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WEI WANG Design Journal 2015-2020


Personal Philosophy The design is a wave between the theory and practice; a balance between the solving problems and pursuing your own aesthetics. The essence of design is not simply "giving the right answer", but "asking the right question".

EDU

Intersection

Metamorphosi

Flow

Fusion

Neuron

Landscape Design


UCATIONAL

n

VR Gaming Center

is

Japanese Restaurant

w

Gallery of Modern Art

n

Gullah Geechee Culture Center

ns

n

DESIGN VISUALIZATION Digital Construction

2020

Digital Fabrication

2019

Parametric Design Application

2020

Spring 2019

Fall 2018

Fall 2017

Spring 2018

Hand Sketch

Speculative Design for an undersea city Spring 2015

Campus landscape redesign for SEU Fall 2014

PROFESSIONAL Freelance

Collaboration: Ernest Abuin Project:Quarry House 2020

Collaboration: Ernest Abuin Project:Casa Galella 2019

Collaboration: Ernest Abuin Project: Casa F House 2019

Internship

Firm: HOK Project: MLS Stadium Jan. - May. 2020

Firm: HOK Project: King Khaled International Airport Jan. - May. 2020

Firm: EDG DESIGN Project: TUCSON URBAN, LLC Sep. - Dec. 2019

Traditional hand drawing and digital drawing 2014 - Present


INTERSECTION Concept:

Gaming as A Social Generator Program:

VR Gaming Center Location: Bangkok, Thailand Period: Spring 2019 Design Statment:

While technology has brought great convenience to people, it has also brought many new problems. From a health perspective, long-term use of electronic products can lead to physical and psychological diseases. People who have used social media excessively, for instance will gradually alienate others and inhibit the development of their social skills. This thesis uses VR games as a catalyst to design a social place in order to enhance social connections. The purpose of the research is to use the advantages of VR games to promote people's social behavior, and to use this social connection to allow people to increase social connection while playing games.

Client Book is available Awards & Achievements:

May. 2019. SCAD - Outstanding Design Research Project May. 2019. SCAD - Graduate Academic Achievement Award

Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop

Spherical 360° rendering:

https://www.behance.net/gallery/80880585/Intersection

4



The Impact of Technology

More stress & Depression

who regularly use computers or mobile phones tend to have more stress, sleep disorders, and depression

Being networked as individuals rather than socially in groups

Addiction 2 hours to 5.5 hours per month from 2009 to 2010.

Inhibit their development of skills to connect socially and in person

Physiological diseases

Distraction

increased risk of cardiovascular disease(CVD) and premature mortality in adulthood compared to their normal weight peers

Inhibit their development of skills to connect socially and in person

Life

Blood pressure and Lipids Health

overweight and obese young people are related to long-time exposure before the screen

Design Goals The purpose of this thesis is to design a new place for socializing and playing games for young people, especially those of Generation Z. In this space, they are free to play different types of games and can play with partners who have similar interests. It can also serve as a place to improve the connection between friends so that people can chat and eat together socially.

Single

Group

Concept Statement "Connection" is not the only issue discussed in this thesis but also the solution to the project. The purpose of this thesis is to try to incorporate the concept of "connection" into the entire VR game center. The process of improving people's connections is gradual, reaching a relationship from strangeness to cognitive end to familiarity through three different functional areas.

Interlocking

Intersecting

Overlapping


Section

Game Zone

Experience Zone

Bridge

Social Zone


Design Strategies "Social Connection" is a very abstract concept, so it can not be applied well without a comprehensive understanding. In this chapter, the author analyzes the issues and facts found in research and summarizes five different strategies. These strategies will be used in the following designs. Use shapes, colors, and interactions to draw their attention

Color

Shape

Interactive

When asked "what attract you to come to this game center," the interviewees thought it was a unique design and form to attract them. So in this part of the strategy, the author uses special shapes, colors, and interactive features to attract the player's attention. Open

Through

Around

Enhance visual connections

Reflect

Height

Through the observation and interview, the author realized that most players not only like to play games but also willing to watch other people play games.

Enhance connections within and between teams

Group

Face to face

Close

During the observation, most of the players who came to the game center were not alone. They often accompanied friends or family members. So the second strategy is "Enhance connections within and between teams."

Use barriers to protect players while allowing others to see their movements

Protection

Cucoloris

Translucence

The main feature of playing VR games is that a player's physical movements will change the image in the VR games. Through observation, the author found that the range of movement is extensive, so specific space and protection measures are needed to ensure the safety of the players.

Enhance the connection between seats

Connect

Bubble

Linear

The final strategy is to enhance the connection between the different seats through the seating arrangement. A variety of seating arrangements can be learned through case studies.


Game Zone

Social Zone

Group Gaming Area OLED Interactive Wall Curtain Ceiling

Desk VR Games Open VR Gaming Area

Linear Bar Table Leaning Net Handral

Geometric Strip Light

Bubble Light Spiral Stairs Bar

Viewing Stairs Viewing Platform

Sunken Seats Open Gaming Area

Open Gaming Area

Experience Zone Geometric Ceiling Chroma key Gaming Area Open Gaming Area Reception Desk Stairs Geometric Lighting Geometric Reflection Ceiling

Showcase OLED Interactive Floor Stairs Platform

Experience Zone Game Zone Social Zone


Stairs

OLED Interactive Floor

Showcase

The place from the entrance is the interactive area, and the ground is an interactive floor using OLEDs. When someone is standing on this unique floor, the light in the corresponding position will light up. The purpose of this interactive experience is to get the player's to interest.


