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Foundations of Design : Representation, Sem 1, 2017 PORTFOLIO Zhuoqing Li

886823 Studio 26 - Emmanuel Alexander Cohen


CONTENTS

1.0 MODULE 01 - HOW TO DRAW A CROISSANT? 3-6 Photos of Croissant

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Drawings of Croissant

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Axonometric Projections

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2.0 MODULE 02 - FLATNESS VS. PROJECTION 7-9 Final Axonometric Mario World

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Mario World Line Work with Appendix 9 3.0 MODULE 03 - PATTERN VS. SURFACE

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Physical Module and Ideas 11 Details of Physical Module 12 Appendix

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Learning Outcome

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4.0 MODULE 04 - FRAME VS. FIELD 15-18 Old Quad Isometric Projection & Notation 16 Perspective Views 5.0 Reflection 19

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MODULE 1 HOW TO DRAW A CROISSANT


MEASURED DRAWING OF A CROISSANT

How to measure a Croissant? The axonometric representation of the croissant is based on the capture of the croissant’s elevation and plan views, as well as the sectional views of the croissant. For the three sections of croissant and axonometric view, firstly, I traced the outline of them, and then I use a 10*10 grid to make sure the position of every single point in their outline. For the plan view and top view, I just keep the real scale of the croissant.

During the process of measuring and drawing the croissant, I make great progress in my Photoshop skill and drawing skill. Moreover, I have learned how to construct axonometric representation of the croissant using the 10*10 grid.

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C

SECTION C

SECTION B

B

A

SECTION A

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C

B

A


Axonometric view of croissant

sectional view of croissant

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MODULE 2 FLATNESS vs PROJECTION

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NEW MARIO WORLD

The making of new Mario world. In my final work of Mario world projection, I design a Mario land world on the top of the sea world. I use the same series of color to be consistent with the sea world but I make it lighter as the land must have more sunshine than the sea world, and I add a silk boat and other animated characters to make the world more plentiful. Moreover, I add the thickness and depth to the landscape to open the ‘hidden space’ to view,

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Setting up of the drawing equipments. setting up of my drawing equipments,including T-square, set square, pencils(2H&2B&4H&4B), fineliners(0.1&0.4), tracing paper(A3).

First hand drawing. This is my first working process of the first axonometric world.

Final line work. This is my final line work of axonometric Mario world.

My final hand drawing of Mario world

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MODULE 3 PATTRERN vs SURFACE

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PAPER LANDSCAPE

The making of new landscape This is my final work whose name is “seek in the sea�. When I first saw the terrain I received from tutor, I found it did not have clear up and down, it just a small piece of a plain. But there are still some small fluctuations in it which just like some wave, so I design this fish pattern with only the base square pattern. After making two fish in two corners, I deicide to add more landscape in this frame. My sisters’ favourite game is the Tetris World, I design the outlook and position of my landscape, such as mountains and plants, just use the elements in this famous game. As you can see in the other corners, it is just show a moment that is going to complete a perfect process. I think this module is successful except I make part of cutting manually instead of using the Laser-cutting, so it is a little bit not consistent. However, the design theme I wants can be wholly represented by this module so I think it is still a successful module, and the ups and downs based on the terrain can be seen clearly.

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Photo of details of my final work

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Original surface. The original suface constructed by Rhino

The surface with paneling points. I uses paneling tools in Rhino to create surface points.( 10*10)

Three basic objects. i used these pyramid without top part as basic objects, then I used 3d paneling tools.

details in the back of my final work (tabs can be seen)

My first 3d paneling work. I used 3d paneling tools to create this work.

