Dd module 02 journal

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Digital Design - Module 02 Semester 1, 2018 Yuchen Zhang (940639) Joel Collins, Studio 19


Week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)

Subtractive fabrication is the foundamental type of fabrication technique. It involves the romoval of a spcific volume from solids. Another technique is addictive fabrication, which involves incremental forming by adding materials. Moreover, formative fabrication is also one of the foundamental type of fabrication technique. Computer Numeric Controlled fabrication is able toturn computer programs into product. With parametric modeling, ideas can be easily realised by having Computer Numeric Controlled fabrication.

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Week Three

Surface Creation

The process is started by setting up a 150x150x150 bounding box to produce two surfaces. In grasshopper, we can easily change the shape of a surface without any reprtitive operations.

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Week Four Panels & Waffle

In the begining, I attempt to use attractor point to create patterns. However, I could not get what I want by using attractors. Therefore, I decided to bake out three different panels on each side and put them together to form the ideal effect.

The waffle sturcture is quite easy to make. Symply follow the workshp instructions and reference in two of my selected surfaces.

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Week Four

600.00

After finishing the design in Rhino and Grasshopper, panels and the waffel were unrolled and made into 2D. With the experience of Fod:R, it didn’t took me a long time to compeliete the laser cutting template. For the nesting, I place my panels close together and join all of the lines. I also made some of my waffle sharing the same cut line to redece cutting time.

600.00

Laser Cutting

900.00

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Week Five

It’s very interesting to test which shape looks better when we need to boolean subtract them In the end I deside to use polyhedron as my final shape.

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{174,137,96}

tent scaling - sphere

{Reverse Attractor - sphere}

{Random Scaling - polyhedron}

{Random Scaling - polyhedron}

Week Five

Design Matrix 1:5

Isometric

Insert a brief description of your isometric here. Comment on the process of choosing which iteration to develop and 3D Print. What are some of the spacial qualities of your model? How does it address porosity and permeability? Here we have a quite intereting shape that have a lot of surfaves around it. At the top we have a small opening, followed by three openings that is larger than one another. Moreover, if we turn this model face side down, we can have a series of space. At first I cut my model in a trangle shape, but when Joel told me how to use clipping plane in Rhino, things get much more easier because I can preview what it is going to look like after cutting. In the end I chose this section to be my final model.

Exploded Axonometric 1:1 0

20

60mm

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Week Six Task 01

Lofts

1.1

1.2

1.3 {150,0,150}

{0,90,150} {120,0,150}

Key

1.4

{0,150,150}

{0,0,0}

{-150,-150,150}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{-150,0,150}

{150,150,150}

{150,0,150}

{150,150,60}

{0,0,0}

{150,0,0}

{-150,-150,0} {0,150,0}

{150,0,0} {Index Selection}

Paneling Grid & Attractor Point

2.1

{0,-150,0}

{0,0,0}

{Index Selection}

{Index Selection}

{Index Selection}

2.2

2.3

2.4 {1424,275,217}

{205,86,240}

{86,60,71}

{-192,-59,-8}

{79,86,57}

{71,170,60}

{7,-26,-20}

{-192,-59,-8}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

+

Design Matrix 1:5

Task 01 Matrix I started with 2D panels, them with 3D panels and hollow panels. Through this process, I’m testing about which combination would have the best visual effect. Finally, I decid to include all three kinds of panels in my model.

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Week Six Task 02

Grid Manipulation

1.1

1.2

1.3

Key

1.4

{0,0,0}

{-215,231,464}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{150,116,150}

Grid Points {100,27,100}

{100,240,150}

{-215,582,483}

{50,116,50}

{0,240,50}

Item Distribution

{Point Attractor}

{Point Attractor}

{Curve Attractor}

{Curve Attractor}

2.1

2.2

2.3

2.4 {-68,123,361} {153,127,92}

{132,107,95} {-67,-173,210} {-34,15,17}

{235,-132,0}

Item Transformation

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

{174,137,96} {Consistent scaling - sphere

{Reverse Attractor - sphere}

{Random Scaling - polyhedron}

{Random Scaling - polyhedron}

Design Matrix 1:5

Task 02 Matrix I chose poluherdron because I want to create a space where it can have different level of light going on at the same time. Having lots of surfaces, light could bounce to different directions therefore creats different feeling throughout the day.

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oint {Attractor Point Location}

{Attractor Point Location}

3.2

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Index Selection}

3.1

3.2

3.3

3.4

3.3

{Attractor Point Location}

Item Transformation

Paneling

3.1

{Attractor Point Location} {7,-26,-20}

{-192,-59,-8}

3.4

Week Six

Final Isometric Views {174,137,96} +

{Consistent scaling - sphere

{Reverse Attractor - sphere}

Design Matrix 1:5

Design Matrix 1:5

Exploded Axonometric 1:1 0

20

60mm

Exploded Axonometric 1:1 0

10

20

60mm

{Random Scaling - polyhedron}

{Random Scaling - polyhedron}


Appendix

Process

Working on the oanels.

Working on the Waffle.

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Appendix Process

Using clipping plane to find out the best cut. Waffle completed.

Uploading a makerbot file.

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Appendix

Process

A test print of 3D model.

The space formed by the model.

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