PROPOSAL: Building the Digital Skill-Set Overview: We are proposing to launch an educational experience that will enhance content creation, communication, project management, and leadership skills while connecting students with business executives and frameworks to help them better understand the larger entertainment landscape. Ultimately, students will produce materials and share them with classmates, industry practitioners, and the larger community via digital channels.
Sequence & Activities: •
Instruction & pre-training [6-7weeks]: Students will get instruction on the business of entertainment while also receiving training on effective work habits, small group communication, and ideation.
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Finding Your Tribe: Pitching, Selling, & Sharing Ideas in the Digital Age [6-7weeks]: Students will get classroom instruction covering the economics of film, TV, digital, and interactive and immersive content. Throughout this module students will also be taught techniques for pitching new business or content ideas in a variety of formats. Class lectures will include guest instructors from leading tech and entertainment companies, as well as site visits.
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Pitch Fest: [1 day] Students will participate in a day-long activity where they pitch their own idea for a project that can be completed in 3-4 weeks in front of their classmates and selected industry judges/advisors. From the pitch fest, one project will be chosen for every 8 student participants (e.g., if 16 students are in the cohort, two projects will be chosen). Students will divide into execution teams and be assigned an industry mentor.
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Getting to the Finish Line: Collaboration, Decision-Making and Team Building. [3-4 weeks] While students complete their projects in teams, they will be taught how to structure projects, how to reprioritize when time, manpower, or resources are in short supply, how to communicate with the team, how to make data-driven decisions, and other frameworks and concepts designed to help them with working in groups on tight schedules.
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SCREENING [1 day]: Students will screen the final projects for the class and industry partners. Assuming there are no issues with rights, students will also make the final projects available online.
STUDENT SELECTION