FCU ARCHI undergraduate NO.3-NO.10

Page 1

MiChiWang

PO RTFO LIO FCUSept ember2014J anuar y2017


Participated In JWU Workshop 2016.8-9

Mobile ,Unmobile Competition 移動 非移動 學生競圖 Judges' Award 2016.7 Skilled

Main

Average Skilled

Main

Average Skilled

Main

Skilled

Main

Skilled 3DMAX V-Ray Grasshoper

Average Average Average


Pr oj ec t1 Spac eRepr es ent-Bar c el onaPavi l i on i nyear1

apr ac t i c eofc as es t udy. Toanal ys i sc l as s i c ar c hi t ec t ur eandr epr es enti ti nyourown way.


Pl anAnal ys i s

Pl anel ement& s hadow

平面元素有開放性

影子範圍定義

平面元素和光影的相互作用

空間完整性

HowWal li nf l uenc eEl avat i on

El avat i onAnal ys i s 水平牆面的關係

距離靠近後

靠近直到重疊後在立面上 的關係

c as es t udymodel


Wal lDec ons t r uc t i on

Voi d&Sol i d 虛實上下左右交疊

將一般室內的四牆環繞 解構脫開 在視線上依然環繞 但多了開放感

Li ghtBox 天窗採光被霧面玻璃和實牆 包圍似一顆大燈泡

Ci r c ul at i on 間隔吸引視線 帶動動線 強迫人看到窗戶框出的景

Fl owi nSpac e

以環繞軸線方式連接空間


一樓平面圖 1: 200

配置圖 1: 400

東向立面圖 1: 200

BB’ 剖面圖 1: 200

二樓平面圖 1: 200


南面立面圖 1: 00

AA’ 剖面圖 1: 100


Model


Pr oj ec t2

i nyear1

Spac eef f ec t Fi ndamemer abl es pac ememor yi npas tandt hi nkwhat ki ndofhous ei st hebes tf oryout ol i vei n. Us et heI nbet weens pac et oc onnec tyourpas tandf ut ur e.


PAST Bas ebal lFi el d

Out s i de-ent r y

I ns i dec hannel

I ns i def i el d

Conc ept通道

Spac eAnal ys i s

外露

環繞


Sys t em Di agr am

I nBet ween

穿透

LI NE

Des i gnPr oc es s

box

貫穿 f ut ur e

Fut ur e( l i vi ng) Themovementbet weens pac ewi l lbef un

pl uspas t

拉出量體

拉開皮層

Pl usi nbet ween


Spac eAnal ys i s

開放封閉

動線

停留時間

領域

Wi nd

Tr ee

Vi ew

Ax i s

Spac eZoni ng


Ti meandc i r c ul at i on


北向立面圖 1: 200

AA’ 剖面圖 1: 200

配置圖1: 400

西向立面圖 1: 200


一樓平面圖 1: 200

Model1: 50

二樓平面圖 1: 200

BB’ 剖面圖 1: 200 三樓平面圖 1: 200


Pr oj ec t3 inyear2 Spac eOfTube Us et woc ont r as tc onc eptt o c r eat eas er i ess pac ei nt ube.

Fr ont

bac k

bot t om


Chr onobr eak ASt or yaboutRunni ngt hr oght hec hor onobr eakt r y t os ec ur eadi ei ngf r i endi nt i me.

St or yBoar d

Cont r as t

Or i gi nalf r om Ri otl eagueofl egend

c ompl et e Rac ewi t ht i me

t ur nbac kt i me

di s per s i on

Sec ur ef r i endf r om muder

Par kourdi agr am

Per s pec t i ve


St r eetI mage

Di agr am

Conc ept Us et hePar kours pac et or educ et het i met oend.

monument almur al

Par kour

monument alMur alf ort he

t hec i r c ul at i onpas s edby

f r i endpas s edawaywood

bl uepi pe t hec i r c ul at i onwas n’ t pas s edbybr ownpi pe

l ongt i me

l ongt i me

l ongt i me


Fr ontEl avat i on1: 400

AA’ Sec t i on1: 400

1Fpl an1: 400

2Fpl an1: 400


Pr oj ec t4 inyear2 1ar c hi t ec t ur e 2f eat ur e Atapl ac ewi t hs t r ongwi ndsandhots undes i gna bui l di ngt oadaptt heenvi r omenti nbot hgr ound andunder gr ound.