3F

4F

5F 4 4

1 2

2

5

3

2

1

5

2

7

5 3

5

1. Bar Area 2. Stairs 3. Social Area 4. Open Gaming Area 5. Viewing Stairs 6. Closed Gaming Area 7. Reception Desk

7 1. Platform 2. Stairs 3. OLED Interactive Floor 4. Showcase 5. Open Gaming Area 6. Desk VR Games 7. Reception Desk 8. Chroma key Gaming Area

7 6 4

0'

2'

4'

8'

16'

5

4

4 6

8

0'

4'

8'

16'

32'

6F 0'

2'

4'

8'

16'

5

3 2 6

1

Stairs The author designed an extension on the stairs leading to the fourth floor. On the one hand to facilitate some people with limited mobility to rest on the platform, and on the other hand, this design expands the visual connection in the vertical direction, allowing viewers to watch the action of the player playing the game from different angles.

1. Bar Area 2. Stairs 3. Leaning Net Handrail 4. Bridge 5. Open Gaming Area 6. Viewing Stairs 7. Closed Gaming Area 8. Desk VR Games 9. Reception Desk

9

8

4

7

7

0'

4'

8'

16'

32'


Open Gaming Area

Viewing Stairs The staircase leading to the sixth floor is designed as a viewing platform, providing a certain number of seats for the viewer to watch the player's performance of playing the game.

Geometric Reflection Ceiling Useing triangle metal as the ceiling which can create a reflective effect is also intended to produce an interactive experience. The ceiling can reflect the light and shapes at different angles.

Chroma key Gaming Area

Open Gaming Area

In the fourth Floor of Zone A, players can try more VR games, experience team VR games and Chroma key VR games. The main purpose of this space is to let beginner players know the possibilities and diversity of VR games. Let players know that VR games are not just a single-player game, but also a way to interact.


Viewing Stairs

Curtain Ceiling In the survey, people are willing to talk in a soft and dim environment, because this atmosphere makes it easier for them to relax. On the sixth floor, the desin used a translucent fabric as the ceiling to soften the light in this space.

Sitting Arrangement Here, players can choose the bar for one person, the table for a couple, the large table for many people, private seats for a group or a sunken open sofa. In this space, different forms of seating and distance create a variety of communication methods. Besides, different distances and heights also create different connections with players.

OLED Interactive Wall On the sixth floor of Zone B, there is a closed game space with an interactive OLED wall. This wall controls the aperture to expand and contract according to the actions of the players.

Open Gaming Area


Bridge

Bridge To connect the spaces of Game Zone and Social Zone, a parametric bridge has been designed. The bridge is formed using a rotating pentagon, with the bridge's width gradually narrowing along its length. This reduction in width encourages the connection between players, with the bridge also acting like a tunnel in attracting the players' attention and guiding them to the social Zone.

Social Space

Leaning Net Handrail Wave-shaped handrails are used to create several small group rest areas, and this handrail uses a highly elastic mesh material. Just as the man leans on the iron mesh, players can lean on the mesh handrail. They can use this handrail as a support to rest, also can watch the players playing games on the fifth floor.

Social Space



Metamorphosis Concept:

Metamorphosis Program:

Japanese Restaurant Location: New York, USA Period: Fall 2018 Design Statment:

Metamorphosis: a profound change in form from one stage to the next in the life history of an organism, as from the caterpillar to the pupa and from the pupa to the adult butterfly. Jiro is the best-known Japanese chef in the world. His sushi emphasizes the power of food. From the beginning, he didn't welcome foreigners because they didn't know that much about sushi. But now, he wants to show the potential of sushi, to teach people to try sushi his way. Met sets the state for the culinary transformation. The interior environment has been transformed from American to Japanese style. In the main dining space, I fused the two different style and showed the cultural exchange to give clients a new experience.

Client Book is available Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop, After Effects

Video for the project:

https://youtu.be/Pylvr2rf2ms

16



1'-6" 6'-8 3/8"

5'-0"

3'-0"

Floor Plan

4'-0"

2'-0"

6'-0"

6'-8 3/8"

1'-6"

9'-6"

4'-0"

2'-0"

6'-8 3/8"

15'-0"

3'-0"

4'-0" 6'-0"

33'-0"

2'-0"

2'-0"

2'-0" 65.2

6'-8 3/8"

4'-0"

10'-0"

4'-0"

2'-6"

.8

1'-0"

96

6'-7"

1'-6"

6'-8 3/8"

5'-9 3/8"

80 .8

ELEVATOR

2'

4'

8'

5'-4"

4'-0"

8° 80 .8

3'-0" 0'

5'-4"

5'-0"

67 .7 6°

5'-4"

1'-4"

16'

Neon LOGO Reflected Ceiling Plan

10'-0'' A.F.F. 8'-0'' A.F.F.

8-0'' A.F.F.

14'-0'' A.F.F.

10'-0'' A.F.F.

14'-0'' A.F.F.

10'-0'' A.F.F.

