Portfolio · Interaction Design

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PORTFOLIO N°

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Interaction design

XIAOYU WANG


ABOUT ME Scenographic and Communication Design, Dortmund Master of Arts, 09/2013 - 06/2016 Master Thesis- Spacial Semantics in the common space of scenography & nature Master Project- Above Zero Exhibition Design

I am XIAOYU, a designer who never stops discovering new things. I have great passion for User Experience & Interaction Design, and a special inter-

Industrial Design, Beijing

est in Scenographic Design.

Bachelor of Engineering, 09/2009 - 06/2013 Excellent Graduate Design-

With the desire to study user behav-

HE&M Guider: Health Careness service design

ior and better to comprehend user needs, now I am pursuing a master of science degree in Human-Computer Interaction, aiming to bring the user friendly interfaces to our daily life and remove the barriers between virtual and real world with empathy and love. To get forward on the way of design, I integrate in a different culture, work with international people and do the interdisciplinary work.

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Industrial Design, Taipei Human Computer Interaction, Siegen

Exchange Program, 09/2011 - 01/2012

Master of Science, 10/2014 - 05/2017 (expected) Master Thesis: User Narratives in Experience Design for the Pharmaceutical Industry: Creation and Evaluation of a Customer Journey Mapping Template for Bosch Packaging Technology Pharma

INTERNATIONAL

INTERCULTURAL

INTERDISCIPLINARY


SRTP - Student research training program, 2010-2011

Internship - Beijing Sense Industrial Design 07/2011- 09/2011

Project-Starboardsoft.de, Dortmund, 10/2013

Student Temp - macio GmbH, Düsseldorf, 11/2015 - 04/2016

Product Design Intern Market needs research, concept generate, Sketching

Interaction & UI Design for an iOS App-Sailorstoolbox

Conception & User Interface Design

Voluntary - 3th National student social & Practice contest, 08/2010

Internship - TV.SOHU.COM, Beijing 08/2012 - 11/2012

PIXELROCK-Bitmob workshop, Amsterdam, 04/2014

Visual editor for newspaper

GUI Intern Website design for Sohufox project

Full LED Jacket design+Lookbook

Research area-Space optimization for student’s Dormitory

2009

2010

2011

2012

2013

2014

Taipei University of Technology,

Dortmund university of applied

University of Siegen,

Beijing, 09/2009 - 06/2013

09/2011 - 01/2012

sciences and arts, 09/2013 - 06.2016

10/2014 - 05/2017 (expected)

Industrial Design (B.Eng) • Ranking 1/32 • Excellent Graduate of Beijing • Excellent Graduate Design (HE&M GuiderUser-centered health care service design)

Industrial Design (exchange program)

Scenographic Design and Communication (Master of Arts)

Human Computer Interaction (Master of Science )

Interaction Design about Chinese calligraphy Cooperation with KH-Berlin

Dortmund, 01/2016 Preparation and arrangement for the colloquium and installation tap art Voluntary - UX Camp, Berlin, 06/2016

University of Science and Technology

Workshop-”2011YDW” Taipei, 10/2011

Voluntary - Dasa Szenografie Kolloquium 2016,

2015

2016

Project - Virtual Showroom for Smart Home Products to improve user experience, 08/2015 www.was-ist-smarthome.de

2017

Robert Bosch GmbH, Germany 11/2016 - 05/2017 (expected) Master Project @ UX Department

Smart Home Award 2016, Germany 3. Place: Best Student Achievement

Never stop learning and practicing, on the way of exploring

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UX · UI · INTERACTION DE S I GNER

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CONTENT Design Challenge

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Mercedes-Benz Future Interaction Concept User Experience Design Interaction Design

Virtual Showroom 20

Smart Home Award 2016, Germany

for Smart Home products to improve user experience

User Interface Design Usability Inspection & Test User-Centered Design Product Design

TruNet - WebRTC Based Software Development 26

Design Thinking

Research Project- P2P file transfer platform for Senior Empirical Research Method

Linked- UX Concept

Ethnography & User Behavior

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Learning theories & Serious games

Social Tattoo for Personal Communication

Collaborative learning (CSCL) Cooperative work (CSCW)

Siegen Discovery - Game Design 42

Behavioral & Cognitive Science

Human-Computer Interaction (HCI)

City Tour through Serious Games Scenographic Design

Sailorstoolbox- UI/Interaction Design for iOS 50 The APP for Nautical Calculations

Graphic Design 3D Modeling 3D Printing White-board film

HE&M Guider 56

Excellent graduate design, Beijing

Health Careness Service Design (Bachelor Final Project)

Film Post-Production

Creative Art

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DESIGN CHALLENGE

xiaoyu wang FEB 24-28, 2017


THE FAST AND THE FURIOUS

ENJOYABLE

COMFORTABLE

How might we enhance the automotive experience in the near future 2020 ?

INTELLIGENT

CONNECTIVE

COMMUNICATEIVE

ENVIRONMENTALLY FRIENDLY

TIME-SAVING BUT EFFICIENT

PERSONALIZED

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FUTURE TREND Automobile in Germany

A zero emission mandate

A changed form of energy supplies

“ All new cars mandated to be electric in Germany by 2030 �

- New interaction with filling points

Clean energy

New form of input/output

Electro-mobile

- New form of control (visual / acoustic / tactile...) - New form of information display

Autonomous Driving

(vibrate / visual / acoustic / Illuminate...)

