Academic Portfolio 2019

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Portfolio 2014-2018

Verónica C. Rosado Pérez


“Men who are anxious to win the favour of a Prince nearly always follow the custom of presenting themselves to him with the possessions they value most; so we often see princes given horses, weapons, cloth of gold, precious stones and similar ornaments...I am anxious to offer myself to Your Magnificence with some token of my devotion to you, and I have not found among my belongings anything that I value as much as my understanding... which I have very diligently analyzed and pondered for a long time... ...just as men who are sketching the landscape put themselves down in the plain to study the nature of the mountains and the highlands, to comprehend fully the nature of the people one must be a prince, and to comprehend fully the nature of princes one must be an ordinary citizen.� - Letter from Niccolo Machiavelli to the Magnificent Lorenzo de Medici from Sun Tzu, The Art of War


Content

01 Heritage Harmonies

501 MArch I design studio, FALL 2018 - PennDesign, PA

02 Automated Museum

501 MArch I design studio, FALL 2018 - PennDesign, PA

03 Cool Reservoirs

2th year design studio, SPRING 2014 - University of Puerto Rico, PR

04 Traveling Exhibition

4th year design studio, FALL 2016 - University of Puerto Rico, PR

05 Booming with the Younger

4th year design studio, FALL 2016 - University of Puerto Rico, PR

06 Nomadic Self Short Circuiting

3rd year design studio - SPRING 2015 - University of Puerto Rico, PR

07 Bamiyan Cultural Centre

UNESCO World Heritage Design Competition extracurricular project - 2015

08 Delineated Deliriums

Drawing as a design tool - extracurricular workshop, Puerto Rico 2017

09 Play with your food!

Architectural Association Visiting School Workshop, Puerto Rico 2014

10 Visual Studies II

University of Pennsylvania School of Design, Philadelphia 2019

11 Braided Apparels

AIAS Recyclable Fashion Show Contest 2016


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Heritage Harmonies Pavillion | Vessel Architecture | Penn Museum An “artifact” is generally defined as a man-made object that has some cultural significance. It is a combination of the word arte, meaning “by skill” and factum which means “to make”. When in use is describing something crafted that was used for a particular purpose during an earlier time. These objects collect memory, embedded messages that could be either unveiled through geometrical aspects or through anthropological and historical associations. They are seen then as puzzles of human history, fragments of a narrative that will never be complete though constantly transformed with time.

made throughout padding and nesting systems of enclosuring we meant to develop a chamber logic that resonates inter-connectivity, neuron-like systems that allow these artifacs to hold each other. The chambers along with a stitch-like structural frame intends to expose the collective value of the artifacts in a holistic context rather than an individual one. The four artifacts are from different cultures, geographies and times, and as the museum connects them within a categorized collectivity, the pavillion intends to create a networked collectivity between the artifacts, and consequently open dialogues of cutural overlappings historically talking.

The four artifacts selected for the project share a similar geometry and age. In a way there is a sameness that could be shown through the pavillion; different cultures that speak the same language when utility and necessity are presence; basically a harmony of associations. Following the geometrical “radiology”

Computational logics allows us to calculate a structural frame that derives from crochet logics. Although the latter is a ductile non-firm system, digital simulation gave us the chance to manipulate material qualities and behaviors leading to a physical frame in which to situate the vessels.

ARCH 501 Design Studio - Fall 2018 Instructor : Gisela Baurmann with GA John Jianan Dai MArch I | School of Design | University of Pennsylvania

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Team: Sami Samawi Yu Qiao Qiyuan Cao


Heritage Harmonies

Final Pavillion 1 : 3 scale (photograph)

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01 Generative Crochet Patterns

Crochet Stitch Fabric to Vessel Relation: formal chamber generation

Physical model studies

Final modela

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Heritage Harmonies

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Automated Museum Museum Archives | Penn Museum | Philadelphia As we benefit from computational means to generate form and space, how can archive spaces can conceptually benefit from computational technologies and within this integration improve storage management in relation to spatial performance? Setting a scenario in the near future, this project explores the life and development of museum archives aligned with the speculation of how automated infrastructures may improve their management and exposure to other spatial typologies such as educational and exhibition spaces. Museum collection storage is a delicate but complex space. It is designed to meet standards of preservation, protection and accessibility; containing, organizing and caring for the collections while they’re in storage. Any decision made in regards of the storage space must always aim to reduce risk of the collection; minimum deterioration, damage, or loss.

Obviating the idea that technology gives us exposure through virtual images, I would rather use technology to distort the spatial connotation of museum collection storage space. In this exploration humans still play a crucial role regarding space inhabitation, experiential qualities, program operation, cultural disperse, art protection and handling. Architecture here is use as an attempt to reconfigure the levels of protection of a typical museum storage facility turning them into layers of exposition in the means of provoking cultural empathy toward art and history. The latter being a matter of speculating how exposing the delicacy of archives could reframe cultural values and careless attitudes toward our ancestors. In the end, these are human made objects that we are dealing with, our origins encompassed in objects hidden so why not to speculate on solutions to improve, promote, or surpass this activity.

