A SPECIAL EDITION OF
PRESENTED TO
“Collapsing The Barriers Of To The Creative Technology Economy, Silicon Beach” We want educational stakeholders and instructors to think deeply and question how they meet the needs of their digital learners. WHY they do what they do. Start with WHY, inspire with WHAT learning could look like, and consider HOW to get there. An engaging learning broadcast that focuses on big-picture ideas for trends in education to prepare our students for College and Career Readiness in THEIR world. The broadcast will be put into action through a showcase of hands-on project that feature future skill-sets needed to get a head of the curve and extract the keys and the inside baseball from the “Gatekeepers” in the creative tech economy.
WHY THROUGH THE STUDENT LENS? We seek to transform the economic landscape for the next generation of digital leaders by connecting under-resourced groups with education, experiential, and career opportunities in the creative-tech-media-entertainment sectors in Los Angeles County, the most diverse county in the country.
ERIC T. ELDER Media Arts Entertainment Professional for almost 30 years. Founded one of the first & top Video Game training programs in the world in 2001. Had 90%-100% placements rates at AAA developers, Electronic Arts, Sony Santa Monica, Blizzard, Infinity Ward, Rockstar etc. Currently a shortage of trained Unreal talent Career opportunities in games, virtual film production & XR
"Given that Los Angeles is arguably the most diverse County in the country, as well as the creative capital of the nation, the Los Angeles County Arts Commission should play a leadership role in implementing model programs and leading discussions about how to ensure that arts organizations appropriately reflect the diversity of our communities...�
—Resolution by Supervisors Hilda L. Solis ,Mark Ridley Thomas, and Sheila Kuehl November 10, 2015
Through The Student Lens we will showcase the transformation of
students,
instructors and mentors into a design team to publish and distribute an over-the-top system network www.brownbagtv.org. (BBTV) that will showcase digital media pedagogy to prospective talent evaluators searching for skilled workers for workforce 2020.
The output(s) will result in student generated content that can measure the students capability to achieve IMDB credits, leveraged portfolio, and tech-creative certifications to compete for internship/apprenticeships inside of the partner network in Silicon Beach and beyond.
The Broadcast related to Los Angeles Community College Students in a cultural context that speaks to their ambitions to showcase their voice. We offer Industry partners the opportunity to share their corporate citizenship to learners 16 and beyond, and to build a bridge to the creative-tech economy in Silicon Beach and beyond. https://www.kcet.org/shows/socal-connected/the-rise-of-silicon-beach .
Connect industry with community college students to prepare students to meet rapidly changing industry needs and propel them into high education and workforce placement. Tectonic shifts are happening in media, entertainment and technology. The traditional structures in which entertainment has been created and distributed are crumbling while new, rapidly changing structures are taking their place - or sharing newly created space while media and technology are combining to create new solutions to non entertainment problems. The speed in which these changes are occurring make it challenging for students to prepare for careers and for industry to find job-ready applicants when new needs emerge. By bringing students to industry, the student can received relevant insight and training while industry increases their pool of job ready applicants.
Phase 1 – 2WEEKS
Industry & Program Overview
Phase 2 – 2 WEEKS
Phase 3 – 2 WEEKS
Phase 4 – 2 WEEKS
Work shops & Training
Project (Planning & Execution)
Presentation of Project & Findings
• Multi-week immersive class for junior college students from LA County Community College District. CSU, Loyola, USC, UCLA http:// s172518151.onlinehome.us/brownbagtv/site/?p=2422
! Expected duration approximately 6 weeks Oct.18th rough Dec 16 ! Mixture of hands on training and workshops which will be guided and
presented by Silicon Beach Employee Resource Groups, Information presented will prepare students to complete their project. ! Instructors will be pushing students to consider applications, identify
interests and strengths. ! By the end students should have an idea of what they are going to do for the
Summit project and may have identified teams.
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An experience-based training platform for underserved students 10-14 in which they learn by doing, producing a live TV show and associated digital elements http://s172518151.onlinehome.us/dpi/site/. The curriculum is delivered under the supervision of mentor staff, and the participation of a range of guest mentors.
