573608 yee ann tan part b

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STUDIO

AIR Semester 2, 2014 The University of Melbourne v

Yee Ann, Tan (573608) Tutor: Bradley (Group 3)


Table of Contents P 2-7

Introduction Part A: Case for Innovation

A 8-13

A.1 Designing Futuring

A 14-19

A.2 Design Computation

A 20-27

A.3 Composition/Generation

A 28-29

A.4 Conclusion

A 30-31

A.5 Learning Outcomes

A 32-43

A.6 Algorithmic Sketches

A 44-47

A.7 Part A References

Part B: Case for Innovation B 1-5

B.1 Research Field

B 6-15

B.2 Case Study 1.0

B 16-21

B.3 Case Study 2.0

B 22-45

B.4 Technique: Development

B 46-49

B.5 Technique Prototypes

B 50-67

B.6 Technique Proposal

B 68-69 B 70-77 B 78-89

B.7 Learning Objectives and Outcomes B.8 Algorithmic Sketchbook B.9 Part B References and Appendix Part C: Case for Innovation C.1 Design Concept C.2 Tectonic Elements & Prototypes C.3 Final Detail Model C.3 Part C References

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B1 Research Field In Part B, we are to select a Material system and explore it’s design technique. I have decided on Strips and Folding, as the material system for my research. Strips and Folding is a powerful design technique that explores the three dimensionality of a surface, which enables the creation of geometric structures. 1 In addition, this process provides designers with a great degree of control in generating aesthetic composition within design parameters that facilitates design fabrication. 1 In Iwamoto’s book Digital Fabrication, She argues that Folding is a technique that can be used for ornamentation and also functional purposes. 1 This is substantiate in Cruz’s Journal which provides some practical examples of how folding technique that is beautify can be functional. 2 Also, Herzog de Meuron’s Messe Basel -Newhall in Switzerland show-cases how folding technique facade could be utilized in a functional aspect, evident in its double curving facade which could vary the degree of sunlight penetration. Conversely some of their designs focuses solely on ornamentation of the facades, seen in de Young museum with its ‘folded’ dimple facade. 3 Through 2 case studies, Miura Ori Origami folding Pattern and The will be explored and elaborated.

" Folding is not limited to being a secondary system of articulating the larger building diagram. The operation of folding material is also a generative design tool ...in digital fabrication" 1 Iwamoto

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Case Study 1: Miura Ori Pattern

In the article Folding Origami-Geometry of Folded Plate Structures , Buri Argues how folding of paper was useful in facilitating us to designing. folding pattern has demonstrated its potential in its use in satellites sails, where its can retract into a very compact form while having a maximum extension area. However, this technique is limited to materials that has some tensile ability to withstand the twisting forces. This design method is something worth considering in my project which considers Solar panels, which may be further explored in Part C.

Figure 1: Miura Ori Pattern 2

Figure 2: Miura Ori Pattern 2

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Case Study 2:

see how Strip and folding Technique cross path with biomimicry as a process for designing (Figure 4 &5). Despite physics of spanning. This was carried out through the lated into the art installation made of folded metal strips. 1 This project is one of many biomimicry inspired designs which draws design inspiration from biology and nature climatic problems. 4 This can be seen in the Case studies Bloom Project.

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" Biomimicry refers to the study of nature's processes in order to achieve greater efficiency and improvement in man's products and processes" 4 Primlani

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B2 Case Study 1.0 In this segment I experimented with different grasshopper functions to generate different iteration from the base design, Biothing. I used tools such as pipe, graph mapper, projection and lofting arches between the curves generated to alter the design and generate different outcomes.

Figure 6: Biothing

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Design Species 1: Alteration of the number of branches In this Species iterations are generated by changing the number of points on the circle, this results in the change in the number of branches. From the left to

Figure 7: The different patterns formed with the change of number of Line origin points.