ARCH 501 Design Studio - Fall 2018 Instructor : Gisela Baurmann with GA John Jianan Dai MArch I | School of Design | University of Pennsylvania

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Automated Museum

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Level 3 Level 2.2 Level 2

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Ground Level

Choisy drawing (original scale: 1/32 = 1’ - 0�

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Long Section C (original scale: 1/8” = 1’- 0”)

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Automated Museum

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original wireframe

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Tracings of a tectonic element from the museum and a selected vessel from the museum collection

Hybridization catalogs between the tectonic element and the museum vessel

Tridimensional models generated from hybridizations

Boolean 1 | Technique: Intersect and Pierce

Boolean 2 | Technique: Intersperse and Intersect

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Boolean 2 | Technique: Intersperse and Intersect


Automated Museum

Booleans Hybridization 2 - Aggregation and Section cuts

Interior-exterior volume dualism studies

Interior volume aggregation and section cuts

Transversal section A

Transversal section B

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Cool Reservoirs Behavioral architecture - Predatory logics - Adaptive systems

behaviors to survive. These sensors have photoreceptors inside the retina* that provide ability to locate, move or behave depending on the scenario it is in. Scientists from the School of Marine and Tropical Biology at James Cook University, Australia, conducted a series of experiments to identify Box Jellyfish’s responses to colors. They noticed a response to blue lights. The organism’s tentacles expanded to the longest, the heart rate arose and the creature started moving in figure eight movements surrounding the light. This behavior was classified as the predator’s feeding behavior.•

When architecture is understood as an active agent, capable of adapting and transforming through behavioral complex systems, one can comprehend nature’s intuitive, primal and instinctive mechanisms as generators of organizational logics that instead emerge into a behavioral architecture not conceived as a desire or limited to a formal style. “…one and the same singularity may be said to trigger two very different self-organizing effects, the singularity is said to be ‘mechanism independent’…” -Manuel Delanda, from War in the age of intelligent machines The investigation aimed to study the predatory logics of one venomous, hyper sensible organism, the box jellyfish Chironex Fleckeri, also known as the “deadly sea wasp”. As simple as it is in anatomy, this organism behaves in a complex way using primitive sensory organs that command active or dormant

* retina: light-sensitive membrane forming the inner lining of the pigment layer inside the visual organs of the box jellyfish • The organism’s way of adapting to the blue environment was dominant, as if it was demarcating or defining territory and prey.

Second year - Spring Studio Instructors: Prof. Miguel Miranda + Arch. Julián Manríquez

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Cool Reservoirs

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Representing and deploying behavior The first part of the project had the purpose of developing an offensive/defensive catalog that shows how the behavior of an organism works as a system deployable in generic scenarios with tactical or practical parameters.

Understanding Anatomy

Form 1 top State: in movement Active mode

Form 2 top State: In movement Passive mode

Profile 1 Elevation Circular motion State: Swimming behavior

Form 2 elevation State: in movement Passive mode

Profile 1 elevation Circular motion State: Feeding behavior

Form 1 elevation State: in movement Active mode

Profile 2 Elevation Circular Motion State: Swimming behavior

Representation Model 1 Motion Active mode State: Feeding behavior

Profile 2 Elevation Circular Motion State: Feeding behavior

Representation Model 2 Circular Motion Active mode State: Feeding behavior

Understanding Behavior (visualizing James Cook University’s Experiment on Chornex Fleckeri)

Red light trial 2 First arrival to light: 2.24 minutes Number of organisms at light at 10 min: 4

Yellow light trial 3 First arrival to light: 4.30 minutes Number of organisms at light at 10 min: 4

Behavior: swimming

Blue light trials number of trials: 3 10 minute interval each with no break in between Number of organisms: 7

Behavior toward Blue Light Time of experiment: 10 minutes Number of organisms at light at minute 10: 2 Number of organisms at lighted area at minute 10: 3 Behavior: movement in figure-eight patterns (feeding behavior) Green light trial 3 Orange light trial 3 First arrival to light: 1.30 minutes Number of organisms at light at 10 min: 5

First arrival to light: 2.05 minutes Number of organisms at light at 10 min: 2

Behavior: swimming

Behavior: swimming

Behavior: swimming

Blue light trial 1 First arrival to light: 2.10 minutes Number of organisms at light at minute 10: 2

Blue light trial 2 First arrival to light: 2.55 minutes Number of organisms at light at minute 10: 1

Blue light trial 3 First arrival to light: 2.10 minutes Number of organisms at light at minute 10: 3

Behavior: movement in figure-eight patterns (feeding behavior)

Behavior: movement in figure-eight patterns (feeding behavior)t

Behavior: movement in figure-eight patterns (feeding behavior)

Abstracting Behavior (Identifying Parameters)

Environment 1 3 organisms 1 light Figure-eight movement around the light counter clockwise

Environment 1 3 organisms 1 light Figure-eight movement around the light counter clockwise

Environment 1 3 organisms 1 light Figure-eight movement around the light counter clockwise

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Environment 1 3 organisms 1 light Figure-eight movement around the light counter clockwise


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Cool Reservoirs

Behavior Emergence

Final deployment: 100 agents

Either the behavior responds invasively to the environment with its own parameters or adapts to the environment natural conditions.

