TsungHsun Ku Architecture Portfolio 2016

Page 1



CONTENT

CV Academic Projects Architectural Design Warsaw Commericial and Culture Center Taipei Bridge Museum Dalongdong Community Center Vienna Central Railway Station Natural Disaster Monument

Computational Design Cellurar Automata Tower Wireframe Pavilion Quadrodivision Tower

Robotic Project Robotic Fabrication

Thesis Project Mental Objects in Perceptual Space

Professional Practice Taichung Airport International Terminal Expansion Taichung Airport Domestic Terminal Integral Renovation Taoyuan International Airport Concourse Facade Renovation Taoyuan International Airport Terminal2 Facade Renovation


TSUNG -HSUN KU PROFILE 1987.04.10 Taiwanese vincentaabc@gmail.com

EDUCATION Master of Advanced Studies CAAD/ Computer Aided Architectural Design

09.2014 - 04.2016

Swiss Federal Institute of Technology Zurich (Eidgenössische Technische Hochschule Zürich, ETH Zürich)

Bachelor of Architecture /

2010

National Taiwan University of Science and Technology

WORK EXPERIENCES Anima Interior Design Studio /

11.2013 - 06.2014

Interior Designer Interior Design Construction Site Supervision 3D Modeling Visual Rendering Architecture Drafts

April Yang Design Studio /

08.2011 - 08.2013

Junior Architect Architecture Design Desgin Competition Proposal Office VI Design 3D Modeling Visual Rendering Architecture Drawings

Freelancer /

2009 - Present Graphic Designer Poster/ Business Card/ Booklet/ Flyer Design/ Album


SOFTWARE SKILLS 3D SOFTWARE

2D SOFTWARE

SketchUp Rhino Grasshopper Unity 3D Autodesk MAYA VRay

Photoshop Illustrator InDesign AutoCAD

PROGRAMMING

ANALYSIS

Python in Rhino C# in Rhino JAVA in processing Mathematica Arduino

Ecotect QGIS Depthmap

AWARD Geisendorf Scholarship / for MAS students in ETH Zurich

2014

Swiss Geisendorf Foundation

Merit Award / 2011 Across the Taiwan Strait Competition: Future City-Individuals Residential Form Hosted by J.J Pan Architects & Associates Nominated Top 20 /

2011 International Student Array Competition 3 Hosted by National Taipei University of Technology

Graduation Thesis Quality Award /

2010 National Taiwan University of Science and Technology

LANGUAGE PROFICIENCY ENGLISH CHINESE

Professional proficiency Native


Warsaw Commericial and Culture Center The site of this project is located in the central area of Warsaw, a vibrant and busy intersection nearby train station. The whole building has 3 main ground-bound volumes supporting itself and creating a void below the mass. Through lifting core mass, clear accessibilities are created between this complex and the surroundings, at the mean time, this project remains the openness and intact configuration of building both. Utilizing the metal cladding facade and larger scale of curtain walls, the building itself merges into the environment and reduce the impact of large mass reasonably. Following the design trajectory, the sophisticated interior is reflected on the outer form, expressing the integrity of the architecture.


Type

Mixed-use/ Cultural/ Commercial

Site

Warsaw, Poland

Program Retailing spaces/ Exhibition/ Art Gallery/ Multi-functional Space


Volume Development

Volume Fusion Development Final Volume

Circulation Concept

Volume Fusion Development

Urban View Directions

Commcercial

Mutual Space

Entrances Direction


In terms of the methodology of design, 2 cuboids deform separately and merge together to find the optimum form matching environmental restrictions by iterating the process of deformation and fusion. This approach also reveals the integration of the 2 main spatial programs and helix circulations from inside to outside. The building is constituted by commercial spaces and cultural spaces served as the venue for art and citizen events. Helix circulation is conceived as the thematic idea to the project, it creates unique spatial experiences and the central void as a service core for visitors and the starting point of circulation. Each volume is organized around a central void.The configuration is instinctive to people to change their routes between 2 main circulations. The window above central void gives sufficient skylight to illuminate core component of the building.

