(G . P)2020 Transportation HUP (Assiut Train Station)

Page 1

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1.0 DESIGN PROCESS

2.0 SITE PLAN

1.1 CONCEPT DEVELOPMENT

01 Current Condition

02 Building Use Mix

Ground Floor Level

Type

Public Station

Egyption Post

SCALE (1-500) 03 Green Walk

Service

First Floor Level

04 Bus Station Link

Public Service Egyption Post

Shop

Egyption Post

Offices Waiting Area Cafe Core Service

Adminestration

Offices Waiting Area Cafe Core Service

Bus Station

Parking

Parking

Bus Station

- Maximize Efficiency . - Shop . - Office . - Bus Stop . - Train Level . - Parking (Under Ground - On Street ) .

- Connection . - Commercial . - Social . - More Safe . - Green Area . - Less Conflict .

- Connection . - More Easy . - More Safe . - Waiting Area . - Paid -Unpaid Area .

06 Facade Treatment

07 Movement

08 Over Looking

- Ruduces Sun Light Hour . - Reduces Solar Radiation . - Provides ThermalComfortZone in Interior Spaces .

- Time Saving .

- Less Conflict . - Connection . - Integration . - More Easy . - Social . - More Safe . - Parking . - Waiting Area . - Paid -Unpaid Area . - Office -Shop . - Maximize Efficiency .

- Pedestrain Path . - Car Path .

B

Distance 400M A

Time 3Min

1

Garden

Plaza Entrance

Drop off

Entrance

Our Respone

Our Respone

between the stations and specific spheres of the complexthe ultimate goal was to make the place attractive not only for those waiting for the bus or train

1.3 NEEDS & PRIORITIES

SO WHAT IS THE SOLUTION

Enviromental Issuse

Urban Issuse

Social Issuse

DEFINING THE PROBLEM

EXPERIENCE

PUBLIC SPACE

1140

30-40 384 200 250 70

9 1 11/ 1

270 348 200 250 70

1140

1 1

230 1 7 6 4 1

470 150 300 280 120 120 30

4650 270 400-500

4

4 words that describe our direction Interactive ,Social , Future Tech, Connectivity 1.4 DESIGN OBJECTIVES 1.5 FUNCTION STRUCTURE EXPERIENCE GREEN WAIK PUBLIC SPACE

CONNECTIVITY

SENSE OF ACCESSIBILTY BELONGING MAXIMIZE PROFIT

COMMUNITY

TRAFFIC SAFTY

GREEN WAIK

ACCESSIBILTY

LANDMARK

Commercia Issuse

270 348 200 250 70

Public

THE concept is charactreized by green roofs ,and net connection

8

Plaza

Parking

Parking

9 1 11/ 1

3

Garden Court yard

250

7

its neighboring trasportation hub apart from railway station , the hub consist of bus station , recrational and services complex , park all of that has been in unobtrusive manner .

Our Respone

Garden

870

2

04 Garden

1550

5

CONCEPTUAL design of the railway station in assiut and

05

30-40 384 200 250 70

Parkings 30-40 150 Store 80-120 Hvac 40-70 Technical Room Mechanical Room 40-70 120 Entrance 120 Cafe 30 Service

Advertising Space

1.2 DEFINITIONS

02

Typical Respone

3 11 64 1

1200 150 200 750 55 64 250

Basement

Office

01

64-180 1

Typical Floor Level

Bus Stop

- Commercial . - Attractive Facade From Al Hilali Street .

12 150 200 250 5 1 250

Second - Third Floor Level

Site

05 Commercial Screen

Shops Gallery Entrance Core Fire Exit W.C Core

Core Office

- The site is surrounded by residential areas, commercial areas ,hotel .