Si t eAnal ys i s&Conc ept

Wi nds

Feel i ng

Ax i s

Conc ept

i npr ac t i c e

Conc ept

i npr ac t i c e

Conc ept

Wi ndc hannel

gui det hewi nds

Saf eandf ear

Sec ur i t y

t woAx i s

Des i gnPr oc es s

i npr ac t i c e

f ol l owt woax i s

Envi r omenti s s ue


Gr oundDi agr am Pr ogr am

Ci r c ul at i on

Under gr oundDi agr am Pr ogr am

Si t epl an1: 600 Ci r c ul at i on


1Fpl an1: 400

2Fpl an1: 400

B1pl an1: 400

Lef tEl avat i on1: 400

AA’ Sec t i on1: 400

B2pl an1: 400

Fr ontEl avat i on1: 400

BB’ Sec t i on1: 400 B3pl an1: 400


Model


Pr oj ec t5

i nyear2

Fengc hi aUni ver s i t yi sgoi ngt oex pandt hes c hoolar ea t heout doors t agewi l lber ebui l dasas t udentac t i vi t y c ent erf ordynami cc l ubandt henewFac adeofs c hool .

綠意資訊站


Concept 對內

增加穿透性讓綠園道綠 地延伸到操場。

屋頂綠化並保持 斜率延伸到地面

屋頂上置入量體和平台讓 人能在屋頂上進行各種活 動

Image

Green Way Design

呼應屋頂平面 產生主動線

根據基地上動線分割

兩條主從動線呼應綠 園帶在校園動靜分界 的角色

Sustanability

Ventilation

Water Collection

Natural Light

Green Roof


Concept 對外 人

第一層

資訊篩選介面

第二層

資訊

第三層 A

第一層 正立面

B

C

D

E

F

G

走在綠園道上在特 定區段可以獲得特 定經過篩選後有關 於校園的資訊。每 一段都增加外人對 校園的了解和好奇 。

(記憶和穿透層)

before 側立面

正立

第二層

利用原建築各立面代表元素 拼貼 保持舊有形式和校友記 憶

內部空間配置 (行為和機能層) 視線 在不同地點觀察到 不同的學生行為和 校園機能

第三層

屋頂

(校園線索層) 將屋頂推出一個量 體開口 讓人從特殊 的角度穿透建築看 到校園的景色

after


Si t ePl an1: 400


Nor t hEl avat i on1: 400

Sout hEl avat i on1: 400

Eas tEl avat i on1: 400

Wes tEl avat i on1: 400

BB’ Sec t i on1: 400

Nor t hEl avat i on1: 400

AA’ Sec t i on1: 400


Model1/ 200


Project 6 in year 2 House Of Scenes Residential House design in redevelopment Zone, Taichung,Taiwan. In the research of move and un-move in nowaday’s sociaty.

Merit Award in Student Competition named “移動.非移動"(mobile or non-mobile)


Site Analysis

ISSUE corridor

西苑高工

rooms

十二期重劃區

Moden family’s home

基地

公園

高速公路

Comercial-oriented planing cause the interaction between family is week and unhealthy. the space experience is ossified.

逢甲大學

Image 1

西屯國小

Site location

1. Site is located in 12th redevelopment Zone. Surrounding by self-isolated residencial buildings and villas ,no energy in this area. Using the comerial movie bar to provide public space to the community so people can relax here. In order to insert some energy and activities in this community. I design an penetrativity facade and outdoor space.

