P O R T F O L I O Gökalp
Yi ğ i t
Denktaş,
B.Arch.
|
2020
Istanbul
GÖKALP
YİĞİT
instagram.com/ydenktas
DENKTAŞ yigitdenktas@gmail.com
PERSONAL STATEMENT I’m an architect and graduate student. As a young architect, my focuses are; understanding the existing built environment relating to contemporary digital design methods and social innovation in architecture. I always try to look at my works, not as an architect but rather if they increase cooperation or social innovation. While designing, I particularly enjoy using visual programming with Grasshopper to prototype quickly. I try to focus on experimenting and learning about what creates my designer perspective.
RESUME
instagram.com/ydenktas yigitdenktas@gmail.com
SKILLS SUMMARY Rhinoceros: 3D modeling experience in conceptual phases, intermediate user of Grasshopper with beginner knowlagde of Python & C# (2016 - 2020) Revit: Architectural modelling for BIM Processes (2020) Adobe Suite: Good use of photoshop, illustrator, indesign compelling graphics for presentation (2016-2020) Rendering: Average use of V-Ray and LUMION for design visualisation (2018-2020)
EDUCATION Kadir Has University, B.Arch. | August 2016 - July 2020 Bachelor of Architecture, Undergraduate Studies (240 ECTS) ÖSYM Full Tuition Scholarship | 2016-2020 FABRIKA Design Club Member, KHAS Arch Club Member | 2016-2020
Kadir Has University, M.A. | October 2020 - Continuing Master of Arts in Design (120 ECTS) Full Tuition Scholarship | 2020
RELEVANT EXPERIENCE Fatmagül Aslaner Mimarlık, İstanbul OFFICE INTERNSHIP | June 2019 - July 2019 Developed concepts and presentations for a housing project through utilizing Rhinoeros 6 and LUMION to produce renders and diagrams
Ünlükuş Mimarlık - Mühendislik, Antalya WORKSITE INTERNSHIP | June 2018 - August 2018 Assisting construction crew & design team in five construction sites.
ACHIEVEMENTS Urban Furniture and Recreational Spaces Competition, İstanbul Parks and Recreation Department | June 2020
1st Place
First place winner of the competition in the second category, project named ARKHE Member of a team of 4 to design playground & recreational equipment proposal for İstanbul Project is currently under devolopment phase for production
Melikgazi Meeting Area Idea Competition, Kayseri Melikgazi Municipality | November 2020 First equivalant prize winner in the design competition, project named DERZ Selected from three equal prized projects for further devolopment, construction will start in 2021 Member of a team of 4 through the process to achieve feasible design solution for a major outdoor space
WORKSHOPS / EVENTS / COURSES BETONART 17th Architecture Summer School, TOBB ETU
| July 2019- August 2019 A summer school organized by BETONART Arch Magazine to encourage architecture students to experiement with concrete Participant of KALIPDIŞI studio, designed & built various thin concrete walls Projects are currently in exhibition at TOBB ETU Campus
BIM- Revit Architectural Modelling Course, Antalya Bilim University | November 2020- December 2020 60 Hours of BIM and AutoDesk Revit education on Architectural Modeling
Urban Commons in Digital Age: A Digitally Fabricated Stove in Istanbul, Urban.koop | November 2020 This workshop is realized by Urban.koop as part of 5th Istanbul Design Biennial, organized by the IKSV Workshop led by Urban.koop aims to present an experience around the digitally fabricated stove, and to disseminate and expand its story.
Bureau of Daily Life Detectives, İstanbul Architecture Festival | December 2020 This workshop is realized by piknik.works as part of first Istanbul Architecture Festival, organized by the TheCircle Drawing a section and “event boxes” that shows everyday activities during COVID lockdown.
