Wei Wang - Design Portfolio

Page 1

W

ei Wang

Interior Design Portfolio

WORKS COLLECTION 2014-2019


Personal Philosophy The design is a wave between the theory and practice; a balance between the solving problems and pursuing your own aesthetics. The essence of design is not simply "giving the right answer", but "asking the right question".


Interior Design Projects

Intersection

VR Gaming Center

Metamorphosis

Japanese Restaurant

Flow

Melodious

Fusion

Gallery of Modern Art

Assisted Living Community

Gullah Geechee Culture Center

Spring 2019

Fall 2018

Fall 2017

Winter 2018

Spring 2018

Related Design Projects

Landscape Design NEURONS

Hand Sketch

Campus landscape redesign for SEU

Conceptual Design for an undersea city

Traditional hand drawing and digital drawing

Winter 2015

Spring 2015

2014 - now


Concept:

Conection Program:

VR Gaming Center Location: Bangkok, Thailand Period: Spring 2019 Design Statment:

While technology has brought great convenience to people, it has also brought many new problems. From a health perspective, long-term use of electronic products can lead to physical and psychological diseases. People who have used social media excessively, for instance will gradually alienate others and inhibit the development of their social skills. This thesis uses VR games as a catalyst to design a social place in order to enhance social connections. The purpose of the research is to use the advantages of VR games to promote people's social behavior, and to use this social connection to allow people to increase social connection while playing games.

Client Book is available Awards & Achievements:

May. 2019. SCAD - Outstanding Design Research Project May. 2019. SCAD - Graduate Academic Achievement Award

Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop

Spherical 360° rendering:

https://www.behance.net/gallery/80880585/Intersection



The Impact of Technology

More stress & Depression

who regularly use computers or mobile phones tend to have more stress, sleep disorders, and depression

Being networked as individuals rather than socially in groups

Addiction 2 hours to 5.5 hours per month from 2009 to 2010.

Inhibit their development of skills to connect socially and in person

Physiological diseases

Distraction

increased risk of cardiovascular disease(CVD) and premature mortality in adulthood compared to their normal weight peers

Inhibit their development of skills to connect socially and in person

Life

Blood pressure and Lipids Health

overweight and obese young people are related to long-time exposure before the screen

Design Goals The purpose of this thesis is to design a new place for socializing and playing games for young people, especially those of Generation Z. In this space, they are free to play different types of games and can play with partners who have similar interests. It can also serve as a place to improve the connection between friends so that people can chat and eat together socially.

Single

Group

Concept Statement "Connection" is not the only issue discussed in this thesis but also the solution to the project. The purpose of this thesis is to try to incorporate the concept of "connection" into the entire VR game center. The process of improving people's connections is gradual, reaching a relationship from strangeness to cognitive end to familiarity through three different functional areas.

Interlocking

Intersecting

Overlapping


Section

Game Zone

Experience Zone

Bridge

Social Zone


Design Strategies "Social Connection" is a very abstract concept, so it can not be applied well without a comprehensive understanding. In this chapter, the author analyzes the issues and facts found in research and summarizes five different strategies. These strategies will be used in the following designs. Use shapes, colors, and interactions to draw their attention

Color

Shape

Interactive

When asked "what attract you to come to this game center," the interviewees thought it was a unique design and form to attract them. So in this part of the strategy, the author uses special shapes, colors, and interactive features to attract the player's attention. Around

Open

Through

Enhance visual connections

Reflect

Height

Through the observation and interview, the author realized that most players not only like to play games but also willing to watch other people play games.

Enhance connections within and between teams

Group

Face to face

Close

During the observation, most of the players who came to the game center were not alone. They often accompanied friends or family members. So the second strategy is "Enhance connections within and between teams."

Use barriers to protect players while allowing others to see their movements

Protection

Cucoloris

Translucence

The main feature of playing VR games is that a player's physical movements will change the image in the VR games. Through observation, the author found that the range of movement is extensive, so specific space and protection measures are needed to ensure the safety of the players.

Enhance the connection between seats

Connect

Bubble

Linear

The final strategy is to enhance the connection between the different seats through the seating arrangement. A variety of seating arrangements can be learned through case studies.


