module3xiaolanlu

Page 1

Modual 3 Fabrication XIAOLAN LU 611664


Precedence Review

Model Idea Developemt

Pattern

Movement

Balance

Rethinking my module 1 & module 2 work I find some problem of my recipe and I do some change to it. The main idea of my lattern is coming from the drawing of movement and balance. The key words are mirror scale movement and balance. In module 1 reading I find the idea of attraction and epulsion I would like to show this in the size of the panel and the holes

Light idea Development

The lighting idea is from the phenomenon of interference. In order to achieve this outcome I decide to use two skin to make my model, so when light coming from the inside skin and react with the outside skin the effect will be quite different campared with only one skin.


Recipe

Cross section

Decreasing

Increasing The size of the triangle decreasing in the skin B and increasing in the skin A, this rule repeat in each section, this is the patr of movement. On the other hand this is also balance, the balance of attraction and repulsion. Change of the model


Final Model in rhino

SKIN A

SKIN B


Fablab File

600mm 900mm Black lines = Cut Red lines = Score Machine: Card Cutter Tad width = 8mm According to the shape of the panelling I have tryed to set uo logically and economically, but the panelling fot skin B is bigger than skin A they cannot been put in just one card. The width of the tab is 8mm, I marked end-tabs as score lines in order to make sure all the pieces remained on the card


Construction Material

UHU super glue dry faster and will not stain my paper

Using knife to cut tabs

Craft glue is water based it take a long time to dry and will warp my paper. I use it to make my phototype the outcome looks not cool

I use application tape to clean the trace of the Tweezers glue when the gule hasn't are great at helping me totally dry keep my hands clean, and joining fiddly tabs


Construction of prototype I made a full scale prototype to t e s t t h e o v e r al l o u t c o m es including the light effect. 1

2

3


Feedback of the phototype From the week 9 tutorial I find the problems of my ohototype, for example the tracing of the glue is obvious the gap between the paper is too bigger, the mark which I used to indentify piece of paper hasn't been removed. I try to solve this problem in my model making. Considering the way to put light cause all the LEDS should been hide in the model I decide to using tracing paper in the inside skin and maling a cover of that skin.


Construction of final model SKIN A

SKIN B

FINAL MODEL


Lighting material & construction

1 ON/OFF Switch 1 meter carble wire for the citcle

Ta p e f o r i n s u l a t i n g naked connections 9v battery

3*5mm LED Light

Light circle LEDS wired in series,a switch was added to enable easy control all the LED lights

I decided to arrange the LEDS in the mddle of the model cause my model is not a big one, 3 LED lights are enough to light up the whole lattern.


Model making details

The place where switch in inside skin

Make a 'door' in outside skin the figure is the door

This image is the door The linking tab close

The amount of area used vs the amount of area of waste is approximately 1:1. At the first time I have try to put all things in one page, but when I use card cutter to cut it, tiny space make the process fail, So idecide to enlarge the space between individual unrolled panelling


Lighting Effect


Assembly Drawing The connection of my model is very simple . In order to link skin A and Skin B I use 3 tabs as the graph shown. The four graphs in the botton is the four view of my model.

TOP

PRESPECTIVWE

FRONT

LEFT


Module 3 Reading Architecture in the Digital Age - Design and Manufacturing /Branko Kolarevic. Spon Press, London, c2003 One of the first projects to be developed and realized digitally was Frank Gehry’s design for the large Fish Sculpture. Software made for the design and manufacture of airplanes used in the design development, for structure analysis, and as a source of construction information. Three-dimensional scanning: from physical to digital. It is the inverse of computer-aided manufacturing. Common method the se of a digitizing position probe to trace surface features of physical model. An alternative is to use non-contact scanning method but more expensive. Then is the laser scanning technologies. Digital fabrication: from digital to physical. This equipment enables architects to design specifically for the capabilities of those machines. Two-dimensional fabrication is the most the most commonly used. But it can only cut materials that absorb light energy. The milling of Subtractive fabrication can be axially, surface or volume constrained. A post-processing software that generates the CNC instruction that are made of commands that consist od words. The CNC multiaxis milling is one of the oldest digital fabrication technologies. The first commercial system based on stereolithography was introduced by 3D System in 1988. Recently, several experimental techniques based on sprayed concrete were introduced to manufacture large-scale building components directly from digital data. Surface strategies. Architects today digitally create and manipulate NURBS surfaces, producing building skins that result not only in new expressive and aesthetic qualities, but also new tectonic and geometric complexities. This time I use card cutter to do my work. Obviously it saving time to cut all the patterns. But I find the cut route this machine takes, if there are 10 patterns in one page it will cut the first one then last pattern, after that it cut the second pattern then the 5th one, I think it waste time, why it doesn’t cut the pattern in order? Digital fabrications: architectural and material techniques / Lisa Iwamoto. New York : Princeton Architectural Press, c2009.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.