100 atractors 40 organisms Figure-eight movement around atractors Feedback: counter clockwise movement in a left-right pattern

Behavior Catalogues Set up explorations

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

Environment 2 8 organisms 4 blue lights Figure-eight movement around each light

Environment 3 3 organisms 3 lights Figure-eight movement around the light clockwise

Environment 4 6 organisms 5 lights Figure-eight movement around the light counter clockwise

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Material Experimentation

(from visual demeanor to responsive & functional tectonics) Adaptive architecture responds and transforms to complex behavioral matters, feedback loops, weather patterns, rising sea levels, etc. (from the project syllabus) As a behavior is deployed in a generic intangible environment, it is also applicable to tangible scenarios with specific threads, parameters and conditions. Either the behavior’s parameters appropriate the environment invasively, or the environment transforms the behavior’s original conditions. Architecture then must be understood as a generator of defensive colonies that actively respond to dynamic environments. The behavioral diagrams determined the material composition, but not the performance of it when in action. Prototype 1 Static base grid

Prototype 3 Patially movable grid 2

Prototype 2 Patially movable grid 1

Prototype 4 Cataloguing Movement

Prototype 5 Cataloguing Movement (taking away diagrammatic qualities)

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Cool Reservoirs

Material Emergence new qualities derived from material evolution & machine performance optimization In order for a matter to be dynamic or adaptive, it must be discharged from any properties that make it static, permanent, unstable and unpractical.

Prototype 6 - Flexible grid

Prototype 6 - mobility catalogue

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03 The final part of the investigation consisted in delivering an outcome that resulted from parts 1 and 2. The aim was to see architecture morphological condition that sets spatial or behavioral logics through intelligent systems or machines. Thus, one must operate and observe the system’s behavior in dynamic environments, delivering something relevant and significant for that particular ecosystem.

Morphogenetic Studies

Tectonics examination and formation

“As Bataille has suggested, architecture is the locale where the universality of geometry binds the base matter of temporal bodies. The regulating lines of architectural order make a connection to the world as a whole, but also to the specific morphological characteristics of forms.” (Multiplicitous and Inorganic Bodies, Greg Lynn p.34) Digitalizing the material led to the undestanding that this outcome would involve network systems. A conglomeration of nods that work as agents with different qualities and invasive functions. in order to repair, morph, or alter an existing environmental condition, ecosystem or landscape. Greenland’s glacier melting case (site/program) Ocean and air temperatures have been rising throughout the years. From 2002 until 2011, around 215 Gt* of ice sheet were lost, up leveling the ocean by 0.6mm. It may seem a low proportion compared to the ocean’s volume, but this is a progressive phenomenon that grows faster with time. Global warming is rising sea temperatures and in result, melting the ice sheets from above as from below the glacier. The network system aims to occupy Greenland’s shores and fjords as a responsive loop that accomodates to the sea temperatures counteracting the ice sheet melting process. It works as an active-dormant machine that interacts with the water by analizing its temperatures through termodynamic sensors. It aims to be a system that works with intelligent mechanisms that understand particular heat parameters and responds to the warming water bodies using reversing methods to cool them.

*Gt: GigaTonnes, the unit measure used for ice sheet mass unbalances

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Material Digitalization for Spatial Contidion Acquisition Determination 1 : Active State Condition (ON)

Material Digitalization for Spatial Contidion Acquisition Determination 1 : Passive State Condition (OFF)

Spatial Conditions Aquisition Determination 1.2: Boundary Condition

Spatial Conditions Aquisition Determination 1.2: Boundary Condition

Attribution of radial attraction logics based on previous diagram studies

Attribution of radial attraction logics based on previous diagram studies

Spatial Conditions (Interior Formation) Diagramatic qualities adoption

Spatial Conditions (Interior Formation) Diagramatic qualities adoption

Determination 1.2: Boundary Condition (Active State)

Determination 1.2: Boundary Condition (Passive State)

Spatial Determination

Spatial Determination

Boundary determination for machine appearance acquisition

Boundary determination for machine appearance acquisition

Program Determination

Program Determination

Boundary and interior formation for machine functions and network logics acquisition

Boundary and interior formation for machine functions and network logics acquisition


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Cool Reservoirs

The system is suppose to counteract the melting process. Slower it down as a chance to better understand this natural phenomenon and its effects in coastal territories.

Architectural Outcome

Cool Reservoirs - Water cooling system

Top View Organizational Determination Active State

Heat escape pipes

Thermodynamic ducts

Responsive inner meshes

100g expansion 200g expansion 300g expansion 600g expansion

Thermodynamic sensors Movement controllers (Ai computers)

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TRAVELING EXHIBITION Street food venues as ambassadors of local traditions Food remains one of the most reliable sources to know the authentic culture of a country. While the globalization of information has distorted the fashion industry, the economy, the work place, social equity rights, material & media consumption, and provoked human alienation of cultural roots; local recipes remain alive and flourishing aside the contemporary trends. Food is not only a need, but is a cultural identity that invites people to celebrate traditional values and revive collective memories in informal scenarios, regardless of social class or ethnicity. Following this premise, the project aimed to explore the cultural relationship between two countries that although thousands of kilometers apart, share similarities in climate and local food identities: Puerto Rico and Hong Kong. The role of the Traveling Exhibition was thought as a manifestation of both street food histories using contemporary mediums available for audiovisual media propaganda. As a public exhibition space, it intended to show Puerto Rican Chinchorros and Hong

Fourth Year - Synthesis Studio CIDI Center for Investigation in Design Instructors: Arch. Humberto Cavallín + Prof. Victor M. Serrano

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Kong Dai Pai Dongs culinary identities by representing both food landscapes and their sustenance within globalized countries. Moreover, the pavilion intended to imagine the locale food cultures inhabiting our urban realities. Hong Kong has been known for long for its rich street food markets offering an authentic whiff of the sailor coast it once was. The long traditions can be seen in the food recipes, as in the dried fishes hanging in the side roads, or in the ready-to-go egg tarts. Puerto Rico, although strongly influenced by North American traditions, holds strong foundations from its AfroSpanish and Indigenous backgrounds. The most evident is the local street food and its cuisine style. It remains representative of the Caribbean character of the island, and the local family traditions. From the “alcapurrias”, to the “piononos”, to the clandestine “pitorro” during the holidays, Puerto Rican street food remains an identity of our tropical landscape.


