MiChiWang
PO RTFO LIO FCUSept ember2014J anuar y2017
Participated In JWU Workshop 2016.8-9
Mobile ,Unmobile Competition 移動 非移動 學生競圖 Judges' Award 2016.7 Skilled
Main
Average Skilled
Main
Average Skilled
Main
Skilled
Main
Skilled 3DMAX V-Ray Grasshoper
Average Average Average
Pr oj ec t1 Spac eRepr es ent-Bar c el onaPavi l i on i nyear1
apr ac t i c eofc as es t udy. Toanal ys i sc l as s i c ar c hi t ec t ur eandr epr es enti ti nyourown way.
Pl anAnal ys i s
Pl anel ement& s hadow
平面元素有開放性
影子範圍定義
平面元素和光影的相互作用
空間完整性
HowWal li nf l uenc eEl avat i on
El avat i onAnal ys i s 水平牆面的關係
距離靠近後
靠近直到重疊後在立面上 的關係
c as es t udymodel
Wal lDec ons t r uc t i on
Voi d&Sol i d 虛實上下左右交疊
將一般室內的四牆環繞 解構脫開 在視線上依然環繞 但多了開放感
Li ghtBox 天窗採光被霧面玻璃和實牆 包圍似一顆大燈泡
Ci r c ul at i on 間隔吸引視線 帶動動線 強迫人看到窗戶框出的景
Fl owi nSpac e
以環繞軸線方式連接空間
一樓平面圖 1: 200
配置圖 1: 400
東向立面圖 1: 200
BB’ 剖面圖 1: 200
二樓平面圖 1: 200
南面立面圖 1: 00
AA’ 剖面圖 1: 100
Model
Pr oj ec t2
i nyear1
Spac eef f ec t Fi ndamemer abl es pac ememor yi npas tandt hi nkwhat ki ndofhous ei st hebes tf oryout ol i vei n. Us et heI nbet weens pac et oc onnec tyourpas tandf ut ur e.
PAST Bas ebal lFi el d
Out s i de-ent r y
I ns i dec hannel
I ns i def i el d
Conc ept通道
Spac eAnal ys i s
外露
環繞
Sys t em Di agr am
I nBet ween
穿透
LI NE
Des i gnPr oc es s
box
貫穿 f ut ur e
Fut ur e( l i vi ng) Themovementbet weens pac ewi l lbef un
pl uspas t
拉出量體
拉開皮層
Pl usi nbet ween
Spac eAnal ys i s
開放封閉
動線
停留時間
領域
Wi nd
Tr ee
Vi ew
Ax i s
Spac eZoni ng
Ti meandc i r c ul at i on
北向立面圖 1: 200
AA’ 剖面圖 1: 200
配置圖1: 400
西向立面圖 1: 200
一樓平面圖 1: 200
Model1: 50
二樓平面圖 1: 200
BB’ 剖面圖 1: 200 三樓平面圖 1: 200
Pr oj ec t3 inyear2 Spac eOfTube Us et woc ont r as tc onc eptt o c r eat eas er i ess pac ei nt ube.
Fr ont
bac k
bot t om
Chr onobr eak ASt or yaboutRunni ngt hr oght hec hor onobr eakt r y t os ec ur eadi ei ngf r i endi nt i me.
St or yBoar d
Cont r as t
Or i gi nalf r om Ri otl eagueofl egend
c ompl et e Rac ewi t ht i me
t ur nbac kt i me
di s per s i on
Sec ur ef r i endf r om muder
Par kourdi agr am
Per s pec t i ve
St r eetI mage
Di agr am
Conc ept Us et hePar kours pac et or educ et het i met oend.
monument almur al
Par kour
monument alMur alf ort he
t hec i r c ul at i onpas s edby
f r i endpas s edawaywood
bl uepi pe t hec i r c ul at i onwas n’ t pas s edbybr ownpi pe
l ongt i me
l ongt i me
l ongt i me
Fr ontEl avat i on1: 400
AA’ Sec t i on1: 400
1Fpl an1: 400
2Fpl an1: 400
Pr oj ec t4 inyear2 1ar c hi t ec t ur e 2f eat ur e Atapl ac ewi t hs t r ongwi ndsandhots undes i gna bui l di ngt oadaptt heenvi r omenti nbot hgr ound andunder gr ound.
