ARCHITECTURE PORTFOLIO Chi - Chia Tsao 2014 - 2019
4
ResumĂŠ
EXPERIENCE INTERNSHIP | A+B Architecture (Wen Qiu Architects), Taipei, Taiwan 2015. 07-08 Fieldevo Design Studio, Taipei, Taiwan 2016. 07
曹記嘉
CHI-CHIA, TSAO
SOU FUJIMOTO ARCHITECTS, Tokyo, Japan 2016. 08 - 2017. 02 PROFESSIONAL EXPERIENCE|
INFO BORN | 1994. 05. 17 CONTACT | email | giga830517@gmail.com cell | +886 975-269-517 address | Rm. 1, 11F., No. 6, Ln. 609, Zhongzheng Rd., Yonghe Dist., New Taipei City 234, Taiwan (R.O.C.)
EDUCATION DEPARTMENT OF ARCHITECTURE, NATIONAL CHENG KUNG UNIVERSITY BACHELOR OF ARCHITECTURE, 2014-18
WORKSHOP and EXHIBITION WORKSHOP | NCKU Archi Camp, Tainan, Taiwan Curatorial team, 2015. 07 Alvar Aalto International Workshop with Finland, Tainan, Taiwan Paticipant, 2016. 02 SSS Structure International Workshop , Tainan, Taiwan Paticipant, 2016. 03-04 Event Space, architecture x Python programming, Tainan, Taiwan Curating Manager, 2018. 09 Made in Taiwan International Workshop, KMUTT and NCKU Curating Manager, 2018. 12
AWARDS _2016 Taiwan Air Force Innovation Base Renovation Competition - Imagination Excellence _2016 She-Zi Renovation Student Competition - Honorable Mentioned _2018 International Exhibition of Architecture Graduation Design - Final Exhibitor _2019 Hong Kong Institute of Architects Cross-Strait Architectural Design - Gold Award
SKILLS
SUSTAINABLE DESIGN CENTER of NCKU, Tainan, Taiwan Architectural Project Assistance 2018. 08 -2 019. 08
5
Tokyo Designers Week, Tokyo, Japan Exhibitor Assistant, 2016. 10 Research and Construction, Academy X Workstation - Towards a Critical Practice, Taichung, Taiwan Curatorial team, 2017. 06-07
所以 -Architecture 106 Graduation Review , Tainan, Taiwan
Curating Manager, 2018. 06-07
Designing Resilience in Asia 2019 , Tainan, Taiwan Curatorial team, 2019. 07
RESUME
AutoCAD Revit Photoshop Premiere Rhinoceros V-Ray Illustrator physical model making SketchUp Indesign
EXHIBITION | Alvar Aalto Classic Housing Model Exhibition, Tainan, Taiwan Curatorial team, 2016
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INDEX
SELECT PROJECTS _08. Architecture Sucession _22. Weather X Weathered House of Extremum _36. Design Amusement Park Rebuild a modern amusement park
APPENDIX _46. Shalun Future Plan The smart, circular, and ecological city _48. Publication _50. Exhibition _54. Illustration _55. Photography
7
INDEX
YEAR 5. THESIS DESIGN PROJECT
PROJECT. 01
Architecture Succession How can architecture no longer being a dividor, and become a mediator between human and nature ?
Site|Dayuanshan Forestry Farm, Yilan Instructor| Chun-Kai, Fang
8
INDIVISUAL WORK. 2017-18
_2018 IEAGD - Final Exhibitor _2019 HKIA Cross-Strait Architectural Design - Gold Award
_FORESTRY _SUCCESSION _BALANCE _PORTABLE CONSTRUCTION _LAND DIGESTION SYSTEM
At the planned site of the forest thinning process, I tried to construct a land-digestion system. With the placement of vertical objects, there is a certain degree of freedom in the production of these spaces. Lightweighted constructions create activities around the space and make it easier for loggers to move between forests. Human takes what we need from nature, and struck in awe to our Mother nature. Through logging and mountaineering, I'm trying to repair the unbalanced relationship between human and nature, making architecture no longer a divider, and then become a mediator for the integration of man and nature.