7'-6'' A.F.F.

8'-0'' A.F.F. 8'-0'' A.F.F.

10'-0'' A.F.F.

0'

2'

4'

8'

16'

LOGO Design The idea of the logo comes from the restaurant's name, metamorphosis, and its meaning, the cocoon breaking into a butterfly. The prototype is an abstract icon from a butterfly. I rotated, sheared, deformed, and changed the form flat to three dementioal. This logo symbolizes rising sun, butterflies, mountain and hearts

18

SYMBOLS LEGEND DOWN LIGHT

PENDANT

TRACK LIGHT

LINE LIGHT

LANTERN

NEON LIGHT


Neon Light

2'-0"

1'-0"

3'-9"

8'-9"

10'-0"

2'-0"

Neon LOGO

Cargo Con tainer 0'

2'

Waiting Area

4'

8'


0'

20 2' 4' 8' 8°

16'

Main Dining Area ELEVATOR 10'-0"

6'-8 3/8"

2'-0"

6'-7"

4'-0"

6'-8 3/8"

1'-6"

5'-9 3/8"

5'-4" 5'-4"

4'-0"

80 .8

2'-6"

65.24 °

2'-0"

6'-0"

1'-6"

6'-8 3/8"

9'-6"

4'-0"

2'-0"

2'-0"

15'-0"

6'-8 3/8"

3'-0"

6'-8 3/8"

3'-0"

1'-6"

5'-0"

°

.8

67 .76

96

80 .8

3'-0"

1'-0"

5'-0"

4'-0"

6'-0" 4'-0"

33'-0"

2'-0"

4'-0"

5'-4"

1'-4"


Hexagon Paper Lantern

Bronze Bars

Mirror Surface

Neon Light

4'-8"

3'-6" 9"

2'-0"

0'

4'-0"

8'-0"

10'-0"

13'-0"

14'-0"

Existing Brick Wall

2'

4'

8'

Granite Slabstone

Main Dining Area 21


Private Dining Area

3 1/2"

13'-0"

2"

9"

2'-0"

3'-6"

2'-0"

4'-0" 0'

2'

4'

6"

8'

Side Table

Private Dining Area 22

Secret Passage



3'-0"

67 .76

°

0' 2' 4' .8

8' 16' 6'-7"

4'-0"

65.24 °

96

2'-6"

1'-0"

1'-6"

Jiro’s Sushi Bar

5'-9 3/8"


80 .8 8°

ELEVATOR 10'-0"

6'-8 3/8"

2'-0"

6'-8 3/8"

2'-0"

5'-4" 5'-4" 6'-0"

1'-6"

6'-8 3/8"

9'-6"

4'-0"

2'-0"

2'-0"

15'-0"

6'-8 3/8"

3'-0"

6'-8 3/8"

3'-0"

1'-6"

5'-0"

5'-0"

4'-0"

80 .8

4'-0"

6'-0" 4'-0"

33'-0"

2'-0"

4'-0"

5'-4"

1'-4"

0' 2' 4' 8' 6" 5'-6 11/16"

Tile 0' 2' 4' 8'

Display Porcelain

10'-0"

8'-0"

1'-2"

1'-0"

2'-0"

Hanging Fabric

1'-6"

1'-0"

10'-0" 8'-0"

7'-0"

1'-2"

3'-5"

4'-1"

3'-4"

4'-6"

Jiro’s Sushi Bar

Door Curtain

3'-0"

10'-2 5/16"


FLOW Concept:

Fluid Expression Program:

Gallery of Modern Art Location: New York, USA Period: Fall 2017 Design Statment:

"Flow" is a place where cutting-edge art is displayed within a simplistic, sophisticated aesthetic. Space is visional, surreal and leading to a high dimension of artistic perception. The feeling in the space can sometimes be compared to being underwater and looking up, seeing the dancing, twinkling and varying shadows and light. Fish will flow with the sea current, swimming through the ocean; water will bypass barriers and keep on moving. In this exhibition space, the ceiling is like waves leading people.

Client Book is available Awards & Achievements:

Mar. 2019. 2018 IDA Design Awards - Silver winner

Software:

Cinema 4D, V-ray, Rhino, Grasshopper, AutoCAD, Photoshop

26



LOGO Design

Concept Diagram

Rocks

Water

Walls

Pathway

Paper Roll

Concept Model

28

Inspired by rolled paper, connecting "F" "L" "O" "W" to a complete spiral line. From a certain angle, this spiral line will show "Flow". Like a sculpture, its shape will differ based on the angle at which it is perceived.


First Floor

First Floor Plan The gallery is a place where different artworks are shown. It cannot be too complicated to visit. In the "FLOW," the experience of interior space should be simple and pure. Bare concrete walls and brushed floor creates a fresh and pure space to show artwork. Everything is kept simple and manageable except the ceiling which is flowing and leading people throughout the gallery.

First Floor RCP Notes: Red dots lines are contour lines or called isohypse lines. Using these line to describe different hight levers of the ceiling.

S

MS

Electrical Ceiling Plan

S

Notes: -20% general lighting is on generator power for emergency. -For all track zones: For energy saving, there will be an option of operating only every other light. -Control panels are for all zones. -All wet area receptacles are WP-GFCI.