Si t eAnal ys i s&Conc ept
Wi nds
Feel i ng
Ax i s
Conc ept
i npr ac t i c e
Conc ept
i npr ac t i c e
Conc ept
Wi ndc hannel
gui det hewi nds
Saf eandf ear
Sec ur i t y
t woAx i s
Des i gnPr oc es s
i npr ac t i c e
f ol l owt woax i s
Envi r omenti s s ue
Gr oundDi agr am Pr ogr am
Ci r c ul at i on
Under gr oundDi agr am Pr ogr am
Si t epl an1: 600 Ci r c ul at i on
1Fpl an1: 400
2Fpl an1: 400
B1pl an1: 400
Lef tEl avat i on1: 400
AA’ Sec t i on1: 400
B2pl an1: 400
Fr ontEl avat i on1: 400
BB’ Sec t i on1: 400 B3pl an1: 400
Model
Pr oj ec t5
i nyear2
Fengc hi aUni ver s i t yi sgoi ngt oex pandt hes c hoolar ea t heout doors t agewi l lber ebui l dasas t udentac t i vi t y c ent erf ordynami cc l ubandt henewFac adeofs c hool .
綠意資訊站
Concept 對內
增加穿透性讓綠園道綠 地延伸到操場。
屋頂綠化並保持 斜率延伸到地面
屋頂上置入量體和平台讓 人能在屋頂上進行各種活 動
Image
Green Way Design
呼應屋頂平面 產生主動線
根據基地上動線分割
兩條主從動線呼應綠 園帶在校園動靜分界 的角色
Sustanability
Ventilation
Water Collection
Natural Light
Green Roof
Concept 對外 人
第一層
資訊篩選介面
第二層
資訊
第三層 A
第一層 正立面
B
C
D
E
F
G
走在綠園道上在特 定區段可以獲得特 定經過篩選後有關 於校園的資訊。每 一段都增加外人對 校園的了解和好奇 。
(記憶和穿透層)
before 側立面
正立
第二層
利用原建築各立面代表元素 拼貼 保持舊有形式和校友記 憶
內部空間配置 (行為和機能層) 視線 在不同地點觀察到 不同的學生行為和 校園機能
第三層
屋頂
(校園線索層) 將屋頂推出一個量 體開口 讓人從特殊 的角度穿透建築看 到校園的景色
after
Si t ePl an1: 400
Nor t hEl avat i on1: 400
Sout hEl avat i on1: 400
Eas tEl avat i on1: 400
Wes tEl avat i on1: 400
BB’ Sec t i on1: 400
Nor t hEl avat i on1: 400
AA’ Sec t i on1: 400
Model1/ 200
Project 6 in year 2 House Of Scenes Residential House design in redevelopment Zone, Taichung,Taiwan. In the research of move and un-move in nowaday’s sociaty.
Merit Award in Student Competition named “移動.非移動"(mobile or non-mobile)
Site Analysis
ISSUE corridor
西苑高工
rooms
十二期重劃區
Moden family’s home
基地
公園
高速公路
Comercial-oriented planing cause the interaction between family is week and unhealthy. the space experience is ossified.
逢甲大學
Image 1
西屯國小
Site location
1. Site is located in 12th redevelopment Zone. Surrounding by self-isolated residencial buildings and villas ,no energy in this area. Using the comerial movie bar to provide public space to the community so people can relax here. In order to insert some energy and activities in this community. I design an penetrativity facade and outdoor space.
