Design for Improvement – Workshop 1 Presentation

Page 1

Design for Improvement Workshop 1


New way of working

“Income”

Analysis

• Crowd-sourcing • Design research • Systems thinking

Input

Provider

Action

• New models (e.g. social enterprise) • Partnerships (FE engagement through CSR)

Output

Outcome

Review

• SROI • Community scorecard



Service Design for improvement


25% reduction in graffiti vandalism in Brent

31% Increase in awareness of lung cancer symptoms in Bristol

Service Design for improvement

5% increase in community satisfaction in Barking in 3 months

100% sexual health screening at a Birmingham event


WORK WITH YOU TO IDENTIFY AREAS OF IMPROVEMENT IN YOUR ORGANISATION

Service Design for improvement

OFFER YOU SUPPORT TO APPLY SERVICE DESIGN THINKING AND CREATE REAL IMPROVEMENTS BY MARCH 2013


what is Service Design


what is Service Design


what is Service Design


what is Service Design


Service Design looking at the challenge from a different perspective


Service Design user-centered collaborative


Service Design for improvement


www.designforimprovement.wordpress.com


Service Design user-centered collaborative





10:30 start 01 project definition

12:30 lunch 02 user personas

03 user research tools 3 tea

04 discussion guides

05 ethical considerations

4:30 end 06 action plan


Workshop etiquette • New ways of working spark creativity and innovation • Two heads (or more) are better than one • Document everything • Play, doodle, draw: express your ideas visually • Everyone here is an expert in their own area, so listen to their ideas • Have fun!


01 project definition


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

review data

highlight problem areas

define project aim

considerations

• Vision

SMART goal

• Objectives

• Specific

• Scope

• Measurable

• Project team

• Attainable

• Stakeholders

• Realistic

• Timings

• Timely Example Increase customer satisfaction rates by 5% among residents in Barking by March 2012.


02 user personas


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Personas are fictitious characters that help you stay focused on your users. The more you meet with and speak to users the more accurate the Personas you create.


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Create a fictional persona representing what you already know about your project’s target audience: • Name • Age • Household • Occupation • Interests • Dreams • Fears • Favourite places • Communication channels • Typical day


03 user research tools


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

User research helps identify: • How users are accessing current services • Areas for improvements or innovation • Opportunities for new services that will address a user need


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Traditional user research tools:

Tailored user research tools/channels:

• Interviews

• Users are more engaged

• Surveys

• Improved response rate

• Focus groups

• More honest insight


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: VIDEO DIARIES • Residents’ views in Barking • Very diverse audience • Dispersed in different locations at different times of the day • Council interested in real environments • Get views from hard-to-reach not usual suspects


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: MOBILE SPACES • Migrant workers’ health in Essex • Have two or more jobs • Very little free time • Most speak little English • Would go to work ill to not lose out on pay


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: DIGITAL SURVEYS • Teen pregnancies in Bristol • High streets on weekends • Engage in groups • Interested in technology • Short attention spam


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: DAY IN THE LIFE • Nurses’ wellbeing in London • Sensitive topic area • Busy shifts • Restricting hospital environment


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: PEER-TO-PEER RESEARCH • Older people in Stoke-on-Trent • Sensitive topic area: cancer • Strong connections in the community • Interested in conversations


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Example: CULTURAL PROBES • Workplace health • Busy and varying schedules • Require constant reminding • Need to document immediate behaviours


01 project definition

02 user personas

03 user research tools

04 discussion guides

05 ethical

06 action plan

considerations

Design a user-research tool to engage with your target audience. Consider the following: • Where and when can you best access your audience • How can you best approach your audience • How can you motivate them to take part • What’s in it for them • How much time can they give you • Are they more comfortable engaging alone, in pairs, in groups • Can you integrate your research tool into communication channels they already use • This is not about ‘what’ you want to find out, but ‘how’ you’re going to find out


04 discussion guides


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

Discussion guide principles: • Good to talk, better to listen • Be honest about your objectives • Ice breaker in the beginning • Open instead of closed questions: e.g. ‘how to you feel about the area’ not ‘do you like the area?’ • The fewer and more concise the questions the better • Steer clear of biased questions or opinions • What the ‘user has to say’ and what ‘you’re trying to find out’ are two completely different things • Ensure the discussion guide captures all you need to find out


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

Example: Engage with residents in Barking to find out: • How residents interact with the local area • Their sense of ownership of public spaces • Their perceptions of the area • The communication channels they use with their social network and with the council


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

Design a discussion guide by considering: 1)Your SMART goal 2)What you need to find out from users to achieve that goal 3)How to best translate what you need to find out into questions that users can easily answer


05 ethical considerations


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

Ethical practice = best practice


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

Ethical codes of practice: Education: •Individual codes of practice •Equality and Human Rights Commission Equality Act 2010Technical Guidance on Further and Higher Education •Council of international schools Social research: • Hundreds! Design: • Royal Institute of British Architecture • Chartered Society of Designers


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan

• How to ensure that citizens participating fully understand what is being asked of them? • Is there payment or an incentive scheme for citizens’ involvement? • Should all participants be paid for their time? • Are you equipped to deal with any sensitive information that might be uncovered? • How would you deal with information that is unrelated to the project, but is illegal or needs further assistance - for example abuse, or addiction or emotional trauma?

Service Design user-centered collaborative


01 project definition

02 user personas

04 discussion guides

05 ethical considerations

06 action plan


06 action plan


01 project definition

02 user personas

05 ethical considerations

Transform workshop learning and outputs into actionable steps: 1)Break implementing your user research tool into achievable milestones 2)Timescale: 9 January to 13 February 3)Consider roles and responsibilities 4)Scale down if designed tool exceeds scope/capacity


Thank you www.designforimprovement.wordpress.com


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