1st Place
ARKHE
P L AY G R O U N D S B Y C H I L D R E N DATE: JUNE | 2020 TEAM: COLLABRATED W/ OZAN GÜRSOY, UMUT BAYKAN, ILAYDA AKAK TYPE: PLAYGROUND, PUBLIC SPACE SITE: ISTANBUL ROLE: ARCHITECTURAL DESIGNER, 3D MODELLER, ILLUSTRATOR
1st Prize
Istanbul is Yours: Urban Furniture & Playgrounds Competition, II. Category
3 | PART I
STRUCTURAL MECHANISM & PROCESS
MANIFESTO | 4
01. MANIFESTO The main purpose of the project approach is to create an open and productive structural system that has the potential to provoke children’s imagination, as opposed to functional constants that can be disciplined or a single object design and ideology; is to develop a spatial ‘design game’ that can accommodate an infinite space of possibilities. Although this design game contains certain rules, it is re-meaning and defined with the imaginations of children each time.
“
“
Flying cannot be just about flapping your wings to get from somewhere to another place. Bach, 1992, p.23
Here, the concepts that form the ontological basis of ‘play’ - freedom, entertainment, creativity, eternity, imagination, multiplying the field of possibilities, expectation of the unpredictable, incompleteness, transience, experience, dynamism, mobility, plural meaning, freedom of interpretation, irrationality, openness - is in the center. In this context; Less material, less intervention, less discipline, less design, belonging to the place, adaptability can be summarized as the principles that guide the design. Rather than trying to obtain completed, defined, finished, permanent, fixed products; A productive structural system is proposed in which children are actively involved and founding in the design process, freely transferring their imaginations and rich worlds of meaning. The aforementioned structural system transforms into limitless curvilinear lines that move in three dimensions with the reflection of the imaginary power of children. It is a minimum order compatible with the maximum irregularity and is basically produced by defining different curvilinear phases between a line segment and an arc; It is planned to produce this flexible and temporary structural system (with different flexibility values) by perforation of pipe section steel profiles, which increases the potential of producing “difference” with the combination and repetition of phases. Thanks to the possibilities created by the gaps in the short-section decisions, it allows integration with many types of secondary structures, different and unpredictable game spaces; In this context, it can be claimed that it has a great potential for the psychomotor development of children. When combined with the hubs that organize the infrastructure networks in different layers of the urban ground, the mentioned technical elements are transformed into an endless game material; It opens the door to authentic cognitive and bodily experiences with phenomena such as heat, light, water, sound and fog. Since children are the main actors of the design process and it is thought that they design their own playgrounds (3), the game / design here includes a very basic social development opportunity. In the prescribed order, these playgrounds designed by children are temporary; periodically installed and rebuilt. Children’s collective dreams in the city; the city image and produces alternative games with a formal language contrasting with its form. The design game here; It is an arkhe, which allows those who experience it to participate, comment, find life in it, and constantly rediscover it. In addition to the structural logic of the autonomous systems produced by Arkhe with 5 and 6 topoludens, it has the opportunity to define game spaces on a holistic scale.
5 | MANIFESTO
PROGRAM MATRIX | 6 Connecting with Urban Infrastructure Layers
Autonomous Systems
Infrastructure networks in different layers of the urban ground are organized
Autonomous systems; It is based on the logic of producing the curvilinearities
vertically by “hubs” and are removed onto the ground through the cross-sectional
as singular and independent linearities in a hybrid manner with secondary light
space of curvilinear structures; the mentioned technical elements are transformed
structures. These systems produce lines (structures) that flow freely in three
into a game material; It opens into the experiential world of children with heat,
dimensions and have the potential to produce original forms and experiences by
light, water, sound and similar elements.
associating this structure with hubs. These temporal lines, whose coordinates, depths and strengths of the spiral pile foundation can be calculated simply with the help of an algorithm; It produces unpredictable forms that children add to the
Connections to infrastructure layers at urban scale
city with their dream world.
Jonathan: A adventure park collctively designed by children
Module Curves
Slider
Connection Hubs
Light Structures
Water Curtain
Internet Network
Modules
Temporary Spiral Pile Foundations
Electricity City
Module Connection Points
Hub Axes
Waterworks Hubs
Urban Infanstructure Connections
7 | PROGRAM MATRIX
EXPERIENCE
Fox and Steam Experience
Water Experience
Light/Shadow and Color Experience
Short section where the pulverized water
The water element drawn from the existing
Thanks to the simple lighting elements attached to the short
spray system is articulated; It provides the
water network and directed to the flow through
section; The opportunity to produce innovative games and original
opportunity to create unique experiential
a simple hose system and “hubs” attached to a
experiences regarding light, shade, color and texture is created.
atmospheres
vapor.
short section; It allows different types of water
This also takes the game from being a daytime activity to all
These tactile stimuli blur and expand the
games. Different flows with different forms can
moments of life; It leaks into different parts of time. Lighting /
boundaries of the space (playground). Makes
be produced each time the structural system is
landscape elements and urban furniture become permanent
it possible to hang and swing in a cloud;
rebuilt; It creates possibilities such as defining
in this game.
