INDUSTRIAL DESIGN
PORTFOLIO
My name
is Vicente (Vicho) Quintana and I am an Industrial Designer from Chile.
My project as a designer, is to be able to achieve an expertise in industrial production processes, and creative logics.
I’m focusing on generative design and how does programming technologies affect design.
PONGO MUEBLES PLYWOOD FURNITURE
Pongo Muebles
Living spaces in Santiago are getting smaller and smaller every day, according to studies made by the INE (Instituto Nacional de Estadísticas de Chile) in 5 years, the renting of houses went down by half, and the renting of apartments rocketed, specifically the renting of two spaces apartment (35 mt square,). With this fast increase of small spaces, the furniture market hasn’t reacted properly, so for people living in Santiago there is no option. Taking advantage of this opportunity we developed Pongo Muebles.
Pongo Muebles (Pongo Furniture) is a small spaces furniture project developed in a small scale production. Pongo is currently an entrepreneurship, selling products to people in Santiago de Chile, working via internet and social media to develop a profitable and low cost production. Pogo Muebles was developed between. Lorenzo Vega, Cristian Seno and Me (Vicente Quintana), a multi-disciplinary team with design as it’s main focus.
The furniture that Pongo offers are though to be products that can make an improvement on a small living space when it comes to esthetics design and proper use of space. Every product can be stored Flat, reducing logistic problems.
Pongo Muebles
PROFESSIONAL WORK PLYWOOD FURNITURE
The furniture in Pongo are meant to be objects that could use the least space possible but still offering a clear use and function. Every piece of furniture offers a unique way to function that differentiates itself from their original typology. We looked for an unique look that still resembles to some trending esthetics based on Japanese minimalism. We consider Pongo to be the cheapest and most accessible furniture in the world of Chilean Design.
Pongo’s furniture was designed to be an e-commerce, presented and bought online. With this line of production, one of the main concerns of us was to develop and design different ways of innovative media campaigns.
Internet media campaigns and, multimedia publicity is the way our user gets to know us, so it’s one of the main focuses of our creative production.
Pongo Muebles
NIVEL 3 GRADUATION PROJECT
Defining the problem to be solved
The efficient installation of emergency housing is key for a country like Chile, with a high seismic activity and the frequent occurrence of natural disasters. There is a need for safe and sturdy structures for people in need of a post-disaster transitional home. Despite this, there is a deficiency in the assembly and installation of these emergency houses.
According to the information provided by Fundación Vivienda -the main nonprofit institution that manufactures emergency houses in Chile-, 40% of the houses assembled by volunteers have faults that make it impossible to use them. The problem lies in the lack of skills of the volunteers to correctly install the structural columns.
Describing the solution
The project proposes a tool that facilitates the level and poise of base columns of prefabricated houses, simultaneously, so that nonprofessional builders can carry out this task easily.
In addition to meeting a need for voluntary nonprofit organizations, the proposed tool has the potential to be a market option for private manufactured home construction.
A new Idea
I developed a hands on system to help level and distance structucture objetcts.
This new system was tested with expert professionals and inexperienced volunteers, demonstrating its effectiveness and usefulness.
SUMMARY: INITIAL IDEAS FOR THE NEW CONCEPT. SOME OF THEM WHERE DREW IN OLD PAPERS, SORRY FOR THE MESS.
NIVEL 3
SPIRIT LEVEL IN 3 DIMENSIONS
Bachelors graduation project
Final Design
NIVEL 3 (third level) is a tool that allows the user to correctly structure vertical elements. This tool uses 3 systems to ensure correct leveling and poise in a construction.
The first system is a bubble level to ensure that the first item is vertical. The second system consist in a mobile spirit level to contrast the heights between vertical elements. Finally, there is a third system configurated by a rope mechanism that allows the user to confirm that the structural elements are installed at 90 degrees to each other.
MODULAR HOSPITAL FACING UP
COVID-19
Modular Hospital
MODULAR HOSPITAL
FACING UP COVID-19
Professional work
Modular Hospital
Describing solution
Gozun is a hospital project, whose objective was to face the deficit of available space in Chilean medical facilities, during the times of COVID19.
The Gozun enclosures consist of prefabricated modular systems that allow adapting the enclosures to the practical needs of the place. Thus, the various clinical areas such as emergency boxes, care rooms, medical-surgical room, observation rooms, UPC services, etc. are established, complying with the regulatory or technical requirements demanded by the health authorities.
The process implemented
The system consists of prefabricated panels, which are joined to form hospital modules of various sizes, the smallest being 18 m2. These modules are joined together, to generate a structure customized to the needs of the client and the land.
The project was developed by a multidisciplinary team; from the health area; architecture, design; construction; finance and legal.
Two were the functions that I performed in this project. First, directing the design area, configuring solutions for space-user interaction (patients and health workers), and second, as head of logistics and acquisitions in the construction phase.
The result, at the end, was an increase in the capacity of the public hospital complex in the Illapel commune, in the north of the country, through the expansion of the available square meters.
The design and construction process lasted 45 days, satisfactorily responding to the sense of urgency of the health emergency, while the hospital was left with an expansion of its installed capacity, beyond the pandemic, far exceeding the cost-benefit ratio other emergency options.
ETHEREAL ENGINE
ADVANCED EMBODIMENT DESGIN
Ethereal Engine
ETHEREAL ENGINE
ADCANCED EMBODIMENT DESIGN
Masters Programme course
Ethereal Engine is an AED (Advanced embodiment design) project that was done for my master’s degree in TUDelft. AED consists of making students grab a conceptual-level project and bring it to a manufacturable scale.
The course follows multiple technology and product design levels that should be evaluated in a realistic project design environment. One of the key aspects of AED is that projects given to students are real projects made by companies partnered with TUDelft. The project that was given to us was the Ethereal Engine, specifically, i’ts hand armature.
Ethereal Engine
The ethereal engine is a Virtual Reality and exercise project made by Scott Summit in San Francisco. The objective of this project is to generate a VR environment that can interact physically with the user, allowing the possibility to generate both a virtual environment and a gym training routine.
The Ethereal Engine hand armature is the “joystick” of this gaming system. Is the main point of connection and control between the user and the system. Our job in this project was to bring the “hand armature” to a readiness level of 6, improving not also the components but also to improve the overall usability of the product.