The daughter in junior high school ,and go to cram school everyday lots of homework and tests under a lot of pressure.
When she want to take a rest in livingroom, she past the corridor quickly.
under a high pressure situation it is easy to make an negative impact on other family member and cause a vicious circle.
Image 2
Site Plan Diagram Dad who work hard all day being under a lot of pressure and extausted.
Provide interaction space in community
Vision penetrativity
Before entering the livingroom, he past through an beautiful green garden which weaken the negative emotion.
Using the in-between space to weaken the negative making the interaction between family more healthy.
The customer are home-workers,both of their kids are in junior high scool, and there are no public space to relax in this neighborhood.
Design Concept
(mobile connect non-mobile)
1. Change the typical type house to the house which use surface to connect space making the movement all through in-between space.
Type 2 vertical
Type 1 basic
Type 3 courtyard
Type 4 interor
2.Research some operation about space relatiopnship and organize depend on function. 3.About background of family :rotate romm’s angle to create effect similar to the changing movie shot in the same time create the special relationshipo between spaces 4.About futurity : When kids grow up or old man leave provide the change of need in the house.
Interaction:Circulation;Vision;Sound Line Connection Put spaces on corridor’s either side
Surface Connection
Through outdoor space
Vision /Sound interaction
Shared-outdoor space
Ex:In Dinner time, mom can call everyone to come to eat or take care of grandpa
Time
Use surface to connect spaces (mobile connect non-mobile)
Ex:Kitchen/Bedroom/ Diningroom
As time goes on ,the situation about space using will change.
Ex :When kids are little mom’s behavior might tend to play room and when kids grow up a little her orientation may change to study room.
Vertically connection
When kid grow up and need more space, you can build up the house
Ex:Studio for parents
Background Father 47 a director artist
00:00
23:00
01:00
22:00
mother 45 a screenwriter home-working Son 20 collage student
02:00
21:00
03:00
20:00
04:00
05:00
19:00
06:00
18:00
工作室 Daughter 16 junior high school
07:00
17:00
16:00
Grandfather 75 Go teacher(retired)
走道
遊戲間
空間間關係被強制,限制. 家人間互動拘限於公共空間.
線連接時的互動程度
每一個空間跟其他空間都有很 自由的互動,空間配置依照家 人的行為設計.藉由平台的移 動也能消除壓力.
書房
Scenery& Shot
B A
10:00 13:00
12:00
11:00
Time of staying
Starting at Parents career, Thransfer the movie scenery change and different angle shot into space experience. And use the rotation of box to increase/decrease the relationship between spaces View
Commerial Gallery (Move bar) Day Movie gallery
Night Movie bar
View
B D
14:00
when kid grow up
面連接時的互動程度
A
Maid 35 Indonesian
08:00 09:00
15:00
C
C
A-B.C.D 20% B.C.D互相 20%
bar
D
A-B 50% A-C 80% A-D 30%
Different Scenery Different shot angle
circle circulation
independent circulation
Site plan & Elavation & Section
Site Plan 1:400
Back Elavation
Front Elavation
AA’ Section
Movie Bar
Right Elavation
Left Elavation
BB’ Section
PLAN & MODEL
Laundry Studio Master room liberary
3F Floor plan 1 : 400 Movie bar Dining room Studio Bedroom Bedroom
2F Floor plan 1 : 400
Gallery Living room Bedroom Maid room
1F Floor plan 1 : 400
Project 7 in year 3 Mountain & Valley Car parking & Youth hostel Design in Taichung,Taiwan.
N
Site Analysis & Issue 01_Topography Analysis
02_ Zoning around the site
大肚山 Tatu Mountain
03_ Programs around the site
逢甲商圈 東海商圈
Site 台中盆地 Taichung Basin
Tun-Ghai Circle
Feng-chia Circle
市政商圈 City Government Circle
Site
一中商圈 Yi-zhong Circle
Landscape Issue
Urban Issue Site is located in the middle of many comercial & life circle and having many function around the site. Very convienence. Lack of Public Space and oppourtunaty for people to extually communicate to each other.