S

MS S

S3

CP

S3

29


Exhibition Space

Elevations

30


Exhibition Space

Custom Designs

Reception Desk

Elevator Signage

Restroom Signage 31


Reflected Ceiling Plan First Floor - Custom Lighting Design

Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings.

General Light Under this mode, all OLEDs will be programmed to be on at 80%. This will provide ample amount of light and can be useful during cleaning of the gallery.

Interactive Light Custom designed fiberglass ceiling with OLEDs, with smart interaction system. Using the control panel to change to different lighting modes, as well as custom lighting settings. 32


Ceiling lighting like the wave upside down, leading people to visit.

Leading Light Most of the light will focus on the main area of human flow, and it will guide guests to visit. This could be used during events.

In the interactive mode, the ceiling light will interact with people.

Emergency Light In the emergency mode, 20% of the general lighting will be automatically on for emergency.

In the emergency mode, 20% of general lighting will lead people to exits. 33


Second Floor Plan

Second Floor RCP

Stairs

Stairs

34

The "water wave" ceiling connects the first and second floor like a "bridge", and it lets "flow" keep going.


Preliminary Sketch

Multimedia Space-General Light

Multimedia Space-Dark mode

35


FUSION Concept:

Culture Reinvention Through Comity Services Program:

Gullah Geechee Culture Center Location: Savannah, USA Period: Spring 2018 Design Statment:

Fusion is the process of combining two or more distinct entities into a new whole. The Gullah Geechee people are the descendants of different ethnic and social group in the Central and West Africans. They have created a new language and new culture based on they own. In the interior space, the structure will be transformed From the geometric to the organic shape, and the whole form will follow the certain pattern to create "rhythm." connecting the first and second floor to "break down barriers." It like Gullah Geechee people overcome difficulties and burst out with enormous energy.

Client Book is available Software:

Cinema 4D, Lumion 8, AutoCAD, Photoshop

36



Project Statement

Define a type of building and design it for Gullah GeecheeCulture and help it to spread.

Primary Users

Historic & Cultural Review

Savannah is a tourist city, and the primary economic source is tourism.Compared with the locals, people will come to visit the museum which about some local culture most are tourists. So this cultural center which about Gullah Geechee culture, the first primary users must be tourists those from elsewhere, interested in Savannah, and southeastern culture.

Primary Reason for Visit

Travel Party Type

Length of Stay

The Gullah Geechee people are the descendants of Central and West Africans who came from different ethnic and social groups. Over time, they developed the creole Gullah Geechee language as a means of comunicating with each other and they were also able to preserve many African practices in their language, arts, crafts and cuisine. During the interview, Marquetta Goodwine, the president of Gullah Geechee Sea Island Coalition, said that “Everything is living. This waterways are living. The oak trees are living. Even snakes that most of us don’t want to see common, they’re living. For us, everything that you touch, everything that you encounter has certain energy to it, and that energy is very real. You need to know how to respect that energy.”

38

Secondary users As a history and cultural museum, except to attracting tourists, the secondary users are educationists and educators, such as students and teachers, and those who are interested in local culture. Educators and scholars can understand and learn local history and traditions in this museum. It can help people to promote and inherit this culture better.


Building Space Volumes

Third Floor

Second Floor

First Floor

Structural System & Natural Light

The organization of this interior space is liner.

Stairs Elevator Entrance Structure Beam

Generally speaking, the southern window will receive direct light. However, due to the shelter of the buildings in the south, the southern windows are not received direct sunlight. (the third floor depends on the sunshine angle in the different seasons ) Direct sunlight Indirect sunlight Will be sheltered

39


First Floor

Second Floor

40

Gallery-First Floor


Concept Sketchs

41


Private wokrshop

Workshop - Retail Space

42

Stairs



Gallery-Second Floor

Gallery-Second Floor

44


Office

Office

45


Neurons Concept:

Transmitting Connector Program:

Speculative Design for An Undersea City Location: N/A Period: Spring 2015 Design Statment:

Human activities lead to a sudden change in the Earth's climate. Global warming and rising sea levels have become a reality. It is time for humanity to start taking this severe problem seriously. People turned their attention to the sea, an area that accounts for 70% of the Earth's surface. This speculative design project is to explore the possibilities of the submarine city.

Awards & Achievements:

Jun. 2015. SEU Outstanding Graduates' Exhibition -Graduation Project Selected

Software:

Cinema 4D, MAYA, V-ray, Lumion 6, AutoCAD, Photoshop

46



Global Warming

As is known to all, the earth people are living is a “water polo,� with 30% of land and 70% of the sea, of which there are more than 5 million cubic miles of ice and snow covering the polar areas. Once the snow melts, it will lead to terrible consequences for the globe. Along with the population explosion, people will be confronted with many phenomena such as food shortages, lack of residences, and so on. So I put my eyes on the sea. The deep sea, just like the new continent, should now be what we have. We can have a vertical combination of them according to the atmosphere, sea level, deep sea, and seabed, making vivid use of the infinite possibilities of the deep sea. The underwater city is a bold vision which is rooted in the contemporary advanced technology, for the in-depth relationship between man and nature.