Game Zone

Social Zone

Group Gaming Area OLED Interactive Wall Curtain Ceiling

Desk VR Games Open VR Gaming Area

Linear Bar Table Leaning Net Handral

Geometric Strip Light

Bubble Light Spiral Stairs Bar

Viewing Stairs Viewing Platform

Sunken Seats Open Gaming Area

Open Gaming Area

Experience Zone Geometric Ceiling Chroma key Gaming Area Open Gaming Area Reception Desk Stairs Geometric Lighting Geometric Reflection Ceiling

Showcase OLED Interactive Floor Stairs Platform

Experience Zone Game Zone Social Zone


Stairs

OLED Interactive Floor

Showcase

The place from the entrance is the interactive area, and the ground is an interactive floor using OLEDs. When someone is standing on this unique floor, the light in the corresponding position will light up. The purpose of this interactive experience is to get the player's to interest.


3F

4F

5F 4 4

1 2

2

5

3

2

1

5

2

7

5 3

5

1. Bar Area 2. Stairs 3. Social Area 4. Open Gaming Area 5. Viewing Stairs 6. Closed Gaming Area 7. Reception Desk

7 1. Platform 2. Stairs 3. OLED Interactive Floor 4. Showcase 5. Open Gaming Area 6. Desk VR Games 7. Reception Desk 8. Chroma key Gaming Area

7 6 4

0'

2'

4'

8'

16'

5

4

4 6

8

0'

4'

8'

16'

32'

6F 0'

2'

4'

8'

16'

3

5 2 6

1

Stairs The author designed an extension on the stairs leading to the fourth floor. On the one hand to facilitate some people with limited mobility to rest on the platform, and on the other hand, this design expands the visual connection in the vertical direction, allowing viewers to watch the action of the player playing the game from different angles.

1. Bar Area 2. Stairs 3. Leaning Net Handrail 4. Bridge 5. Open Gaming Area 6. Viewing Stairs 7. Closed Gaming Area 8. Desk VR Games 9. Reception Desk

9

8

4

7

7

0'

4'

8'

16'

32'


Open Gaming Area

Viewing Stairs The staircase leading to the sixth floor is designed as a viewing platform, providing a certain number of seats for the viewer to watch the player's performance of playing the game.

Geometric Reflection Ceiling Useing triangle metal as the ceiling which can create a reflective effect is also intended to produce an interactive experience. The ceiling can reflect the light and shapes at different angles.

Chroma key Gaming Area

Open Gaming Area

In the fourth Floor of Zone A, players can try more VR games, experience team VR games and Chroma key VR games. The main purpose of this space is to let beginner players know the possibilities and diversity of VR games. Let players know that VR games are not just a single-player game, but also a way to interact.


Viewing Stairs

Curtain Ceiling In the survey, people are willing to talk in a soft and dim environment, because this atmosphere makes it easier for them to relax. On the sixth floor, the desin used a translucent fabric as the ceiling to soften the light in this space.

Sitting Arrangement Here, players can choose the bar for one person, the table for a couple, the large table for many people, private seats for a group or a sunken open sofa. In this space, different forms of seating and distance create a variety of communication methods. Besides, different distances and heights also create different connections with players.

OLED Interactive Wall On the sixth floor of Zone B, there is a closed game space with an interactive OLED wall. This wall controls the aperture to expand and contract according to the actions of the players.

Open Gaming Area


Bridge

Bridge To connect the spaces of Game Zone and Social Zone, a parametric bridge has been designed. The bridge is formed using a rotating pentagon, with the bridge's width gradually narrowing along its length. This reduction in width encourages the connection between players, with the bridge also acting like a tunnel in attracting the players' attention and guiding them to the social Zone.

Social Space

Leaning Net Handrail Wave-shaped handrails are used to create several small group rest areas, and this handrail uses a highly elastic mesh material. Just as the man leans on the iron mesh, players can lean on the mesh handrail. They can use this handrail as a support to rest, also can watch the players playing games on the fifth floor.

Social Space



Metamorphosis Concept:

Metamorphosis Program:

Japanese Restaurant Location: New York, USA Period: Fall 2018 Design Statment:

Metamorphosis: a profound change in form from one stage to the next in the life history of an organism, as from the caterpillar to the pupa and from the pupa to the adult butterfly. Jiro is the best-known Japanese chef in the world. His sushi emphasizes the power of food. From the beginning, he didn't welcome foreigners because they didn't know that much about sushi. But now, he wants to show the potential of sushi, to teach people to try sushi his way. Met sets the state for the culinary transformation. The interior environment has been transformed from American to Japanese style. In the main dining space, I fused the two different style and showed the cultural exchange to give clients a new experience.

