W
ei Wang
Interior Design Portfolio
WORKS COLLECTION 2014-2019
Personal Philosophy The design is a wave between the theory and practice; a balance between the solving problems and pursuing your own aesthetics. The essence of design is not simply "giving the right answer", but "asking the right question".
Interior Design Projects
Intersection
VR Gaming Center
Metamorphosis
Japanese Restaurant
Flow
Melodious
Fusion
Gallery of Modern Art
Assisted Living Community
Gullah Geechee Culture Center
Spring 2019
Fall 2018
Fall 2017
Winter 2018
Spring 2018
Related Design Projects
Landscape Design NEURONS
Hand Sketch
Campus landscape redesign for SEU
Conceptual Design for an undersea city
Traditional hand drawing and digital drawing
Winter 2015
Spring 2015
2014 - now
Concept:
Conection Program:
VR Gaming Center Location: Bangkok, Thailand Period: Spring 2019 Design Statment:
While technology has brought great convenience to people, it has also brought many new problems. From a health perspective, long-term use of electronic products can lead to physical and psychological diseases. People who have used social media excessively, for instance will gradually alienate others and inhibit the development of their social skills. This thesis uses VR games as a catalyst to design a social place in order to enhance social connections. The purpose of the research is to use the advantages of VR games to promote people's social behavior, and to use this social connection to allow people to increase social connection while playing games.
Client Book is available Awards & Achievements:
May. 2019. SCAD - Outstanding Design Research Project May. 2019. SCAD - Graduate Academic Achievement Award
Software:
Cinema 4D, Lumion 8, AutoCAD, Photoshop
Spherical 360° rendering:
https://www.behance.net/gallery/80880585/Intersection
The Impact of Technology
More stress & Depression
who regularly use computers or mobile phones tend to have more stress, sleep disorders, and depression
Being networked as individuals rather than socially in groups
Addiction 2 hours to 5.5 hours per month from 2009 to 2010.
Inhibit their development of skills to connect socially and in person
Physiological diseases
Distraction
increased risk of cardiovascular disease(CVD) and premature mortality in adulthood compared to their normal weight peers
Inhibit their development of skills to connect socially and in person
Life
Blood pressure and Lipids Health
overweight and obese young people are related to long-time exposure before the screen
Design Goals The purpose of this thesis is to design a new place for socializing and playing games for young people, especially those of Generation Z. In this space, they are free to play different types of games and can play with partners who have similar interests. It can also serve as a place to improve the connection between friends so that people can chat and eat together socially.
Single
Group
Concept Statement "Connection" is not the only issue discussed in this thesis but also the solution to the project. The purpose of this thesis is to try to incorporate the concept of "connection" into the entire VR game center. The process of improving people's connections is gradual, reaching a relationship from strangeness to cognitive end to familiarity through three different functional areas.
Interlocking
Intersecting
Overlapping
Section
Game Zone
Experience Zone
Bridge
Social Zone
Design Strategies "Social Connection" is a very abstract concept, so it can not be applied well without a comprehensive understanding. In this chapter, the author analyzes the issues and facts found in research and summarizes five different strategies. These strategies will be used in the following designs. Use shapes, colors, and interactions to draw their attention
Color
Shape
Interactive
When asked "what attract you to come to this game center," the interviewees thought it was a unique design and form to attract them. So in this part of the strategy, the author uses special shapes, colors, and interactive features to attract the player's attention. Around
Open
Through
Enhance visual connections
Reflect
Height
Through the observation and interview, the author realized that most players not only like to play games but also willing to watch other people play games.
Enhance connections within and between teams
Group
Face to face
Close
During the observation, most of the players who came to the game center were not alone. They often accompanied friends or family members. So the second strategy is "Enhance connections within and between teams."
Use barriers to protect players while allowing others to see their movements
Protection
Cucoloris
Translucence
The main feature of playing VR games is that a player's physical movements will change the image in the VR games. Through observation, the author found that the range of movement is extensive, so specific space and protection measures are needed to ensure the safety of the players.
Enhance the connection between seats
Connect
Bubble
Linear
The final strategy is to enhance the connection between the different seats through the seating arrangement. A variety of seating arrangements can be learned through case studies.
