H arry V arnavas PORTFOLIO 2 0 1 3 - 2 0 1 5
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ECHOES IN AN URBAN SOUND BARRIER (a) Sound Barrier Design .......................................... 4 - 3 1 (b) Prototype Design ................................................. 3 2 - 3 9 C R Y P T O F O R M
S P A C E *
*DESIGN THROUGH VISUAL PERCEPTION OF 3D SPACE AND FORM
(a) 2D to 3D Transformed ........................................ 4 0 - 5 7 (b) New Design Methodology - Design Project .......... 5 8 - 7 7
ECHOES in an URBAN SOUND BARRIER |Sound Barrier Design|
4th Year Project
Sound Barrier Design This project deals with the investigation of noise pollution from air-crafts and winds surrounding London City Airport area. The project is mainly a sound-barrier park of 800 meters long. The guest can interact also with the sustainable research laboratory facility since it is inside the park. The idea of a globalization for library is in place, so as a traveller from or to a different country from LCA is recording and sending the sound to the site’s sound library where it goes on mp3 player and visitors can hear with headphones different mixtures of sounds, from different countries and places. The dynamic and fluid forms of the building, as long with the surfaces and materials of it are helping to sense more the wind and stop or reflect the sound. The building is becoming a sculptural piece that has main function (a) to put a boundary to the aircraft noise and (b) the sensory experience of different sounds produce by the air and winds found on site. Different moments are been generated to sense the wind found on site. These will always change due to the change of winds. Various materials that bounce, reflect or absorb the sound have been used. Such as, pyramid foams and canvas sailing fabric. Also some structural ways to construct it for example, waffle structure becomes it self a sound absorbing element. Light also can pass through it for the purposes of lighting shadowed areas of the building.
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Conceptual Thoughts and Noise Contours Mapping
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Top: Surface shape and form attempt Bottom: Sound simulation Ecotech
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Top: Plan view Surfaces (a) and (b) Bottom: Concept sound simulation and surface forms
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Sharp Idea - Conceptual
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3D Rendered Views of First Sharp idea
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Research Lab Sound Library Park
Sharp idea zoning
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Atmospheric 3D Rendered View - Sharp idea
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Technical STudieS eCHoes in an urban sounD barrier
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+ phoTorendered view
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3rd Story +9.300
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a. GrEENarEa B. SOUNdliBrary c. SOUNdcONE d. rESEarchlaBOratOry E. airENErGyharvEStiNGprOtOtypE
F. hONEycOMBpENtaGONSOUNdaBSOrpti
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G. pyraMidFOaMSOUNdaBSOrBiNG Harry VarnaVas rCa | aDs1 | Ma arCH
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Scale 1:1000
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3rd Story +9.300
3rd Story +9.300
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D SEctiON S03-S03 A. Lightweight structure from steel and wood for the middle slab in the research facility B. Research area for sustainable energy design C. Prototype E. Spaces for development facilities of he gardening D. Royal Docks water next to runaway of the LCA A. Lightweight insitute structure from steel wood for the middle slab in the research facility F. Lightweight concrete on and site in prefab. molds B. Research area for sustainable energy design C. Prototype E. Spaces for development facilities of he gardening D. Royal Docks water next to runaway of the LCA F. Lightweight insitute concrete on site in prefab. molds
SEctiON S03-S03
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3rd Story +9.300
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D F D F SEctiON S04-S04
SEctiON S04-S04
A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created A**. Canvas fabric as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows. B. Insitute Poured Concrete C. Prototype D. Royal Docklands Water - Side by the airport. A*. Waffle Wood structure to create the shape. At the edges prefabricated steel components have been created E. Grass/Gardening A**. Canvas as exposed skin. This is to leave light pass through and create different atmospheres with wind and shadows. F. Soil / eitherfabric from the excavations B. Insitute Poured Concrete C. Prototype D. Royal Docklands Water - Side by the airport. E. Grass/Gardening F. Soil / either from the excavations
Sections
Harry v h VarNavaS arnaVas rCa | adS1 rca aDs1 | Ma arch rCH
Harry v h VarNavaS arnaVas rCa | adS1 rca aDs1 | Ma arch rCH
far froM eqUiliBriUM E ch O E S i N a N U r B a N S O U N d B a r r i E r
SectioNS
Harry Varnavas Design Portfolio
far froM eqUiliBriUM E ch O E S i N a N U r B a N S O U N d B a r r i E r
SectioNS
3rd Story +9.300
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2nd Story +6.200
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E SEctiON S01-S01
SEctiON S01-S01
