Architectural Portfolio 2020

Page 1

P O R T F O L I O Gökalp

Yi ğ i t

Denktaş,

B.Arch.

|

2020

Istanbul


GÖKALP

YİĞİT

instagram.com/ydenktas

DENKTAŞ yigitdenktas@gmail.com

PERSONAL STATEMENT I’m an architect and graduate student. As a young architect, my focuses are; understanding the existing built environment relating to contemporary digital design methods and social innovation in architecture. I always try to look at my works, not as an architect but rather if they increase cooperation or social innovation. While designing, I particularly enjoy using visual programming with Grasshopper to prototype quickly. I try to focus on experimenting and learning about what creates my designer perspective.


RESUME

instagram.com/ydenktas yigitdenktas@gmail.com

SKILLS SUMMARY Rhinoceros: 3D modeling experience in conceptual phases, intermediate user of Grasshopper with beginner knowlagde of Python & C# (2016 - 2020) Revit: Architectural modelling for BIM Processes (2020) Adobe Suite: Good use of photoshop, illustrator, indesign compelling graphics for presentation (2016-2020) Rendering: Average use of V-Ray and LUMION for design visualisation (2018-2020)

EDUCATION Kadir Has University, B.Arch. | August 2016 - July 2020 Bachelor of Architecture, Undergraduate Studies (240 ECTS) ÖSYM Full Tuition Scholarship | 2016-2020 FABRIKA Design Club Member, KHAS Arch Club Member | 2016-2020

Kadir Has University, M.A. | October 2020 - Continuing Master of Arts in Design (120 ECTS) Full Tuition Scholarship | 2020

RELEVANT EXPERIENCE Fatmagül Aslaner Mimarlık, İstanbul OFFICE INTERNSHIP | June 2019 - July 2019 Developed concepts and presentations for a housing project through utilizing Rhinoeros 6 and LUMION to produce renders and diagrams

Ünlükuş Mimarlık - Mühendislik, Antalya WORKSITE INTERNSHIP | June 2018 - August 2018 Assisting construction crew & design team in five construction sites.

ACHIEVEMENTS Urban Furniture and Recreational Spaces Competition, İstanbul Parks and Recreation Department | June 2020

1st Place

First place winner of the competition in the second category, project named ARKHE Member of a team of 4 to design playground & recreational equipment proposal for İstanbul Project is currently under devolopment phase for production

Melikgazi Meeting Area Idea Competition, Kayseri Melikgazi Municipality | November 2020 First equivalant prize winner in the design competition, project named DERZ Selected from three equal prized projects for further devolopment, construction will start in 2021 Member of a team of 4 through the process to achieve feasible design solution for a major outdoor space

WORKSHOPS / EVENTS / COURSES BETONART 17th Architecture Summer School, TOBB ETU

| July 2019- August 2019 A summer school organized by BETONART Arch Magazine to encourage architecture students to experiement with concrete Participant of KALIPDIŞI studio, designed & built various thin concrete walls Projects are currently in exhibition at TOBB ETU Campus

BIM- Revit Architectural Modelling Course, Antalya Bilim University | November 2020- December 2020 60 Hours of BIM and AutoDesk Revit education on Architectural Modeling

Urban Commons in Digital Age: A Digitally Fabricated Stove in Istanbul, Urban.koop | November 2020 This workshop is realized by Urban.koop as part of 5th Istanbul Design Biennial, organized by the IKSV Workshop led by Urban.koop aims to present an experience around the digitally fabricated stove, and to disseminate and expand its story.

Bureau of Daily Life Detectives, İstanbul Architecture Festival | December 2020 This workshop is realized by piknik.works as part of first Istanbul Architecture Festival, organized by the TheCircle Drawing a section and “event boxes” that shows everyday activities during COVID lockdown.