Architecture has always been built between human and nature. As time passes, people started to discuss about words like ''transparency'', ''blurry''... . For me, I think its time for us trying to jump out of the frame of talking ''boundaries'', and think about how to make architecture as "Medium" to mix human and environment.
ARCHITECTURE SUCCESSION
People go hunting in the mountains, collecting water, picking fruits, logging trees for building houses. We were all born in nature and raised by nature. That's the reason why we respect and struck with awe to our Mother nature. This relationship is based on a kind of supply and demand balance, and indusrty plays an important role maintaining this balace.
9
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The Balanced Instability
10
I started to study forest, both natural and artificial forests. I found thatthere are numourous types of spaces created by the growth of the forest (succession), gradually and naturally.
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The forming3xxt[Ñ FEŀÑč§1ǏŚɢgȗƳ1ŹØе\× process of space is similar to forset succession. Any little change defines a totally different state of the space, ɀ ȳȎ Ȁ ə ç´č§ ÅǎұĔƶ ɚ nv j+¡N*¡Ne« and then the succession: ȳȎ ə VÑ1õá continues.
Base on the research, I believe that the process of forest succession implies the construction logic of space. The formation of forests seems to be random, but the plant distribution and animal living are strictly following the hidden rules. A few minor shakes will gentally change the state of the forest. This relationship is very similar to buildings and space. A wall, a column or even a chair defines the flow of spaces in its own unique way. I call this a “Stable Balance of Constant Pursuit of Instability.”
" Build with the Natural Laws. " The Stable Balance of Constant Pursuit of Instability ɚ ƔȘK ɁƱ Ƃ81ŵȔ ɛ
_Fig.1 The Balanced Instability
60 years 65% loss
without Human assistance
20 years 15% loss
40 years 25% loss
80 years 80% loss
100 years 90% loss
with Human assistance
_Fig.2 Artificial foreat- plain area
}
60 years 65% loss
20 years 15% loss
40 years 25% loss
80 years 80% loss
100 years 90% loss
0 years Plant 1
20 years 40 years Growth phase 1/ Plant 2 Growth phase 2/ Plant 3
80 years 60 years Growth phase 3/ Plant 4 Growth phase 4/ Plant 5
100 years Growth phase 4
_Fig.3 Natural vs Artificail forest
_Fig.4 Forest languishing
_Year 0 -100% planted - 1/5 tree per m2 soil 0 years Plant 1
20 years 40 years Growth phase 1/ Plant 2 Growth phase 2/ Plant 3
! *
Phase.2
Shadow - Activities
11
p ǘ ǘ % Ć?É“
Sunlight - Competition 60 years 80 years Growth phase 3/ Plant 4 Growth phase 4/ Plant 5
100 years Growth phase 4
_Year 20 -60% planted - 1/8 tree per m2 soil
Replant Process
_Year 50 -30% planted - 1/10 tree per m2 soil
! * Phase.3
! *
Phase.4
p ǘ ǘ % Ć?É“
p
8 ǘ ǘ ǘ % Ć?É“
_Fig.5 Spacing in the Forest
Growing - Scale
ARCHITECTURE SUCCESSION
_Year 5 -90% planted - 1/5.5 tree per m2 soil
! *
Phase.1 }
p ǘ ǘ % Ć?É“
Forestry The Yilan Dayuanshan forest farm is connected with the Taipingshan forest farm, which was core of forestry development during the Japanese occupation period. In 1982, forest industry was prohibited. After 30 years, the government is planning to relunch Forestry. The first thing to do is to log to plant trees with higher environmental and ecconmical benefit. This process is called "Thinning".
歪仔歪 大洲 竹林(今羅東林業文化園區)
二萬五
羅東 舊太平山森林鐵路 三星 天送埤
清水湖
12
寒溪
土場段 平原林道
大元山工作站
登山取水口
Cedar Thining Site
Trailing Spots
柳杉人造林疏伐預定地
登山林道重要節點
Forestry Workstation
舊林場工作站遺址 0
5
太平山莊 翠峰
_Fig.6 Yilan Forestry Trailing Map
The transportation between different forestry spots in Dayuanshan was connected by old forestry rail and ropeways. The Dayuanshan workstation was set up in the middle of the mountain and was about 1200m above sea level. Workers had to live up there for almost entire life, so that we can find a school and community center in the small settlement.