A. Prototype B. Still Structured - frame to stucturally hold the external skin (exposed surface - concrete panels) C. Sound Music _Traveller Library D. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitations E. Royal Docklands Water - Side by the airport. A. Prototype F. Earth B. Structured - frame stucturally hold the external skin (exposed surface - concrete panels) G. Still Structural Concret withtoreinforcement C. Wood Soundframe Musicwith _Traveller Library insulator filler and pattern of white/cream seramics as for the eposed surface H. steel structure; D. Metal Beams and Bars of 25 0mm for structural and circulation purpuses. Also for groing vegitations E. Royal Docklands Water - Side by the airport. F. Earth G. Structural Concret with reinforcement H. Wood frame with steel structure; insulator filler and pattern of white/cream seramics as for the eposed surface
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A*
3rd Story +9.300
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1st Story +3.100
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SEctiON S02-S02
SEctiON S02-S02
G A*. Exterior Surface of the cone: fibreglass concrete panels A**. Cone inner surface: Pyramid foam for sound absorbing and insulation B. Still Structured - frame to structurally hold the external skin (exposed surface - concrete panels) C. Steel Structure framework with stainless steel panels on the exposed side E. Internal Steel structure frame work to hold tiles and panels. A*. Exterior Surface of thelevels, cone:secured fibreglass panels D. Staircase connecting on concrete scaffolding type grid A**. Cone inner surface: Pyramidwith foam for docks’ sound absorbing andpurposes insulationof merging more building form w/ site F. Small lake - water connected royal water, for the B. Structured - frame to reinforcement structurally hold the external skin (exposed surface - concrete panels) G. Still Structural Concrete with C. Structure framework withbarrier, stainless steel panels the exposed sidesomething else H. Steel Honeycomb sound absorber where it can be on removed and place E. Internal Steel structure frame work to hold tiles and panels. D. Staircase connecting levels, secured on scaffolding type grid F. Small lake - water connected with royal docks’ water, for the purposes of merging more building form w/ site G. Structural Concrete with reinforcement H. Honeycomb sound absorber barrier, where it can be removed and place something else
Scale 1:250
Harry v h VarNavaS arnaVas rCa | adS1 rca aDs1 | Ma arch rCH
Harry v h VarNavaS arnaVas rCa | adS1 rca aDs1 | Ma arch rCH
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ROOF PLAN View at + 12.500mm 4
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1. OpEN arEa SitE 2. StairS FOr circUlatiON 3. ScaFFOldiNG USEd FOr StairS’ StrUctUrE aNd FOr GrEEN 4. lakE 5. GarvEl 6. cONE 15. GrEEN SpacE
Part Plans
ScalE 1:250
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ScalE 1:250
Scale 1:250
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Left: Vector Rendered Model Right: Glass Material Rendered Model
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Scaffolding Grid for Gardening and Cone Sitting Area
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3D Rendered View - Glass Material
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3D Rendered View - Glass Material
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3D Rendered View
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Top: Cone sitting area w/sound absorbing pyramid Bottom: 3D Rendered View - Ground Level
foam
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3D Rendered View - Sound Library
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3D Rendered View
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3D Rendered View - Entrance Point/Opening
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3D Physical Model
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ECHOES in an URBAN SOUND BARRIER |Prototype Design|
Prototype 1:1
4th Year Project
Positioned on different surfaces, the pattern that I am designing is aiming to harvest as much energy as possible using air. This energy will be used for the sound library and any other energy uses of the building (i.e. light in research laboratory, or extra lighting). By applying the designed pattern on different façades and surfaces where the wind passes, the effect of a breathing or alive project is achieved. This is because the fabric is connecting the ears and its moving along with the wind direction. The ear has been created using an air mesh fabric, similar to the one used for our shoes. It allows winds to pass through it without stopping them. Therefore, it will not lose any wind in order to generate energy. The “hitter” hits on a PVC membrane which has a piezoelectric ceramic buzzer underneath. This action creates the energy needed. Then this energy is kept and used for the facilities of the building. Additional use of the ‘active’ prototype will give different sounds of percussion instruments. This is done with the Arduino. The scale of the prototype and the design of it, is driven from the noise contours. It has been constructed considering the dimensions of the building. In addition, I applied the pattern on different façades and surfaces depending on the form and shape of the building. With simulating where the air passes most. Thus, giving more movement and life to a sculptural piece. The building acts as a sound barrier but at the same time as an experiencing space for sounds. I constructed the structural body of it using moulds. A smooth surface, CNCed and then vacuum formed. Secondly, the skin-ear was hand made, using wire frame metal and latex or other fabric. The piezoelectric membrane is adjusted at the size of the opening of the holding structure. Finally, the bouncing air “bean“ is 3DPrinted. A metal spiral is used for the flexibility of movement of the bean, according to different air flow directions.