Design Species 2: Alteration of the Base curve The alteration of the base curve can create a distinctively different outcomes. The closeness of each curve generate the degree of compression of curves due to the Point charges that are located along the curves.

Figure 8: The alteration of base input curves of the base algorithm

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Design Species 3: Graphmapper In this iteration the Graph mapper enabled me to alter the shape of curve in the Z axis, forming arches and splaying out curves.

Figure 9 &10: Different Pipe Radius and their outcomes

Design Species 4: Projection of pattern on a plane This Species is generated through the projection of the base curves generated on different surfaces and piped forming different iterations.

Figure 11 &12: Different outcomes with different planes of translation

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Design Iteration 5: Piping the form In this Species, iterations are generated through varying the radius values for pipes generated from the base curves.

Figure 13: Different Pipe Radius and their outcomes

Design Iteration 6: Piping the Curves with a Variable Pipe In this species the piping differs, where the piping across the curve is varying in it’s radius. The First two iteration on the top starts from a bigger base followed with a narrower base followed by a thicker piping.

Figure 14: The Piping of curves with different changes of pipe radius

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Design Iteration 7: Array Function In these iterations the base curve is arrayed along another curve and the charges merge and clashes forming different structures. This is repeated twice with different base curves, resulting in differing results.

Figure 15: The Base Curves and the outcomes of the forms generated

Design Iteration 8: Merging additional Charged points

formed and the structure formed (Iteration 10) by pushing the curves away from the line’s point charges.

Figure 17: The close up structure of one of the iterations

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Design Species 9: Drawing Arcs along the branches Arcs are drawn along the curves generated. The iteration created has different number of arches. From the Left to Right the number of arches changes

Figure 18: Arcs mapped to branches next to it

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Design Species 10: Lofting the surfaces The arches that are derived from Design iteration 9 were lofted through the use of an item list function. The different iteration are generated by regulating the number of arches drawn. In doing so it changes the resolution of the structure’s curvature.

Figure 19: Lofting of the arches drawn

Figure 20: Iteration of different number of arches drawn along the curves

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Analysis of Design Generated: 4 Most successful outcomes From the Design Species generated I took interest in the Lofted Arches which created an umbrella liked structure which could be used as shelter in designs. (Figure 21) Second Design Species I found interesting is the addition of base curve is not intersecting which enables the branching structure to exist without much distortion enabling isolated pavilion like structures to emerge. (Figure 22) The Third outcome that I saw potential is the projection iteration. In the projection the design can be translated as further iterations (Figure 23)

Figure 21: The umbrella like structure generated by lofting arches along the curve generated

Lastly the alteration of the base curve species. The species of iterations is simple but really powerfully in altering the structure of the iteration. (Figure 24)

ditional point charge

Figure 23: Projection of curves on a surface

Figure 24: Change base curves

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Future iteration considerations Additional ideas that could be further developed for Species in future projects. 1. Changing the charge from positive to negative 2. Change the charge’s magnitude 4. Projection on a different axis 5. Instead of Arcs drawn lines could be drawn instead making

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B3 Case Study 2.0 For this segment I have chosen to replicate Chris Bosse’s Digital Origami. This project is made up of Dodeahedron modules that are folded and attached to each other, the structure populate and grows in an organic manner. In each module of the structure has some of their surface cut with an offset or varying size. Through Grasshopper I seek to recreate the project through reverse engineering. I made several attempts to map out the structure in Grasshopper and was able to reproduce a structure that is similar to the original structure.

Figure 25: Digital origami project by Chris Bosse

Figure 26: Reverse Engineered outcome

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Reverse Engineering Attempt 1 To Reverse Engineer Digital Origami I started by trying to create the base module used for the structure. I off-setted one of the surface to achieve the form in (Figure 27). Steps Taken: 1.Lunchbox Geometric form 2. Deconstruct Brep 3. Item List Selecting a Single face with the Slider 4. Planar Surface of the Face 5. Offset the surface 6. Surface split 7. Cull Index of the original deconsrtucted brep (same index as the face selected) 8. Merge the faces together.