Traveling Exhibition

Isometric Mood Boards Concept and Context Visualization 3D model + photoshop montage

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04 The design was understood in terms of dimension, deterministic geometrical techniques, and temporary conditions. The materials were selected following the premise of the local food within the global city. Acknowledging that both Puerto Rico and Hong Kong have an increasing culture of importing goods, precisely food, steel containers seemed a representative material for the project. Containers are temporary structures with durability. Their efficiency for transportation seemed convenient for

the proposal and the appearance of the exhibition. As containers are a standardized material, design was determined through an iterative process of explorations deconstructing the structure into parts and mapping spatial capabilities. Containers were not understood as limited enclosed figures, but as malleable spaces that could accommodate to the exhibition programming requirements.

Diagrams as cataloguers of spatial formation

The Temporary Traveling Exhibition resulted as a flexible set of contained spaces that allow people to experience Puerto Rico and Hong Kong’s culinary traditions in three main steps. First is a detox/reflection space in which historical information on street food venues is given to the user. Then is a public celebration space for eating and drinking street food. Then is a closing reminder space that presents the actual state of local street food venues and their struggle against contemporary forces.

Standard Enclosed Space Potential Gallery Area

Partially Open Space Potential Utility Area (kitchen kiosk)

Partially Open Space Potential Utility Area (restrooms)

Vertical Partially Open Space Potential Introduction Chamber (Audiovisual rooms)

Open Space Potential Celebration & Eating Area

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Traveling Exhibition

Kit of Parts: (transportation mode)

Gallery II Street Food & Globalization Culinary Evoutions & Trends

Gallery I Food Culture History Backgrounds and Origins

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BOOMING WITH THE YOUNGER Integrated communities: A Society for All Ages (competition) More than an architectural proposal, this is a social movement, a campaign, as well as an experiment. There is a general idea that once third age citizens are retired and children are all grown up, life gets lonely and useless to this elder generation amongst the younger ones. In a world with critical economical shifts, climate change, and alarming housing market deviations, Booming intends to provoke a social co-living model of integration between the elderly and the university communities. Not only by proximity of localization of the two, but by adjusting their lives into crossing agendas that bring them together to collaborate and work. The design considers psychological aspects to provoke integrations between intergenerational communities, benefiting the social and economic development of the site in which is to be deployed. No particular style manipulates the design of this project, but the circumstances it aims to deal with. Booming’s context adaptation is in

social and economic means, aggressively conceived to trigger yet unknown realities from the environment it will gradually affect. The contemporary aging generation, the so-called Baby Boomers, will soon be demanding a set of innovative services, differently from what most elderly homes provide today. They are associated with a redefinition of traditional values, for what their needs and wants are beyond mere medical assistance. Baby Boomers are exposed to the digital era and the social networking culture, so they will demand staying somewhat physical and socially involved. For that, they need vibrant scenarios that maintain active flow of people, culture, and currency, in which they could trigger their potentials and contribute socio-economically. Considering the opportunities, we designed a program that promotes integration among younger and elder through activities that can bring them together turning at the same time into the production of services and goods beneficial to both.

Fourth year - Synthesis Studio CIDI Instructors: Arch. Humberto Cavallin (Architecture) + Heidi Figueroa (Psychology) Team: Laura JimĂŠnez + Solangely Rivera Armando GarcĂ­a (PhD Psychology Student)

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Booming With The Younger

The booming lifestyle Isometric Illustration Mixed media: 3D model, 2D drawing, digital montage

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05 The Site and The Scale: Booming Plaza

Río Piedras is an old district of San Juan that houses the University of Puerto Rico’. A community of 16,000 thousand students, lives and moves there throughout the year. Among them exists a great community of elder people. The district, although surrendered to the car culture, conserves its urban grid and deployable walkable zones. The University of Puerto Rico is self-contained inside this district and its contributions to revive the zone are vague. A reason why Booming Plaza intends to break that wall by the Gándara Avenue as a trigger for endless correlations and cooperation amongst all the people that co-lives in Río Piedras. There are numerous schools (public and private), a big dominican community, thousands of students from all parts of Puerto Rico, the elderly, and international students and professors. The design reorganized the vehicular access in order to create an optimal pedestrian way to move from the college campus and back.

Urban Intervention development

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Actual status of the selected site

First Intervention Urban transit tunnel Free pedestrian transitioning space

Access and mobility identification

The Movement and The Context: The people that will be booming

This movement is to be provoked by the baby boomers from the University of Puerto Rico, the retiree candidates who would like to be part of this retirement lifestyle; and by the college students in need of economical housing, practice or assistantships sponsored by the Centre and the University of Puerto Rico. The project is located near a train station, the region’s farmer’s market and the main plaza, among other businesses, so this integration fits comfortably into the context.