Game Zone
Social Zone
Group Gaming Area OLED Interactive Wall Curtain Ceiling
Desk VR Games Open VR Gaming Area
Linear Bar Table Leaning Net Handral
Geometric Strip Light
Bubble Light Spiral Stairs Bar
Viewing Stairs Viewing Platform
Sunken Seats Open Gaming Area
Open Gaming Area
Experience Zone Geometric Ceiling Chroma key Gaming Area Open Gaming Area Reception Desk Stairs Geometric Lighting Geometric Reflection Ceiling
Showcase OLED Interactive Floor Stairs Platform
Experience Zone Game Zone Social Zone
Stairs
OLED Interactive Floor
Showcase
The place from the entrance is the interactive area, and the ground is an interactive floor using OLEDs. When someone is standing on this unique floor, the light in the corresponding position will light up. The purpose of this interactive experience is to get the player's to interest.
3F
4F
5F 4 4
1 2
2
5
3
2
1
5
2
7
5 3
5
1. Bar Area 2. Stairs 3. Social Area 4. Open Gaming Area 5. Viewing Stairs 6. Closed Gaming Area 7. Reception Desk
7 1. Platform 2. Stairs 3. OLED Interactive Floor 4. Showcase 5. Open Gaming Area 6. Desk VR Games 7. Reception Desk 8. Chroma key Gaming Area
7 6 4
0'
2'
4'
8'
16'
5
4
4 6
8
0'
4'
8'
16'
32'
6F 0'
2'
4'
8'
16'
3
5 2 6
1
Stairs The author designed an extension on the stairs leading to the fourth floor. On the one hand to facilitate some people with limited mobility to rest on the platform, and on the other hand, this design expands the visual connection in the vertical direction, allowing viewers to watch the action of the player playing the game from different angles.
1. Bar Area 2. Stairs 3. Leaning Net Handrail 4. Bridge 5. Open Gaming Area 6. Viewing Stairs 7. Closed Gaming Area 8. Desk VR Games 9. Reception Desk
9
8
4
7
7
0'
4'
8'
16'
32'
Open Gaming Area
Viewing Stairs The staircase leading to the sixth floor is designed as a viewing platform, providing a certain number of seats for the viewer to watch the player's performance of playing the game.
Geometric Reflection Ceiling Useing triangle metal as the ceiling which can create a reflective effect is also intended to produce an interactive experience. The ceiling can reflect the light and shapes at different angles.
Chroma key Gaming Area
Open Gaming Area
In the fourth Floor of Zone A, players can try more VR games, experience team VR games and Chroma key VR games. The main purpose of this space is to let beginner players know the possibilities and diversity of VR games. Let players know that VR games are not just a single-player game, but also a way to interact.
Viewing Stairs
Curtain Ceiling In the survey, people are willing to talk in a soft and dim environment, because this atmosphere makes it easier for them to relax. On the sixth floor, the desin used a translucent fabric as the ceiling to soften the light in this space.
Sitting Arrangement Here, players can choose the bar for one person, the table for a couple, the large table for many people, private seats for a group or a sunken open sofa. In this space, different forms of seating and distance create a variety of communication methods. Besides, different distances and heights also create different connections with players.
OLED Interactive Wall On the sixth floor of Zone B, there is a closed game space with an interactive OLED wall. This wall controls the aperture to expand and contract according to the actions of the players.
Open Gaming Area
Bridge
Bridge To connect the spaces of Game Zone and Social Zone, a parametric bridge has been designed. The bridge is formed using a rotating pentagon, with the bridge's width gradually narrowing along its length. This reduction in width encourages the connection between players, with the bridge also acting like a tunnel in attracting the players' attention and guiding them to the social Zone.
Social Space
Leaning Net Handrail Wave-shaped handrails are used to create several small group rest areas, and this handrail uses a highly elastic mesh material. Just as the man leans on the iron mesh, players can lean on the mesh handrail. They can use this handrail as a support to rest, also can watch the players playing games on the fifth floor.
Social Space
Metamorphosis Concept:
Metamorphosis Program:
Japanese Restaurant Location: New York, USA Period: Fall 2018 Design Statment:
Metamorphosis: a profound change in form from one stage to the next in the life history of an organism, as from the caterpillar to the pupa and from the pupa to the adult butterfly. Jiro is the best-known Japanese chef in the world. His sushi emphasizes the power of food. From the beginning, he didn't welcome foreigners because they didn't know that much about sushi. But now, he wants to show the potential of sushi, to teach people to try sushi his way. Met sets the state for the culinary transformation. The interior environment has been transformed from American to Japanese style. In the main dining space, I fused the two different style and showed the cultural exchange to give clients a new experience.