Fusion

Exhibition Route

Exhibition

Vertical Circulation

Exhibition Programs

Commercial Programs

Shopping Route




Final Volume Fusion


At the south side of the volume, the large glazed wall provides wide urban views for people, converting itself into an interactive media screen to the public. Its form creates the vivid performance of light, the boundary between inside and outside blurs because of large scale transparency. The entrances of the east side and west side receive people into the building separately by ascending ramps, both directions of entrances intersect at the central void. It allows people to use the services and change the routes for the purposes they intend to do. One ramp represents one type of function, it makes the connections between each program more flexible and intuitive instead of intricate and indiscernible. The sculptural form creates a dynamic and diverse platform as an urban iconography supporting and encouraging public participation. The open void below the volume receives people from Warsaw station and commercial area as an energetic intersection. As the volume becomes a shelter, it reduces the weather influences. Multi-faceted surfaces and glazed wall with vague reflections allow this volume slightly standing on the ground instead of a clumsy obstacle, performing the feature of hybrid of rocks and crystals.


Taipei Bridge Museum Taipei is a basin surrounded by the Tamsui River,the Keelung River, and the Jingmei River. Zhongxing Bridge is an important bridge connecting Taipei and New Taipei City.However, the existing designof Zhongxing Bridgeis for vehicle traffic andlacks pedestrian walkways. So that pedestrians are unable to pass through the bridge and are confined to both sides of the river. In view of growing populationand increasing number of vehicles, as well as limited urban space, I redefine the role of the bridgeas the city's activity space.Divided into two layers, the bridge has separate circulations for people and cars as well as art gallery spaces , so that the bridge not only has the function for transportation, but also is a space for various urban activities.


Type

Transportation/ Culture

Site

Taipei, Taiwan

Program Art Gallery/ Community Service/ Bridge/ Multi-functional space


Original path

Add the lower layer

Volume Explosion Zigzag the path

Citizens Exisiting Circulation Add the upper layer

Vehicles Exisiting

Charts show that city lost its most important charac lack of pedestrian space at the river shore. Bridge transporting infrastructure by expanding the br unimpeded platform and making it an extension shores. People are safe to walk on this platform cars and pedestrian into 2 different layers.

Bend the paths

Platform Expansion

Circulation and Volume Development

Circulation and Volume Development

Function D


By interlacing the circulations, it modifies simple spatial disposition like twisted ellipse, a shape of a continuous loop, reflecting itself in its form, a twisted multi- faceted surfaces, showing the character of transportation architecture. All windows are covered by sets of twisted frames, providing gradual light changing, and a sense of speed while moving within. The building acts an important role as a cultural icon, the fusion of information, demonstration, and participation. Thus, it enhances the frequency of usage to the citizen by its visual impact and accessibility. Apart from conventional exhibitions, interwoven organization simultaneously generates fluid access with vast space for communication on the ramps. As this attribute of space, more diverse, varied events can be accommodated on this platform, a new and flexible territory belonging to this city.

Office & Service Spaces

Exhibition Spaces

g Route

cteristic due to is no longer a ridge into an n of both river by separating

Multifunction Spaces

Vehicles Circulation

Division

Pedestrian Circulation





The curtain walls not only allow spaces immersed by natural light but also bring the views of urban and river landscape in the spaces. Adjustable skylights expand the flexibility of the program. While people meander around the space, it reminds Taipei citizens the historical context of the river shores.


Dalongdong Community Center The site is located at the corner of Chongqing N. Road in Taipei, embedded in a context with historical meaning. The building is served as most important community center, a confluence of neighborhoods. To the methodology of form development, the final form and spatial configuration are determined by the reasonability of result of polygon intersection experiments. The main purpose is to integrate the community events, residents, and public use simultaneously with proper balance. At the front facade of the building facing the main road, glazed wall plays an essential role as an impression of entrance welcoming citizens positively, in the meantime, it provides sufficient light to the atrium of the building, exaggerating the dramatic experience to visitors.