Gesture/ voice control

Multidirectional information flow

Virtual Reality Scene Generator

- Information demand

Holographic (diffraction gratings)

- Information supply & display HUD-Head up display

- Information transmission

Car to X communication New experience of driving

Magic body control

2014

- Autonomous driving experience

smart phone mirroring

- Not a tool but a friend

Safety issues - Pre-safe brake

- Sense of love and belonging

- Lane keeping/blind spot assist

- Ease the burden, be more relaxed

- Distronic plus- steering assist - Cross-traffic assist Personalization 8

Design for the Environment

NEW CHANCES CHALLENGES CHANCES


UNDERSTANDING Persona* Driving experience Mr.Zhang has more than 30 years experience with driving a car. He seeks comfort and safety by selecting a new vehicle, and enjoys the sense of pride by driving a new modern car. He changed the car frequently, every 3-5 years.

Run Zhang CEO 52 years old Real estate company Nationality: Chinese Hobby: golf, Tai Ji, reading Vehicle: Benz S500

Living habit (suffer from hypertension & diabetes) He has divided and lives alone in a private villa in a middle-scaled city in north China. But he is always on the way for business trips. He always engaged in the business negotiation and drink a lot with his cooperative partner & friends. His chauffeur drive him home when it is needed. “I like driving, but as I am becoming old, I have suffered many healthy problems, backaches, dizzy, I am always worried about my hypertension and heart disease when drive a long way“

What I most care about at present life stage.

reputation Socializing

spiritual wealth

Extreme weather

Traffic jam

family health Tired on a long journey for business trip

Pain points

unable to write complicated Chinese

My terrible experience with the vehicle Driving experience Mr. Zhao works as top manager for 3 years. The company vehicle has accompanied him those years, visiting customers and traveling on business. As he lives in Beijing, he is always caught in traffic jam. The extreme weather like fog, rainstorm made him bored on the way to work.

Leo Zhao Top Manager 42 years old Electric power company Nationality: Chinese Hobby: sailing, skiing Vehicle: Benz S 400

Living habit He is married and has a 4-year old child. He picks him up from school occasionally and always parking far away from school. He is so busy with his work that even by driving he also should respond to his customers and deal with work issues. “As a young manager, I have lots of workload, time is life for me, even on the trip, during the holiday, I can not easily get relaxed. What’s worse, I’m a manager but not good at managing time. I know it’s dangerous to think of and deal with work issues on the road, but so what? “

* Based on 2 interviews with correspondent persons.

Bored in doing travel plan, set up navigation...

family

Dealing with affairs while driving

health work life-work achievement balance /efficiency

Dizzy and backaches when Hard to deal with heart disease & illness when drive for long hours driving, especially on the motorway (Autobahn)

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IDEATION 1.0 Control / Display INPUT

OUTPUT

Command button touch pad

steering wheel

Instrument cluster

Dashboard

HUD

voice control

front window

INFO. display eye tracking control back window

brain wave control

vibration gesture control * Participants: Xiaoyu Wang, Chengming Li. Two people, 67 ideas

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sound

atmosphere


IDEATION 2.0 Body data collection input? output? control? display? response? feedback?

According to an investigation by the World Health Organization (WHO), 70% of the world population is in Sub-health condition, where over 45 percent of sub healthy people are middle-aged or elderly.

information display

steering wheel(pulse,pressure) seat(sitting posture) monitor/ camera on eye breathing sensor

Basic info: App connect Emergency/warning: HUD vibration, luminous, sound

detect and prevent disease sub-health state

self-actualization send calendar to car tion prepera automatically recognize the adress on phone, paper, documents... Mee ting scan the documents sch edu le print the documents Meetin g agen da Locatio n tag

inform related person inform autonomous system Emergency case: inform police, ambulance

driving under bad health condition

health & safety issue

semi-autonomous driving system - drive to hospital automotive experience

trigger??? interaction ???

n: Inspiratio sacrifices er Tesla own e a life sav his car to

conscious unconscious

call for help

Calendar remind intimate Relation effective Work Facilitating Effectiveness consid Be more communicative er in work drivin about saf and humanized ety g vs w voice recording orkin g? leave message give me remind contro color photos l mod e As if I can always keep my birthday of dad beautiful memory eyes on the road??? emotional experience ing

lann Travel p

Ideas and inspiration, 3 selected areas went into detail.

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IDEATION 3.0 TOUCH WHEEL

Body data aquisation pulse, blood pressure, breath

Be touched by the Meticulous Care

Health protection improve sitting posture

Fingerprint identification

measure body parameters prevent disease by analyzing big data databases

Safety warning fatigue driving warning

Emergency measures deal with sudden diseases (heart disease, faint) out of control eye-tracking camera

Smart control system

Motion/gesture capture sensor

Touch pad+selection wheel Control

Smart gesture control wheel + Head up display

Sketching Š Xiaoyu Wang. Ideation for 1 complete idea, including appearance, technology, material, functional specification, basic ideas of interactive mode.

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Infotainment

APP connection setting/configuration

direct interaction

HUD


PROTOTYPING

Driving mode Small effective area active, hand writing unavailable Trigger Point on the left hand, precondition for tasks

Paper prototyping and ergonomic study. Participant: Xiaoyu Wang, Chenming Li.