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bean bounCing CoMponenT
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Ear prototype pattern 3D Rendered
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(A)
(B)
Top: Ear Skin latex Bottom: (a) piezzo membrane (b) spinning mechanism
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Top: Bouncing bean Bottom: Connection body for the pattern
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Technical STudieS |1:1| eCHoes in an urban sounD barrier
Detail D-01
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Plan of one Component of the Facade Pattern w/fabric _ Scale 1:50 plan w/ fabriC sCale 1:50
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Technical STudieS |1:1| eCHoes in an urban sounD barrier
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7. 3MM plexi for HolDing THe spiral wiTH THe sTruCTural skeleTon
12. piezoeleCTriC CeraMiC buzzer
3. piano wires
8. long bolD wiTH puling
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Detail D-01 1:1 Prototype
C r y p t o F O R M S P A C E * *Design Through Visual Perception of 3D Space and form |2D
to
3D Transformation|
5th Year Project
Research Based Ref. Link: https://vimeo.com/136556344 One of my attempts in my thesis project was to transform 2D to 3D, find, extract and manipulate spaces. Interested in different technologies and media I tried to give this transformation 2D 3D in various experimental ways. In addition, I have researched through the history of landscape paintings and designs along with autonomous and various other technologies used in the way we read or draw (capture-film-scan) the space and I realized that by changing the medium we change the way we create or see. The space is perceived by each individuals’ in a unique way. The work follow shows this attempt. Using some accessible media, technologies and software as well as, the Oculus Rift and Leap Motion Tracking Device; I have created a series of studies to show the existing and found spaces or objects through shapes, forms, colours, lines, directions and scales.
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Initial Spatial Drawing attempts
Autonomous Garden Cities CryptoForm Space*
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Drawing Triangulated based on RGB brightness and Different values
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Drawing Triangulated based on RGB brightness and Different values
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Lebbeus Wood Transformation of the 2D Tower to 3D Video Recording Scanning Method
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Laser Scan with 1:1 3D Sculpt in augmented Spatial Environment. Fingers, Tracking devices and Goggles
Autonomous Garden Cities CryptoForm Space*
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Autonomous Garden Cities CryptoForm Space*
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User on Oculus and Leap motion Device Design in 3D Scanned Space or in a Created one
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Initial stages using the technology in a spatial, sculptural experimentation of spaces in 1:1 scales
Autonomous Garden Cities CryptoForm Space*
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Top: Drawing Mix Media - Imaginary City Bottom: 3D Perspective Elevation View - 2D-3D
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Lines extracted from the drawing, forming 2D Plan Transformation of 2D into 3D landscape; RGB points
Autonomous Garden Cities CryptoForm Space*
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Grasshopper
script to transform the initial drawing
tial element, vertices and meshes using
RGB
Spa-
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3D Vertex Model from RGB Values and then to meshes Bottom View
Autonomous Garden Cities CryptoForm Space*
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3D Vertices Model from RGB Values and the to meshes Inside the Model Perspective View
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3D from RGB Colour Values - Points and Vectors, Point Clouds and Mesh Terrain
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3D Space
from different views inside the transformed
drawing,
Conceptual Collage use of Piranezi
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3D Space. Computer vision for self import into the new space, thus realizing the scale and elements used
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Study the Urban Phenomena in 3D
C r y p t o F OR M S P A C E * *Design Through Visual Perception of 3D Space and form |New Design Methodology - Design Project|
Can we Paint Architecture?