Type

Public building

Site

Taipei, Taiwan

Program Comunity Center, Library, Retailing


The ground floor is used as public reception, and the first floor is the core for varied events with transparent divisions. As the transition of service core, the atrium connects visual access between library on the second floor and the reading room on the third floor. At the top floor, it is planned as retailing spaces and restaurant with skylight and extended views of neighborhoods. The circulations are transiting from the front to the back, meanwhile, the privacies are increasing with floors up. All spaces are positioned to incorporate programmatic functions, enabling all kind of usages happened in this center.

Circulation

Service Center Conference Room

Discussion Room

Reading Room

Retailing Spaces




All the floors and the ceilings connect walls with smooth transitions, representing an impression of a complete rock carved inside. Programs gain the integrity of accesses. The void positioned from the first to the third floor becomes crucial core orchestrating the atmosphere by shedding the light into the building. The plaza at the back side of the site is another important feature toward visitors from local communities. By slightly descending below the ground, it works as an entrance and stage for local daily events. This stage becomes the extension of the interior program by setting transparency of facade.



Sculptural form covered by rough concrete transforms itself as a dynamic presence in a vibrant area in Taipei, and cracks between 2 geometrical components are serves as the entrance and all the windows. The simplicity and the development of form correspond to architectural requirements logistically.


Vienna Central Railway Station The location of Vienna central station is the most vital transportation hub, all of Austrian Federal Railways' long-distance trains stop here. Beside the railway system, the issue of people flow from U-Bahn system needs to be concerned. Through the integration of station and commercial spaces, All the programs are organized as a complex, instead of interspersed volumes. The volume of the building shows an impression of mountains by performing the form of folded multi-surface mesh and deforming itself to the directions toward other urban attractions. At the mean time, it clearly delineates trajectories and orientation with the interconnecting the commercial programs at the northern side, and transportation at the southern side.


Type

Transportation, Commercial

Site

Vienna, Austria

Program Trainstation/ Retailing/ Restaurant/ Office


The form development is based on the environmental analysis of people flow and spatial potentials, the reasonability of programs is All of which contribute to a simple, fast paced, effective implementation of the overall design strategy. By setting the central hall o core and starting point, all the passengers can be lead to here from either direction and easily find their destinations. For the pas trains or just arrived, they can visit retailing spaces by positioning a ramp connecting the hall to the northern side.

The entrance at the south side mainly receives the visitors for taking trains, and the plaza is capable of accommodating more peop side. The entrance at the west-north side mainly aims for accommodating people coming for shopping. People from both sides intuitive circulation.

Pedestrian Route

Form Development

Vehicle Route

Station Program

1F Circulatio

Office Space

Retailing &


s optimized by sections study. on the third floor as a service ssengers who are waiting for

ple by tilting the facade of this can reach the central hall by

Circulation

Transportation

Retailing & Waiting

on & Reception

Office

Waiting Space

Parking Space




The station central hall is designated above the railway, it acts as service core toward passenger departure and arrival, as well as the major connection to all other programs in this complex. Apart from the route on the ground floor, it allows this complex to receive people from both southern and west-northern plazas on the third floor.The programmatic configuration reflects itself in the form by connecting two major parts of volumes with ascending ramp, representing itself as a dynamic presence.



The roof of central hall is designed by the parametric approach, the size of windows are varied based on the distance between the window and designated attractor point. The porous roof is integrated with wireframe structure system to create column free space and extensive view with no inconvenience for visitors. It also brings the central hall dramatic performance and the idea of variety and diversification by folding the roof surface as a mesh. The windows at the east side allow people to appreciate the view of trains' moving. Additionally, by lifting the side of volume to creates the cracks between ground and itself, it not only reduces the volume impact to the surroundings but also shows the direction of entrances to the incoming visitors.



Natural Disaster Monument Taiwan is hit by typhoon every year in summer and autumn and suffers huge losses.Considering limited urban land, I utilize the concept of “Array” to combine both programs, monument and parking lot, and create memorial spaces reminding us of the disasters. While cars are running in parking space, they squeeze the air flows which will be expelled through the tube and make sounds based on the mechnism like flute. People visiting the monument can experience the atmosphere like they surrounded by victims’ whisper.