Standing mode

Avoiding

Big effective area active

Incorrect driving posture Spurious trigger

Support writing and real time mapping on glass

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PROTOTYPING

TOUCH WHEEL Be touched by the Meticulous Care

Emergency case test

FORGET 10 AND 2: DRIVE WITH YOUR HANDS AT 9 AND 3

Old way 2-10 pre-1990

New way 3-9 recommend now

The recommended position of your hands is now at 9 and 3 o’clock, with the thumbs placed along the rim rather than looping around it. In the event of an accident, the force of airbag deployment can send hands at the top of the wheel into your head or even break thumbs.

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Home Studio

Help you form good habits of driving Do it in the right way


Be touched by the Meticulous Care

Gesture Control Wheel+HUD for safety driving

Smart health monitor system, bring you out from emergency

Smart Wheel for healthy life Health data collection & analysis

Real-time mapping with touchpad for careness & awareness

Head up display enable you just focus on your road, no need to lower you head and find buttons. Two kinds of control mode: gesture control & touch control, bring more comfortable with intuition.

3-level of urgency modes, reminding, warning and help assistant, dealing with the sudden healthy problems and saving your life from emergency.

Collecting and analyzing health data in the cloud, matching big data database to predict diseases and improve current health situation. Help you form good habits and right driving posture unconsciously.

Want to show your love to your Sweet? Want to warn other drivers about the trouble while driving? Writing on/ speaking to the touch wheel and mapping your care on the glass.

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INTERACTIVE MODEL

TOUCH WHEEL

Be touched by the Meticulous Care

Standing mode

Mapping E-health

Mapping E-health

Gesture

E-health

Gesture

Mapping

fingerprint identification

Using fingerprint to unlock the car

Slide to sides

Right hand: thumb slides on touch pad

Open touch & gesture control Open head up display

Gesture

Driving mode

Mapping E-health

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Gesture

Right hand: press to confirm

Selection: touch control Selection: gesture control

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Mapping E-health

Gesture

Confirmation: touch control Confirmation: gesture control

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E-health

Gesture Mapping

gesture control trigger

Normal driving Gesture/touch control system: OFF

Slide to two sides Body data collection while driving

Left hand: hold gesture trigger point Right hand: move finger to left/right in the air

Left hand: hold gesture trigger point Right hand: double click on touch wheel

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INFORMATION ARCHITECTURE

TOUCH WHEEL

Be touched by the Meticulous Care

ABCDE

Standing

touch control

home

selection

confirmation

cancellation

gesture control

home

selection

confirmation

cancellation

ACTIVE ¡ touch wheel control ¡ gester control

ABCDE

Driving

*equal to shortcut Mute E-health

Mapping

Gesture

Voice control

volume

call

...

...

...

extreme weather

Special case

Remind

slight sub-health symptom, incorrect driving posture

Urgent level 2

Warning

illness signal detected by analyzing personal health data

Urgent level 3

Salvage

accident

health problem

Expending

Urgent level 1

Auto control

Smart City

Home control

Smart Home

sudden illness like heart attack, fainting, out of control

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SMART WHEEL FOR HEALTHY LIFE Urgent level 1 Slight sub-health symptom, incorrect driving posture - remind while driving - give health tips - remind for health check

Urgent level 2

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Illness signal detected by analyzing personal health data

Urgent level 3

Rendering Š Xiaoyu Wang

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Sudden illness like heart attack, fainting, out of control - autonomous searching for hospital - autonomous call for ambulance - autonomous driving to hospital - inform relatives/friends

capture camera eye tracking sensor voice control biosensor fingerprint identify

Personal health story

sensors detect the health problems and warn the driver to stop the car and call for help/ inform emergency contact. When the driver out of control, emergency mode will be started, and change to autonomous driving & decision making mode.


REAL-TIME MAPPING FOR AWARENESS & CARENESS

Voice mapping on back window Slow down, traffic jam :(

Rendering Š Xiaoyu Wang

Source: Youtube 2014 Mercedes-Benz S-Class video

Touch mapping

Voice mapping

What you write on touch pad, will be immediately flipped horizontal and appeared on the front window, so that your sweat/baby/friend will get you message and find you. Show your care and make more fun in the life!

As touch mapping seems to be dangerous while driving, the touchpad is dis-active in the driving mode. However, you can use the voice mapping by speaking to the touch wheel and mapping your care on the glass.

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www.was-ist-smarthome.de Virtual Showroom for Smart Home products to improve user experience

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General

Competence

Tools

Award

Research Project of SmartLive

Qualitative user research

Adobe Creative Suit (PS, AI, ID)

Smart Home Award 2016, Germany

Teamwork with Annika Placke

Workshop organization

3D modelling ( Rhino, 3ds Max)

3.place of the Category: Best Student Achievement

Date: 04/2015 - 08/2015

Participatory design

Video production (Premier)

Mentor: Prof. Dr. Volker Wulf

Scenarios generation

Web design (html, css)


Developed in research project Scenario based video production

About the project

In this session, the existed solutions in the market were compared in terms of design,

The showroom which in collaboration with the research project

innovation, use of language and informa-

Smart Live was emerged with a Living Lab that includes aca-

tion content. This showed that the most

demic partners, companies and test households, aims to explore how to acquaint end-users with a basic insight into smart

manufacturers are limited to one or two

Market analysis

home concept comprehensibly.

types of means of expression that lacked a successive enlightenment of information. Based on the analysis of semi-structured

To this goal, it will be firstly researched, which requirements and

interviews that were conducted with

content can be provided for an appropriate information plat-

households in the project Smart Live, per-

form with higher usability and with an improved user experi-

sonas were created that presented the

ence. Hence, the market analysis has been made to study the state of the art in smart home market. In addition, interviews and workshops with the households were hold to realize the

typical user group who are in age of 30 to

Interview & Personas

user demand and discover the practice-oriented use cases,

design and conception phase.