1st Place


ARKHE

P L AY G R O U N D S B Y C H I L D R E N DATE: JUNE | 2020 TEAM: COLLABRATED W/ OZAN GÜRSOY, UMUT BAYKAN, ILAYDA AKAK TYPE: PLAYGROUND, PUBLIC SPACE SITE: ISTANBUL ROLE: ARCHITECTURAL DESIGNER, 3D MODELLER, ILLUSTRATOR


1st Prize

Istanbul is Yours: Urban Furniture & Playgrounds Competition, II. Category


3 | PART I

STRUCTURAL MECHANISM & PROCESS


MANIFESTO | 4

01. MANIFESTO The main purpose of the project approach is to create an open and productive structural system that has the potential to provoke children’s imagination, as opposed to functional constants that can be disciplined or a single object design and ideology; is to develop a spatial ‘design game’ that can accommodate an infinite space of possibilities. Although this design game contains certain rules, it is re-meaning and defined with the imaginations of children each time.

Flying cannot be just about flapping your wings to get from somewhere to another place. Bach, 1992, p.23

Here, the concepts that form the ontological basis of ‘play’ - freedom, entertainment, creativity, eternity, imagination, multiplying the field of possibilities, expectation of the unpredictable, incompleteness, transience, experience, dynamism, mobility, plural meaning, freedom of interpretation, irrationality, openness - is in the center. In this context; Less material, less intervention, less discipline, less design, belonging to the place, adaptability can be summarized as the principles that guide the design. Rather than trying to obtain completed, defined, finished, permanent, fixed products; A productive structural system is proposed in which children are actively involved and founding in the design process, freely transferring their imaginations and rich worlds of meaning. The aforementioned structural system transforms into limitless curvilinear lines that move in three dimensions with the reflection of the imaginary power of children. It is a minimum order compatible with the maximum irregularity and is basically produced by defining different curvilinear phases between a line segment and an arc; It is planned to produce this flexible and temporary structural system (with different flexibility values) by perforation of pipe section steel profiles, which increases the potential of producing “difference” with the combination and repetition of phases. Thanks to the possibilities created by the gaps in the short-section decisions, it allows integration with many types of secondary structures, different and unpredictable game spaces; In this context, it can be claimed that it has a great potential for the psychomotor development of children. When combined with the hubs that organize the infrastructure networks in different layers of the urban ground, the mentioned technical elements are transformed into an endless game material; It opens the door to authentic cognitive and bodily experiences with phenomena such as heat, light, water, sound and fog. Since children are the main actors of the design process and it is thought that they design their own playgrounds (3), the game / design here includes a very basic social development opportunity. In the prescribed order, these playgrounds designed by children are temporary; periodically installed and rebuilt. Children’s collective dreams in the city; the city image and produces alternative games with a formal language contrasting with its form. The design game here; It is an arkhe, which allows those who experience it to participate, comment, find life in it, and constantly rediscover it. In addition to the structural logic of the autonomous systems produced by Arkhe with 5 and 6 topoludens, it has the opportunity to define game spaces on a holistic scale.


5 | MANIFESTO


PROGRAM MATRIX | 6 Connecting with Urban Infrastructure Layers

Autonomous Systems

Infrastructure networks in different layers of the urban ground are organized

Autonomous systems; It is based on the logic of producing the curvilinearities

vertically by “hubs” and are removed onto the ground through the cross-sectional

as singular and independent linearities in a hybrid manner with secondary light

space of curvilinear structures; the mentioned technical elements are transformed

structures. These systems produce lines (structures) that flow freely in three

into a game material; It opens into the experiential world of children with heat,

dimensions and have the potential to produce original forms and experiences by

light, water, sound and similar elements.

associating this structure with hubs. These temporal lines, whose coordinates, depths and strengths of the spiral pile foundation can be calculated simply with the help of an algorithm; It produces unpredictable forms that children add to the

Connections to infrastructure layers at urban scale

city with their dream world.

Jonathan: A adventure park collctively designed by children

Module Curves

Slider

Connection Hubs

Light Structures

Water Curtain

Internet Network

Modules

Temporary Spiral Pile Foundations

Electricity City

Module Connection Points

Hub Axes

Waterworks Hubs

Urban Infanstructure Connections


7 | PROGRAM MATRIX

EXPERIENCE

Fox and Steam Experience

Water Experience

Light/Shadow and Color Experience

Short section where the pulverized water

The water element drawn from the existing

Thanks to the simple lighting elements attached to the short

spray system is articulated; It provides the

water network and directed to the flow through

section; The opportunity to produce innovative games and original

opportunity to create unique experiential

a simple hose system and “hubs” attached to a

experiences regarding light, shade, color and texture is created.

atmospheres

vapor.

short section; It allows different types of water

This also takes the game from being a daytime activity to all

These tactile stimuli blur and expand the

games. Different flows with different forms can

moments of life; It leaks into different parts of time. Lighting /

boundaries of the space (playground). Makes

be produced each time the structural system is

landscape elements and urban furniture become permanent

it possible to hang and swing in a cloud;

rebuilt; It creates possibilities such as defining

in this game.

