Michi Wang 2021 Portfolio

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RE SE AR CH

INTERACTION DESIGN AR FI CI AL

INTELLIGENT

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# HELLO WORLD VR

# I AM

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# MI CHI WANG ROBOTIC

0101010010 0101010101 1010010100 1000101010 0101001110 1101010110 1100101010 0101001010

0101010010 0101010101 1010010100 1000101010 0101001110 1101010110 1100101010 0101001010

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# FROM 2021

ARCHITECTURE

TI 10101010100101000101 01001010001010101001 00010101010011101010 10100111010101100101 10101011001010101001 10010101010010101010 01010100111010101100 01110101011001010101 10110010101010010101 01010100101010101001 01010101010010100010 10100101000101010100



//RESUME Michi's Portfolio Robot Interaction Design Architecture VR AI Academic Research Resume

//VOID COLUMN //URBAN FOGGING MACHINE //AUTONOMY OF SPACE //INTELLIGENT AEROPONIC PURIFICATION UNIT //SIGNBOARD PREDICTION //LIVING DOOR //CHEETACLOW //LIGHT SHOW HOUSE //TUNNEL REMAKE


// Experience //

#Education 2019-2021 [Master Degree] -Feng-chia University Department Of Architecture [Bachelor Degree] 2014-2019 -Feng-chia University Department Of Architecture

王宓琦

[Mi-chi Wang]

#Research Project 智慧霧耕濾牆:整合感測系統與氣霧耕種 技術發展主動空氣調節過濾植生牆模組 - 科技部大專生研究專案 2018.6-2019.3

Arduino 模組於曲面擬合模板上的應用設計 ( 研究助理 ) - 科技部計畫 2019.7-2020.7

#Conference Paper Intelligent aeroponic purification unit: IoT-integrated aeroponic technology for active air purification -Mi-Chi Wang, Yang-Ting Shen -ISNST 2020

#Research Interest # 建築資訊模型 Building Information Modeling # 電腦輔助設計 Computer Aid Design # 人工智慧 Artificial Intelligent # 互動設計 Interaction Design # 參數式設計 Parametric Design # 數位製造 Digital Fabrication # 擴增 / 虛擬實境 Augmented&Virtual Reality # 輕建築系統 Light Architecture System # 建築生命週期 Architecture Life Circle # 建築環境分析 Environment Analysis

逢甲建築系企劃部長

2016-2017

Student Assosiation Director of Planing In Charge of student activities.

建築系機器總管理員

2016-2018

Manager of Workshop In

Charge of operating the machine.

建築系畢委會畢展部長

2018-2019

Director Of Graduation Exhibition In

Charge of Graduation Exhibition

#Internship 姜樂靜建築師事務所

2016.7-8

Work on a Goverment competition

末光弘和 X 末光陽子 建築師事務所 SUEP.

2017.7-8

Work on Study model and proposal

和嵩金屬建材有限公司

2020.8

Work on Curtain Wall Design and Drawing

#Part-Time Worker Hoya( 禾揚聯合建築師事務所 ) Work on a Hotel Project

Android design( 安卓設計有限公司 )

2016.7-8 2017.7 2019.8-11

Work on a Theme Park masterplan and architecture

蔡銘座建築師事務所 Work on Renovation and restaurant Project

2019.9 -2020.7


// Achivement //

// Curation //

海峽兩岸學生建構大賽

2015

Cross-Strait Construction Competition

01 零建 02 臨建 03 零件 逢甲建築專業學院實構聯展 A Exhibition of about 50 project

Competition about construction an 3m*3m space.

- 策展人 The Curator -

- 優勝 Merit Award -

移動非移動學生競圖

2018

O 原點 逢甲建築專業學院實構聯展

2016

2018

A Exhibition of about 50 project

Mobile-Unmobile Student Competiotion

- 策展人 The Curator -

A student Competition.