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An opportunity for Presenter Partners with deep knowledge and passion for community service, outreach, education, to group mentor BBTV from theory to consumers. The training, career counseling, workforce preparation, and other "harmonies" to support that BBTV will be undergirded by the best practices of mentorship http://www.mentoring.org/program-resources/mentor-resources-andpublications/employee-mentoring/ MENTORS
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ERIC ELDER GAME WIZARD MIKE CUALES, NORTH CAROLINA STATE U. AT&T Technical Presenter JAY TUCKER, Digital Pathway Initiative, Why We Should Care? TED LAI, APPLE- Technology In The Classroom, Next Generation Learners MAYA BEASLEY- How Can America Compete Globally In STEAM Workforce DEREK ALAN-ROWE, Immersive Reality, Empathy Machine, DARYLE LOCKHART-Gaming, Marketing, The Business Of The Business
• Students: 10th – 16th; underserved, diverse •
DPI on-line curriculum http://s172518151.onlinehome.us/dpi/site/
• Experience-based learning • 6 weeks of contract for each student, digital Citizen Standards • Creating a TV magazine for subscription based on-demand workforce programming • Writers, producers, directors, camera-operators, editors, web designers, and content development and pitch marketeers. • Other course topics: digital citizenship 101, new means of distribution, other careers in media, guilds, unions, etc. • Instructors, Guests/Mentors/Celebrities/Influencers • Badging/ Certification
• Graduates trained in accordance with certified curriculum/plan • Measurable results/deliverables: – (in addition to experiential and course experience) – Launch Pilot, October 18TH – "Work" placement directly afterwards – internships, etc. – Connections to selected mentor guests – Student portfolios: – Personal projects: own movie/tv show, app, other items created in class – Completion of DPI custom online portal lesson plan/certification
Magazine format Focus on tech-entertainment news, economic reports: events, people, • A mix of interview, studio and location shooting • Flexible format accommodates many types of material, stories • Stories' sources include partner input opportunities • Complementary digital components for distribution – Website(s) – Connected Mobile App(s)
• Show to broadcast via YouTube, then migrate to Twitch, then to proprietary media platform, www.LivePlanet.net • 1.7 million high school students in Los Angeles County • 2.3 million Community College Students in the State Of California • Web sites and apps as additional distribution channels, increasing audience • Partner opportunities to reach this audience. •
ACM SIGGRAPH, APPLE EDUCATION, LAEDC, LA DEPT CULTURAL AFFAIRS A, SNAP FOUNDATION, CISCO FOUNDATION, CAA FOUNDATION, JP MORGAN CHASE,
• Pilot Show to be broadcast live , then post production for presentation of review of, Digital Hollywood, Mobil World Conference Revolt Summit – Location shooting, Indie Film Festivals – Students from, LAUSD, LACCD, Cal State Northridge LA, USC, UCLA – Output: Career Festival Broadcast To LA County Arts Ed Audience – 6 weeks – 30 students – Facilities, equipment Integration
TARGETED AUDIENCE Students 16-24 from the California Equity Inclusion Initiative (CEII) in Los Angeles County under-resourced K-16, digital media students will film (using standard film equipment and practices) events such as Through The Student Lens (TSL) Selected younger students may not normally quality as participants. The TSL will give them a role and purpose throughout the SIX WEEK EXPERIENCE. They will be able to observe (while filming) the process of creating a XR Project from beginning to end. This will expose them to the way in which XR projects are developed and completed. By filming the event and creating a summary, they will be required to digest and understand what they saw which will prepare them for their future XR classes in the TSL.
TARGETED AUDIENCE • The CEII recognizes that there is a need for job ready employees in this quickly changing and evolving world of tech. They have allocated additional funding to 16 -24 year olds from under-resourced communities respond to this need. • Some of this funding can be used to cover the costs associated with student participation. • Event like TSL provides an exceptional opportunity for those aforementioned students to practice their skills in 2-D while learning to tell the story about XR design and project development. By documenting and completing a summary of the event, they will need to understand what was going on well enough to tell the story. • This will get them help to prepare for future XR classes or help them understand and apply what they have already learned. Basically this will ramp up and amp them up for future progress.
DELIVERABLES • Hart Beat Certification © • Pre-Apprenticeship 101 • Research & Development Project Based Learning • Evaluative and summary reporting and research . TSL provides access to influencers, stakeholders, mentorship best practices and many resources and connections that schools need to fully fund and sustain STEAM curriculum to workforce placement for under-resourced communities. CEEI will be the beneficiary of this TSL pilot program and will receive the following benefits: ! A Track that exposes K-16 students to case-managed and implemented projects that inspire, encourage and connect youth to pursue STEAM educational career tracks (Summer 2020) ! An experience that will be available to all CTE students, as well as select students from like-minded-spirited academies and work-force-readiness programs. ! Media created by students that documents the activities and results of STEAM research and development www.brownbagtv.org STEAM Training will accelerate and connect career strategies by providing a source of interaction and information to improve engagement and increase their involvement in these areas. The program will lead to the creation of media for the students by the students that will influence their peers towards STEAM educational pursuits. This media will highlight the story telling skills of the media students while it will provide documentation of the experience for the science students.