Client Book is available Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop, After Effects

Video for the project:

https://youtu.be/Pylvr2rf2ms



1'-6" 6'-8 3/8"

5'-0"

3'-0"

Floor Plan

4'-0"

2'-0"

6'-0"

6'-8 3/8"

1'-6"

9'-6"

4'-0"

2'-0"

6'-8 3/8"

15'-0"

3'-0"

4'-0" 6'-0"

33'-0"

2'-0"

2'-0"

2'-0" 65.2

6'-8 3/8"

4'-0"

10'-0"

4'-0"

2'-6"

.8

1'-0"

96

6'-7"

1'-6"

6'-8 3/8"

5'-9 3/8"

80 .8

ELEVATOR

2'

4'

8'

5'-4"

4'-0"

8° 80 .8

3'-0" 0'

5'-4"

5'-0"

67 .7 6°

5'-4"

1'-4"

16'

Neon LOGO Reflected Ceiling Plan

10'-0'' A.F.F. 8'-0'' A.F.F.

8-0'' A.F.F.

14'-0'' A.F.F.

10'-0'' A.F.F.

14'-0'' A.F.F.

10'-0'' A.F.F.

7'-6'' A.F.F.

8'-0'' A.F.F. 8'-0'' A.F.F.

10'-0'' A.F.F.

0'

2'

4'

8'

16'

LOGO Design The idea of the logo comes from the restaurant's name, metamorphosis, and its meaning, the cocoon breaking into a butterfly. The prototype is an abstract icon from a butterfly. I rotated, sheared, deformed, and changed the form flat to three dementioal. This logo symbolizes rising sun, butterflies, mountain and hearts

SYMBOLS LEGEND DOWN LIGHT

PENDANT

TRACK LIGHT

LINE LIGHT

LANTERN

NEON LIGHT


Neon Light

2'-0"

1'-0"

3'-9"

8'-9"

10'-0"

2'-0"

Neon LOGO

Cargo Con tainer 0'

2'

Waiting Area

4'

8'


0' 2' 4' 8' 8°

16'

Main Dining Area ELEVATOR 10'-0"

6'-8 3/8"

2'-0"

6'-7"

4'-0"

6'-8 3/8"

1'-6"

5'-9 3/8"

5'-4" 5'-4"

4'-0"

80 .8

2'-6"

65.24 °

2'-0"

6'-0"

1'-6"

6'-8 3/8"

9'-6"

4'-0"

2'-0"

2'-0"

15'-0"

6'-8 3/8"

3'-0"

6'-8 3/8"

3'-0"

1'-6"

5'-0"

°

.8

67 .76

96

80 .8

3'-0"

1'-0"

5'-0"

4'-0"

6'-0" 4'-0"

33'-0"

2'-0"

4'-0"

5'-4"

1'-4"


Hexagon Paper Lantern

Bronze Bars

Mirror Surface

Neon Light

Main Dining Area

2'

4'

8'

Granite Slabstone

4'-8"

3'-6" 9"

2'-0"

0'

4'-0"

8'-0"

10'-0"

13'-0"

14'-0"

Existing Brick Wall


Private Dining Area

3 1/2"

13'-0"

2"

9"

2'-0"

3'-6"

2'-0"

4'-0" 0'

2'

4'

6"

8'

Side Table

Private Dining Area

Secret Passage



3'-0"

67 .76

°

0' 2' 4' .8

8' 16' 6'-7"

4'-0"

65.24 °

96

2'-6"

1'-0"

1'-6"

Jiro’s Sushi Bar

5'-9 3/8"


80 .8 8°

ELEVATOR 10'-0"

6'-8 3/8"

2'-0"

6'-8 3/8"

2'-0"

5'-4" 5'-4" 6'-0"

1'-6"

6'-8 3/8"

9'-6"

4'-0"

2'-0"

2'-0"

15'-0"

6'-8 3/8"

3'-0"

6'-8 3/8"

3'-0"

1'-6"

5'-0"

5'-0"

4'-0"

80 .8

4'-0"

6'-0" 4'-0"

33'-0"

2'-0"

4'-0"

5'-4"

1'-4"

0' 2' 4' 8' 6" 5'-6 11/16"

Tile 0' 2' 4' 8'