Client Book is available Software:
Cinema 4D, Lumion 8, AutoCAD, Photoshop, After Effects
Video for the project:
https://youtu.be/Pylvr2rf2ms
1'-6" 6'-8 3/8"
5'-0"
3'-0"
Floor Plan
4'-0"
2'-0"
6'-0"
6'-8 3/8"
1'-6"
9'-6"
4'-0"
2'-0"
6'-8 3/8"
15'-0"
3'-0"
4'-0" 6'-0"
33'-0"
2'-0"
2'-0"
2'-0" 65.2
6'-8 3/8"
4°
4'-0"
10'-0"
4'-0"
5°
2'-6"
.8
1'-0"
96
6'-7"
1'-6"
6'-8 3/8"
5'-9 3/8"
80 .8
8°
ELEVATOR
2'
4'
8'
5'-4"
4'-0"
8° 80 .8
3'-0" 0'
5'-4"
5'-0"
67 .7 6°
5'-4"
1'-4"
16'
Neon LOGO Reflected Ceiling Plan
10'-0'' A.F.F. 8'-0'' A.F.F.
8-0'' A.F.F.
14'-0'' A.F.F.
10'-0'' A.F.F.
14'-0'' A.F.F.
10'-0'' A.F.F.
7'-6'' A.F.F.
8'-0'' A.F.F. 8'-0'' A.F.F.
10'-0'' A.F.F.
0'
2'
4'
8'
16'
LOGO Design The idea of the logo comes from the restaurant's name, metamorphosis, and its meaning, the cocoon breaking into a butterfly. The prototype is an abstract icon from a butterfly. I rotated, sheared, deformed, and changed the form flat to three dementioal. This logo symbolizes rising sun, butterflies, mountain and hearts
SYMBOLS LEGEND DOWN LIGHT
PENDANT
TRACK LIGHT
LINE LIGHT
LANTERN
NEON LIGHT
Neon Light
2'-0"
1'-0"
3'-9"
8'-9"
10'-0"
2'-0"
Neon LOGO
Cargo Con tainer 0'
2'
Waiting Area
4'
8'
0' 2' 4' 8' 8°
16'
Main Dining Area ELEVATOR 10'-0"
6'-8 3/8"
2'-0"
6'-7"
4'-0"
6'-8 3/8"
1'-6"
5'-9 3/8"
5'-4" 5'-4"
4'-0"
80 .8
2'-6"
5°
65.24 °
2'-0"
6'-0"
1'-6"
6'-8 3/8"
9'-6"
4'-0"
2'-0"
2'-0"
15'-0"
6'-8 3/8"
3'-0"
6'-8 3/8"
3'-0"
1'-6"
5'-0"
°
.8
8°
67 .76
96
80 .8
3'-0"
1'-0"
5'-0"
4'-0"
6'-0" 4'-0"
33'-0"
2'-0"
4'-0"
5'-4"
1'-4"
Hexagon Paper Lantern
Bronze Bars
Mirror Surface
Neon Light
Main Dining Area
2'
4'
8'
Granite Slabstone
4'-8"
3'-6" 9"
2'-0"
0'
4'-0"
8'-0"
10'-0"
13'-0"
14'-0"
Existing Brick Wall
Private Dining Area
3 1/2"
13'-0"
2"
9"
2'-0"
3'-6"
2'-0"
4'-0" 0'
2'
4'
6"
8'
Side Table
Private Dining Area
Secret Passage
3'-0"
67 .76
°
0' 2' 4' .8
8' 16' 6'-7"
4'-0"
5°
65.24 °
96
2'-6"
1'-0"
1'-6"
Jiro’s Sushi Bar
5'-9 3/8"
80 .8 8°
ELEVATOR 10'-0"
6'-8 3/8"
2'-0"
6'-8 3/8"
2'-0"
5'-4" 5'-4" 6'-0"
1'-6"
6'-8 3/8"
9'-6"
4'-0"
2'-0"
2'-0"
15'-0"
6'-8 3/8"
3'-0"
6'-8 3/8"
3'-0"
1'-6"
5'-0"
8°
5'-0"
4'-0"
80 .8
4'-0"
6'-0" 4'-0"
33'-0"
2'-0"
4'-0"
5'-4"
1'-4"
0' 2' 4' 8' 6" 5'-6 11/16"
Tile 0' 2' 4' 8'
Display Porcelain
10'-0"
8'-0"
1'-2"
1'-0"
2'-0"
Hanging Fabric
1'-6"
1'-0"
10'-0" 8'-0"
7'-0"
1'-2"
3'-5"
4'-1"
3'-4"
4'-6"
Jiro’s Sushi Bar
Door Curtain
3'-0"
10'-2 5/16"
FLOW Concept:
Water Flow Program:
Gallery of Modern Art Location: New York, USA Period: Fall 2017 Design Statment:
"Flow" is a place where cutting-edge art is displayed within a simplistic, sophisticated aesthetic. Space is visional, surreal and leading to a high dimension of artistic perception. The feeling in the space can sometimes be compared to being underwater and looking up, seeing the dancing, twinkling and varying shadows and light. Fish will flow with the sea current, swimming through the ocean; water will bypass barriers and keep on moving. In this exhibition space, the ceiling is like waves leading people.