Resting Spaces Ideation (public pockets conformation)

Street and Avenues direction 1 Street and Avenues direction 2 interconnections between existing walkways and entrances new interconections for the pedestrian proposal spatial pockets (resting areas for the pedestrian proposal)

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Program insertion

The Place and The Living: Booming Centre

Specific spaces and facilities are located to trigger the proposal. Students will need spaces to study, work, and live. While elders could find a space to contribute with their abilities or interests, learn how to grow a vegetable garden, participate in meditation and yoga lessons, or volunteer in the library and the coffee shop at the public levels.

Lobby Agriculture Centre Library University Classrooms Crafting Laboratories Restaurant/bar Physical therapy & Aerobics center Apartments Studio Apartments Old Chapel

East Elevation: 3D Model

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Booming With The Younger

Campus C yc l e L a n e

Pe de stria n a cce ss to the Un iv e rsity o f P ue rto R ico ’s m a in ca m pus

N ew v eh i c u l ar ac c ess t o sc h o o l s

Ped est r i an w ay t o t h e c i t y ’ s Far m er s Mar k et and t h e B O O MI N G CE N T R E sc h o o l / p u b l i c par k i ng l o t s

n e w Gá n da ra Tun n e l

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Underground tunnel Section (urban proposal)

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The Context and the Building

Site usability and building form ideation

I Site condition once abandoned buildings have been demolished due to malfunctioning and age

II Site guided paths generated by the pedestrian flow of the adjacent context

University Project Area Health Church Library Education Restaurant Superkarmet Home for elderly Student resdence Government services (INCLUDING TRAIN AND BUS TRANSPORTATION)

Security (SECURITY GUARD OR POLICE STATION)

III Form considering the historic church and the required areas for the program

IV Displaying the possible height of the selected form

V Building split: 2 areas 2 living programs

VI Interaction area added at the center of the buidilng that serves as a bribge between the two living programs

VII Open space creation Ideation of cross ventilation and program insertion qualities

South - East View

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Booming With The Younger

The Building and the Living

Housing Distribution and Section Wall

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Section Wall - Interaction Area (center)

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NOMADIC SELF SHORT CIRCUITING Vieques military & touristic invasions as means of appropiation and design interventions Architecture today takes place in multiple realms and imaginaries. It is either a static object that responds to long term needs, an ephemeral approach that refugees people during natural or political catastrophes, or a collector of data that relocates a series of fluxes or sets of information into active testing scenarios, always pushing and pulling forces of realtime data and ever-changing components. This research project was about understanding invasive and appropriation strategies in military and touristic terms, being able to translate the complex dynamics of information into transformative architectures that evolve over experience and time when place or displayed in artificial and real field conditions. On the premise that invasion is a hostile act and that all creatures and living beings are

exposed to invasive forces, then we can state that military behaviors and maneuvers are omnipresent, from the physical and biological world to the virtual existence. One must take as given that every invasive force is non-orientable and orientable as it collects data within a process of adaptation and appropriation. In a sense, architecture here must claim to work as an evolutionary change resulting from open-ended approaches. “…field conditions here imply the acceptance of the real with all its messiness and unpredictability. Treat constraints as opportunities… working with, and not against the site… registering the complexity of the given.” -From Object to Field, Stan Allen

Third year - Spring Studio Instructors: Prof. Edgardo Arroyo + Arch. Julián Manríquez (UPR) Arch. Iñaqui Carnicero (Cornell) Team: Paulina Avendaño + Alisha Ramírez

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Nomadic Self Short Circuiting

Visual Guide - Pampering Experience Isometric Illustration Mixed media: 3D model, 2D drawing, digital montage

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The Formal Drivers: Simulation and Recognition The first part of the project consisted in simulating the three selected strategies: two touristic and one military [the formal drivers]. Each team member had to select one and develop deployable strategies from them. All being aware of the inherent invasive qualities, forces or effects they may possess on their own field conditions. At this point all the appropiations must me understood as non-orientable, then they must be orientable to Vieques realities.

Appropiation 1

DATA EXTRAPOLATION generic set up (x,y,z plane) x: longitudes y: latitudes z: time

CALYPSO BLUE I Cumulative distance traveled: 13,756 km (8,548 miles) Average speed since release: 1.86 kph (1.16 mph) Time since last location update: 16,711 hours

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Temporary Settlements: Monitoring of temporary shiftings of the Leatherback sea turtle throughout the year.

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Time tracked: 308 days

CALYPSO BLUE II

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Time

Cumulative distance traveled: 9,457 km (5,876 miles) Average speed since release: 1.77 kph (1.10 mph) Time since last location update: 10,065 hours

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Time tracked: 222 days

SAILA

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Cumulative distance traveled: 12,981 km (8,066 miles) Average speed since release: 1.26 kph (0.78 mph) Time since last location update: 14,481 hours

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Time tracked: 430 days

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PANAMA JACKIE

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Cumulative distance traveled: 11,809 km (7,338 miles) Average speed since release: 1.38 kph (0.86 mph) Time since last location update: 6,849 hours

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Ciclotourism: Study of human body reactions to ciclism - distance - elevation - topography - heartbeat