Display Porcelain

10'-0"

8'-0"

1'-2"

1'-0"

2'-0"

Hanging Fabric

1'-6"

1'-0"

10'-0" 8'-0"

7'-0"

1'-2"

3'-5"

4'-1"

3'-4"

4'-6"

Jiro’s Sushi Bar

Door Curtain

3'-0"

10'-2 5/16"


FLOW Concept:

Water Flow Program:

Gallery of Modern Art Location: New York, USA Period: Fall 2017 Design Statment:

"Flow" is a place where cutting-edge art is displayed within a simplistic, sophisticated aesthetic. Space is visional, surreal and leading to a high dimension of artistic perception. The feeling in the space can sometimes be compared to being underwater and looking up, seeing the dancing, twinkling and varying shadows and light. Fish will flow with the sea current, swimming through the ocean; water will bypass barriers and keep on moving. In this exhibition space, the ceiling is like waves leading people.

Client Book is available Awards & Achievements:

Mar. 2019. 2018 IDA Design Awards - Silver winner

Software:

Cinema 4D, V-ray, Rhino, Grasshopper, AutoCAD, Photoshop



LOGO Design

Concept Diagram

Rocks

Water

Walls

Pathway

Rolling Paper

Concept Model

Inspired by rolled paper, connecting "F" "L" "O" "W" to a complete spiral line. From a certain angle, this spiral line will show "Flow". Like a sculpture, its shape will differ based on the angle at which it is perceived.


First Floor

First Floor Plan The gallery is a place where different artworks are shown. It cannot be too complicated to visit. In the "FLOW," the experience of interior space should be simple and pure. Bare concrete walls and brushed floor creates a fresh and pure space to show artwork. Everything is kept simple and manageable except the ceiling which is flowing and leading people throughout the gallery.

First Floor RCP Notes: Red dots lines are contour lines or called isohypse lines. Using these line to describe different hight levers of the ceiling.

S

MS

Electrical Ceiling Plan

S

S

MS S

S3

S3

CP

Notes: -20% general lighting is on generator power for emergency. -For all track zones: For energy saving, there will be an option of operating only every other light. -Control panels are for all zones. -All wet area receptacles are WP-GFCI.


Exhibition Space

Elevations


Exhibition Space

Custom Designs

Reception Desk

Elevator Signage

Restroom Signage


Reflected Ceiling Plan First Floor - Custom Lighting Design

Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings.

General Light Under this mode, all OLEDs will be programmed to be on at 80%. This will provide ample amount of light and can be useful during cleaning of the gallery.

Interactive Light Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings.


Ceiling lighting like the wave upside down, leading people to visit.

Leading Light Most of the light will focus on the main area of human flow, and it will guide guests to visit. This could be used during events.

In the interactive mode, the ceiling light will interact with people.

Emergency Light In the emergency mode, 20% of the general lighting will be automatically on for emergency.

In the emergency mode, 20% of general lighting will lead people to exits.


Second Floor Plan

Second Floor RCP

Stairs

Stairs

The "water wave" ceiling connects the first and second floor like a "bridge", and it lets "flow" keep going.


Preliminary Sketch

Multimedia Space-General Light

Multimedia Space-Dark mode


Corridor for Assisted Living

Melodious Concept:

Melodious Program:

Assisted Living Community Location: Savannah, USA Period: Winter 2018 Design Statment:

Wrinkles are melody. Elderly are the carrier of memory and stories which are colorful, soft, and harmonious; the elderly are the notes in the music. Getting old does not mean the end; there still can pursue the new life they want. In my design, this space will be a stage where allows elderly people to continue to compose the music of life. This is not only for the elderly people who born in the 30s but also for our parent generation, even millennial Generation in the future. Color, material, and pattern will be used to create a welcoming and harmony atmosphere, and these various elements can help residents to distinguish different are.

Client Book is available Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop, After Effects

Video for the project:

https://youtu.be/YdLEDtRHnn4



Client and User Analysis If your loved one is still active and vital, but can no longer live independently and needs assistance with everyday activities such as bathing, dressing or eating, one of the options available to him or her is assisted living.

Age Bracket 85 years or older 58%

75-84 years old 12% 65-74 years old 14%

Typical Resident The typical resident is a woman about 87 years old who is mobile, but needs assistance with approximately two to three activities of daily living. She would have two to three of the Top 10 chronic conditions.