There is no need to go to play hide and seek.

special experiential spaces with water curtains,

by

spreading

water

creating

LIGHT STRUCTURES

ADDITIONAL COMPONENTS

ecosystems

and

microclimates.

Surface and Enclosure Systems

Network and Mesh Systems

Hanger Elements

Thanks to perforation, mesh and knitting systems

It can be used simply for functions such as hanging,

can be easily added to the structure. Development of

swinging, climbing; By using flexible elements, unique

children’s motor skills; The density, texture and tension

games of jumping can be derived. Thanks to the

of these systems, which play a key role for activities

structural spaces’ rhythmic repetition and lightness,

such as crawling, standing, walking, running, swinging,

it moves with the wind and makes the space open to

turning, rolling, jumping, balance, can be adjusted as

an authentic experience.

The aforementioned systems can be articulated to the spaces in short cross-section and define different surface logic for different movements of the body; By creating a cover that produces shelter in different seasons, they can also provide benefits to play spaces in terms of climatic comfort. In this context; these surfaces have a very flexible usage potential.

desired, and the desired forms can be produced freely.

Rod Topographies

Urban Furnitures

Rod elements, which can be in various materials

Authentic

be

Ring elements continuing along the curvature

attached to short cross-section gaps, form a base for

produced by repeating the fragmented

allow for the base for very different game

different bodily movements. In addition, this system

elements

section.

setups. These elements, which can be movable,

functions as a railing and similar security element

Instead of having separate benches

fixed and semi-mobile, can be easily installed

when the structure reaches high elevations. It makes

independent of the playground that

and removed. This element, which forms a very

it possible to obtain highly dynamic rod topographies,

adults will use to wait for their children,

strong base especially for collective games, can

as the short section can be spaced at 360 degrees.

this approach, which makes them a part

also produce sound and movement experience

of the game and the space, also makes

thanks to its ability to rotate around the section.

urban

attached

furniture

to

the

Ring Elements can

urban furniture a component of the game.


PROGRAM MATRIX | 8

Sound and Music Experience

Heat and Tactile Experience

Open Structural Systems

A unique sound and music experience can be

A thermal experience emerges when the section

A thermal experience emerges when the section

provided for children with the elements attached in

pipe becomes integrated with the heating cables.

pipe becomes integrated with the heating cables.

short section gaps. This may be producing sound

This experience not only produces a space of

This experience not only produces a space of

using the wind with special pipe-section elements,

tactile and playful possibilities that can trigger

tactile and playful possibilities that can trigger

or turning the structure itself into a “musical

children’s imaginations, but also creates a

children’s imaginations, but also creates a

instrument” using materials such as wire or fabric of

comfort zone for different species living in the city

comfort zone for different species living in the city

different diameters and tension.

to survive under different seasonal conditions.

to survive under different seasonal conditions.

Elastic Structural Systems

Chain

Pulley Systems

Elastic systems; defines light secondary structures

In addition to its conventional functions, the

With the pulley systems attached to the

attached to the existing structure. Since these are

chain is used to construct secondary structural

existing structure, especially games and

very light and highly elastic elements, they are open to

systems parallel to the structure, integrated

actions such as balance, sliding, swinging can

children’s reaction and redefinition of the game. These

with perforation spaces; It is used to transfer

be reinterpreted in very original situations.

systems, which are thought to be quite potential in

heavy loads that require high strength to the

These games and actions can be produced

terms of motor skills, can be quite easy and economical

structural system.

separately or they can be handled together

to produce.

and hybrid. It is thought that this reactionary system can produce very original games, especially with the comments of children.