寒溪村
古魯登山道入山處
清水湖
古魯集材場
中間索道著點 古魯十字鞍部
大元山林場工作站 四公里聚落
七號坑索道
翠峰索道著點
崛田式索道
晴峰索道著點 樹母林工作站
南澳北溪取水口
操作基地 林場工作站聚落
白嶺
索道端點 索道系統 分支林道
翠峰湖
古魯林道 太平山林場線
銅山工作站
四公里線
銅山二段懸吊索道
運材鐵路
翠峰線 晴峰線 銅山線
_Fig.7 Dayuanshan Forestry Map
1945
1973
1982
2016
2030
_Fig.8 The History Line of Dayuanshan Workstaion
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ARCHITECTURE SUCCESSION
Based on the Taiwan Forestry Rehabilitation Plan, I tried to construct a land-digestion system. The forest thinning process makes loggers move between different forestry farm every 2-3 years, and which is a presence of the interaction between human activities and nature. The workstation carries out the whole process of logging, decomposition and storage, etc., unloading wooden sheds, warehouses, log slides, rainwater receiving ... with repairing residual structures and easily construct spaces, we can meet both the needs of workers and climbers.
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Into the wild, people must follow the schedule that was given by the environment. I planned a two-day mountaining trip, and three spots were selected - HanXi Indigenous village as supply depot, Nan'ao North river head-water point, and the abandoned Forestry workstation including Dayuan school ruins for over-night stay.
14
The first site is HanXi village. Generally, we must arrive here a day before climbing. That’s the only way for us to arrive the destination before night falls. But the problem is that there is no prper public place for climbers and residents.
_Fig.10 The Distribution of Artificial Cedar Tree
Han-Xi Village
Nan’ao North River Bed
Dayuan Workstaion
A
B
DN
DN
+ 0m
UP
+ 6m
污水池
B’ 沈澱池
快濾池 +7.5m
凝膠池
+9m
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+9m
A’ 10 1/300 Plan30m
0
+10.5m
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_Fig.11 Plan of HanXi Purification
Site1. HanXi Village 快濾池 凝膠池
15
管理室
輸水道 沈澱池 快濾池
1/100 A-A’ Section
B-B’ Section
2
2
1
淨水池 污水池
DN
DN
+ 0m
UP
+ 6m
+7.5m
_Fig.12 Explotion of Purification Plant
_Fig.13 Section 1/100 A-A’ Section
+9m
+10.5m
+9m
+10.5m
+12m
ARCHITECTURE SUCCESSION
I opened the water purification plant, so that the purificating process was displayed through the the terrain layering to residents and climbers. The general module of distance between two trees of artificial forest are 4 meters and 6 meters,and that is also suitable for camping space. The 9 meters water channel sends clear water gentally with gravity. Vertical and over-scale make people keep reverence for natural resources during the water intake process.
Site2. Nan'ao North River Nan'ao North river is a devastated stream. Climbers can usually walk directly on the riverbed. But in the rain season(July-August), the instantaneous inflow makes water level climb to a maximun of 3 meters. Using cables and refining structure of the early forest railway track to build the wooden bridge. If it was destroyed by the pouring water, it is not necessary to transport anything from submontane, it can be built again on the spot. With the cables, people can feel the instablility strongly during the process of taking water. I think this as a state of difficulty, danger, and instability in obtaining resources from nature.
0
30m
10
_Fig.14 Plan of Nan'ao North river bridge
1/200 Plan
1/100 取水口木橋 Section
16
4.5 m
2.2 m 1.8 m
0.3 m
0
2
10m
_Fig.16 Section and Detail of wooden bridge
Due to the inconvenience in the mountain, transportation works are all rely on a over-scaled logging column system. The logging column was the main spot in the forest farm also a spiritual symbal.
Site3. Dayuan Forestry Workstation
I used this transportation system and redesign several vertical elements in different scales and reorganized them for different use and create different spaces.
