Digital Design Portfolio

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A.V.I AKPEZI VICTORIA IKEDE PORTFOLIO

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Photogrammetry using Agisoft Photoscan

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RESPONSIVE PAVILLION University of Sheffield Master’s Project

This project provided me with experience using tools and materials to construct an object made of several parts. It also exposed me to the challenges and opportunities inherent in large scale collaboration.

This artefact formed part of my Master’s Study at The University of Sheffield as a studio project to create a intereactive surface that could be adaptable in response to human motion.

The idea to create a rhombic tricontahedron ‘fireball’ structure was inspired by an origami demonstration we found online. The large sphere comprises of a lattice of 30 diamond shaped faces fully comprised of 60 edges and 120 pieces.

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Model Highlights • • • •

Adaptability Material Diverse Application Combination of Technologies

A PIR Sensor + Motor designed to actuate movement in the entire sphere. We used an available XBox Kinect sensor to test if the motor was actuated by human motion connected to a

Video Demo available at www.maadfireballproject.wordpress.com 6

computer using arduino and grasshopper. the motor and the sphere worked indepently, but the fragile materials we used did not allow us connect the piece together, as this would cause it to snap to pieces.


TRANSFORMING TEMPORALITY IN SPACE -A TRAVELLING MARKET University of Sheffield Master’s Project

PROJECT AIMS Our aims for this project was to design an experimental artefact that: • Responds to the existi ng crowd fl ow lines and redirects their line of sight to enjoy the surroundings like art in a gallery. • Stimulates and fosters interacti on among people, causing them to pause and possibly parti cipate in the space rather than just pass through. • Informs how a public space can functi on in the city, using the market as a case study

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The site has a number of about 11 semi-permanent stalls, which in our opinion, was a major obstruction to the free ow of pedestrian movement / view for the beautiful square. The Hauplatz square has remained predominantly unchanged for years. In contrast, the space in the square itself undergoes rapid changes throughout the year hosting several festivals, events and even protests.

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Using sketches and digital models , we explored a variety of forms that could respond to our design reuirements, and settled upon a tesselated modular triangular component.

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Scenario Sketch for the project by Daria Belova

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Inspired by Yona friedman’s Flatwriter, I sought out to seek another manual for the artefact configuration using a deck of cards. I saw this as a way for the market configurations to be prescribed and created a version of a card game played using four categories of cards, colour coded for easy differentiation. Actor - User of the space Agent - External uncontrollable force e.g Weather Mission: Intent of the User Situation: Event that warrants space Configuration The user could arrange these set of cards in a way that best represents their circumstance. These cards could be integrated into a system for easy access on a digital device. The process implies that the user simply inputs the parameters that fit their needs and then, the machine would then provide opti ons of some of the best possible configurations. Upon selection of the desired confi gurati on, the required components would then be ‘unlocked’ (the premise for this is that all modular stalls are locked on a grid on the ground plane unti l the machine unlocks them) and would then be assembled manually by the user. 11


Scenario Sketch for the project by Daria Belova

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EXPLORING DESIGN THROUGH SIMULATION AND PROTOYPING Reviving Lost Spaces in Sheffield The Design brief for this project was to create a design intervention that would revive an otherwise abadoned space in Sheffield, United Kingdom. In response to the design brief, we asked ourselves some quick questions which led to a series of analyses: 1. What’s missing on this site? 2. Why is it considered a lost space? This led to a series of subquestions; a. What kind of data do we need? b. What would be the most effective way to collect this data? c. How does our data fit into simulation research? d. How will our simulations translate to the real world? After studying the site in detail, through careful consideration of wind patterns observed, we designed an interactive wind break structure that would respond to wind vibrations by creating sounds, that could stimulate the response from people in the environment.

Different analysis techniques such as Google earth imagery and informed our final design for an organic flowing wind break structure that produced light effects and night and sound effects upon collision from wind. 3D Visualization of the site using Photogrammetric pictoral 3D Modelling with Agisoft Photoscan.

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We then designed a Sketchup model to visualize our design intervention on the site. this allowed for further simulation using Autodesk Flow Design.

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After studying the site in detail, through careful consideration of wind patterns observed, we designed an interactive wind break structure that would respond to wind vibrations by creating sounds, that could stimulate the response from people in the environment.

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DESIGN ITERATION: PROTYPING AND SUBSEQUENT SIMULATIONS

After our first review, we were confronted with the challenge of comparing our simulated data with real world experiences. Using materials available, and a wind anemometer to provide us with data, we attempted to create a prototype of the artefact we designed, and to test its feasibility in the real world. The data from the wind anemometer which we used to test the effectiveness of our prototype informed us of two things; 1. The simulated wind direction we recorded was accurate. 2. The wind break did in-fact slow down the wind speed and provided shelter. However, simulated data could not account for the fact that the form we selected for the windbreak albeit slightly functional, did not provide experiential comfort. The next steps involved changing the object form and further testing its capability to meet our initial design requirements through simulations.

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Final proposal for a wind break , a short term intervention to revive the site by making it more thermally comfortable.

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The University of Sheffield Diamond Library in VR

As part of my job as a teaching assistant at The University of Sheffield, I trained Master’s students on the use of Virtual Reality as a primary architectural method, highlighting the capabalities that can extend the way space is experienced in a virtual world, where natural rules are no longer a restriction.

Virtual Reality

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At the University of Sheffield, I was introduced to 3D printing technology which opened up a new world of possibility for rapid prototyping to me.

Laser Cutting lends itself to components consisting of modular parts, and this can be explored through experimenting with building forms that lend themselves to modular assembly.

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Avi

Design Portfolio

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