Portfolio 2020

Page 1

VICTOR TRAUTMANN / PORTFOLIO Works Volumn 2015-2020 University of Oklahoma



VICTOR TRAUTMANN / PORTFOLIO Works Volumn 2015-2020 University of Oklahoma



-

ARCHITECTURE 01 Fetch House Design Build Competition, CallisonRTKL, 2019

02 Fab-Lab Showcase Design Studio, University of Oklahoma, Fall 2016

03 Teatro Argentina Design Studio, University of Oklahoma, Spring 2016

04 Garden Tower Design Studio, University of Oklahoma, Spring 2017 -

0 Appendix

Supplimental Works & Personal Information


Fetch House CallisonRTKL | AIA Dallas Bark + Build Competition 2019 Team Project | Victor Trautmann, Hector Zumalacarregui, Eduardo Castaneda, Emily Green, Edison Calvopina, Brendan O’Grady https://dallasbarknbuild.org/entry/fetch-house/ Individual Involvement: I was involved from the earliest stage of the process and played a significant role in the development/study/fabrication of each prototype module piece as well as the development of the overall module's design logic. I was involved in the rhino modelling and 3D printing process of each piece used in final assembly. I was involved in the test assembly and final physical assembly of the completed project. I lead the team in video/photographic documentation and was involved in the digital documation of the entire project.

Fetch House is a study into the possibilities of digital fabrication technologies. Through the use of a novel item like a tennis ball and a dog house, and reimagining them through the lense of new fabrication technologies, like 3D printing, we can arrive at new and interesting design solutions. Fetch House is the culmination of a study into modularization and digital fabrication. Using computational design tools we were able to create an adaptable kit of parts to create a complete reimagination of a conventional creation. Text

Page - 6


QUESTION:

What happens when you combine a standard tennis ball, the quinttessential form of a dog house and 3D printing?

FETCH verb. [feCH] To fetch something is to go and get it. “Go fetch!� you might shout after your dog while throwing a ball into the yard. See also bring back, retrieve Text

Page - 7


FETCH HOUSE – an interactive shelter for your modern

dog, explores how digital design and fabrication can change the way we think about how we build. The design starts with a continuous façade comprised of over 1000 standard tennis balls which is then interconnected by a modular support structure 3D printed using lightweight plastic. The balls, which are held in place by compression, can be pulled out so you can play fetch with your dog. After hours of enjoyment, the balls can be reinserted into the doghouse. The cellular nature of the design allows for airflow through the structure, so your dog can stay cool in the Texas heat. You can also remove balls randomly or you can create unique patterns which allow more light to filter into the doghouse. No construction experience is required to assemble the doghouse. Designed as a simple kit of parts, once the modules are printed they can be easily snapped

CallisonRTKL: Fetch House | Project Narrative

Page - 8


CallisonRTKL: Fetch House | Photograph

Page - 9


SIZE VARIABILITY Small breeds 2 months old large breeds L40” x W31” x H33” Medium breeds 5 months old large breeds L58” x W44” x H47” Large breeds 12 months old large breeds & adult L76” x W57” x H64”

ADAPTATABLE MODULES Since the doghouse is parametrically designed it can easily be customized to an individual dog’s exact measurements. An owner just needs to provide basic information like height, weight, and breed, then download the 3D file so they can print their very own custom doghouse using a basic desktop 3D printer.

CallisonRTKL: Fetch House | Modulation

Page - 10


BASE MODULES

A-TYPICAL MODULES

CallisonRTKL: Fetch House | Component Breakdown

Page - 11


36x

6x

8x

1x

15x

1x

1x

1x

1x

1x

1x

1x

1x

3x

9x

1x

1x

1x

1x

1x

CallisonRTKL: Fetch House | Component List

Page - 12


1x

6x

2x

2x

1x

1x

2x

2x

588x

575x

10x

6x

6x

1028x

1x

ASSEMBLY

SCAN ME!

The modular design of the Fetch House allows for easy cataloguing and counting of piece requirements for total assembly. The modular foundation each piece’s design has been built from allows for greater ease of assembly, while the nature of 3D printing allows for increases in piece instantiation, without overly hampering production efficiency.

