VICTOR TRAUTMANN / PORTFOLIO Works Volumn 2015-2020 University of Oklahoma
VICTOR TRAUTMANN / PORTFOLIO Works Volumn 2015-2020 University of Oklahoma
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ARCHITECTURE 01 Fetch House Design Build Competition, CallisonRTKL, 2019
02 Fab-Lab Showcase Design Studio, University of Oklahoma, Fall 2016
03 Teatro Argentina Design Studio, University of Oklahoma, Spring 2016
04 Garden Tower Design Studio, University of Oklahoma, Spring 2017 -
0 Appendix
Supplimental Works & Personal Information
Fetch House CallisonRTKL | AIA Dallas Bark + Build Competition 2019 Team Project | Victor Trautmann, Hector Zumalacarregui, Eduardo Castaneda, Emily Green, Edison Calvopina, Brendan O’Grady https://dallasbarknbuild.org/entry/fetch-house/ Individual Involvement: I was involved from the earliest stage of the process and played a significant role in the development/study/fabrication of each prototype module piece as well as the development of the overall module's design logic. I was involved in the rhino modelling and 3D printing process of each piece used in final assembly. I was involved in the test assembly and final physical assembly of the completed project. I lead the team in video/photographic documentation and was involved in the digital documation of the entire project.
Fetch House is a study into the possibilities of digital fabrication technologies. Through the use of a novel item like a tennis ball and a dog house, and reimagining them through the lense of new fabrication technologies, like 3D printing, we can arrive at new and interesting design solutions. Fetch House is the culmination of a study into modularization and digital fabrication. Using computational design tools we were able to create an adaptable kit of parts to create a complete reimagination of a conventional creation. Text
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QUESTION:
What happens when you combine a standard tennis ball, the quinttessential form of a dog house and 3D printing?
FETCH verb. [feCH] To fetch something is to go and get it. “Go fetch!� you might shout after your dog while throwing a ball into the yard. See also bring back, retrieve Text
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FETCH HOUSE – an interactive shelter for your modern
dog, explores how digital design and fabrication can change the way we think about how we build. The design starts with a continuous façade comprised of over 1000 standard tennis balls which is then interconnected by a modular support structure 3D printed using lightweight plastic. The balls, which are held in place by compression, can be pulled out so you can play fetch with your dog. After hours of enjoyment, the balls can be reinserted into the doghouse. The cellular nature of the design allows for airflow through the structure, so your dog can stay cool in the Texas heat. You can also remove balls randomly or you can create unique patterns which allow more light to filter into the doghouse. No construction experience is required to assemble the doghouse. Designed as a simple kit of parts, once the modules are printed they can be easily snapped
CallisonRTKL: Fetch House | Project Narrative
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CallisonRTKL: Fetch House | Photograph
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SIZE VARIABILITY Small breeds 2 months old large breeds L40” x W31” x H33” Medium breeds 5 months old large breeds L58” x W44” x H47” Large breeds 12 months old large breeds & adult L76” x W57” x H64”
ADAPTATABLE MODULES Since the doghouse is parametrically designed it can easily be customized to an individual dog’s exact measurements. An owner just needs to provide basic information like height, weight, and breed, then download the 3D file so they can print their very own custom doghouse using a basic desktop 3D printer.
CallisonRTKL: Fetch House | Modulation
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BASE MODULES
A-TYPICAL MODULES
CallisonRTKL: Fetch House | Component Breakdown
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36x
6x
8x
1x
15x
1x
1x
1x
1x
1x
1x
1x
1x
3x
9x
1x
1x
1x
1x
1x
CallisonRTKL: Fetch House | Component List
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1x
6x
2x
2x
1x
1x
2x
2x
588x
575x
10x
6x
6x
1028x
1x
ASSEMBLY
SCAN ME!
The modular design of the Fetch House allows for easy cataloguing and counting of piece requirements for total assembly. The modular foundation each piece’s design has been built from allows for greater ease of assembly, while the nature of 3D printing allows for increases in piece instantiation, without overly hampering production efficiency.