Hostel Issue There are 6 schools within a radius of 3KM from elementary school to university .But no places for them to go after school or play together University
Club activities Industry-University cooperation Choices after school Phubbing
Younth
Board game industry
Youth Entrepreneurial Expand contacts
Mountain and Valley
Civic Square & Recurring events
Percepective from Hostel Entrance
Percepective from Fuxing Road
Play Boardgame
Elementary school
Board game Hostel (Youth Creative center)
Percepective from Henan Road
Site Plan Concept & Program Park Zoning
Circulation
Tourist
01_Valley Parking
out
Resident
Seperate parking from two main user groups (Tourist / Resident)
In
In out
Tourist (From Taiwan Avenue)
Function around the site
Board Game Landscape Entrance(traveler)
02_Mountain Hostel (Board Game Hostel) Seperate the mountain-like hostel into three building with little valley
BAR / KTV Potential location
Liberary
1
Main Entrance(site)
03_Cafe & Studio
Board game
4
Potential location 2
Accommodation
3
Existing green
Cafe’& Studio
Boardgame Sequence 1
Forest Parking
Check - in
Participate in a Contest / Lecture
Entrance Bike Station 4 2
Main Entrance(site)
05_Civic Square / Side Walk Garden Provide public space for recurring events and double the sidewalk tree line to increase cool island effect and noises.
3
Entrance
Connect to the park
Provide the Parking lots for small vehicle and preservw exsisting plants i extend the green from park and hide parking place in it.
Reception
Hostel Axis
Citizen Activity Axis
04_Bicycle/Scooter Parking
Entrance
Traveler Sequence
Axis around the site
wooden structure for coffee shop and studio places
Resident (From Feng-Chia)
Play with your roomate
Joining a board game workshop with students & citizens
Side Walk Garden
Double tree line
View (Park&Liberary) Open Liberary Type A
Type B
Type C
Site plan& Section & Model AA’ Section
Parking Exit
N Parking Entrance
5
Henen Road
Fuxin Road
4
2
3
Parking Entrance 1
Parking Exit
Site Plan
+ 610 + 310 + 10 - 370 - 20 (馬路) - 670
AA’ Section 1:400
1.Sidewalk Garden 2.Scooter parking 3.bicycle parking 4.Civic Square 5.Pool
Plan N N
3
2
4
5
2
10
9
2
6 1 11
1 2
7 8
1F P l a n 1: 400
1.Reception Hall 2.Office 3.Toilet 4. Information bureau 5.Public Kitchen
6.Social Hall (Board game hall) 7.Bathroom 8. Laundry 9.Coffee Shop 10.Multifunction Studio
Room (Total in 2F: 6 Four people 2F P l a n 1: 400 1.Hostel Room/ 3 Six people Room) 2.Balcony
(one for each building)
11.Hostel Room (Total in 1F: 4 four people room/2 Six people room /1Special room)
N N
2 2
1
1
4 4
3 3 6
7
6
7
5
5 1 1
B 1 P l a n 1: 400
1.Stairs and Elavator 2.Toilet 3.Controll Center 4.Machine Room 5.Disabled Parking (Total in B1:6) 6.Payment machines 7.Parking lot (Total in B1: 108)
B 2 P l a n 1: 400
1.Stairs and Elavator 2.Toilet 3.Trash Room 4.Storehouse 5.Disabled Parking (Total in B2:7) 6.Payment machines 7.Parking lot (Total in B2: 120)
Elavation Left Elavation 1:200
Right Elavation 1:200
Front Elavation 1:200
Back Elavation 1:200
Project 8
in year 3
Herbal Tea Inn & Green River This project is aim to refresh an old district in Taichung,Taiwan.