had evaluated what information path was best suited for Smart Home. For this pur-

As a result, we designed and developed the website:

pose they have read information, clicked

www.was-ist-smarthome.de that explains the topic Smart Home

video with an amount of information is originated especially for

nas served as a foots-tone in the further

The participants of the Living Labs (N = 5)

which have been developed by the end-user themselves.

with logical and comprehensible sequences: The explanation

60 years with family at home. These perso-

through an interactive showroom and

Workshop 1 Information

watched a video. Notes on predetermined topics and discussion based on think aloud were required.

beginners and those who interested in smart home, one more

In the second part it came to find prac-

step, audiences will be guided further in house overview, smart

tice-oriented applications of smart home

scenarios and detailed product list etc.

Backstage

products. Participants recorded this on

Award Ceremony

their daily routines and supplemented these with smart home components in a

Workshop 2 Scenarios

storyboard, which was highlighted and discussed during the workshop, and visualized later in form of smart scenarios.

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Workshop

Visualize the smart scenarios which generated by end user

Safety

Energy saving

Living Lab User participatory design 22

Comfort


Overview of smart living space

Smart Home products Classification & Infos

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Living lab service User Studies

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Just what I am looking for :)

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TruNet research project P2P file transfer platform for privacy

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General

My work

Research Project of TruNet

Qualitative user research analysis

Concept & Interface design

Date: 07/2015 - 06/2016

Market analysis

Wireframe & Prototyping

Mentor: Wan Lin, Prof. Dr. Volker Wulf

3D Logo & 3D Printing

User test and evaluation


P2P file transfer platform for privacy About the project Lots of people may not know that the in cloud uploaded data are saved in several local containers called server. With the

Together with the company expeer GmbH of Bonn, we are developing an application that allows people using the peer-to-

scandal of Information leak on the cloud, people are drawing more attention to security and privacy protection on the

peer technology exchange all types of files as well as video, sound and enable the communication through instant message

internet. Otherwise, with the development of Internet people don’t need to exchange their photos through an outdated CD

or video chat. P2P means that digital content is transferred directly from one computer to another, without any uncertainty

or printed photo album. The question is, how can we exchange our data directly and securely to our friends without being

stopovers on different locations. The main feather of the application is to protect user’s privacy and with user-friendly in-

afraid of Information leakage? TruNet will deal with this concern.

terfaces. Trunet can be used not only on PC, but also expended on mobile devices (smartphones and tablets).

Interdisciplinary team

Cross cultural communication

Empirical research with living lab

P2P for usable privacy

The TruNet team is a international team with the people who has

The collaboration in the team are mainly through remote com-

A living lab with several target users support the project with

The main feature of TruNet is to protect the user’s privacy dur-

different background. A project manager from China, two devel-

munication solution such as teamview, skype because team

their enthusiasm. They are the local seniors who are interested

ing the data transfer. Without using a server in the middle of

opers from Indian and Syria respectively. Two German students

members are living decentralized. The articulation work are

in new computer technology and willing to learn. The are taking

the system, P2P provides a possibility of directly data transfer-

take charge in the empirical research, and I am responsible for

made during the jour-fix meeting which is hold every two weeks.

participation in the whole process of development, from user

ring. Another web technology called WebRTC enables real-time

design. The project is also in cooperation with a company who

With different nationality and major team members always

demand analysis to mockup test, usability test and evaluation

audio and video transmissions to promote the user’s aware-

provides the signaling server and back-end technology.

teach and learn from each other and make decision together.

in a iterative circle.

ness of safety.

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Living lab empirical research

Preliminary survey

Usability test

workshop

Start Interview+Media diary+Feedback interview

End user participant workshop

Usability test in labor

Firstly, Information about how users dealing with media had been collected in

In the wireframe some of the application ideas were visualized in several vari-

While the test person are seniors who are not familiar with computer technol-

form of Media diary. Through the start interview, we explored the communica-

ation. User should feel free to imagination inspired by the mock-ups. Also they

ogy, the task should be easy to understand and continuously & vivid through

tion form in their social network and awareness of data protection.

brought some critical views to the existed idea and came up new ideas instead.

a story.

User need analysis

based on the result

System architecture

were built to orien-

High fidelity prototype

were built for the

from media diary and interviews. Find out the pain

tate the whole process of development. The Back-

user test which are highly analogical with a real software,

point and opportunity gap in the seniors group.

End P2P technology and signaling were developed

so that the seniors can understand the content easily

with a external company.

and not disturbed by the limitation of the prototype.

product, find their strengths and weakness about

Wireframe & Mock-up were prepared for

Refine based on user’s feedback

WebRTC implement, P2P file sharing and privacy

the workshop and modified based on in-group dis-

screen are captured and audio were recorded for the

protection.

cussion and internal evaluation.

following transcription and evaluation.

Market research to analyze the competition

ANALYSIS Design & Development 28

develop & dESIGN

REFINE & release

the


Design practice · overview

Understand

Point of view

Observe

Ideate

Prototype

Empirical user study

P2P file transfer platform

Prototyping

Daily use of media: which, when, how, with whom

P2P technology for security

Persona & scenarios

Social network: function, tel-communication, data transfer

Web RTC based technology for instant communication

Wireframe & Mockup

Data exchange channel: from, strengths, drawbacks

Video conference & Chat function

low-fidelity prototype

Data security awareness: purpose, experience

Add intimate acquaintance on the contact list

high-fidelity prototype

No server any more !