- 入選獎 Judge's Award -

CODE ME 逢甲建築專業學院畢業展

2019

A Exhibition of about 100 project and size of 1000m2

「2018 機動未來」數位製造實作競賽

2018

- 策展人 The Curator -

A competition about Digital Competition

- 最具潛力獎 Award for Most Potential -

雲行日常 - 機器人數位製造比賽

// Skill // 2018

A competition about Digital Competition

- 佳作 Honorable Mention-

Team20 兩岸建築與規劃新人獎 A graduation project competition of Taiwan

2019 & China

- 入選獎 Judge's Award(Top10)-

新北景讚暨新北市建築師公會學生競圖 A graduation project competition of Taiwan

- 佳作 Honorable Award-

2019

#DRAWING

#MODELING

#RENDER & ANIMATE

AUTOCAD PHOTOSHOP ILLUSTRATOR INDESIGN PREMIER

RHINO SKETCHUP REVIT ARCHICAD

ENSCAPE LUMION UNITY BLENDER

#PARAMETRIC & CODE

#DIGITAL TOOL

#ANALYSIS

GRASSHOPPER DYNAMO LUNCHBOX KANGAROO TACO C# FOR GH PYTHON FOR GH

ARDUINO 3D PRINTER CNC LASERCUTTER ROBOT ARM

ECOTECT FLOW DESIGN LADYBUG DECODING SPACE


// PROJECT NAME = "Void Column" // TIME = datetime.(2018,6) // DESIGNER = " Mi-chi Wang ","Chi-ga Huang" // TUTOR = " Yu-Ting Sheng " // AWARD = 2018 SPLINE 雲行日常設計比賽 .( 佳作 ) 2018 機動未來數位製造實作競賽 .( 最佳潛力獎 ) // KEY WORD = "Bryology" "Clay Printing" "Robotic Fabrication" "Column"

//ROBOT


// 01_Concept ( )

Michi's Portfolio Robot Void Column Interaction Design Architecture VR AI Academic Research


// 02_Process ( )

// Process Diagram //


// 03_Form Finding ( ) //Step_1

//Step_3

//Step_2

//Step_4

//Step_1 將圓柱做為原型放置在台中基地上 , 得出其每一位置的日照時數數值 . //Step_2 設置底端起始點 , 並依日照時數設置吸引點與排斥點 //Step_3 在生成過程中 , 遇到日照時數過長的位置 , 將向外生長遮蔽陽光 , 遇到 日照時數過低的位置 , 將向內生長減少遮蔽 , 並且產生積水處使內部生長環境的溼 度增加 . //Step_4 依照產生出的路徑 , 利用橢圓形的旋轉與擠出產生實體柱子形式 .


依照上述生成形式的邏輯 , 試著 input 不同的起始柱體形式來生成 , 並分析其點位與路徑 , 最後選擇圓 柱作為基礎形式 , 測試不同參數生 成各種類型後 , 選擇結構較佳者 , 進行實作實驗 .


[ Geometry Study ]


// 04_Final Type ( )

// Final Type // // Simulation //


// Video URL //

// Photo //


// PROJECT NAME = "

"

// TIME = datetime.(2017,12) // DESIGNER = " Mi-chi Wang " // TUTOR = " Yang-Ting Shen "," Po-Jen Cheng " // Exhibitioon = 2017 2019 // KEY WORD = "Aeroponic" "Tectonic" "Agriculture 4.0" "Hot Island Effect"

//Architecture

{Tectonic}


// 01_Issue & Strategy ( ) Site

Michi's Portfolio Robot Interaction Design Architecture

Study the behavior of wind across building and used it to connect different height of roof

Urban Fogging Machine Autonomy of Space VR

Fog distribution

AI

Wind System

Academic Research

The strategy is using the roof space to cultivate grapes and release fog to cool down the temperature and let the wind take hot air away. Analysis the wind flow in city and the void in different heigh of the city is the key point.

Cooling System


// 02_Analysis ( ) Wind Flow Analysis

Grape Culture Analysis // WINTER //

// 5M //

// 9M //

Aeroponic System

// 18M //

// 36M //

// SUMMER //

// 18M //

// 36M //


Water Resource

Fog Effect

System Diagram

Water requirement


// 03_Drawing ( ) // PLAN //

Fog Experiment

Rain collection

Agriculture & Mist Management


// Unit Explode //



// Group Explod //


// PROJECT NAME = "Autonomy Of Space" // TIME = datetime.(2019,5) // DESIGNER = " Mi-chi Wang ","Josy Yu " // TUTOR = " Ga-lu Yang " // Exhibitioon = 2019 2019 // AWARD =

the autonomy of space

2019 2019 // KEY WORD = "Autonomy" "CLT" "Architecture System" "Self made"

//Architecture {Architecture System}


// Autonomy

Michi's Portfolio Robot Interaction Design Architecture Urban Fogging Machine Autonomy of Space VR AI Academic Research

of space

//


// Social

Dilemma

//



// Strategy //

// Future

Scenes

//


//Typology

Development

//



// Social

Application

//



// Module

Explode Drawing

//



// Video URL // // Web URL // // Book URL //


// PROJECT NAME = "Intelligent aeroponic purification unit: IoT-integrated aeroponic technology for active air purification " // TIME = datetime.(2020.11) // Autor = " Mi-chi Wang " // TUTOR = " Yang-Ting Shen " // Paper Published = " 2020 ISNST conference" // Research Program = " // KEY WORD = "Aeroponic" "Air purifier" "Sensor" "interior plants"