There is no need to go to play hide and seek.
special experiential spaces with water curtains,
by
spreading
water
creating
LIGHT STRUCTURES
ADDITIONAL COMPONENTS
ecosystems
and
microclimates.
Surface and Enclosure Systems
Network and Mesh Systems
Hanger Elements
Thanks to perforation, mesh and knitting systems
It can be used simply for functions such as hanging,
can be easily added to the structure. Development of
swinging, climbing; By using flexible elements, unique
children’s motor skills; The density, texture and tension
games of jumping can be derived. Thanks to the
of these systems, which play a key role for activities
structural spaces’ rhythmic repetition and lightness,
such as crawling, standing, walking, running, swinging,
it moves with the wind and makes the space open to
turning, rolling, jumping, balance, can be adjusted as
an authentic experience.
The aforementioned systems can be articulated to the spaces in short cross-section and define different surface logic for different movements of the body; By creating a cover that produces shelter in different seasons, they can also provide benefits to play spaces in terms of climatic comfort. In this context; these surfaces have a very flexible usage potential.
desired, and the desired forms can be produced freely.
Rod Topographies
Urban Furnitures
Rod elements, which can be in various materials
Authentic
be
Ring elements continuing along the curvature
attached to short cross-section gaps, form a base for
produced by repeating the fragmented
allow for the base for very different game
different bodily movements. In addition, this system
elements
section.
setups. These elements, which can be movable,
functions as a railing and similar security element
Instead of having separate benches
fixed and semi-mobile, can be easily installed
when the structure reaches high elevations. It makes
independent of the playground that
and removed. This element, which forms a very
it possible to obtain highly dynamic rod topographies,
adults will use to wait for their children,
strong base especially for collective games, can
as the short section can be spaced at 360 degrees.
this approach, which makes them a part
also produce sound and movement experience
of the game and the space, also makes
thanks to its ability to rotate around the section.
urban
attached
furniture
to
the
Ring Elements can
urban furniture a component of the game.
PROGRAM MATRIX | 8
Sound and Music Experience
Heat and Tactile Experience
Open Structural Systems
A unique sound and music experience can be
A thermal experience emerges when the section
A thermal experience emerges when the section
provided for children with the elements attached in
pipe becomes integrated with the heating cables.
pipe becomes integrated with the heating cables.
short section gaps. This may be producing sound
This experience not only produces a space of
This experience not only produces a space of
using the wind with special pipe-section elements,
tactile and playful possibilities that can trigger
tactile and playful possibilities that can trigger
or turning the structure itself into a “musical
children’s imaginations, but also creates a
children’s imaginations, but also creates a
instrument” using materials such as wire or fabric of
comfort zone for different species living in the city
comfort zone for different species living in the city
different diameters and tension.
to survive under different seasonal conditions.
to survive under different seasonal conditions.
Elastic Structural Systems
Chain
Pulley Systems
Elastic systems; defines light secondary structures
In addition to its conventional functions, the
With the pulley systems attached to the
attached to the existing structure. Since these are
chain is used to construct secondary structural
existing structure, especially games and
very light and highly elastic elements, they are open to
systems parallel to the structure, integrated
actions such as balance, sliding, swinging can
children’s reaction and redefinition of the game. These
with perforation spaces; It is used to transfer
be reinterpreted in very original situations.
systems, which are thought to be quite potential in
heavy loads that require high strength to the
These games and actions can be produced
terms of motor skills, can be quite easy and economical
structural system.
separately or they can be handled together
to produce.
and hybrid. It is thought that this reactionary system can produce very original games, especially with the comments of children.
