WILL FU architecture portfolio 2015
WILL FU
E: willcongfu@gmail.com
SKILL SET RHINO NURBS 2.0 VRAY [for rhino] Grasshopper Processing Sketchup Revit
AutoCAD Photoshop cs6 Illustrator cs6 Indesign cs6 Laser cutting CNC + RhinoCAM
Hand modeling Drafting Microsoft office English [fluent] Mandarin [fluent]
EDUCATION Univeristy of Waterloo School of Architecture
[class 2017]
courses include design studio, iconography, visual communication, building construction, environmental design, structures, lighting & acoustics.
WORK EXPERIENCE PHILIP BEESLEY ARCHITECTS architectural assistant [may-aug 2015]
design, drawing, and fabrication of components for projects Shangduli, Washington and CBLA testbed
KPMB
architectural assistant [sept-dec 2014]
drawing documentation for tender, complete millwork, detail, and elevation drawings, 3-D site modeling, renders
HWKN
architectural intern [jan-april 2014]
3-D visualization of context, massing iterations, in rhino nurbs. renders, diagrams,design research, and physical models.
Shenzhen Bowan architectural assistant [july-aug 2014]
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cv
HI! My name: Will Fu a student, optimist, and lover of all things creative. Through research, and experimentation, I continue on a life long passion to learn how the shaping and connection of architecture can influence the way we communicate, percieve, and interact with the urban environment around us. Please view and critique my work. Thank you.
TABLE OF CONTENTS pg.4-15
creative [+]
pg.16-21
monster1= the collector
pg.22-23
monster2= virtual public
pg.24-31
agri-evolution garden
pg.32-35
projection centre
pg.36-37
play
intro
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CREATIVE [+] 3A Studio: Philip Beesley Liberty Village, Toronto, ON Jan 2015
Creative [+] gives all emphasis on the creative industry, seeing this new economic working class as a return to the human free from the mechanical industry of labour and back into the workshops of individual specialization, creating value and innovation to the individual.
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creative +
activating the creative in liberty village
creative +
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ground floor plan
market elevation
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creative +
main route
area of consideration
landscape programming
Liberty village needs the public park qualities and market amendities on the ground to help bridge the new population of the working class filtering from the newly developed GO train station to their residences. The ground condition aims to expose the creative activites agglomerated at the ‘plus’ spaces to the public as they walk through the market, retail, plaza areas, and landscape.
The landscape is set for a series of concentrated activites and program reflecting the malleable line between interior and exterior. Dedicated paths allow for market and retail modules public access and fluid circulation
creative +
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1st floor
2nd floor
3rd floor
4th, 10th floor
5th, 11th floor
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creative +
6th, 12th floor
7th floor
7th floor
8th floor
modes of office productivity
creative +
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model pictures with liberity village in context
The creative industry is as diverse as the inventions it produces, and through interaction, these individuals generate the cultural and creative artifacts in which in turn enrich everyday life.
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creative +
long section
minimum areas of working
The aim of the research is to not only help classify and generate the suitable modules of architecture in which these professionals can work in but to utilize these modules to define specific placements of spaces and public programs in order to cater to suitalbe interaction required for maximum creativity.
work / collab / rest modules
creative +
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creative +
creative +
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level of interaction pairings
creative +
pe ha rf ll or
internal collab
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sections of program / interaction public collab modules
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overall programming noise level
The project investigates the modules of the typical office, modules of the four categorized creative classes: art, media, performance, and tech. int + ext collab
Then using the architectural constraints of each module type, determine varying levels of interation each class have with each other in order to situate and generate a vertical scheme with embedded programs to encourage circualtion, chance meetings, and collaboration between the floors.
creative industry modules
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MONSTER1: THE COLLECTOR MONSTER Awards 2015 / Runner up International June 2015
The Collector is a monster that undermines the image based perception of architecture by filtering iconic projects from context, the virtual web, and the shields of architectural critic’s texts and magazines, in order to distil out two fundamental ideas of building; form and presence. The idea is to put all future icons of distinct distortions on a common ground to determine the next horror for architecture while restating that architecture is not just than an exterior manipulation for identity and pleasure for the eyes, but an engaging and social enigma.