Game Ecosystem

Shelter

These phenomena are also considered as a part

A simple detail produced with a short section,

this context, the game requirement of other non-

of the game in order to develop awareness and

to support the right to live of non-human

human creatures is also tried to be included in the

sensitivity about nature and the environment.

creatures in the city and to enable these

idea of design. The game is one of the ways to

Of a worm, bee or ant; In order to ensure that

creatures to exist as a part of the playground.

know, love, have fun and live with other creatures.

it exists as an element of the game in the

In this context, the shelter, food bowl, feeder

ecosystem formed by different species of plants,

planned to work with the section; Elements

the cross-sectional detail has been created

such as drinkers reinterpret the playground

in a way that it can be combined with green.

as a living space for non-human creatures.

The game is not only a human defining feature. In


9 | PLANS Topoludens:

Topographies

that

play

games

City; If a topographic layer established by elders and buildings are considered as the

In the processes where this topography, which can be formed endlessly with periodically reproduced

A simple cord lock and knot system, (this system) has the capacity to produce endless

most solid geological element of this layer; topoludens can be considered as a secondary

structures in the context of temporariness (due to economic factors and similar reasons), has to

forms using surface elements in different materials; it will not only develop motor

geological element where children can produce alternative spaces and experiences with

remain constant for a relatively long time, the textures and slopes on the system; It can be differentiated

skills in the context of different physical activities such as climbing, hanging, sliding; It

their imaginations and a formal language contrasting with this layer. Secondary cables

by varying the stresses of the light structures and the tensile members (dancing topography).

will also contribute to social and cognitive skills in the context of being a game that is encouraged to be designed in the field of play (or through board games or digital games).

articulating autonomous curvatures; This topographic layer with infinite form potential obtained with suspension tensioning elements; is in constant play with the children.

ZIPZIP: A game topography collectively designed by children

curvilinear structure - topography interaction

Short section relationship between curvilinear structures

Curvilinear structure short sections associated with different “hubs”

Cable elements passing through the short cross section gaps of the curvilinear structure Cable elements passing through the cavities of the curvilinear structure flexible, elastic surfaces Cable elements that are started to be thrown at certain rhythms throughout the section

access gaps to net topography

Knitted elements that are starting to be formed between different elements

Stresses and tensile forces generated at different points of the cross section

Obtaining the desired topographic bending and curvature Topographies that can be adaptable to the desired fabric density or tension

The desired density is produced with the elements knitted in different axes

Once the desired curvature is achieved, it is fixed with cord locks

Topographies adjustable in desired texture and tension Surfacing and stratification with different materials that integrate with the textureintegrate with the tissue

Topoludens can produce endless number of forms


BUILDING SECTION | 10

Site Plan 1/1000


11 | SECTION


SECTION | 12


13 | STRUCTURAL CONCEPT HUB

SHORT SECTION

Telescopic Support

Steel telescopic support elements will be used in scenarios where internal stability / rigidity of perforated pipe profiles is not sufficient or in scenarios where high span is passed. The support elements will be fixed to the ground with a spiral pile foundation and the pipe profile of the module will be adjusted to the required height to catch it. The piece at the end of the support element is designed to move in the X-Y-Z axes in order to catch the profile to be connected in the correct plane. Telescopic support elements can be dismantled with its foundation when necessary.

Hub

The connection between the hub and the module is designed on the principle similar to the connection detail of the modules with each other. Hub holes consist of 19 holes drilled geometrically at equal intervals on the dome. In order to facilitate the access of interfaces to be formed between these holes, the hub is planned to be divided into four quarters in the plane of the plan. City grid connections such as electricity and water with the hub will be developed with the authorities.


STRUCTURAL CONCEPT | 14


RADIOLARIA G R A D U A T I O N

P R O J E C T

STUDIO: ARCH 402: HIGH-RES 2020 GRAD STUDIO AT KHAS INSTRUCTOR: SABRI GÖKMEN PARTNER: YUSUF AYKIN TYPE: CULTURAL/ COMMERCIAL SITE: 4. LEVENT, ISTANBUL ROLE: ARCHITECTURAL DESIGNER, VISUAL PROGRAMMER, ILLUSTRATOR



17 | MANIFESTO

“Today, I would argue, not only is the city gone, urbanism no longer exists; there is only architecture remaining. Architecture, as such, contains the idea of a fifth model for the contemporary city: the object as the aggregated figure and its unfolding ground(s).”