Younger than 65 16%

Marital status Widowed 63%

Memory care user

Disease Causes of Dementia

Memory care is a distinct form of long-term skilled nursing that specifically caters to patients with Alzheimer’s disease, dementia and other types of memory problems. Also called special care units (SCUs), memory care units usually provide 24-hour supervised care within a separate wing or floor of a residential facility.

Brain disease causes the vast majority of dementia cases, and its repercussions are far more serious. The damage from these diseases results in the destruction of brain cells integral to language, reasoning, memory, and emotion, and produces the symptoms of dementia . Most dementia cases come from four different conditions:

Legally separated 1% Divorced 9% Married 13%

Never married 14%

Length of Stay 0 to 3 months 9% More that 1 year 35%

More that 3 months 9% More that 6 months 14%

More that 3 year 16%

Health Condition Good 38%

More that 5 year 15%

Excwllent 5% Poor 10% Very Good 16%

Fair 32%


Floor Plan

Assisted Living Area

Backyard

Reception/Lobby

Theatre

Activity Space for MC

Memory Care Area

Acticity Room

Kitchen

Activity Space for AL

Independence Living Area

Dining Room


Area A: Living Room for Assisted Living

Area C: Living Room for Memory care


Area D: Living Room for Memory care



Area B: Corridor for Assisted Living


Courtyard

Transition Area

Wheelchair path

Garden Bench


Backyard

Outdoor Chair

Fountain


FUSION Concept:

FUSION Program:

Gullah Geechee Culture Center Location: Savannah, USA Period: Spring 2018 Design Statment:

Fusion is the process of combining two or more distinct entities into a new whole. The Gullah Geechee people are the descendants of different ethnic and social group in the Central and West Africans. They have created a new language and new culture based on they own. In the interior space, the structure will be transformed From the geometric to the organic shape, and the whole form will follow the certain pattern to create "rhythm." connecting the first and second floor to "break down barriers." It like Gullah Geechee people overcome difficulties and burst out with enormous energy.

Client Book is available Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop



Project Statement

Define a type of building and design it for Gullah GeecheeCulture and help it to spread.

Primary Users

Historic & Cultural Review

Savannah is a tourist city, and the primary economic source is tourism.Compared with the locals, people will come to visit the museum which about some local culture most are tourists. So this cultural center which about Gullah Geechee culture, the first primary users must be tourists those from elsewhere, interested in Savannah, and southeastern culture.

Primary Reason for Visit

Travel Party Type

Length of Stay

The Gullah Geechee people are the descendants of Central and West Africans who came from different ethnic and social groups. Over time, they developed the creole Gullah Geechee language as a means of comunicating with each other and they were also able to preserve many African practices in their language, arts, crafts and cuisine. During the interview, Marquetta Goodwine, the president of Gullah Geechee Sea Island Coalition, said that “Everything is living. This waterways are living. The oak trees are living. Even snakes that most of us don’t want to see common, they’re living. For us, everything that you touch, everything that you encounter has certain energy to it, and that energy is very real. You need to know how to respect that energy.”

Secondary users As a history and cultural museum, except to attracting tourists, the secondary users are educationists and educators, such as students and teachers, and those who are interested in local culture. Educators and scholars can understand and learn local history and traditions in this museum. It can help people to promote and inherit this culture better.


Building Space Volumes

Third Floor

Second Floor

First Floor

Structural System & Natural Light

The organization of this interior space is liner.

Stairs Elevator Entrance Structure Beam

Generally speaking, the southern window will receive direct light. However, due to the shelter of the buildings in the south, the southern windows are not received direct sunlight. (the third floor depends on the sunshine angle in the different seasons ) Direct sunlight Indirect sunlight Will be sheltered


First Floor

Second Floor

Gallery-First Floor


Concept Sketchs


Private wokrshop

Workshop - Retail Space

Stairs



Gallery-Second Floor

Gallery-Second Floor


Office

Office


Landscape Design Concept:

Natural Program:

Campus Landscape Redesign Location: Nanjing, China Period: Fall 2014 Design Statment:

The existing problems for this land are unreasonable path planning and improper use of space. There are a large number of paths made by people later on the spot, indicating that the original design does not take people’s mentality of liking “a shortcut” into account. This land is the only way for students to go between the dormitory and canteen, belonging to the central area of the dormitory area, but the original design lacks sense of beauty, and the design function is too single. The goal for the design is to join some of the landscape for the majority of the people to have a rest, as well as providing spaces for small intimate groups to learn and to communicate. What’s more, the joined waterscape can play the role of wetlands, increasing the species diversity and regulating the humidity.