User interface design

html based Interactive prototype

Interview transcription •

7 Person from 6 household

Interview media 30-60 minutes

Media diary 2 weeks

Feedback interview 30 minutes

Person A

Inspiration from our living lab

awareness immediacy

Collaborate

security

Cloud=unsecure? Speed Communica6ve

Convenience Usability Risk on the internet

synchrony Face to face

Server

Storage

New technology? Yes!

Family-Sense of belong

6 household

2 groups divided

2 hosts and 2 observers

Person B

Test

Test Section 1 Low fidelity wireframe test in focus group •

Open discussion

Wireframe evaluation

Free drawing

Think aloud

Section 2 high fidelity interactive prototype test in labor •

Task oriented

User demand

Think aloud

Critical incidents

Feedback

Structual suggestion

Transcription

Expection on the project

Evaluation

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Design practice · concept development Mockup draft

Framework of function Plattform, that can be used to manage and organize private files and exchange them with trusted person transparently

Product Vision

organize files exchange files

WHO: To trusted person HOW: Transparently

LOGO VI-Visual Identity

Visual Vision Colour Font

Product Identity

Slogan MI-Mind Identity

Security Value Proposition

Transparency Usability

Windows Mac

Plattform-Desktop

Extension:Mobile Devices Technical requirements

Local files Source of document

from outside devices terminal Device (PC)

Connection

Authentication Installation

Account Password

Emphasize Security

How?

Precondition-Both sides of sender/receiver is online simultaneous

A B

Mobile devices

How are we differ from other products

Interesting cases?

C

Camera

Use WLAN

TruNet

Personas

read only Right

D Storys? Habits?

Save to local forward public

Requirement analysis from User

delivered to

Anticipation?

read by

Sender-Upload/Transfer files

Wenn

Willing Unwilling

Awareness

Afraid of ?

File transfer

Who Shared to

Functional specification

Process of Transfer

Basic function

Receiver

Notification beginn/refuse to save/read/reward/.... Date

File information

Name Ort remark

Online Status of user

Offline Do not disturb search for friend

Contact list

Add friend Delete friend

Personalization

Setting

Calender additional function

Video Conference Bullentin Board Instant Message

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Wo

Commented by

Critical Inccident?

3D Logo & 3D Printing

Saved by

Storyboard

Wireframe


TruNet P2P file transfer platform for privacy

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Scenario based usability test Scenario 1: start with TruNet

Scenario 2: File exchange & communication

• Symbolic abstract icons

Scenario 1 is about the first time use of the software. The interactive pro-

The Scenario 2 is the case for advanced user. User are encouraged to ex-

• Unfamiliar vocabulary (interjected abstraction)

totype simulates the real situation how people step for step gets familiar

plore the application by their own, realize the basic function of in-box and

• Lack of feedback from system

with the application. In this case users are required to add a new friend

out-box, glance over the received files and try to send a file “ Trunet Meet-

Lack of error tolerance

Anna in the contact list, response the request of downloading the photo

ing” to more than one friends. A background transfer show the process of

Since the users are mainly seniors the system should tolerant them

collection while chatting with Anna.

data transferring would also be detected by the users.

Task based usability test Two cases are selected for the usability test. During the usability test, the seniors show a great interest in communicating with their friends and happy to share their own experience with them. The overall layout is easy to understand even by the people who seldom uses the computer. Moreover, some of them find different ways of sharing data while others focuses persistent on one method. The software would provide multiple choices for the uses in oder to suit different mental models. Nevertheless, some of the usability problems were fund out, based on ISO 9241-110 Ergonomic requirements for office work with visual display terminals Part 10: Dialogue principles. All the problems had been valued and interfaces and some unexpected interaction has been improved in the coming version. Nonconformity with user expectation • Button functions • Icon identity • Folder status Lack of Self-descriptiveness

do the task repeatedly without leading to gravely errors. 32


Usability Test

Screen capture Audio recorder blank paper

Host

Test person

Observer

Evaluation based on ISO 9241

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General

Keywords

Teamwork with

Competence

User experience design project

User experience design

Christiane Haßlberger

Design methods

Date: 07/2015 - 10/2015

Gesture Control

Daniel Wiegärtner

Teamwork capacity

Mentor: Prof. Dr. Gunnar Stevens

Interactive tattoo & Social network

Sebastian Hörstmann

Video Post-production

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DESIGN PROZESS Ideefinding & Recherche

Ausarbeitung

Visual design & Interaction design

Video Prototyping

• • •

• • •

• • •

• •

Personas Use cases Designprinzipien

Markenkern Interactionskonzept Mockups

Video Drehnen Video Post-production

BRAINSTORMING

Brainstorming 5-3-5 method Worst case idea

Body modification E-INK Luminous haptic

Biosensor Interactive tattoo vibrate

Vibrate tattoo

Verbundenheit

smell

Health ink

sound

Data Tattoo 35


ZIELGRUPPE

Familie

Freundschaft

Partnerschaft

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PERSONA

MOOD BOARD


Social Tattoo for personal communication

DESIGNPRINZIPIEN

MAIN FUNCTIONS

SELECTED USE CASES

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TATTOO DESIGN

APP DESIGN

Auswahl

aus

vielen

verschie-

denen Tattoo-Grundformen (Floral, Wellen, Geometrisch, Vögel, Feuer, Totem, Wolken, Blätter, Chemie)

38


SCENARIOS & GESTURE CONTROL

Gefühl teilen

Geht’s dir gut?