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M3 LEARNING OUTCOME M3 learning outcome I have learned a lot through module 3, especially in software-using, methods of design, the process of folding and creating 3d module, the relationship between designing and the process of creating models. In this task, firstly I have learnt to use Rhino5, and I have learnt how to make 2d or 3d paneling tools with this software, which is very useful in our future design. Rhino 5 is different from Photoshop or adobe illustrator, it can work in 3d world. During the working process in Rhino, I change different angel of view then I gain a lot about perspective and how to create 3d models. Secondly, I have learned more about how to turn 2d pattern to 3d pattern, showing the up and down in the origin 3d terrain. I think when we want to use our own pattern to represent the origin 3d terrain we must design after having understood the up and down in the 3d terrain, and choose the most appropriate pattern. The pattern we design must can be unrolled, sometimes maybe a simple 3d panels cannot be unrolled because of its curve surfaces. The folding process is just like a magic process as we can turn 2d lines to 3d surface easily. Thirdly, I have a comprehensive understanding of t the relationship between designing process and constructing process. Using fabrication can help a lot in turning a special idea to a real model. Now using rhino5 I can export the most accurate template, and I also use laser cutting in my working process to make sure the panels I got is just the same as those I create in the rhino5. In this task, I completed a ‘design to model’ process myself, during which I gained a lot of experience of represent my own idea with digital and physical methods.

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MODULE 4 FRAME vs FIELD

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INVISIBLE CITY

Cities and Sky2: Beersheba According to the story, I divide my whole old quad into two parts: celestial and infernal city, using a special transition of space placed in the position of diagonal line. The perspective 1 represents the infernal Beersheba, a city full of desire of money and pure gold, diamond, and other expensive jewelry. Therefore, I choose two famous misers: Grandet from a novel wrote by Bozac and Harpagon from an opera by Moliere. The perspective 2 focuses on a conversation between Grandet and Harpagon. The perspective 2 focuses on the celestial Beersheba, “a celestial body that shines with all the cities “riches”, enclose in the treasury of some ‘freedom’ (rubbish). This perspective illustrates the true treasure of the Beersheba, so I choose an old woman who is ordinary but wise, and she is the person who knows the secret of Beersheba: the city does not know that its only moments of generous abandon are those when it becomes detached from itself, when it lets go, expands.

Key Perspective1 Perspective2 Heavy mood Light mood Quick step Slow step 0

1m

2.5m

5m

People Stare Glance Treasure Light / Dark 16

Transition of space


Perspective 1

I divide my whole old quad into two parts : celestial and infer-

nal city, using a special transition of space placed in the position of diagonal line. The perspective 1 is in the right part, representing the infernal Beersheba, a city full of desire of money. This view focuses on a corner of the infernal city , so it can be appropriate to show a scene where two misers are chatting in the infernal city.

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Perspective 2

I divide my whole old quad into two parts : celestial and infernal, us-

ing a special transition of space placed in the position of diagonal line. The perspective 2 is in the left part, representing the celestial Beersheba , a city that is dirty but full of freedom. This view focuses on a corner of the celestial Beersheba, so it can be appropriate to show a scene where a wise woman sitting in a corner of celestial Beersheba who is the only one knows the true treasure in Beersheba, and it is in contrast to the perspective 1.

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REFLECTION Although the lectures of FODR seemingly served only as an introduction to the architectural world, and the technical and theoretical aspects of the modules, they inspired my design and it gave me some helpful advice to improve my work, even some classes given by guest lecturers are well arranged and they let me to think in a special way then I can do better in my modules. I think the most important skill I learned from these four modules are digital skills such as Photoshop, Adobe illustrator, InDesign, Rhino and so on, which can be extremely helpful for me to represent my various ideas and using digital files can be very convenient to communicate with other design students in the world. Furthermore, I have constructed my own WIX page and portfolio, which I think is a good start for becoming a real designer. In my opinion, all of my modules have successfully achieved my aesthetic intentions, but there are still some details can be improved due to the limitation of time. However, during the working process of module 1, I did not have excellent digital skills of Photoshop, so the photos and drawings in the pin-up pages are not so successful, so according to the tutor’s comments, I have improved them in this final portfolio, using Photoshop and InDesign. Moreover, I did not take perfect photos of my module 3 in pin-up time because of the limitation of time, so my photos on the A1-PIN UP page are too flat, the shadows cannot be seen clearly enough. I booked photo studio in the fab lab and retook photos of my module 3, now I think it is good enough. In addition, for the module 4 , according to the tutor’s feedback , I changed the positions of my perspective symbols in my isometric view, and I added more various ‘rubbish’ and cobweb to make my celestial Beersheba become more shabby. My favorite modules are my Mario world and the old quad as I think I have done enough work to make the details good enough and my thoughts are fully represented.

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