Design Portfolio

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DESIGN PORTFOLIO Adam Couldwell


CONTENTS U N I V E R S I T Y C O L L A B O R AT I O N S Lacoste - The Court Shoe Philips - New Value Space Philips - The First Time Shave

MAJOR PROJECT Exploration Final Project

RSA COMPETITION Fair Play - 2015 Tomorrow’s Work Place - 2014

PL ACEMENTS Pentland - Lacoste Sport Trig Creative

SKILLS Solidworks & Keyshot Illustrator & Photoshop Rendering

E A R LY P R O J E C T S Experienc Energy Bird Feeder


PORTFOLIO GUIDE PROJECT FOCUS Product Skill Research Competition Placements

GROUP PROJECTS Group projects will be indicated by the double stripe on the project focus indicator.


Product The Court Shoe - was a project completed alongside Lacoste, to re-invent the classic court shoe for SS/AW 2014. This project was completed in collaboration with fashion marketing, helping identified market trends and also explore alternate methods of marketing using modern rapid manufacture techniques. The manufacturing techniques were intended to create a unique experience when purchasing a new shoe. Our key focus was utilitarian style and urban performance.

Process

Identification of key focus trends for the development of the shoe.

Research

THE

Development

COU

Trend Analysis

Sketch

Marketing

Digital Influence

Brand Identity

Execution

RT S

Product Renders

HOE

Marketing Presentation to Lacoste Design and Marketing Teams.


CNC Custom Outsole

“Make Your Mark�, leaving your own distinct outsole design where you walk.

Pop up in-store experience simple pareddown interior reflecting utilitarian styling.


BRAND IDENTITY

URBAN PERFORMANCE

INDUSTRIAL EVOLUTION Detailing was selected for a balance of performance and keeping to the heritage of the original Lacoste court shoe.



Research

New Value Space Identify a new value space for Philips to move into, consider future trend movements for a new developing market.

Process

Identification of emerging markets is South East Asia.

Research

Consolidation

Presentation

Target Market

Global Trends Map

Market Engagement

Competitive Landscape

Future Road Map

New Value Concept


Entomophagy

Air Pollution High Protein Diets

Convenience Food

Obesity and Unbalanced Diets

Urbanisation

Fortified Foods

Health and Wellbeing Beverages

Westernised Diets

Global Trends Map Identifying current and future global trends was key to distinguishing a new market for Philips to move into. Our focus lead us to the problems with growing populations and the impact this has on food as well as living conditions.

Ageing Population

User Markets

Middle aged Adults

Understanding how challenges such as changing diets affect different user demographics was also a key research focus.

Inefficiency in Food Chain Transfer

Global Trends

Infants

Food

Organic Food Market

Young Adults

Food Waste

Contaminated Foods

South East Asia was identified as a global location that is currently facing many problems that will continue to escalate with population growth.


20% Growth year on year.

Organic Food Market Peek Growth

Global adjustment to ageing population. (65+)

Globally 50% more food needed.

World Population 7.2 bn.

2015

50% of Chinese population overweight.

Urbanisation

Fortified Foods

World Population 9 bn.

2020

21% increase in food consumption in S.E.A.

Westernised Diet

2030

Entomophagy solution to protein demand.

Diet Control/ Change

Triple Growth in China, India, Indonesia.

World Population 9.6 bn.

2040

Essential for balanced diets.

2050

Fortified Foods

Reduction in effects of ageing.

Road Map The road map aims to highlight potential global problems that may arise with growing populations and food production leading up to 2050, highlighting possible emerging markets for Philips to move into.


Team solution to changing diets and fortified food trends. Steam infusion for a more natural and ritual based cooking process.


Product

The First Time Shaver Team project to design and identify a market for the first time shaver.

Process

Identification and discussion of our own experiences of the ‘first time shave’.

Research

Product Development

Presentation

Target Market

Sketch Models

Market Engagement

Competitive Landscape

Website Interaction

Product Interaction

Use Case

Packaging development Sketch Development


Joe is 15 and he has become more self concious because of his facial hair.

Joe’s mum notices, that his facial hair has been bothering him and wants to find a shaver that would be best for him.

Joe’s mum, dispite not really knowing which shaver would be best for him, purchases a shaver.

Key Insights of Market Lack of information on shaving products for the first time shaver. Most first shavers are bought by a parent.


Initial concept generation: feedback concluded that these types of shavers can be intimidating for a first time shaver and needs to be simplified.


The ethos behind the new shaver aims to change the look as well as the initial complexity of the shaver. Designed to adapt to the change in the user’s needs, increasing the number of heads, as more are needed due to the increased number of facial hairs.

MacBook acBook Pro

In addition to redesigning the shaver to appeal to a younger market, we aimed to design an online community that new users could contribute their own shaving experiences to, aiming to create a change in how Philips is perceived by generation Y.