5th Year Project
Ref. Link: https://vimeo.com/136556344 We live, inhabit and interact in a three dimensional space. We observe it through our personal perception, conscious and subconscious. This thesis examines the use of computer vision and digital media to generate a new design methodology for architects which conflates perception of found, existing spaces and design through the direct act of ‘painting’ architecture. Based on my research on Landscape architecture and Technology, I realised that by changing the media, we are changing the way we are designing. The chosen site (Welwyn Garden City - Park) was an example to experiment with for the potentials of the technology used, while also dealing with landscape characteristics. The project focuses on the perception of the surrounding elements of the environment which are scanned and imported into the virtual world. Contrary to traditional design methods which massively reduce the amount of data considered when imported into any CAD software, high-resolution of scans allow import the physical space as millions of points, retaining information on colours, light, etc. can be collected, experienced and utilised in virtual space. The aim of CryptoForm Space is to allow designers to operate directly inside their site and shift the scale of both site and intervention, using only your hand and mind. Through motion-tracking, the two-dimensional movements of the designers’ hand are captured and directly spatialised in three dimensions, effectively allowing them to ‘paint’ their ideas. Suddenly, painting as artists in 3D world rather as architects in CAD. This process generates sculptural forms that can be further manipulated or sculpted. This result in the creation of architectures which not only works with the site much more closely, but also allows constantly changing scales, move smoothly from two-dimensional to tree-dimensional space and between physical and digital domains. Cities and Spaces can now be created directly using only hands, mind, personal sensational approach and found elements from the existing and not.
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Autonomous Garden Cities CryptoForm Space*
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4
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25 Hand Gestures
created for the use of the new
software
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Personal Response to the Park Laser Scanned Mix Media shapes, Colours and Lines - 3D Painting
Autonomous Garden Cities CryptoForm Space*
Architectural Painting
TAXONOMY OF 2D PAINTING - PERSONAL RESPONSE ON THE SITE
Colors
Painting for Park - Personal Perception
Yellow Color
Blue Color
Red Color
Small forms
Curved Lines
Perspective and Straight Lines
Sculpture Forms
Additional Pathways
Sitting
Lighting
Ponds
White Flowers Planting
Red Flowers Planting
Yellow Flowers Planting
Blue Flower Planting
Sculpture and Reective Pieces
Lights Direction - Top View
Sitting position
Benches
Shelters Manipulated
Lightings Manipulated
Watch-over position Manipulated
Frame Caption Moment Manipulated
Black
Infrastructure Park
Shapes and Forms
White
Additional lower sittings
Architectural Forms and Programs
Programmatic
Landscape Plants
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Sittings with Variation of Heights Manipulated
GSEducationalVersion
Taxonomy of the Drawing - Personal Perception Extraction of Forms and Tectonics
Ponds Manipulated
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Autonomous Garden Cities CryptoForm Space*
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Final Design, Landscape Park using the new method Technology of painting into 3D virtual & laser scans
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Final Design Perspective View, Zoomed out
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Final Design Perspective View, Shelter - Gathering/Socializing Area added
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Final Design Perspective View, Theatre Roof Creation and re-design park’s existing theatre
Autonomous Garden Cities CryptoForm Space*
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Final Design Perspective View, Pond and Sculpture, the sitting continues inside pond
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Final Design Perspective View, Sittings
and
View Point
with the small atmospheric waterfalls
Autonomous Garden Cities CryptoForm Space*
Zoom in/out both Site and Object
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Copy Paste - Elements
Point Finger Draw/Paint/Sculpt
Final Design Perspective View, Used Hand Gestures designing
for
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Scale 1:1
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Scale 1:20
Scale 1:150
Multiple Scales Working, Facade Textures & Sculpture Open Theatre Roof
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2D Photo-realistic Render to 3D Terrain Transformation
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2D Photo-realistic Render to 3D Terrain Transformation
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Autonomous Garden Cities CryptoForm Space*
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Final Design Perspective View, Postcard Plan View with the interventions - Painting Architecture
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Final Design Perspective View, Painting on Render Loop of painting - extraction of spaces