CallisonRTKL: Fetch House | Component List
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CallisonRTKL: Fetch House | Process Photography
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CallisonRTKL: Fetch House | Project Photography
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CallisonRTKL: Fetch House | Photo
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Fab-Lab Showcase University of Oklahoma, Design Studio, Fall 2016 | Prof. Robert Pavlik Individual Project | Design: Victor Trautmann
The purpose of a Fabrication Lab at Gould Hall is to enhance creating and making within the college of architecture. Subsequently, the Fabrication Lab must function as a space that facilitates the chaos and spontaneity that accompanies the making of things. The act of making can be sharp and intentional or meandering and experimental. To facilitate this range of action, movement through the space must be free, fluid and dynamic; an open plan, providing an ambiguity of function that can conform to the needs of multiple individuals. Consequently, the program is not constrained by physical dividers within the building layout, but rather by circulation corridors that weave between spaces and act as open partitions.
Elongate 0.1
0.2
0.3
0.4
1.1
1.2
1.3
1.4
2.1
2.2
2.3
2.4
3.1
3.2
3.3
3.4
4.1
4.2
4.3
4.4
5.1
5.2
5.3
5.4
6.1
6.2
6.3
6.4
Branch
Bridge
Enclose
Attach
Cap
Nest
Fab-Lab Showcase | Massing Studies
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Fab-Lab Showcase | Site Context Plan
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Scale
Fab-Lab Showcase | Program
Program
Break Down
Distribution
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Scheme 1
Scheme 2
Scheme 3
Scheme 4
Scheme 5
Scheme 6
Scheme 7
Scheme 8
Scheme 9
Fab-Lab Showcase | Program Development
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Fab-Lab Showcase | Interior Render
Freight Elevator Secondary Elevator High-Bay Gantry Stair Secondary Stair Public Circulation
Fab-Lab Showcase | Exploded Axon | NTS
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10 9
3
3
2
5 8
8
8
8 9
3
3
10
2 5
9
B
8 4
A 10
1 6 7 10
0’
1. 2. 3. 4. 5.
20’
10
40’
High Bay Gantry Masonry | Ceramics Woods CNC Metals
Fab-Lab Showcase | Basement Plan | 20th Scale
6. 7. 8. 9. 10.
Composites Spray Booths Work Stations Offices Storage
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3
B
A 2
0’
20’
3
1
40’
1. High Bay Gantry 2. Robotics 3. Social Space
Fab-Lab Showcase | First Floor Plan | 20th Scale
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1
B
A 1 2 2 3
0’
20’
40’
1. Classroom 2. Social Space 3. 3D Printing Station
Fab-Lab Showcase | Second Floor Plan | 20th Scale
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Section Perspective | NTS
A
Architectural Concept Model | Wood (various species), Acrylic This Piece demonstrates development of the architectural parti, the main conceptual idea or scheme, through expressive experimentation with materials. Material properties are here used to convey attributes such as solidity, transparency, axis, core, etc. Software was abandoned, and a materials/tools-first approach was taken. Design solutions were sought strictly through gestural manipulation of the tangible.
Start
Fab-Lab Showcase | Parti Model
Extend
Pull Apart
Expose
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B
A Symbol of the College Engaging departments across the university is crucial for strengthening the college of architecture. Providing a space where all members of a community can interact with one another, will help to unite the colleges through interdisciplinary engagement, while simultaneously generating interest in the college of architecture. It is imperative, then, that the fabrication lab possess two modalities of access; physical and visual. Visual access should feel total and all-inclusive, allowing all who are interested, to engage in the act of creating and making. However, to provide a space that remains inescapably linked to the college of architecture it is imperative that physical access remain controlled and exclusive. The centralized social space at ground level facilitates these requirements by offering large open views into a variety of work spaces, while simultaneously localizing primary egress paths and controlling physical access. Fab-Lab Showcase | The Dance of the Machines
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Fab-Lab Showcase | Interior Render
Section Looking North
A
B 0’
20’
40’
A
B
Section Looking South
B
A 0’
20’
40’ A
Fab-Lab Showcase | North/South Sections | 12th Scale
B
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Section Looking East
A
B 0’
20’
40’
A
B Section Looking West
B
A 0’
20’
40’
A
B Fab-Lab Showcase | East/West Sections | 12th Scale
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Teatro Argentina University of Oklahoma, Design Studio, Spring 2016 | Prof. Anthony Cricchio Team Project | Design: Victor Trautmann & Yvan Tran
When thinking of Rome, one imagines architecture of immensity, permanence and timelessness. In truth, however, “The Eternal City� exists today as a transient space, where people flowing from place to place along the path of least resistance. Nowhere is this truer than at Largo Argentina, located in the heart of Rome’s ancient Campus Martius, which holds the remains of four Roman temples and the Theatre of Pompey. Its location, scenery, and proximity to multiple public transit options, make it a major hub for pedestrian circulation. However, with nothing in place to engage and anchor the site, it remains purely transient. The aim of Promenade is to strengthen the identity of place at Largo Argentina and create a new cultural hub within the fragmented urban fabric of Rome.
