Graduation Workshop I

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Post-Midterm Design Process Low Fidelity Prototyping - Sketching Based on our final resolution and design concepts, we rapidly prototyped the three major functions of the cathartic experience with quick sketches to jumpstart the discussion and feedback within our team. From our initial thoughts, in the telling space, there is one big screen for showing the stories left by participants randomly and one kiosk for participants to write their stories and also give comments to others. For the punching board, it is divided into several sections. Each section represents one kind of stress, and there is a counter for counting how many times the section is punched. The design of division and counters are aimed to make the space more playful and motivate participants to easily join it. In the shouting board, the main activity is that participants can speak out their disadvantages by microphones and also listen to others’ shortcomings by headsets.

Figure 9: Telling Board sketch

SD5527 Graduate Studio I

Figure 10: Punching Board sketch

Figure 11: Shouting Board sketch

Studying Internet-related social isolation and pressure in adults

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