Figure 27: Base Structure of the object (Dodeahedron)

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Reverse Engineering

structure

structure

Then I manually orient the modules together. Forming Figure 28 &29. I decided to dive deeper into the generation of the structure and create an automated arranging algorithm which varies the faces and the offset on the pentagonal module.

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Reverse Engineering Attempt 2 In my second attempt to reproduce the module with offsets and translate them into position. In addition the offset controlled by point charges. However this method was complicated and lead to many problems. Leading to attempt 3. Steps taken: 1. Lunchbox geometric shape 2. Deconstruct brep Construct the offsetted structure 1. Lunchbox Geometric form 2. Deconstruct Brep 3. Item List Selecting a Single face with the Slider 4. Planar Surface of the Face 5. Offset the surface 6. Using the distance from points from the centroid to the distance multiply the offset by a scale that makes it appropriate 7. Surface split 8. Cull Index of the original deconsrtucted brep (same index as the face selected) 9. Merge the faces together.

3. Get the Centroid with the average function of the deconstructed vertices 4. Item list to select the face to translate along 5. Using the area function to get the centroid 6. Get a vector between the 2 points 7. Multiply the vector 2x 8. Move the structure 9. Rotate the structure along the normal of the plane by 180 degrees (by converting it to radians)

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Reverse Engineering Attempt 3 Learning from Attempt 2, I generated forms without offsets and offsetted the individual modules that were translated. I also branched in two directions for some branches to create a more interesting form. In addition I used the cluster command to help clean up the

Steps taken: 1. Lunchbox geometric shape 2. Deconstruct brep 3. Get the Centroid with the average function of the de-constructed vertices 4. Item list to select the face to translate along 5. Using the area function to get the centroid 6. Get a vector between the 2 points 7. Multiply the vector 2x 8. Move the structure 9. Rotate the structure along the normal of the plane by 180 degrees (by converting it to radians) Figure 30: Digital model of Digital Origami project

Construct the off-setted structure 1. Lunchbox Geometric form 2. Deconstruct Brep 3. Item List Selecting a Single face with the Slider 4. Planar Surface of the Face 5. Offset the surface 6. Using the distance from points from the centroid to the distance multiply the offset by a scale that makes it appropriate 7. Surface split 8. Cull Index of the original de-constructed brep (same index as the face selected) 9. Merge the faces together.

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B4 Technique Development In this segment I used various functions to seek methods

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Design Species 1 and 2: Branch and Point Charge alteration

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Figure 31-38: Iterations of the Digital Origami Project


Design Species 1 and 2: Branch and Point Charge alteration

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In this iteration I repeated the algorithm and changed the branch order generating a number of iterations of this species. I also shifted around the point charge to modify the offset arrangement of the structure.

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Design Species 3: Anemone Explosion Next I tried to create a loop with the Anemone plug-in. However the looping algorithm met with some glitch forming some explosive iterations where the cells are dispersed from the origin.

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Figure 39-41: Shows the dispersed model generated with the loop function


Design Iteration 3: Anemone Explosion

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Figure 42-45: Shows the dispersed model generated with the loop function

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Design Species 4: Circles

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To generate a different Species I decided to make an opening using a different shape. In this species I used a circle as an opening for the object.

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Figure 46-54: Shows the iteration species of the form with a circular hole


Design Species 4.1: Circles Variant

In this species deviant I added an additional opening on the surface of the object. This set of iteration as an open surface on one side and an circular opening on another.

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Figure 55-58: Shows the iteration species of the form with a circular opening and an open edge as well.

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Design Species 5: Sphere joint

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In this Species, I connected spheres to the vertices which can be used to facilitate construction with the slotting in of sheets into the spheres

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Design Species 5: Sphere joint

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Figure 59-64: Shows the iteration of the species with spheres added to the edges.