Client Book is available Awards & Achievements:
Mar. 2019. 2018 IDA Design Awards - Silver winner
Software:
Cinema 4D, V-ray, Rhino, Grasshopper, AutoCAD, Photoshop
LOGO Design
Concept Diagram
Rocks
Water
Walls
Pathway
Rolling Paper
Concept Model
Inspired by rolled paper, connecting "F" "L" "O" "W" to a complete spiral line. From a certain angle, this spiral line will show "Flow". Like a sculpture, its shape will differ based on the angle at which it is perceived.
First Floor
First Floor Plan The gallery is a place where different artworks are shown. It cannot be too complicated to visit. In the "FLOW," the experience of interior space should be simple and pure. Bare concrete walls and brushed floor creates a fresh and pure space to show artwork. Everything is kept simple and manageable except the ceiling which is flowing and leading people throughout the gallery.
First Floor RCP Notes: Red dots lines are contour lines or called isohypse lines. Using these line to describe different hight levers of the ceiling.
S
MS
Electrical Ceiling Plan
S
S
MS S
S3
S3
CP
Notes: -20% general lighting is on generator power for emergency. -For all track zones: For energy saving, there will be an option of operating only every other light. -Control panels are for all zones. -All wet area receptacles are WP-GFCI.
Exhibition Space
Elevations
Exhibition Space
Custom Designs
Reception Desk
Elevator Signage
Restroom Signage
Reflected Ceiling Plan First Floor - Custom Lighting Design
Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings.
General Light Under this mode, all OLEDs will be programmed to be on at 80%. This will provide ample amount of light and can be useful during cleaning of the gallery.
Interactive Light Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings.
Ceiling lighting like the wave upside down, leading people to visit.
Leading Light Most of the light will focus on the main area of human flow, and it will guide guests to visit. This could be used during events.
In the interactive mode, the ceiling light will interact with people.
Emergency Light In the emergency mode, 20% of the general lighting will be automatically on for emergency.
In the emergency mode, 20% of general lighting will lead people to exits.
Second Floor Plan
Second Floor RCP
Stairs
Stairs
The "water wave" ceiling connects the first and second floor like a "bridge", and it lets "flow" keep going.
Preliminary Sketch
Multimedia Space-General Light
Multimedia Space-Dark mode
Corridor for Assisted Living
Melodious Concept:
Melodious Program:
Assisted Living Community Location: Savannah, USA Period: Winter 2018 Design Statment:
Wrinkles are melody. Elderly are the carrier of memory and stories which are colorful, soft, and harmonious; the elderly are the notes in the music. Getting old does not mean the end; there still can pursue the new life they want. In my design, this space will be a stage where allows elderly people to continue to compose the music of life. This is not only for the elderly people who born in the 30s but also for our parent generation, even millennial Generation in the future. Color, material, and pattern will be used to create a welcoming and harmony atmosphere, and these various elements can help residents to distinguish different are.
Client Book is available Software:
Cinema 4D, Lumion 8, AutoCAD, Photoshop, After Effects
Video for the project:
https://youtu.be/YdLEDtRHnn4
Client and User Analysis If your loved one is still active and vital, but can no longer live independently and needs assistance with everyday activities such as bathing, dressing or eating, one of the options available to him or her is assisted living.
Age Bracket 85 years or older 58%
75-84 years old 12% 65-74 years old 14%
Typical Resident The typical resident is a woman about 87 years old who is mobile, but needs assistance with approximately two to three activities of daily living. She would have two to three of the Top 10 chronic conditions.
