M1 SUBMISSION DESIGNING IDEAS

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DIGITAL DESIGN + FABRICATION SM1, 2016 M1 JOURNAL - MOOSE HEAD Yilan Zhao

798593 Matthew Greenwood + NO.8

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Measured Drawings

3D PUZZLE MOOSE HEAD Measuring the object and drawing plan, section and elevation. This object was scaned first in elevation position, top view position (plan) and side view position (section), then traced in 1:1 scale. All tracing and drawing were by hand.

MOOSE HEAD REAL

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The plan shows that these pieces interlocked regularly into grids.

The section presents these pieces sloted vertically, some are from top others from bottom.

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Analysis

3D PUZZLE MOOSE HEAD is made by several pieces wood with slots. First push out each pieces from the wooden board, then following the number, slot the pieces togrther. It has to be joined by interlocking the exact two pieces with the same number (1 to 1). After assembly, the model can be painted.

INSTRUCTION

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INSTRUCTION

Join the same numbers (3 to 3, 4 to 4, 5 to 5) by interlocking. Therefore, these 2D wooden pieces are turned to 3D volumn. In this object, the pieces are section (2D). They are sloted together in different planes which create 3D model without any glue. Moreover, these pieces are designed accuratly in size and shap. It is worth noting that, several pieces are similar. When these similar pieces locked parallely, the surface of model is smoother and creating variety of curved volumn.

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Digital Model

PERSPECTIVE

ELEVATION

Rendered view of 3D puzzle moose head, the material in Rhino is rendered by bamboo. ISOMETRIC

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DETAILS

PLAN DETAILS

The details and elements show that how sections interlocked together to build up volumn. Moreover , sections are patterned accurately in different scales.

ELEMENT

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Sketch Model

RECONFIGURE OBJECT The mainpoint of moose haed is the way that sections are interlocked into slots. Therefore, in reconfiguring object, it was joined by interlocking. The square sections are in different scales and twisted sloting to each other. The object not only can self-support but also can surround the arm.

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1

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1. interlocking two sections 2. two sections with slots 3. twisted interlocking different scales sections, self-support

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Sketch Design #1 What is your idea? [Maximum 5 key words]

INFINITE PROTECTION FRONT MOVEMENT

SIDE VIEW

ELEMENT VIEW

How does this respond to your personal space?

FRONT VIEW

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According to the reading, persenal space refers to an invisible boundaries to protect himself. Especially, it is tolerated closer at one’s sides than front. Therefore, this sketch is formed surround shoulders to create feeling of hugging himself which refers to safety and private space for himself. The front part has two layers to produce larger personal space in front. Basing on personal space can be changed in different situation,the elements are curved sections interlocked together, which create infinite sence.


Sketch Design #2 What is your idea? [Maximum 5 key words]

Perceive A spatial invasion is whether the parties involved perceive one another as persons.

BACK

ELEMENT

How does this respond to your personal space?

FRONT VIEW

Personal space also includes the eye contact and how people feel the physical distance. The change of personal space is emotional as well. The ideation was inspired by cirrus and branch that the forms encircle the body, how plants occupy spaces. One ‘branch’ raising up to the front of right eye to stop the sight which transforms from visual to unvisual, then reduces peiceiving of spatial invasion.

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Sketch Design #3 What is your idea? [Maximum 5 key words]

BACK VIEW

BIRD’S NEST NONVERTAL FRONT VIEW

How does this respond to your personal space?

ELEMENT

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Persional space can also be looked as nonverbal communication to let others recieving massage of how he thinks of other. Therefore, the form occupies the space in front of mouth, about half face. The element is simple and straightly sticking out to present strongly the distance that not allow to invade.


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Appendix

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3.2

1

2

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3.1

3.3


1. SrfFromPlanarCrvs 2. Revolve & RailRevolve 3. One-Rail-Sweep 3.1 One-Rail-Sweep 3.2 Two-Rail-Sweep 3.3 Two-Rail-Sweep 4. Pipe 5. Loft

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This Rhino Tutorials introduse the basic functions and model making methods. From 1 to 5, they are 5 functions to set up surface and volumns. All of these related back to how lines turn to surface and volumn. 5

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