Game Ecosystem
Shelter
These phenomena are also considered as a part
A simple detail produced with a short section,
this context, the game requirement of other non-
of the game in order to develop awareness and
to support the right to live of non-human
human creatures is also tried to be included in the
sensitivity about nature and the environment.
creatures in the city and to enable these
idea of design. The game is one of the ways to
Of a worm, bee or ant; In order to ensure that
creatures to exist as a part of the playground.
know, love, have fun and live with other creatures.
it exists as an element of the game in the
In this context, the shelter, food bowl, feeder
ecosystem formed by different species of plants,
planned to work with the section; Elements
the cross-sectional detail has been created
such as drinkers reinterpret the playground
in a way that it can be combined with green.
as a living space for non-human creatures.
The game is not only a human defining feature. In
9 | PLANS Topoludens:
Topographies
that
play
games
City; If a topographic layer established by elders and buildings are considered as the
In the processes where this topography, which can be formed endlessly with periodically reproduced
A simple cord lock and knot system, (this system) has the capacity to produce endless
most solid geological element of this layer; topoludens can be considered as a secondary
structures in the context of temporariness (due to economic factors and similar reasons), has to
forms using surface elements in different materials; it will not only develop motor
geological element where children can produce alternative spaces and experiences with
remain constant for a relatively long time, the textures and slopes on the system; It can be differentiated
skills in the context of different physical activities such as climbing, hanging, sliding; It
their imaginations and a formal language contrasting with this layer. Secondary cables
by varying the stresses of the light structures and the tensile members (dancing topography).
will also contribute to social and cognitive skills in the context of being a game that is encouraged to be designed in the field of play (or through board games or digital games).
articulating autonomous curvatures; This topographic layer with infinite form potential obtained with suspension tensioning elements; is in constant play with the children.
ZIPZIP: A game topography collectively designed by children
curvilinear structure - topography interaction
Short section relationship between curvilinear structures
Curvilinear structure short sections associated with different “hubs”
Cable elements passing through the short cross section gaps of the curvilinear structure Cable elements passing through the cavities of the curvilinear structure flexible, elastic surfaces Cable elements that are started to be thrown at certain rhythms throughout the section
access gaps to net topography
Knitted elements that are starting to be formed between different elements
Stresses and tensile forces generated at different points of the cross section
Obtaining the desired topographic bending and curvature Topographies that can be adaptable to the desired fabric density or tension
The desired density is produced with the elements knitted in different axes
Once the desired curvature is achieved, it is fixed with cord locks
Topographies adjustable in desired texture and tension Surfacing and stratification with different materials that integrate with the textureintegrate with the tissue
Topoludens can produce endless number of forms
BUILDING SECTION | 10
Site Plan 1/1000
11 | SECTION
SECTION | 12
13 | STRUCTURAL CONCEPT HUB
SHORT SECTION
Telescopic Support
Steel telescopic support elements will be used in scenarios where internal stability / rigidity of perforated pipe profiles is not sufficient or in scenarios where high span is passed. The support elements will be fixed to the ground with a spiral pile foundation and the pipe profile of the module will be adjusted to the required height to catch it. The piece at the end of the support element is designed to move in the X-Y-Z axes in order to catch the profile to be connected in the correct plane. Telescopic support elements can be dismantled with its foundation when necessary.
Hub
The connection between the hub and the module is designed on the principle similar to the connection detail of the modules with each other. Hub holes consist of 19 holes drilled geometrically at equal intervals on the dome. In order to facilitate the access of interfaces to be formed between these holes, the hub is planned to be divided into four quarters in the plane of the plan. City grid connections such as electricity and water with the hub will be developed with the authorities.
STRUCTURAL CONCEPT | 14
RADIOLARIA G R A D U A T I O N
P R O J E C T
STUDIO: ARCH 402: HIGH-RES 2020 GRAD STUDIO AT KHAS INSTRUCTOR: SABRI GÖKMEN PARTNER: YUSUF AYKIN TYPE: CULTURAL/ COMMERCIAL SITE: 4. LEVENT, ISTANBUL ROLE: ARCHITECTURAL DESIGNER, VISUAL PROGRAMMER, ILLUSTRATOR
17 | MANIFESTO
“Today, I would argue, not only is the city gone, urbanism no longer exists; there is only architecture remaining. Architecture, as such, contains the idea of a fifth model for the contemporary city: the object as the aggregated figure and its unfolding ground(s).”