ROUTE GRAN FONDO CAMPAGNOLO

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Time tracked: 357 days

Appropiation 2

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STEP 1 : REPRESENTING HUMAN BODY REACTIONS BODY RESPONSE STUDIES 01 GRAN FONDO CAMPAGNOLO VITALS: -CADENCE (RPM)- ASSUMPTION -HEARTBEAT (BPM) -TOPOGRAPHY (M) LENGHT:200KM TIME: 13:00:00 TOTAL ELEVATION GAIN: 1,524M MAX ELEVATION: 822M SOURCE:GEOCONTEXT

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BODY RESPONSE STUDIES 02 ORTEGA 01 / 31 / 2015 MALE, 24YRS VITALS: -SPEED (MPH) -HEARTBEAT (BPM) -EFFORT (W) -TOPOGRAPHY (M) LENGHT:200KM TIME: 13:00:00 TOTAL ELEVATION GAIN: 1,524M MAX ELEVATION: 822M

BODY RESPONSE STUDIES 03 ORTEGA 01 / 31 / 2015 VITALS: -CADENCE (RPM) -SPEED (MPH) -HEARTBEAT (BPM) MODIFIED SCALE ACCORDING TO TIME -EFFORT (W) -TOPOGRAPHY (M) LENGHT:200KM TIME: 13:00:00 TOTAL ELEVATION GAIN: 1,524M MAX ELEVATION: 822

STEP 2: EXTRAPOLATION OF THE HUMAN BODY REACTIONS

BODY RESPONSE STUDIES 04 ORTEGA 01 / 31 / 2015 VITALS: -TEMPERATURE -CADENCE (RPM) -SPEED (MPH) -EFFORT (W) -TOPOGRAPHY (M) LENGHT:200KM TIME: 13:00:00 TIME BECOMES ACTIVE SCALING AGENT TOTAL ELEVATION GAIN: 1,524M MAX ELEVATION: 822M

LOCATION: SAN DIEGO, GRAN FONDO LENGHT: 200KM TOTAL ELEVATION GAIN: 1,524M MAX ELEVATION: 822M

INFORMATION EXTRACTION VITALS LAYERING INTERSECTION IDENTIFICATION

MOMENTS OF INTERSECTION TENDENCY INDICATION

ROUTE ORTEGA LOCATION: BAYAMON, PUERTO RICO LENGHT: 35KM TOTAL ELEVATION GAIN: 480M MAX ELEVATION: 136M

TENDENCIES INDENTIFIED

Appropiation 3

ESTONIA

ESTONIA

ESTONIA

ESTONIA

Pskov

Pskov Pskov

LATVIA

Camouflage: Study of camouflage Maskirovka Military Tactics through deformable grid structures

BALTIC SEA

LITHUANIA

Pskov

LATVIA

LATVIA

ARMY GROUP NORTH

BALTIC SEA

BALTIC SEA

ARMY GROUP NORTH

LITHUANIA

LITHUANIA

Polotsk

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Polotsk

MINSK

Mogilev

MINSK

Warsaw

Poznan

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MINSK

Mogilev

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Pinsk

SOVIET UNION

Warsaw

ARMY GROUP CENTRE

Pinsk

SOVIET UNION

Pinsk

SOVIET UNION

Kowel

Kowel

Poznan

Poznan

Poznan

Lwow

Lwow

Lwow

Lwow

SLOVAKIA

SLOVAKIA

SLOVAKIA

UKRAINE

SLOVAKIA

UKRAINE

UKRAINE Budapest

Budapest Botosani

ROMANIA

Mogilev

POLAND

Kowel

Poznan

Botosani

HUNGARY

Odessa

ROMANIA

LOCATION: SOVIET UNION , GERMANY

Botosani

HUNGARY

ARMY GROUP SOUTH

Odessa

ROMANIA

LOCATION: SOVIET UNION , GERMANY

FINAL POSITION OF TROOPS AFTER THE OPERATION STRUCTURE IS NOT DEFORMED BY THE MOVEMENT YET

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ARMY GROUP SOUTH

Botosani

HUNGARY

Odessa

ROMANIA

LOCATION: SOVIET UNION , GERMANY

ARMY GROUP SOUTH

Odessa

BLACK SEA

BLACK SEA

BLACK SEA

GEOLOCATIONS STRUCTURE LANDSCAPE INSERTION OF SUB GRIDS

UKRAINE Budapest

Budapest

ARMY GROUP SOUTH

BLACK SEA

GEOLOCATIONS GRID LANDSCAPE

MINSK

Poznan

ARMY GROUP CENTRE

Warsaw

ARMY GROUP CENTRE

Warsaw Pinsk

Mogilev

POLAND

POLAND

Kowel

HUNGARY

Polotsk

Kaunas

EAST PRUSSIA

EAST PRUSSIA

Poznan

POLAND

ARMY GROUP NORTH

LITHUANIA

Polotsk

Kaunas

Kaunas

EAST PRUSSIA

EAST PRUSSIA

Poznan

LATVIA BALTIC SEA

ARMY GROUP NORTH

STRUCTURE IS DEFORMED BY THE MOVEMENT OF THE TROOPS DURING THE SIMULATION

LOCATION: SOVIET UNION , GERMANY


06

Nomadic Self Short Circuiting

Deployment Strategies The second part aimed to reconceive inhabitation and intervention problems with design strategies that resembled. The formal drivers were deployed in the contextual condition of Vieques as instruments that could generate design interventions in the island, systematically intervening in the field and accepting its uncertainty, “moving away from the image and essence toward relations and self-designing processes.� (Ambient Machines, Sanford Kwinter)

Territory Generating Machine An elevation range finder system for generating territorial conditions and isolating zonings.