The daughter in junior high school ,and go to cram school everyday lots of homework and tests under a lot of pressure.

When she want to take a rest in livingroom, she past the corridor quickly.

under a high pressure situation it is easy to make an negative impact on other family member and cause a vicious circle.

Image 2

Site Plan Diagram Dad who work hard all day being under a lot of pressure and extausted.

Provide interaction space in community

Vision penetrativity

Before entering the livingroom, he past through an beautiful green garden which weaken the negative emotion.

Using the in-between space to weaken the negative making the interaction between family more healthy.

The customer are home-workers,both of their kids are in junior high scool, and there are no public space to relax in this neighborhood.


Design Concept

(mobile connect non-mobile)

1. Change the typical type house to the house which use surface to connect space making the movement all through in-between space.

Type 2 vertical

Type 1 basic

Type 3 courtyard

Type 4 interor

2.Research some operation about space relatiopnship and organize depend on function. 3.About background of family :rotate romm’s angle to create effect similar to the changing movie shot in the same time create the special relationshipo between spaces 4.About futurity : When kids grow up or old man leave provide the change of need in the house.

Interaction:Circulation;Vision;Sound Line Connection Put spaces on corridor’s either side

Surface Connection

Through outdoor space

Vision /Sound interaction

Shared-outdoor space

Ex:In Dinner time, mom can call everyone to come to eat or take care of grandpa

Time

Use surface to connect spaces (mobile connect non-mobile)

Ex:Kitchen/Bedroom/ Diningroom

As time goes on ,the situation about space using will change.

Ex :When kids are little mom’s behavior might tend to play room and when kids grow up a little her orientation may change to study room.

Vertically connection

When kid grow up and need more space, you can build up the house

Ex:Studio for parents

Background Father 47 a director artist

00:00

23:00

01:00

22:00

mother 45 a screenwriter home-working Son 20 collage student

02:00

21:00

03:00

20:00

04:00

05:00

19:00

06:00

18:00

工作室 Daughter 16 junior high school

07:00

17:00

16:00

Grandfather 75 Go teacher(retired)

走道

遊戲間

空間間關係被強制,限制. 家人間互動拘限於公共空間.

線連接時的互動程度

每一個空間跟其他空間都有很 自由的互動,空間配置依照家 人的行為設計.藉由平台的移 動也能消除壓力.

書房

Scenery& Shot

B A

10:00 13:00

12:00

11:00

Time of staying

Starting at Parents career, Thransfer the movie scenery change and different angle shot into space experience. And use the rotation of box to increase/decrease the relationship between spaces View

Commerial Gallery (Move bar) Day Movie gallery

Night Movie bar

View

B D

14:00

when kid grow up

面連接時的互動程度

Maid 35 Indonesian

08:00 09:00

15:00

A-B.C.D 20% B.C.D互相 20%

bar

A-B 50% A-C 80% A-D 30%

Different Scenery Different shot angle

circle circulation

independent circulation


Site plan & Elavation & Section

Site Plan 1:400

Back Elavation

Front Elavation

AA’ Section

Movie Bar

Right Elavation

Left Elavation

BB’ Section


PLAN & MODEL

Laundry Studio Master room liberary

3F Floor plan 1 : 400 Movie bar Dining room Studio Bedroom Bedroom

2F Floor plan 1 : 400

Gallery Living room Bedroom Maid room

1F Floor plan 1 : 400


Project 7 in year 3 Mountain & Valley Car parking & Youth hostel Design in Taichung,Taiwan.

N


Site Analysis & Issue 01_Topography Analysis

02_ Zoning around the site

大肚山 Tatu Mountain

03_ Programs around the site

逢甲商圈 東海商圈

Site 台中盆地 Taichung Basin

Tun-Ghai Circle

Feng-chia Circle

市政商圈 City Government Circle

Site

一中商圈 Yi-zhong Circle

Landscape Issue

Urban Issue Site is located in the middle of many comercial & life circle and having many function around the site. Very convienence. Lack of Public Space and oppourtunaty for people to extually communicate to each other.