Treffen

39


VIDEO ABSCHNITTE 40


Das Konzept „Linked“ zeigt auf, wie interaktive Tattoos in Zukunft genutzt werden könnten, um mit nahestehenden Menschen wie Freunden, Familie oder dem Partner direkt und in Echtzeit zu kommunizieren. In Kombination mit einer App soll das Social Tattoo insbesondere für die Beziehungspflege auf Distanz, bei persönlichen Treffen und in Notfall-Situationen zum Einsatz kommen.

video prototype

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Siegen Discovery Digital city guide for siegen via serious games

General

Keywords

Teamwork with

Competence

Usability challenge project

Serious gaming

Malte Sellmer

Qualitative research methods

Date: 11/2014 - 04/2015

Digital city guide

David Struzek

Learning theories

Mentor: Prof. Dr. Volkmar Pipek

HCI & UCD & Usability

Ramiya Ella Vasudeva

Game development

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Iteration

ISO 9241-210:2010 Ergonomics of human-system interaction Part 210: Human-centred design for interactive systems

Learning by playing

Game playing

Learning theories

UCD method

Walking through the city during playing games! The new con-

The player chooses the difficulty level which connected to a pre-

Behaviorism: the tasks will be repeated unconsciously in the

The whole design process based on the part 210 of ISO 924:Hu-

cept of digital city guide will provide a possibility for tourist to

defined route. By each station they should solve the riddle by

different circumstance to stimulate the reflex arc continuously.

man-centred design for interactive system. The empirical re-

acquire knowledge and experience the city culture in a espe-

searching for the related artifacts or getting tips with gold coins.

So that the player have an deep impression on the knowledge.

search methods has been used to understand the state of the

cial way. Instead of a dreary guided tour, playing games is more

When the certain task have been accomplished at one station,

Cognitivism: the tasks should firstly be realized by the player

art and user needs. A semi-structured interview with manager

attractive for children even adults. The tourists will have pro-

the player receive gold coin and clues which are related to the

actively. The assimilation of information is not a passive but an

of Society of City Marketing in Siegen has been hold to get a

found understanding of the city by discovering the historical

next station, as reward.

active process.

overview on travel industry. Questionnaire has been published

tour spot and cultural relics by themselves and solve the prob-

Rucksack stores all the clues the player collected.

Constructivism & situated learning: To explore and exchange

on-line to collect a range of information and user demands.

lems at each spot. Task to be solved will be shown on the screen

Map shows the holistic view, the route and their destination.

the knowledge in a community of practice in the situated envi-

Based on the result of empirical research new concept were

through the Augmented Reality technology.

Multi-player module: Play with competition and collaboration.

ronment on location.

generated , developed and evaluated in iteration. (Figure above)

43


Digital city guide through serious games

1

Understanding Expert Interview - City tour: state of the art

Questionnaire - Demand on city guide

Serious games

A semi-structured interview with manager from Society of

Four main aspects were asked in order to collect wide range of

Serious games are applied in a variety of do-

City Marketing in Siegen has been hold to get a overview on

data from end users.

mains, for instance, education, health care, man-

travel industry in the city.

• Interest in the city (historical, cultural) and city tour.

agement, aims to improve the motivation of par-

The tourism department organizes city tour with different

• Usage of mobile devices

ticipant and to achieve the task more efficiently.

theme every year, such as traditional city tour, historical city

• Type of games

Some Applicatio found in tourism branch are

tour, city tour for women, drama tour and kinder tour along

• Future prospective

outdated and lack of theoretical support behind

the city wall etc. It has proved that the classical city tours are

them. We found a big gap and great potential in

no more attractive for the new generation with the following

this immature area.

critical points:

Market analysis - status quo and relative products

2 3

Opportunity in Tourism

• Most local citizen are not willing to join the city tour unless

• More enjoyable compared with normal city tour

there’s an activity such as film festival.

• More attractive to the young people

• The young citizen don’t know their city well but not inter-

• Encouraging communication and collaboration

ested in it.

between family members.

• The most tours are guided by a local guide or audio guide,

• Educational purpose through a immersive story

the route are predefined which is not flexible enough.

• Schools are willing to take part in the historical city tour,

but the teenagers only regard the tour as a required course. • For educational purposes the manager have tried to set tasks for participants during the tour, but haven’t got satisfied result.

Motivation · Edutainment · Enjoyment · Flexibility · Collaboration

44

LINK to the questionnaire


Digital city guide through serious games

Idea generation Concept specification User requirement were collected after user research, feature set should be specified by specifying the context of use. The advantages and disadvantages of following point were discussed and weighed. Such as whether the collaborative modul, AR/VR technology should be used, if player can get help from local citizen or from the city tourist office etc.

45


Digital city guide through serious games

46

Storyboard & UI Flow


Digital city guide through serious games

Layout

RIDDLE-Reinforcing stimulus for learning MAP Explore the city during the game

DIFFICULTY LEVEL- Individualization MULTIPLAYER MODUL- Context & collaboration

47


Rucksack-store the collected cues

Augmented reality Tips- Indirect cue to the solution, can be exchanged with gold coins Route Tourists are guided through a successive story which includes a certain amount of tour spots. By solving tasks in tour spot A, player are rewarded with gold coins and cues directed to the next destination, meanwhile the spot B will be unlocked. The collected cues and tips during the games are stored in rucksack, which will be crucial to the next step.