City s Orientation City of
Business
Urban Context Analysis A
01_Void Analysis(Alley)
02_Open Space Analysis The open space in central district is only Taichung Park small and complex street and lack of open space make this area very tense.
Rest
Changing
Car Parking Business Money
Pressing
Biking Waking
Relaxing
Concrete
Music
Green
Quick
Slow
Market
The street and alley have very strong connection in this site.
Site at Japanese Colonial Period
B
03_Green Space Analysis
04_Parking Space Analysis
The green space in central district is only Taichung Park and street is too small to have sidewalk tree this site have no green space at all.
Insert New Industry site is located at the axis of musical performance space and also Taichung is lacking of outdoor performance space.
So i want to increase more open space in this area for activities and relaxing.
Site
SITE
main road
walk zone Parking lot
基地
Parking space are around the area not inside so walking or biking is a better choice
Also space is limited so i want to make green vertically.
Map from Japanese Colonial Period
05_Industry Analysis
中華路夜市 三民路婚禮街
第二市場 繼光商街
食物/茶飲
Food/Tea
鐘錶
Watch
電子
Electronic
婚紗
Wedding
旅館
Hotel
銀行
Bank
布店
Fabric
青草街
電子街
Site
Food & Drinking industry is very popular here and not as purposeful as other industry.
Green Stream Analysis Period 01 Japanese Colonial
Period 02
The Recession of Taiwan recede
Period 03
Modern Time
Period 04
Future
Urban Policy:
Irrigation purposes
Living beside the River
No green ,No people
綠空鐵道軸線計畫
Natural green line
Commercial Area (vendors)
Stinking
新盛綠川水岸廊道計畫 Green River bank
(1895-1945)
(1949-1975)
種植香草植物
重現熱鬧庶民商業場景
Agriculture(Herbs Plants)
Represent common people comercial activitys
花茶客棧
Herbal Tea Inn
綠巷市集 Green Alley Market
(2016-)
(1980-Now)
綠川淨化
Water Purification
Taichung Overpass
1.縫補都市紋理並配合未來計畫 2.發展延續綠空鐵道及水岸步行 3.置入音樂產業及旅店加強觀光發展
垂直香草公園 Vertical Herbal Park
Case Study: 清明上河圖 (Riverside)
produce and sell
hostel and performance
street open space and interact space
commercial and market beside river
Design Concept & Program
Shaping Sunlight
01_Vertical Herbal Park Introduce green rivers water to irrigate herbal flowers
Winds
Water Pump & Irrigation
Creat Alley in between
02_Green Alley
Sunlight & Winds
Skywalk electronic street
electronic street
exsisting Building
Because the exisisting building i have an opertunity to make an green alley market in my site use urban context to inset green in to central district
Skywalk
Green Alley Market
Insert green
the connection between indoor and out door
Zoning
03_Herbal Inn
Program
Electronic street
Hostel
Use Herbal Restaurant to attract people and make hostel quite and having the best river view.