Hostel Issue There are 6 schools within a radius of 3KM from elementary school to university .But no places for them to go after school or play together University

Club activities Industry-University cooperation Choices after school Phubbing

Younth

Board game industry

Youth Entrepreneurial Expand contacts

Mountain and Valley

Civic Square & Recurring events

Percepective from Hostel Entrance

Percepective from Fuxing Road

Play Boardgame

Elementary school

Board game Hostel (Youth Creative center)

Percepective from Henan Road


Site Plan Concept & Program Park Zoning

Circulation

Tourist

01_Valley Parking

out

Resident

Seperate parking from two main user groups (Tourist / Resident)

In

In out

Tourist (From Taiwan Avenue)

Function around the site

Board Game Landscape Entrance(traveler)

02_Mountain Hostel (Board Game Hostel) Seperate the mountain-like hostel into three building with little valley

BAR / KTV Potential location

Liberary

1

Main Entrance(site)

03_Cafe & Studio

Board game

4

Potential location 2

Accommodation

3

Existing green

Cafe’& Studio

Boardgame Sequence 1

Forest Parking

Check - in

Participate in a Contest / Lecture

Entrance Bike Station 4 2

Main Entrance(site)

05_Civic Square / Side Walk Garden Provide public space for recurring events and double the sidewalk tree line to increase cool island effect and noises.

3

Entrance

Connect to the park

Provide the Parking lots for small vehicle and preservw exsisting plants i extend the green from park and hide parking place in it.

Reception

Hostel Axis

Citizen Activity Axis

04_Bicycle/Scooter Parking

Entrance

Traveler Sequence

Axis around the site

wooden structure for coffee shop and studio places

Resident (From Feng-Chia)

Play with your roomate

Joining a board game workshop with students & citizens

Side Walk Garden

Double tree line

View (Park&Liberary) Open Liberary Type A

Type B

Type C


Site plan& Section & Model AA’ Section

Parking Exit

N Parking Entrance

5

Henen Road

Fuxin Road

4

2

3

Parking Entrance 1

Parking Exit

Site Plan

+ 610 + 310 + 10 - 370 - 20 (馬路) - 670

AA’ Section 1:400

1.Sidewalk Garden 2.Scooter parking 3.bicycle parking 4.Civic Square 5.Pool


Plan N N

3

2

4

5

2

10

9

2

6 1 11

1 2

7 8

1F P l a n 1: 400

1.Reception Hall 2.Office 3.Toilet 4. Information bureau 5.Public Kitchen

6.Social Hall (Board game hall) 7.Bathroom 8. Laundry 9.Coffee Shop 10.Multifunction Studio

Room (Total in 2F: 6 Four people 2F P l a n 1: 400 1.Hostel Room/ 3 Six people Room) 2.Balcony

(one for each building)

11.Hostel Room (Total in 1F: 4 four people room/2 Six people room /1Special room)

N N

2 2

1

1

4 4

3 3 6

7

6

7

5

5 1 1

B 1 P l a n 1: 400

1.Stairs and Elavator 2.Toilet 3.Controll Center 4.Machine Room 5.Disabled Parking (Total in B1:6) 6.Payment machines 7.Parking lot (Total in B1: 108)

B 2 P l a n 1: 400

1.Stairs and Elavator 2.Toilet 3.Trash Room 4.Storehouse 5.Disabled Parking (Total in B2:7) 6.Payment machines 7.Parking lot (Total in B2: 120)


Elavation Left Elavation 1:200

Right Elavation 1:200

Front Elavation 1:200

Back Elavation 1:200


Project 8

in year 3

Herbal Tea Inn & Green River This project is aim to refresh an old district in Taichung,Taiwan.