Sea-Level Rise

The skyscraper over the sea, its overall structure is derived from the principle o f i m i tat i o n o f a rc h i te c t u re a n d connections of neurons, through the connection of each unit, leading to the path optimization and the function of each unit allocation rationalization. In the generation of a complex system, meanwhile, we will do the deformation of the building, according to the differences in the intensity of the population and the various functional areas, as well as the differences in the crowd flows, constructing the growth structure similar to the structure of neurons. This system not only links the various places of complex systems but also links each residential unit, various functional areas, and the ocean.

48


Concept Diagram

Undersea City

1.

2.

3.

4.

5.

6.

7.

8.


Helipad

Parametric Facades Design


Frame

Facades

Floors

51


52


Central Road

Outer Case Supporting Structure

Passenger Channel Supply Channel High-Speed Elevator Lower Pressure

Sun Light

Lighting System

High-Speed Elevator

Utilizing the principle of total reflection to introduce the light into the water, with the installation of the control device at a node, it will convert the total reflection into the scattering, providing light underwater.

Higher Pressure

Light

Illuminant

Total Reflection

Controller

Scattering

Total Reflection

It is connected by a channel pipeline with ductility between the units. In the most center of the passage, there is an energy supply pipe, providing electricity, water, oxygen, food, and other resources for other units. The principle of the high-speed elevator uses the pressure difference to make it have high-speed mobile in the pipe. The advantage of this moving strange is to reduce the influence of air resistance and to reach the way of movement with efficiency and high speed. 53


Landscape Design Concept:

Subliminal Movement Program:

Campus Landscape Redesign Location: Nanjing, China Period: Fall 2014 Design Statment:

The existing problems for this land are unreasonable path planning and improper use of space. There are a large number of paths made by people later on the spot, indicating that the original design does not take people’s mentality of liking “a shortcut” into account. This land is the only way for students to go between the dormitory and canteen, belonging to the central area of the dormitory area, but the original design lacks sense of beauty, and the design function is too single. The goal for the design is to join some of the landscape for the majority of the people to have a rest, as well as providing spaces for small intimate groups to learn and to communicate. What’s more, the joined waterscape can play the role of wetlands, increasing the species diversity and regulating the humidity.

Software:

Cinema 4D, SketchUp, Lumion 6, AutoCAD, Photoshop

Video for the project:

https://youtu.be/U9nkc0XtbJQ

54



Site Analysis Dormitory No.7

Dormitory No.5&6

Dormitory No.3&4 Project Site

Supermarket

Dining hall

Dormitory No.1&2 Entrance for Dormotories Main Road

Student Activity Center

Existing Site Views Waterside Terrace

Mid-lake Tree

Light-Parterre

Mid-lake Tree

Bush Flowering Shrubs Ttrip-type Chair

56

Lake

Zigzag Bridge Main Bridge Flowers

Parterre

Parterre Stone Path

Stone Path

Stepping Stones Ttrip-type Chair

Path


A B

Parterre Perspective A

Flagstone Path

Main Bridge

Zigzag Bridge

Perspective B

57


E

D

C

Perspective C 58


Perspective E

Perspective D



PROFESSIONAL Freelance & Internship Projects


Category: Freelance Program:

Speculative Design

Project: Quarry House Area: 1,600 SF Location: Lacoste, France Period: 2020 Collaborators: Ernest Abuin - Architect Software:

Andrea Rose

Revit, Lumion 8, AutoCAD, Photoshop

1 1. Entrance 2. Living Room 3. Dining Room 4. Kitchen 5. Office 6. Master Suite 7. Guest Bedroom 8. Reflecting Pool 9. Fountain

Design Statment: The two glass volumes are nestled between the Limestone walls on an ancient Roman quarry in the Luberon region of Provence in southern France. The building form is derived from the large hand-cut limestone blocks stacked and oriented within a topographical line. The elevated and slight shift within the volume symbolizes its non-permanence while allowing uninterrupted views of the quarry walls framing the Luberon blue sky reflected on the shallow pool surrounding the structure. The material palette reinforces the intimacy of the relationship between architecture and context, with walls finished in smooth textured concrete with limestone floors blending into the natural quarry floors and walls. The series of horizontal volumes frame space, views, and provide a powerful counterpoint to the structure's low horizontal mass and planes.

1

Elevation A

Section 1-1

Elevation B

Section 2-2


A

2

3

2

3

B

Section 3-3


Category: Freelance Program:

Realized - Under Development Project: Casa Galella Area: 6,000 SF Location: Villarrica, Chile Period: 2019 Collaborators: Ernest Abuin - Architect Software:

Gaston Galella - Contractor

Revit, Lumion 8, AutoCAD, Photoshop

A

Design Statment: The site for this family home is a 557 sqm vegetated plot in Villarrica Chile, where the clients wish to spend their summer and winter holidays. As they currently live in a mid-century home in Miami, Florida, the concept provides a sense of contemporary design with pristine white horizontal forms, vertical fenestrations, and views. At the heart of the compound is a large greenhouse structure facing north and south connect both living and sleeping volumes and is double volume height allowing for a full view of the courtyard and swimming pool and landscape beyond. The material pallet for the structure was chosen to be durable and low maintenance. It includes cement, exposed steel gabled roof, and concrete softs. These industrial materials continue into the fitted furnishings, including interior closets, cupboards, and kitchen. In addition, the design highlights the surrounding natural environment, along with expanding on the earth, sky, and vegetation. The design is centered within the diagonal footprint of the plot and combines single and double heights within the space, directing views to the landscape and optimizing sightliness to nature.