The Pantheon
Teatro Argentina Largo di Torre Argentina
Tibre River
EXTENSION
&
ENGAGEMENT
Introduction of a centralized datum point between the Pantheon and the Tiber River stregthens the existing axis between them. The introduction of pedestrian only promenades at this central location also allows for future expantions along this axis to enhance pedestrian activity and circulation.
Teatro Argentina | Site
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Largo Argentina functions as a pedestrian through space, with little in place to encourage pedestrian engagement at the site.
Introducing pedestrian only promenades along the East and West enhances circulation and improves pedestrian habitability.
Nesting the Cinema History Museum below street level frames the space within its existing urban context.
Overlapping the commerical arm of the building along the western promenade helps activate an important pedestrian thoroughfare.
Lifting the IMAX theatre over the North end of the site engages the Corso.and marks the site as a clear datum point among the urban fragments of Rome.
Teatro Argentina | Program
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Sketch at Crypta Balbi
WEAVING STORY & HISTORY The Cinematic History Museum comprises the Northern and Eastern arms of the building, which sit below street level. The eastern promenade captures and frames the contemporary within the historic context of the site. Heavy masonry walls push the earth beneath them up to street level and give the building weight and permanence, mirroring the unwavering solemnity of the ruins that they frame. This upheaval works to connect past and present. Views from the museum read like a storyboard, with establishing shots and framed views of the ruins and the western arm of the building suspended above.
Teatro Argentina | Largo Level Parti
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A 1
2
3
4
B 1 Bag Check 2 Museum 3 Exhibition Space 4 Restaurant
Teatro Argentina | Largo Level Plan | 50th Scale
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A History of Cinema in Rome
A Stage Curtain | North Section | 16th Scale A History of Cinema in Rome The DNA of Rome is deeply tied to the theatre, and its corollary, the cinema. This history can be felt in Rome’s colosseums, circus’, temples, and villas. They remind us of just how embedded ideas of theatricality and performance are to the historical fabric of the city. Perhaps nowhere, is this history more deeply embedded into the urban fabric of Rome than at Largo Argentina, the sight of Julius Caesar’s assasination.
Teatro Argentina | Stage Curtain | North Section | NTS Scale
Palimpsest and Controlled Views
Palimpsest and Controlled Views
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Curtain Section
Stage Curtain
B 0’ Framing History
Stage Curtain
25’
50’
Curtain Operation
The containment of form and the articulation of movement through the museum and theater is an homage to historical Italian cinema. The production and release of these films rely on careful staging techniques in order to control what the viewers are able and unable to see. Such methods have been a staple of performance throughout both the theatre’s and cinema’s long history.
Teatro Argentina | The Stage Curtain | 16th Scale
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Teatro Argentina | Theatre Rendering
Juxtaposition Rome is a city in constant need of reparation and rejuvenation. Simple, modular structures are commonly erected around ancient architectural masterworks. These two structures, fiercely juxtaposed one another and create a unique architectural character within Rome’s urban fabric. Temporary scaffolding structures can be spotted throughout the architectural landscape of Rome. Whether their purpose is to repair, support or conceal, they are pervasive within Rome’s urban fabric. As such they are constructed with simplicity of assembly and disassembly in mind. The screening system spanning the western and northern facades are of modular steel members that are adhered to the vierendeel structure of the building. The computer operated LCD panels open and flex. Throughout the day, light trickles through the undulating screen into interior spaces.. When the sun sets, the panels radiate imagery, illuminating and activating the pedestrian promenade.
Teatro Argentina | Street Level Parti
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A
1
2
3
4
5
B 1 Museum Entry 2 Ticket Office 3 Museum Shop 4 Office 5 Cafe
Teatro Argentina | Street Level Plan | 50th Scale
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Skin Pattern 4
Skin Pattern 3
Skin Pattern 2
Skin Pattern 1
Promenade Facade Skin The system which spans the western and northern faces of the building mirrors the scaffolding systems that are erected all over Rome. The facade is constructed using modular steel members and is attached superficially to the larger vierendeel system sitting above the ruins. At the ends of each horizontal arm of the scaffolding is a small actuator attached to a thin arm holding a flexible LCD screen in place. Using simple algorithms, computers can control multiple actuators together to create a dynamic and flexible facade.