With the placement of the vertical objects for the use of forestry industry, there is a certain degree of freedom in the production of these spaces. Lightweighted constructions create activities around the space and make it esier for loggers to move between forests. All the strength were integrated to the over-scaled main collecting column, making the verticality not only reasonable for structure, but more spiritual and meaningful.
17
10
30m
_Fig.15 Plan and Section of Dayuan Workstation
ARCHITECTURE SUCCESSION
0
集材主柱 集材作業主柱 (15-25 m) 將山中採伐之樹木吊掛至工作站進行 卸材. 裝材. 運材作業 林場工作站垂直物件的結構中心
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卸木棚 卸材. 初步處理. 分材與運材 地面套管 - 垂直物件(木材. 型鋼...)- 空間自由度
活動平台 收水站 - 原大元國小�����壁面與屋頂損毀 斜屋頂收水���過��登山者��過夜
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18
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- 原大元國小教室 登山者聚集. 野炊與過夜處 屋頂形式定義空間使用
混 地
斜屋頂
混凝土壁面 斜屋頂 框架結構
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木隔柵 混凝土殘蹟
纜線與頂蓬
垂直物件定位
木棧板平台 收水屋頂
混凝土殘蹟
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木隔柵劃分空間 /混凝土室內 土間半戶外
混凝土殘蹟 地面損毀
1/100 登山暫居所
ARCHITECTURE SUCCESSION
_Fig.16 Explotion diagram of Dayuan Workstation. Plan and Section of every space prototype
19
(a.)
1
2
4m
_Fig.17 Detail Section of Office(a) and Warehouse(b)
20
The workstation carries out the whole process of logging, decomposition and storage..., spaces including unload wood sheds, warehouses, logging slides, water collecting, camping...
(b.)
With repairing residual structures and easily construct spaces, we can meet both the need of workers and climbers.
21
1. 2. 3. 4.
3 1 Overview 4 5 6 Wooden Deck Log Shed 5. Warehouse Water Collecting 6. Night View
ARCHITECTURE SUCCESSION
2
YEAR 4. SELECT STUDIO PROJECT
PROJECT. 02
WEATHER X WEATHERED HOUSE OF EXTREMUM
22
INDIVISUAL WORK. 2017-18
Site|Shimen Reservoir, Taoyuan Instructor| Tze-Chun , Wei
_DUSK _EXTREMUM _SENSING SPACE _INTER-MEDIATE (V.) _ONE IDEA
“Weather” is not only about “Climate“. It is a sensable phenomenon and also a description with the trait of time and state change of material. This “phenomenon“ exsists in space and time, and is constantly experienced and felt. We can also take “weather” as a condition flow between human and environment. As a media of time and space, the reflection and thinking of architecture is weak or even negative when facing “weather”. Architecture has been singly recognized as an solid element or a container, but arhitecture can never be discussed without the evironment. People, on the other hand, experience a kind of unstable status which constantly changes. Because of that, I look back to the relationship between our ontic sense, weather(environment) and space, trying to break away from the situation that architecture is just a frame or “shape“ to be detected.
23
WEATHER X WEATHERED
Phase 1. Images re-cognition In the first phase, I selected 300 images without rigorous reason. Two related images as a group, and then paralleled, reorganized them to find the deeper relationship between the two images or even different groups.
EXTREMUM I used a keyword to conclude the relationship I found in those sets of images, which was “EXTREMUM“. A suddenly dramatic change of the status which was originally changing gradually. The translation of the keyword into visible medium like drawings and models is the goal of this phase. Rather than the materiality, I tried to use the natural traits of the material and media to complete the work .
_Fig.1 Melting Ice. Calligraphy Ink. Xuan Paper (Rice Paper). Crayon
24
The changing weather is complicated and unstable. But no matter how unpredictable it is, weather belongs to a kind of natural circle and continue. Within a cloud, water droplets condense onto one another, causing the droplets to grow. When these water droplets get too heavy to stay suspended in the cloud, they fall to Earth as rain. I put my emphasis on this dynamic phenomenon. -
Gradual Accumulation Grow to Satuation Surpass the Critical Point Dramatic Release - Fall all at once Circulation restart again
25
WEATHER X WEATHERED
_Fig.2 Color Master Batch. Oil. Water. Bowl
26
_Fig.3 Droplet - The Dramatic Change - Infusion Bottle. Dark Box. Light Bulb
27
WEATHER X WEATHERED
_Fig.4 Model - Light Blocker, Spread and Blend the Light
28
Phase 2. Translation Model, Material and A Window In the phase 2, I tried to translate the feelings and , experience and the outcome I got in the phase 1 into physical models.