Reward system Players get gold coins by solving the riddle. Gold coins can be used to exchange tips when they need help. When a wrong answer is given, player loss the coins and get another question, with the same as the first one.

Scene in virtual game changed with the real environment

The camera recognizes the target object, a task embedded game will be shown on the screen


To Learn the city with a game, accompanied with a friendly virtual guide

49


Date

Project for

My work

08/2013

starboardsoft.de

Interaction design UI design

SAILORSTOOLBOX 50

The App For Nautical Calculations


Sailorstoolbox-The App For Nautical Calculations

Plan & Process

FUNCTIONAL SPECIFICATIONS

Design and development based on the book “The Elements of User Experience” by Jesse James Garrett, due to the core principles of interaction design in the practice

Design-Phase

Planning

Layout-Phase

Interactive Prototyping

GUI Production

Layout final

Product Objectives

UI Flow

Layout overview

visual Style

Prototype

Corrector

Interactive Material

Details

Layout for each Interface

Interactive Mode

Iteration

User Testing

Style-Renderings

ready for Layout

Final Layout

51


Sailorstoolbox-The App For Nautical Calculations

WIREFRAME

PROTOTYPING

VISUAL STYLE usual

simple

abstract graphic

complicated

concrete photo

strange

52

Development


53


54


RESPONSIVE FLEXIBLE

55


HE&M GUIDER

Graduation Project (BA)

Keywords

Date: 06/2012 - 06/2013

Smart health

Flexible display

Product development

Excellent Graduate of Beijing

HEALTH CARE SERIVE DESIGN

Mentor: Prof. Dr. Jingyan Qin

User-centered design

Interaction design

Service design

Excellent Graduate Design

56

Award


CONTENTS Plan and methods In the Fast-paced, high-stress life, more and more people are faced with the “sub-health” problem. HE&M Guider designed from user’s needs, used user-oriented , user-participated design methods, aims to provide an easy, satisfying, efficient and effective services during the Health examination process and the health management process with a better user experience.

UCD METHOD

DEMAND ANALYSIS

USER STUDY

SERVICE DEFINE

PROTOTYPING

EVALUATION

DELIVER

Social Background

Qualitative Method

Brainstorming

Paper Prototyping

Cognitive Walk-Through

Publication

PEST Analytical Method

Field Research

Card Sorting

Product Prototyping

Usability Test

Exhibition

Market Research

In-depth Interview

Journey Map

Video Prototyping

Field Test

Special Case Analysis

Quantitative Method

UI Flow, Blueprint

Questionnaire

System Map 57


User Study

Background

Demand analysis-social background

PEST analytical method

Economic

Political

Health Problem 健康问题

Sub-Health Problem 亚健康问题

high medical cost government pushed for anhealth care reform medical funding shortfall

changes of disease spectrum

Aging of population

To strengthen the construction of digital health information

人口老龄化

疾病谱的变化

Define

In or Demand of Health Careness

Prototype

Devices and diagnostics are also going digital

Serious health problems

E-Health

An aging population brings demand of medical services

= Tele-Health + M-Health+...

change of health consciousness telemedicine, personal medical devices wireless widespread monitoring and controlling system.

Technological

Evaluation

In order to enhance people’s awareness of their own bodies and health status, health care should be put on the agenda.

clinic

The existing health care system is not perfect

Social

M-health

E-health In the Fast-paced, high-stress life, More and more people are faced with the “sub-health” state of poor health. the demand for people on Medicare system and the demand for medical services will increase dramatically.

Mobility

Immobile

Deliver

Tele-health

non-clinic 58


Waiting to to register

Find way

Pay the fees

Details Get the medicine

Bank card Binding

Self-serviceRegister

blood test Waiting for the result

Be hospitalized

Background

NO. 301 Hospital

field research

User study

User study—process of health examination in China

therapy

process

get the medicine

fill in the table

payment

make card

pre-diagnose

table of process

test report

Evaluation

Hospital2-Haidian Hospital

make card

fill in the table

registration

laboratory test

examination

payment

Deliver

Haidian hospital

Prototype

Define

Hospital1—No. 301 Hospital

community hospital 59


field research

Background

User study—Questionnaire survey & In deep interview

China

50 45

Define

User Study

40 35

Taipei

Delivery method——Internet Questionnaire Basic Information:3 Question about health:10 Improtance of health examination,4,5 ,10 questions of community health examination 6,7,10 Acceptance level of new health examination model 8,11,12,13

Impotance of Health Examination? I don’t care Necessary,I have good habit of Body check up Very importent I want to know my physical condition

30 25 20 15 10 5 0-15

15-20

21-25

26-35

36-45

46-55

I want to go to the Health care center to... ?

Evaluation

Prototype

Wenn you go to health examination Active or regularly

Queue to register

Body check-up

Units organized medical examination

credibility is not high.

Ask for knowledge about Health

Wenn I feel sick

lack of time

Never

others

In-Depth interview Mr.Blue

>55

too expensive

Rader map Job: Arzt

Many years experience in the medical inspection, the inspection method and the

Ranking of relevant points according to their importance

To see a doctor Don't want to

User needs 自我需求 Self Demand 社会需求 Social Demand

status of the patients. Don't pay attention to

Deliver

his health

Mr/Mrs.Henry

Retired couple

Retired for many years, and tried in commu-

VIP channel/Special care

情感需求 Emotional Demand

Feedback/advice

交互需求 Interactive Demand

Real-time guid, At any time to remind

感觉需求 Sensory Demand

Environment/attitude

nobody come to help, and not convenient. They need relative to take care of at home

60

Private doctors, Door to door service

Based on Field Research/In deep Interview /Questionnaire survey


Evaluation

Prototype

Define

User study

Background

Brainstorming & card sorting

Deliver

Problems definition & ideas generation

61


System map & Service blueprint

SYSTEM MAP

INTERESTING OPPORTUNITY Process Guiding of situational setting during the test.