64

C B


Elevation A

Elevation B

Elevation C

Floor Plan for North House

Floor Plan for South House

65


Category: Freelance Program:

Realized - Under Development Project: Casa F House Location: Savannah, Georgia, USA Collaborators: Ernest Abuin Software:

Area: 3,400 SF Period: 2019

Revit, Lumion 8, AutoCAD, Photoshop

Design Statment: The bunker type volume of this house in Savannah, Georgia, is pulled north, away from the Wilmington River, and towards the marshlands north of the plot. The building form addresses this topographical line, wallowing the roof deck to engage with the river's flow naturally. The material palette reinforces the intimacy of the relationship between architecture and context, with walls finished in pristine white concrete with embedded leaf patters. White-washedRoman bricks resembled historic Savannah gray brick, decks made from silvered pipe, resembling driftwood, and industrial exposed steel. The series of horizontal volumes frame space, views, and provide a powerful counterpoint to the structure's low horizontal mass.

Elevation A

Elevation B

66


2

1. Entrance Foyer 2. Living Room 3. Dining Room 4. Kitchen 5. Office 6. Master Suite 7. Den 8. Guest Bedroom 9. Guest Bedroom 10. Pool 11. Pool Deck 12. Cabana

A

B 1

1

2

Section 1-1

Section 2-2

67


Intern Firm:

HOK Project:

MLS Stadium

Office Address: St. Louis, MO, USA Intern Period: Jan. - May. 2020

Design Statment:

MLS Stadium is the main project I did when I intern at HOK. In this project, my main responsibility is to use Revit and Enscape to help interior designers and architects to make models, renderings, application of materials, floor plans, RCP and elevations production. The most important part learned in this project is how to use BIM software to work with the teams. Data exchange and collaboration with different teams is the most essential element of completing a great design.

Suite Diagram

68


Floor Plans

PREP

PREP

TV

TV

MAIN CONCOURSE CLUB

TV

TV

FOOD + BAR

TV FOOD + BAR

GRAB 'N' GO

TV

TV

TV

TV

TV

TV

TV

FAMILY

MENS CLUB RR

MENS CLUB RR

TV

TV TV

WOMENS CLUB RR WOMENS CLUB RR

CONDIMENTS + SODA

OPEN TO ABOVE

CONDIMENTS + SODA

OPEN TO ABOVE

TV

ELECT

PANTRY

VIP SUITE LOBBY

TEL

MENS LOUNGE

CONCESSION - ACTION STATION

WOMENS

CONCESSION - BAR

LOUNGE

CIRCULATION

MAIN CONCOURSE CLUB

SUITE A

2020-02-27 2:06:21 PM

SUITE A

SUITE A

SUITE A

SUITE A

SUITE A

SUITE A

SUITE A

SUITE A

SUITE A

SUITE B

SUITE B

OWNERS SUITE

OWNERS SUITE

SUITE B

SUITE B

PARTY SUITE

FAMILY WAITING ROOM PRIMARY ELECTRICAL MEDIA WORK

DEMARC/ MTR

MEDIA LOCKERS

TV

4'-0"

4'-8"

4'-8" VIP FIELD CLUB 92 SEATS

FEMALE SHOWER

10'-9" 3 1/8"

3'-6"

3'-4 3/8"

COACHES LOCKER

STAFF LOCKER TOILET

2x2 FINISHED METAL TUBE CEILING + BACK WET AREA BAR ELEMENT

3'-6"

? EQUIPMENT

COACH LOCKER TOILET

WET AREA

TRAINING/FLEX OFFICES

FAMILY RR

HOME TEAM LOCKER

TLT

TV

LOCKER CIRCULATION

TV

TV

LOGO OPPORTUNITY

HEAD COACH

GRAB 'N' GO TV

GRAB 'N' GO TV

WOMENS CLUB RR

5'-6"

TLT

5'-3"

12'-1 1/2"

2'-9"

FEMALE STAFF

CIRCULATION

SHOWER

CORRIDOR

FLASH INTERVIEW

STEEL SHELF (MP-06)

1 1/2" TYP.

PORCELAIN COUNTERTOP (TL-05) W/ UNDER COUNTER LED STRIP LIGHT BAR SURROUND (WP-4)

3'-2" 3'-6"

1'-6" 6"

3'-2" 3'-6"

3'-9" 3'-6" 3'-2"

4"

3"

9"

FLASH INTERVIEW

STAINLESS STEEL FOOT RAIL

9'-11 1/2"

BAR SURROUND, WD-XX

4'-0"

FOOD TV

4"

10'-1 1/2" 7'-0" 1'-6" 6"

(2) UNDERCOUNTER GLASS-FRONT REFRIGERATORS

4'-0"

MENS CLUB RR

FEMALE TOILET

PORCELAIN COUNTERTOP (TL-05) W/ UNDER COUNTER LED STRIP LIGHT BAR SURROUND (WP-4)

3"

4" 9" 3'-6" 3'-2"

BASE CABINET WITH PLAM FINISH (PL-01) (1) UNDERCOUNTER ICEMAKER WITH FINISHED FRONT

4'-0"

BALL KIDS

12'-1 1/2"

4'-6"

INDUCTION UNITS - SEE FOODSERVICE DRAWINGS 6" DEEP QUARTZ LEDGE (SSM-02) QUARTZ COUNTERTOP + BACKSPLASH (SSM-02)

?