CallisonRTKL: Fetch House | Component List

Page - 13


CallisonRTKL: Fetch House | Process Photography

Page - 14


CallisonRTKL: Fetch House | Project Photography

Page - 15


CallisonRTKL: Fetch House | Photo


Page - 17


Fab-Lab Showcase University of Oklahoma, Design Studio, Fall 2016 | Prof. Robert Pavlik Individual Project | Design: Victor Trautmann

The purpose of a Fabrication Lab at Gould Hall is to enhance creating and making within the college of architecture. Subsequently, the Fabrication Lab must function as a space that facilitates the chaos and spontaneity that accompanies the making of things. The act of making can be sharp and intentional or meandering and experimental. To facilitate this range of action, movement through the space must be free, fluid and dynamic; an open plan, providing an ambiguity of function that can conform to the needs of multiple individuals. Consequently, the program is not constrained by physical dividers within the building layout, but rather by circulation corridors that weave between spaces and act as open partitions.



Elongate 0.1

0.2

0.3

0.4

1.1

1.2

1.3

1.4

2.1

2.2

2.3

2.4

3.1

3.2

3.3

3.4

4.1

4.2

4.3

4.4

5.1

5.2

5.3

5.4

6.1

6.2

6.3

6.4

Branch

Bridge

Enclose

Attach

Cap

Nest

Fab-Lab Showcase | Massing Studies

Page - 20


Fab-Lab Showcase | Site Context Plan

Page - 21


Scale

Fab-Lab Showcase | Program

Program

Break Down

Distribution

Page - 22


Scheme 1

Scheme 2

Scheme 3

Scheme 4

Scheme 5

Scheme 6

Scheme 7

Scheme 8

Scheme 9

Fab-Lab Showcase | Program Development

Page - 23


Fab-Lab Showcase | Interior Render



Freight Elevator Secondary Elevator High-Bay Gantry Stair Secondary Stair Public Circulation

Fab-Lab Showcase | Exploded Axon | NTS

Page - 26


10 9

3

3

2

5 8

8

8

8 9

3

3

10

2 5

9

B

8 4

A 10

1 6 7 10

0’

1. 2. 3. 4. 5.

20’

10

40’

High Bay Gantry Masonry | Ceramics Woods CNC Metals

Fab-Lab Showcase | Basement Plan | 20th Scale

6. 7. 8. 9. 10.

Composites Spray Booths Work Stations Offices Storage

Page - 27


3

B

A 2

0’

20’

3

1

40’

1. High Bay Gantry 2. Robotics 3. Social Space

Fab-Lab Showcase | First Floor Plan | 20th Scale

Page - 28


1

B

A 1 2 2 3

0’

20’

40’

1. Classroom 2. Social Space 3. 3D Printing Station

Fab-Lab Showcase | Second Floor Plan | 20th Scale

Page - 29


Section Perspective | NTS

A

Architectural Concept Model | Wood (various species), Acrylic This Piece demonstrates development of the architectural parti, the main conceptual idea or scheme, through expressive experimentation with materials. Material properties are here used to convey attributes such as solidity, transparency, axis, core, etc. Software was abandoned, and a materials/tools-first approach was taken. Design solutions were sought strictly through gestural manipulation of the tangible.

Start

Fab-Lab Showcase | Parti Model

Extend

Pull Apart

Expose

Page - 30


B

A Symbol of the College Engaging departments across the university is crucial for strengthening the college of architecture. Providing a space where all members of a community can interact with one another, will help to unite the colleges through interdisciplinary engagement, while simultaneously generating interest in the college of architecture. It is imperative, then, that the fabrication lab possess two modalities of access; physical and visual. Visual access should feel total and all-inclusive, allowing all who are interested, to engage in the act of creating and making. However, to provide a space that remains inescapably linked to the college of architecture it is imperative that physical access remain controlled and exclusive. The centralized social space at ground level facilitates these requirements by offering large open views into a variety of work spaces, while simultaneously localizing primary egress paths and controlling physical access. Fab-Lab Showcase | The Dance of the Machines

Page - 31


Fab-Lab Showcase | Interior Render



Section Looking North

A

B 0’

20’

40’

A

B

Section Looking South

B

A 0’

20’

40’ A

Fab-Lab Showcase | North/South Sections | 12th Scale

B

Page - 34


Section Looking East

A

B 0’

20’

40’

A

B Section Looking West

B

A 0’

20’

40’

A

B Fab-Lab Showcase | East/West Sections | 12th Scale

Page - 35


Teatro Argentina University of Oklahoma, Design Studio, Spring 2016 | Prof. Anthony Cricchio Team Project | Design: Victor Trautmann & Yvan Tran


When thinking of Rome, one imagines architecture of immensity, permanence and timelessness. In truth, however, “The Eternal City� exists today as a transient space, where people flowing from place to place along the path of least resistance. Nowhere is this truer than at Largo Argentina, located in the heart of Rome’s ancient Campus Martius, which holds the remains of four Roman temples and the Theatre of Pompey. Its location, scenery, and proximity to multiple public transit options, make it a major hub for pedestrian circulation. However, with nothing in place to engage and anchor the site, it remains purely transient. The aim of Promenade is to strengthen the identity of place at Largo Argentina and create a new cultural hub within the fragmented urban fabric of Rome.