(m2) Total (m2) Spaces Area (m2) Quantity Net Area 1 Waiting Area Bus Stop 200 200 200 1 200 200 Entrance (1) 1 Entrance (2) 200 200 1040 75 2 150 TickET Office 60-80 7 Offices 490 180 Entrance 200-300 1 Offices 50-70 540 9 1030 150-200 1 Cafeteria 180 250 250 Core 1 Fire Exit 5 11 55 805 250 750 3 Core

MIX-USE FUNCTIONS SCATTERED THROUGHOUT THE SITE OPEN AREA

CONNECTIVITY

RETAIL RESTAURANT

SENSE OF BELONGING COMMUNITY

OFFICES GALLERY

MAXIMIZE PROFIT

6 Key 01 Main Entrance . 02 Second Entrance . 03 Adminestrattion Entrance . 04 Offices . 05 Shops . 06 Bus Station . 07 Green Walk . 08 Parking .


03 PLANS

Objectives

Objectives

Streets & Landmark

Streets & Landmark

Drop Off zone

Drop Off zone

Experience 1

Drop off Zone

A

Parking

A

Waiting Area Accessibility

Shade structure 2

Green Walk

1

Shade structure

Bus Stop Waiting Area

Community

Commercial

5

Shops

5

5

Parking

Gallery

Shade structure

Picnci

12

Shade structure

Public Space               

5

 

5

                                   

4

3

5

5

5

5

5

5

5 9

9

5

5

Community

5

5

5

Public Space

Connectivity

Fire Exit Plan

3

6 1

1

6

01 Entrance

5

5

Connectivity

4

3.1 GROUND LEVEL

5

5 6

5

5

6

B

5 Accessibility

5

2

A

55

5

Experience

B

3.2 FIRSTFIRST FLOOR FLOOR LEVELLEVEL

6

B

3

3

1

1

1

1

3

3

B

01 Entrance 01 Entrance

02 Adminestration Entrance

Fire Exit Plan

3

1 B

B

Entrance Entrance 02 Adminestratintion 02 Adminestratintion 3

03 Core Area 04 Ticket Office

2

5

05 Offices

5

06 Security

5

7

07 Parking

5

 

              

10 W.C                                  

12 Bus Stop

03 Core

04 Gallery

04 Gallery

05 Shop

05 Shop

06 Service

06 Service

2

07 Waiting Area 07ofWaiting Bus Station Area of Bus Station

08 Waitng Area of Bus Station

11 Bus Station Parking

03 Core

PATH

EXIT

A

08 Cafe

08 Cafe

09 W.C

09 Core

4

4 PATH

EXIT

A A

 

Zoning

Zoning

C

C

8

10

8

8 9

9 C

9

7

7

C

Empl

Public

Empl

Public


3.3 SECOND FLOOR PLAN

3.5 BASEMENT FLORR PLAN

Fire Exit Plan

Fire Exit Plan

                       



  

         

                 

 

3

3

                      

1

EXIT

PATH

2

Zoning

3

3

2

6

 

    3       3  

   1

4 4 4 5 EXIT

5

3 3



3

  1         

                          

2

5 3

3

3

5 1

Zoning

5

3

02 Waiting Area

03 Offices

04 Services

05 Sitting Area

06 Cafe

                

07 W.C                

3.4 TYOICAL FLOOR PLAN

5

7

01 core

3



1

4

   

            

6

           

         

3

           

Empl

Public

Fire Exit Plan

5

5

2

2

2

                                     

 

6

4 3

1 

3



 

3

2

3

 

 

 

     

1



EXIT

PATH

  

Zoning

7

5 3



 

          

3

3

5 

01 core

02 Waiting Area

03 Offices

01 core

04 Services

05 Sitting Area

06 Cafe

04 Tech Room 05 Store

07 W.C

     

Empl

Public

02 HVAC

03 Mechanical Room 06 Service

     


4.0 ELEVATION 4.1 NORTHEN WEST ELEVATION

4.6 ELEVATION Details LOUVERS

4.2 LEVEL OF EXPERIENCE

Semi Public Functions In This Zone Functions Which need segreation from the rest of the complex can be used here.