Software:

Cinema 4D, SketchUp, Lumion 6, AutoCAD, Photoshop



Site Analysis Dormitory No.7

Dormitory No.5&6

Dormitory No.3&4 Project Site

Supermarket

Dining hall

Dormitory No.1&2 Entrance for Dormotories

Student Activity Center

Existing Site Views

Main Road


Light-Parterre

Mid-lake Tree Waterside Terrace

Mid-lake Tree

Lake Bush

Ttrip-type Chair

Flowering Shrubs

Zigzag Bridge Main Bridge

Flowers

Parterre

Parterre Stone Path

Stepping Stones

Stone Path Ttrip-type Chair

Path


A B

Perspective A


Parterre

Perspective B

Flagstone Path

Main Bridge

Zigzag Bridge


E

D

C

Perspective C


Perspective E

Perspective D


Neurons Concept:

Neurons Program:

Conceptual Design for An Undersea City Location: N/A Period: Spring 2015 Design Statment:

Human activities lead to a sudden change in the Earth's climate. Global warming and rising sea levels have become a reality. It is time for humanity to start taking this severe problem seriously. People turned their attention to the sea, an area that accounts for 70% of the Earth's surface. This conceptual design project is to explore the possibilities of the submarine city.

Awards & Achievements:

Jun. 2015. SEU Outstanding Graduates' Exhibition -Graduation Project Selected

Software:

Cinema 4D, V-ray, Lumion 6, AutoCAD, Photoshop



Global Warming

As is known to all, the earth people are living is a “water polo,� with 30% of land and 70% of the sea, of which there are more than 5 million cubic miles of ice and snow covering the polar areas. Once the snow melts, it will lead to terrible consequences for the globe. Along with the population explosion, people will be confronted with many phenomena such as food shortages, lack of residences, and so on. So I put my eyes on the sea. The deep sea, just like the new continent, should now be what we have. We can have a vertical combination of them according to the atmosphere, sea level, deep sea, and seabed, making vivid use of the infinite possibilities of the deep sea. The underwater city is a bold vision which is rooted in the contemporary advanced technology, for the in-depth relationship between man and nature.

Sea-Level Rise

The skyscraper over the sea, its overall structure is derived from the principle o f i m i tat i o n o f a rc h i te c t u re a n d connections of neurons, through the connection of each unit, leading to the path optimization and the function of each unit allocation rationalization. In the generation of a complex system, meanwhile, we will do the deformation of the building, according to the differences in the intensity of the population and the various functional areas, as well as the differences in the crowd flows, constructing the growth structure similar to the structure of neurons. This system not only links the various places of complex systems but also links each residential unit, various functional areas, and the ocean.


Concept Diagram

Undersea City

1.

2.

3.

4.

5.

6.

7.

8.


Helipad

Parametric Facades Design


Frame

Facades

Floors



Central Road

Outer Case Supporting Structure

Passenger Channel Supply Channel High-Speed Elevator Lower Pressure

Sun Light

Lighting System

High-Speed Elevator

Utilizing the principle of total reflection to introduce the light into the water, with the installation of the control device at a node, it will convert the total reflection into the scattering, providing light underwater.

Higher Pressure

Light

Illuminant

Total Reflection

Controller

Scattering

Total Reflection

It is connected by a channel pipeline with ductility between the units. In the most center of the passage, there is an energy supply pipe, providing electricity, water, oxygen, food, and other resources for other units. The principle of the high-speed elevator uses the pressure difference to make it have high-speed mobile in the pipe. The advantage of this moving strange is to reduce the influence of air resistance and to reach the way of movement with efficiency and high speed.


Sise: 2480pixel×3508pixel Type: Digital drawing Sofeware: Photoshop

Sise: 1334pixel×706pixel Type: Digital drawing Sofeware: Photoshop


Sise: 2300pixelĂ—2300pixel Type: Digital drawing Sofeware: Photoshop



Hand Sketch Tools: Pen, Marker, Color pencil



DESIGN. ACCEPT, REJECT. QUESTIONING, EXPLORING, CREATING. THE SWINGING OF THE PENDULUM. BALANCE.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.