-Peter Trummer, “The City as an Object”, LOG 27, 2013 When architect/urbanist Peter Trummer proposed “The City as an Object,” he mentions a blurry division emerging between architecture and urbanism in early 21st century that does not favour the latter anymore, but instead turns architecture into an arrangement of contingent parts and whole relationships, where “the city becomes an aggregated object, an object unified by buildings performing as ground and figures.” Taking inspiration from historical four city types, Trummer claims that a fifth architectural model has emerged that can generate new typologies by juxtaposing buildings as a new ground for other buildings. Another perspective to this viewpoint is to consider the city and its programs as an “assemblage” where certain complexities of the society and architecture can be remediated through relationships of exteriority, while their individual characteristics and autonomy are preserved. The overall goal of this year’s graduation project is to develop computational tools to investigate the design of hybrid urban morphologies from a generative perspective. As part of this research agenda, each student was expected to problematize, conceptualize and develop a thesis project that will address contemporary issues for the design of an urban block in a busy district of Istanbul. To achieve this goal, the studio is formulated in a reverse structure by initially starting with the development of computational tools for formal investigations that will inquire for the description of novel architectural typologies. During the research phase, students worked in groups produced algorithms that can generate variations based on parametric configurations of rules. They approached the problem of design with codes by learning about generative algorithms spanning among seven different tracks that can produce complex tectonic models based on growth mechanisms in nature. These studies will be later applied to the design of an urban block while investigating new architectural relationships and emergent typologies. The overall intention here is to maximize systematic thinking while restricting students towards rule-based procedures that can provide continuity among different architectural systems such as massing, structure and envelope while developing automated solutions for complex formal or programmatic relationships of architecture. For the studio, seven different research tracks are chosen, all of which describe an alternative method of developing computational form and pattern. “Radiolaria” is one of these tracks.
Different Types of Radiolaria Shells
Peter Trummer, “The City as an Object”, LOG 27, 2013. For Object oriented ontology (OOO) see Graham Harman, The Quadruple Object, 2011. Manuel DeLanda, A New Philosophy of Society, 2006. See Kolarevic, Branko, “Digital Morphogenesis and Computational Architectures,” 2000 and Neil Leach, “Digital Morphogenesis,” 2009.
PROCESS | 18
Iskenderbei
19 | EXPERIENTIAL SECTION
Spherical(Homoaxonic)
Stauraxonic
Bileteral
Radial Beam
Monoaxonic
“Symmetry relative to rotations in three dimensional space at any angles. There is a center of symmetry,, where many axes of symmetry of very high order cross each other. The skeletons are spherical in shape.”
“The number of axes is reduced to one with equal poles, that, crossed in the center by the plane of symmetry, in which there are at least two addional axes of symmetry. Such skeletons are flattened towards this axis or, on the contrary, extend along it.”
“Differentiation of the skeleton relative to one morphological axis(conditionally from top to bottom) and in the driection of the antero posteriror axis, which lies in the plane of symmetry, results in mirror halves of the skeleton. Bileteral symmetry is a final towards specialization, involving not only interiror of the skeleton, but also ouside arrangement of chambers and segments. Ex: Albaillelata, Cannobotryidae
“Symmetry relative to turns for an arbitrary angle around an axis.” (Symmetry of rotation of uncertainorder)
“The poles of the only axis are not equivalent and the center of symmetry disappears. The number of radii of symmetry is unstable. (From 3 to 2) In the latter case, the skeleton consists of two parts, which theoretically coinside, if turned round the axis. In the initially heteropolar radiolarians (Pylomariata, Mesozoic,Cenozoic Nassellaria and Phaeodaria), the skeletons are more or less elongated conical. The number of radii of symmetry is 2-4 , rarely, 5-; there are usually three external appendages, the so called tripod.”