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Design Species 6: Extrusion itereation

In this iteration I extruded the opening

Figure 65: Shows the iteration module for the extrusion species

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Design Species 6: Extrusion itereation

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Figure 65-80: Shows the iteration species of extrusion along the open surface

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Design Species 7: Pointed Extrusion

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In this species a extrusion pointed cap was added to one of the faces. The iterations differ from each other with difference in branching directions.

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Design Species: Pointed Extrusion

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Figure 81-88: Shows the iteration species of a pointed extrusion cap on one of the base module’s surface

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Design Species 7.1: Pointed Extrusion Variant

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Again incorporating an opening I generated another iteration with more species for form with varying branches. This is a slight variation to that of Iteration 7.

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Design Species 7.1: Pointed Extrusion Variant

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Figure 89-101: Shows the iteration variant species with a pointed extrusion cap for one of the openings and an open surface for another surface.

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Design Species 8: Base change

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This Species is where the base form is altered from a Dodeahedron to a Isoahedron to generate a unique and different structure.

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Figure 64-69: Shows the iteration species where the base geometry is changed to triangulated model and the shifting of point charges and branch directions


Design Species 9: Base change (Failed attempt)

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Figure 64-69: Shows the failed iteration species where the base geometry intersects other geometries

This species of Tetrahedron base form failed to work due to the difference in translation of the base module. Despite the failed attempt in generating geometries that would stack and grow similar to previous iterations. This failure lead to the intersecting forms generated which could have some design potential in future projects.

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Design Species 9: Shearing of the form

Figure 111: Different shearing direction and factor

Figure 112: Different shearing direction and factor

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Design Species 9: Shearing of the form

This species is where the structure is augmented through shearing the form in different direction and of different magnitude.

Figure 113: Different shearing direction and factor

Figure 114: Different shearing direction and factor

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Design Species 10: Voronoi pattern along the vertices

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Design Species 10: Voronoi pattern along the vertices

These images shows the iteration that I achieved through plugining in the 3D Voronoi component over the vertices of the model.

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Figure 115- 117: Shows the different iterations generated using the 3D Voronoi of the base vertices.

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Design Species 11: Vonornoi Cull Pattern

Figure 118: Shows the different iterations of a voronoi cull pattern of the vertices projected on a plane

Figure 119: Shows the projection of vertices on a plane

This base pattern is created by projecting the vertices of the modelled Digital Origami project onto a plane and using cull pattern to generate pattern design using the random ran it into a voronoi function generating the following designs.

Figure 120 Shows the projection of vertices on a plane

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Design Species 12: Attempt with Kangaroo

Figure 121: Planes of the mesh created after running through the Kangaroo Physics component

Figure 122: Planes of the mesh created after running through the Kangaroo Physics component

Figure 123: Planes of the mesh created after running through the Kangaroo Physics component

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B5 Technique Prototypes For this segment, I would provide theoretical basis for the construction of the Dodeahedron structure prototype. For construction of the actual Conceptual Design in Part B6, I would consider the use of a steel frame. The steel frame would use either Circular hollow sections or Square hollow sections and will be connected via welded joints for construction. The pods will then be cladded with concrete textured boards in the interior and Solar panels on the external face of the pods. Seats within the pod would be made of Timber. In Part C this would be further investigated when the Design is established. If the Prototype model is to be constructed I would utilise the CNC card cutter for the fabrication. To execute this I would make tabs on the surfaces of an unrolled Dodeahedron module and cut the shapes out while scoring the lines that are to be bent.

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Detail Consideration For the construction of the Dodeaheadron pods for the Conceptual Design in Part B6 , I would recommend the use of a Steel Frame as it would be hanging from great heights structure would be then clad with Concrete sheets in the interior and Solar panels on the exterior. The faces without solar panels would be clad with Steel. Between the 2 claddings it shall be insulation. The connections of the cladding shall be bolted and hung on the frame, while the steel frame shall be welded together.