LCD Sreen Section
A
Teatro Argentina | Street Level East Perspective Elevation | NTS
Screen Operation
Screen Assembly Steel Nuts Steel Plates Light-Emitting Diode Screen
Actuator Swivel Steel Tubing Actuator Arm Actuator Motor
Frame Couples Forged Top Caps
Pressed Bottom Caps Steel Vierendeel Members
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B
Teatro Argentina | Theatre Rendering Theatricality The history of film, and its “Larger than life“ theatrical style were derived from a dependence on viewership. Consequently, movie posters and theatrical titles are magnificent and engaging in their imagery and imagination. Following these precedents, the size, position, and hierarchy of the theatre are all specifically created to capture the eye and engage the mind. Its clean, simple cladding obfuscates the theatre’s function, demanding further exploration and investigation.
A
The Western promenade sets the scene within a bustling metropolis where stores line the streets and pedestrians move deliberately through the space. The façade is vibrant fluid and dynamic, reflecting the activity taking place below it. Teatro Argentina | Theatre Level Parti
B
The eastern promenade captures and frames the contemporary within the historic context of the site. Heavy masonry walls push the earth beneath them up to street level connecting the environements of urban and nature. Page - 48
1
A
2
B
1 Theatre Entry 2 IMAX Cinema
Teatro Argentina | Theatre Level Plan | 50th Scale
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Views
Bus Stop
Light Rail
Park
Promenade
MovieTheatre
Storefront
Museum
Ruins
Teatro Argentina | Exploded Axonometric | 50th Scale
Garden Tower University of Oklahoma, Design Studio, Spring 2017 | Prof. Khosrow Bozorgi Individual Project | Design: Victor Trautmann
The bodies of the towers are developed using an evolutionary annealing solver that generates the unique modulated surfaces of the tower’s faces. The process generates unique floor plates that yield the largest amount of occupiable balcony space. The parametric generation process allows for variability in the towers size and shape, and can generate new balcony conditions through each seperate offspring.
Tower Topology Evolution
Tower Topology Evolution Natural selection is the process whereby organisms that have the greatest fitness within a given environment survive, produce offspring, and perpetuate their genomes. Over many generations an organism can evolve and adapt to become more suited to a given environment.
Tower Topology Evolution The paradigm of parametricism has become increasingly pervasive, as innovative design technologies continue to enhance the architect’s ability to versionize, iterate, and mass customize. The advent of new parametric design technologies allows architects to apply conditional forces to a base component, and its subsequent instantiations. Architects no longer design buildings, but rather create environments where forces enacted on a population accentuate and amplify their responses.
Constructed Environments & Adaptive Design The Garden Tower is a study in the construction of such parametric environments. The project is informed through the establishment of base components and the introduction of environmental conditions. Traditional design methodologies were abandoned, and architectural genotypes were established, through the development of “environments,“ to create a population of phenotypes, whose diversity was accentuated and amplified through the manipulation of these environmental conditions. The resultant tower is the product of environmental forces being enacted on a set of base components. Genomes were given fitness parameters within a environment, and instatiated until a desirable outcome was achieved. Garden Tower | Constructed Environments & Adaptive Design
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1. Generate Typical Floor Plates Establishing Tower Core as Environmental Input
Once the tower core is generated, a number of typical floor plates can be generated, whose footprint is relative to the size of the tower core, and whose gross area can decrease based on the relative height of the tower.
2. Rotate Tower Based on View/Light Conditions Increasingly dense urban conditions mean light and optimal views can be at a premium. It is therefore important that a building be able to adjust itself to most effectively take advantage of these two elements.
3. Modulate Floor Plate Boundary Edge Modulation of the floorplates is done utilizing an evolutionary solver that aims to maximize the amount of garden space available on each floor, while minimizing the depth of the overhang conditions that are subsequently created.