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Plot Finding Machine A netting system for deforming and redeveloping a territory’s existing plot structure and substructure.

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Architectural Determination & Program Derivation With the purpose of generating an architectural proposal resulting from the military and touristic strategies combined, new determinations on usability were stated. At last, this is a temporary settlement that follows circuit routes and locales parcels throughout the territory of Vieques. The Nomadic Self Short Circuiting emerges as a nomad’s path connecting multiple points of different hierarchies through an experiential current in which a person can flow, move, run, observe, or stand. Experience-based spaces that provide the nomadic tourist with a set of opportunities for leisure and exploration. The arrival, the movement, and the sensory stimuli all form a complete getaway of free and intuitive living inside Vieques’ landscape.

Programme territorial and positioning acquisition Elevation range finder + plot finder

Programme orientation activation Circuit development system

LODGING

route distance: 170,796 ft : 52.00 km HIKING

route distance: 100,727 ft: 30.00 km

KAYAKING

route distance: 429,386 ft: 130.80 km SNORKELING

route distance: 326,899 ft: 100.00 km EATING AND DRINKING

route distance: 307,665 ft: 93.60 km BEACH TIME

route distance: 346,181 ft: 106.00 km PAMPERING

route distance: 523,142 ft: 160.00 km

CONTEMPLATING

route distance: 235,748 ft: 71.85 km MAIN ROUTE (conector)

route distance: 401,146 ft: 122.20 km

Prototyping Sites Activation in Vieques Max view scale of nomadic expedition

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06

Nomadic Self Short Circuiting

Lanscape Proposition

Visual Guides per activity

Nomadic tourism activities catalogue Visual inputs for the different activity plots

LAVENDER olfactory input

SPEARMINT olfactory input

FLAMBOYAN TREE: visual input

MESSY GRASS AND SCRUB: visual input

MESSY GRASS AND SCRUB: visual input

DRY EARTH CRUST: sensory input

JASMINES olfactory input

FLOWERING PLANT DIVERSITY: visual input

GERANIUM olfactory input

GRASS COVERED GROUND: sensory input

DAYSIES olfactory input

ROCKY/GRASS-COVERED GROUND: sensory input

Camping

ROCKY/GRASS-COVE RED GROUND: sensory input

WOOD: activity input

PINUS CARIBAEA olfactory input

DRY EARTH CRUST : sensory input

PEBBLE COVERED GROUND sensory input

Hiking

GRASS COVERED GROUND: sensory input

MANGO calories: 105 vitamins: A, B6, C ORANGE calories: 85 vitamins: A, C BEACH PALMS: visual input

LIME TREES calories: 20 (1 fruit) vitamins: A, B-6, B-12, C, D

MANGROVES: sensory/visual input

BANANA PALMS calories: 105 vitamins: B6, C

Beach Time BEACH SAND: sensory input

CORAL REEF: visual/activity input

WOOD FLOORBOARD sensory input

GRASS COVERED GROUND sensory input

Contemplating

Pampering

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07

Bamiyan Cultural Centre UNESCO World Heritage Competition Our proposal for the Bamiyan Cultural Centre was meant to be both, a landscape and an edifice. Bamiyan city, described as the heart of Afghanistan and one of the most peaceful provinces, is located at the western edge of the Hindu Kush mountain range. This pristine natural environment has been an intersection of ancient cultures moving along the Silk Road since the 1st century CE. The city’s development has maintained a historic and smallscale identity that has allowed for the preservation of Bamiyan’s natural beauty and historic landscape. Every point in the city has a visual or physical reference to the Buddha Cliffs. It is a strong monumental datum that embraces Bamiyan’s patchwork of rural and agrarian fabric. Based on the information used, a survey of the Buddha cliff, the proposal

became both archeological and geological in nature. We wanted to explore how the project could connect with the context in terms of understanding the Buddha Cliff as an informational device capable of delivering orientation and architectural organization. Generating dialogues among the geographical aspects surrounding the site, Bamiyan’s historical and cultural background, and the natural landscape. Finally, the resulting striated pattern resembled a geological condition inherent to the Afghan landscape; hence the use of rammed earth as the main building material. The proposal aimed to be a manifestation of local data, culture, coexistence and resilience altogether.

Extracurricular Project with N.formation Studio Team: Arch. Julián Manríquez Laura Jiménez Kevin Rivera Carlos Soto Luisel Zayas

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Bamiyan Cultural Centre

Future expansion site

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07 Folding as a technique allowed us to use the mapped information on Bamiyan and articulate it in unique ways surging spatial capabilities. Along that, simple geometries were added and substracted for programmatic allocation. The terrain plots, as an equivalent to programmatic plots, helped us to think of the program as separate entities, making a series of pavilions that sufficed the social, educational, research, and performance needs of the Cultural Centre.