Type

Culture

Site

Taipei

Program Monument/ Parking lot


Given that there is less and less land available, a memorial space, instead of being a building withlow usage, is combined with aparking lot, the most needed facility in a crowded city. Install ingacrylic tubes on the wall to array, each tube represents a victim of a natural disaster, and the length of the tube is in accordance with the age of the victim.The noise produced by cars echoes with the tubes in the memorial space,and this thunderstorm-like sound effects remind us of the disasters.The Wind generated by the car passing car path blows through tubes of different lengths and produces different pitches, symbolizing the melody of life sungby the victims. In the parking space, with vehicles traveling at different speed,the noise generated by cars echoes with tubes communicating with the memorial space and makes different pitches. As sound is made gradually from each tube,this phenomenon creates the invicible "Sound Array".

Past Records

Conceptual Graphics


Tube Length-Victim’s Age

Tube Array

Tube Length

Sound Frequency

Tube Length-Sound Frequency

Monument

Sound Array Effect

Parking Space Sound Transmission

Mixed Type

Program Mix

LightTransmission

Space Concept


Through the simple and brutal cuboid form, people can focus on the feature of the interior of the monument. Besides the usage for an overview of outside, the staircase allows people to stand on a higher level to experience the memorial atmosphere.



Cellurar Automata Tower

The concept of this project is to generate a conceptual form by applying the rule of cellular automata (CA) and voxelization to a 3-dimensional array. First, the 2-dimensional array of values at the initial layer of cells is generated randomly. Second, a certain amount of layers is applied with CA rule. Then, the result of the comparison between the values stored in the 3-dimensional array and predetermined constant will determine whether the faces of voxels open or not. The expected form can be achieved by manipulating certain parameters in the set of algorithms. Apart from the original CA rule, the designated set of curves are placed into the 3-dimensional array. By calculating the minimum of distance between the cell and curve, it changes the factor related to the speed of infection. The void and solid spaces can be controlled by changing the curvatures of the curves.



The whole environment is a 3-dimensional array of cells, and there's no value stored in any cell before program starting. Before the set of curves

RANDOM ARRAY

placed, each cell in the system tends towards an infected or neutral state, and triggers within the system create emergent patterns and trends that ripple through the array until the system tends towards stability. GAME OF LIFE RULE

The degree to which how rapidly these values infect each other and result in pattern generation is primarily influenced by a determined k value that ranges between 1-8. This derives from each pixel within the array hosting 8 VOXELIZATION

neighbors around it. In each generation of the stacking, the tendency of the pixel to become active or not is determined by its k-value.

Operation Procedure After setting the curves, K value will be affected by the minimum distance between each cell and curves. In other words, the extent of the cells 12

0.

infection will vary by the curvature changes, and the different voxelizations

25

57

0.

0.

will be generated. 0.

77

29

88

0.

0.

43

92

35

68

0.

0.

0.

0.

45

34

41

0.

0.

0.

58

62

0.

0. 0.

At the 2-dimensional array at the initial layer, each

27

Layer Structure

cell acquires a random value between 0 to 1.

Random Values at Initial Layer

K Calculating the K value with Minimum Distance At the next step, the operation of this step will iterate through every cell one by one to gain every minimum Cell Iteration by Order

distance between each cell and the closest point on one

Calculation for Minimum Distance

of the curves set. then the value of distance will calculate with previous k value to get a new value changing the degree of infection for the cells.

K SUM

SUM The Sum of the Neighbor Cells

For each cell, the operation will calculate the new K value with the sum of the cell and its neighbor cells to yield a new value. This new value will pass to the same coordinate on the next layer. After the operation iterates every cell at the layer, the same process will continue until all the layers have been iterated.