4'-0"

TRAINING

4'-6"

4'-0"

3'-0"

HEAD COACH

4'-0"

3'-0"

4'-0"

12'-1 1/2" 10'-1 1/2"

4'-0"

7'-0"

2020-02-27 2:06:26 PM

4'-0"

3'-0"

3'-0"

SUITE LEVEL SOUTH

2'-10"

STEEL SHELF (MP-06)

1 1/2" TYP.

TV AS SCHEDULED

4'-8"

VISITING TEAM/AUX 1

ABOVE COUNTER CONVIENCE OUTLETS, "REF: ELECTRICAL"

4'-8"

3'-0"

2x2 FINISHED METAL TUBE CEILING + BACK BAR ELEMENT

1'-7"

TEL

TAPING/ TRAINING ROOM

12'-1 1/2"

3'-0"

EXAM

HYDRO

4"

3'-0"

FEMALE LOCKER TOILET

LAUNDRY

GREEN WALL

8'-4 1/2"

3'-0"

3'-0"

3'-0"

INTERVIEW

VIP FIELD CLUB PREP

FOOD & DRINKS

3'-0"

TV

BAR

VISITING COACH/AUX 2

2'-0"

TV

FAMILY WAITING TOILET

FEMALE COACH LOCKERS

EQUIPMENT

ENTRY VESTIBULE

?

FRIDGE

MLS4THELOU WALL

VIDEO CONTROL

STAINLESS STEEL FOOT RAIL

10'-1 1/2" PLANTER BOX, TYP. PLAYER SEATING

11

CITY VIEW VISITING OWNER

10

1/4" = 1'-0"

CITY VIEW BAR SOUTH

9

1/4" = 1'-0"

CITY VIEW GREEN WALL

8

1/4" = 1'-0"

CITY VIEW BAR NORTH 1/4" = 1'-0"

VIP PITCH CLUB 2020-02-27 2:06:13 PM

6

ABOVE COUNTER CONVIENCE OUTLETS, "REF: ELECTRICAL" INDUCTION UNITS - SEE FOODSERVICE DRAWINGS

QUARTZ COUNTERTOP (SSM-02)

TEMPERED GLASS PANEL (FROSTED)

POWER FOR USB CHARGING ON BACKSPLASH OF DRINK RAIL "REF: ELECTRICAL"

ABOVE COUNTER CONVIENCE OUTLETS, "REF: ELECTRICAL"

6" DEEP QUARTZ LEDGE (SSM-02)

1'-6"

1'-6"

1'-6"

1 1/2"

POWER FOR REFIGERATORS & ICE MACHINE, "REF: ELECTRICAL"

2'-0"

2'-0"

2'-0"

SUITE LEVEL PARTY SUITE WALL 1/4" = 1'-0"

15

7'-0"

1'-2 1/2" 3'-6"

1'-6"

2"

4'-2" HOLD HOLD

WATERFALL EDGE (SSM-02)

3'-0"

4'-0"

1'-6"

1'-6"

1'-6"

1 1/2"

INDUCTION UNITS REF: FOODSERVICE DRAWINGS WATERFALL EDGE (SSM-02)

4 AB351

SUITE LEVEL PARTY SUITE ISLAND

7

1/4" = 1'-0"

SUITE LEVEL TYPICAL SUITE ELEVATION

(2) UNDERCOUNTER GLASS-FRONT REFRIGERATORS (1) UNDERCOUNTER ICEMAKER WITH FINISHED FRONT

2'-6"

POWER FOR REFIGERATORS & ICE MACHINE, "REF: ELECTRICAL" WOOD MILLWORK CANTILEVERED TABLETOP WITH LEGS (WD-01)

16

3 AB361

1/4" = 1'-0"

SUITE LEVEL PREMIUM SUITE WALL 1/4" = 1'-0"

5 AB404

1'-6"

3'-1 1/2"

1'-6"

1'-6"

1'-6"

2'-6"

1 1/2"

3'-4"

2'-6"

2'-0" 1 1/8"

(1) GLASS-FRONT WINE REFRIGERATOR, PROVIDE POWER, REF: ELECTRICAL

3'-0"

12'-6"

(TL-08) AT ABOVE COUNTER AND ABOVE SOFFIT STAINLESS STEEL COUNTERTOP (BRK-03) BELOW COUNTERTOP

WATERFALL EDGE (SSM-02)

12

SUITE LEVEL OWNER SUITE SOUTH WALL 1/4" = 1'-0"

3 A421

3'-6"

7'-0"

7'-0"

8'-0"

6'-0"

QUARTZ COUNTERTOP + BACKSPLASH (SSM-02) BASE CABINET WITH PLAM FINISH (PL-01) (1) UNDERCOUNTER ICEMAKER WITH FINISHED FRONT (1) GLASS-FRONT REFRIGERATORS POWER FOR REFIGERATORS & ICE MACHINE, "REF: ELECTRICAL"

2'-6"

1'-2 1/2"