"

//Academic Research { 大專生 X ISNST}


Michi's Portfolio Robot Interaction Design Architecture VR AI Academic Research 大專生 X ISNST




The unit's form is developed from a hexagon, three sides of which are water channels for the culture system, and the center contains an atomizer and sensors. IoT will collect data and implement planting and air purification decisions, also display data on the panel. The other three sides are air passages. When the fan on the back is activated, air will be sucked in from these three sides and discharged after being purified by plant roots and mist. We conducted a short-term experiment on the dirty air purification effect of the unit (Figure 2). The operating variable is the on/off switch for the fog. The result is that when the CO concentration is high, turning on the fog has a significant air quality improvement. CO level decreases from about 1000ppm to 900ppm per minute a 10%-per-minute reduction. If the concentration is not high, there will be no significant data difference. In conclusion, the current design prototype of this research integrates planting and air purification into a unitized system that can be easily connected to other units, responding to the deficiencies of existing green wall design and using IoT technology to create a smart, selfoperated system to purify the air. In the future, I will continue to improve the design with implementations and experiments, then consider the cost issue, hoping to promote and market the solution.

(Figure 1

Unit explosion drawing diagram) (Figure 2

Air purification experiment diagram)

Keywords: Aeroponic / Air Purification / Green wall REFERENCES [1] Aydogan, Ahu (2012). Building-integrated active modular phytoremediation system. PhD diss..Rensselaer Polytechnic Institute. [2] Danielle Muoio (2016).This little plant can reduce the toxins in your home by 85 percent. Retrieved September 23, 2020 from https://www.businessinsider.com/clairy-plant-can-reduce-the-toxins-in-home-by-85-percent [3] Krewski D, Jerrett M, Burnett RT, Ma R, Hughes E, Shi Y, Turner MC, Pope CA III, Thurston G, Calle EE, Thun MJ. 2009. Extended follow-up and spatial analysis of the American Cancer Society study linking particulate air [4] Marginson, S. (2010). Aerofarms urban agriculture system: Less space, less water, and no pesticides. Retrieved September 23, 2020, from http://www.gizmag.com/aerofarms-urban-agriculture/15371/ [5] Turpin, B. J., & Lim, H. J. (2001). Species contributions to PM2.5 mass concentrations: Revisiting common assumptions for estimating organic mass. Aerosol Science & Technology, 35(1), 602-610. [6] Wolverton.(2007).Plants Clean Air and Water for Indoor Environments. NASA. Retrieved August 20, 2020 from https://spinoff.nasa.gov/Spinoff2007/ps_3.html



// PROJECT NAME = "Signboard hotspot prediction and facade generated" // TIME = datetime.(2021.1) // Designer = " Mi-chi Wang ","Joseph Wu","Hou Jun Yao " // TUTOR = " Wu Pao Kuan "," YAN YI SHIANG "

// KEY WORD = "Sign board" "Hot spot Analysis" "Road Systerm"

//Artificial Intelligence {Machine Learning}


// 01_Motivation & Goal ( )

Michi's Portfolio Robot Interaction Design Architecture VR AI Signboard prediction Academic Research

現今社會中“廣告”已在都市中共生,隨走隨見皆是廣告,而廣告的效益存在於對人們留下的“印象” 可見度、曝光度則是廣告設置最重要的課題,在本次的操作上試圖以理性的邏輯推演,導出都市中道 路系統周圍“廣告設置背後的邏輯與熱點”

// 02_Site Selection ( )

基地 : 逢甲商圈的道路周邊

逢甲商圈的道路周邊現況


// 03_Feature Setting ( ) 設定特徵因子 : 道路 / 斑馬線 / 機車停車場 / 巷道 / 公車站 / 夜市門口 / 逢甲門口 / 紅綠燈 / 計程車

1. 道路 2. 停車場 3. 公車站 4. 校園門口

5. 斑馬線 6. 巷道 7. 夜市路口 8. 紅綠燈


// 04_Trainning ( ) 資料處理後切分 30% 測試集 , 以 RFR(ensemble.RandomForestRegressor) 算法訓練後 , 導出特徵因子 影響比重 , 並計算測試集正確率 (90.8%) 與放入全樣本預測後算出的正確率 (97%) 比較 , 確保模型可用性