The Pantheon

Teatro Argentina Largo di Torre Argentina

Tibre River

EXTENSION

&

ENGAGEMENT

Introduction of a centralized datum point between the Pantheon and the Tiber River stregthens the existing axis between them. The introduction of pedestrian only promenades at this central location also allows for future expantions along this axis to enhance pedestrian activity and circulation.

Teatro Argentina | Site

Page - 38


Largo Argentina functions as a pedestrian through space, with little in place to encourage pedestrian engagement at the site.

Introducing pedestrian only promenades along the East and West enhances circulation and improves pedestrian habitability.

Nesting the Cinema History Museum below street level frames the space within its existing urban context.

Overlapping the commerical arm of the building along the western promenade helps activate an important pedestrian thoroughfare.

Lifting the IMAX theatre over the North end of the site engages the Corso.and marks the site as a clear datum point among the urban fragments of Rome.

Teatro Argentina | Program

Page - 39


Sketch at Crypta Balbi

WEAVING STORY & HISTORY The Cinematic History Museum comprises the Northern and Eastern arms of the building, which sit below street level. The eastern promenade captures and frames the contemporary within the historic context of the site. Heavy masonry walls push the earth beneath them up to street level and give the building weight and permanence, mirroring the unwavering solemnity of the ruins that they frame. This upheaval works to connect past and present. Views from the museum read like a storyboard, with establishing shots and framed views of the ruins and the western arm of the building suspended above.

Teatro Argentina | Largo Level Parti

Page - 40


A 1

2

3

4

B 1 Bag Check 2 Museum 3 Exhibition Space 4 Restaurant

Teatro Argentina | Largo Level Plan | 50th Scale

Page - 41


A History of Cinema in Rome

A Stage Curtain | North Section | 16th Scale A History of Cinema in Rome The DNA of Rome is deeply tied to the theatre, and its corollary, the cinema. This history can be felt in Rome’s colosseums, circus’, temples, and villas. They remind us of just how embedded ideas of theatricality and performance are to the historical fabric of the city. Perhaps nowhere, is this history more deeply embedded into the urban fabric of Rome than at Largo Argentina, the sight of Julius Caesar’s assasination.

Teatro Argentina | Stage Curtain | North Section | NTS Scale

Palimpsest and Controlled Views

Palimpsest and Controlled Views

Page - 42


Curtain Section

Stage Curtain

B 0’ Framing History

Stage Curtain

25’

50’

Curtain Operation

The containment of form and the articulation of movement through the museum and theater is an homage to historical Italian cinema. The production and release of these films rely on careful staging techniques in order to control what the viewers are able and unable to see. Such methods have been a staple of performance throughout both the theatre’s and cinema’s long history.

Teatro Argentina | The Stage Curtain | 16th Scale

Page - 43


Teatro Argentina | Theatre Rendering

Juxtaposition Rome is a city in constant need of reparation and rejuvenation. Simple, modular structures are commonly erected around ancient architectural masterworks. These two structures, fiercely juxtaposed one another and create a unique architectural character within Rome’s urban fabric. Temporary scaffolding structures can be spotted throughout the architectural landscape of Rome. Whether their purpose is to repair, support or conceal, they are pervasive within Rome’s urban fabric. As such they are constructed with simplicity of assembly and disassembly in mind. The screening system spanning the western and northern facades are of modular steel members that are adhered to the vierendeel structure of the building. The computer operated LCD panels open and flex. Throughout the day, light trickles through the undulating screen into interior spaces.. When the sun sets, the panels radiate imagery, illuminating and activating the pedestrian promenade.