-Peter Trummer, “The City as an Object”, LOG 27, 2013 When architect/urbanist Peter Trummer proposed “The City as an Object,” he mentions a blurry division emerging between architecture and urbanism in early 21st century that does not favour the latter anymore, but instead turns architecture into an arrangement of contingent parts and whole relationships, where “the city becomes an aggregated object, an object unified by buildings performing as ground and figures.” Taking inspiration from historical four city types, Trummer claims that a fifth architectural model has emerged that can generate new typologies by juxtaposing buildings as a new ground for other buildings. Another perspective to this viewpoint is to consider the city and its programs as an “assemblage” where certain complexities of the society and architecture can be remediated through relationships of exteriority, while their individual characteristics and autonomy are preserved. The overall goal of this year’s graduation project is to develop computational tools to investigate the design of hybrid urban morphologies from a generative perspective. As part of this research agenda, each student was expected to problematize, conceptualize and develop a thesis project that will address contemporary issues for the design of an urban block in a busy district of Istanbul. To achieve this goal, the studio is formulated in a reverse structure by initially starting with the development of computational tools for formal investigations that will inquire for the description of novel architectural typologies. During the research phase, students worked in groups produced algorithms that can generate variations based on parametric configurations of rules. They approached the problem of design with codes by learning about generative algorithms spanning among seven different tracks that can produce complex tectonic models based on growth mechanisms in nature. These studies will be later applied to the design of an urban block while investigating new architectural relationships and emergent typologies. The overall intention here is to maximize systematic thinking while restricting students towards rule-based procedures that can provide continuity among different architectural systems such as massing, structure and envelope while developing automated solutions for complex formal or programmatic relationships of architecture. For the studio, seven different research tracks are chosen, all of which describe an alternative method of developing computational form and pattern. “Radiolaria” is one of these tracks.

Different Types of Radiolaria Shells

Peter Trummer, “The City as an Object”, LOG 27, 2013. For Object oriented ontology (OOO) see Graham Harman, The Quadruple Object, 2011. Manuel DeLanda, A New Philosophy of Society, 2006. See Kolarevic, Branko, “Digital Morphogenesis and Computational Architectures,” 2000 and Neil Leach, “Digital Morphogenesis,” 2009.


PROCESS | 18

Iskenderbei


19 | EXPERIENTIAL SECTION

Spherical(Homoaxonic)

Stauraxonic

Bileteral

Radial Beam

Monoaxonic

“Symmetry relative to rotations in three dimensional space at any angles. There is a center of symmetry,, where many axes of symmetry of very high order cross each other. The skeletons are spherical in shape.”

“The number of axes is reduced to one with equal poles, that, crossed in the center by the plane of symmetry, in which there are at least two addional axes of symmetry. Such skeletons are flattened towards this axis or, on the contrary, extend along it.”

“Differentiation of the skeleton relative to one morphological axis(conditionally from top to bottom) and in the driection of the antero posteriror axis, which lies in the plane of symmetry, results in mirror halves of the skeleton. Bileteral symmetry is a final towards specialization, involving not only interiror of the skeleton, but also ouside arrangement of chambers and segments. Ex: Albaillelata, Cannobotryidae

“Symmetry relative to turns for an arbitrary angle around an axis.” (Symmetry of rotation of uncertainorder)

“The poles of the only axis are not equivalent and the center of symmetry disappears. The number of radii of symmetry is unstable. (From 3 to 2) In the latter case, the skeleton consists of two parts, which theoretically coinside, if turned round the axis. In the initially heteropolar radiolarians (Pylomariata, Mesozoic,Cenozoic Nassellaria and Phaeodaria), the skeletons are more or less elongated conical. The number of radii of symmetry is 2-4 , rarely, 5-; there are usually three external appendages, the so called tripod.”


