Fan Merchandise Experience

Page 1

5/5/2016


PARTNERSHIP

School of Physical Education and Tourism Management

5/5/2016


GOAL

Understanding the merchandise experience

5/5/2016


FRAM EW ORK & SCOPE OF RESEARCH

HERRON

PETM

5/5/2016


HERRON RESEARCH M ETHODOLOGY

30+ Participants

5/5/2016

Qualitative- looking at the whole experience • • •

Tourney Town Bankers Life JW Marriott


PETM RESEARCH M ETHODOLOGY

471 Participants

5/5/2016

Quantitative- a zoom in view of merchandise • • •

Tourney Town Bankers Life Ober Lot


AUDIENCE – PREDOM INANTLY FEM ALE AND OLDER 0.6% 23.0% 76.4% Under 18

Prefer not to say

Male

Female

3.6%

18-24

10.2%

25-34

10.0%

35-44

13.2%

45-54

24.6%

55-64

25.9%

65 and older

12.5%

0%

5/5/2016

5%

10%

15%

20%

25%

30%


SIGNIFICANT SPREAD IN HOUSEHOLD INCOM E

less than…

 50.8% of attendees have an annual household income of between $50,000 and $149,999

9.1%

$20,001-$34,999

6.2%

$35,000-$49,999

11.0%

$50,000-$74,999

15.3%

$75,000-$99,999

15.5%

$100,000-…

20.0%

$150,000-…

10.2%

$200,000 or… 0% 5/5/2016

12.7%

5%

10%

15%

20%

25%


INCOM E DIFFERENCES BY GENDER

27.2%

$49,999 or less

23.1%

32.3%

$50,000-$99,999

25.9%

40.6%

$100,000 or more

50.9%

0%

10%

20% Female

5/5/2016

 59.5% of females have an annual household income of $99,999 or less  50.9% of males have an annual household income of $100,000 or more

30% Male

40%

50%

60%


ATTENDANCE – TOP 10 STATES Washington Indiana Illinois

Ohio

New York Connecticut Pennsylvania

Kentucky

Texas

Alaska

5/5/2016


ATTENDANCE – CENTRAL INDIANA COUNTIES

Boone 5.0%

Hendricks 7.7%

Morgan 2.6%

5/5/2016

Hamilton 30.8%

Marion 51.3%

Johnson 0%

Hancock 2.6%

Shelby 0%


M OST SIGNIFICANT REASON FOR ATTENDING

Women's college basketball fan

46.3%

Fan of one of the teams

38.0%

Other

7.0%

Live in Indianapolis

4.9%

Social interaction

1.9%

Received free tickets

1.9% 0%

5/5/2016

5%

10% 15% 20% 25% 30% 35% 40% 45% 50%


W HAT IS A PERSONA?

Persona development is used as a method for categorizing people based on their character traits, interests, needs and goals.


HOW W E DEVELOPED THE PERSONAS

Background: • • • •

5/5/2016

Age Travel details Reason for attending Type of fan

Shopping Experience: • Reason for shopping • Purchasing decisions (item preference) • Shopping behavior • Overall assessment

Suggestion: • Shopping preferences


OVERVIEW OF ALL PERSONAS

Occupational Customers

Recreational Customers

5/5/2016


THE W ILLIAM S: BACKGROUND Age:

Richard

• Mom and dad: Linda & Richard, 40-50 • Little girl: Jenny, 12 (Athlete) • Older girl: Margaret, 15 (Super fan)

Travel details: Margaret

Linda Jenny

The Williams Out of State Family

• Drove from Decatur, Illinois • Used their tax return for the whole trip spending • Staying at the Holiday Inn Hotel

Reason for attending: • Little daughter plays middle school basketball and the older daughter is a basketball super fan

Type of fan: • • • • • • 5/5/2016

Generational fans Mother played at IU before They love being in the sport community Defined themselves as “sport junkies” Father is there because of his daughters First time attending


THE W ILLIAM S: SHOPPING EXPERIENCE Who is the purchase for? • They bought for daughters, themselves and friend and family

Reason for shopping: • Will wear the t-shirts back to school to show off that they were there • Like wearing sport gear • Memento to remember event

Purchasing decisions (item preference): The Williams Out of State Family

• They are conscious about price, the daughters are purchase decision makers, parents buy

Shopping behavior: • Looking for bargain, shops online • Use smartphones for shopping

Overall assessment: • Usually does local site seeing like Zoo & Hall of Champions, first time at the Final Four to support their daughter in her tournament 5/5/2016


THE W ILLIAM S: SUGGESTIONS Suggestions • • • •

The Williams Out of State Family

5/5/2016

Would like an online shopping option Would like to see youth sizing More reasonable prices, smaller items More freebies while attending games


REASONS FOR PURCHASING % agreeing with the following statements: Remember the event

89.6%

Like the selection

77.0%

Bought a present

59.7%

Support my team

52.9%

My team won

33.5%

0% 5/5/2016

10%

20%

30%

40%

50%

60%

70%

80%

90% 100%


FANS PREFER TO PURCHASE M ERCHANDISE BEFORE THE GAM E

8.5% 17.4%

74.1%

Before the game 5/5/2016

During the game

After the game


PREFERRED SHOPPING LOCATIONS

43.3%

57.7%

5/5/2016


LEAST FAVORITE SHOPPING LOCATION – OBER LOT

5/5/2016


PURCHASING FOR BOTH THEM SELVES AND OTHERS

30.3%

69.7%

Myself

5/5/2016

For someone else


FANS AGED 25- 54 ARE M ORE LIKELY TO PURCHASE PRESENTS % agreeing with the following statement: “I wanted to purchase a present”