Pass the Value to Next Layer

F

T

F F

F T

T

T

F T

F

Layer Order

T

T F

T

F

T T

In the end, the threshold constant will be compared with the value of each cell in the 3-dimensional array one by one. the boolean of comparison will decide whether every face of each voxel is closed or not. After the calculation, we can

Voxelization

get the form of a tower whose density of spacing is varied by the curvatures of curves set and the threshold value.


Forms determined by different curves sets

Forms manipulated by different threshold values


Wireframe Pavilion

Through the application of Frei Otto's experiment, a bunch of lines created randomly in a confined box are attracted to each other. The result of curves bundling reveals the possibilities of varied spatial disposition. By using these curves bundling as bone structures, create diverse forms of wireframe pavilions, the knots distributed evenly on the curves connect to each other by a range of distances to create a wireframe. This methodology of form finding also shows the capability of adapting varied environmental restrictions.



This is an experiment with curves which were designed and then subjected to attraction by some points-as-attractors. Curves were affected not only by each other but also by points. Increasing and decreasing some adjustments such as maximum number of points, minimum or maximum attraction radius gave us a variety of self-organized results, structures and patterns.

Wool Experiment

Firs step is to choose a point randomly on one of the planes from 3-dimensional space and use the same process on another plane to pick a point, then connect them by a line. By repeating the process, a bundling of lines is created.

Generate random line within confined box By dividing every curve with a certain length to get a points cloud, the rule of connection is to min

Curves divided

iterate every knot and find all other knots within

max

Find the targets

the specific range of distance, then connect connect all the targets

them to make a wireframe.

the curves are attracted to each other with certain extent by applying wool experiment, then the knots are connected by applying the aforementioned rule of connection to achieve the final form. Apply wool experiment

Applicable results

Apply wireframe connection rule



Quadrodivision Tower

Given that the environment is a square layer structure with fixed spacing between layers. Several cursors are positioned at the initial layer. By giving random initial vectors to cursors, they will start to move along the random direction on the x-y plane by the stigmergic rule, and move up along z-axis by the length equal to the spacing of layers at every iteration, creating a swarm of cursors with gradual direction shifting. The operation will iterate through every layer along with the swarm of cursors simultaneously, the layer will bisect itself according to the position of cursors on the same level until the lengths of divisions and a number of cursors fit the rule set. After the algorithm is done, we can achieve a geometrical composition with intricate void-solid relationship in the form of tower.



The 2D grid pattern is generated in order to study and represent the natural zoning behavior of ant colony. Space is segmented through a quad tree algorithm which divides up held into four equal spaces till there is only one particle left occupying one cell. Simultaneously, the area of generated spaces gives different feedback to particles’ moving path: eg. the larger the territory is, the bigger magnitude it radiates. This territory magnetic processes guide species group migrate toward better resources. By capturing this process in different formats: points cloud, territory frames, and occupaid positive space, a 3D geometry is generated representing the relationship between migration movement and resource crisis awareness, which model could be applied to enhance urbanistic initiatives.

Initial cursor agents

Dividing by the rule of bisection

Layers of division results

Random vectors given

Series of cursors


Form1 num 20 speed 1 att 7.1 repul 7.0

Form2 num 20 speed 0.7 att 6 repul 6

Form3 num 20 speed 1 att 9.1 repul 9.0

Form4 num 20 speed 0.8 att 8.1 repul 8.0


Robotic Fabrication Analytic approach to spatial extrusion of ABS filament investigating the enclosed possibilities in a generic system

In this fabrication project, we controlled the small scale robot arm and the heater at its front-end by coding in python, the robot arm can extrude the filament and cool off immediately. It's possible to form the reasonable structure meshes along the designated paths. Considering the feasibility, the efficiency, and the materiality, we experimented different types of structure and possible forms, finishing the final large-scale project.



At the initial stage, we experimented the variety of factors to explore potentials of filament extrusion, including the operational span of distance, materialities of PVC filament, the temperature of the heater, cooling time, fixation between ground and materials, feasible direction for robotic movement, pause of extrusion. To sum up all the factors, we made some small scale structure prototypes.