City s Orientation City of

Business

Urban Context Analysis A

01_Void Analysis(Alley)

02_Open Space Analysis The open space in central district is only Taichung Park small and complex street and lack of open space make this area very tense.

Rest

Changing

Car Parking Business Money

Pressing

Biking Waking

Relaxing

Concrete

Music

Green

Quick

Slow

Market

The street and alley have very strong connection in this site.

Site at Japanese Colonial Period

B

03_Green Space Analysis

04_Parking Space Analysis

The green space in central district is only Taichung Park and street is too small to have sidewalk tree this site have no green space at all.

Insert New Industry site is located at the axis of musical performance space and also Taichung is lacking of outdoor performance space.

So i want to increase more open space in this area for activities and relaxing.

Site

SITE

main road

walk zone Parking lot

基地

Parking space are around the area not inside so walking or biking is a better choice

Also space is limited so i want to make green vertically.

Map from Japanese Colonial Period

05_Industry Analysis

中華路夜市 三民路婚禮街

第二市場 繼光商街

食物/茶飲

Food/Tea

鐘錶

Watch

電子

Electronic

婚紗

Wedding

旅館

Hotel

銀行

Bank

布店

Fabric

青草街

電子街

Site

Food & Drinking industry is very popular here and not as purposeful as other industry.


Green Stream Analysis Period 01 Japanese Colonial

Period 02

The Recession of Taiwan recede

Period 03

Modern Time

Period 04

Future

Urban Policy:

Irrigation purposes

Living beside the River

No green ,No people

綠空鐵道軸線計畫

Natural green line

Commercial Area (vendors)

Stinking

新盛綠川水岸廊道計畫 Green River bank

(1895-1945)

(1949-1975)

種植香草植物

重現熱鬧庶民商業場景

Agriculture(Herbs Plants)

Represent common people comercial activitys

花茶客棧

Herbal Tea Inn

綠巷市集 Green Alley Market

(2016-)

(1980-Now)

綠川淨化

Water Purification

Taichung Overpass

1.縫補都市紋理並配合未來計畫 2.發展延續綠空鐵道及水岸步行 3.置入音樂產業及旅店加強觀光發展

垂直香草公園 Vertical Herbal Park

Case Study: 清明上河圖 (Riverside)

produce and sell

hostel and performance

street open space and interact space

commercial and market beside river


Design Concept & Program

Shaping Sunlight

01_Vertical Herbal Park Introduce green rivers water to irrigate herbal flowers

Winds

Water Pump & Irrigation

Creat Alley in between

02_Green Alley

Sunlight & Winds

Skywalk electronic street

electronic street

exsisting Building

Because the exisisting building i have an opertunity to make an green alley market in my site use urban context to inset green in to central district

Skywalk

Green Alley Market

Insert green

the connection between indoor and out door

Zoning

03_Herbal Inn

Program

Electronic street

Hostel

Use Herbal Restaurant to attract people and make hostel quite and having the best river view.

Herbal Park

Taiwan Avenue

Hostel(5-9F) Herbal Restaurant

Circulation Servant space City Entrance(tourist)

04_Music Center & Theater Provide Music performance space and connect the site and green river by music festival and sound

Provide Public Musical Space Studio/Office(2-4F) Music work space Outdoor Theater Medium Music space Music square

Water Bank Music Festival

Studio/Office(2-4F) Music work space


untroduce water/intergrate/Clean Sytem STEP 02 Pump water up the roof

STEP 03 Use the high difference to intergrate the garden

STEP 01 Introduce water from green river

STEP 04 Middle patio collect the water

Herbal plants flower period lavender

Jan Feb Mar Apr May jun jul Aug Sep Oct Nov Dec

mint

Sage

Rosemary

lemon grass

Thyme


電子街

N

N

4 6

1

7 6 3

5

2

電子街

N

AA’ Section

3

台 灣 大 道

4

2

1

3 F P l a n 1 : 300

5

綠川西街

S i t e P l a n 1 : 300

1.Music Performance 2.Outdoor Theater 3.Green Alley market 4.Skywalk 5.music Square