EXPERIENTIAL SECTION | 20
21 | DETAIL
active
less active
DETAIL | 22
REPRODUCTION OF RADIOLARIA SKELETONS AT RHINOCEROS 6
25 | INTRODUCTION
NODES Although Radiolaria’s generally make up to three-way connection, for sake of space design we altered this typology and created different variations for spacial needs. These connections then used as basis to create highrise typologies, first generation of our node networks. Typologies generated by basic concept and functional usage ideals, such as public space at the ground and top levels, blobbing in the certain areas that requires more light such as bothanical garden and holes for better lightining conditions in the building. Connections mostly created tubic forms and this encouraged us to pursue a different code base that could provide us with not just “arm” but a “body” for volumes.
STRATEGY | 26
VARIATION 1
VARIATION 2
NODE NETWORKS
VARIATION 3
27 | SECTION
NODE VERTEX ADJUSTSMENTS
1 - APPROACH
2 - MESHING
3 - FINAL
Nodes created in 3D
Every node and end point has its own value that will create a ratio when inflating the mesh
Remeshed mesh panelled right after, this process is followed by random elimination of half of the panels
NODE VERTEX ADJUSTMENT
The created area allows a short amount of time to design meaningful structure at most of the try. A single, uniform encircles the entire building and covers the space to accommodate all functions and arrangements. Unlike the other approaches of the design, the ensures that every hole is a “perfect” circle.
SECTION | 28
BOX VERTEX ADJUSTMENT
1 - DRAFTING BOXES
2 - CORNER ADJUSTING
3 - FINAL
Continuous cubes placed next and up to each other,basically dividing the site into a grid
Corners of the now hollow mesh changed to follow similar Radiolaria forms
Boxing algorithm has option to create holes in different sizes referenced by points on mesh
BOX VERTEX ADJUSTMENT
Cube scheme in this case, offers a “capsule” for designer to “open” directly onto the site of the building. This allows for the highest possible meter within the most efficient space. The cubes define the orientation of “arms” and the “body” of the budilding. Which reflects to design as a non natural processed/ formwork made form.
29 | RENDERS
RENDERS | 30
SECTIONS
SECTIONS
31 | RENDERS FLOOR SECTIONS
RENDERS | 32
A. MUCHA
ARTS & COMMUNITY CENTER DATE: WINTER | 2019 INSTRUCTOR: SABRİ GÖKMEN TEAM: COLLABRATED W/ YUSUF AYKIN TYPE: MIXED PUBLIC BUILDING SITE: NİŞANTAŞI, ISTANBUL ROLE: ARCHITECTURAL DESIGNER, VISUAL PROGRAMMER
35 | WATERLOO LEGACY PROJECT
PROJECT STATEMENT This semester’s studio
ornament.
length, and turn degree
is constructed by the
Pursuing beauty in design
in charts to understand
architecture department
from a techno-historic
the relationship/order of
to explore ornament as an
perspective with maximized
different bundles in other
inherent and integral part
systematic thinking to
drawings. Resulted groups
of architectural design
create architecture became
developed into 3D “bundles”
that can produce various
the principles of the
and some combined
aesthetic, structural,
methodology. Requirements
to create architectural
and tectonic properties.
of a functional space
elements in different scales.
Students reversed the
composition and our
The Bundles which placed
conventional procedures
contemporary-modern
on the ground define the
by not starting the
aesthetic were the
building plans and design
investigation with a
boundaries must be passed.
of façades, entrances,
definitive site or program,
The design based on
structural elements, ground,
instead, using digital
Alphonse Mucha’s Card
sitting areas, dividers,
design tools, students first
drawings. Cards host eye-
walls, and windows. The
developed a methodology
catching hairs. We redrew
order that bundles defined
that can historically
these hair strands on digital
creates the architecture
decipher, interpret, analyze,
tools as curves. Each curve
and ornament together
reinvent and reexamine
analyzed by curvature,
inseparably.