特徵資料 ( 上 )/ 特徵因子描述 ( 下 )

特徵因子比重


// 05_Visualization ( )

1. 全樣本點位 2. 預測之招牌點位 3. 預測之招牌點位(道路視角) 4. 正確率比較

將結果點位導入 GH 後 , 可得預測之招牌位置 , 模型預測 結果與實際狀況高度相同 , 也可觀察出哪幾種情況為特 例 . 由 Regressor 跑出的每個點的數值較高者則為招牌熱 區 , 最後嘗試利用這些數據生成招牌構造。


// 06_Facade Generate Demo ( )

//Prototype//

//Collage// // Signboard Support Image//


// PROJECT NAME = "Living Door" // TIME = datetime.(2017,6) // DESIGNER = " Mi-chi Wang ","Wei Zhen Feng " " Kuo Wei Chieh ","Zheng Zhong Jie" " Yu Li ","Chen Li Chun " "Zhuang Kai Ning" // TUTOR = " Yang-Ting Shen " // Exhibitioon = 2017 // KEY WORD = "Arduino" "Door" "Trace Record"

//Interaction Design {Architecture Element}


// 01_Concept ( )

Michi's Portfolio Robot Interaction Design Living Door Cheetaclow Litght Show House Architecture VR AI Academic Research

門是㇐個人們常常忽略的空間,因此我們意圖重 新 定 義 『門』這 個 建築元素。 在大部分人的認知中,門 只是㇐個連接兩個空間的物體, 但事實 上它是㇐個空間,就在我們試圖從門穿越,從㇐個空間移動 到另 外㇐個空間的時候,在門扇打開的位置、門檻的上方,是㇐個 “ in-between space。


// 02_Design ( )

// Massing //

// Process // 當人們經過時,們會感應距離及速度,有不同程度的移動,在人通 過後,裝置會記錄結果,並停止㇐段時間,外界可經由觀察外型與 事件產生連結,然後歸零。


// 03_Demo Model ( )

壓克力量體

超音波感測器

齒輪組及馬達

#include <Servo.h> Servo myservo; Servo servo2,servo3,servo4,servo5,servo6; const byte trigPin=A5; //Output pin to trigger ultra sound const byte echoPin=A6; //Input pin to receive echo pulse int pos = 0; void setup() { myservo.attach(9); servo2.attach(10); servo3.attach(11); servo4.attach(12); servo5.attach(13); servo6.attach(8); pinMode(trigPin, OUTPUT); Serial.begin(9600); } void loop() { unsigned long d=ping()/58; Serial.print(d); Serial.println("cm"); delay(1000); if(d<48&&d>41){/ servo2.write(130); delay(500); }else {servo2.write(0); delay(90);} if(d<41&&d>34){ servo3.write(130); delay(500); }else {servo3.write(0); delay(90);} if(d<34&&d>27){ servo4.write(130); delay(500); }else {servo4.write(0); delay(90);} if(d<27&&d>20){ servo5.write(130); delay(500); }else {servo5.write(0); delay(90);} if(d<20&&d>10){ servo6.write(130); delay(500); }else {servo6.write(0); delay(90);} if(d<10){ myservo.write(130); delay(500); }else {myservo.write(0); delay(90);} } unsigned long ping() { delayMicroseconds(20); digitalWrite(trigPin, LOW); return pulseIn(echoPin, HIGH); }


// PROJECT NAME = "Cheetaclow" // TIME = datetime.(2019,1) // DESIGNER = " Mi-chi Wang "," Chi-ga Huang " " Feng Chin Wen "," Kuo Ying Hsin " // TUTOR = " Yu-Ting Sheng " // Exhibitioon = 2019

// KEY WORD = "Cheetah" "Clam" "Owl" "Standbeest"

//Interaction Design {Strandbeest}


// 01_Concept ( )

Michi's Portfolio Robot Interaction Design Living Door Cheetaclow Litght Show House Architecture VR AI Academic Research


// 02_Design ( ) // Equipment //


// Movement//

// Process//


// PROJECT NAME = "Light Show House" // TIME = datetime.(2020,5) // DESIGNER = " Mi-chi Wang " // TUTOR = " Yu-Chan Chao "

// KEY WORD = "Light" "Sensor" "Elderly" "Space Sensing"

//Interaction Design {Light X Sense}


Michi's Portfolio Robot Interaction Design Living Door Cheetaclow Litght Show House Architecture VR AI Academic Research


