than return th® ball to th« starting line* Players may not usa their handa or bed?" to guide ths bail at any tiaa* Coatlsue the race aa a relaz and the first tosa done Is the winner o
FRIS3SS OR KXygBALL TOSS
soss cbject as the target ( box. hmiylng tire, zuarbxid circle, trashcan),
the 0073 ans^s toss a frisbea cr football throagh or into the -oarget from soma distance which j<sti conaider appropriate* Yon aiay wi3h to start ac a short distance and then
langthaa tiia di3taccea Jen csa csa frisbses, football ( raal or aoi-f), coffas nan lids
or aliaawnin pie
CLOTHES PIN PICXIJP
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2 lines marfcsd abcut 20 faet Apart* Indicate 02© .13 the starting line*
Co t*ie Jecorxi Una place 10 - 20 clothaapiia or see© other cbjact3o Eacicg is don<9
by boys nxening to the cLotheapina, pi^x up 1 arid retain to -She start line* The second aamb^r it tha taaia thca doss tfco sssna thlrg until all piss aro re«oTarodo Winnar can ce dat:*radaed by vti.ch taczn geta all the objacts *>ack to the starting
line firat cr ^et a tins IS art, t and the winner ia the taaa vrtrich haa returned th8
objects within the tiaa framec This gsssa can bo done as a torsi gsse or for individual races. BHISQB PASS
-*«ass*3 tfiussd HO £s*b sport ^xn a level sarfasao One acoat is tha
Tha othar acsas ia tho «,«atei;er. Use a t.acntJ bell jr scootScLsg siailiar, the bowl(sr will roll tha bill ao that it p*s2eo th^ongh the sctchar's sjraad Lsgs-, lie catcher who siiumcLs vjith ids back to she bowler j banda over asxd jaaat sateh tiia ball before 1* paaaea betsteea his sprs^d logs a Award 1-3 point* to tha bowler If the «at«her falla sued Tta«-yersa<, Set total pdata at vbatevez* li*aita you BQPNCg SKILL GAMS
s. box or mstriKtaoa 10 Taut f?cn a eturtiUag lin©o Boys mist get * robber
ball or tennis ball into the ban: or cau wtha ans bor,a»« aa ths floor.,
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CH&a&DES
( 2 person tsama : 1 minute tine limit )
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aat oat their aharade* Winner is gr*riar&l.ly teaa wfc$sa charada is gnesaed tha laatst
1 „ Dog chases mail ran o
2« Two Idttana play with
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of tablo tennis <> erfcohaa aeeta
6» Ballfighl&r aud the Bnll
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7« Ccagsxtur aact^ robot o do Two fliparea c& « amaia
An altttm&tiTQ to thia ia to baro t2is boys ehcssa tha nasu» of scza tolao! frca a ysp^r saoko Tha boy acaat pscfom tha sliarsda and let tli« other boys goaso
FGCTtfORS
yra s-fcart faoisg iiay dlr««tlon with thoir feet tcgavhsro Ca tha word nQCn playor arc»33o3 bia right foot orcr his left# and &*sna aligiitly to tho laft
D until his right foot or tea ia fii» onough to allow hi3 l«^t ?oot to ba lifted and e
pl&cad s3.a2g3±da hia right ^ooto Iffiis ia rcr>«s'b<5d nntil tho player toes cooplately aroissdo Do this oeco gI.ouLj ^ith ht-3 boyo so tha'fe oYorycK© laidar^tsndds TSien start
[ tha gaaa whora
ths iTirat scout to turn srcTsad tvlca idaau To s»ka tha s«ja a light turn followed by a laft t^im iToiloifcd by a rLzfrt t
THB CG4PASS
Hark a drsla 2-3 fa«"u in diasso-bur en a asooth^ Slat cntsio Uraif a 3 ir.ch circlo ia hhe ooater of tlio larger «ir«le.> Hark tho other cir»la with N,S9SyW for
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points.