EXPERIENTIAL SECTION | 20


21 | DETAIL

active

less active


DETAIL | 22

REPRODUCTION OF RADIOLARIA SKELETONS AT RHINOCEROS 6




25 | INTRODUCTION

NODES Although Radiolaria’s generally make up to three-way connection, for sake of space design we altered this typology and created different variations for spacial needs. These connections then used as basis to create highrise typologies, first generation of our node networks. Typologies generated by basic concept and functional usage ideals, such as public space at the ground and top levels, blobbing in the certain areas that requires more light such as bothanical garden and holes for better lightining conditions in the building. Connections mostly created tubic forms and this encouraged us to pursue a different code base that could provide us with not just “arm” but a “body” for volumes.


STRATEGY | 26

VARIATION 1

VARIATION 2

NODE NETWORKS

VARIATION 3


27 | SECTION

NODE VERTEX ADJUSTSMENTS

1 - APPROACH

2 - MESHING

3 - FINAL

Nodes created in 3D

Every node and end point has its own value that will create a ratio when inflating the mesh

Remeshed mesh panelled right after, this process is followed by random elimination of half of the panels

NODE VERTEX ADJUSTMENT

The created area allows a short amount of time to design meaningful structure at most of the try. A single, uniform encircles the entire building and covers the space to accommodate all functions and arrangements. Unlike the other approaches of the design, the ensures that every hole is a “perfect” circle.


SECTION | 28

BOX VERTEX ADJUSTMENT

1 - DRAFTING BOXES

2 - CORNER ADJUSTING

3 - FINAL

Continuous cubes placed next and up to each other,basically dividing the site into a grid

Corners of the now hollow mesh changed to follow similar Radiolaria forms

Boxing algorithm has option to create holes in different sizes referenced by points on mesh

BOX VERTEX ADJUSTMENT

Cube scheme in this case, offers a “capsule” for designer to “open” directly onto the site of the building. This allows for the highest possible meter within the most efficient space. The cubes define the orientation of “arms” and the “body” of the budilding. Which reflects to design as a non natural processed/ formwork made form.


29 | RENDERS


RENDERS | 30

SECTIONS

SECTIONS


31 | RENDERS FLOOR SECTIONS


RENDERS | 32


A. MUCHA

ARTS & COMMUNITY CENTER DATE: WINTER | 2019 INSTRUCTOR: SABRİ GÖKMEN TEAM: COLLABRATED W/ YUSUF AYKIN TYPE: MIXED PUBLIC BUILDING SITE: NİŞANTAŞI, ISTANBUL ROLE: ARCHITECTURAL DESIGNER, VISUAL PROGRAMMER



35 | WATERLOO LEGACY PROJECT

PROJECT STATEMENT This semester’s studio

ornament.

length, and turn degree

is constructed by the

Pursuing beauty in design

in charts to understand

architecture department

from a techno-historic

the relationship/order of

to explore ornament as an

perspective with maximized

different bundles in other

inherent and integral part

systematic thinking to

drawings. Resulted groups

of architectural design

create architecture became

developed into 3D “bundles”

that can produce various

the principles of the

and some combined

aesthetic, structural,

methodology. Requirements

to create architectural

and tectonic properties.

of a functional space

elements in different scales.

Students reversed the

composition and our

The Bundles which placed

conventional procedures

contemporary-modern

on the ground define the

by not starting the

aesthetic were the

building plans and design

investigation with a

boundaries must be passed.

of façades, entrances,

definitive site or program,

The design based on

structural elements, ground,

instead, using digital

Alphonse Mucha’s Card

sitting areas, dividers,

design tools, students first

drawings. Cards host eye-

walls, and windows. The

developed a methodology

catching hairs. We redrew

order that bundles defined

that can historically

these hair strands on digital

creates the architecture

decipher, interpret, analyze,

tools as curves. Each curve

and ornament together

reinvent and reexamine

analyzed by curvature,

inseparably.