Figure 124: Dodeahedron structure

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Model Fabrication Method For the construction of these Dodeaheadron pods model I would use CNC card cutter cluster to create parts for the construction.

Figure 126: Grasshopper plug-in

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B6 Technique Proposal As part of the assignment requirements of incorporating solar energy technology into my design, I drew inspiration from site & solar panel researches and conceived a Carbon Neutral Star Gazing Platform that can generate clean energy for Copenhagen. Utilizing Computation design Techniques I have learnt from Case Study 1 , 2 and the weekly Algorithm Practices. I have conceived a Conceptual design which employs Stripping and Folding techniques. By Amalgamating the various elements explored I appropriated it for my conceptual design. This section showcases a preliminary idea of the design I am working on. This section’s breakdown 1. Site Analysis 2. Solar panel research and decision. 3. Program 4. Design concept that drives the project 4. Precedent for my project. 5. Description and diagrams of how I achieved my design via the computation design. 6. Material Choice 7. Plan , Elevation 8. Draft Images and renders on the structure.

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Site Analysis Sonder Hoved Pier is a man-made island, which used to be a

system. In addition, Copenhagen also experiences distinct seasons 5 ,in Summer (July and August) the temperature reaches a high of 22 o C and a low of 13 oC at night. In winter (December to Febuary) the temperature varies from 4 oC to -1 oC , this information can be see from (Figure 128). Copenhagen has a low level of pollution with air pollution with index of 26.46, water pollution with index of 25.00 and light pollution index of 23.33. 8 From (Figure 131) we can see that Copenhagen has a relatively clear skies through the year. 6

Figure 128 : Annual Temperature for Copenhagen

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Copenhagen is a city that strives to reduce carbon emissions. The City of Copenhagen Technical and Environmental Administration prepared CPH 2025, which strive for carbon neutrality by 2025. Supplementarily, this report it states how the climate of Copenhagen has experienced increasing rainwater and increment of sea levels. 7 Hence a need to grade the landscape of the site to drain the water away.

program that would attract people to the site while generating clean renewable Solar energy for the city, within the boundary and (125 meters) height limitations. * (For this Subject we are tasked to focus on Solar energy. )

Figure 129 : Annual Rainfall of Copenhagen 5

Figure 130 : Annual daylight of Copenhagen 6

Figure 131 : Annual Cloud cover of Copenhagen 6

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Figure 132 : Annual Cloud cover of Copenhagen 6


Solar Panel Research and Choice The Desire to draw visitors to the site, with Copenhagen’s naturally clear skies and Low light pollution level inspired my proposition to build a Carbon Neutral Star gazing platform. To generate clean solar energy for this public space I had to investigate different solar panel systems and decide a suitable method for the Program and Design (Subsequent Section). I have decided to use the Multi-Junction cells (Figure 133), due to its 9

wavelength. 9

Figure 133: Multi-Junction Cells 9

During my research on solar panels, I stumbled upon 2 solar panels that inspired my design process. 1. Thermal concentrated panel Sterling Dish (Figure 134) This system is not appropriate for Temperate climates, however its Solar Tracking design system inspired me to incorporate this Tracking system (Figure 136) would rotate in accordance to the sun’s angle.

hence I did not utilized it. However, the study of it inspired me to consider how if Solar panels were in smaller units the structure could still maintain

Figure 134: Thermal Concentrated Panel Sterling Dish9

panel unit would make the construction even more feasible.

For my conceptual design the Multi-Junction cells along the Skywalk way and the pods ( Figure 136). The Branches holding the pods would rotate in accordance to the angle of the sun via an axial core structure. This Solar tracking function would increase the degree of sunlight capture This would be explored in greater detail in Part C. The energy generated by the solar panels will be used to heat the pods at night, rotate the structure and light the path way with small Led Light strips at night.