Younger than 65 16%
Marital status Widowed 63%
Memory care user
Disease Causes of Dementia
Memory care is a distinct form of long-term skilled nursing that specifically caters to patients with Alzheimer’s disease, dementia and other types of memory problems. Also called special care units (SCUs), memory care units usually provide 24-hour supervised care within a separate wing or floor of a residential facility.
Brain disease causes the vast majority of dementia cases, and its repercussions are far more serious. The damage from these diseases results in the destruction of brain cells integral to language, reasoning, memory, and emotion, and produces the symptoms of dementia . Most dementia cases come from four different conditions:
Legally separated 1% Divorced 9% Married 13%
Never married 14%
Length of Stay 0 to 3 months 9% More that 1 year 35%
More that 3 months 9% More that 6 months 14%
More that 3 year 16%
Health Condition Good 38%
More that 5 year 15%
Excwllent 5% Poor 10% Very Good 16%
Fair 32%
Floor Plan
Assisted Living Area
Backyard
Reception/Lobby
Theatre
Activity Space for MC
Memory Care Area
Acticity Room
Kitchen
Activity Space for AL
Independence Living Area
Dining Room
Area A: Living Room for Assisted Living
Area C: Living Room for Memory care
Area D: Living Room for Memory care
Area B: Corridor for Assisted Living
Courtyard
Transition Area
Wheelchair path
Garden Bench
Backyard
Outdoor Chair
Fountain
FUSION Concept:
FUSION Program:
Gullah Geechee Culture Center Location: Savannah, USA Period: Spring 2018 Design Statment:
Fusion is the process of combining two or more distinct entities into a new whole. The Gullah Geechee people are the descendants of different ethnic and social group in the Central and West Africans. They have created a new language and new culture based on they own. In the interior space, the structure will be transformed From the geometric to the organic shape, and the whole form will follow the certain pattern to create "rhythm." connecting the first and second floor to "break down barriers." It like Gullah Geechee people overcome difficulties and burst out with enormous energy.
Client Book is available Software:
Cinema 4D, Lumion 8, AutoCAD, Photoshop
Project Statement
Define a type of building and design it for Gullah GeecheeCulture and help it to spread.
Primary Users
Historic & Cultural Review
Savannah is a tourist city, and the primary economic source is tourism.Compared with the locals, people will come to visit the museum which about some local culture most are tourists. So this cultural center which about Gullah Geechee culture, the first primary users must be tourists those from elsewhere, interested in Savannah, and southeastern culture.
Primary Reason for Visit
Travel Party Type
Length of Stay
The Gullah Geechee people are the descendants of Central and West Africans who came from different ethnic and social groups. Over time, they developed the creole Gullah Geechee language as a means of comunicating with each other and they were also able to preserve many African practices in their language, arts, crafts and cuisine. During the interview, Marquetta Goodwine, the president of Gullah Geechee Sea Island Coalition, said that “Everything is living. This waterways are living. The oak trees are living. Even snakes that most of us don’t want to see common, they’re living. For us, everything that you touch, everything that you encounter has certain energy to it, and that energy is very real. You need to know how to respect that energy.”
Secondary users As a history and cultural museum, except to attracting tourists, the secondary users are educationists and educators, such as students and teachers, and those who are interested in local culture. Educators and scholars can understand and learn local history and traditions in this museum. It can help people to promote and inherit this culture better.
Building Space Volumes
Third Floor
Second Floor
First Floor
Structural System & Natural Light
The organization of this interior space is liner.
Stairs Elevator Entrance Structure Beam
Generally speaking, the southern window will receive direct light. However, due to the shelter of the buildings in the south, the southern windows are not received direct sunlight. (the third floor depends on the sunshine angle in the different seasons ) Direct sunlight Indirect sunlight Will be sheltered
First Floor
Second Floor
Gallery-First Floor
Concept Sketchs
Private wokrshop
Workshop - Retail Space
Stairs
Gallery-Second Floor
Gallery-Second Floor
Office
Office
Landscape Design Concept:
Natural Program:
Campus Landscape Redesign Location: Nanjing, China Period: Fall 2014 Design Statment:
The existing problems for this land are unreasonable path planning and improper use of space. There are a large number of paths made by people later on the spot, indicating that the original design does not take people’s mentality of liking “a shortcut” into account. This land is the only way for students to go between the dormitory and canteen, belonging to the central area of the dormitory area, but the original design lacks sense of beauty, and the design function is too single. The goal for the design is to join some of the landscape for the majority of the people to have a rest, as well as providing spaces for small intimate groups to learn and to communicate. What’s more, the joined waterscape can play the role of wetlands, increasing the species diversity and regulating the humidity.