ALPHONS MUCHA’S CARDS, WOMEN OF SEASONS


WATERLOO LEGACY PROJECT | 36


37 | PROCESS

DRAWINGS OF WOMEN Alphons Mucha started drawing Slav women in his works when he is working at Prague. These women particularry have a story behind in his drawings. Hairs are tangled in a way to represent the seasons, the brands, culture and vibe of what they present. We draw these hairs as continous curves and defined bundles, which hairs work together to create a beauity scheme or ornament. In architecture of ornament these could be called “unit decoration”


PROCESS | 38

INDIVIDUAL CURVE ANALYSIS

ORDER As we draw further, we noticed a scheme Alphons uses to create or increase attention to his bundle sketches. Illumination is powered by cleverly integrated curve groups. Each and every curve change its angle 6 degree while its length get %10 smaller. A touch to end of the curve to change its course would do the rest of the work to create unique eye chatching bundles. We used this method to draw our own bundles Guide light

Highlight


39 | POST OCCUPANCY


LEGACY | 40


O T H E R

P R O J E C T S



43 | PROFESSIONAL WORKS

“Kavuşma Durağı” (Meeting Point) Taksim,İstanbul, 2020 Image Credit: Center for Justice in Space

POP-UP REALM // RESEARCH PAPER

FINISHED R.PAPER *ARTICLE IN PROGRESS*

Type: Research paper Date: Fall 2019 Keywords: temporary architecture, pop-up structure, pneumatic sculpture, transparent, mobile, community, local, scenography, foreign, realm, border, public space, + Intensively researched design solutions for temporary social spaces, which initially started from a final work of senior year class called “Contemporary Debates in Architecture & Urbanism” by Ali Dur and Birge Yıldırım Okta, + Previous design’s of Plastique Fantastique -especially Aeropolisbecame the main actor this paper constructed around. The flexible and alterable physical space used extensively during festivals with different functions.

CO-DESIGN OF TAKSIM SQUARE // CO DESIGN RESEARCH

WILL BE PUBLISHED IN W2021

Type: Design Research Site: Beyoğlu- Taksim Square, İstanbul Keywords: co-design, participatory design, design research, architectural design, visual communication design, public space + A process started by the metropolitan municipality in order to rehabiliate Taksim Square, the most prominent public space in İstanbul and one of the most known squares in Turkey + Research focused around how this process was democratic and included public participation. + Collabrated with Umut Durutuna (Visual Communication Designer) under supervision of Dr. Serkan Bayraktaroğlu at DES513 course (Design for Social Innovation) Abstract:

Abstract

Taksim Square is an important touristic destination and the most wellPlastique Fantastique is an architectural practice focused on

known urban square in Turkey. It hosted many special gatherings and events

temporary architecture since 1999. Influenced by architects of the 60s and

in the history of the country. In time, the square and the Gezi Park next to

70s, the studio has specialised in plastic pneumatic structures designing

it endured through multiple development plans, but these design decisions

low energy & cost temporary structures for ephemeral activities. The creative

were not made through the democratic participation of the city’s residents.

process of these temporary structures tries to include local citizens by

Since the change in administration at İstanbul Metropolitan Municipality

encouriging them to set up, and enjoy the new realm it brought. Space that

(IBB) in 2019, the methods to design public spaces of İstanbul has evolved.

“set-up” creates a unique experience even for the local people. The new strain

The new vision created a basis for Co-Design through the digital and analog

of reality it brought calls surrounders to interact with it many ways. But besides

mediums of participation. This democratization process consisted of a ring

what experience it provides, which questions the “bubble” rises?

of events that took over a year and resulted in an international architectural design competition followed by a vote of three equal-prized options. This paper consists of the case study of Taksim Square’s design and participation process and juxtaposing this process with national/ international examples. Interviews with the competition participants and civil servants were made to document verbal information about the process. Concluded with how this process fits into the frameworks of EU funded Project PROUD(People, Researches Organizations Using Co-Design) on used visual user interfaces and architectural design methods.


PROFESSIONAL WORKS | 44

“KALIPDIŞI” WALL DESIGNS COMPLETED // BETONART 19’

MEKANIC // WORKSHOP SERIES

Workshop: BETONART Mimarlık Yaz Okulu 2019 Type: PUBLIC SPACE/ INSTALLATION Instructors: Ramazan Avcı, Ozan Gürsoy, Emre Şavural, Fatih Yavuz Site: TOBB ETU Çankaya Campus, Ankara TR