Teatro Argentina | Street Level Parti

Page - 44


A

1

2

3

4

5

B 1 Museum Entry 2 Ticket Office 3 Museum Shop 4 Office 5 Cafe

Teatro Argentina | Street Level Plan | 50th Scale

Page - 45


Skin Pattern 4

Skin Pattern 3

Skin Pattern 2

Skin Pattern 1

Promenade Facade Skin The system which spans the western and northern faces of the building mirrors the scaffolding systems that are erected all over Rome. The facade is constructed using modular steel members and is attached superficially to the larger vierendeel system sitting above the ruins. At the ends of each horizontal arm of the scaffolding is a small actuator attached to a thin arm holding a flexible LCD screen in place. Using simple algorithms, computers can control multiple actuators together to create a dynamic and flexible facade.

LCD Sreen Section

A

Teatro Argentina | Street Level East Perspective Elevation | NTS


Screen Operation

Screen Assembly Steel Nuts Steel Plates Light-Emitting Diode Screen

Actuator Swivel Steel Tubing Actuator Arm Actuator Motor

Frame Couples Forged Top Caps

Pressed Bottom Caps Steel Vierendeel Members

Page - 47

B


Teatro Argentina | Theatre Rendering Theatricality The history of film, and its “Larger than life“ theatrical style were derived from a dependence on viewership. Consequently, movie posters and theatrical titles are magnificent and engaging in their imagery and imagination. Following these precedents, the size, position, and hierarchy of the theatre are all specifically created to capture the eye and engage the mind. Its clean, simple cladding obfuscates the theatre’s function, demanding further exploration and investigation.

A

The Western promenade sets the scene within a bustling metropolis where stores line the streets and pedestrians move deliberately through the space. The façade is vibrant fluid and dynamic, reflecting the activity taking place below it. Teatro Argentina | Theatre Level Parti

B

The eastern promenade captures and frames the contemporary within the historic context of the site. Heavy masonry walls push the earth beneath them up to street level connecting the environements of urban and nature. Page - 48


1

A

2

B

1 Theatre Entry 2 IMAX Cinema

Teatro Argentina | Theatre Level Plan | 50th Scale

Page - 49


Views

Bus Stop

Light Rail

Park

Promenade

MovieTheatre

Storefront

Museum

Ruins


Teatro Argentina | Exploded Axonometric | 50th Scale


Garden Tower University of Oklahoma, Design Studio, Spring 2017 | Prof. Khosrow Bozorgi Individual Project | Design: Victor Trautmann

The bodies of the towers are developed using an evolutionary annealing solver that generates the unique modulated surfaces of the tower’s faces. The process generates unique floor plates that yield the largest amount of occupiable balcony space. The parametric generation process allows for variability in the towers size and shape, and can generate new balcony conditions through each seperate offspring.


Tower Topology Evolution


Tower Topology Evolution Natural selection is the process whereby organisms that have the greatest fitness within a given environment survive, produce offspring, and perpetuate their genomes. Over many generations an organism can evolve and adapt to become more suited to a given environment.

Tower Topology Evolution The paradigm of parametricism has become increasingly pervasive, as innovative design technologies continue to enhance the architect’s ability to versionize, iterate, and mass customize. The advent of new parametric design technologies allows architects to apply conditional forces to a base component, and its subsequent instantiations. Architects no longer design buildings, but rather create environments where forces enacted on a population accentuate and amplify their responses.

Constructed Environments & Adaptive Design The Garden Tower is a study in the construction of such parametric environments. The project is informed through the establishment of base components and the introduction of environmental conditions. Traditional design methodologies were abandoned, and architectural genotypes were established, through the development of “environments,“ to create a population of phenotypes, whose diversity was accentuated and amplified through the manipulation of these environmental conditions. The resultant tower is the product of environmental forces being enacted on a set of base components. Genomes were given fitness parameters within a environment, and instatiated until a desirable outcome was achieved. Garden Tower | Constructed Environments & Adaptive Design

00

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

Page - 54


1. Generate Typical Floor Plates Establishing Tower Core as Environmental Input

Once the tower core is generated, a number of typical floor plates can be generated, whose footprint is relative to the size of the tower core, and whose gross area can decrease based on the relative height of the tower.

2. Rotate Tower Based on View/Light Conditions Increasingly dense urban conditions mean light and optimal views can be at a premium. It is therefore important that a building be able to adjust itself to most effectively take advantage of these two elements.

3. Modulate Floor Plate Boundary Edge Modulation of the floorplates is done utilizing an evolutionary solver that aims to maximize the amount of garden space available on each floor, while minimizing the depth of the overhang conditions that are subsequently created.