Software:
Cinema 4D, SketchUp, Lumion 6, AutoCAD, Photoshop
Site Analysis Dormitory No.7
Dormitory No.5&6
Dormitory No.3&4 Project Site
Supermarket
Dining hall
Dormitory No.1&2 Entrance for Dormotories
Student Activity Center
Existing Site Views
Main Road
Light-Parterre
Mid-lake Tree Waterside Terrace
Mid-lake Tree
Lake Bush
Ttrip-type Chair
Flowering Shrubs
Zigzag Bridge Main Bridge
Flowers
Parterre
Parterre Stone Path
Stepping Stones
Stone Path Ttrip-type Chair
Path
A B
Perspective A
Parterre
Perspective B
Flagstone Path
Main Bridge
Zigzag Bridge
E
D
C
Perspective C
Perspective E
Perspective D
Neurons Concept:
Neurons Program:
Conceptual Design for An Undersea City Location: N/A Period: Spring 2015 Design Statment:
Human activities lead to a sudden change in the Earth's climate. Global warming and rising sea levels have become a reality. It is time for humanity to start taking this severe problem seriously. People turned their attention to the sea, an area that accounts for 70% of the Earth's surface. This conceptual design project is to explore the possibilities of the submarine city.
Awards & Achievements:
Jun. 2015. SEU Outstanding Graduates' Exhibition -Graduation Project Selected
Software:
Cinema 4D, V-ray, Lumion 6, AutoCAD, Photoshop
Global Warming
As is known to all, the earth people are living is a “water polo,� with 30% of land and 70% of the sea, of which there are more than 5 million cubic miles of ice and snow covering the polar areas. Once the snow melts, it will lead to terrible consequences for the globe. Along with the population explosion, people will be confronted with many phenomena such as food shortages, lack of residences, and so on. So I put my eyes on the sea. The deep sea, just like the new continent, should now be what we have. We can have a vertical combination of them according to the atmosphere, sea level, deep sea, and seabed, making vivid use of the infinite possibilities of the deep sea. The underwater city is a bold vision which is rooted in the contemporary advanced technology, for the in-depth relationship between man and nature.
Sea-Level Rise
The skyscraper over the sea, its overall structure is derived from the principle o f i m i tat i o n o f a rc h i te c t u re a n d connections of neurons, through the connection of each unit, leading to the path optimization and the function of each unit allocation rationalization. In the generation of a complex system, meanwhile, we will do the deformation of the building, according to the differences in the intensity of the population and the various functional areas, as well as the differences in the crowd flows, constructing the growth structure similar to the structure of neurons. This system not only links the various places of complex systems but also links each residential unit, various functional areas, and the ocean.
Concept Diagram
Undersea City
1.
2.
3.
4.
5.
6.
7.
8.
Helipad
Parametric Facades Design
Frame
Facades
Floors
Central Road
Outer Case Supporting Structure
Passenger Channel Supply Channel High-Speed Elevator Lower Pressure
Sun Light
Lighting System
High-Speed Elevator
Utilizing the principle of total reflection to introduce the light into the water, with the installation of the control device at a node, it will convert the total reflection into the scattering, providing light underwater.
Higher Pressure
Light
Illuminant
Total Reflection
Controller
Scattering
Total Reflection
It is connected by a channel pipeline with ductility between the units. In the most center of the passage, there is an energy supply pipe, providing electricity, water, oxygen, food, and other resources for other units. The principle of the high-speed elevator uses the pressure difference to make it have high-speed mobile in the pipe. The advantage of this moving strange is to reduce the influence of air resistance and to reach the way of movement with efficiency and high speed.
Sise: 2480pixel×3508pixel Type: Digital drawing Sofeware: Photoshop
Sise: 1334pixel×706pixel Type: Digital drawing Sofeware: Photoshop
Sise: 2300pixelĂ—2300pixel Type: Digital drawing Sofeware: Photoshop
Hand Sketch Tools: Pen, Marker, Color pencil
DESIGN. ACCEPT, REJECT. QUESTIONING, EXPLORING, CREATING. THE SWINGING OF THE PENDULUM. BALANCE.