ALPHONS MUCHA’S CARDS, WOMEN OF SEASONS
WATERLOO LEGACY PROJECT | 36
37 | PROCESS
DRAWINGS OF WOMEN Alphons Mucha started drawing Slav women in his works when he is working at Prague. These women particularry have a story behind in his drawings. Hairs are tangled in a way to represent the seasons, the brands, culture and vibe of what they present. We draw these hairs as continous curves and defined bundles, which hairs work together to create a beauity scheme or ornament. In architecture of ornament these could be called “unit decoration”
PROCESS | 38
INDIVIDUAL CURVE ANALYSIS
ORDER As we draw further, we noticed a scheme Alphons uses to create or increase attention to his bundle sketches. Illumination is powered by cleverly integrated curve groups. Each and every curve change its angle 6 degree while its length get %10 smaller. A touch to end of the curve to change its course would do the rest of the work to create unique eye chatching bundles. We used this method to draw our own bundles Guide light
Highlight
39 | POST OCCUPANCY
LEGACY | 40
O T H E R
P R O J E C T S
43 | PROFESSIONAL WORKS
“Kavuşma Durağı” (Meeting Point) Taksim,İstanbul, 2020 Image Credit: Center for Justice in Space
POP-UP REALM // RESEARCH PAPER
FINISHED R.PAPER *ARTICLE IN PROGRESS*
Type: Research paper Date: Fall 2019 Keywords: temporary architecture, pop-up structure, pneumatic sculpture, transparent, mobile, community, local, scenography, foreign, realm, border, public space, + Intensively researched design solutions for temporary social spaces, which initially started from a final work of senior year class called “Contemporary Debates in Architecture & Urbanism” by Ali Dur and Birge Yıldırım Okta, + Previous design’s of Plastique Fantastique -especially Aeropolisbecame the main actor this paper constructed around. The flexible and alterable physical space used extensively during festivals with different functions.
CO-DESIGN OF TAKSIM SQUARE // CO DESIGN RESEARCH
WILL BE PUBLISHED IN W2021
Type: Design Research Site: Beyoğlu- Taksim Square, İstanbul Keywords: co-design, participatory design, design research, architectural design, visual communication design, public space + A process started by the metropolitan municipality in order to rehabiliate Taksim Square, the most prominent public space in İstanbul and one of the most known squares in Turkey + Research focused around how this process was democratic and included public participation. + Collabrated with Umut Durutuna (Visual Communication Designer) under supervision of Dr. Serkan Bayraktaroğlu at DES513 course (Design for Social Innovation) Abstract:
Abstract
Taksim Square is an important touristic destination and the most wellPlastique Fantastique is an architectural practice focused on
known urban square in Turkey. It hosted many special gatherings and events
temporary architecture since 1999. Influenced by architects of the 60s and
in the history of the country. In time, the square and the Gezi Park next to
70s, the studio has specialised in plastic pneumatic structures designing
it endured through multiple development plans, but these design decisions
low energy & cost temporary structures for ephemeral activities. The creative
were not made through the democratic participation of the city’s residents.
process of these temporary structures tries to include local citizens by
Since the change in administration at İstanbul Metropolitan Municipality
encouriging them to set up, and enjoy the new realm it brought. Space that
(IBB) in 2019, the methods to design public spaces of İstanbul has evolved.
“set-up” creates a unique experience even for the local people. The new strain
The new vision created a basis for Co-Design through the digital and analog
of reality it brought calls surrounders to interact with it many ways. But besides
mediums of participation. This democratization process consisted of a ring
what experience it provides, which questions the “bubble” rises?
of events that took over a year and resulted in an international architectural design competition followed by a vote of three equal-prized options. This paper consists of the case study of Taksim Square’s design and participation process and juxtaposing this process with national/ international examples. Interviews with the competition participants and civil servants were made to document verbal information about the process. Concluded with how this process fits into the frameworks of EU funded Project PROUD(People, Researches Organizations Using Co-Design) on used visual user interfaces and architectural design methods.