Geometry formation through the folding techniques

Program Insertion Strategies Implementation Diagram

Stone Pavillion Earth Brick Pavillion

Red Rock Pavillion Volcanic Rock Pavillion

Paper model

Gravity Pulled

Structural Typologies

Column Generation

Column Generation Diagram

Column Generation Diagram 2

Schematic Plans

Explorations

Cistern

Planter

Plan View - Level 2

Outdoor Seater

Indoor Seater

Plan View - Level 1 Lantern

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Bamiyan Cultural Centre

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ADDITIONAL WORKS

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Delineated Deliriums

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Delineated Deliriums

Design Workshop (2017) Drawing as a design tool with architect and writer Mathew Turner, professor at the Chelsea College of Art

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Play With Your Food

The Rumwich (2014) Experiment on layered edibles cooked with matching or complementary rum flavors. Design Workshop “Play with Your Food” San Juan, Puerto Rico Tutors: Miguel Miranda Jorge Méndez Cáceres Drew Merkle

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Visual Studies II - University of Pennsylvania School of Design

Map projections on tridimensional geometries (2019) School of Design Instructor: Brian DeLuna GA: Ryan Henriksen + Patrick Danahy

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Braided Apparel 1st Price Award

Braided Apparel (2016) Fashion as a representational mean of the post usability of disposable plastic and fabric materials. Outer layer: handmade braided supermarket plastic bags Inner layer: furniture fabric packaging leftover San Juan, Puerto Rico Team: Laura JimĂŠnez (BdA student) Gabriela Calzada (BdA student)

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Verónica C. Rosado Pérez Portfolio revised: Jan_2019


Verónica Rosado

Education PennDesign - University of Pennsylvania, Philadelphia Master of Architecture I and Master of City Planning candidate for 2022 University of Puerto Rico, Río Piedras BA - Environmental Design - Magna Cum Laude (2012-2017) Minor - Audiovisual Communications (2015-2017)

330N Wiota Street, Philadelphia, PA 787-506-5690 vrosado@design.upenn.edu vcrosadoperez@gmail.com + Spanish + English

Professional Experience Muuaaa Design Studio: San Juan, Puerto Rico Architectural Designer (January - May 2018) - interior design for retail and small business [Rhinoceros, Illustrator, Photoshop] - design research and development [Illustrator, InDesign] - small construction projects supervising and management - graphics for interior spaces [Rhinoceros, Illustrator] Trueface.Ai: San Juan, Puerto Rico Graphic designer (March - October 2017) - videography, photography [Premiere, Audition and After Effects] - logo design, content design, digital marketing campaigns (visual material), [Illustrator, InDesign] - web design (front end), WebApp design wireframes [Illustrator, InDesign] School of Architecture - University of Puerto Rico, Río Piedras Campus: San Juan, Puerto Rico Work Study Program (2015 . 2017) - videographer and student work exhibition assistant [Premiere, Audition and After Effects] Rossi Lugo Architects - San Juan, Puerto Rico AXP Internship (August - December 2016) - Project documentation of Mixed Use Building [AutoCAD] - Mobiliary and Vegetation Research for a public park [Photoshop and Illustrator] - Schematic Drawings for a public park [AutoCAD] - Schematic plans, sections and 3D Models for residential renovation [Rhinoceros and AutoCAD] N.formation Studio - San Juan, Puerto Rico Competition: Bamiyan Cultural Center UNESCO (December 2015) - Concept Research (site analysis and Bamiyan’s history review) - Structural frame catalogs and paper model explorations - Design Development (process drawings, site plan, renders) [Rhinoceros and Illustrator]

Academic/Extracurricular Experience Rental Vouchers and Waitlists: Barriers and Impacts on Neighborhood Access and Household Welfare (current) Research Assistant for Assistant Professor Vincent Reina, University of Pennsylvania Hurricane Maria Relief Community Brigades (2017) Temporary rehabilitation of an old school in Río Piedras into a disaster relief center for the affected citizens School of Architecture Promotional Video (2017) Work Study Program - direction, filming, editing Sandcastles Contest by LOBBY Magazine from the Bartlett School of Architecture (2017) Logistics assistant of Lead Coordinator


AIAS Recyclable Fashion Show 8th edition (2016) Competition - Group participation (1st prize) Habitat for Humanity, Puerto Rico (fall 2016) Volunteer service as part of the AXP Internship Development Program from the School of Architecture, University of Puerto Rico IINAS: 4th Undergraduate Convention of Research and Creation (2016) Recognition: Best Architectural Design Presentation (Project: Booming With the Younger) Integrated Communities Design Competition - Synthesis Studio (2016) Interdisciplicary Studio Project with PhD students from the School of Psychology . UPR TEDxUPR (2015 . 2016) Design Committee (Graphic Design, stage design and presentation coordination with speakers) Prison Puzzle Design Competition (2016) Group participation - extracurricular project Summer Architecture Trip: London, Amsterdam, Paris, Belgium, Berlin (2015) Site visiting and free hand drawing documentation (summer study abroad program) UPR-Cornell Collaborative Studio : San Juan - New York (2015) Adaptive Reuse - Vieques Case Study Architectural Association School of Architecture Summer Workshop (2014) San Juan Visiting School - Play with your food

Technical Skills + Rhinoceros + Grasshopper + AutoCAD + Revit (beginner level) + Adobe Creative Cloud Suite Photoshop Illustrator InDesign Premiere Pro After Effects + Microsoft Office + Python (beginner level)

References Gisela Baurmann, Dipl. Ing. Architektin MSAAD Partner BĂźro NY gisela@burony.com Sarah Lam Architecture Department, University of Pennsylvania sarahlam@design.upenn.edu Humberto E. CavallĂ­n, PhD Psychology, Architecture faculty School of Architecture, University of Puerto Rico humberto.cavallin@gmail.com


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