Materiality Experiment


Basic Module

Basic Module


During the process of this stage, we started experimenting various types of cantilever structures, tried to challenge its extreme situations, at the mean time, learned to optimize codes and the setting of fabrication, the path for robotic movements in order to reduce the chances of failures. We also made effort to deal with every accident happened during the fabrication and maximized the percentage of successful works.



Robotic Extrusion Path Layers


In the final project, we choose to design a large-scale bridge combined with other cantilevers mesh structure to demonstrate the limitation of materiality and best performance.


Mental Objects in Perceptual Space Master Thesis Project in MAS CAAD, ETH Zurich

Abstract In this thesis project, I attempt to explore the abstraction of perception and sound in virtual field, as well as the application of Self-Organizing Map in mechanism of human perception. Following the procedure of entire process to get the entity representing the mechanism of human perception and sound in virtual space, an abstract object connected music and human perception. To achieve this entity in virtual space, first step is to process the music input, by utilising Fast Fourier Transform, we can get the all amplitude and spectrum in frequency domain at every time interval. With extracting and filtering the data, we achieve an objective carrier in 3D space representing the ontology of music, the mutual representation of music in time and frequency domain. After the objective carrier created, we search the images related to music as subjective inputs, which are based on the keyword from lyrics or any other related background descriptions. These image are projected onto objective carrier by algorithm, Self-Organizing Map, with the form of points cloud based on RGB value mapping in 3 axes. By SOM, we are able to overlay the essences of images onto the carrier in 3D space, representing the entity mixed objectivity. and subjectivity in virtual field.



projection

objective entity

subjective images

music

(information from outer world)

virtual field

Any piece of music has its own unique composition, including timbre, rhythm, speed, chord, amplitude, motive, multiple factors are arranged in intricate feature at every moment. Along with line of time, these features are connected inseparably, like infinite pearls on a string, a indiscernible entity. People can extract a segment with any length from this string, analyze it as a fragment of music, however, it’s not possible to count amount of pearls within. It’s stratified while we observe it with infinitely short distance, on the contrary, it’s smooth while we observe it with infinitely far distance. Through new technological possibilities of recording sound and the synthetic creation of sound, Euclidian space led to a relative, multi-dimensional concept of space, as well as to artificial, composable musical spaces. The new conceptions of space fostered the notion of abstract space far beyond any physical existence, to the virtual, topological and topophonic acoustic spaces with which we operate today. Music is a continuum moving in time domain, we can not fix it in visible Euclidean space. In digital era, music is interpreted as digital data set, it becomes the metadata which we can change it’s phenotype depending on the dimensions we want it located. As the music score is it’s representation in frequency domain, people can extract the data mathematically with equal time interval. Therefore, I consider the music as the slices of continuum in time domain, convert it into frequency domain, as a static structure, a initial design grammar. As interdisciplinary protagonist in architecture and music, Iannis Xenakis, performed his work, Metastasis in 1955, and the design proposal of Philip pavilion to Le Corbusier with same approach in 1958. I adopted the main 3 factors in sound as values in 3 axes in Euclidean space by analogy. Through Fast Fourier Transform, the sound is extended on virtual plane at every temporal unit. Sound waves are transformed into sound points distributed at every layer of frequency domain, meanwhile, piling up along the third axis. This result is absolutely objective, featuring the synthesis of sound algorithmically, a transitional carrier from temporality to spatiality. As the analogy of music score in 3-Dimensions, it remains the realm out of time and space. I attempted to find a balanced point showing the ontology of music between it’s mathematical structure and design grammar of 3-Dimensions. It has to be objective to interact with image data sets collected subjectively in next stage. In this thesis, I confine the representation of the ontology of music in a cube with specific size. To feature the geometrical character from music and simplify the parameters, only the frequency band with the largest amplitude will be extracted.