TSL is an intensive six-week program designed to assist students get a head start in their high school academic pursuit and ease their transition from high school to Community College and beyond. The program targets high school students who may be interested in careers within the fields of science, technology, engineering, arts and mathematics. DETAILS: TSL program this year will run for 6 consecutive weeks during the summer break which starts October 2020. Classes will meet for 1.5 hours daily for the duration of the program. (Note that the exact dates and amount of time need to be confirmed.) The program will cover two subject area: Swift, Unity, Magic Leap, Unreal Engine Coding and Digital Media production- Virtual Production. For high school students, participation will be a learning opportunity in the specific subject area. For Community College and University students, participation will be a leadership/mentorship opportunity. High school students enrolled in dual credit programs will be targeted. They will participate in all aspects of the program, which include orientation, coursework, advisement, workshops, in a simulated Fit Project which will provide the content and the coursework that will be completed by a collaborative team comprised of 14-16 school media students Quest LACCD students in both the science and media programs will enroll in a course and will act as mentors to the high school students. .
BENEFITS OF PARTICIPATION: High School students will: - receive high LACCD credit for their work. - establish ties with high schools who can act as mentors to them when they enter College. - be exposed to various careers within the fields of science, medicine, the environment, engineering, technology, arts and mathematics. - experience a highly supportive learning environment with positive role models. Community College school students will: - gain experience as a mentor to younger students. - learn how to manage situations and direct people. - receive credit for their work as a subject matter leader
MENTORSHIP & PROJECTED OUTCOMES TSL is comprised of a consortium of media, technologist mentors and students of color and girls connected through common Diversity and Inclusion initiatives in the digital media-technology career workforce. TSL seeks seeks to engage high schools, community college and university students to compete for slots in developing Intellectual Property as research material for social impact, and to develop their potential as future leaders and game changers in their respective communities. Dakar will create the initial applicant pool by inviting a number of students from top STEAM boot camps and classrooms in Southern California to students on the fringe of the juvenile justice system to collaborate on project based learning modules donated from Silicon Valley companies such as, Intel, Apple, and Cisco.
MENTORSHIP & PROJECTED OUTCOMES
• The charter student members will be celebrated and exposed to leaders in tech entertainment (startups) as well as exposed to group and electronic mentorship and immersive training to develop them as ambassadors of the Academy. Research Student will demonstrate STEAM potential through depth of research and analysis, which is critical to conducting basic or fundamental research. • Stewardship Students will demonstrate STEAM potential through their passion to make a difference, most notably by seeking solutions to real-world problems in their underserved communities. Innovation Students will demonstrate STEAM potential by applying their problem solving aptitude of an TSL member through innovative design and creativity.
Two Programs running concurrently centered around researching a common problem and creating solutions and developing prototypes for further development
LACCD
(hands on training)
STEAM Program
STEM students will be taped and documented by the media students.
All students who have participated in TSL CAREER PATHWAYS PROGRAM will be eligible to serve as mentors
ARTS Program
CEEI Students who are in the television production program may be eligible to serve as mentors for allfeeder students
• A 6 week project to be held from OCT 2098 and DEC 2019 • ROI to be measured by survey before – after • Estimated number of students 30 • Build on the strength of awareness and knowledge of Fit Quest Research • Separate program. • Primary Goal: Build science skills and a greater understanding of Silicon Beach economy, and emerging career pathways. CEII • Estimated number of students 30 • ROI to be measured by Certification
Additional Benefit: Interaction with high school students may comfort anxious middle school students as they prepare for high school. Mentor relationship establishes a bridge for these students.
• Build on knowledge of Fit Quest Research, and publish stories. • Goal: Teach mentorship and leadership skills, writingblogging, editing, • Social media management, interviewing skills, after-actionreview skills.
BONUS!
TSL Project Feeder for 10th -12th
Including the media students provides a huge bonus. They will:
• A 6 week project to be held from OCT 18 to DEC 2019 • ROI to be measured by test before – after • Estimated number of students 30
• document the work that the STEM students are doing so these students will have a record to show to prospective colleges and employers.
• Primary Goal: Introduce interested students to TV production (filming, editing, etc.)
• create material that can be used to showcase program and, in the process, showcase their own work, such as Intel Futures Challenge.
Mentors • High School students Strong Workforce School’s Media Program • Estimated number of students 30 • ROI to be measured by Badging Additional Benefit: Interaction with high school students may comfort anxious middle school students as they prepare for high school. Mentor relationship establishes a bridge for these students.
• Build on knowledge of STEAM Research, such Fit Quest Project. • Goal: Create content, for self-publishing, distribution, monetization
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Supports STEAM on multiple levels.
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Targets high school students and gives them hands on experimental experience that are environmentally based.
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High school students get resume building, job preparing leadership and mentoring experience while engaging in STEAM curriculum.
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All students learn about research & development factories such as: USC ICT, UCLA(MEMES), and CAL-TECH, while the science-coding students conduct research and develop products, such as: autonomous robots, apps, etc.
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A Who’s Who list of business professionals who provide instruction, worked-based learning, job shadowing, and creative hacks during the 6 week track
Kevin Clark
Dakar Foundation For The Performing Arts Email: kevinclark@dakarfoundation.org (818) 918 7684