The straightness of light naturally produces a clear boundary when the micro-protrusions on the smooth surface blocked the light.
Since this is a process of reification, I designed models in three different viewpoints to represent the core meaning - Initiative light. Passive light. and the new deisgn of a window, an element that already exists in our daily life, trying to make the idea from phase 1 visible, touchable and understandable.
The dark part is not evenly black, because the slope of the smooth surface created by the elastic cloth changes, and the interaction between the shadow and the light gradual disappears. The accumulation of light and shadow rise up to the critical peak, the instantaneously daramtic change, one bright and one dark... every detail in the process is clearly presented through the white cloth.
29
WEATHER X WEATHERED
_Fig.5 The Models - Initiative. Passive and the Pulley system of the Window
30
Beside the light, I added another natural medium into this window design - water. Based on the experience of the droplet work in phase 1, I found that the presenting effect will be amplified when two medium superimposed together. Basically, the window system is composed by a set of pulley, a triangular window frame and, the most important, a long and deep windowsill with curve ditch.
_Fig.6 The Window and amplified Reflection - Melting Ice. Calligraphy Ink. Xuan Paper
The squeezed out waterdrop fall down the puddle on the ground and create ripple on the surface of the water. The ripple also reflect on the wall as a scaled up reflection of light.
31
WEATHER X WEATHERED
When it is rainning, the rain fall on the window and flow through the triangular shape of the window to the windowsill. Then the rain accumulate in the deep ditch. After rain, the ditch is full of water. Meanwhile, if we open the window, the pulley system was activated to sink into the water contained by the sill. The water will be brimmimg and overflow through the edge of the slim part of the ditch.
Phase 3. Inter-Mediadte Rural Housing, House of Extremum A Weather House Livable and praticable architecture to refect human, environment, time, material and immaterial
Sunlight is a critical element in this representation. In a day, the most intensive sense of climate must be at dusk. At sunset, due to the tilted angle of the sun, the refraction of the light turns into a warm red glow, which is more penetrating and contagious. However, all these drastic changes only occur within a short half hour of sunset. I focused on this rapid and dramatic change, trying to find a reconnection between the environment and human perception through push-pull between super-scaled and micro-scaled situations.
32 _Fig.7 Diagram of the angle and the effect of sunlight in a day
_Fig.8 Experiment of the effect of sunlight to the house
33
WEATHER X WEATHERED
In this project, except the periphery thick walls, the whole house is composed of curved lines. In addition the increase of the varied scale chang of the space, the curve surface brings out the versatile light. From sunrise to sunset, through the adjustment of planes, materials and break patterns, users will experience continuesly change of light, which also define the publicity and privacy of space.
2F
1. 2. 3. 4. 5. 6. 7. 8.
The entrance is deliberately elongated and the corridor gradually gets higher to the west.
Room of Full Light Room of Beam Room of Reflection Room of Single Space of Ray Room with No Light Space of Halo Room of Spark
34
1F
0
1
3m
The center of this building is a square column with no substantial structural functions, but it is an arrangement that greatly enlarges the overall light and shadow effect. The reflective metal plate on the surface diverts the light to the surrounding curved walls, spread out to be natural lighting. At sunset, the shadow of the column will be elongated infinitely, at this time the gallery becomes the container that accepts the shadow, increasing the directivity of the sunset facing the west side. _Fig.10 Plan of the Extremum House
_Fig.11 Section and details of the skylight and the West-facing window
35
WEATHER X WEATHERED
YEAR 4. SELECT STUDIO PROJECT
PROJECT. 03
Design Amusement Park Research for Design - Rebuild a modern amusement park
36
TEAM WORK. 2017
Site|Yuanshan Park, Taipei Instructor| Tsai-Her, Cheng
_RESEARCH _CITY BUFFER _DESYMBOLIZATION _LEISURE OR ENTERTAINMENT _FUTURE URBANISM
The study started with the Amusement Park to understand the space of the entertainment, and to understand how the entertaining activities is produced and how a recreation space is planned. The range of the research cases was also expanded. In addition to amusement parks, entertaining facilities, playgrounds, spaces... will also be included for the research. Based on the outcome of the research, we designed a urban amusement space from the view point of the future entertaining demand and condition. What do we imagine about leisure? It is a place for personal relaxation, a place to share fun with friends, or it is a place to seek sensory stimulation different from daily life? How does our urban development affect entertainment? How does the evolution of a contemporary amusement park affect our urban lifestyle?