90 ’
’ 90
Tower Composition Breakdown
Generate Base Extend Core
Create Volume & Twist
Garden Tower | Development & Adaptation
Brace Laterally
Transfer Load
Modulate Pods Page - 55
Garden Tower | Section & Elevation | 1:100 Scale
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2
2
1
2
Approximate Plan lvl 52-65
2
2
2
2
Module 1
1
2
1 2 1
Emergent Balcony Conditions
1 2 Approximate Plan lvl 37-50
1 1. Porch
2
2. Yard 2 2
Approximate Plan lvl 22-35
2
3. Park
4
3 Approximate Plan lvl 7-20
2
Garden Tower | Plans | 1:100 Scale
4. Community
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Garden Tower | Balcony Conditions Garden Tower Evolutionary Solver Seed Block containing a collection of multiple variables Total Area: Overhang Total Area: Balcony Total # of Seperate Enclosed Areas: Steps Fitness Parameter
Steps x ((4/6 x Balcony)-(²/6 x Overhang))
Solve for maximum usable area Garden Tower | Environmental Fitness Parameter
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Garden Tower | Detail Section 5/32nd Scale
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Garden Tower | Rendering & Grasshopper Definition
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Selected Other Works
Supplimental Works Additional works from Studios and Workshops
CLOUD CATCHER Evolo Skyscraper Competition Entry
University of Oklahoma College of Architecture Project Team: Willy Burhan, Farshid Motian 2014 - Second Academic Year
HELIX LOOP Parametric Design and Digital Fabrication
University of Oklahoma College of Architecture Project Team: Willy Burhan, Connor McMichael, Jorge De Loera 2015 - Fourth Academic Year
GENERATIVE RULE SETS Digital Fabrication Study
University of Oklahoma College of Architecture Individual Project 2017 - Fifth Academic Year
COMPLEX SURFACE RATIONALIZATION Digital Fabrication Study University of Oklahoma College of Architecture Individual Project 2017 - Fifth Academic Year
DESIGN TO FABRICATION A Critical look at Interactive Visualization and Automation in Construction ACADIA Austin: Ubiquity & Autonomy SHoP's Design Workshop 2019
About Me
Resume Name: Victor Trautmann IV Date of Birth: November 15, 1993 Email: victortrautmann4@gmail.com Website: victoriv.com
2012 - 2017
EDUCATION University of Oklahoma College of Architecture
Bachelor of Architecture (NAAB Creditied Professional Degree) Environmental Sustainability (Minor)
- 2016
ACADEMIC HONORS, ACHIEVEMENTS & PUBLICATIONS President’s Honour Role for the University of Oklahoma Dean’s Honour Role for the College of Architecture Academic Initiatives Abroad
- 2020
"Renegades: Bruce Goff and the American School of Architects"
-2014 2014 - 2017
2012 - 2016 - 2012 - 2013 2013 - 2014
Rome, Italy
University of Oklahoma Press. 2020. pg. 247.
STUDENT INVOLVEMENT American Institute of Architecture Students (AIAS) First Year Chair AIAS Mentorship Chair
Freedom by Design (FBD) Member at large
2014 - 2016
- 2012 - 2013 - 2014 - 2015 - 2019
Design Build Society (DBS) Member at Large
COMPETITIONS AIA Central States Conference Awarded First Place Awarded Second Place
Creating Making Forum Workshop Evolo Skyscraper Competition Bark + Build Competition, AIA Dallas
The Architect’s Newspaper Best of Design Awards Honorable Mention 2020 - 2020
CallisonRTKL Digital Evolutionaries Workshop Recipient of People’s Choice Award
2015 - 2016
WORK EXPERIENCE University of Oklahoma Institute for Quality Communities (IQC) General Assistant Supervisor: Shane Hampton
CallisonRTKL, Dallas, TX - 2016 2017 - Current 2019 - Current
- Modeling - Rendering - Graphics - Fabrication
Intern Architect Designer Design Technology Group Member Supervisor: Cristi Landrum
PROFESSIONAL SKILLS Rhino/Grasshopper, Revit/Dynamo, Sketchup, V-Ray, Lumion, Enscape, Adobe Photoshop, Illustrator, InDesign, DxO Photolab 3D Printing, CNC Routing, Laser Cutting, KUKA Robots SELECTED TRAVELING EXPERIENCE
- Europe - United States
Paris, Barcelona, Stuttgart, Berlin, Milan, Venice, Verona, Florence, Rome, Naples, Vancouver Oklahoma City, Dallas, Austin, Boston, New York, Chicago, Seattle