Figure 135 : Photovoltaic 3D cell 9

Figure 136 : Rendered image of the Proposed design on to.

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Program: Star Gazing The program that I propose is a Carbon Neutral Star Gazing Platform Structure which generates Clean Solar Energy. This Structure seeks to become Copenhagen’s New Iconic Public space which would be open 24/7 for people to gather in the day and experience the wonders of the Stars at night. This attraction would attract visitors from all around the world. The

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Figure 137: Stars in Space 10

Figure 138 : Flea Market in the Existing Site 12

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The concept is inspired by the experience of Gazing at the Stars situated in the Vast and endless depth of space, which invokes a profound sense of awe. Similarly I seek to recreate this humbling emotion through Architecture. The structure would induce a sense of humility via the scale and material of the structure.

the endless space and the slow and continous motion of the rotation.

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Precedent: Super Trees of Singapore The design was inspired by Singapore’s Marina Bay Super trees which is both functional and aesthetically pleasant. (Figure 128) It is used to release the heat and cool the air for the conservatories as well as collect rainwater for irrigation and the water features. In addition the scale of the Super Trees, triggered the sense of humility.

Aesthetic and functional. The scale of the infrastructure would certainly make it one of Copenhagen’s icon. These Trees serve to elevate the pods which are clad with solar panels. The arms would sunlight and be stationary at night to demarcate the constellations in the sky. This would be further examined in Part C as well.

minimum. Only the foot paths would be lighted with Led light strips. Figure 140 : Singapore Marina Bay Super trees 11

Figure 141 : Singapore Marina Bay Super trees 11

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Preliminary Conceptual Sketches

realized via Grasshopper algorithms

Here is some of my rough preliminary sketches which I doodle bearing in mind the algorithmic process that could be used. From this I then proceeded to generate them in Grasshopper.

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Folding Technique Using the folding technique To execute the Design concept inspired by nature (tree).The Folding approach enable me Multi-Junction cell panel on the facade of the structure. Folding also enabled me to grade the landscape such that water can drained off the site and also to raise the structure. The Grasshopper plug-in facilitated me in creating the pods that can respond to the sunlight. I would continue to research on this and improve on the star gazing pods in Part C.

Elements which Grasshopper is used: 1. The Pods -Opening size -Branching of the Dodeahedron module 2. The Branching structure of the ‘Mega Trees’ 3. The Skywalk path and the peripheral solar panels 4. The Grading of the hollowed landscape

Figure 145: Panelised Sky-walk way with a fold one each side of the walkway.

Figure 146: Dodeahedron modules of Star Gazing pods which uses folding technique.

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Folding Technique inspired by Biomimicry

Figure 147-149: Experimentation of different forms for the Grading of the landscape

Figure 153 & 154 : Experimentation of different forms for the Pods used for the structure. The openings correspond to the point charges i created affecting the opening. However I have yet to resolve the use of the Point charge and how it would be used to increase the performance of the structure.

Figure 150-152: Experimentation of different Lofted panels. These panels are lofted along lines instead of arch.

Figure 155 & 156 : Experimentation for branching. I selected the branch which has an angle of 120 degrees branching in 3 directions evenly.

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Materiality 1. Corten or Rusted Steel to be used for the main structure of the trees 2. Concrete for the ground 3. Glass for the balustrades 4. Cream Stones for the entrance walls. 5. Dark Concrete Cladding for the interior of the pods. 6. Dark metal for the pod’s exterior 7. Multi-Junction Cells to be clad on the surface of the skywalk way and the pods 1. Corten

1. Rusted steel

9. Metal mesh used for the skywalk way.

The use of rusted/weathered material for the Mega Tree, Metal Mesh for the Sky-walk and glass for balustrades brings a sense of fragility in the visitor’s experience. This correlates to the humbling effects of the cosmos to humanity.