Under 24

51.7%

25-54

67.0%

55+

60.9%

0% 5/5/2016

10%

20%

30%

40%

50%

60%

70%


THE M ERCHANDISE STAND EXPERIENCE

The employees staffing the stands were friendly

92.8%

1.5% 1.0%

The employees staffing the stands were helpful

92.6%

1.5%

The merchandise stands were easy to find

1.3%

92.0%

1.2%

2.1%

Agree

Neutral

The merchandise stands were attractively displayed

2.8%

91.1%

1.4% Disagree

It was easy to find the merchandise I was looking for

84.5% 75%

5/5/2016

80%

4.0% 85%

6.8% 90%

95%

100%


M ERCHANDISE SELECTION AND PRICE % satisfied with merchandise selection Female

83.3%

Male

Females were 9.3% more satisfied with merchandise selection

74.0%

65%

70%

75%

80%

85% % satisfied with merchandise price Female

72.9%

Males were 16.9% less satisfied with price Male

56.0%

0% 5/5/2016

20%

40%

60%

80%


RELATIONSHIP BETW EEN NCAA CHAM PIONSHIP EVENTS ATTENDED AND PRODUCT ASSORTM ENT % satisfied/dissatisfied with product assortment 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0%

89.7%

88.8% 80.0%

Satisfied Dissatisfied

14.1% 6.8%

1

5/5/2016

89.6%

4.9%

2--4

2.2%

5--9

10+


RELATIONSHIP BETW EEN NCAA CHAM PIONSHIP EVENTS ATTENDED AND PRICE % satisfied/dissatisfied with merchandise price

90%

81.2%

80%

73.6%

70%

62.9%

60%

52.9%

50%

Satisfied

40%

Dissatisfied

30% 20%

13.9%

18.0%

21.2%

8.5%

10% 0% 1 5/5/2016

2--4

5--9

10+


RELATIONSHIP BETW EEN NCAA CHAM PIONSHIP EVENTS ATTENDED AND GRAPHICS % satisfied/dissatisfied with graphics choice 100% 90%

88.0%

88.9%

85.4%

80%

70.6%

70% 60% 50%

satisfied

40%

dissatisfied

30% 17.6%

20% 10%

6.0%

3.5%

3.4%

1

2--4

5--9

0%

5/5/2016

10+


UNDER ARM OUR IS THE PREFERRED BRAND

Does the brand make a difference in your purchasing decision? 29.1%

21.4%

21.4%

15.7%

34.3%

45%

20.7%

Yes

5/5/2016

Maybe

No


W HAT IS AN EXPERIENCE FLOW M AP?

5/5/2016


ZOOM - IN, M ERCHANDISE FLOW M AP

5/5/2016


W ILLIAM S JOURNEY

The Williams Out of State Family

PAIN POINT • Lack of advertisement of tournament • Middle school basketball tournament

5/5/2016

• By car because cheaper option

• Find local sites and select zoo and Hall of Champions

PAIN POINT • Unaware of proximity of hotel to local sites • Lack of tourist resources


W ILLIAM S’ M ERCHANDISE EXPERIENCE

PAIN POINT • Lack of awareness of items at locations

• Feel material • Hold up against body

• Loved variety of merchandise PAIN POINT • No mirror • Ask advice on t-shirt options

5/5/2016

• Shirt with color, not white • All four teams represented

PAIN POINT • Price of items determines quantity of purchases


M AJOR INSIGHTS & RECOM M ENDATIONS

Top reasons why fans purchased merchandise: remember the event, buy a present, and support their team

greater variety of team merchandise, larger sizes, women’s styles, and price points 5/5/2016

Males are more pricesensitive, but have higher income levels

The more NCAA championship events attended, the more critical the fan is

Increase presence for Under Armour?

Fans wanted merchandise found at past NCAA championship events and clarification where to find specific merchandise


M AJOR INSIGHTS - HERRON Shopping •

Varied Price Points

Youth Sizing

Purchase motivation: Gift vs. Memento

NCAA Event •

Disparity between Men’s and Women’s Final Four Knowing Items at each location (Consistency)

City •

Incorporating Local City Culture into Merchandise

More City/Transportation Info

More Accessibility to Products (Online)

Understanding Previous Year Trends

Improved Volunteer Training

Small Item Variety (ie. Pins)

Advertising of Events

5/5/2016


M AJOR INSIGHTS COM BINED We Agree!

5/5/2016

Varied Price Points

Varied Sizing (Youth, Women’s, Larger)

More Access to Products (Online)

Understanding Previous Years Trends

Knowing Items at each location (Consistency)

Item Variety (ie. Smaller items)


NEXT STEPS

Past Sales Trends

5/5/2016

Information on where to find merchandise


HOW M IGHT W E‌

HOW MIGHT WE‌

enhance the merchandise experience by connecting the overall event experience? (city, NCAA event, shopping)

5/5/2016

Owning the Memory: A Look at Fans and How They Experience Merchandise


TOOL FOR IDEATION

5/5/2016


TOOL FOR IDEATION

Generate ideas for possible solutions according to the selected persona’s pain points

5/5/2016

Framework of Opportunity Areas: Shopping experience • Service • Products NCAA events experience • Spectatorship • Connection with others • Fan-oriented entertainment City experience • Infrastructure • Empowerment • Recreational entertainment


TOOL FOR IDEATION

5/5/2016


THANK YOU!

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