Research

Final Major Project - Part 1 Exploration - Understanding the importance of Supply Chain Transparency and its influence on consumer culture.

Process

Mind mapping of the challanges in modern supply chains.

Research

Validation

Presentation

Medias Influence

Interview with Producer

Video Summary

Competitive Landscape

Interview with Businesses

Infographic Presentation

Supply Chain Issues

Interview with Consumers

Catagory Identified

Interview with Mitigator


Importance of supply stability within business.

Production Sustained

By making consumers more aware of their purchasing habits I aimed to connect the consumer to all those involved in the supply of a product, through to the primary origins. Aspiring to prevent social and environmental problems reoccurring.

Pr o

Jobs

Business Se cu ri

ty

Business Sustained

of on cti te

Throughout my Exploration project I aimed to understand the value of supply chain transparency, with the aim to change consumer-buying behaviours. Aiming to make consumers aware of their purchasing habits, whether purchasing food, furniture, clothing or consumer electronics.

Business

rt of commun ppo ity u S

ned Dema intai nd Ma

Do people consider environmental or social issues when purchasing product?

ned Dema intai nd a M

Primary Producer/Material Sourcing. Ma

inta

ine d Q u a

Sustained Supply

lit y

Consumer

Ex

p e ct

Environmental Consideration Social Consideration

Consumer Purchasing Influences

Both Considered None Considered

2%

4%

14%

38%

Furniture

46%

No.1

6% 30%

23% %

25%

Clothing

41%

No.2

Quality, brand and price seen to add more value and matter most to the consumer, over the ethics and transparency.

2%

12% 29%

32%

37%

59%

Electronics

No.3

Food

Quality

Brand

No.4

Environment

Social

Demand Sustained

Price

Convenience

“How can you change consumer value perseptions?”

“Beyond the wall.”

ed Qua

lit y


Product

Final Major Project - Part 2 The growing complexity of modern products distances the consumer from the material origins and manufacturing processes of products that modern society has become so accustomed to. This project focused on attempting to highlight these issues, connecting the consumer back to the people that are so closely linked to the production of all modern products. Additionally addressing the lifecycle of products and how consumers interact with them during the products working life.

Process

Exploration - Brief formed

Research

Refinement

Execution

Competitor Analysis

Product Development

Visual Prototype

Use Case

Testing

Supply Chain Map

Product Teardown

Product Lifecycle

CAD - Development

Target User

Material Evaluation

Prototype Creation


TA R G E T M A R K E T Exploration of the types of brands and lifestyles that the users associate themselves with, determining the needs of the user.

VISUAL L ANGUAGE A starting point of visual inspiration for product developement, aiding with initial product shape to final detailing.

C O N C E P T G E N E R AT I O N


INTERACTION PROTOT YPE Initial prototyping allowed evaluation of how the overall proportions of the kettle look and feel. Understanding the balance of the kettle and the way in which it fills and pours are key factors in assuring a functional product.

CONCEPT REFINEMENT Further detailing of the handle and spout was completed to assist in finalising the CAD data so that components could be 3D printed for the final model.

FINAL PROTOT YPE Outsourcing industrial processes was one of the most valuable parts of my project; ensuring communication between external partners was clear which resulted in the desired outcome.


Supply Map Retail Warehouse

Online Purchase

GERMANY 38% Recycled Stainless Steel

Use

Assembly

Life: 2 > 5 Years 10,950 Boils 912kWh ÂŁ86.64

GREAT BRITAIN

Repair Manufacture

CHINA

Heat element plate and housing components manufactured and imported from China for assembly within the UK.

Material Extraction

Recycle

The supply map was intended to communicate the touch points that all consumer products are apart of; this map only scratches the surface of the supply chain of the kettle. End However of Lifeit provided me with a clear view of the touch points that design can influence, changing the impact that products have during their life, outlining the areas for product lifecycle improvement.


15 kWh 255 kWh 0 kWh

23%

325 kWh

19%

19 kWh 22 kWh

Manufacture to delivery. 1000 Ltr of water boiled.

Energy lost in heat loss. Energy lost in conversion. Overall efficiency in consumer use.

Cast Wistle Component

Deep Drawn Kettle Body - 2.25 litre

Stainless Steel 316 - Corrosion resistant Copper - Increased heat transfer efficiency

Stainless Steel 430 - Ferromagnetic

The kettle throughout its life consumes more energy ten fold than it takes to manufacture one single product. Making changing the way in which consumers use their products just as important as ensuring the supply chain of the kettle is transparent.


Handle Heat Insulator Water Volume Level

Deep Drawn Kettle Body - 2.25 ltr Water Volume 1.25 ltr Welded to kettle body.