_Fig.1 History Diagram of the influence of Amusement parks
Started with "types", trying to understand how an entertaining space is designed, distributed and operated by dividing them into different categories (stop time, space interface, etc.). Then, "history" cut in to let us understand the form of "space" and "behavior" of amusement in different conditions of time and space. The next step was to go "inside the amusement space", from the analysis of the "facilities" from both the physical and psychological understanding of "how entertainment happens". Finally, we moved "outside the amusement space". By understanding the formulation of "laws and rules", it represents the government's attitude towards entertainment venues and then understand the relationship between entertaining spaces and the city.
DESIGN AMUSEMENT PARK
The research at this venue is divided into four areas: Type, History, Facility and Policy.
37
_Fig.5 Case study no.084Crocosaurus Cove, Darwin, Australia
_Fig.7 The effect of Laws to entertainment in different countries
39
_Fig.8 The evolution of virtual entertainment through history
DESIGN AMUSEMENT PARK
_Fig.6 Case Study no.104 - Video Games
The opening of the 2014 Shilin Children's Recreation replaced the Yuanshan children's amusement park and was planned to become a landscape park in 2019. The area is about 42 hectares, with a wide hinterland. However, it is surounded by the Keelung River, the First National Highway and the MRT Line, making this place a isolated area at the core of Taipei city. Although it is located in the downtown area of ​​Taipei, the traffic and living of residents here seems to belong to a relatively border zone. Therefore, we took the site as a field that is not easy for people to see or pass by. It has certain convenience but the openness is relatively low.
_Fig.9 Programming diagram
Abandoned Yuanshan Former Children's Amusement Park
40
_Fig.10 Site - Yuanshan
1 2
5
41
The design proposal is pulled from the end of the spectrum to the middle. In addition to increase the stay time and density of usage, it is also expected to be repositioned as an "amusement park" for both leisure and entertainment. Let the users relax and feel happy during the experience inside this wonderland.
DESIGN AMUSEMENT PARK
We took the elderly population over 65 years old as the main target. With the premise that the physiological conditions will degenerate with age, starting with "Leisure" and "Dailylife", to minimize user's physical needs. Through former research, we understood the spatial elements that can be used in the entertainment. Based on the research, physically we attempt to manipulate sound, light, water and scenes, and psychologically we operated elements such as "sense of achievement" (consumption), self-focus, "social activities" and "escape from reality" (landscape, age), etc.
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In the research, we found that “out of reality” is the essence of the amusement park. In order to keep a certain distance from the real world, the entrance is transformed from former children's amusement park gate that was originally used as a riverbank embankment into a long and narrow corridor, creating the feeling of escaping from reality. We found that older people are more active and willing to show themselves when they are interacting with the groups of same ages. Therefore, only participants with a certain age or above were allowed to enter, and because of the theme of “Bath”, they have to remove their clothes at the entrance. We take this as a representation of homogenization of all participants.