Herbal Park
Taiwan Avenue
Hostel(5-9F) Herbal Restaurant
Circulation Servant space City Entrance(tourist)
04_Music Center & Theater Provide Music performance space and connect the site and green river by music festival and sound
Provide Public Musical Space Studio/Office(2-4F) Music work space Outdoor Theater Medium Music space Music square
Water Bank Music Festival
Studio/Office(2-4F) Music work space
untroduce water/intergrate/Clean Sytem STEP 02 Pump water up the roof
STEP 03 Use the high difference to intergrate the garden
STEP 01 Introduce water from green river
STEP 04 Middle patio collect the water
Herbal plants flower period lavender
Jan Feb Mar Apr May jun jul Aug Sep Oct Nov Dec
mint
Sage
Rosemary
lemon grass
Thyme
電子街
N
N
4 6
1
7 6 3
5
2
電子街
N
AA’ Section
3
台 灣 大 道
4
2
1
3 F P l a n 1 : 300
5
綠川西街
S i t e P l a n 1 : 300
1.Music Performance 2.Outdoor Theater 3.Green Alley market 4.Skywalk 5.music Square
4
3
1.Toilet 2.Green Stream history gallery 3.Office 4.Practice room 5.Music classroom 6.Studio 7. Hall
1F P l a n 1 : 300
1.Toilet 2.Herbal Tea Shop 3.Herbal Restaurant 4.Kitchen 5.Storage 6.Bike rent 7. Hall 8.Electronic device shop
2
N
N
1 6
8 1
5
6
7 5
2
4
3
5 F P l a n 1 : 300
1.Toilet 2.Hostel 3.Shared Kitchen 4.Bath/Toilet 5.Reception Hall 6.Bar
2 F P l a n 1 : 300
1.Toilet 2.Herbal Gallery 3.Herbal Restaurant 4.Conference room 5.Studio 6.Music work space
7. Hall 8.Office
Elevation
Front Elevation
Right Elevation
Section +2790 +2450 +2110 +1770 +1430 +1090 +750 +410 +10
綠川
-300
AA’Section 1:400
Model
Cross-trait Building Competition
人本 建築,組構的行為 ,構造的動作
一個以人的生活動作所操作出的空間結果──純粹以人為本體的基本單位空間。
二個字加起來作為 名詞時,便因構造 而產生的結果或實 體。
in 2015.8
Merit Award A 1:1 model designed based on human’s daily scale
帶隊/指導老師
趙又嬋 沈宏霖
隊員
余尚芸 王宓琦 梁 妍 江 岳 彭意庭 林 昇
開始分析並記錄“人” 在一天24小時中的行為: 早上8點,起床;早上10點,工作;中午12點,吃飯…….,每個 動作,發現人體軸線皆會與周圍空間互動成一特定折線,再將這 些生活曲線重疊壓縮成線與面最後組成體。
CONTENT
a
b
c
d
e
g
f
h
i
Life
Concept
Perspective
1
2
4
5
6
7
8
9
瓦楞紙板
05 Plan Elevation & Section 06 Models 07 Rearrangement 08 Final Presentation
01 Thinking 02 Observation 03 Concept 04 Framework
DESIGN PROCESS
3
MATERIALS
白木條 白膠
01 sketching paper
02 analysis
03 conceptualization
04 modify
05 2D
06 materials
06 3D
07 modulation
瓦楞紙板
木條
瓦楞板各層之間的縫隙,除了能夠 透光與通風之外,因為交叉相疊, 也省去了不少材料與成本
裡頭的空間處於一種靜態不變的形體 ,為了變得更有趣,嘗試用可被移動 搬動的方式,分成不等比例的塊體去 做組合。
在結構上,仍然堅固,除了白膠補 強之外,在垂直方向上,在兩側每 層多加了一塊長條板來支撐,使得 在整個架構上不易坍倒,在形式層 次上也增具美感。
利用木條,去區隔空間也能讓使用者 的行為模式有其他的選擇,線在面的 上部會佔據太多的空間,多少能讓結 構更穩固。
MODEL S=1/6.5
01
01 左右側板
02 上下側板
03
03
垂直向墊板
瓦楞紙板裁切好後,依照編 號排序,用似井字的手法相 交堆疊。 每層為四塊上下左右不同形 狀厚度相同的板為單位。
02
04
BASIC DRAWING
PERMUTATION step1 step1
step2
step2
Original
1-2
藉由空間的重組,將 促成空間能有更多的 可能性
1-3
PLAN A
SECTION A
SECTION C
PLAN B
SECTION B
SECTION D
step1
以中間主體與附體做 翻轉,主體不動為主 要結構支撐所在 內嵌木條關節,利用 轉與彎的方式,將彼 此連結在一起
step2
1-4
1-5
Feng Chia University The Department of Architecture 【人本】 2015.08.01
JWU Workshop
in 2016.8
FCU,TKU,日本女子大学 Housing workshop