Silicone Seal

Kettle Heating Plate - 316 Stainless Steel

Strix U1830 Heat Control

1

360° Power Unit

2 3 The construction of the kettle was designed so that components could easily be replaced or repaired, as well as being easy to disassemble and recycle at the end of it’s life to align with a more circular economy.


Competition

Fair Play Design or re-design a consumer toy and it’s product packaging to minimise waste and environmental impact.

2015

Process

Understanding childs play and the connection to child learning development.

During this brief I aimed to address the educational role that play has within child development. Also how integrating both play in school and at home can aid learning experiences and communication between parents and children.

Research

Product Development

Presentation

Interview with Teachers

Product Ideation

Use Case Story Boards

Parent Discussions

App Intergration

Testing

Child Development

Classroom Intergration

Interaction Prototype

Importance of Play


Mrs C. Blane Primary School Teacher

OPPORTUNITY

“Busy schedule prevents constant communication with every child's parents. ”

Quicker, clearer, less formal communication

“Many parents don’t take interest in activities and learning done in school.”

Time Saved Increased Concentration

Mrs S. Robson Primary School Teacher Teachers

Teacher - Child Relationship

Engaging Learning

“Parents don’t often read letters or emails from school.”

Child

Stronger base for future learning & development

“Planner is seen as a negative and doesn’t deal with any positives.”

Parents

Fun home Activities

Parent - Child Relationship

Primary School Key Stage 1 Age 5 -7

Mr T. Harland Parent of two, age 4 and 7 “I find it difficult to find out about my child's day at school.”

Creative Activities

Themed Learning

Stronger Communication

Mrs R. Smith Parent of two, age 6 and 8

Planned Activities

“Comments in planners are unclear and don’t show how I can help at home. ”

Less stressful communication with school


New topic is started in school, such as the Middle Ages or Space.

Adventure book and character are taken home.

Teacher updates online app, quickly indicating to parents the new school topic.

Children are given new adventure book and wooden character.

The character acts as a talking point for the topic, providing role play opportunity through the character within the class.

Parents look at possible activities to do at home, informed by app.

Positive feedback received benefitting parent and child relationship and engagement.

Teacher can also provide quick, positive and discrete feedback to parents in book.

C h iis created d iin relation l i to Character topic, in a creative play activity.

Stickers are intended for equal creative character creation.

Activities such as creating space mobiles and trips to museums, reinforcing the child’s learning at home.

Vocabulary and subject/topic knowledge is reinforced again.

Activities completed at home are encouraged to be recorded to share at school.


Class topic topics cs Space - 1st Term Activities Planet Mobile Updates

Parents

Teachers

Class topics

Learning outcomes through play. Wider Reading encouraged, increasing knowledge & providing a clearer understanding of the world.

Writing through story making and recording activities, reinforcing what they have heard or read.

Middle Ages - 2nd Term

Problem Solving & Reasoning through scenario recreation.

Spoken Language & Vocabulary Development, through collaborative play.

Creative Development, through open ended play and story telling.

Personal, Social & Emotional skills developed through group play.

Activities

Opportunity for forward planning for next terms topic.

Castles

Quick updates to keep parents informed with school activities.

Knights

Life

Multiple learning outcomes through play!

Equally Creative Outcomes ess Themed play activities based around key areas within the UK National Curriculum.

Additional character ideas and activity resources for topics. Provided in one location for easy access, low cost, for both parents and teachers.


PARENT Improved communication between parents and teachers, through quick and informal messaging system, providing parents with incite into their child’s learning at school. This in turn allows parents to think of activities to aid their child’s learning at home, through play as well as getting access to material to help with this.

TEACHER Teachers gain better attention in school from children as they can engage more in discussions about the current topic, from play and learning done at home. Communication between teachers and parents is now less ambiguous, and positive actions of a child in school can be easily rewarded.

CHILD Creation of a personal character builds engagement within school, and provides parents with a talking point at home. In turn helping to provide a parent incite into their child’s day-to-day activities. Building a better parent child relationship in relation to school, aiming to strengthen this for the future. Helping with the types of vocabulary used in school, encouraging further play and interest into topics at home, continuing to reinforce a child’s development.


Competition

Tomorrow’s Workplace 2014

Process

RSA - Tomorrow’s workplace Brief, potential workplace identification.

Develop a vision and business case for the future workplace that addresses the challenges of changing work patterns. My brief aimed to address the challenges faced by UK agriculture, changing consumer perceptions of food and attempts to add value to UK produce. Aiming to sustain more jobs and encourage younger generations into agriculture. Research

Development

Presentation

Interviews with Farmers

Solutions Generated

Key Insights

Identification of Problems

Application Analysis

App Intergration

Interview with NFU

Supply Chain Analysis

Current Affairs


SUPPLY CHAIN

AGRICULTURE

IMPACT

FOR AGRICULTURE > Provide a voice for farm owners to consumers.