4

3

1.Toilet 2.Green Stream history gallery 3.Office 4.Practice room 5.Music classroom 6.Studio 7. Hall

1F P l a n 1 : 300

1.Toilet 2.Herbal Tea Shop 3.Herbal Restaurant 4.Kitchen 5.Storage 6.Bike rent 7. Hall 8.Electronic device shop

2

N

N

1 6

8 1

5

6

7 5

2

4

3

5 F P l a n 1 : 300

1.Toilet 2.Hostel 3.Shared Kitchen 4.Bath/Toilet 5.Reception Hall 6.Bar

2 F P l a n 1 : 300

1.Toilet 2.Herbal Gallery 3.Herbal Restaurant 4.Conference room 5.Studio 6.Music work space

7. Hall 8.Office


Elevation

Front Elevation

Right Elevation

Section +2790 +2450 +2110 +1770 +1430 +1090 +750 +410 +10

綠川

-300

AA’Section 1:400


Model


Cross-trait Building Competition

人本 建築,組構的行為 ,構造的動作

一個以人的生活動作所操作出的空間結果──純粹以人為本體的基本單位空間。

二個字加起來作為 名詞時,便因構造 而產生的結果或實 體。

in 2015.8

Merit Award A 1:1 model designed based on human’s daily scale

帶隊/指導老師

趙又嬋 沈宏霖

隊員

余尚芸 王宓琦 梁 妍 江 岳 彭意庭 林 昇

開始分析並記錄“人” 在一天24小時中的行為: 早上8點,起床;早上10點,工作;中午12點,吃飯…….,每個 動作,發現人體軸線皆會與周圍空間互動成一特定折線,再將這 些生活曲線重疊壓縮成線與面最後組成體。

CONTENT

a

b

c

d

e

g

f

h

i

Life

Concept

Perspective

1

2

4

5

6

7

8

9

瓦楞紙板

05 Plan Elevation & Section 06 Models 07 Rearrangement 08 Final Presentation

01 Thinking 02 Observation 03 Concept 04 Framework

DESIGN PROCESS

3

MATERIALS

白木條 白膠

01 sketching paper

02 analysis

03 conceptualization

04 modify

05 2D

06 materials

06 3D

07 modulation

瓦楞紙板

木條

瓦楞板各層之間的縫隙,除了能夠 透光與通風之外,因為交叉相疊, 也省去了不少材料與成本

裡頭的空間處於一種靜態不變的形體 ,為了變得更有趣,嘗試用可被移動 搬動的方式,分成不等比例的塊體去 做組合。

在結構上,仍然堅固,除了白膠補 強之外,在垂直方向上,在兩側每 層多加了一塊長條板來支撐,使得 在整個架構上不易坍倒,在形式層 次上也增具美感。

利用木條,去區隔空間也能讓使用者 的行為模式有其他的選擇,線在面的 上部會佔據太多的空間,多少能讓結 構更穩固。

MODEL S=1/6.5

01

01 左右側板

02 上下側板

03

03

垂直向墊板

瓦楞紙板裁切好後,依照編 號排序,用似井字的手法相 交堆疊。 每層為四塊上下左右不同形 狀厚度相同的板為單位。

02

04

BASIC DRAWING

PERMUTATION step1 step1

step2

step2

Original

1-2

藉由空間的重組,將 促成空間能有更多的 可能性

1-3

PLAN A

SECTION A

SECTION C

PLAN B

SECTION B

SECTION D

step1

以中間主體與附體做 翻轉,主體不動為主 要結構支撐所在 內嵌木條關節,利用 轉與彎的方式,將彼 此連結在一起

step2

1-4

1-5

Feng Chia University The Department of Architecture 【人本】 2015.08.01


JWU Workshop

in 2016.8

FCU,TKU,日本女子大学 Housing workshop



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.