90 ’

’ 90

Tower Composition Breakdown

Generate Base Extend Core

Create Volume & Twist

Garden Tower | Development & Adaptation

Brace Laterally

Transfer Load

Modulate Pods Page - 55


Garden Tower | Section & Elevation | 1:100 Scale

Page - 56


2

2

1

2

Approximate Plan lvl 52-65

2

2

2

2

Module 1

1

2

1 2 1

Emergent Balcony Conditions

1 2 Approximate Plan lvl 37-50

1 1. Porch

2

2. Yard 2 2

Approximate Plan lvl 22-35

2

3. Park

4

3 Approximate Plan lvl 7-20

2

Garden Tower | Plans | 1:100 Scale

4. Community

Page - 57


Garden Tower | Balcony Conditions Garden Tower Evolutionary Solver Seed Block containing a collection of multiple variables Total Area: Overhang Total Area: Balcony Total # of Seperate Enclosed Areas: Steps Fitness Parameter

Steps x ((4/6 x Balcony)-(²/6 x Overhang))

Solve for maximum usable area Garden Tower | Environmental Fitness Parameter

Page - 58


Garden Tower | Detail Section 5/32nd Scale

Page - 59


Garden Tower | Rendering & Grasshopper Definition


Page - 61


Selected Other Works

Supplimental Works Additional works from Studios and Workshops


CLOUD CATCHER Evolo Skyscraper Competition Entry

University of Oklahoma College of Architecture Project Team: Willy Burhan, Farshid Motian 2014 - Second Academic Year

HELIX LOOP Parametric Design and Digital Fabrication

University of Oklahoma College of Architecture Project Team: Willy Burhan, Connor McMichael, Jorge De Loera 2015 - Fourth Academic Year

GENERATIVE RULE SETS Digital Fabrication Study

University of Oklahoma College of Architecture Individual Project 2017 - Fifth Academic Year

COMPLEX SURFACE RATIONALIZATION Digital Fabrication Study University of Oklahoma College of Architecture Individual Project 2017 - Fifth Academic Year

DESIGN TO FABRICATION A Critical look at Interactive Visualization and Automation in Construction ACADIA Austin: Ubiquity & Autonomy SHoP's Design Workshop 2019


About Me

Resume Name: Victor Trautmann IV Date of Birth: November 15, 1993 Email: victortrautmann4@gmail.com Website: victoriv.com


2012 - 2017

EDUCATION University of Oklahoma College of Architecture

Bachelor of Architecture (NAAB Creditied Professional Degree) Environmental Sustainability (Minor)

- 2016

ACADEMIC HONORS, ACHIEVEMENTS & PUBLICATIONS President’s Honour Role for the University of Oklahoma Dean’s Honour Role for the College of Architecture Academic Initiatives Abroad

- 2020

"Renegades: Bruce Goff and the American School of Architects"

-2014 2014 - 2017

2012 - 2016 - 2012 - 2013 2013 - 2014

Rome, Italy

University of Oklahoma Press. 2020. pg. 247.

STUDENT INVOLVEMENT American Institute of Architecture Students (AIAS) First Year Chair AIAS Mentorship Chair

Freedom by Design (FBD) Member at large

2014 - 2016

- 2012 - 2013 - 2014 - 2015 - 2019

Design Build Society (DBS) Member at Large

COMPETITIONS AIA Central States Conference Awarded First Place Awarded Second Place

Creating Making Forum Workshop Evolo Skyscraper Competition Bark + Build Competition, AIA Dallas

The Architect’s Newspaper Best of Design Awards Honorable Mention 2020 - 2020

CallisonRTKL Digital Evolutionaries Workshop Recipient of People’s Choice Award

2015 - 2016

WORK EXPERIENCE University of Oklahoma Institute for Quality Communities (IQC) General Assistant Supervisor: Shane Hampton

CallisonRTKL, Dallas, TX - 2016 2017 - Current 2019 - Current

- Modeling - Rendering - Graphics - Fabrication

Intern Architect Designer Design Technology Group Member Supervisor: Cristi Landrum

PROFESSIONAL SKILLS Rhino/Grasshopper, Revit/Dynamo, Sketchup, V-Ray, Lumion, Enscape, Adobe Photoshop, Illustrator, InDesign, DxO Photolab 3D Printing, CNC Routing, Laser Cutting, KUKA Robots SELECTED TRAVELING EXPERIENCE

- Europe - United States

Paris, Barcelona, Stuttgart, Berlin, Milan, Venice, Verona, Florence, Rome, Naples, Vancouver Oklahoma City, Dallas, Austin, Boston, New York, Chicago, Seattle





Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.