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monster1
roofscape for critique
international cities ALPHA GLOBAL CITIES -
New York City Chicago Toronto Los Angeles San Francisco Washington D.C Miami
- Mexico City - Buenos Aires - Sao Paulo
TOP 10 INTERNET USERS / COUNTRY -
Frankfurt Amsterdam London Paris Milan Moscow Brussels
-
Zurich Warsaw Barcelona Dublin Munich Istanbul
monster1 -
Hong Kong Singapore Shanghai Tokyo Beijing Dubai
- Bangkok - Taipei - Seoul - Mumbai
1] China 2] United States 3] India 4] Japan 5] Brazil
6] Russia 7] Germany 8] United Kingdom 9] France 10] Mexico
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modes of generating an icon
studying common characteristics
icon in its purest form
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monster1
modules of descent, decrease of context
filter levels
the competition zone
monster1
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The Collector is a machine for analysis through the careful curated layers of openness to framed viewing, allowing an unbiased look at future representations of society while reiterating the importance of substance, space, and presence in a continually virtualized age. Their true shock factor will be under investigation when matched against other icons equally grotesque. From a mutual plane, the general public’s embody the true will and future of architectural forms.
section strip
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monster1
exploded axo
the empty room
monster1
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MONSTER 2: VIRTUAL PUBLIC Dear Architecture 2015 / HM [4th place] International Aug 2015
Dear Architecture, Stop with the constant selfies please. Thanks.
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monster2
“Rather than the journey it’s more than ever about the time of capture. The end images, frozen in virtual space, floats from device to device, shared, and liked. We double tap our screens, eyes scroll quickly, comment, giving quick little hearts.” “We need an architecture not defined by an icon, the number of likes, or a single image, but an architecture celebrated through habitation, memories, and true physical presence.”
monster2
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AGRI-EVOLUTION GARDEN 2B Studio: Lola Sheppard Milton Quarry, ON July 2014
The agri-evolution education centre is situated at the entrance of milton quarry. This centre showcases the evolution of selected cash crops and the horticulture associated with these early domesticated plants. The goals of the centre was to create a main circulation path in which layers of information, sectional relationships, and views of the landscape are gradually revealed before one exits the building to disperse out into the fluctuating topography of the landscape.
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agri-evo garden
summer perspective from field
agri-evo garden
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species size, spacing requirements from natural to gmo
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agri-evo garden
human - plant comparison
annual growth
machines specialized in harvesting, and planting unique species
agri-evo garden
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planting + harvesting times [plan / roll out sections]
jan
feb
mar
apr
may
june
july
aug
sept
oct
nov
dec
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agri-evo garden
building + landscape axo
agriculture + industrializatin timeline of cash crops
The landscape has 3 rings which represents the different evolutionary stages of each species from gmo centre to the natural. The circular organization of 1 acre plots allows for a rotating and changing landscape in which the species chosen are planted and harvested in different times of the year.
agri-evo garden
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x-section
y-section
tour of production
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agri-evo garden
entrance perspective
model pictures
Upon entering, people’s vision of the landscape is carefully dictated and slowly revealed as one enter the building and ascend the primary educational stream that takes people from the ground floor to the top of the silo.
long section
agri-evo garden
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max built mass, existing berm
extrude + reinforce berm
carve program,
PROJECTION CENTRE 2A Studio: Adrian Blackwell Cambridge,ON Dec 2013
The Projection Centre primarily focuses on establishing a connection between activites through the views, and movement of the user. The cultural centre is comprised of three fragments: the visual arts centre, the performance art centre, and the fitness centre. These fragments read as a extrusion from the landscape while the 2nd floor sits as the single monolithic build form on the site.
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projection centre
car perspective down water st.
site relations
add interior circulation
projection centre
extrude small programs, views
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perspective from berm
x-section through auditorium
x-section through pool
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projection centre
facade treatments for light and views catered towards program and circulaiton
Views on the 2nd floor connect individuals in multiple platfroms, landscape to built, program to program, and circulation to activity. The framed extrusions were made in acknowledgement of key moments of the site.
projection centre
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cnc milled surfaces
dream machine
ACADIA CITA workshop
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play
nuit blanche toronto 2014
projection of a proun
tectonics
play
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willcongfu@gmail.com