lyrics writer’s background song’s background

keywords

search engine

images

singer’s impression

Things we experienced from outside world provoke the corresponding objects and scenes in memories. These imaginations come from the accumulation of recollection. At the moment, the recollection breaks the chronological order, overlays themselves one another, become a composite of the past. Music can be considered as an aggregation of creator’s thoughts and background, from the moment music is finished, it engraves irreplaceable point in the domain representing time as vertical axis and perception as horizontal axis. For searching subjective images as the accumulation of our perception to the music, keywords of the music are used in internet search engine, e.g. Google. Those keywords are chosen, filtered from the context of music, lyrics, author’s biography. Through the mapping of those images, a subjective montage is acquired. The sentiment and subjectivity influences the proportion of each kind of images mapped in the montage, which exactly represents one’s perception to specific music through the selection of images. The subjective montage of images is converted to data set as an informational object, the ontology of image. Those images data set can be applied as vector inputs in Self-Organizing Map and projected onto audio carrier. And again, the values in 3 axes of Euclidean space is used as an analogy of RGB values of image pixels. The RGB value of every single pixel will be mapped into the coordinate of a point within the space. In this thesis, I confine all the image having the same amount of pixels to amplify the characteristic of essence of each image. In this approach of featuring the character, image itself get rid of the pixels order, meanwhile, the cognitive meaning from images is no longer discerned but can be processed as feature vector for SOM in the virtual field. The subjective perception is preformed in geometrical appearance, the form, distribution represent and extend one’s consciousness into visible aggregation.


Audio Input

time

amplitude

frequency

Objective Carrier

Perceptual Image

r

g

b

Subjective Composite


Subjective Images reflected onto Objective Carrier

Self-Organizing Map (SOM) is a data driven algorithm with unsupervised learning, utilise the vector input from data as training data, teaching a set of sequential nodes which is an initial state. During the process of training, it yields the distribution of nodes reflecting the relationship within imported data. The basic principle of Self-Organizing Map is the artificial neural network simulating the characteristics that cells are aggregated according to the similar functions and biological traits in human brain. All the data are reflected onto a node according to the similarity between feature vectors and nodes, the close the Euclidean distance between nodes, the higher the similarity. As same principle in human brain, music as the objective carrier and initial set of data will be influenced by the image montage selected by personal recollections. To apply Self-Organising Map, all of them need to be presented as the form of points cloud. Through importing the image data in order, the distribution of points demonstrates how images in form of pixels aggregate on this audio carrier based on similarity, showing how human perception projects onto the information from outer world. More dense the distribution, performing more correlated in the traits of imported image, it implies that people who select images has more common inclinations. Conversely, it performs more diverse typologies of images composing the montage, more even in the proportion of each kind of images, it implies that people possesses wider biases in image selection. Music data and image data are performing within this imaginary space, remaining the topology, communicating and learning. Both of them are connected by a new single entity, an assemblage consist of different typologies of data sets. Eventually, the aforementioned distribution of points shows the moment that human recollection from the past influencing the present in ontology aspect. Namely, the abstraction of the state of human cognition processing, which is beyond the limitations of the geometrical space, and into the experience of pure space perceived space and time.


Michael Jackson song/ Billie Jean

David Bowie

song/ Space Oddity

John Lennon song/ Imagine

One's portrait image doesn't just conveys the visible appearance the but also the his own invisible impression and personality. For a famous singer, a pop star, beside his music works, our perception are deeply influenced by his strong personal impression as well. In this thesis, I adopt 3 famous singer’s music as my attempt to perform how the human perception orchestrates with music yielding abstract objects based on the aforementioned methodology. These musicians all made the history. Their profile pictures are becoming the icons, instead of simple images, expressing the thoughts behind their works and the styles of their performances, marking the irreplaceable notations along the time line. At the present, we can perceive the impressions vividly through the singers' images. The memories in time domain and the voices in acoustic domain break the limitation and overlay on the images, which becoming the identity beyond time and space. Compared to other singers, their works can provoke more subjective perceptions and corresponding mental images in our minds.