PROFESSIONAL WORKS | 44
“KALIPDIŞI” WALL DESIGNS COMPLETED // BETONART 19’
MEKANIC // WORKSHOP SERIES
Workshop: BETONART Mimarlık Yaz Okulu 2019 Type: PUBLIC SPACE/ INSTALLATION Instructors: Ramazan Avcı, Ozan Gürsoy, Emre Şavural, Fatih Yavuz Site: TOBB ETU Çankaya Campus, Ankara TR
Type: Workshop Series Involvement: Organizer/ Instructor/ Participant
+ Member of core team of 5 students and a dozen others through the 10 days long workshop process to achieve iconic and skeptic design solutions for an outdoor exhibition on the TOBB ETU Architecture Faculty. + Designing & building 2 m high concrete walls without formwork and foundation, only using textile fabrics + Construction finished in August 2019, walls will exhibit there permanetly (Check out ARKIV Page)
IN FEBRUARY 2021
+ Currently, architecture has plans, sections, perspectives, renders, sketches, diagrams to show, understand and represent the space. + MEKANIC workshop series are interested in exploring/using Mutoscope, Flipbook, Zoetrope, Agamograph and other mechanic animation tools to represent spaces and design process Workshop description: “Time – from individual moments to a milennia – is the essential part of our life. Architecture designed, progressed, recessed, developed, interacted and aged within and with time. This timeline gave birth to many forms, types, styles and architects without intention. The architecture projects in history always changed and their representations also followed this trend of change.
Project description in Turkish: Bauhaus’tan itibaren gelen rasyonalizasyon ve tektipleştirme ile duvarın inşası sırasında hangi noktalarda nasıl müdahale edilebilir olduğu konusu tartışıldı. Bu noktada kalıp meselesi ön plana çıktı ve betonu aslında tektipleşmesine neden olan kalıbın değişmesi ve dönüşmesi gündeme geldi. Kalıbın tekrarlanabilir olması betonun biricikliğinin bozulmasına neden olur. Bu nedenle kalıbı, sabit ve tek tip olmaktan çıkarıp sonuç ürünün kullanıcı müdahalesi ile değişen ve her denemede farklı ürünler ortaya çıkmasına sağlayan bir tür sistem geliştirildi. Bu sistem 19 adet 10x10 cm’lik ahşap taşıyıcılardan ve 9 adet 105x210 cm’lik çelik
With the industrial and computer ages’ miracles, photography and sound came in to the pot. Today, people phograph and memoir a space in matter of seconds. The question is, 20th century’s “manuel” movie machines and visualrepresentation mechanisms invented by American Film Industry and French Cinema can help architects to design and represent a contemporary space and it’s moment?
ızgaralardan oluşan ahşap bir çerçevedir. Bu çerçeve sistemi içine gerilecek esnek malzeme ve çerçevedeki açıklıklar betona priz alma süreci boyunca müdahale etme imkanı verir. Çeşitli asma, germe prensibi ile kullanılacak olan esnek malzemenin potansiyeli ve dayanıklılığı test edilir.
Tasarım süreci sonunda kullanılabilecek esnek malzemeler araştırılmıştır ve bunlarla çeşitli denemeler yapılmıştır. Bu süreçte kumaş, mesh, sineklik, sünger ve güvenlik filesi gibi çeşitli esnek malzemeler kullanıldı ve bu malzemeler çeşitli birleştirme metotları ve betonun püskürtme veya dökme gibi farklı uygulama teknikleri kullanılarak denemeler yapıldı. Denemeler boyunca sonuç ürünün dayanıklılığı ve statik olarak nasıl davrandığı test edildi. Bu denemeler de sonuç ürün olarak atölye sonunda sergilendi. Nihai olarak elde edilen ürünler ise polar kumaş kullanılarak elde edildi. Bu süreçte önce çerçeve içinde kullanılan kumaşa şekil ve stabilize sağlamasında yardımcı olacak ahşaplar çelik ızgaralardan karşılıklı olarak geçirildi ve daha sonra kumaş katman katman harca bulanarak ahşaplar üzerine serildi. Kumaşın tamamı harç ile buluşup serildikten sonra püskürtme işlemi ile kumaşın her tarafına harç uygulandı ve harcın kuruması beklendi. Son olarak kuruyan beton duvar çerçeveden çıkartılıp sergi düzenine uygun şekilde yerleştirildi ve bu adıma kadar denenmiş ara ürünlerle beraber sergi son şeklini aldı.
In this workshop, individuals will use existing machines or could design a innovative mechanism to “connect” a person to a space by using hearing and viewing senses. A lecture to create a GIF on computer via Rhinoceros and Adobe Photoshop will be given. Each member of the workshops will be interviewed to help crate a basis on a research paper about architectural representations.”
YIGITDENKTAS@GMAIL.COM