TV AS SCHEDULED 6" DEEP QUARTZ LEDGE (SSM-02)

6 AB602

(WP-04) AT SOFFIT SURROUND

6'-2"

CABINET WITH PLAM FINISH (PL-01)

2'-10"

POWER FOR USB CHARGING ON BACKSPLASH OF DRINK RAIL "REF: ELECTRICAL" ABOVE COUNTER CONVIENCE OUTLETS, "REF: ELECTRICAL" QUARTZ COUNTERTOP (SSM-02) INDUCTION UNITS - SEE FOODSERVICE DRAWINGS

4"

14

4'-0"

BASE CABINET WITH PLAM FINISH (PL-01)

2'-10"

2'-0"

QUARTZ COUNTERTOP + BACKSPLASH (SSM-02) (2) UNDERCOUNTER GLASS-FRONT REFRIGERATORS

SPONSOR GRAPHIC

QUARTZ COUNTERTOP + BACKSPLASH (SSM-02)

BASE CABINET WITH PLAM FINISH (PL-01)

2'-10"

1'-2 1/2" 2'-6"

2'-0"

6" DEEP QUARTZ LEDGE (SSM-02)

INDUCTION UNITS - SEE FOODSERVICE DRAWINGS

BASE CABINET WITH PLAM FINISH (PL-01) QUARTZ COUNTERTOP + BACKSPLASH (SSM-02) (1) UNDERCOUNTER ICEMAKER WITH FINISHED FRONT (2) UNDERCOUNTER GLASS-FRONT REFRIGERATORS

WATERFALL EDGE (SSM-02)

SSM-05 WALL PANEL WITH (9) HK-01

EQ

ABOVE COUNTER CONVIENCE OUTLETS, "REF: ELECTRICAL"

TV AS SCHEDULED

1 1/2" 3'-4 1/2"

EQ

TV AS SCHEDULED

7'-0"

Interior Elevations

6

35'-5 3/8"

13

SUITE LEVEL OWNER SUITE WALL 1/4" = 1'-0"

4

MAIN CONCOURSE CLUB NORTH BAR 01 1/4" = 1'-0"

6

MAIN CONCOURSE CLUB 1/4" = 1'-0"

STEEL WALL PANELS (MP-06)

69

QUARTZ COUNTERTOP (SSM-02)


Intern Firm:

HOK Project:

King Khaled International Airport Office Address: St. Louis, MO, USA Intern Period: Jan. - May. 2020

70

The King Khaled International Airport competition is a competition project that I was able to work on during my intern at HOK. I'm glad I was able to participate in this exciting competition. Working closely with project designers, architects, and visualization specialists. I was in charge of creating several perspectives, color sections, and design diagrams. The sunlight analysis map below shows the influence of the sun on the indoor space of the airport at different times. And different panel materials, such as solar panels and heat insulation layers, are applied according to different angles. The axonometric diagram on the right shows the relationship between different floors and different routes, such as subway and pedestrian flow. The section analysis map of the airport can help clients understand the overall structure and level proportion of the terminal.


71


Intern Firm:

EDG DESIGN Project:

TUCSON URBAN, LLC Office Address: Novato, CA, USA Intern Period: Sep. - Dec. 2019 Design Statment: Tucson Urban is one of the projects I am mainly engaged in EDG. It is also a project that I like very much and well participated. My responsibilities in this project are space design, model production, material application, rendering, and panorama production. In this project, I used Sketchup and Enscape to produce a complete set of VR and panoramic presentations for the company. I am very happy to be able to bring new technology to the company during the intern process, to help the company better communicate with customers and present their designs.

72


Renderings

73



DESIGN VISUALIZATION Software Applications and Sketches


Program:

Digital Construction Design Period: 2020 Software:

Rhino, Grasspooer, Photoshop

Design Statment:

Control for diamond

Control for diamond

When I interned at HOK, I participated in the design of the King Khaled International Airport. Below are my analysis and development process with the team members in the building 's conceptual model.

Base surface

Grasshopper

The position of the window can be adjusted according to the geographical location of the building. Under the premise of ensuring sufficient natural light, avoid direct sunlight. 76


Axonometric view

Height of diamond

Similarly, the height of the window is adjusted according to the position of the direct sunlight.

77


Program:

Digital Fabrication Design Period: 2019 Software:

Rhino, Grasspooer, Photoshop

Design Statment:

This is a parametric design training using Grasshopper. The purpose of this training is to fuse the two patterns. In actual architectural design and application, specific building fabrication can be integrated into the original skins. This fusion method is too uniform, and no seams can be seen.

78


Program:

n

Parametric Design Application Period: 2020 Software:

Rhino, Grasspooer, Photoshop Original Wall

Target Pattern

Fusion Together

79


Sise: 2480pixel×3508pixel Type: Digital drawing Sofeware: Photoshop

Sise: 1334pixel×706pixel Type: Digital drawing Sofeware: Photoshop


Sise: 2300pixelĂ—2300pixel Type: Digital drawing Sofeware: Photoshop

81


82


Hand Sketch Tools: Pen, Marker, Color pencil

83



Wei Wang

weiwangdesign@hotmail.com 912-417-1327 https://www.behance.net/weiwangdesign/ https://www.linkedin.com/in/weiwang-design/


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