2. Concrete for the ground

2. Concrete for ground

3. Glass for the Balustrades

4. Cream Stones

5. Dark Concrete cladding

8. Grass

Figure 157-165: Materials used for the

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Plan and Perspective view of the Preliminary design Grasshopper facilitated me in creating the cells that can respond to point charges. I would continue to research on this to think of away that these point performance of the star gazing pods.

1 Large room 1 Court yard/Atrium

Figure 166: Plan view of the proposed conceptual structure

Figure 167: Perspective view of the proposed conceptual structure

Figure 168: Perspective view of the proposed conceptual structure

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Plan and Elevation of the Conceptual Design

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Figure 167: Plan of the Structure

Figure 168: Elevation of the Structure

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Images of Conceptual design The entrance opens up to a dark and large enclosed space which opens up to the side. This room has small openings on the top platform.This image also shows the

Figure 169: Entrance to the Structure

Sky-walk is made of Metal Mesh and balustrade built with glass. The transparency and ‘fragility’ of the material induces the sense of scale of the user to the structure and instill the sense of humility in face of the structure.

Figure 170: Sky walk with solar panels at the edge and Glass Balustrades

After leaving the main entrance and reemerging to the central open space. The Tall Mega trees structures with Dodeahedron Pod Modules branching out from the Central Core column overhanging the Court yard.

Figure 171: Courtyard area

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Images of Conceptual design In addition the height separation of the pod facilitates in disconnecting to the rest of the society allowing the user to fully immerse themselves to the views of the stars. The images on the left shows views of the structure at night from the court yard and the pod.

Figure 172: Image of the Pod like structures when view from the Court yard

Figure 173: View from within the pod and gazing upon the constalations

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Images of Conceptual design

Figure 174-176: Several views of the structure.

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Images of Conceptual design

Figure 177: Entrance

Figure 178: Stair way up to the Sky-walk and the 1st Mega Tree

Figure 179: Internal Room (dark room with light holes) Spiral stair in middle of the room.

Figure 180: Room Exit (In relation to the site)

Figure 181: Room Exit

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Figure 181: Graded Landscape: Place to lie and interact with the site Metal Mesh Skywalk way. The graded landscap also ensure water does not reach and damage the main structure and ensures the water drains.


Images of Conceptual design

Figure 182: Metal Mesh Sky-walk way

Figure 183: Path/ Structural element leading to the Courtyard Atrium with massive Mega Spiral stairs up the Mega tree

Figure 184: Path/ Structural element leading to the Spiral stairs up the

Figure 185: Courtyard Atrium with massive Mega Spiral stairs up the Mega tree tree and pods overhanging above

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B7 Learning Objectives and Outcomes From this segment of the course, I was able to look at designs and replicate the general form of the design using Grasshopper. iterations quickly, but also generate different iteration species that can look inherently different from the original precedent project. I hope that in the next segment (Part C) I would be able to sharpen In addition, I would like to develop and enhance my presentation and rendering skills to attain professional standards thus, gearing directed learning, I hope to be able to meet the learning objectives I have set. Moving forward to Part C, I aim to resolve issues the algorithm to produce a more integrated design. Based on feedbacks I have received, my design had comments on its practicality/ constructability and seemed divided. Hence, in my design

Continuing I will have to consider the details of the how the structure would connect and work together.

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B8 Algorithmic Sketchbook.

This segment showcases some of the tutorials examples I iterations that I have created and expanded from the online videos.

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Week 5: Exercise 1 and 2 (Labeling)

Labeling the points on a sphere surface with tag. To further simplify the tag what I learnt next was to simplify the data to remove empty branch indexes on the point

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This is the image of the mapped out lines on the surface. This was the only step I was unable to panel the surface.