User Study

Background

Strategic Positioning

communication Using the Internet and mobile platform Video communication and tele-visit with doctor.

Equipment Define

Community offers the Equipment Situational experience, entertainment experience

Individual medical archive management

Evaluation

Prototype

Infographic, audio-visual

SERVICE BLUEPRINT User ACTIONS

Appoint online

authentication information

checking my identity

start to check

STAKEHOLDER MAP Get real-time Info. about your body

end to check

Get the result

APP ONSTAGE CANTACT PERSON

Record the info

Confirm the info

enjoy the service

route guidance

Remind rate of progress

Send message

Remind the time to get result

Confirm info

Line of visibility

Data and statistics

Send a remind

Data analysis

Blood test

Deliver

Communite with doctor

Line of interaction

BACKSTAGE CANTACT PERSON

62

Advice support

Blood test result

medical plans

Line of inner interaction

SUPPORT PROCESSES

Online App system

Cloud system

Blood test system

HIS Hospital Information System

Telecommunications system

Role and Interests of main stakeholders: ---Who can help you ---Who can supply service to you Based on cloud computing, this Project puts forward to build a convenient health services and auxiliary mobile health management platform. 1 The overall plan for the health service station —layout - service model - presentation - situational experience 2 To form a complete set of interactive design — easy process - a good feedback

locale Industry Service supplier

Hospital

Doctor

User community physical community hospitals examination volunteer demand private doctor healthcare industry Hardware Server seller maintainer relative !"#!$%&'()*

Medical Section Community Health services centre at home


Storyboard

Deliver

Evaluation

PREVIOUS SYSTEM

Prototype

Define

User study

Background

Journey map & Functional Specifications

NEW SYSTEM

63


Concept selection matrix

Evaluation

Prototype

Define

User Study

Background

Experience Blueprint / Concept selection

Intermediary

Porable Readable

Environmental benefit

operable

Deliver

Accsptablity of Technology

realize of Navigation function

realize of remind function realize of health management

Info. bear capacity

Good Feedback

64

Concept selection matrix

Select of information-bearer Print media E-paper Handhold device Google glass wristwatch E-card product concept App / pad


field research

INTERACTION MODE HE&M uses e-paper as screen, which can be pulled out from the handhold device. It re-

Evaluation

Prototype

Define

User study

Background

UI flow and Interaction mode

duces medical waste paper, which is energy saving and environmental. With handhold de-

collect, update, display and filter current information and help users to manage health Data,

PRIVACY CONTROL

just like a private health assistant.

Deliver

vice and RFID, the e-paper screen is helpful to

65


field research

Background

User study—Questionnaire survey & In deep interview

Participants walk through the tasks regarding health examination. Tasks

User Study

COGNITIVE WALK THROUGH

were given from how to make preparation for the body check-up, to use the guide during the check up and manage health data afterwards. Through the whole journey by doing tasks some of the problems in the system were detected. The blueprint have been modified several times to minimize usability problems until fulfill a great mass of user requirement.

FIELD TEST Define

Usability test in hospital has acquired amount of feedbacks from the end user. The concept of flexible display and the process of real time guidance have been tested. Positive feedbacks on the de-

Prototype

vice showed that a pocket sized guidebook with a potential of displaying large amount of appropriate information is welcomed. Some issues on the navigation have been discovered which will be

Evaluation

improved in further development phase.

USABILITY TEST In this phase the satisfaction degree of the product prototype and the way of interaction have been tested. It has proved that the size of device should suit for dif-

Deliver

ferent age of people since the fingerprint area is a barrier for small children. Problems in the UI flow has also been discovered by testing a flash made interactive prototype and paper prototype.

66



68


HE&M Guider HE&M Guider is short for Health Examination & Management Guider. It’s an electric guidebook which assists people to take the regular medical examination easily. The guidebook is designed to solve the problem occurred by medical examination in China. Face to the challenge of overwhelmed hospital, lack of private doctor and physical examination center in quarter, poor awareness of body check-up etc., the design work starts with qualitative research such as field observation, interviews aims to discover the user needs. The whole design is based on human-cen-

PREPARATION

REAL-TIME GUIDANCE

MANAGEMENT

befor the examination

during the examination

for your health

tered design method and iteratively in the process.

HE&M Guider play the roll of health assistant, which supports people to get information, find the road, remind to check as preparation and supplies real-time guidance during the examination, as well as provide health management service after medical examination.

HE&M Guider uses innovative flexible display as screen, which can be pulled out from the handhold device. It reduces medical waste paper, which is energy-saving and more environmental. It helps users to manage health data, just like a private health assistant.

69


Scenographic design

Pixelrock- Interactive Jacket, Stop motion film, Stage design for Hamlet... See more creative work on my personal website: www.xiaoyu-wang.com


Product design

Comming soon


To see the world, things dangerous to come to, to see behind walls, to draw closer, to find each other and to feel. — Walter Mitty

Xiaoyu wang Tel. +49 017672131796 xiaoyu.wang362@gmail.com www.xiaoyu-wang.com


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