// 01_Research Motivation ( ) 「藉由觀察⾧輩生活型態,發現老年人容易傾向於在習慣反 應中無意識的生活,陷入日復㇐日的慣性框架。生活缺乏記 憶點並且對時間推移的敏感性降低,無意識的生活通常也導 向較負面的心理狀態及自我認同,這個現象讓我思考可否藉 由空間感知及互動設計的結合,嘗試讓老人家的生活多㇐點 趣味性和記憶點,幫助老人找回生活的趣味及意義。」

無意識生活 X 記憶衰退 X 趣味性

// 02_Research Goal ( )

藉由探討空間感知對老人行為及記憶力的影響,擬定策略並結合互動設計,設計出㇐個老人實驗性的居 住空間。希望可以引導老人家培養多樣興趣,有意識的安排自己的每日行程,並增加生活記憶點,進而 讓生活充實感增加.


// 03_Literature Review ( ) // SLEEP//

// COLOR//

// LIGHT//

Sleep qu ality in older adults: effects of exercise training and influence of sunlight exposure. (Matthew P. Walker,2006)

色彩與生活物品聯想之對應關係研究 ( 洪承暉 , 鄭霈絨 ,2012)

Implications of controlled shortwavelength light exposure for sleep in older adults (Figueiro MG1,2011)

大量的綜合證據表明,依賴於睡眠 的神經可塑性機制導致多種動物物 種的學習和記憶得到鞏固,高品質 的睡眠可以增強記憶力

當色彩運用在空間中,色彩直接對眼 睛產生作用並且引起視覺變化,促使 人們對於色彩的象徵性產生聯想

睡眠障礙是數百萬老年人的常見問 題,也是㇐個嚴重的問題。目前的結 果表明,可以向老年人開出舒適,精 確和有效的光線劑量,以可靠地刺激 晝夜節律系統,這大概會促進夾帶, 從而促進規律的睡眠。應該對短波光 劑量對老年人睡眠效率的影響進行 現場研究。

視覺對於人們接收與記憶各種信息 而言,是最快速、最直接的㇐個接收 方式,對於日常生活中視覺的觀察, 予以更進㇐步的解釋與聯想。而這些 訊息保留的時間很短暫,只有受到注 意才能進㇐步的留下印象


// 04_Design Strategy( ) 智慧光照設計 全天 利用智慧光照模擬太陽光,改善睡眠問 題(時間:整天) 設計將藉由中央的智慧調控燈控制㇐整天老 人接受光照的狀態,例如:白天配合自然光 保持室內明亮,晚上將室內轉為溫暖的黃光 幫助感知晝夜變化,而生理時鐘較亂的人, 可藉由早上照光,將生理時鐘提前,若希望 睡晚㇐點可以藉由晚間延⾧照光,將生理時 鐘往後延.

互動設計 安排活動時間 活動時段的互動光照 老人的㇐天作息中,因為大多以退休,所以除 了睡眠及吃飯時間外,剩餘時間為可自由計畫 的活動時段,本研究希望老人可在這時段多去 嘗試不同的活動,培養新興趣,而非呆坐在電 視機前面,因此設計中包含可計畫活動時間的 裝置,使用者可輸入對自己的起許,例如:希 望每日在外散步㇐小時,希望看電視的時間最 多兩小時等,互動裝置及會在停留時間超過計 畫時間時,將房間亮起您應該從事的活動房間 顏色。


// 04_Design Demonstration ( )


// 05_Design Scenes ( )

根據每㇐天的行程會有不同的燈光秀及音樂,可以幫助他們回憶㇐整天的行程,並誘導他們嘗試各種組合來表現不同的樣子 家人也可以透過讀取紀錄,間接地了解⾧輩的生活而不需透過直接詢問得到不準確的答案


// 06_Demo ( )

// Video URL //


// PROJECT NAME = "Stranger Things Tunnel remake " // TIME = datetime.(2020.12) // Autor = " Mi-chi Wang " // TUTOR = " Nicolas Marechal "

// KEY WORD = "Aeroponic" "Air purifier" "Sensor" "interior plants"

//Virtual Reality {Cinematic Spaces}


Michi's Portfolio Robot Interaction Design Architecture VR Stranger things Tunnel AI Academic Research


// 01_Process ( ) // Asset //

// Blender Modeling // // Equipment //

HTC VIVE //Tunnel Sculpture//

//Fraction Animation//


// 02_Demo ( )

// Video URL //


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