Active Public Functions

Active Public Functions

In This Zone Functions Wich depends completely on public can be put

In This Zone Functions Wich depends completely on public can be put

Bus Stop

Entrance

Active Public Functions In This Zone Functions Wich depends completely on public can be put

4.7 BUS STATION

4.4 SOUTHEN EAST ELEVATION

4.7.1 ELEVATION

4.7.2 SECTION C-C

4.5 LEVEL OF EXPERIENCE

4.7.3 3D SECTION From Green Walk

Semi Public Functions In This Zone Functions Which need segreation from the rest of the complex can be used here.

Entrance

Entrance

Active Public Functions

Active Public Functions

In This Zone Functions Wich depends completely on public can be put

In This Zone Functions Wich depends completely on public can be put

Parking

Parking

Wating Area

 

 

 

 

 

Entrance

  

 


5.0 SECTION 5.1 Section A-A Gallery

Green Walk

5.2 3D SECTION

Aminestraination

Parking

Platform

Entrance

5.3 SECTION DETAILS

Aminestraination Green Walk

Entrance Platform

Gallery

Shops

Shops

Aminestraination

Parking

5.4 3D SECTION

Shops

Green Walk Entrance

5.3 3D SECTION Entrance

Platform

Parking

Green Walk

Entrance

Platform

Shops

1

2

3

4

Parking

Entrance


6.0 GREEN WALK

6.1 FERNITURE

Shops

Green Walk

6. 2 COMMERCIAL

Entrance

Gallery

13MINS VS 3 MINS Entrance

Lorem ipsum

6.3 13 MINS VS 3MINS 6.3.1 By Car

6.3.1 Previous Pedestrain Path B

6.3.1 New Pedestrain Path

B

B

Distance

Distance

Distance

1.7kM

900M

400M

A

Time 13Min

A

Time 11Min

A

Time 3Min


6.1 FERNITURE 6.1.1 Recycled Material

6.1.2Robot Fabric

Explode Isometric View 200

cm 3D Printed upcycled Plastic Outsider Layer

95cm

90cm

3D Printed upcycled Plastic Outsider Layer Pin Opening

Collecting Classifying Pla s

tic

Re

Bin Duct Cutting

cyc

ling

Raw Plastic Outcome

Pro ce

ss

Supporting Plastic Structure Plasic Recclying Bin

6.1.2 Structure Pattern on model Form

6.1.2 LED Screen front of helaly street

6.1.2 Form Finding Technique


6.4 GREEN WALK DETAILS


7.0 PRESPECTIVES

     

                  


ENVIROMENTAL ANALYSIS We aim to work on these two elements to solve the urban heat islands effect, where we suggest replacing the outer surfaces with another treatment that has a high solar reflection index (SRI) ranging between (0.6: 0: 8), that contributes to the reflection of daylight by up to (80%), in addition to attract people and invite them to go outdoor plaza to reduce the use of AC units at night. According to the simulation study of the project area, the results indicate a decrease in solar radiation rates and an increase in wind movement rates, which leads to a decrease in temperatures of more than 6 t. All of this contributes to an increase in the rate of thermal comfort in the outdoor space between buildings by more than 30%.

Sensor Light Using Arduino Making analysis with ladybug Tools to calculate solar radiation sun light hour and thirmal comfort make lover modling in rhino 3d then read digital data from light sensor . using light sensor in arduino board to simulate the movent of lovers to decrease sun light hour and solar radiation in space .


8.2.1

Explode Model 8.3 CIRCLUATION

8.2 VISUAL SEQUENCE

Typical Level

Typical Level

Typical Level

Typical Level

8.2.2

Typical Level

8.2.6

8.2.7

8.2.8

8.2.3

Typical Level

Typical Level

Typical Level

Third Level

Third Level

Second Level

Second Level

First Level

First Level

Ground Level

Ground Level

8.2.4

8.2.5

MOVEMENT IN Tyoical FLOOR MOVEMENT IN SECOND FLOOR MOVEMENT IN FIRST FLOOR MOVEMENT IN TYPICAL FLOOR

Station Approach Ticketing Area Platform Unpaid Area Paid Area


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