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This is an amusement park for the elderly featuring “water”. These bath culture can be dated back to the Japanese occupied period of Taiwan, which was also the time the elderlies were raised up.
heater
boiler
restaurant artheromaaphy gathering equipment
_Fig.10 Programming diagram of section
_Fig.11 Perspectives with through the park
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DESIGN AMUSEMENT PARK _Fig.12 Section
Following the entrance promenade is the sunken plaza, with the infinity pools on both sides make the scene "walking into the water" as the last image of the reality. Down to the square, visitors can see a homogeneously arranged door. After taking off their clothes in the changing room, visitors officially enter the park. The volume is filled with various activities, massage, aromatherapy, grooming, catering... The "symbol" becomes extremely important. To recall elderlies the good old days memories, words, colors, materials, characters, food and even smells of different ages and peiods are all targets to be designed. Through the vertical connection in the hot spring layer, the activities have a clear hierarchical relationship. From the group entertainment of dozens of people to the individual solitude spaces, while the undulating roof contains vapor, as one of the elements of the concealment of the activities with a certain degree of privacy.
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In the end of the long wooden walkway, the plaza is scattered with a gazebo for visitors to rest after the bath. The extended columns are interlaced with the trees. Through the arrangement of density, the seniors gradually move with completely relaxed body and mind on the way out of the paradise. Back to reality.
_Fig.13 The final scene
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DESIGN AMUSEMENT PARK
GOVERNMENT RESEARCH PROJECT
APPENDIX 01.
Shalun Future Plan Urban Planning - The Shalun Smart, Circular, and Ecological City Site|Shalun, Tainan Team| Sustainable Design Center NCKU Consultants| Taiwan Ministry of Science and Technology Tokyo Electric Power Company Bio-architecture Formosana
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TEAM WORK. 2018-19
With the coming of new technology like 5G, self-driving car, smart electricity system...,etc., people must embrace a brand new way of living. _TECHNOLOGY _BIG-DATA _SUSTAINABLE ENERGY _CIRCULAR ECONOMY _FUTURE URBANISM
To study and demostrate the future lifestyle, the government choose Shalun as a target field and commissioned teams with different professions to do a series of research and practical plan. Lead a national program utilizing the HSR station, Southern Science Park, Shalun Farm, and Special District to develop a center for Future Development in Southern Taiwan to create an Ecological, Circular, and Smart city demonstration site. This is not only an long-term urban planning project, it is more an frontier of the cooperation of different fields that will lead people’s lives in the near future. We believe that the outcome of this phase will continue to push renewable and sustainable energy industry and future attitude toward urban planning.
三代社區
三代社區 三代社區
國際學校
生態修復綠帶
高鐵核心區
A B
產專區 綠能科學城
E
C D
F X
尊重既有計畫、支持未來生活 結合工作、家庭與自然的未來市鎮 建材銀行
沙崙智慧循環生態城市, 2046
03
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SHALUN FUTURE PLAN
PUBLICATION. EXHIBITION. INSTALLATION. ILLUSTRATION
APPENDIX 02.
PUBLICATION Weather X Weathered - 7 Houses 7 Ideas 7 Images 7 Drawings _EDITOR. VISUAL DESIGN
Design Amusement Park - Research Report and Project Review 48
_EDITOR
Designing Resilience In Asia 2019 - competition and symposium annual review and notebook _EDITOR. VISUAL DESIGN. PRODUCT DESIGN The Designing Resilience in Asia (DRIA) is an International Research Programme on urban and architecture resilience launched in June 2014. It is an initiative by the School of Design and Environment (SDE) of the National University of Singapore (NUS), and is organised by the Department of Architecture of the National Cheng Kung University (NCKU) in Taiwan the first time in 2019. The DRIA aims to promote and foster a substantive research and discussion about innovative ideas and propositions towards the resiliency of Asian cities responding to the environmental effects caused by climate change. It integrates research, education and capacity building efforts, and translates research into practice through specific urban and architectural design solutions and innovative building technologies.
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PUBLICATION
PUBLICATION. EXHIBITION. INSTALLATION. ILLUSTRATION 50
APPENDIX 03.
EXHIBITION Research and Construction, Academy X Workstation - Towards a Critical Practice , JULY, 2017 _CURATORIAL TEAM This is a critique through the idea of both schools and firms toward architecture practice. Is architecture education an ivory tower to escape from a real world or just a training facility only for obtaining practical skills? Theory and practice seem to become the two ends of the spectrum of architecture. So how do the two sides expand their imagination of architecture if the architect is only built for practical reasons, and the college is only study for illusions?