Perceptual Images

Process of Algorithm

Audio Points Clouds Aggregation

Self-Organizing Map Application

Final Wireframes

Point Clouds of Perceptual Images



Taichung Airport International Terminal Expansion Lead Architect

April Yang

Location

Taichung, Taiwan

Team

BYH Architect, Dishan Su, Elvie Huang

Project Contribution

Detail Drawings, Signage Design, Visualization

Due to the growing airport passenger throughput and the development of international flight in central Taiwan, the authority decides to build the international terminal nearby the existing domestic terminal. The large metal roof symbolizes wings and is corresponding with the image of airport. The facade of terminal uses zigzag windows to show the Taichung city image of nearing mountains and the ocean. In this project, I took part in the design of the direct sign and tiles arrangement ,the detail drawings ,and the system integration of electronic devices. Install huge direct sign on the wall to guide visitors, distinguish between departure space and arrival space by color. Visitors can know their position in the airport easily without reading the information on the sign. This project was completed In April 2013.



Taichung Airport Domestic Terminal Integral Renovation Lead Architect

April Yang

Location

Taichung, Taiwan

Team

Dishan Su, Elvie Huang

Project Contribution

Schemetic Design, Proposal, Visualization, 3D Modeling, Architecture Drawing, Concept Development

With the construction of new Taichung Airport International Terminal ,the adjacent existing terminal need overall redesign to make the appearance of the building having the same style withthat of the new terminal and improvethe interior space allocation to meet the growing passenger throughput.In this project, I took part in the spatial planning of the existing terminal, developed the design of building appearance and wrote proposals. The passages will be built to connect the International Terminal and the existing terminal. The International Terminal and half of the existing terminal are for international flight while the other half of the existing terminal is for domestic flight.The hall of the existing terminal is for arrival and is connected with the departure hall of the International Terminal in order to hold more visitors. The international departure space in the third floor of The International Terminal extends to the existing terminal to meet the growing international passenger throughput. In addition, vertical circulation will be changed, and the floor of second floor will be dismantled to make the hall of theexisting terminal more spacious. Redesign the facade of terminal to remain the window style of international terminal, and change the roof into aluminumcovered surface. To integrate the appearance of theexisting terminal with that of the International Terminal.


國際入境路線 國際入境路線

出租商業空間 移除

國際出境路線 國際入境路線


Taoyuan International Airport Terminal 2 Facade Renovation Lead Architect

April Yang

Location

Taoyuan, Taiwan

Team

Dishan Su, Elvie Huang

Project Contribution

Schemetic Design, Proposal, Visualization, 3D Modeling, Concept Development

this project aims for renovating the facades of terminal 2 in Taoyuan international airport due to the upcoming construction of terminal 3. Through the metal cladding panel, the terminal and the bridges to concourse are covered by diamond-shape base surfaces with the form suiting terminal 3. Besides the renovation on the facades, the interior programs are adjusted along with the change on the outside. Huge and randomly-opened windows allow light penetrate directly into the waiting lounges and retailing spaces, improving the experiences. The windows are extended to the roof, providing sufficient lights into duty-free shops area and restaurants. The spaces are more attractive to the passengers by ameliorating the integrity between inside and outside. By renovating the obsolete facades of terminal 2, it reduces the differences between new and existing terminals.



Taoyuan International Airport Concourse Facade Renovation Lead Architect

April Yang

Location

Taoyuan, Taiwan

Team

Dishan Su, Elvie Huang, Marco Lu Architect, BYH Architect

Project Contribution

Schemetic Design, Proposal, Visualization, 3D Modeling, Concept Development, Architecture Drawing

In Taoyuan International Airport, because that the concourse of the first and the second terminals are already old and that the third terminal will built in the near future, the related authority decided to renovate the wall of the concourse.In this project, I took part in the initial design,3D modeling, proposal writing and architectural draft drawing. Because there are many parts in need of repair, the existingwall of concourse can only be modified but not demolished. We use the same truss member which have different indulged angle in each set covering the concourse to create the image of the Central Mountain Range. Therefore,we are able to make improvements and do repairs in accordance with different parts and different situations of the existing concourse to reduce building costs and increase the variation of facade. In addition, the flexible change of facade unit can match the indeterminate style of the third terminal in the future.




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