In another exercise we are to label points using series and domain components. This image shows the mapping of points in a surface


Week 6: Exercise 1(Cull Patterning)

In this exercise I used a base circle and a graph mapper to get a spatial uneven offset. After which I divided the circles to distinct points I used the Voronoi component to make cells. Using cull pattern I was able to cull certain points creating unique cellular patterns. Alternatively for the last imagery I used a rectangular base geometry to create the points which created the pattern as shown.

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Week 7: Traveling Salesman

points. Using the Closest point function and remove the used points that is used to prevent repeating the same points.

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Week 7: AA Pavilion practice

route between points. Using the Closest point function and remove the used points that is used to prevent repeating the same points.

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Week 8: Fractal form

The base curves for the branching of the curves

The branching of the curves and piping them In this exercise I added an additional branch for the cluster such that I could have more than one branch. This was used for my project for the branching of the ‘Super Trees’.

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B9 Part B References & Appendix

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References B1Research Field: 1. Iwamoto, Lisa, Digital Fabrications :Architectural and Material Techniques / Lisa Iwamoto (New York : Princeton ArchitecturalPress,c2009,2009)<https://search-ebscohost-com.ezp.lib.unimelb.edu.au/login.aspx?direct=true& db=cat00006a&AN=melb.b3353228&scope=site; http://catdir.loc.gov/catdir/toc/ecip0823/2008029765.html> 2 Cruz, Paulo J., Hans Ulrich Buri andYves Weinand, Origami-Geometry of Folded Plate Structures, Structures and Architecture, 400 vols (CRC Press/Balkema Taylor & Francis Group, 2010)

Design, 83, 2, pp. 56-61

139-148<https://search-ebscohost-com.ezp.lib.unimelb.edu.au/login.aspx?direct=true&db=bth&AN=90712907 &scope=site>

Site Analysis: 5.Numbeco, Pollution in Copenhagen, Denmark, http://www.numbeo.com/pollution/city_result.jsp?country=De nmark&city=Copenhagen edn, 2014 vols (2014)

7. weatherspark, Average Weather for Kastrup Near Copenhagen, Denmark, http://weatherspark.com/ averages/28823/Kastrup-near-Copenhagen-Capital-Region-of-Denmark edn, 2014 vols (2014) 8.worldweatheronline, Copenhagen Yearly Weather Summary, http://www.worldweatheronline.com/ Copenhagen-weather-averages/Hovedstaden/DK.aspx edn, 2014 vols (2014)

B6 Technique Proposal: 10. FWS Wallpaper, Space Wallpaper 7680, http://freewallsource.com/space-wallpaper-7680.html edn, 2014 vols (2014) 11.visualnews, Supertrees of Singapore, http://www.visualnews.com/2012/07/31/supertrees-of-singapore/ edn, 2014 vols (2014) 12.Leth, Christopher, Flea Market, http://crleth.blogspot.com.au/2012_09_01_archive.html edn, 2014 vols (2012)

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Appendix B2 Case Study 1.0 (Biothing) Iteration 8

Iteration 9 & 10

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Appendix B3 Case Study 2.0 (Reverse Engineering) Attempt 1

First attempt in creating a Grasshopper Algorithm (creating the base module for the structure and attaching them manually in rhino)

Attempt 2

Second Attempt in creating a Grasshopper Algorithm to amulate DIgital Origami. (Included Translation and a generative pattern)

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Appendix Attempt 3

Third attempt image of the algorithm for the generation of the structure with cluster functions

Cluster for Off-setted structure

Culled tetrahedral cluster

Cluster for offsteface

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Appendix B4 Technique Development Iteration 6

Iteration 7

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Appendix Iteration 11

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Appendix B6 Technique: Proposal Grading surface

Skywalk way

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Appendix Branching

Branching

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Appendix B8 Algorithmic Sketchbook

Mapping out and labing of the sphere

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Mapping out and labing of the suface.


Appendix

Mapping out and labing of the suface.

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Appendix

The Fractal branching patter Grasshopper edited and developed. By adding extra branch which orient and scale by the same scale factor

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