An efisy torsion, of tliia gasio «cni/i3t3 of csio ssont standing; -.tzi tha Inner
circlo f-adag M^rtii.. Ha ifl tha aarks? or arrcu of the ccu^asso Ac^ther b«jy stands afcoat 6 faet &u*y asd 3.3 tha sailor<, Thd «a3JL<^r salla cut tars direatiGO* oca ES the 6ttspa3a (IS^sk^I^: Hor-ch & lfest)o 2ha uiarkar shaold then ^009 09 acd ca» foot at tha aorth pusitdoti and tha etSzor f*ro« at tha Tltsst thi.2 phass of the gamo 1^ asstsred. -aar> tjia ciz-tar «ir-^.lo nith pc&itioaa
for Uor^^.«fc {3B)> Socthoaat (33) > vJortlnxrsgt* (ffrf) ,Scathweat (Stf)* Stirs the
Aftar each jxcro tha sarkar r^piaeoa h±3 faet on ths inner cirol f&oisg Northo
After 3 errors or Loading balanca, tha boys srtfi
'■'■V'-'
*"*r ««- aaquare of 6 ,iot-j acroea by 5 dct* down. Two tfn ta!c« turn.* cwn-cMiu 2 cats at a tin*. £f a line fcrias i ^square, f.h*a that play«T plac** fcia initial ia th« squ-rc aad -■«♦ s
£"otJi*r turr.. The g*.*,> la cossets* *rh«a all dots hav« b«*a connecte * WAnn«r i* the .a.Uv-«r with ^h« nest initials in tr.« boxes.
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APRA
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^ T^'O playors. «tand facijR* each ot.fc«r at ar«is i*cgth. Touch pa~ C4.9se fth«ip «ya*. Hold *hi.a poaitiou for about 10 seconds, »-ag: eyas do^asti, drop hand* dawn to *h«£r aids and both oeoola
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or, t
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a ^^O 37A.\^-V? :7v^h mom ^ha^ 5 fffiopi
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zag
tjbp
part
c-t;
th«
h* s*at^r and fchoii cut tis^ts it will hold on'v
cap
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ha
th« ipa
acauta only to
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OSSCRIFTXVS
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CARNIVAL TYPE GAMES
BASKETBALL
.
1. Cut the bottom off of a grocery bag and tape to a wall or doorway. 2. For a ball, uae rolled up paper, aluminum foil, Nerf ball, etc.
3. The ball is moved by passing from player to piayer on the same team. If the ball is pa dropped on a pass, the ball goes.to the opposite team.
[ BAG GAME
1. Open up 2 lunch bags and place on opposite ends of a table.
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2. The object of this game is to blow the bags and slide them across the table. If the bag falls over, the player must start again.
BLYING SAUCERS
1. Bend a caat hanger into a circle and hang from a doorway with a string.
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2. Glue 2 small paper plates together to make the saucer ( need 3 for contests) 3. To play, players take turns trying to fly the saucers through the circle from a distance. Score as appropriate.
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BOTTLE TOSS
,
1. Place 3 plastic bottles, on a stand or floor ( 2 green and 1 clear). 2. Players toss tennis balls (2-3) and try to knock them over. 3. Score 10 points for clear and 5 points for green bottles.
DISC TOSS
1. Use as a target, a box, grocery bag, or area marked on the floor. 2. Use as discs: paper plates, aluminum plates, coffee can lids, etc. 3t From 8-10 feet, have players toss discs trying to land in or on target. 4. Score 1 point for each successful attempt. RING TOSS
1. Target: Plumber's Helper ( plunger)
2. Rings: 5-6 rings cut from the outer part of a plastic coffeee can lid. 3. Players from a distance of 5-10 feet toss the rings so that they land over ( encircle) the wooden handle of the plunger. Score 1 point for each, BOUNCE GAME
1. Target: Waste can or small - medium size box.
2. Players from 5- 10 feet away must get a rubber ball into the target by making it bounce at least once on the floor. 5 points for 1 bounce, 10 points for 2 bounces.
3. To make this more difficult, raise the target on a chair.