Therefore, this exhibition is called the Research a n d C o n s t r u c t i o n , A c a d e m y X Wo r k s t a t i o n . The purpose that we deliberately let the office absent is that it can get closer to research and work. The subtitle is "Toward a Critical Practice", criticizing the word, not representing criticism or invactive, but a vital point of the whole picture. The most crucial thing in architectural practice is how to return to the foundation of the pursuit of architecture.
Designing Resilience In Asia 2019 International competition and symposium , JULY, 2019 _ORGANIZING TEAM. CURATOR. CO-EDITOR Every year, event conference chose a specific site from the Rockefeller Foundation’s list of 100 Resilient cities as the competition target. More than 500 enthusiastic students of architecture, planning, urban design, landscape and building science from all over the world have participated in the international design competitions. As the host school, we took this as an oppertunity for both schools and practical firms to think and do things together. With the objective of deepening the knowledge in resilient design and bridging the gap between academia and practice, we broaden the impact of international programme incorporating new researchers, partners and ideas to develop applied research projects, consultancies, workshops, courses, publications, exhibitions and symposiums.
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EXHIBITION
PUBLICATION. EXHIBITION. INSTALLATION. ILLUSTRATION 52
所以
SUO-YI (and so...) - NCKU Architecture 106 Graduation Show , JUNE-JULY, 2018 _CURATOR Taipei set |
As the word " 所 以 ( SUO-YI, means thus, and so..., therefore, consequently)" implies both the reason and result, we entitled our exhibition" 所以 ". Every thesis design is the first step into the real world. As the curator, I believe that the value of thesis project exhibition is not only the revealing of the outcome but more the continuous reflection and dialogue. So that we tried to use only one material(metal waterpipe) to build up every shelf, handle, and frame that we need in the exhibition, making every element homogenized to show the pure spirit of the projects.
Tainan set |
APPENDIX 04.
INSTALLATION Smart Campus Experimental Demonstration - Magnetrix Epaper installaton of energy information of the campus _DESIGN TEAM. GRAPHIC DESIGNER. WEB The purpose of the project is to make the campus a demonstration of some future smart lifestyles. We choose three spots in the campus and energy wasting issue as the top target. Epaper is a new material features its flexibility, adjustable form and it is almost electricity-free.We did some adjustment to make this material in faรงade being a customizability through modularity system will display numerous information and graphics in the collaged matrices pattern. Then connect the database of the school to get the instant environment and energy consumption information, making this installation not only a surface but a step into sustainable smart living.
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INSTALLATION
PUBLICATION. EXHIBITION. INSTALLATION. ILLUSTRATION
APPENDIX 05.
ILLUSTRATION INSIDE WANTS OUT - SHE-ZI Sandbank Renovation Image _2016 student hand drawing competition, Honorable mentioned
In 1970, the government planned She-Zi as a flood discharge prohibition area. Because of the restricted construction,it has preserved the almost original style.
I tried to reconnect this place with the core area of Taipei city through the river and the original expressway. I also reuse the abandoned circular river levee as the main way to connect the lives of residents, making things inside out, both physically and spiritually.
JOURNEY TOWARDS THE RED STAR October 2045, NASA launched the "Journey towards the Red Star" , hoping to complete the fantacy to make people on Mars back to the 1930s. The outline of space travel and even space life is getting clear.
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With the theme of living in the International Space Station, the thinking about how to build a city on the space station, and this process will start from a house and gradually expand to form a city.
APPENDIX 06.
PHOTOGRAPHY " This is not a means by which to create art, but a way of encountering genuine reality. " - Daido Moriyama 森山大道
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3 7 4 8 5 9 2 6 1. Zermatt, Germany 2. Wu-Ling, Taiwan 3. Redlight, Germany 4. Taffic Sloping Police, Japan 5. Grand father & son, Switzerland 6. Sunlight dot, Mt.Taiping, Taiwan 7. Roof of our Department, Taiwan 8. Under Construction, Tainan 9. Naruto Run, Switzerland 1
PHOTOGRAPHY
PORTFOLIO Chi - Chia Tsao 2014 - 2019
Chi-Chia Tsao