FINANCE HIGH RISK

Data logged at each point of the supply chain, maintaining data on location and times during processing. g. PRODUCER Parks Farm, Beef and Dairy

Animal Passport logged for Transport of the animal.

SHOW:

RISING COSTS 41% DROP IN UK FARMS

> Environmental benefits

TRANSPORT & PROCESSING

> Sustainable and Organic methods taken within the farming industry.

ABATTOIR

RURAL COMMUNITIES > Care taken in ISOLATION rearing livestock

HEALTH HIGH FATALITY RISK ENVIRONMENT BIODIVERSITY

ADDITIONAL DATA RECORDED ON FOOD FOR DETAILED LOG.

RETAILER

AID TOURISM

CONSUMER

Information collected on the meat being processed, final data amalgamated and links provided on packaging for the consumer.


CONSUMER PROVIDED WITH INFORMATION ON SUPPLY CHAIN.

Your Supply Chain

Food source online website, provides farmers and processors to inform the consumer of the ‘best practice’ work that they do.

> Increase farming sustainability. > Improve livelihoods of farming and rural communities.

Farm to Fork Total: 28 Days

Food Miless Total: 37 Miles

Your C02 2 Footprint Total: 15kg

> Return a link between the consumer and the producer through education. > Increase interest in agriculture as a career path. > Shorten food supply chain for seasonal produce. > Transparency within the supply chain. > Stabilise price of food in long term.

Demand increase for locally sourced food. Where does my food come from?


Placements

Placement - Trig Creative

During my third year placement period I was fortunate enough to work for Trig Creative from March to August 2014. Throughout the placement I was able to work on many live projects being involved in initial design sketch development and client meetings through to initial prototypes and final manufacture. The projects varied from commercial and medical products to high-end consumer electronics.

Photoshop path work and rendering skill development.

Skills Developed

During my five months with Trig, I was able to refine my own personal communication skills both within client and internal meetings. In addition I have been able to improve the way in which I illustrate my own design work, within commercial design time constraints. Communication Client Meetings and Presentations Factory Meetings Design Skills Sketch concept development Client presentable rendered concepts Client presentation construction

Prototype and model making Prototype testing Prototype finishing

Interaction and interface design solutions Appliance user guides for print Product labelling for print

Research Market competitors Inspiration and brand focus boards Component sourcing Manufacture sourcing Bill of material creation


Rodent repeller Project + Handle Renders.


Placements

Placement During my second year placement period I was fortunate enough to work for Pentland from April to July 2013. Throughout the placement I was able to work on a variety of projects from in house brand translation graphics, to developing new concepts for new footwear lines for Lacoste Sport. The most pivotal part of my placement involved presenting my final designs to 18 members of the Lacoste Sport and LCST design and marketing teams.


Ellesse, source totem.

Final Concept - Nautical Performance Colour-way.


Skill

Modelled in Solidworks Rendered in Keyshot



Skill 1: Illustrator Vector

2: Shading (Photoshop)

3: Texture

4: Highlight

5: Stitch Detail

6: Final Detail

An example of one of the rendering processes used for visulisation, using a combination of Photoshop and Illustrator.


Product

Experience Energy Experience energy aims to changing the way that we consume energy and water within the home, through an alternative experience to current energy monitors. Changing the focusing of cost saved to an alternate view on the global impact that energy consumption generates, by attempting to reflect our own human anatomy’s functions to the energy consumed within our own home.

Process

Understanding experience design and its current applications.

Research

Interaction Development

Presentation

Bio - inspiration

Sketch Development

Experience Story

Experience Design

Sketch Model Development

Visual Model

Manufacturing Methods

Working Prototype


A visual and a working prototype were produced for the final delivery. The working prototype was made functional by coding an Audrino to open the servo to create the effect of the lungs opening and closing. Along with the series of LEDs pulsing at different speeds, representing the heartbeat.


Electricity

The rate the heart beats in the monitor correlates to the amount of electricity being consumed in the home.

Gas

The lungs in the monitor will inflate and deflate according to how much gas is being consumed in the household.

Water

The amount of water being used is highlighted as a daily average by an LED water level.


Product

Bird Feeder Focus - develop a bird feeder that is easy to clean reducing the spread of disease accross wild bird groups.

Process

Current Market

Research

Product Development

Presentation

Production Method

Prototype Creation

Final Model

Wild Bird Species

Exploration of Form

User Guide

Brand - Research

Material Selection



T H A N K YO U Email: adam.d.couldwell@btopenworld.com Tel: +44 (0) 7981457525

Linkedin: https://uk.linkedin.com/in/adamdcouldwell Web: http://cargocollective.com/adcouldwell


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