Type: Workshop Series Involvement: Organizer/ Instructor/ Participant

+ Member of core team of 5 students and a dozen others through the 10 days long workshop process to achieve iconic and skeptic design solutions for an outdoor exhibition on the TOBB ETU Architecture Faculty. + Designing & building 2 m high concrete walls without formwork and foundation, only using textile fabrics + Construction finished in August 2019, walls will exhibit there permanetly (Check out ARKIV Page)

IN FEBRUARY 2021

+ Currently, architecture has plans, sections, perspectives, renders, sketches, diagrams to show, understand and represent the space. + MEKANIC workshop series are interested in exploring/using Mutoscope, Flipbook, Zoetrope, Agamograph and other mechanic animation tools to represent spaces and design process Workshop description: “Time – from individual moments to a milennia – is the essential part of our life. Architecture designed, progressed, recessed, developed, interacted and aged within and with time. This timeline gave birth to many forms, types, styles and architects without intention. The architecture projects in history always changed and their representations also followed this trend of change.

Project description in Turkish: Bauhaus’tan itibaren gelen rasyonalizasyon ve tektipleştirme ile duvarın inşası sırasında hangi noktalarda nasıl müdahale edilebilir olduğu konusu tartışıldı. Bu noktada kalıp meselesi ön plana çıktı ve betonu aslında tektipleşmesine neden olan kalıbın değişmesi ve dönüşmesi gündeme geldi. Kalıbın tekrarlanabilir olması betonun biricikliğinin bozulmasına neden olur. Bu nedenle kalıbı, sabit ve tek tip olmaktan çıkarıp sonuç ürünün kullanıcı müdahalesi ile değişen ve her denemede farklı ürünler ortaya çıkmasına sağlayan bir tür sistem geliştirildi. Bu sistem 19 adet 10x10 cm’lik ahşap taşıyıcılardan ve 9 adet 105x210 cm’lik çelik

With the industrial and computer ages’ miracles, photography and sound came in to the pot. Today, people phograph and memoir a space in matter of seconds. The question is, 20th century’s “manuel” movie machines and visualrepresentation mechanisms invented by American Film Industry and French Cinema can help architects to design and represent a contemporary space and it’s moment?

ızgaralardan oluşan ahşap bir çerçevedir. Bu çerçeve sistemi içine gerilecek esnek malzeme ve çerçevedeki açıklıklar betona priz alma süreci boyunca müdahale etme imkanı verir. Çeşitli asma, germe prensibi ile kullanılacak olan esnek malzemenin potansiyeli ve dayanıklılığı test edilir.

Tasarım süreci sonunda kullanılabilecek esnek malzemeler araştırılmıştır ve bunlarla çeşitli denemeler yapılmıştır. Bu süreçte kumaş, mesh, sineklik, sünger ve güvenlik filesi gibi çeşitli esnek malzemeler kullanıldı ve bu malzemeler çeşitli birleştirme metotları ve betonun püskürtme veya dökme gibi farklı uygulama teknikleri kullanılarak denemeler yapıldı. Denemeler boyunca sonuç ürünün dayanıklılığı ve statik olarak nasıl davrandığı test edildi. Bu denemeler de sonuç ürün olarak atölye sonunda sergilendi. Nihai olarak elde edilen ürünler ise polar kumaş kullanılarak elde edildi. Bu süreçte önce çerçeve içinde kullanılan kumaşa şekil ve stabilize sağlamasında yardımcı olacak ahşaplar çelik ızgaralardan karşılıklı olarak geçirildi ve daha sonra kumaş katman katman harca bulanarak ahşaplar üzerine serildi. Kumaşın tamamı harç ile buluşup serildikten sonra püskürtme işlemi ile kumaşın her tarafına harç uygulandı ve harcın kuruması beklendi. Son olarak kuruyan beton duvar çerçeveden çıkartılıp sergi düzenine uygun şekilde yerleştirildi ve bu adıma kadar denenmiş ara ürünlerle beraber sergi son şeklini aldı.

In this workshop, individuals will use existing machines or could design a innovative mechanism to “connect” a person to a space by using hearing and viewing senses. A lecture to create a GIF on computer via Rhinoceros and Adobe Photoshop will be given. Each member of the workshops will be interviewed to help crate a basis on a research paper about architectural representations.”


YIGITDENKTAS@GMAIL.COM


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